Video Game: Miner 2049er
A pioneering Platform Game created by Bill Hogue, Miner 2049er stars a fat Mountie named Bounty Bob who explores the derelict uranium mine that once belonged to Nuclear Ned in pursuit of the Swedish fur trapper Yukon Yohan. Bounty Bob must "claim" all the stations in the mine while avoiding or eliminating the mutant organisms that live there.Originally released in 1982 by Big Five Software for Atari 8-Bit Computers, the game was soon ported to a wide variety of home computers and consoles.A sequel, Bounty Bob Strikes Back!, was released in 1984. This game was also the reason Manic Miner got its name - Matthew Smith originally wanted to call it Miner 2049er, but this game came out first and the publishers had the copyright on the name.
- 100% Completion: The goal of each level is for Bob to inspect the mine by walking over every single part of it.
- Badass Beard: Bob has one, at least on the game box cover.
- Canada, Eh?
- Collision Damage: The mutant organisms are harmful to touch, apparently because they absorbed a high level of radiation in the mine.
- Directionally Solid Platforms: Most obvious in the "Lillipads" levels.
- Twenty Minutes into the Future: Judging from the game's title, we can assume it takes place in the year 2049.
- Human Cannonball: Bounty Bob has to load a cannon with TNT and then shoot himself out of it.
- One Hitpoint Wonder: Bounty Bob.
- Power Ups: When Bob finds items left behind by other miners, the monsters smile and turn green; when they are like this Bob is able to destroy them. (Sort of like how Pac-Man can kill the Ghosts by eating the big dots.)
- Public Domain Soundtrack: "Clementine" as the intro theme.
- Smashing Hallway Traps of Doom: One station has a whole row of crushing traps to walk through.
- Teleporters and Transporters: Two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
- Timed Mission: The "Miner Timer" means each station has to be completed in a fixed time.
- Video Game Multipack: Due to the Atari 2600 version only having enough memory for three screens from the original version's ten, a Part 2 was developed that had three additional screens from the original.