History VideoGame / MarioBros

26th Apr '17 6:58:00 AM Julia1984
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-->''Something's gumming up the plumbing, poor Luigi's in a bind\\

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-->''Something's ->''Something's gumming up the plumbing, poor Luigi's in a bind\\
13th Apr '17 2:33:13 PM Prinzenick
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* AttractMode: The original arcade game has one, which, alongside the tutorial, gives the player a quick crash course on how to play the game.



* JustifiedTutorial: The arcade game has a quick tutorial, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.

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* JustifiedTutorial: The arcade game has a quick tutorial, tutorial on starting up, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
11th Apr '17 1:59:54 AM Prinzenick
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* InstructiveLevelDesign: The GBA remake is better at tipping off the player on the games mechanics than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, so the player will quickly realize they can't attack by jumping on them, forcing the player to find an alternative. Jumping around will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since the Spinies are vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.

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* InstructiveLevelDesign: The GBA remake remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, Spinies as your common foe, so the player will quickly realize be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
11th Apr '17 1:52:51 AM Prinzenick
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Added DiffLines:

* InstructiveLevelDesign: The GBA remake is better at tipping off the player on the games mechanics than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies, so the player will quickly realize they can't attack by jumping on them, forcing the player to find an alternative. Jumping around will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Since the Spinies are vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
9th Mar '17 10:40:50 AM Chytus
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* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

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* StealthPun / UnfortunateImplications: StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
9th Mar '17 9:42:45 AM tropower
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%%* CharacterTitle

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%%* CharacterTitle* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].



%%* HyperDestructiveBouncingBall: Both fireballs, the red one especially if you stay in a level too long. (How are they destructive? Please describe how they bounce.)

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%%* * HyperDestructiveBouncingBall: Both fireballs, fireballs. THe green one bounces from one side of the screen to the other. The red one one, which bounces of the ceiling and walls especially applies if you stay in a level too long. (How are they destructive? Please describe how they bounce.)long.



* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...



%%* SmartBomb: The POW Block.

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%%* * SmartBomb: The POW Block.Block, which flips over, or otherwise affects all enemies and objects on the ground



%%* WrapAround

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%%* WrapAround* WrapAround: Like a number of arcade games at the time, this game lets you keep going in one direction, appearing offscreen, then appearing at the opposite side.
7th Feb '17 9:34:49 AM Chytus
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%% Zero-context examples have been commented out. Please add context to the entries before uncommenting them.



* BlandNameProduct: A bootlegged version was called "M A S A O"[[note]]The letters in the logo were rearranged with the "I", "B", and both "R"'s taken out, and the "A" repeated.[[/note]], with player one as "Masao", and player two as "Kohgi" (pronounced "Koji").
* BonusLevel[=/=]TimedMission: One where the only goal was to collect all the coins before time ran out.
* CharacterTitle

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* BlandNameProduct: A bootlegged version was called "M A S A O"[[note]]The letters in the logo were rearranged with the "I", "B", and both "R"'s taken out, and the "A" repeated.[[/note]], with player one as "Masao", and player two as "Kohgi" (pronounced "Koji").
* BonusLevel[=/=]TimedMission:
BonusLevel: One where the only goal was to collect all the coins before time ran out.
* %%* CharacterTitle



-->"Why did that Koopa kill me even though I stepped on its head!?!"



* GiantEnemyCrab: The Sidesteppers. [[HilariousInHindsight You even have to flip them over, on their backs]].
* HyperDestructiveBouncingBall: Both fireballs, the red one especially if you stay in a level too long.
* IHaveManyNames: The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].

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* GiantEnemyCrab: The Sidesteppers. [[HilariousInHindsight You even have to flip them over, on their backs]].
*
backs.
%%*
HyperDestructiveBouncingBall: Both fireballs, the red one especially if you stay in a level too long.
long. (How are they destructive? Please describe how they bounce.)
* IHaveManyNames: IHaveManyNames:
**
The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].



** Inverted with Fighterflies, who are called by that name in the ''VideoGame/MarioAndLuigi'' {{Role Playing Game}}s. They're even a variant called "Superflies".

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** Inverted with Fighterflies, who are called by that name in the ''VideoGame/MarioAndLuigi'' {{Role Playing Game}}s. They're There are even a variant called "Superflies".



* MultiMookMelee

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* %%* MultiMookMelee



* ScoringPoints: This was the last Mario game whose primary goal was to score as many points as possible. Future games, starting with [=SMB1=], would follow the "campaign" model.
* ShoutOut: The commercial for the "Atari" versions of the game uses a jingle set to the tune of the classic sitcom ''Series/Car54WhereAreYou''.
** {{Inverted|Trope}} in the original and Super NES versions of ''VideoGame/SuperMarioBros3''. If you enter the same space as the other player, you get to play a modified version of this game. You must kill five enemies, like in the original, and if you hit the other player from below, you get to steal his cards. So, if you have two Stars, and the other guy has one, you can steal that card, and you'll get five extra lives, just like in the main game! You won't get the fanfare, though. The players' status (Super, Fire, Raccoon, etc.) have no effect in this game; both players are small.
** There are also a couple of extra games that load every four battles.
*** The first game has five coins in the room, and whoever gets the most wins.
*** The second game has a single pipe in the center of an open room from which coins and fireballs spew out. Players aim to get best three out of five coins while avoiding the fireballs.
*** The third game has ? boxes on three floors with ladders at the center. Players must kick open the boxes with the run button and find best three out of five coins.
** The Super NES version also has a "battle mode" which consists exclusively of this game. However, the objective here is to get five coins, not kill five enemies. Both players start out in Super form (take two hits to kill), and Super Mushrooms are provided occasionally. Whoever wins five games wins. Curiously, MercyInvincibility when hit once lasts forever if the player doesn't move (at least in the SNES version). Also, in this mode only, the fireballs are replaced with Boos, Koopa Troopas occasionally appear (and can be stomped on in order to use their shell like in other Mario games), and a new type of mushroom with a question mark on it will appear, either swapping the bros' places or inverting their powered-up states.
** And finally... There's no battle mode in the ''VideoGame/SuperMarioBros3'' portion of ''Super Mario Advance 4'', but a remake of Mario Bros. is in, and the multiplayer mode brings back the SNES version's "best 5 out of 9" format.
* SmartBomb: The POW Block.

to:

* ScoringPoints: This was the last Mario game whose primary goal was to score as many points as possible. Future games, starting with [=SMB1=], ''VideoGame/SuperMarioBros1'', would follow the "campaign" model.
* ShoutOut: ShoutOut: The commercial for the "Atari" versions of the game uses a jingle set to the tune of the classic sitcom ''Series/Car54WhereAreYou''.
** {{Inverted|Trope}} in the original and Super NES versions of ''VideoGame/SuperMarioBros3''. If you enter the same space as the other player, you get to play a modified version of this game. You must kill five enemies, like in the original, and if you hit the other player from below, you get to steal his cards. So, if you have two Stars, and the other guy has one, you can steal that card, and you'll get five extra lives, just like in the main game! You won't get the fanfare, though. The players' status (Super, Fire, Raccoon, etc.) have no effect in this game; both players are small.
** There are also a couple of extra games that load every four battles.
*** The first game has five coins in the room, and whoever gets the most wins.
*** The second game has a single pipe in the center of an open room from which coins and fireballs spew out. Players aim to get best three out of five coins while avoiding the fireballs.
*** The third game has ? boxes on three floors with ladders at the center. Players must kick open the boxes with the run button and find best three out of five coins.
** The Super NES version also has a "battle mode" which consists exclusively of this game. However, the objective here is to get five coins, not kill five enemies. Both players start out in Super form (take two hits to kill), and Super Mushrooms are provided occasionally. Whoever wins five games wins. Curiously, MercyInvincibility when hit once lasts forever if the player doesn't move (at least in the SNES version). Also, in this mode only, the fireballs are replaced with Boos, Koopa Troopas occasionally appear (and can be stomped on in order to use their shell like in other Mario games), and a new type of mushroom with a question mark on it will appear, either swapping the bros' places or inverting their powered-up states.
** And finally... There's no battle mode in the ''VideoGame/SuperMarioBros3'' portion of ''Super Mario Advance 4'', but a remake of Mario Bros. is in, and the multiplayer mode brings back the SNES version's "best 5 out of 9" format.
*
%%* SmartBomb: The POW Block.



* VideoGameRemake: The GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A feature from post-VideoGame/SuperMarioBros games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on '''all''' Super Mario Advance games '''''and''''' ''VideoGame/MarioAndLuigiSuperstarSaga''.
* WrapAround

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* VideoGameRemake: The GameBoyAdvance UsefulNotes/GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A feature from post-VideoGame/SuperMarioBros post-''VideoGame/SuperMarioBros1'' games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on '''all''' Super all ''Super Mario Advance Advance'' games '''''and''''' and ''VideoGame/MarioAndLuigiSuperstarSaga''.
* %%* WrapAround
28th Oct '16 2:03:07 PM nombretomado
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* EndlessGame: As with most [[TheGoldenAgeOfVideoGames golden age]] games.

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* EndlessGame: As with most [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games.
14th Aug '16 5:22:09 PM tropower
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* EarlyInstallmentWeirdness: No GoombaStomp, and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a Brooklyn sewer.

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* EarlyInstallmentWeirdness: No GoombaStomp, and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a Brooklyn sewer.
3rd Feb '16 4:57:19 AM BrendanRizzo
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[[SimilarlyNamedWorks Not to be confused with]] the FanVid ''WebAnimation/MarioBrothers''.

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[[SimilarlyNamedWorks Not to be confused with]] the FanVid FanFilm ''WebAnimation/MarioBrothers''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioBros