History VideoGame / MarioBros

29th Oct '17 4:50:48 PM tropower
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* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.

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* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.mad and that the "2nd-hit" flips it over.
8th Oct '17 7:01:10 AM tropower
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* EarlyInstallmentWeirdness: No GoombaStomp, and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

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* EarlyInstallmentWeirdness: No GoombaStomp, GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.



* GratuitousEnglish: The arcade version has a couple of minor examples. The "Shellcreeper" demonstration tells the player to "jumpup" to the next floor in order to kick the shellcreeper into the water, while the "Sidestepper" demonstration tells the player that the "1st-hit" makes it mad.



** The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].

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** The Slipice and Sidesteppers were later renamed Freezies and [[ShapedLikeItself Crabs]].Crabs]][[note]]Indeed, the Japanese manual for VideoGame/SuperMarioBros3 calls them "Kani-san" (lit. "Mr. Crab").[[/note]].



* InstructiveLevelDesign: The GBA remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial on starting up, since a new player might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
* JumpPhysics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaetta Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.
%%* MultiMookMelee

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* InstructiveLevelDesign: The GBA remakes first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen.screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below. below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.
* JustifiedTutorial: The arcade game has a quick tutorial on starting up, since a new player player[[note]]Who might not read the instruction card.[[/note]] might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.
* JumpPhysics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaetta ''Kaette Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.
%%* MultiMookMelee* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), crabs ("Sidesteppers"), (Fighter)flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).



* VideoGameRemake: The UsefulNotes/GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A feature from post-''VideoGame/SuperMarioBros1'' games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all ''Super Mario Advance'' games and ''VideoGame/MarioAndLuigiSuperstarSaga''.

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* VideoGameRemake: The UsefulNotes/GameBoyAdvance version. Most of it is based on the [[NoExportForYou Famicom Disk System version, ''Kaettekita Mario Bros.'']][[note]]"Return of Mario Bros.", or alternately "Mario Bros. Returns"[[/note]], which is slightly closer to the original arcade version, but allows you to change directions while jumping.[[note]] A [[note]]A feature from post-''VideoGame/SuperMarioBros1'' games.[[/note]] It also uses ''VideoGame/SuperMarioBros2''[='=]s sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all ''Super Mario Advance'' games and ''VideoGame/MarioAndLuigiSuperstarSaga''.
29th Sep '17 5:07:32 PM tropower
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Added DiffLines:

* CueTheFlyingPigs: Meta example. After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]
27th Sep '17 11:25:18 AM Chytus
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* CueTheFlyingPigs: After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]



* StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

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* StealthPun / UnfortunateImplications: StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
27th Sep '17 11:16:37 AM tropower
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* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].

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* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters[[/note]].characters.[[/note]].



* CueTheFlyingPigs: After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]



* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...

to:

* StealthPun: StealthPun / UnfortunateImplications: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
20th Jun '17 2:25:10 PM fruitstripegum
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* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...



* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground

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* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the groundground.
* StealthPun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
10th Jun '17 11:12:23 AM nombretomado
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* PublicDomainSoundtrack: The game is famous for opening with ''[[Creator/WolfgangAmadeusMozart Eine Kleine Nachtmusik]]''.

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* PublicDomainSoundtrack: The game is famous for opening with ''[[Creator/WolfgangAmadeusMozart ''[[Music/WolfgangAmadeusMozart Eine Kleine Nachtmusik]]''.
3rd Jun '17 8:33:49 PM Prinzenick
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* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.

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* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.on, and the hi score maxes out at 999,990.
3rd Jun '17 8:32:47 PM Prinzenick
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* BraggingRightsReward: Maxing out the hi-score at 999,990 in the GBA remake simply adds five stars above your score on the game select screen.



* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games.

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* EndlessGame: As with most [[UsefulNotes/TheGoldenAgeOfVideoGames golden age]] games. The GBA remake caps out at 99 phases and simply repeats from then on.



* HyperDestructiveBouncingBall: Both fireballs. THe green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.

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* HyperDestructiveBouncingBall: Both fireballs. THe The green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.
26th Apr '17 6:58:00 AM Julia1984
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-->''Something's gumming up the plumbing, poor Luigi's in a bind\\

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-->''Something's ->''Something's gumming up the plumbing, poor Luigi's in a bind\\
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