Video Game / Bounty Hunter
aka: Star Wars Bounty Hunter

http://static.tvtropes.org/pmwiki/pub/images/bountyh.jpg

The Galactic Republic is in
peril. In the aftermath of
the Battle of Naboo, disorder
and corruption run rampant
throughout the galaxy.

Seizing upon this chaos is a
mysterious and deadly cult
known as the BANDO GORA,
whose vicious attacks have
nearly crippled the galaxy's
most powerful industries.

Darth Sidious, recognizing
this development as a threat
to his own sinister plan, has
summoned his new apprentice
to discuss the matter....

Star Wars: Bounty Hunter is a Star Wars Legends videogame which take place before the events of Attack of the Clones and tells the story of Jango Fett, and how he was chosen as the template for the clone army.

A mysterious cult, the Bando Gora, is wreaking havoc in the galaxy. Its members are distributing a dangerous variation of death sticks, which turn users into mindless devotees. The leader of the cult, the fallen Jedi Komari Vosa has become a threat even to Darth Sidious's plans, so he orders his disciple Darth Tyranus to take care of her. So he decides to hire several bounty hunters, offering a large reward for the head of Vosa. Soon, Jango Fett and his rival Montross start their hunt across the galaxy.

Armed with a large arsenal of weapons, Jango must fight his way in several, difficult levels divided in six chapters. Along the way, he can also capture other bounties and find the Mandalorian Golden Feathers to unlock the bonus content.


Star Wars: Bounty Hunter contains examples of:

  • Action Girl: Zam Wesell, met halfway through the game.
  • Aliens Speaking English: Most of the aliens speak Basic, but Sebolto and the Hutts speak their native, subtitled language.
  • Anti-Frustration Features: The game is hard enough as it is, so the game throws you a bone here and there. For example, if you complete one part of an objective (i.e. disabling a shield generator during "The Escape") you don't have to do it all over again or fight the enemies again if you die and respawn at the last checkpoint.
    • The centerpiece of "The Escape" is a very tall column with multiple platforms over a bottomless pit. The developers knew just how brutal it would be to traverse it with your bare jetpack, so there are several infinitely respawning power-ups for your jetpack scattered about, which allow you to fly for much longer than usual.
  • Anti-Hero: Jango Fett is a Type V. He's only in it for the money, never claims to be a good or just guy, and often ends up fighting and killing even innocents and security guards. To be honest, he and Montross in the end are Not So Different.
    • However, Jango probably ends the game as a Type IV, with Roz's dying wish for him to find something to live for besides money inspiring him to include Boba's creation as a condition of becoming a clone template.
    • On a slightly more optimistic note, Zam Wesell probably qualifies as a Type IV. Her motives are more or less the same as Jango's and she does betray him, but gets to make up for it by saving him from Vosa. Roz is more of a Type III, running a low life criminal hideout and scamming credits off of Jango. However, she genuinely cares for him and helps him throughout the story despite being well aware of the risks.
  • Awesome, but Impractical: The various missile-type weapons. If you're not careful when using them inside, you can easily blow yourself up.
  • Ax-Crazy: Komari Vosa.
  • Badass Normal: Jango, of course, and Montross as well. Zam also counts.
  • Black and Grey Morality: Highly unusual for Star Wars, but when the most morally upstanding character is a money-grubbing, swindling, vain Toydarian then you know this trope is in effect. Jango is involved purely for personal gain, guns down dozens of law enforcement officers during his hunt and depending on the player's own aim, may even end up killing a civilian or two.
    • Not to mention civilian bounties like an Ugnaught maintanence worker who plans to sell corporate secrets and is wanted for more dead. Hardly a morally upstanding guy, but not nearly as bad as someone like Montross.
  • Blood Knight: Montross. He's never caught someone alive in during his career as a bounty hunter and his general philosophy seems to be "take everything, then burn the rest".
  • Boring but Practical: Jango's default handguns. Having neither the awesome crowd controlling devastation of the flamethrower nor the devastating explosions of the jetpack rockets, they fire fast and always get the job done against your enemies while allowing you to fight on the move.
  • Bounty Hunter: Obviously.
  • Brainwashed and Crazy: All the members of the Bando Gora.
  • Bull Fight Boss: The very first game segment. You have to deal with a wild borhek (a sort of giant beetle/reptile) this way.
  • Butt Monkey: Meeko Ghintee.
  • Call Back: There are a few references to The Phantom Menace, since the game takes place just months after the events of the film;
    • Jar Jar Binks makes a cameo appearance as a still hologram in the first level. Both enemy fire and Jango's own guns can shoot the hologram to short it out.
    • Podracing is mentioned in passing as one of the very sporadic forms of entertainment allowed to inmates on Oovo IV. It also doubles as a reference to Oovo IV being a racecourse track in Star Wars Episode I: Racer. Podracing is also mentioned as a sport on Malastare, the homeworld of the dug Sebulta, Anakin's racer rival in Phantom Menace (and likewise, it appeared as a course in Racer). Heck, the name of the villainous Dug you're trying to get to on Malastare has almost the same name as Sebulta (Sebulto in this case).
    • Rosatta mentions that she knows a toydarian junk dealer on Tatooine, obviously referring to Watto.
  • Call Forward: Even before he gets the Kamino variant of them around Attack of the Clones, Jango already has poisonous saberdarts as part of his arsenal.
    • Jango's rival, Montross, freezes the death stick drug dealer Groof Haugg in carbonite. Unlike Han Solo, the latter doesn't survive.
    • Zam Wesell's assassin droid, which prominently appeared early in Attack of the Clones, makes a very brief cameo appearance when she's breaking Bendix Fust out of the Oovo IV prison.
    • Gardulla the Hutt owns a sail barge and a bunch of Skiffs, and by coincidence they're right above a newly formed Sarlacc pit, alluding forward to an identical scene with her rival, Jabba the Hutt, from Return of the Jedi.
  • Cardboard Prison: Oovo IV. Despite being a maximum security prison with no successful escapes, Jango is able to easily sneak in with a cloaking device. Zam Wesell not only successfully sneaks in with her assassin droid, but starts a prison wide riot which sends the whole place to hell in a handbag. When Jango's ship is destroyed, he and Zam are forced to escape by stealing one of the prototype patrol craft from the hanger, which would become Jango's Slave 1.
  • Catch Phrase: "Dead or alive?"
  • Canon Discontinuity: As with all EU materials made before 2014 (besides Star Wars: The Clone Wars), this game is no longer canon unless referenced by a new source.
  • Cool Starship: The sleek, heavily armed Slave 1 made its chronological (but now non-canon) debut in the game. It was one of six prototype patrol craft for the Oovo IV prison, which Jango steals to escape, since his original starship, Jasters Legacy, was destroyed by one of the same craft. He destroys the hanger it was from to ensure the other ships don't trail them, making the ship he stole the last of its kind.
  • Chronic Backstabbing Disorder: Zam Wesell sells Jango out to Gardulla the Hutt, but eventually pulls a Big Damn Heroes and rescues him from Vosa.
  • Degraded Boss: Meeko Ghintee goes from firing starship laser cannons at you as you're swarmed by mooks on Outland Station to being easily dispatched in an on-foot blaster fight during your escape from Oovo IV (while trying to escape with a mining machine, no less). Ironically, he still has a bounty posted on him that will nab you 10,000 credits, the most in the entire game, if you claim his bounty dead.
  • Dirty Cop: The entire corrections staff of Oovo IV, according to backstory, and pretty much all of the Coruscant police guarding Senator Trell's apartment building, as well.
  • Dirty Coward: Meeko Ghintee, your first bounty in the first chapter.
  • Disney Villain Death: Senator Trell, who gets thrown out of a window by Jango.
  • Dual Wielding: Komari Vosa.
  • Elite Mook: The security droids on Oovo IV. They hit hard and are much hardier than the other enemies in the level—they can even shrug off at least one attack from Jango's jetpack missiles.
  • Embedded Precursor: One of the unlockables in the game is a Dark Horse comic that goes into Jango Fett's backstory before the events of the game, such as his relationship with Jaster Merell and Montross.
  • End Game Results Screen: The game gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
  • Enemy Scan: Installed in Jango's helmet, allows him to see the eventual bounties on the people and enemies around him.
  • Escort Mission: A brief segment with Zam in the second level of Chapter 4 on Malastare. She can take care of herself, though.
  • Evil Sounds Deep: Montross, courtesy of Clancy Brown.
  • Evil Versus Evil: On one side we have Komari Vosa, an Ax-Crazy priestess of a Religion of Evil bend on brainwashing as many people as possible. Then we have Montross, a brutal and ruthless bounty hunter who leaves only death in his wake. However, Jango himself is surely not a good guy, and doesn't even try to justify himself.
  • Exact Words: When Jango was told to release the senator, he did what exactly they asked.
  • Family-Unfriendly Death: Montross falls into a pit and is torn apart alive by a raving group of Bando Gora cultists while screaming for mercy.
  • Fat Bastard: Gardulla the Hutt.
  • Foregone Conclusion: Obviously, Jango succeeds in bringing down Vosa and her cult, and this results in Count Dooku choosing him as the template for the future Clone Army.
  • From Bad to Worse: Jango's original plan for breaking into the prison on Oovo IV was to sneak in, take the prisoner and leave. However, because of Zam causing a riot, he was forced to change his plans, ending up destroying a good part of the prison, and killing many of the guards and inmates along the way.
  • Gameplay and Story Integration: In the final boss battle, it's explicitly impossible to collect the bounty on Vosa using the traditional bounty-hunting feature (she automatically break free from your whipcord, and the game triggers a cutscene when you kill her), and the game simply orders you to kill her in battle. Still, if you take the time to ID-scan her, the scanning mechanic brings up a description of the bounty that started the game's story. There's no reason to do this, but it fits with previously established plot points.
  • Good Old Fisticuffs: Jango's Emergency Weapon.
  • Guide Dang It: Good luck locating all those Secondary Bounties without one.
  • Guns Akimbo: Jango's main weapon. Also, the Tatooine criminal Longo Two-Guns.
  • Hard Levels, Easy Bosses: Most of the levels are tough, especially from Oovo IV and on. With the exception of Longo Two-Guns and Komari Vosa, the bulk of the boss fights are very easy and simplistic.
  • Hilarious Outtakes: One of the special features, including scenes such as a Bando Gora captain hiding in the background of some cut-scenes and waving at the audience, Montross stopping a scene to complain about his hair gel, and Jango expressing his frustration at having to react to a ping-pong ball on the end of a stick.
  • Hopeless Boss Fight: In the third Tatooine level, Jango has his gear stolen by Gardulla and is thrown into an arena with a Krayt dragon and two Gamoreeons. The latter are tough to fight since your only weapon is your fists, and you have absolutely no chance against the massive Krayt Dragon, whose stomps alone will knock Jango off his feet, and kill him instantly if he even tries to get close. Your only option is to use Jango's torch to escape through a nearby grate. Later on, you fight the same Krayt Dragon in Gardulla's throne room, but since Jango has all of his gear back by then, the playing field is evened and Jango successfully kills it.
  • Human Popsicle: Montross kills Groff Haugg, a death stick dealer, by dipping him in carbonite. Unlike Han Solo, Montross took no measures to ensure that he would survive or be preserved in it.
  • Hypocritical Humor: When talking with Jabba, Jango states that "Discretion is his specialty". Note that this is just after he's killed a crooked Senator by dropping him from a window, all but destroyed the prison on Oovo IV, blown up several armored vehicles, and blasted his way through countless armed thugs.
  • Interquel: The game takes place just months after the events of The Phantom Menace and is meant to set up the events of Attack of the Clones.
  • Jet Pack: You obtain it halfway through the second level of the first chapter. It can't be used in the first mission on Tatooine because the extreme late-day heat causes the cooling system to break down.
  • Jerk with a Heart of Gold: Rozatta may be a vain, greedy Toydarian, but she genuinely cares for Jango. Jango is likewise a cold blooded bounty hunter who is only out for personal gain, but he seems to genuinely like Rozatta, even honoring her wish for him to have some kind of life outside of bounty hunting by having his son, Boba, created as an unmodified clone as a condition for Dooku's deal.
  • Just Desserts: Gardulla attempts to kill you by summoning her giant Krayt Dragon into her own throne hall, but is eaten by the monster. She's later barfed by the monster who couldn't digest her properly.
  • Karmic Death: Montross
  • King Mook: The giant droid you fight in the hanger bay of Oovo IV, which is as large as a starship, armed with laser cannons and three rocket launchers.
  • Malevolent Masked Man: The High Priests of the Bando Gora wear skull masks with horns.
  • Morality Pet: Roz, who's sort of a Parental Substitute for Jango.
  • Mythology Gag:
    • Jango's mentor was another Mandalorian named Jaster Merell, which was original the identity (retconned into an alias named after the latter) of Boba Fett in Tales of the Bounty Hunters.
    • Right before sending Senator Trell to a Disney Villain Death, Jango says the same sentence his son Boba says in The Empire Strikes Back: "As you wish." (the police were commanding Jango to release his hostage). Also, the second level on Tatooine brings you close to the Sarlaac's pit and the whole level resembles the same scenario from Return of the Jedi.
    • Apparently, Watto is an old acquaintance of Roz.
    • The level description for Oovo IV mentions the inmates are allowed no entertainment outside of the occasional podrace. Oovo IV by chance happened to be the home of several courses in Star Wars Episode I: Racer.
    • One of the many, many posted bounties in the game is a Tusken Raider who's wanted for the murder of podracer Teemto Pagalies in the Boonta Eve Classic (although this creates a minor Continuity Snarl in Legends material, as Teemto actually survived the race and was alive up to the years of the original trilogy).
  • Nice Guy: Wim "Smootie" Smoot, one of the prisoners of Oovo IV. He speaks with Jango and even helps him later for no particular reason, other than it's the only way he can think of to strike back at the prison's establishment.
  • Nintendo Hard: The whole game from Oovo IV forward becomes this. The biggest reason is that Jango has no Mercy Invincibility and the mooks are frequent, show up in groups, often carry heavy firepower and show no display of Mook Chivalry. And the game is not above blindsiding you with occasional respawning enemies or sneak attacks from an enemy out of nowhere, such as the snipers from the Tatooine level. This is a game that will mop the floor with you if you let your guard down.
  • No-Gear Level: In the third level of the fifth chapter, Gardulla strips you of your gear and forces you to fight her Krayt Dragon in the Arena. You have to escape and retrieve your weapons.
  • One-Hit Kill: Much of Jango's arsenal is capable of doing this;
    • The Flamethrower leaves Jango open for attack and has a short range, but as a trade off it leaves most enemies running around burning and screaming in pain, quickly whittling down their health to nothing in seconds.
    • Jango's Saberdarts will do this to almost any enemy, but the tradeoff is that their ammo is rare and scarce, and the slow firing rate leaves Jango a sitting duck for other attacks.
    • His Jetpack missiles will likewise do this, but their rate of fire is slow, the ammo for them is even more scarce, and its impractical to use on anything outside of large groups of enemies due to its somewhat slow speed. Plus, it can easily hurt or kill Jango if it goes off too close to a target near him. Ironically, Jango can take a direct hit from a rocket launched by an enemy and survive, but it'll knock him off his feet and take off a huge chunk of his health.
    • The thermal detonators can also do this, and ammo for them is more common than the saberdarts or missiles, but they're very hard to aim and they have a delay in their explosion. Plus, they can accidentally bounce back towards Jango if you aren't careful.
  • Our Zombies Are Different: Most of the Bando Gora cultists become this.
  • Prequel: To Star Wars: Attack of the Clones, and to the franchise's "Clone Wars" arc in general. It explains how the Sith found Jango Fett, how Jango and Zam first met, and explains where Asajj Ventress got her distinctive lightsabers. note 
  • Psycho for Hire: Montross, a Mandalorian deserter turned bounty hunter.
    Bounty: Montross! I'll pay you double... triple! Please, I'm worth more alive!
    Montross: You're worth enough dead.
  • Recurring Boss: Montross, who later sports Mandalorian armor just like Jango.
  • Religion of Evil: The Bando Gora.
  • Ruins for Ruins' Sake: The last level is set on a dark moon full of ruined buildings and a castle.
  • Significant Anagram: Montross is just one placement of an S and a U away from being the word Monstrous, which fits his character.
  • Strong Flesh, Weak Steel: The first bosses are vehicles (Meeko's spaceship in the first level, a police gunship in the second level, a giant guard droid in the third level), and the final three are animals and/or humans (Montross in the fourth level, Longo Two-Guns and the krayt dragon in the fifth level, and Montross and Vosa in the final level).
  • Suit-Up of Destiny: Performed in a minor Moment of Awesome by Jango Fett. After being captured and tortured by a Dark Jedi, he's rescued by Zam Wessel and, once he drives off the Jedi and checks on the injured Zam, Fett has a badass Suit Up scene before he finishes the hunt.
  • Unexplained Recovery: Gardulla somehow survived being eaten by a Krayt Dragon.
    • External Retcon: The dragon threw her back up, finding her to be indigestible. Hutt hides are notoriously tough.
  • Videogame Cruelty Potential: You can set bystanders ablaze with the flamethrower then watch them run around screaming in an alien language. You can even tie them up with the whipcord first, and there's absolutely no penalty for killing civilians. The game does record how many innocents you've killed, but that's it.
  • Villainous Breakdown: Gardulla the Hutt, and later Montross, as he's being dog-piled by the Bando Gora and eaten alive.
  • Vitriolic Best Buds: Jango and his informant/self-appointed adoptive mother, Rozatta.
  • Walking Armory: Jango. He can collect weapons from his enemies, but he also has:
  • White Hair, Black Heart: Komari Vosa is platinum blonde.
  • You Killed My Mentor: Jango's reason for fighting Montross.
  • Zerg Rush: The favored tactic of the Bando Gora cultists. Better keep that flamethrower handy.

Alternative Title(s): Star Wars Bounty Hunter

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BountyHunter?from=Main.StarWarsBountyHunter