"Beware — I live!"Sinistar
is an arcade game released by Williams Electronics
in 1982, belonging to a genre of the day known as "twitch games" (along with Tempest
). The game was developed by RJ Mical, Sam Dicker, Jack Haeger and Noah Falstein, with sound direction by Python Anghelo
, and the title character's voice was supplied by John Doremus.
The player pilots a lone fighter ship through a quadrant of the galaxy, attempting to mine crystals called Sinisite from nearby planetoids by shooting them. Enemy ships are also attempting to mine crystals (worker ships) or shoot the player (warrior ships). The enemy ships use the crystals to create the skull-like boss Sinistar, while the player uses them to create Sinibombs, the only weapon they can use to damage and eventually destroy the Sinistar.
Destroying the Sinistar is necessary to advance to the next level, but is by no means easy: The Sinistar is surrounded by twelve segments of armor, and the player must destroy all of them before delivering the final blow. At the same time, enemy ships are still mining and collecting crystals in order to repair damage to the Sinistar, while the Sinistar itself is hunting down the player's ship, taunting the player
with such one-liners as "Run, coward!" (which, due to the crude sound chip, sometimes sounded like
!", earning the game a Fan Nickname
has a reputation of being really difficult
in the later levels, partly due to its development being rushed at the cost of gameplay adjustments that would have made the difficulty curve a bit easier.
In 1999, a PC remake would be released called Sinistar Unleashed
, which retained the difficulty of the original game, but since it was in full 3D, the player's range of vision was limited, making the game even harder
Sinistar is referenced heavily (to the point of the Sinistar voice being used as the voice of a main character) in the 2007 animated (and surprisingly non-drug-influenced
) film We Are the Strange
Sinistar has examples of:
- Attract Mode: It was one of the first games in the market to sport a voice synthesizer chip (a HC-55516 according to MAME), and uses it to full effect by taunting any passer by!
- Boss Battle: Sooner or later, those workers are going to build Sinistar, who will make a B-line for your vessel
- Incoming Ham: BEWARE, I LIVE!
- The Computer Is a Cheating Bastard: No matter how many warriors you destroy, you will get no reprieve. Not unless you go crazy with sinibombs in addition to regular shots but you need those for Sinistar.
- The Determinator: Sinistar will not stop no matter how damaged he gets
- Drought Level of Doom: The recurring "void" levels.
- The Eighties: In case you missed it in the above description, this was about as advanced as video game sound got in the era.
- Evil Sounds Deep: Combined with Badass Baritone. Just listen to Sinistar's voice.
- Failure Is the Only Option: It seems the only way to get to the next level is to let his drones build him.
- Names to Run Away From Really Fast: Sinistar.
- Nintendo Hard: Check the work description up at the top where it says "Destroying the Sinistar."
- The player has to "milk" planetoids to make sinibombs. Too many shots too fast blows them up and you get nothing.
- The 1999 reimagining Sinistar Unleashed remade the game in total 3D, putting the game into SNK Boss difficulty.
- Sinistar moves extremely fast, and if you're unlucky, he'll one-shot you as soon as he appears.
- Oh Crap: Basically the response a player had the second Sinistar announces "Beware, I live!"
- Shoot 'em Up: Unlike most, you can fly into most objects to no ill effects. You will still likely die a lot at first thanks to the relentless warriors, if not Sinistar later.