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J Stars Victory VS is an arena brawler akin to Anarchy Reigns and Gundam Extreme VS and is a Spiritual Successor to Jump Super Stars. The game was created by Namco Bandai and Spike Chunsoft to celebrate the 45th anniversary of Weekly Shonen Jump and originally was code named Project Versus J. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.A feature unique to J Stars Victory VS is its battle system. Each team has a three-part "WIN Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move, though finishers can be turned back on the player in a clash sequence. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.Modes include a story mode titled J-Adventure, which lets the player explore a world that's an amalgam of Jump series and has 4 different playable plotlines; Victory Road, which has missions with a variety of different objectives to fulfill a la J-Universe in Jump Ultimate Stars; Free Battle modes for both online and offline, with up to 2 players offline and 4 players online; Gallery mode, where saved battle replays and character models and animations can be viewed; and the J-Shop, where you can purchase unlockable characters, upgrades for the Memorial Jump, and cards depicting characters in the game. These cards can then be used to power up playable characters, and groups of cards where the characters have some similarity provide a combination bonus, removing the cards' negative effects.The latest trailer can be seen here.
Breaking the Fourth Wall: Gintoki, natch: his finisher has him attack his opponent while closing credits appear onscreen. Ryotsu's finisher also breaks the fourth wall with him crushing his opponents under the writing from his boss's scolding.
Clothing Damage: Kenshiro and Raoh will both disintegrate their shirts if you charge stamina long enough or activate Musou Tensei in the case of the former. They somehow regenerate after they get KO'd or once Musou Tensei ends.
Co-Op Multiplayer: The main draw of this game, with 2-vs-2 battles, though it has other modes like 1-vs-1 and 3-vs-1 battles.
Cool Versus Awesome: The premise of the game itself is this, but the narration in the third promotional video names a whole bunch of examples, most of which have Added Alliterative Appeal (in the form of assonance and consonance):
Death or Glory Attack: Ichigo's ultimate attack Mugetsu activates very quickly, has an extremely long range, and OHKOs anyone it hits, but he'll invariably KO himself after he performs it, meaning it needs to be used carefully. It also ventures into Awesome but Impractical territory when considering that the ultimates of numerous other characters can nearly OHKO, but also can be performed multiple times in a single Victory Burst without the drawback.
Friendly Fireproof: While in total effect for most attacks, projectile based and area effect ultimate attacks can hit your teammates, which won't damage them, but will make them flinch and/or send them flying.
Amusingly, Madara can hit himself with his own meteor dropping ultimate if his target is standing too close to him. It won't lower his health any, but it's certainly not good for his image...
Jiggle Physics: Medaka and Boa Hancock both exhibit this, though it's far more noticeable in the case of the former. Her Kurokami Phantom special in particular will make her jump up and down in place for as long as you keep the command held...
Kiai: It wouldn't be a Shounen Jump game without tons of this. Almost everyone does it when charging stamina or activating Victory Burst, and most of the cast gets in on it with some of their attacks, as well.
Mirror Match: Can be taken to its most bizarre extremes. You can do this to an entire team, and both of them at that! There's nothing stopping you from having six of the same character on the field at once. Thank goodness for colored health bars.
Shock and Awe: Like in Beelzebub, Baby Beel is electrified when he cries, and Oga uses this to his advantage by throwing Beel at his opponents.
Side Quest: In the story mode, you have to do some for the NPC's to gain items for your characters.
Spell My Name with an "S": The promotional site for the game spells quite a few names differently from the game itself. The most obvious case is the game referring to the JoJo's Bizarre Adventure characters as Jonathan and Joseph Joester, when most other official Jojo material, including the game's promotional site, uses Joestar.