(or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, Dragon Quest
's designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly
board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start.
...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as Angelo
, Cloud Strife
, and Mario
The series started on the Famicom
in 1991 in Japan only
, with only a stripped-down version appearing as a minigame in Kingdom Hearts: Birth by Sleep
. Eventually, the Wii
entry was the first released overseas, under the title of Fortune Street
in North America and Boom Street
in Europe. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
Tropes in the Itadaki Street series of video games include:
- Abhorrent Admirer: Birdo tries to put the moves on Angelo, who tries to reject her gently.
- Animal Talk: Yoshi, DK and Diddy speak in their traditional ways and are translated using parenthetical subtitles. Birdo and Bowser, it should be noted, don't need them.
- Art Shift: The art styles between Itadaki Street and Itadaki Street 2 are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a Super-Deformed style, which continued into Itadaki Street: Gorgeous King and Itadaki Street 3.
- Astral Finale: Street 5 of the first Itadaki Street is set in outer space; it's also the only board of that game that must be unlocked.
- Athletic Arena Level: Mario Stadium is shaped like a baseball field to represent Mario Superstar Baseball, and Mario Circuit is Mario Kart-themed.
- Canon Name: Named the Prince of Cannock and Princess of Moonbrooke from Dragon Quest II as "Cookie" and "Pudding", respectively. (In the West, this honor went to Dragon Quest IX instead, where they're "Princeton" and "Princessa".)
- Continuity Nod: Naturally all over the place, but some are more unexpected than others.
- When Wario constructs a circus, he muses to himself that circuses are fun, as long as they don't have Rudy. In addition, upon hearing that the treasure of Castle Trodain is a magic wand, he says it's still better than a black jewel.
- On Mario Circuit, Diddy Kong invites the other players to a kart race, saying that he "knows the perfect course".
- When Dragonlord achieves enough net worth to win, Slime will sometimes hail him as the true lord of all monsters... and then consider Psaro.
- The venture card Healslime is explicitly Healie from Dragon Quest IV, and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is never explained, but then again there was no explanation when he became a human, so it all evens out.
- Crossover: Dragon Quest and Super Mario Bros. on Nintendo platforms, Dragon Quest and Final Fantasy on Playstation platforms.
- Dinosaurs Are Dragons: When playing on Yoshi's Island, the majority of Dragon Quest characters refer to Yoshi as a dragon.
- Eccentric Millionaire: Gumdrops the goodybag claims to have more money than even the bank, and delights in nothing more than giving it away.
- Enemy Chatter: Computer characters will frequently comment on events like other players sitting around a board game. They're generally pretty observant, too.
- Four is Death: While venture card 4 isn't actually bad, almost everything in the 40-49 range is.
- Go-Karting with Bowser: Dragonlord, Sephiroth, Bowser and son engage in real estate transactions, with a few mooks to boot.
- Gretzky Has the Ball: When Birdo arrives at Mario Stadium (from Mario Superstar Baseball): "Time to hit the gridiron!" Lampshaded immediately after when she wonders, "Wait - that's baseball, right?"
- Luck-Based Mission: One of the trophies require getting a line of 7's on Round The Blocks.
- Lucky Seven: Most Venture Cards with a 7 in the number have some very positive effects. Most notably Venture Card 7, which increases all the drawer's shop values by 7%.
- Mascot Mook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from Dragon Quest Heroes: Rocket Slime to boot.
- Medium Awareness: Both Mario and Bowser comment on the music of the "Super Mario Bros." board when they play on it (the former stating that he loves the tunenote and the latter stating that he can't get said stage music out of his head).
- Mythology Gag: The Princess Peach's Castle board uses the Mushroom Kingdom score... from Super Mario RPG. That's the first nod to the game since the release of Mario And Luigi Super Star Saga.
- Near Victory Fanfare: When someone meets the requirements to win, one of two remixes plays. On DQ boards, it's Dragon Quest IV's battle theme. On Mario boards, it's Bowser's theme from Super Mario World.
- Non-Indicative Name:
- One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.
- Magmalices are purely helpful in this game.
- One, Two, Three, Four, Go!: Most of the venture cards that start with 5 involve some kind of movement: 50 - Move the same number of squares you just moved, 51 - Move one more square, 52 - Move two more squares, 53 - Go to the bank...
- Politically Correct History: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not exactly how it went.
- Recycled IN SPACE!: Fortune Street is a highly advanced take on Monopoly but with Mario and Dragon Quest characters.
- Stop Being Stereotypical: Playing a match against both Angelo and Kiryl reveals that Kiryl is not fond of how Angelo's behavior reflects on the church. Especially if you use a female Mii.
- Suddenly Voiced: In his video game appearances, Mario is usually a Heroic Mime. In the NDS and Wii versions of this game? He talks just like all the other characters within the game.
- 13 Is Unlucky: Venture card 13 decreases the drawer's properties by 13%, and is also the only card to play an ominous theme when drawn (specifically, the music that plays when you put on a cursed item in Dragon Quest.). 103 has a greater effect without the theme.
- Unexpected Character: The final unlockable character in the Wii version is Patty, the woman who helps you organize your party in Dragon Quest IX. It makes sense in hindsight; who would be more skilled than her at business-related matters?
- Verbal Tic: All Slimes make constant slime-related puns, Platypunk speaks like a mafioso, Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses Flowery Elizabethan English and sometimes Rhymes on a Dime, Stella is a Malaproper who uses "flap" as an Unusual Euphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
- Virtual Paper Doll: In the Wii version, single player and online multiplayer require you to play as your Mii, with the option to customize your outfit and animations by purchasing them with the points you earn.
- What the Hell, Player?: Or Hero or Villain. If a character lands on a shop that takes a significant chunk out of their earnings, expect them to angrily call out the person who owns it for squeezing them for all their worth and potentially driving them towards bankruptcy. They'll also chastise someone if they lower the stock price of a district they own, and lose a significant amount of money because of the crash. They'll specifically call out the player if they forcibly buy out one of their shops.
- You Don't Look Like You: While Angelo and Jessica look like they did in Dragon Quest VIII, Yangus is in his child form from his Fushigi no Dungeon game, which was not released for Western audiences.