A flash game anthology series made by YouTube user KingOfGETs, this stars the characters from the Touhou Project series, as the title indicates.Despite the title, the first games weren't titled Alice in Spaceland at all; they were instead titled Cirno's Vengeance. Five games were made, but three of them can pretty much be considered "canon" to the series.
Alas, Poor Villain: Though she kinda wasn't really a part of Renko's plans and she happened to oppose Cirno and Eiki Shieki alongside her, one can't help but feel sorry for Maribel when she faded away.
Art Shift: About halfway through Cirno's Vengeance 2: (9), the graphics noticeably take a leap forward from the incredibly crude looking art style. Lampshaded by Alice:
Alice: Why the sudden jump in graphics?
Also happens earlier in Cirno's Vengeance when she meets EFG. Everything takes on a sketchy style in the style of the Take On Me music video (the song even plays during the scene!).
Bad Ass: Almost all of the main cast, but Cirno has been getting this treatment, seeing as she HAS defeated some pretty powerful entities, and even the creator himself.
Bait-and-Switch Boss: One of the secret fights in Alice in Spaceland 2. At first, the game makes you think it's just going to be an even harder variation of Malleo (because the Hyper Malleegee was already punishment enough). And then it's telltale eyes shift into black dead eyes looking directly towards the player, and then his head pops off his body to reveal a red crystal...which then reveals a familiar face. Can you feel the sunshine?
Big Damn Heroes: KingofGames, in his Asteroids fighter mode, rescues Cirno from a unwinnable battle with Master F.O.E once her life count dips low enough in Cirno Xi.
Bittersweet Ending: Spaceland Adventure 2's ending. Cirno manages to defeat Renko and Maribel and put an end to Renko's plans once and for all. However, Maribel is now dead thanks to the fight, Alice is still trapped in the Sands of Time and Renko is distraught at the death of her close friend. There is a light at the end of the tunnel, though: Cirno extends a hand of help to Renko and promises to her that, once she makes sure Alice is okay, she will find a way to bring Maribel back to life and make Renko happy again.
Brick Joke: EFG in Cirno's Vengeance. The last time we see him before Cirno ditches him to get her "final boss" ready, he falls onto a flight of stairs trying to climb up them. Just before the final "battle" of Cirno's Vengeance 2: (9), you'll come across the same flight of stairs from the scene, and he's still propped up against the stairs, having not moved from that one spot!
Boss Game: Both Alice Xi and Cirno Xi seem to have this, especially the latter, since most of the updates have been nothing but boss fights.
Boss Rush: Damn near every game has a definitive Boss Rush in it. The newer games seem to be abandoning this, though.
Bullet Hell: The game can certainly verge on this with little to no problem. It gets especially bad near the end of The Quantum Zone in Alice Xi.
Cerebus Syndrome: The first few games were pretty light-hearted and just a few serious moments. As of the end of Cirno Xi and the Spaceland Adventure arc, Alice had gotten kidnapped, the real villain has revealed herself, and a character has actually died.
Color-Coded for Your Convenience: In Cirno's Vengeance EX, the white snowflakes will give you points. On the other hand, you'll need to avoid the blue ones and a quick reaction time if you intend to survive Cirno's assault.
Continuity Nod: In the last thirty seconds of the fight in Spaceland Adventure 2's Extra Mode, Renko and Maribel use moves that Cirno once fought with in Cirno's Vengeance EX. The dash moves, the laser beams, the blue snowflakes, even the Star Rod comes back into play when Renko uses it to summon Maribel's last dash attack with Ran and Chen and the final barrage of lasers before their final attack. Also could fall into Nostalgia Level.
Dangerously Genre Savvy: Up until the battle that kills Maribel, the amount of backup plans Renko has to tire out and lead the heroes atstray arguably makes her one of the most formidable foes in the series by far.
Deadpan Snarker: Alice, big time. You can't really blame her, considering all the downright bizarre situations she gets tossed into on a regular basis.
Defeat Means Friendship: Eiki Shiki at the end of Alice in Spaceland 2. Also implied with Renko Usami after Cirno defeats her and Maribel Han in Spaceland Adventure 2.
Demoted to Extra: Some of the main characters didn't show up for Alice Xi or Cirno Xi, though this has been getting averted lately, now that the characters are getting prominence in the Spaceland Adventure arc. Reimu, however, has been playing this straight, appearing only for Cirno's Vengeance before getting blasted by Cirno and was part of a planned boss fight with her, Alice and Marisa that never got finished..
The Dragon: Mission to Zio. Well, both of them are puppets of the real Big Bad, so they are technically are both Dragons.
Dual Boss: The end of Alice in Spaceland 3 has you fighting two Zios at once. Even though you can turn your ship now, don't expect the same trick from the first one to work as well. Also, Zio and Mission in Level +5 and Alice Xi. There are other examples, but these seem to stand out the most.
Renko and Maribel's fight at the end of Spaceland Adventure 2 also counts.
Early-Installment Weirdness: The Cirno's Vengeance games were all side-scrollers that never really involved any combat, unless you count the final battle in Cirno's Vengeance: EX (and even then that was more or less a survival round). The first two Alice in Spaceland games also count; some of the established enemies had not yet been introduced (which meant most of the bosses were just groups of F.O.E that shot at you and the occasional McGillicutty encounter), Alice could only shoot forward at enemies, the background was limited to simple space, etc.
Eldritch Location: The Quantum Zone. The only zone in the game that has a constantly changing background, has inhuman warping outlines, has ambient music, and is pretty much the nexus of Mission and Zio's dealings.
Empathic Weapon: Zio. He's a big, neon light sword. Makes you think he's a Giant Space Flea from Nowhere when you first see him until you look at Cirno's Vengeance and figure out that he's the fakeBig Bad. He sure fills the bill for a sentient sword, though.
Excuse Plot: Unless you look at Cirno's Vengeance first, you won't realize why Alice is trying to fight Zio in the first Alice in Spaceland. Alice Xi seems to play this more straight. There's barely any dialogue from any of the characters, except for the Nonoba Admins and Mission. Other than that, it is simply Alice dimension hopping to find Zio and Mission.
Final Boss: Each game in the series has had one in their normal modes.
Some of the bosses certainly qualify for this position. Most of the bosses in Alice Xi seem to be this, and the final boss of Cirno Xi, Hina Kagiyama, is definitely this, since there is no lead up or hints to her prescence at all. Special mention goes to the final boss of Spaceland Adventure, who is just an F.O.E in the shape of a Goomba.
Eiki Shiki at the end of Alice in Spaceland 2, since she appears right after the last stage for seemingly no reason at all, other than to prevent Alice from leaving with Cirno alive.
Guide Dang It: Some of the things you have to do in order to get a secret boss or something can be rather difficult to figure out.
Getting to the Quantum Zone in Alice Xi requires you to collect ten letters across the first ten dimensions and then unscramble them to make out a password to enter said dimension. The problem lies within the fact that the password is a word nobody would have guessed if not for King Of Games releasing a video detailing the entire anthology in December of 2013. For the uninformed, the word in question is "EURHYTHMIC".
Left Hanging: That plotline that saw Maribel Han die and Cirno promising to comb the Sands of Time to find a way to bring her back to life? Yeah, that's never gonna happen, because immediately after, Cirno instead fights The Creator. Again. And that's the end. Anti-Climax, much?
Leitmotif: All of Zio's pre-battle appearances save the first Alice in Spaceland and Alice Xi were backed by Marx's theme from Super Smash Bros. Brawl. Likewise, Mission's pre-battle appearances and actual battles are always backed up by part of Lulu's (unreleased) Theme and Nick Perrin's Transcend (from the Newgrounds Audio Portal) respectively.
Life Meter: Ezam in Spaceland Adventure 2's Hard Mode had the dubious honor of being the first boss in-series to have one (not counting Cirno Day). Renko Usami and Maribel Han at the end of the game have their own bars as well.
The Man Behind the Man: Renko Usami, the other world version of Reimu. She is the one who brainwashed Cirno, created Zio, and piloted Mission. She has been leading the group through a wild goose chase, and only after the end of Cirno Xi does she finally reveal herself. At the end of Spaceland Adventure 2, she teams up with Maribel Han to fight Cirno and Eiki Shiki. She is the cause of all of the events happening in the series so far...yet she is visibly upset when she sees Maribel die after the fight with the two.
Marathon Boss: Some of the bosses have ridiculously high health values, so this was bound to happen. This makes some of the fights pretty damn difficult, thanks to the fact that they may outlast your lives.
Cirno summons a huge amount of snowflakes to kill you in the beginning of Cirno's Vengeance. They're all badly coded, so they don't hurt you at all.
Renko and Maribel in the last six seconds of the Extra Mode fight in Spaceland Adventure 2 send out a huge bullet pattern that would probably give Hibachi a run for his money. Thankfully, before it can totally wreck your life count due to Cirno being a total dumbass, time runs out.
No Ending: Kind of. It sort of stops short before anything interesting could be done with the Death of Maribel Arc, instead opting for another Creator battle.
Mission: It's your turn to vanish. Come, my dear Alice. Let's see what fate has in store for you!!!
Press X to Die: Pressing any keys during the intro dialogue between Cirno and Alice in Cirno's Vengeance will cause Alice to vanish from the game entirely, which means you're gonna have to refresh your browser if you want to play the game properly.
Plot Coupon: Fourth wall breaking ones at that. The letters you're collecting at the end of each dimension in Alice Xi will help Alice get to the last dimension. Yes, YOU are helping Alice in her mission to destroy Zio and Mission...by typing in a password.
Recurring Boss: Kind of like Parodius in a sense, bosses seen in previous installments always seem to find some way into another game. The F.O.E Nazi seems to be the most prominent of these, appearing in almost every game since Alice in Spaceland 3.
The Reveal: A big whammy in Wave -1 of Spaceland Adventure: Renko turns out to have caused the events of the story in the first place, having brainwashed Cirno into attacking Alice and trapping her in Spaceland to begin with, creating Zio to hamper Alice throughout her travels in Spaceland, created Mission to go after Alice herself and when that failed, transformed her into the leader of the F.O.Es, betrayed the other F.O.E leaders, destroyed Alice's ship, captured Alice and trapped her in the Sands of Time to goad Cirno into following her without the ship.
Samus Is a Girl: Mission and the Master F.O.E, who are really Renko under different pseudonyms and appearances.
Sequel Difficulty Spike: Alice in Spaceland 3 is noticeably harder than the other games, though the same could be said for the previous installments.
Sequel Difficulty Drop: Conversely, save for probably the Quantum Zone, Alice Xi is much easier than its predecessor.
True Final Boss: Cirno's Final Assault in Cirno's Vengance EX, Master F.O.E and the F.O.E Five in Cirno Xi, Renko Usami and Maribel Han in Spaceland Adventure 2.
The Very Definitely Final Dungeon: The Quantum Zone in Alice Xi. Creepy, ambient music? Check. Enemies that are constantly warping inhuman outlines that are dangerous in mass numbers? Check. The primary base of operations for Mission and Zio?Check.
Walking Spoiler: Renko Usami, considering she masterminded the entire series' events to a T.
What Happened to the Mouse?: All three of the main characters in both Alice Xi (Cirno and Eiki Shiki) and Cirno Xi (Alice and Eiki Shiki), but mostly Eiki Shiki. Cirno is mostly in the spotlight post Alice Xi, but lately, that is being remedied. Reimu's the most guilty of this however, as she has only made an appearance in Cirno's Vengance, and hasn't appeared since then.
Wolfpack Boss: The Asteroid Fighters in Alice in Spaceland 3 and Alice Xi.
The Worf Effect: McGillicutty is seen smoldering and falling from the sky, uttering "So...STRONG!", presumably having his ass handed to him on a silver platter by Mission and Zio just before the beginning of the last wave in The Quantum Zone. And then he suddenly gets frozen. Some may find it enlightening to see him get plastered, considering he was probably one of the most challenging bosses in Alice in Spaceland 3.
And he's not the only one to get iced; the F.O.E Nazi, Cirno and Mr. W are all seen encased in ice as the stage progresses, presumably by Mission's/Renko's hand.
Why Won't You Die?: Mission says this word for word when trying to kill Mr. W just before the final battle. Zio takes care of that quickly, however.
Zero-Effort Boss: The first encounter with Renko Usami. None of her bullets can hurt you whatsoever, and she doesn't take much to go down before she has to retreat.
Worf Had the Flu: This is justified, however: Renko had spent so much time in Spaceland already that her powers had taken a serious hit once she finally decided to fight Cirno face to face. The fact that her ass had already been kicked just prior as the Master F.O.E probably could not have been good for her, nor could it have been good for her being shot down twice as Mission. Once we see her again in Spaceland Adventure 2, she doesn't fool around and shows off what she can do alongside Maribel Han.