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* CatchPhrase: "Oh! Mama Mia!" -- Mario, upon losing a life in the GBA port.

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* CatchPhrase: CharacterCatchphrase: "Oh! Mama Mia!" -- Mario, upon losing a life in the GBA port.
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** This was removed from the Super Smash Series.

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** This was removed from feature wasn't initially present in the Super Smash Series.Mario Bros. stage in the ''VideoGame/SuperSmashBros'' games, before reappearing in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.
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* AshFace: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. Averted in the GBA port, where touching a fireball turns the player red.

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* AshFace: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. Averted in In the GBA port, where touching a fireball instead turns the player red.



* JumpPhysics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaette Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.

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* JumpPhysics: Partly averted This is not as emphasized in the original game, game as ''SMB'', since it lacked the ability to change direction in midair. The Japan-exclusive update ''Kaette Kita Mario Bros.'' introduced this in order to bring it in line with the ''SMB'' series, and every other UpdatedRerelease has kept this as part of the game.
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After starting as the playable character in ''VideoGame/DonkeyKong'' and appearing as the antagonist of its sequel, Mario finally got top billing in a game of his own with ''Mario Bros.'', which also marked the debut of his younger brother Luigi.

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After starting as the playable character in ''VideoGame/DonkeyKong'' and appearing as the antagonist of [[VideoGame/DonkeyKongJunior its sequel, sequel]], Mario finally got top billing in a game of his own with ''Mario Bros.'', which also marked the debut of his younger brother Luigi.

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* BlueMeansCold: Touching a Freezy or being hit by a falling icicle not only makes the player lose a life, it turns the player blue for a split second.

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* BlueMeansCold: Touching a Freezy Freezie or being hit by a falling icicle not only makes the player lose a life, it turns the player blue for a split second.



* GiantEnemyCrab: The Sidesteppers. You even have to flip them over, on their backs. However, unlike the Shellcreepers and Fighterflies, they took TWO hits, not one, to flip them over (the first hit just made them mad).

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* GiantEnemyCrab: The Sidesteppers. You even have to flip them over, on their backs. However, unlike the Shellcreepers and Fighterflies, they took TWO hits, not one, to flip them over (the first hit will just made piss them mad).off).



* InstructiveLevelDesign: The GBA remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by [[TheSpiny Spinies]] as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below.[[note]]This can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]] Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.

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* InstructiveLevelDesign: The GBA remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by [[TheSpiny Spinies]] Spines]] as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below.[[note]]This can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]] Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.


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** This was removed from the Super Smash Series.
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* DamnYouMuscleMemory: Do not jump on the turtles, not only will this not stop or kill them, it will kill ''you''. Due to the considerable amount of SequelDisplacement that ''VideoGame/SuperMarioBros1'' inflicted on this game, most people new to it assume the turtles are Koopa Troopas, which ''can'' normally be put out of commission by {{Goomba Stomp}}ing them. But the Stomp was not yet implemented in this game, and the turtles are actually different-but-remarkably-similar enemies named Shellcreepers. In order to avoid this, some more modern remakes or ports replace the Shellcreepers with [[TheSpiny Spinies]], an enemy that has a spiked shell and famously ''can't'' be jumped on. The Battle Mode of ''VideoGame/SuperMarioAllStars'' for 3's portion splits the difference; the Shellcreepers are replaced by Spinies, but there also exist actual Koopas which you ''can'' GoombaStomp and use their shells against other enemies (or the other player).

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* DamnYouMuscleMemory: Do not jump on the turtles, not only will this not stop or kill them, it will kill ''you''. Due to Ever since the considerable amount of SequelDisplacement that ''VideoGame/SuperMarioBros1'' inflicted on this game, release ''VideoGame/SuperMarioBros1'', most people new to it assume the turtles are Koopa Troopas, which ''can'' normally be put out of commission by {{Goomba Stomp}}ing them. But the Stomp was not yet implemented in this game, and the turtles are actually different-but-remarkably-similar enemies named Shellcreepers. In order to avoid this, some more modern remakes or ports replace the Shellcreepers with [[TheSpiny Spinies]], an enemy that has a spiked shell and famously ''can't'' be jumped on. The Battle Mode of ''VideoGame/SuperMarioAllStars'' for 3's portion splits the difference; the Shellcreepers are replaced by Spinies, but there also exist actual Koopas which you ''can'' GoombaStomp and use their shells against other enemies (or the other player).
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* IconicSequelCharacter: Luigi was introduced in this game, after Mario had already left his [[Videogame/DonkeyKong carpentry past]] behind.

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* IconicSequelCharacter: Luigi was introduced in this game, after Mario had already left his [[Videogame/DonkeyKong carpentry past]] behind. This could also apply to the Shellcreepers, if you believe they're just Koopas under a different name.
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* IconicSequelCharacter: Luigi was introduced in this game, after Mario had already left his [[Videogame/DonkeyKong carpentry past]] behind.

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Misuse. Cue The Flying Pigs is an in-universe dialogue trope.


* CatchPhrase: "Oh! Mama Mia!" - Mario, upon losing a life in the GBA port.

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* CatchPhrase: "Oh! Mama Mia!" - -- Mario, upon losing a life in the GBA port.



* CueTheFlyingPigs: Meta example. After 34 years, the original arcade version is now available to play on a Nintendo console system; in this case, the UsefulNotes/NintendoSwitch[[note]]It doesn't come from Nintendo themselves, however (although it is an officially licensed product). It comes from Hamster as part of their Arcade Archives series.[[/note]]
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Released in arcades in 1983 and later ported to home consoles, the game introduced many elements that would remain in use in later ''Mario'' games, like turtles as enemies, pipes, collecting coins, and Mario's brother Luigi.

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Released in arcades in 1983 and later ported to home consoles, the game introduced many elements that would remain in use in later ''Mario'' games, like turtles as enemies, pipes, collecting coins, and Mario's brother Luigi.
of course, Luigi as a second playable character.

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Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (green turtles, and completely separate creatures from the Koopas that would debut later), Sidesteppers (crabs, which need to be hit twice), and Fighter Flies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonuses.

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After starting as the playable character in ''VideoGame/DonkeyKong'' and appearing as the antagonist of its sequel, Mario and Luigi, finally got top billing in a game of his own with ''Mario Bros.'', which also marked the debut of his younger brother Luigi.

The
Mario Brothers, Brothers must try to get rid of Shellcreepers (green turtles, and completely separate creatures from the Koopas that would debut later), Sidesteppers (crabs, which need to be hit twice), and Fighter Flies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonuses.
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[[SimilarlyNamedWorks Not to be confused with]] the FanFilm ''WebAnimation/MarioBrothers''.

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[[SimilarlyNamedWorks Not to be confused with]] the FanFilm ''WebAnimation/MarioBrothers''. For the VideoGame/GameAndWatch game of the same name, see its page.
Willbyr MOD

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1541281742092542100

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16653517320.57731000
%% Previous thread: https://tvtropes.org/pmwiki/posts.
php?discussion=1541281742092542100



[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/mario_bros_two_player.png]]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mario_bros_two_player.png]]
org/pmwiki/pub/images/c6968218_56c7_42c6_a04f_45ff3e94e786.png]]
%%



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!!Tropes:

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!!Provides examples of:
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* DamnYouMuscleMemory: Do not jump on the turtles, not only will this not stop or kill them, it will kill ''you''. Due to the considerable amount of SequelDisplacement that ''VideoGame/SuperMarioBros1'' inflicted on this game, most people new to it assume the turtles are Koopa Troopas, which ''can'' normally be put out of commission by {{Goomba Stomp}}ing them. But the Stomp was not yet implemented in this game, and the turtles are actually different-but-remarkably-similar enemies named Shellcreepers. In order to avoid this, some more modern remakes or ports replace the Shellcreepers with [[TheSpiny Spinies]], an enemy that has a spiked shell and famously ''can't'' be jumped on.

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* DamnYouMuscleMemory: Do not jump on the turtles, not only will this not stop or kill them, it will kill ''you''. Due to the considerable amount of SequelDisplacement that ''VideoGame/SuperMarioBros1'' inflicted on this game, most people new to it assume the turtles are Koopa Troopas, which ''can'' normally be put out of commission by {{Goomba Stomp}}ing them. But the Stomp was not yet implemented in this game, and the turtles are actually different-but-remarkably-similar enemies named Shellcreepers. In order to avoid this, some more modern remakes or ports replace the Shellcreepers with [[TheSpiny Spinies]], an enemy that has a spiked shell and famously ''can't'' be jumped on. The Battle Mode of ''VideoGame/SuperMarioAllStars'' for 3's portion splits the difference; the Shellcreepers are replaced by Spinies, but there also exist actual Koopas which you ''can'' GoombaStomp and use their shells against other enemies (or the other player).
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* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, Shellcreepers are replaced with [[TheSpiny Spinies]], to avoid confusion with Koopa Troopas that can safely be jumped on.

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* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, stage, Shellcreepers are replaced with [[TheSpiny Spinies]], to avoid confusion with Koopa Troopas that can safely be jumped on.
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* CatchPhrase: In the GBA ports, the brothers shout "Oh! Mama Mia!" when they lose a life.

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* CatchPhrase: In the GBA ports, the brothers shout "Oh! Mama Mia!" when they lose - Mario, upon losing a life.life in the GBA port.
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* AtrociousArthropods: [[ReptilesAreAbhorrent Shellcreepers]] notwithstanding, the two main foes that the Mario Bros. face are both arthropods, being Sidesteppers, which are [[GiantEnemyCrab crabs]], and Fighter Flies, which are... [[ExactlyWhatItSaysOnTheTin well,]] [[MothMenace flies.]]
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Unnecessary caption


[[caption-width-right:256:Arcade screenshot.]]

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[[caption-width-right:256:Arcade screenshot.]]
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'''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you looking specifically for the ''VideoGame/SuperMarioBros1'' game?'''\\

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'''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you looking specifically for the ''VideoGame/SuperMarioBros1'' game?'''\\
game?'''

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Rearranging to make the layout less awkward.


'''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you looking specifically for the ''VideoGame/SuperMarioBros1'' game?'''



''Can you kick off all the pests?''

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''Can '''For the page about the series as a whole, see ''Franchise/SuperMarioBros'' Or were you kick off all looking specifically for the pests?''
''VideoGame/SuperMarioBros1'' game?'''\\
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* AshFace: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. (It turns the player red in the GBA port.)

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* AshFace: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. (It Averted in the GBA port, where touching a fireball turns the player red in the GBA port.)red.

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* AshFace: In the original game, this happens to Mario and Luigi upon touching one of the fireballs, although it turns their faces brown instead of black. (It turns the player red in the GBA port.)



* BlueMeansCold: In the GBA ports, Mario and Luigi turn blue upon touching a Freezy or being hit by a falling icicle, before losing a life.

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* BlueMeansCold: In the GBA ports, Mario and Luigi turn blue upon touching Touching a Freezy or being hit by a falling icicle, before losing icicle not only makes the player lose a life.life, it turns the player blue for a split second.
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* BlueMeansCold: In the GBA ports, Mario and Luigi turn blue upon touching a Freezy or being hit by a falling icicle, before losing a life.


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* CatchPhrase: In the GBA ports, the brothers shout "Oh! Mama Mia!" when they lose a life.

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More accurate?


* CharacterTitle: Refers to the player one character in the red shirt and hat, and blue overalls.[[note]]"Bros." refers to there being two characters.[[/note]]


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* FamilyTitle: Refers to the player one character in the red shirt and hat, and blue overalls.[[note]]"Bros." refers to there being two characters.[[/note]]

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* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), crabs ("Sidesteppers"), (Fighter) Flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).

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* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), ("Shellcreepers" in the original and Spinies in more modern ports and remakes), crabs ("Sidesteppers"), (Fighter) Flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).


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* TheSpiny: More modern remakes and ports replace Shellcreepers with Spinies to let you know not to try to jump on enemies.
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* TheGoomba: The Shellcreepers are the most basic enemy in the game, walking only in a straight line and taking only one hit to flip over. Ironic, considering they would serve as precursors to the Koopas, who would have a few more perks that would make them a more complex enemy than the literal Goombas.

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