Shoot Everythingthat Moves
Zoe: Okay, people. If it moves, shoot it.
Unless it's the captain.
— The Firefly
crew plans a rescue mission
They've got a job to do. They're facing heavy opposition. A strategy is called for.
Like, say, "shoot all the other guys". Why make things complicated?
Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive. Maybe they're the defenders and the only things coming towards their position are trying to kill them.
Or, hell, maybe you just like shooting people. But to be clear, if you're the sort of person (or army, or species) that fights every
fight this way, then you're just Trigger Happy
, and this trope doesn't really fit you. This trope is about those situations where that really seems like the only solution to whatever problem you're in. Of course, if you're Trigger Happy, you may jump to that conclusion a little faster.
might come in handy now, but it's not necessary—sometimes it's knives or clubs. Usually this isn't Gotta Kill Them All
, because you've got some objective other than killing people—say, you're rescuing someone, or getting out of the prison camp, or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "target-rich environment.")
Similar to Leave No Survivors
. But in that case, the emphasis is on making sure everyone is dead—if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target—if something runs or hides and doesn't come out until you're gone, that's just fine. See also Leave No Witnesses
, for the situation where the people around you aren't imminent threats, but they know too much for you to leave them alive.
Too many video games to count are played this way, from Space Invaders
on up. So only list video games that aren't
just Everything Is Trying to Kill You
(and you're returning the favor).
Not to be confused with Anything That Moves
, though with some people
, you never know...
open/close all folders
- The Boys: When Wee Hughie is given his standard-issue black leather longcoat, he's told to win fights by beating the crap out of anything not wearing one. This simple advice has apparently saved Butcher's life more than once.
- A quick primer in ork target-identification procedures:
"Topside turrets! Which one of you gitz isn't shootin' like all the others!?"
"Me, boss. 'Ow we supposed to know who's on our side and who ain't?"
"Listen karefully and I'll explain 'ow we do things 'ere in Deff Skwadron
... You shoot at it an' you miss, it's one of ourz. You hit it an' you shoot it down, then it must be one of theirs. Dead simple, see?"
"Got it, boss. Works a treat, that does..."
- Starship Troopers has a lot of fights like this.
We are going in with the first wave, means more bugs for us to kill. You smash the entire area, you kill anything with more than two legs. You get me?
- 28 Weeks Later has a fairly horrific scene where the soldiers are attempting to secure a compound by shooting infected, except that due to the speed and the confusion it's hard for them to make out just the infected. Then the snipers get the order that everyone is considered a target...
- In Wild Wild West, President Ulysses S. Grant comments: "And you West, not every situation calls for your patented approach of shoot first, shoot later, shoot some more, and then when everybody's dead try to ask a question or two".
- In Lethal Weapon 2, Riggs tells Murtaugh the plan for rescuing Leo.
Murtaugh: What's the plan?
Riggs: Wait for my signal, then just go in and shoot those fuckers.
- And in the original movie — Murtaugh has been deriding Rigg's gun-happy approach until the bad guys kidnap his daughter.
Riggs: We do this my way. You shoot, you shoot to kill. Get as many as you can. Just don't miss.
- The Doom movie ups this from moves to breathes.
- The doorgunner in Full Metal Jacket certainly qualifies. "Anyone who runs is a VC! Anyone who stands still is a well-disciplined VC!"
- In X2: X-Men United, Col. Stryker tells his mooks that after he leaves, they are to shoot anyone who comes down the corridor, even if it was him. He knew that Mystique was on-site.
- The Firefly episode "War Stories", quoted above. The crew needs to rescue Captain Reynolds from Niska's satellite, and Zoe gives this as instructions.
- In Stargate Atlantis, O'Neill gets annoyed with Woolsey continually calling out "General, is that you?" when he hears something. So when he needs to go activate a control in a flooded area, he hands Woolsey a gun and says, "If something is coming, then it isn't me. Don't call out to it. Shoot it."
- In Defiance we find out that Nolan's nickname when he was a soldier in the Pale Wars was "No Man's Land" because he tended to be trigger happy and shoot anything that moved in the no man's land between the two armies. He has since gotten better.
- "The Hunting Song" by Tom Lehrer, in which the singer goes out to hunt deer, but bags two game wardens, seven hunters, and a cow.
People ask me how I do it,
And I say there's nothing to it.
You just stand there looking cute,
And when something moves, you shoot
- In Sega Pinball's Starship Troopers, clearing out a planet requires killing all of the Bugs there. The number and type varies according to the planet.
- Destroy The Godmodder: The mentality of a few of the players, namely TT 2000, who has made it his explicit goal to kill everything on the field.
- The hostile faction will attack anything. Including whoever summoned it.
- The 'Annihilate' mission in Warhammer 40,000 and the basic victory-point-based mission in previous editions and in all of the subordinate games give each side the objective of killing the enemy.
- Company of Heroes: "Get out! Fire at anything! Fire at everything!" ~ Volksgrenadier sargeant exiting a troop transport while under fire
- In Eat Lead The Return Of Matt Hazard, the main character is initially given a laundry list of objectives, before complaining about it. His Voice with an Internet Connection then gives him a new, simpler objective, which is the trope word for word.
- Clicking the "Story" button on the menu of Kill Monty brings up the words "SHOOT EVERYTHING" in massive letters.
- Knights of the Old Republic II: Mentioned on the jungle world of Dxun, home to some reconstituted Mandalorian Clans (Proud Warrior Race Barbarian Tribe (In Space). Specifically, the Mandalorian quartermast Kex says:
The only advice I'll give you when you're in the jungle, shoot anything that moves. Then shoot the things that don't move, just to be sure.
- The developer commentary in Left 4 Dead uses the phrase several times... chiefly when describing how certain Special Infected were designed to make players avert the trope.
- The Official Strategy Guide to MechWarrior 2 actually had the advice "If it moves, shoot it. If it doesn't move, shoot it until it moves, then apply rule 1."
- In Metro Last Light, The Rangers of the Order's Codex explicitly states "If It's hostile, You kill it!"
- When the eponymous duo from the first Ratchet and Clank game intercept a message from Ultimate Supreme Executive Chairman Drek to his troops, they see that his instructions to them in regard to the invasion of a city were as follows:
- 1) Destroy everything that moves.
- 2) Steal the power generators from Gorda City
- 3) Destroy everything that doesn't move.
- 4) Oh, and don't forget! Have fun.
- In Spec Ops: The Line...
Adams: "So, how we gonna do this?"
Walker: "Kill everything that fuckin' moves."
Adams: "Sounds like a plan."
- Interestingly, this is used to ilustrate how the originally proper and professional Cpt. Walker has gone off the deep end, becoming a trigger happy, Blood Knight.
- Syndicate Wars was usually played using point and click, selective attacking - but you had the ability to pump your agents full of psychotropic drugs that would either make them auto-attack anything with a weapon, or just anything that moves and is within combat range. Not usually useful, but spectacular with the right weapons.
- Team Fortress 2: enemy players of the Spy class can disguise as your teammates, but real teammates are Friendly Fireproof. Thus, the easiest way to check for Spies is to just shoot everyone.
- In Counter-Strike: Global Offensive, one of the round-starting lines for the S.A.S. is "Remember, this is bandit country—shoot everything that moves." Inevitably some players take this as a challenge.
- Quite obviously, the whole point of the game If It Moves, Shoot it!.
- The rules in the Instructions section of the original Jazz Jackrabbit are "Run like the wind", "If it moves, shoot it" and "If it doesn't move, take it!".
- Evil Genius: Normally it's better to social-fu incoming agents into submission, then capture anyone with a heat rating, releasing them from the cage only in the name of either torturing them to death or using them to gain XP for your henchmen. However, there are three buttons on the interface that control the alert setting. The green one involves everyone going around unarmed. The yellow has workers and combat minions carry guns, but not use them unless ordered to do so. The red? That's the instruction to engage anything not a minion or henchman on sight. It tends to be reserved for the endgame siege, where socialising stops being viable and the only remaining strategy is to kill indiscriminately.
- Exterminatus Now is fond of this approach.
Virus: "What's going on?!"
Harry: "Whatever it is, we'd better stop it!"
Harry: "The only way we know how... kill everything that isn't us!"
- This is what the basic plan for the final battle of Shadowhunter Peril turned out to be. Yes there were battle strategies, yes their primary goal was to get the kids out of the city, but once that was ensured and a few of the multiple Big Bads were occupied, it turned into shoot-or-stab-anything-that-isn't-remotely-human-until-it-is-unrecognizable-chunks. and it worked quite well.
- In The Thwomps, Mario want to squeeze everyone, much to Luigis annoyance.
- By some accounts, the U.S. designated "free-fire zones" in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of The Laws and Customs of War.) Depicted in several Vietnam war movies.
- In the first Gulf War, maps where divided into grid squares called killzones, and patrolled by allied aircraft, with orders to engage any military target. This led to friendly fire due to lack of information sharing between service branches and countries, the most well known instance being when an American A-10 destroyed two British IFV's, killing 9 solders.
- US Marines General Chesty Puller is reported to have said "All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time."
- There's a piece of conventional wisdom that goes, "If it moves, shoot it. If it doesn't, shoot it just in case."
- An alternate version from World War II. "If it moves, shoot it. If it screams in German, shoot it again!"
- Standard video game tactics: "If it moves, shoot it. If it doesn't move, shoot it anyway. If it has a functioning brain, shoot it first. If it shoots back, run."
- Operation Freedom Deal: "A massive bombing campaign in Cambodia. Anything that flies on anything that moves." It didn't work.