Itadaki Street (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, Dragon Quest's designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and sellling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start....Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as Angelo, Cloud Strife, and Mario.The series started on the Famicom/NES in 1991 in Japan only. However, the latest game in the series has been released overseas, under the title of Fortune Street in NA, and Boom Street in Europe. This new game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
Tropes in the Itadaki Street series of video games include:
Abhorrent Admirer: Birdo tries to put the moves on Angelo, who tries to reject her gently.
Animal Talk: Yoshi, DK and Diddy speak in their traditional ways and are translated using parenthetical subtitles. Birdo and Bowser, it should be noted, don't need them.
Canon Name: Named the Prince of Cannock and Princess of Moonbrooke from Dragon Quest II as "Cookie" and "Pudding", respectively. (In the West, this honor went to Dragon Quest IX instead, where they're "Princeton" and "Princessa".)
Continuity Nod: Naturally all over the place, but some are more unexpected than others.
When Wario constructs a circus, he muses to himself that circuses are fun, as long as they don't have Rudy.
When Dragonlord achieves enough net worth to win, Slime will sometimes hail him as the true lord of all monsters... and then consider Psaro.
The venture card healslime is explicitly Healie from Dragon Quest IV, and one of his departure lines claims that Ragnar's looking for him. (Though given his role in that game, this makes little sense unless it's an Interquel.)
One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.
Magmalices are purely helpful in this game.
One, Two, Three, Four, Go!: Most of the venture cards that start with 5 involve some kind of movement: 50 - Move the same number of squares you just moved, 51 - Move one more square, 52 - Move two more squares, 53 - Go to the bank...
Politically Correct History: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not how we remember it.
Verbal Tic: All Slimes make constant slime-related puns, Platypunk speaks like a mafioso, Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses Flowery Elizabethan English and sometimes Rhymes on a Dime, Stella is a Malaproper who uses "flap" as an Unusual Euphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.
Virtual Paper Doll: In the Wii version, single player and online multiplayer require you to play as your Mii, with the option to customize your outfit and animations by purchasing them with the points you earn.