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So you've decided to write a story. You love to read Diesel Punk, so you've decided to write Diesel Punk.
First, be sure to check out Write A Story for basic advice that holds across all genres. Then, get back here for a rundown of the genre-specific tropes that will help you, hurt you, and guide you on your way.
All examples here are, well, examples of examples. Do not try to wrap your head around a story using all of the examples.
This page is under construction! If you want to help, I(hoodiecrow)'d prefer suggestions on the discussion page before direct edits, but hey, it is a wiki.
Necessary TropesFrom the definition on the main Diesel Punk page: A Punk Punk genre of Speculative Fiction based on the 1920s - 1950s period, spiced up with retro-futuristic innovations and occult elements. The dieselpunk narrative is characterized by conflict vs the undefeatable (nature, society, cosmic), strong use of technology, and Grey and Gray Morality. The protagonists are usually Heroic Neutral and have low social status.
One of the things you need to establish is a sense of different yet familiar times. Zeerust is your friend here; take something iconic from the time period and use it as a design model for your props. Make sure the retro-futurism is worn down with grease and grit.
The horrifying scale and depressing futility of the Great War led many to believe that warfare had become obsolete — surely no one in their right mind would want to start a war when technology made easy conquest impossible (and they may be right, see Divergence below). To reflect this, choose non-military-types for Action Heroes, too individualistic and too busy exploring, solving mysteries or whatever to join military units. Or go for a Science Hero, a character type that is still fresh in this era. The villains on the other hand are likely to be in uniform and eager to find a way to make war exciting (and effective) again, possibly using bigger battalions or Weapon Of Mass Destruction. They can be foiled though, being Fascist, but Inefficient.
Choices, ChoicesDivergenceYou will need to decide at which point(s) your story diverges from real history. A common one is that The Great Depression didn't happen, which is a pretty big one since it changes the economic and political situations considerably. In our timeline, The Great Depression and its aftereffects ended the optimism of the 1920s and left industry and commerce dead in the water. People lost confidence in capitalism and liberalism, and left- and right-wing extremist politicians were able to sway the masses. None of this has happened in a typical Diesel Punk setting. The next big point of divergence involves World War II breaking out. It doesn't have to: a story can have the Soviets' or Axis powers' belligerence defused or contained. In a Diesel Deco-flavored story, the dictatorships aren't calling the shots; maybe the League of Nations has been successful? The world is open and peaceful, and human and industrial resources are available to raise science and engineering to new heights. Conflict is likely to be vs nature (exploration) or vs some kind of Science villain, maybe someone who wants to set history back on the global conflict track. In a Diesel Noir-flavored story, the different dictators are still in power, but competing in some other arena. A Communism/Naziism Cold War, maybe? This is a more dystopian variant, with democracy in retreat all over the world. Conflict is likely to be vs society, or vs various spies and agents. Or maybe World War II did break out. Even without the disrupting effects of The Great Depression, it is likely to occur due to a number of reasons, including Soviet visions of a world-wide revolution, German revanchism, or Japanese expansionism. In that case divergence can simply be a technological difference (Diesel Weird War). The period had oodles of war-related inventions, a lot of which never saw practical use. They can in your story, though! Some of the inventions that were put to use can very easily be Turned Up to Eleven; a impenetrable Franco-Belgian-Dutch system of fortresses from the Alps to the Frisian Sea, Soviet Land Dreadnoughts, RAF Airborne Aircraft Carriers, Stupid Jetpack Hitler, nuclear arms in every arsenal (with some kind of phlebotinic countermeasures to avoid having the fun end too quickly). It is also possible to diverge later, in the aftermath or final stages of World War II. In our history, conflict continued with Cold War, post-colonial unrest, and the perpetual crisis in Palestine. In a Diesel Dystopia story, liberty is a thing of the past as governments feel the need for total control to avoid being overrun by greater or lesser powers. Even worse, in a Diesel Desolation story, the war has finished off civilization completely. Even later divergence lands you in Atom Punk territory.PitfallsYou'll want to avoid writing a story that is Steam Punk, Raygun Gothic (e.g. going into space), or Two Fisted Tales (e.g. too much Diesel era, too little punk) rather than Diesel Punk. Also try to avoid ending up with Present Day Past. As with Steam Punk, some anachronisms are to be expected and are perhaps necessary, but the right period feel is essential.Potential SubversionsWriters' LoungeSuggested Themes and AesopsExploration: during this era the last uncharted parts of the world were visited by westerners.Potential MotifsSuggested PlotsDepartmentsSet Designer / Location ScoutProps DepartmentInternal Combustion and New Means of TravelThe internal combustion engine (ICE) has replaced the steam engine as the main power source. The typical power plant is a diesel-powered piston engine, but petrol engines and gas turbines are also used. Compared to the steam engine, the ICE 1) can be made significantly smaller and lighter, 2) is safer (steam engine explosions were common and lethal) and a lot easier to use (they don't require a trained engineer to operate them, for instance), 3) is a lot more fuel-efficient. This means that your story can have a non-engineer operating a light vehicle over a great range. The ICE also lets the aircraft really take off. Originally a Steam Era invention, the early-modern aircraft is almost synonymous with Diesel Punk. Of the 20 most produced aircraft to date, only two (the Mil Mi-8 and the Piper Cherokee) were designed later than the Diesel Era.[1]
Electrical Power and ElectronicsDiesel-electric transmission uses a diesel engine connected to a generator to power an electric motor that drives a vehicle. Since electric motors can supply torque down to 0 RPM, this makes the system ideal for trains, submarines, and ships (and heavy tanks: the Elephant tank[10]Artificial IntelligenceThis period in our history saw the first working computers, the beginning of cybernetics[11]MediaNewspapers, magazines, and the telegraph are established forms of mass media, but the term "(mass) media" in this usage is a Diesel Age invention. Early on, a kind of telephone-based subscriber broadcasting was used; for instance theater and opera performances were broadcast by telephone. Television broadcasting exists in most advanced countries (beginning with mechanical television[13]Costume DesignerCasting DirectorStunt DepartmentExtra CreditThe Greats
The Epic Fails
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