Characters / Yu-Gi-Oh! Main Antagonists

The Big Bads of the anime and manga series Yu-Gi-Oh!.

ALL spoilers will be unmarked ahead. Beware major spoilers.

Repeat! ALL spoilers will be unmarked ahead. Beware major spoilers

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Original Manga

    Dark Bakura (Yami Bakura) Bakura (闇獏良; Yami Bakura)
Voiced by: Tsutomu Kashiwakura (Japanese Toei anime), You Inoue (Duel Monsters ep. 12-41), Rica Matsumoto (ep. 50+), Ted Lewis (English).

"I was nice enough to let you play in my world... and you ingrates repay me by rebelling against the master! Death to all players! I'll bury you in eternal night!" —Monster World RPG arc


"3000 years ago, Akhenaden placed the Millennium Items in the stone slab and became the High Priest of Darkness through the power of the Evil God Zorc! And now I'll kill you, in obedience to the High Priest's will! Your death will bring this game to an end!" —Millennium World RPG arc

The evil spirit within the Millennium Ring - this malevolent being is a Killer Game Master who possesses Yugi's friend Ryo Bakura throughout the series with the goal of gathering all seven Millennium Items in one place in order to open the Door of Darkness within the Millennium Puzzle's sealed memories. Like his host, he has a penchant for tabletop role-playing games, trapping his victims in figurines (or, in the anime, cards) using Shadow Games. A cold, calculating sadist, Dark Bakura sets his Evil Plan in motion from very early on, even pretending to be a part of Yugi's group of True Companions, and eventually stepping up as the Big Bad when it comes to fruition in the series' finale - all of it to set up the final game, the Shadow RPG and reviving the Evil God Zorc Necrophades. He is the Big Bad of the Monster World RPG arc and also the Millennium World/Shadow RPG arc (and is thus considered to be the manga's overall main antagonist).

Throughout the entirety of the original manga, the type of game he mostly plays are tabletop role-playing games and his Final Boss characters are always Zorc. However, during the Battle City arc, he takes up the Duel Monsters/Magic & Wizards game for the competition and plays the game a few more times to hinder the normal Yugi's progress as an NPC within the Memory World Shadow RPG, while Dark Bakura's main body acted as a Game Master for the RPG world. In regards to Duel Monsters, he uses Ryo Bakura's Occult deck which focuses on the uses of Dark Necrofear, Dark Sanctuary, and Ouija Board. Then, in only the anime, he uses a deck that emulates the original monsters from the Ka-based Shadow Games of Egypt against Seto Kaiba, focusing on Diabound Kernel. Finally, he uses an Undead Lock deck, which pins the opponent down while he slowly depletes their deck.

For information on his past self, see Ancient Egypt.

  • Absurdly High-Stakes Game: Naturally, every game he participates in becomes this. Roll a Critical Failure in a role-playing game? Penalty Game! Your soul is now stuck in your character figurine forever. Piss off the Game Master? Death to all players (literally)! Lose to him at Duel Monsters? Penalty Game! You either just die right off the bat (like Ghost Kozuka in the manga) or get dragged into hell (Ghost Kozuka again, surprisingly, the anime is responsible for that).
    • In the anime-only continuity, you would also get sent to the "Card Graveyard" as seen in the anime's version of Duelist Kingdom.
  • Accent Adaptation: He was given a British accent in the North American dub and a Southern accent in the Singapore dub to reflect the real Bakura's polite speech patterns in Japanese.
  • The Antichrist
  • Anti-Villain: Thief King Bakura started out wanting revenge for the destruction of his village. After his Fusion Dance with Zorc to create Dark Bakura within the Millennium Ring, he loses this status and becomes an Omnicidal Maniac.
  • Arch-Enemy: Dark Bakura is an ancient spirit, just like Dark Yugi, whose enmity with the former Pharaoh goes back 3000 years. He's also the series longest-running, and final (sort of), antagonist.
  • Artifact of Doom: The Millennium Ring, which is by far the most openly malevolent of any of the Millennium Items. Having a sociopath tomb robber and the essence of a dark god sharing space inside of you will do that.
  • Ax-Crazy: Less so than Dark Marik, but that ain't saying much. He's this to himself. In his first appearance, he's portrayed as nefariously Ax-Crazy to contrast Dark Yugi's heroically Ax-Crazy.
  • Back from the Dead: In a sense. All of the other villains are killed (or reformed) for good when they lose a Shadow Game. He simply goes away temporarily. The first time around, the Millennium Ring is merely FORCED OFF of Ryo Bakura's neck after the Shadow Game until his voice manages to trick the boy into putting it back on later on. Second time around, he receives a Penalty Game after losing to Dark Marik in which he gets "swallowed by the darkness"...but he is true darkness.
  • Badass: Despite the fact he loses almost every game he plays against Dark Yugi, he still shows himself as one of the most intelligent and cunning villains of the series, and is definitely the most persistent. While Dark Yugi always beats him, Dark Bakura still shows himself to be a great gamer every time, coming within a hair's width of winning (for instance, the first time around, without the real Bakura's intervention, Dark Master Zorc would have party-wiped him - same with their last RPG with Shadi/Hassan intervening), and in an anime-exclusive Duel Monsters duel he's able to go toe-to-toe with Kaiba. The duel has no result, but when Dark Bakura takes off, he was winning.
    • Badass Longcoat: In the last arc, where he adds a black trench coat to his Battle City costume.
    • Badass Long Robe: Thief King Bakura's long red robe is very badass.
  • Beware the Nice Ones: Ryou Bakura is a genuinely nice, polite, sweet guy. His Superpowered Evil Side is a sadistic psychopath.
  • Big Bad: Mainly of the Monster World and Shadow RPG arcs, where he sets up an RPG in both: the first to kill Yugi and his friends, and the second to resurrect Zorc Necrophades. Though he has a great influence in between the two arcs that make him considered to be the overall series' Big Bad.
  • Big Bad Ensemble: Despite the other antagonists that take the helm of Big Bad at one time or another, Dark Bakura remains proactive throughout the series and manages to be as much of a threat as the others, no matter how big his role is.
  • Big Bad Duumvirate: Is this with Akhenaden in the Millennium World arc.
  • Bigger Bad: Of the Yu-Gi-Oh! R spin-off manga in an Ensemble with the Wicked Avatar. Though neither he or the normal Bakura appear in the spin-off, the villain, Yako Tenma, is trying to avenge the death of Pegasus. And guess who killed Pegasus.
  • Big Eater: As Thief King Bakura, there was a scene in the tavern where he used all his stolen gold to buy piles of food, and he wolfs it all down Son Goku-style faster than an Orc from Dungeons & Dragons or Pathfinder.
    • In the anime, there's a scene in Battle City where Dark Bakura tears into a steak like a wild carnivore. In the manga, it was just the Marik-brainwashed Ryo creepily eating a steak with Dull Eyes of Unhappiness.
  • Bitch in Sheep's Clothing: In the anime, he does an amazing impression of Nice Guy Bakura.
    • In the manga, he tricks the gang into thinking he's switched sides after his defeat in the Monster World RPG. He helps Honda out of a bind while he was retrieving Mokuba's body during Duelist Kingdom (unlike the anime, he didn't desire to swap hosts) and helped Yugi defeat Ryuji Otogi/Duke Devlin in Dungeons Dice Monsters (only so he could get his hands on a piece of a puzzle so he could transfer his Mind parasite into it). This plot point was removed/changed in the anime.
  • Calling Your Attacks: Like the rest of the cast, every time they play a game involving monster battling.
    Zorc Inferno!
    • Likewise, whenever he inflicts his earlier Penalty Games:
    Penalty Game! MIND DOLL!
  • Cannibalism Superpower: This is what makes Thief King Bakura's Ka, Diabound, so deadly dangerous—every time it kills an adversary it gains that creature's raw power, if not its actual abilities.
  • Cast from Hit Points: His Battle City deck relies on giving Life Points to use various cards, or letting opponents attack him while he sets up his strategy.
    • In the Memory World RPG, Thief King Bakura, like all the other characters, has to pay from his Ba Gauge (essentially his Hit Points) in order to summon his Ka (essentially their Persona)
  • The Chessmaster: Many of his plans are set up some time in advance, and all are hammered out to the last detail - including his RPG campaigns. This carries into his Duel Monsters duels as well, where he's a Manipulative Bastard who strings the opponent along while laying out an overarching strategy to spring once he's got all his cards in place. He's also good at playing with his opponent's head to manipulate their actions, and using his cards to do the same when mind games don't work.
  • Clingy MacGuffin: The Ring has been disposed of dozens of times. It always manages to make its way back to Bakura and possess him again.
    • Really only happens in the anime, where filler gave the ring some weird transportation powers (after being chucked into the forest by Honda in an anime-only scene) and Dark Bakura's ability to come back from the dead after being offed by the Reaper of Cards (whereas, in the manga, the ring falls off of Bakura's neck after the tabletop battle and the spirit only comes back after Bakura decides to put it on again to save their asses during Duelist Kingdom).
  • The Collector: He's collecting the Millennium Items. God help you if you get in his way.
  • Composite Character: In-universe example. He's a combination of Zorc's soul with the soul and memories of Thief King Bakura, though exactly how the two ended up becoming Dark Bakura varies between adaptations. The anime implies Zorc has been in the Ring since it was made and incorporated Thief King Bakura into himself when Bakura came into ownership of it, while in the manga, the two combined upon Zorc's defeat and sealing.
  • The Computer Is a Cheating Bastard: In the Duel Terminal games, he turns his occult strategies into a giant reference to his tabletop role-playing games from the manga. He even has Dark Master Zorc, his avatar for the Monster World RPG, as one of his signatures card. And he rolls criticals pretty easily.
    Roll! Brainwashed Dice! Super Critical! Brainwashed Dice! Super Critical!
  • The Corrupter: The Millennium Ring seems to have a pretty negative effect on whoever is holding it. See Artifact of Doom, above.
  • Cosmic Retcon: He tries to invoke this in a sense with the Shadow RPG, with his ultimate goal being altering the historical events of the game so Zorc never loses in the first place.
  • Cosmic Role-Playing Game The final arc's Memory World turns out to be an elaborate role-playing game designed by Bakura.
  • Deadpan Snarker: His snarkiness, especially in the English dub, is only rivaled by Kaiba, and even then it's a close call.
    Bonz: Aw, what's wrong? Are you upset that you didn't get the card you need?
    Bakura: No, I'm upset because I have to end this duel so quickly, and I was enjoying prolonging your suffering.
  • Demonic Possession: Half the time Bakura doesn't even know what's going on, Dark Bakura has so much control over him. And that's leaving out Dark Bakura's possession of its own past self, Thief King Bakura (although, in the manga, no possession occurs - Thief King Bakura is just a character card). There's also his various decks that involve this through certain means.
  • Dragon with an Agenda: Dark Bakura plays this role to Marik during Battle City, dueling on his behalf, but only so that it can gain access to the rest of the Millennium Items.
  • Even Evil Has Standards: Dark Bakura finds Marik's strategy of using Ryo hostage to force Yugi to forfeit his duel too deplorable, and instead forcefully trades places with his host to let Yugi finish him off. He primarily does it out of Pragmatic Villainy since he still needs Ryo, but the look of disgust he gives Marik right before he switches back puts it in this trope as well.
  • Evil Brit: In the English 4Kids dub.
  • Evil Counterpart: To Dark Yugi, and from his first appearance in Monster World to the Millennium World arcs, he viewed Dark Yugi as his "opposite number". They're both ancient spirits sealed in Millennium Items who use mortal vessels, and are experts at games, but while Yugi and Dark Yugi are partners who change control when appropriate (eventually), Ryo Bakura is possessed by Dark Bakura who uses his body to further his own intentions without Ryo's knowledge. This is also reflected in their gaming styles, the two both rely on trickery and cunning to win by strategy rather than force, but Dark Bakura is a Chessmaster to Dark Yugi's Guile Hero, and thus in their games Dark Bakura usually controls the game until Dark Yugi pulls a move he doesn't see coming and reverses the situation.
  • Evil Laugh: As both Thief King Bakura and Dark Bakura/Spirit of the Ring.
  • Evil Sounds Deep: At least when compared to his normal self in the English dub.
  • Eviler Than Thou: With Pegasus and Dark Marik, whose Millenium Items he tries to add to his collection by force. He's successful with Pegasus (he ends up killing him in the original manga), but his clash with Dark Marik ends very badly for him, with him being sent off into the darkness (along with Ryou) with a Penalty Game until Dark Marik himself dies later on, bringing him and everyone Marik killed back.
  • Evil Plan: Capture the other items to open of the Door of Darkness and unleash Zorc.
  • Eye Scream: His left eye goes out when the adventurers take out Dark Master Zorc's left eye during Monster World.... but he does not scream, he just looks angry. And similarly, as a comparison, in the Memory World RPG, when Thief King Bakura's Diabound gets shot right in the left eye, his left eye goes out as well... but he does scream. Does he no longer feel pain after fully merging with Zorc?
  • Face Death with Dignity: Doesn't really do it with his first defeat in the Monster World arc (he was, in all honesty, shitting his pants at his host and his friends' unity), but later on (although not really death, as he comes back). During his battle with Dark Yugi in the Battle City arc, Dark Bakura's only reaction before having Osiris strike him down was laughing wildly and gleefully. No fear of death here, people. Likewise, when he loses to Marik's evil side, he simply taunts him and laughs while he fades away.
  • Fair Play Villain: Despite being a literal Killer Game Master who claims victims through games, he's actually very fair about it. He never cheats in any of his Duel Monsters games, and in the two tabletop game arcs he participates in, he explains the rules and gives the heroes a fair chance. In the Shadow RPG, he explains the rules to Dark Yugi and, in the manga, gives Dark Yugi a unique power to use during the game since he as Game Master has one of his own. The only time he cheats is during the Monster World RPG when he starts using magic to rig his dice rolls.
  • Faux Affably Evil: Polite and soft spoken, but still an irredeemable sadist.
  • Final Boss: Of the Millennium World arc. He and Dark Yugi face each other in a Shadow Game-tabletop RPG, he and the normal Yugi battle it out via Shadow Game-Duel Monsters within the RPG, and (in the anime only) the last part of his soul rejoins Zorc and rampages throughout Ancient Egypt. No matter where you look in that arc, the last battle that each group of characters fights is against Dark Bakura.
  • Final Boss Preview: In the manga, the "Monster World" game he plays with the four heroes in Bakura's introductory chapters is revisited for the Shadow RPG that serves as the final story arc. Dark Bakura even says directly that he considers the Monster World game a warm-up for the Shadow RPG.
  • Fixing the Game: In sharp contrast to almost every other major antagonist in the manga, he cheats like crazy in his first appearance. First by rolling the dice in such a way that he always gets the desired result, then by sealing souls into the dice to decide how it ends up after Dark Yugi manages to counter his first cheating technique. During the anime's version of the Shadow RPG, he gives himself Time Master abilities that basically ensure that he'll resurrect Zorc regardless of what the Pharaoh does (in the manga, he gives Dark Yugi a special skill, an "Imperial Order" action, of his own to balance it out, while Dark Yugi's ability in the anime is something out of left-field he didn't know about).
  • The GM Is A Cheating Bastard: For the reasons described above.
  • Good Eyes, Evil Eyes: Dark Bakura's eyes are cold and narrow to contrast Bakura's big open ones.
  • Gotta Catch 'Em All: Dark Bakura's objective is to gather all the Millennium Items in one place. Some time after Monster World, he's actually alright with keeping Yugi alive until it happens.
  • Heel–Face Revolving Door: Dark Bakura to Yugi. It's never genuine and is all part of his plans. Yugi becomes weary after the Marik incident, but has no choice but to except the Millennium Items offered to him.
    • On the other hand, it seemed like Yugi really did try to have faith that Dark Bakura is able to have a change of heart and genuinely wanted to help his other self regain his memories. When Dark Bakura reveals who is (A part of Zorc, not just the spirit of the Thief King) and why he helped Yugi gather the Millennium Items in the first place, Yugi visibly feels betrayed, "I trusted you!".
  • Hidden Agenda Villain: Until the Millennium World arc. We know he wants all of the Millennium Items, but what he plans to do with them and even who/what he is remains a total mystery.
    • In the manga, he actually reveals that he desires to gain the power of darkness by inserting all the items in their stone slab during the Dungeon Dice Monsters and Battle City arcs, although he doesn't know why he desires this.
  • Hyde Plays Jekyll: In the anime only, Dark Bakura is infamous for this. It quickly gets to the point it's hard to tell which is which, especially since Dark Bakura can imitate the real Bakura's voice and mannerisms perfectly.
    • In the manga, it's much easier to tell (at least to the reader) if it's Dark Bakura pretending to be the real Bakura or if it's the genuine article.
  • Idiot Ball: During his Shadow Game duel against Dark Marik. Let's see. First of all, since Marik teamed up with Dark Bakura, Dark Marik knew that Dark Bakura would use The Sun Dragon Ra against him, so Dark Marik just needed to pull a trap which stole all the ATK of all monsters Dark Bakura sacrificed to Tribute Summon Ra, resulting that Ra had 0 ATK. However, it was Dark Bakura who forced Dark Marik to draw Ra from his deck, so he could activate Exchange to get Ra from Dark Marik's hand. It was Dark Bakura who sacrificed Ra to Tribute Summon Dark Ruler Ha Des that had 2450 ATK while Ra had 3450 DEF and it was immune to most effects. Yes, Dark Bakura got rid of a Nigh Invulnerable Stone Wall for a monster with high ATK while he was summoning two other monsters with similar ATK anyway. And Dark Bakura's Exchange card allowed Dark Marik to get Dark Bakura's Monster Reborn, so he could Special Summon Ra from the graveyard, which wouldn't be there if Dark Bakura hadn't sacrificed it in the first place. That means Dark Bakura practically "helped" his opponent to defeat himself.
    • He didn't know that Ra had the One-Turn Kill effect (and in the manga, never summoned it at all, just buried it from Dark Marik's hand). Though he certainly should have kept Ra on the field.
    • Also when he dueled Dark Yugi in the anime's "replacement" for the manga's Monster World RPG arc during the anime's Duelist Kingdom arc (as a game of cards instead of a tabletop role-playing game). If he waited for Dark Yugi to play a fourth monster, Dark Bakura could have activated "Just Dessert" and he would have won.
  • Joker Immunity: Beat him in almost half-a-dozen duels, many of which are Shadow Games, throw the Millennium Ring away. He always comes back undeterred.
  • Kick the Dog: Trapping Yugi's friends inside of their R.P.G. figurines/favorite cards was totally irrelevant to his plan to take the Millennium Puzzle. Jerk.
    • And then he goes and holds their corpses hostage while their souls were in the Memory World RPG.
  • Kick the Son of a Bitch: In the anime he banishes Pegasus' goons to the Graveyard (don't try to explain this), steals Pegasus' Millennium Eye (and kills him in the manga/leaves him in a coma in the anime), and later kills Ghost Kozuka and his crew (Bonz and those other guys in the dub). Evil, yes? Unnecessary? Yes, especially Kozuka. Done to Asshole Victims? Absolutely.
  • Killer Game Master: Both figuratively and literally.
    • On the literal side, he's a murderer who claims his victims through Shadow Games.
    • For the actual definition of the trope, Dark Bakura plays two Tabletop Role Playing Games with Dark Yugi, and tries to rig the game so he can win and kill them. However, he doesn't actually create Unwinnable by Design scenarios even though he could, he just makes the game very difficult to win. In the final arc, though Dark Bakura doubts he'll find out how to use it, he informs Dark Yugi of an Instant-Win Condition he's set for him, since otherwise "it wouldn't be fair".
    • In comparison to the first RPG, he's much fairer during the second one. In the first RPG, he's not just intending for the players to lose, he's actually outright cheating and even goes as far as to invoke evil magic against them. Getting a natural 99 or cheating on their side traps all of the players in their figurines — and by the rules of the game, if their characters run out of HP or the figurines break, they're dead. The trouble for Dark Bakura starts when his good side (a much fairer DM) starts screwing with him... He actually avoids instantly killing the entire party, instead giving them a (.96)^3 chance of dying (which he considered merciful). While he has unfair advantages in the Shadow RPG, he doesn't use his magic to cheat (maybe there's Character Development to be had with him after all), he even gives Dark Yugi the ability to call an "Imperial Order", that Dark Yugi's able to use to interrupt Dark Bakura's turns - five times per game, more than the amount of special abilities Dark Bakura has as the Game Master.
  • King Of Tabletop RPGs: Like Yugi's darker alter-ego, Dark Yugi (the "King of Games" - the Trope Namer), he is proficient at all the games he has played, though unlike the Millennium Puzzle, the Millennium Ring has no particular title attached to the holder. However, like his host Ryo, he shows a specific specialty and particular interest in tabletop role-playing games, arguably his main Shadow Games of choice.
    • This is lampshaded by Dark Yugi during their battle in the Battle City arc (in the manga):
    Dark Yugi: "I never thought I'd fight you at cards."
    Dark Bakura: "H-Ha ha ha... I had a lot of fun playing Tabletop RPGs with you... even though it ended with my loss...'"
  • Knight of Cerebus: In the original anime series and the manga he qualifies, due to being a whole new level of evil compared to the other enemies present.
  • Lack of Empathy: Dark Bakura has none for anybody, no matter what the fangirls tell you. This extends even to his past self, Thief King Bakura, whom he cheerfully sacrifices as part of his game against Dark Yugi.
  • Large Ham: Goes in and out of this in the manga. In the second anime: never never with his first seiyu, and always with his second.
  • Larynx Dissonance: Both of his voice actors in the second series, You Inoue and Rica Matsumoto, were female. Averted in English, where he's voiced by Ted Lewis and in the Latin-American dub, where he's voiced by Yamil Atala and José Gilberto Vilchis.
  • Make Wrong What Once Went Right: Essentially, the point of the Shadow RPG in the final arc. He recreates the battles of the Pharaoh Atem and his servants against Zorc and his minions, but stacks the game with insider knowledge the Pharaoh (Dark Yugi) doesn't remember and special Game Master powers so he can change the outcome of the battle. It's ambiguous between adaptations and translations though if he's actually rewriting history, or if its just the backdrop he chooses for the Shadow Game to revive Zorc.
  • Manipulative Bastard: Especially in the manga, where he succeeds in faking a Heel–Face Turn.
  • Mega Manning: In the Millennium World arc, his Ka, Diabound, steals the abilities of the other Ka it defeats.
  • Me's a Crowd: Eventually during the final arc, there's Dark Bakura running the Shadow RPG, Thief King Bakura fighting Atem in the Shadow RPG, and Dark Bakura manifested in the Shadow RPG (in the anime, via Honda) to duel Yugi. And that's not getting into the fact that Dark Bakura is actually Zorc (in the anime at least), the very being the three are all working to release in the game or that the Dark Bakura overseeing the Shadow RPG is still controlling the body of Ryo Bakura.
  • Metagaming: As it applies to role-playing games. During the Shadow RPG of the final arc, while Dark Yugi's characters were subject to paralysis for several rounds (due to Dark Bakura's Time Stop ability), Zorc Necrophades was about to launch its Zorc Inferno. Priest Seto being one of the characters in question that was within the target range of Zorc's ultimate AOE damage spell, Dark Yugi tries to convince Dark Bakura as a role-player to have High Priest of Darkness stop Zorc from attacking, because he's Seto's father. In a horrifying break from his previously-characterized obsession with the concept of players "becoming their characters" in his Tabletop RPGs, he calls Dark Yugi a fool for thinking that would work and says that he is in control of Zorc, launching his attack anyway before being blocked by Hassan (an NPC controlled by Shadi).
  • Mysterious Past: We know jack about Dark Bakura's past, up until the final arc.
  • No Name Given: He's never given a proper name or lays claim to one, though he answers to Bakura enough, since that's the name of his host and no one knows what else to call him. Even his true identity, a fusion of Thief King Bakura and Zorc, doesn't definitively assign him a name.
  • The Only One Allowed to Defeat You: Has shades of this towards Yugi, since Yugi's the chosen one for the Millennium Puzzle and thus won't allow other villains to kill him/take it until his plans are met. This is most prominent in the anime when he frees Bandit Keith from Marik's mind control.
    "Whoever is an enemy of Yugi Mutou is an enemy of mine."
  • One-Winged Angel: (In the anime only) Transforms into Zorc at the end of the Millennium World arc.
  • Only Known by Their Nickname: Dark Bakura, or Spirit of the Millennium Ring.
  • Only One Name: In some depictions, it's apparently canon that his own name happens to be Bakura as well, and was in Ancient Egypt.
  • Our Souls Are Different: He and Ryo Bakura are two distinct entities inhabiting the same body.
  • Overarching Villain: He's been working on his scheme the entire series, made apparent in the DDD arc of the manga, laying a series long plan that comes to fruition later on. It just happens that in the meantime, Pegasus, Marik, and Dark Marik (and Noah, Dartz, and Ziegfried) are more pressing threats. His manga only Monster World RPG was a warm-up for the final battle (the anime only Duel Monsters battle doesn't count).
  • Reincarnation: Although his version is more complicated...
  • The Sociopath: Dark Bakura hits all of the requirements.
  • Soft-Spoken Sadist: As played by You Inoue. Ted Lewis also does this for much of the dub.
  • Soul Jar: The Millennium Ring is Thief King Bakura's soul jar; the Thief King himself is Zorc's. He's been shown to trap the souls of those he challenges into R.P.G. figurines, and in the anime, in their favorite cards.
    • His Millennium Ring allows him to seal a portion of his soul inside any object. He uses this to create his special 2d10 percentile dice that always rolled critical hits and also putting a portion of soul within one of Millennium Puzzle's pieces (essentially invading its labyrinth).
  • Stepford Smiler: Type C. Crossed with Bitch in Sheep's Clothing and Hyde Plays Jekyll (he's an Axe Crazy ancient spirit impersonating a Nice Guy who happens to be a member of The Hero's circle of friends).
  • Superpowered Evil Side: To Bakura. Ultimately revealed to be the Bigger Bad, Zorc, merged with the Big Bad, Thief King Bakura.
  • Taking the Bullet: At the end of his duel against Yugi in Battle City, he decides to take Osiris' attack instead of letting it strike his host (because, as demonstrated early on in the manga with Dark Yugi and the regular Yugi, if Dark Bakura's host dies, then he dies with him).
  • This Cannot Be!: In the Memory World, when the shard of his soul is defeated by Yugi (as opposed to Dark Yugi), he has a remarkably restrained version of this, complaining that he never thought he'd "lose to a mere vessel".
  • Time Master: Two of Dark Bakura's special Hourglass items allow him to use Zorc's time manipulation abilities in the Shadow RPG, but each of them can only be used once.
  • Token Evil Teammate: In the manga, he's almost considered part of the main gang, occasionally and openly helping them, and a couple of times he shows up then willingly gives Ryo back control of his body. He rarely has shades of this in the anime, where he's permanently in-control and impersonating Ryo, and the gang have no idea that the spirit of the Millennium Ring is controlling him.
  • Unreliable Narrator: For the Shadow RPG, which supposedly recreates the events of the original battle between him and the Pharaoh. He claims they're recreated, but he's definitely changing things as he goes along, and in the manga, he mentions his own memory of the events is cloudy, so it's hard to say how much of anything shown in the story arc is what actually happened.
  • Villain Team-Up: With the normal Marik until Marik's Heel–Face Turn.
  • White Hair, Black Heart: He has white hair and is evil enough to count.
  • Xanatos Gambit: His plans often involve foregoing the direct path to victory, yet he emerges as the final threat to Dark Yugi in the Memory World RPG. His first plan to gather the Millennium Items himself fails; it's Yugi who gathers most of them, but they're all together so Dark Bakura can still put his plan for them into motion, thanks to an earlier contingency where he placed a piece of his spirit inside of the Millennium Puzzle.
  • Xanatos Speed Chess: There is no plan from the start; he takes advantage of opportunities as they appear. For instance, he exploits Pegasus's exhaustion to take his Millenium Eye and when Ryuji Otogi & his vengeful father (in the anime, a mind-controlled Bandit Keith) steals the Millennium Puzzle and then the latter breaks the Millenium Puzzle, he uses the opportunity to put a piece of himself inside for the Millenium World arc.
  • Your Soul Is Mine: His earlier Penalty Games often involved trapping souls inside of RPG pieces, and in the anime only, apparently he's able to put people inside their favorite cards (though it doesn't work as well on those with Millennium Items).
  • You Have Outlived Your Usefulness: Dark Bakura sacrifices the Thief King to resurrect Zorc. That's right—he pulls this on himself.

    Dark Master Zorc Master Zorc (ダーク・マスター ゾーク; Daaku Masutaa Zooku)
Last Zorc (ラスト・ゾーク; Rasuto Zooku)
Voiced by: Shouzou Iizuka (Japanese Toei anime)

"Fool! You'll have to raise your level to a million before you could even think of turning me into an ally!" —Dark Bakura narrating the Dark Master's dialogue.

Dark Master Zorc was the Player Character of Dark Bakura that served as the Final Boss of his Monster World role-playing game against Yugi, Jonouchi, Honda, and Anzu (and eventually his host, Ryou Bakura).

According to the lore of Monster World, Monsley Kingdom had once been a peaceful kingdom, until Zorc awakened from his long sleep. The sky turned black to signify Zorc's arrival. Zorc assassinated the king and turned the castle into his evil den. Zorc then created monsters to do his bidding and dominated the kingdom's people with great cruelty. After many years under Zorc's rule, the once peaceful kingdom became known as Monster World. The citizens lived in fear and cursed their lives - until a group of heroes came forward (the main cast's Player Characters), setting out to defeat the Dark Master.

Zorc of the Monster World RPG, as well as his story, closely parallels Zorc Necrophades and the demon's battle with Pharaoh Atem 3,000 years ago - except in Monster World, Zorc managed to defeat the king and spread his influence. According to Dark Bakura, the Monster World RPG was created as a warm-up to the final game of the series, so Dark Master Zorc of the Monster World RPG is a Call Forward to the ancient Zorc Necrophades of the Shadow RPG; being based on the evil god himself.

For information on the true Zorc, see the Zorc Necrophades folder below.

  • Absurdly High-Stakes Game: Tabletop role-players often fear Total Party Kills. Dark Yugi fears Zorc's Total Party Killing moves for a whole different reason, because his party contains the souls of his friends.
  • Achilles' Heel: Unlike the true Zorc, he has a weakness and it's painfully obvious... The Legend of Zelda's Gohma-style at that. Last Zorc may be his most powerful and dangerous form, but it's not so dangerous once Dark Yugi/Yugi realize that his weak point is the giant eye on his chest. It's his "last resort" for a reason.
  • Adaptation Dye-Job: Last Zorc's supposed to be blue in Kazuki Takakhashi's manga continuity. In the Toei anime, he's brown.
  • Adapted Out: He appears in the first series anime, but that adaptation ended at the Monster World arc and never finished the entire storyline. Since the better-known second series anime skips over the Monster World arc, he doesn't make any appearances there. Dark Master Zorc doesn't even appear as a Duel Monsters card during the second anime's Duel Monsters-reenactment of the manga's Monster World game during its Duelist Kingdom arc, so none of the anime-only fans got the references to Dark Master Zorc and the Monster World RPG when the anime arrived at the final arc.
  • Attack Its Weak Point: For a Killer Game Master, Dark Bakura sure made Last Zorc's weakpoint obvious.
  • Based on a True Story: In-universe example. Dark Master Zorc, and his RPG, are based on the real Zorc Necrophades.
  • Bitch in Sheep's Clothing: Symbolic of Dark Bakura's role in the story, as Dark Master Zorc was physically connected to Bakura's body as his Player Character. Dark Master Zorc starts off as a stranger lying unconscious (a figurine that resembles Dark Bakura) in the middle of the road, whom the party helps and befriends. He lies and says his goal is the same as the adventurers, and that he was heading to the next town to give the Chosen One a holy sword that would defeat Zorc. He leads the party into a trap and reveals himself as the Dark Master Zorc himself. But deep down inside of him lies the soul of the White Wizard Bakura, who is a genuine ally to the adventurers.
  • Big Bad: In-universe to the game of Monster World.
  • Big Bad Duumvirate: With Dark Bakura in the Monster World RPG arc, though Dark Bakura's The Heavy and Dark Master Zorc essentially is Dark Bakura and ultimately just an RPG character created by him (though, considering he's based on Zorc Necorphades...).
  • Boss Banter: Half of his dialogue consists of reminding Yugi and his party of their hopeless situation.
  • Card-Carrying Villain: Dark Master Zorc
  • Call Forward: His RPG character and story serves as one for the Millennium World arc.
  • Chekhov's Gunman: His appearance is a hint at the Bigger Bad of the series... the real Zorc Necrophades.
  • Continuity Cameo: Sort of. This fake Zorc never appears in the second series anime, but he was made into a real-life Duel Monsters card, which Dark Bakura, voiced by Rica Matsumoto of the second series anime, uses in Duel Terminal - turning his occult strategies into a giant reference to his tabletop role-playing games from the manga.
  • Dark Is Evil: Red eyes, his first form looks like a mutant dracula, and Last Zorc has a bunch of horns and a man-eating eye on his chest.
  • The Dragon: He's the Big Bad of the Monster World RPG's story, but in terms of the entire arc he's technically also The Dragon to Dark Bakura, arguably Big Bad Duumvirate.
  • Eldritch Abomination: Last Zorc's man-eating eyeball chest competes with Zorc Necrophade's dragon penis.
  • Evil Laugh: It helps that Dark Bakura narrates his dialogue.
  • Eye Scream: Jonouchi's character takes out one of Zorc's eyes with his sword, blinding Dark Bakura on his corresponding eye as well.
  • Final Boss: Of the Monster World RPG.
  • Final Boss Preview: His appearance inevitably foreshadows the existence of the true Zorc Necorphades, another boss of another RPG who was an actual demon during the Pharaoh's reign.
  • Fixing the Game: His constant critical hits aren't just the work of the Random Number God, but Dark Bakura rigging his dice to always roll less than 10 (they're using percentile dice, and the lower the number, the better).
  • Homage: Zorc's name may be a reference to Zork, an early text-based adventure game.
  • Large and in Charge: In terms of the diorama. Still not anywhere near as big as the real Zorc though.
  • Legacy Character: In-universe, he is named after Zorc Necrophades and has similar abilities, minus the three Hourglass abilities and being The Corruption of humanity.
  • Lighter and Softer: Compared to the real Zorc, but that doesn't take much effort.
  • The Man Behind the Man Behind the Man: The character of Dark Master Zorc is influenced by the Game Master, Dark Bakura, who is the soul of Thief King Bakura influenced by the essence of Zorc Necrophades. Yeah...
  • No Fourth Wall: As the quote in his description shows, he seems to realize he's in an RPG.
  • One-Winged Angel: Last Zorc. The Dark Master Zorc is relatively humanoid, but his final form is a complete Eldritch Abomination, comparable to the real Zorc.
  • Obviously Evil: The "help the injured stranger in the middle of the road" Table Top Roleplaying Game cliche? Yeah, good idea guys!
  • Player Character: Serves as Dark Bakura's avatar for the entire Shadow Game.
  • Playing with Fire: Zorc Inferno!
  • Sealed Evil in a Can: And when he woke up, he killed the king and turned his kingdom into a land of monsters.
  • Warmup Boss: He's ultimately a warm-up for the stronger Zorc Necorphades, who will appear about three arcs later.

    Pegasus J. Crawford (Maxmillion J. Pegasus) J. Crawford (ペガサス・ジェイ・クロフォード; Pegasasu Jei Kurofōdo) (Maximillion J. Pegasus)
Voiced by: Jirou Jay Takasugi (JP), Darren Dunstan (EN)

"Yugi Boy...from here on, it isn't just a battle between's a battle between those who have been chosen by the Millennium Items. From here on... it's a Shadow Game!"

The Big Bad of the fourth arc of the manga (first arc in the anime), Pegasus is the enigmatic creator of Duel Monsters and the bearer of the Millennium Eye. He rarely appears before the public, many of whom have never seen his face. Some time after Yugi defeated Kaiba in his Death-T arena, Pegasus duels with Yugi in a Shadow Game...through a video tape, and ends up winning due to the time limit. Pegasus then inflicts a Penalty Game which seals his grandfather's soul into the video tape (in the anime, a blank Duel Monsters card) and asks Yugi to come to his tournament, Duelist Kingdom. It is later revealed that he desires to take over KaibaCorp, and for that to happen, he needs to defeat Yugi in a official match in order to get the prestige title as top gamer. However, his real goal stretches beyond a mere company takeover...

Although he is killed by Dark Bakura in the manga, he survives in the anime version of canon. He gets a mention in Yu-Gi-Oh! R, and makes reappearances in Yu-Gi-Oh! GX, The Pyramid of Light Movie and the Yu-Gi-Oh!: Bonds Beyond Time. He also appears in the Yu-Gi-Oh! Reshef of Destruction video game as the antagonist.

As the creator of Duel Monsters, he uses an exclusive and ridiculously broken Toon Deck, whose monsters cannot be destroyed except by other Toon monsters. On the off-chance that his Toons are overcome, he then pulls out the even more broken "Relinquished" and "Thousand-Eyes Restrict."

  • Absurdly High-Stakes Game: During his first match against Yugi & Dark Yugi he puts Yugi's grandfather's soul on the line through a Shadow Game. During his duel with Seto Kaiba, both Seto and Mokuba's souls are on the line. And during his final duel with Yugi & Dark Yugi, their souls are on the line, with the release of Sugoroku and the Kaiba brothers being the prize.
  • Adaptation Dye-Job: He has blue eyes in the manga, but they are brown in the anime. His white pants were also colored red in the anime.
  • Affably Evil: He may seem like a carefree goof until he gets serious, but even then he's genuinely good-mannered compared to most of the Yu-Gi-Oh!' manga villains.
    • At the end of Duelist Kingdom, it is revealed he was trying to resurrect the lost life of his wife. All the souls he trapped were to be used as sacrifices to bring her back. If that isn't Affably Evil, then I don't know what is.
  • Agent Peacock: A fashionable gentleman, a vicious soul-stealer, and a very dangerous opponent.
  • Almost Kiss: In the anime. Gets interrupted in a rather bizarre way.
  • Ambiguously Gay: His childish, effeminate mannerisms give off this vibe, and yet he is very clearly identified as straight. This is a source of comedy in the Abridged Series.
  • Anime Hair: He has a simply ''fabulous'' hairstyle.
  • Anti-Villain: Type II. All that he wanted was to be with his love, but he doesn't care how many people get hurt in the name of his goal.
  • Arc Villain: Of the "Duelist Kingdom" arc, though moreso in the manga where he's killed off afterwards. In the anime, he makes several appearances later on, post-Heel–Face Turn.
  • Artifact of Doom: The Millenium Eye isn't evil the way that the Millenium Ring is, but its power is hard to use for anything positive.
  • The Atoner: During the anime continuity, where he tries to aid the cast during the DOMA arc and the film, and seems to have genuine regrets about his actions during Duelist Kingdom.
  • Badass Longcoat: In GX, when he's fitted with the technology to paint Rainbow Dragon, he is given a black longcoat to wear with all the gadgets on.
  • Be Careful What You Wish For: Thanks to the Millennium Eye, being an artifact capable of granting a wish, Pegasus does get to meet Cyndia again... but only for a fleeting moment, and it wasn't even the real thing — just an illusion. It left Pegasus down an eye and in a very precarious mental state.
  • Berserk Button: Don't mock Pegasus' Toon Monsters and don't try to take them down. Moreover, don't speak of his past and his plan in front of him.
  • Beware the Silly Ones: He acts foppish, playful, and generally acts like his duels are a big joke. However, he's actually very clever and manipulative, and when he drops the silly act he shows you just how ruthless he can be when he starts taking things seriously.
  • Big Bad: Of the Duelist Kingdom arc (first arc of the anime, fourth arc of the manga) and the Yu-Gi-Oh! Reshef of Destruction video game.
  • Big Damn Heroes: In the anime movie The Pyramid of Light, he saves Yugi's friends from death (or at least severe injuries) twice.
  • Big "NO!": A few times, the most known one being the one when he is defeated by Yugi.
  • Big "OMG!": When he discovers the Egyptian Gods' tablet, he shouts "JEEEESUS!" in the Japanese anime. Before that, he actually says "Oh my god!" when Shadi tells him he knows where to find the tablet with the Gods on it.
  • Big "Shut Up!": To Dark Bakura in the Japanese version of the anime adaptation.
    Bakura: So your social status and your actions are in fact a mask concealing your true intentions. An extremely roundabout way of reaching a goal hidden in the depths of your heart. And this goal is—
    Pegasus: SHUT UP! Shut your mouth!
  • Big "WHAT?!": On a few occasions.
  • Bishōnen: With the hair and the suits etc.
  • Brainwashed: By the Millennium Eye to create Duel Monsters, a recreation of the Ka Shadow Games of Ancient Egypt, according to Takahashi.
  • Breakout Character: Despite being dead in the original manga, in the anime he was so popular that they kept him alive. He returns in several cameo appearances in GX, even getting to duel again, he's the Big Bad of the Reshef of Destruction video game, and he features in both mainstream movies. By contrast, Bakura and Marik get very rare cameos in the occasional video game.
  • Bring My Red Jacket: His eye-related injuries were not pretty. He also wears a white shirt underneath his red suit. He is killed at the end of Duelist Kingdom (only in the manga; he's kept alive by the anime), and he is actually killed temporarily in the Tenth Anniversary Movie for the NAS Duel Monsters anime.
  • Dropped a Bridge on Him: In the Tenth Anniversary Movie for the NAS Duel Monster anime universe, a building collapses on him thanks to Paradox's attack. It's undone by a Reset Button in the end though.
  • Camp Straight: As foppish and well-groomed as he is, he had a girl he loved deeply and is doing everything he does to try and see her again.
  • Chekhov's Hobby: We see him gleefully reading a comic book of Funny Rabbit. We later find out that Pegasus' love for the series and cartoons inspired his nigh invulnerable Toon Deck.
  • Chekhov's Skill: While we don't actually see it, it was Pegasus' painting skills which may have saved him from dying horribly when he received the Millennium Eye. Namely, according to Takahashi, the Eye found Pegasus' abilities useful and used him to have "Ka battles" recreated as Duel Monsters in order to assemble the Millennium Items.
  • The Chessmaster: Everything that happens on the island happens because he moved them there four turns ago.
  • Childhood Friend Romance: He and Cyndia met when they were children and became attracted to each other, then they got engaged when they grew up (married in the dub). He doesn't get to cherish it for too long, however.
  • Complexity Addiction: He organizes a tournament just to have a cover for taking over Kaiba Corporation! All he needed to do is defeat Yugi in an official duel. Granted, we do not know if Pegasus could have taken over the company in a different manner.
  • Corrupt Corporate Executive: Played with; there's nothing crooked about his game company "Industrial Illusion" (the selling of Duel Monster merchandise, etc) but his Duelist Kingdom tournament is rigged to benefit himself only.
  • Curiosity Is a Crapshoot: Shadi told him that the village is full of grave robbers and that he should just leave the place, as he will not find a cure to his heartache. Pegasus thinks he had read his mind, which makes him curious and follows him instead. Needless to say, it does not end well.
  • Dark and Troubled Past: As Anzu put it in the manga, "the death of his love was the beginning of his tragedy". Then he created the God Cards, which he considered his greatest mistake.
  • Dead Man Writing: In the anime only, during the Doma arc. Pegasus has his soul taken away by Mai, but he leaves a message behind in the form of a Solid Vision projection of himself for Yugi and his friends.
  • Death Is Cheap: While he dies in the manga, he escapes this a few times in the anime.
  • Demonic Possession: In the Reshef Of Destruction video game, he is gradually possessed by Reshef's evil powers, then the entity ultimately worms itself into his heart.
  • Despair Event Horizon: After Cynthia's death.
  • The Dragon: In Reshef Of Destruction, he is this to Reshef.
  • Easily Forgiven: In the anime continuity, when he turns up in the film and the DOMA arc, the cast are wary, but willing to listen to him.
  • Even Evil Has Standards: Doubling as his Pet the Dog moment, in the anime when Jounouchi beats Keith, he reveals that Keith was cheating the entire duel, and congratulates Jounouchi on winning fairly while his guards haul Keith away.
    • In the manga, he gives Keith an even worse punishment - turning Keith's hand into a gun and forcing him to play Russian Roulette as a Penalty Game.
  • Evil Plan: Use the tournament and soul hostages to acquire Kaiba Corp by beating the King of Games in Duel Monsters (Kaiba Corps exec need their CEO to be a top-level gamer), and see & feel his beloved finance/wife again using Kaiba Corporation's Solid Vision technology.
  • Eye Scream: When he receives the Millennium Eye, he is heard screaming while having shown a Shadow Discretion Shot of him. Happens again when Bakura steals the Eye and kills him at the same time in the manga only.
  • Fanboy: Of American cartoons, particularly Funny Rabbit. He also knows exactly how many episodes the series has and how many bullets were fired at the main character by the police.note  And he is not happy whenever his Toon Monsters get destroyed...
  • Final Boss: Of the Duelist Kingdom arc. For Dark Yugi to secure the release of all those Pegasus has abducted with his Penalty Games, he first has to beat the billionaire in a duel.
  • Foil: His flair, smooth confidence, manipulative ability, and results contrast dramatically with the brutally direct failures of Bandit Keith, the arc's other antagonist.
  • Four Is Death: His four Player Killers.
  • Freudian Excuse: Cynthiia is this to him; all his evil is for her sake.
  • Friend to All Children: During the National Tournament, before dueling against Keith, he explains how to play the card game to the kids there (though Kaiba points out in the manga that it was a move to create positive advertisement for the card game). In Yu-Gi-Oh R of debate canonicity, it was revealed that he adopted orphans from all around the world to tutor them as card designers and such.
  • Gentleman Snarker: Especially towards Kaiba.
  • A Glass of Chianti: He is fond of his wine. It is even listed as one of his favorite foods.
  • Gone Horribly Right: If implanted, the Millennium Eye will kill the host if he is unworthy. Unfortunately for the Mutous and the Kaibas, Pegasus was very worthy.
  • Graceful Loser: After he loses his duel against Yugi, he keeps his promise and returns his victims' souls.
  • Gratuitous English: Nice idea deesu!
  • Hidden Agenda Villain: In the manga. We first know he needs something from Yugi, no matter what. Later, we learn from Mokuba that Pegasus intends to take over Kaiba Corporation and must defeat Yugi in an official duel as part of his deal with the Big Five. We don't know why he needs Kaiba's company until the very end of Duelist Kingdom. The dub, and to a lesser extent the original anime, hints at Pegasus' real goal more clearly with giving more importance to Cyndia's portrait in episode 28 (in the manga, the group viewed it briefly, and that's it) and dub!Pegasus' Inner Monologue in episode 34 clearly reveals what he is fighting for.
  • Homage: His Toon Monsters are this to American cartoons.
    • Also, he prints cards for special events. Richard Garfield printed three special cards for his marriage and the birth of his two children.
  • Hypocrite: Calls out Keith for cheating, while he himself uses his Millennium Eye and position as creator of Duel Monsters to full advantage.
  • I Cannot Self-Terminate/Heroic Sacrifice: In Reshef Of Destruction, Reshef worms itself into Pegasus' heart, who then asks the main character to have him sealed away before Reshef takes him over.
  • Icy Blue Eyes: He's cold and distant as an antagonist.
  • I Gave My Word: Pegasus promises to release the souls of Sero, Mokuba, and his grandfather if Yugi can defeat him. After he is defeated, Yugi tells him to fulfill his promise, which he does.
  • Innocent Blue Eyes: In the manga - he is fairly innocent and naive as a teenager (he wants to help a stranger in Egypt who got into trouble, who is in fact a graverobber who stole a Millennium Item).
  • Irony: When Pegasus also seals Kaiba's soul and looks at the two Soul Prison cards with Mokuba and Kaiba's souls in them, he mentions that the two brothers will never know the joy of restarting their relationship in this life. Then comes the end of Duelist Kingdom. where karma strikes back Pegasus - he fails to fulfill his dream of reuniting with Cyndia in his life. Upon learning about Pegasus' past, that particular quote becomes somewhat ironic, even.
  • Kubrick Stare: In the anime, especially during his second duel with Yugi.
  • Large Ham: In the original manga, anime, and dub versions he is a showman.
  • Laughably Evil: During Duelist Kingdom. He may be amoral, but he's just so funny while he's doing it. Given that Dark Yugi and Kaiba are Stoic Straight Men in reponse, perhaps he just can't resist.
    "What, no 'hello', no 'how are you'? I thought we were friends, Kaiba-boy. Don't tell me that my kidnapping Mokuba and seizing control of your company has put a rift between us. It was nothing personal." —-English dub Pegasus
  • Leitmotif: "Illusion" in the Japanese anime.
  • Let's Get Dangerous: He made the game, and has the Millennium Eye, yet it's still hard to take him seriously. His duel with Kaiba and especially his second Shadow Game with Yugi establish just how dangerous this man is.
  • Long-Haired Pretty Boy: He has shoulder length hair.
  • Love at First Sight: He and Cynthia became attracted to each other as soon as they met.
  • Love Makes You Evil: His desire to reunite with Cynthia leads him to do rather monstrous things.
  • Magical Eye: The Millennium Eye is a golden trinket in his eyesocket that gives him the power of mind reading and, obviously, Shadow Games.
  • Manipulative Bastard: Using his Millennium Eye, he often unnerves his opponents with his knowledge of their cards. Also happens when Kaiba tells him to duel him using his Duel Disk prototype, Pegasus gets a soulless Mokuba to duel Kaiba in his place. Kaiba, not wanting to fight against his own brother, goes on to duel Pegasus' way instead.
  • Magitek: Thematically represents such as a contrast to Yugi and Kaiba's Magic Versus Science rivalry, having the Millennium Eye to combat Yugi's Puzzle while being Kaiba's business partner looking to take over his company. More apt in the dub, which states that Pegasus's plan to revive his wife was to combine the Millennium Items with Kaiba Corp's hologram technology.
  • Meaningful Name: In Japan, a pegasus is often referred to as a "tenma", or "horse of heaven" (ten=heaven, ma=horse). However, there's another word "tenma". The same "ten" kanji is used for both, but the second tenma's "ma" kanji is the one that translates to "demon". Thus, we have a homonym meaning "demon of heaven"...or, to keep the actual, non-literal intent, "fallen angel".
  • Mind Rape: One of his Penalty Games. He grotesquely morphed Bandit Keith's hand into a gun and, against his will, made him play Russian Roulette with himself (reliving his depression after he was humiliated by Pegasus in the American tournament).
  • Missing Mom: In the manga, his father can be briefly seen, but nothing is known about his mother.
  • Mood Whiplash: Oh boy. Pegasus often changes between a cruel villain and a goofy gentleman, but his duel against Yugi is the best example. Even his deck is this Trope, shifting from the silly Toon Monsters to the bizarre and creepy Illusion Monsters. See Villainous Breakdown below.
  • The Mourning After: He was willing to do anything to reunite with Cynthia... In the manga, he goes to the grave with this wish in his heart. In the anime, the entire subject is dropped after Duelist Kingdom. note 
  • Mysterious Middle Initial: It has never been stated what the J. stands for.
  • Necromantic: The means of his Evil Plan; revive Cyndia. At least in the dub. In the manga, he tragically just wants to feel and see her visage again using Kaiba Corp's Solid Vision.
  • Never Say "Die": The 4Kids dub averts this with Cyndia.
  • Obfuscating Stupidity: He uses this tactic against Seto Kaiba and Yugi.
  • An Offer You Can't Refuse: He traps Yugi's grandfather's soul in a video tape in order to force Yugi to come to Duelist Kingdom.
  • Oh Crap!: Gets this look after Yugi summons Magician of Black Chaos.
  • Peek-a-Bangs: After he obtains the Millennium Eye.
  • Posthumous Character: In the spin-off manga, Yu-Gi-Oh R.
  • Psychopathic Manchild: He loves his favorite comic book and his Toon monsters, but there's a broken man under the childish exterior.
  • Sarcastic Clapping: In the anime, when Kaiba finds Mokuba in the dungeon.
  • Scars Are Forever: Post-Duelist Kingdom in the anime, much to the horror to those who witness his empty eye socket.
  • Schrödinger's Cast: There's three continuities to his character—he's dead and gone in the manga following Duelist Kingdom, but in the anime he survived. The manga spin-off R introduced his protégé Yako Tenma who took over his company, the anime eventually brought him back for Season 4 and GX, and the video game "Reshef of Destruction" (a sequel to the game "The Sacred Cards" which is loosely based on the Battle City of the anime) he gets possessed by Reshef after the events of Battle City and is the game's Big Bad.
  • Screw the Rules, I Make Them!: As the creator of Duel Monsters, Pegasus creates cards that are in-universe Game Breakers, such as Toon World, Relinquished, and Thousand-Eyes Restrict, all of which have very powerful effects that singlehandedly turn the tide of duels and are very difficult to counter. Then he never releases them to the public and keeps them for himself. The heroes lampshade that this is obscenely unfair. His Toon monsters also fall under New Rules as the Plot Demands, as their effects are tweaked every time he uses them until GX brings them in-line with their real-life counterparts.
  • Sempai/Kohai: Pegasus is the sempai to Tenma Yakou and Tenma Gekkou of the R manga, which is again of debated canonicity.
  • Shower Scene: In the novelization of the Pyramid of Light movie. While we don't see it in the actual movie, it is lovingly detailed in the novel.
    "Pegasus’ entire body is drenched with a cold sweat. Flinging off his silk pajamas to expose his naked white body, he took a hot shower."
  • Slasher Smile: In the anime only, during his duel with Yugi.
  • Spared by the Adaptation: He dies to Dark Bakura in the manga after he steals his Millennium Eye; however he survives in the anime. This also creates an Adaptation-Induced Plot Hole as the "future" card in Bakura's tarot reading was Doma the Angel of Silence, which loses significance when he survives.
    • It could be interpreted as the loss of his Millennium Item which was the only way he had of bringing his love "back from the dead".
  • Squishy Wizard: While he's quite smart and manipulates people rather well, he's described as physically weak in the Pyramid of Light novelization, and in the original manga, he tells Kaiba he's not good at physical sports when the Duel Disk prototype is suggested. He's also a contrast to Bandit Keith, who takes up the role of the big, strong thug.
  • Star-Crossed Lovers: With Cyndia. He tries to reunite with her twice, failing both of the times. But in the manga, they do reunite after Pegasus is killed by Bakura and atones for his sins.
  • Start of Darkness: His backstory. The manga shows us he may have been quite naive... who then became the broken, twisted man we know from the series.
  • Stepford Smiler: His silly and childish exterior hides both insanity and desperation.
  • Talking to the Dead: In the anime, he addresses his beloved's portrait before realizing he's being watched by Dark Bakura.
  • Together in Death: With Cyndia in the manga, according to Word of God.
  • Toon: His Toon World magic card transforms monsters into classic toons, complete with the ability to stretch out of the way of attacks. They include Toon Mermaid, Manga Ryu-Ran, Toon Summoned Skull, and the exceptionally powerful Blue-Eyes Toon Dragon.
  • Tragic Dream: His desire to spend the rest of his life with Cyndia makes him a Tragic Villain.
  • Troubled Fetal Position/Dull Eyes of Unhappiness: After Cyndia's death. His dull eyes can be seen better in the manga, whereas in the anime his eyes just look sad.
  • Trying to Catch Me Fighting Dirty: Makes heavy use of his Millennium Eye to read the mind of his opponents, granting him a huge advantage in any duel. If that weren't enough, he makes two Game Breaker sets (his Toons and Relinquished/Thousand Eyes Restrict.) He can do that; he made the game after all.
  • Used to Be a Sweet Kid: In his flashbacks we see an adorable little boy.
  • Verbal Tic: "Deeeesu!" "Maaaasu!" in the Japanese. In the dub, he tends to tack a person's gender onto the end of their name. "M'kay, Yugi-boy?"
  • Villainous Breakdown: When Yugi and Dark Yugi manage to use their Mind Shuffle tactic to evade Pegasus' Mind Scan ability and destroy all his Toon Monsters. Pegasus immediately drops his silly persona and stops toying around, starting a high-level Shadow Game where he even manages to psychically wear out the regular Yugi, albeit temporarily.
  • Villains Out Shopping: He is shown drinking wine and reading his Funny Rabbit manga during the Duelist Kingdom tournament.
  • Villain Song: For the English 4Kids dub. Face Up, Face Down
  • White Hair, Black Heart: He's a cold and manipulative villain.
  • Wicked Cultured: He's sophiscated, smart, drinks fine wine and dresses well.
  • The Wonka: He's the creator of Duel Monsters, and is very rich. He's also fond of metaphors, cartoons and has an odd speech pattern. His only close friends are Cyndia (who died), or at the most, Mr. Croquet. He also has his adopted children in Yu-Gi-Oh R. Nonetheless, he has made his eccentricities, specifically his passion for toons, around which he created an entire archetype, work to his advantage as a game designer.
  • Younger Than He Looks: Many people assume he's in his thirties or is much older. He's only 24 years old during Duelist Kingdom.
  • Your Soul Is Mine: Most of his Penalty Games involve sealing the loser's soul in inanimate objects: Soul T.V. for Yugi's grandfather and Mind Card for the Kaiba brothers. Unfortunately for Bandit Keith, he got the only downright lethal one.

    Mr. Clown 

Mr. Clown (Mr.クラウン; Misutaa Kuraun) (Mr. Otogi)
It's been twenty years since I played a game with Sugoroku over this Millennium Puzzle... And now the game has come full force! Into the next generation!

He is the true Big Bad of the Dungeon Dice Monsters/Dragons, Dice & Dungeons arc of the original manga. Before Yugi was ever born, Mr. Otogi asked Sugoroku Mutou, Yugi's grandfather and a master gamer, to take him in as a disciple. After a while, they challenged each other for the ownership of the Millennium Puzzle in a Shadow Game called the Devil's Board Game. Otogi, who lost, aged 50 years in a single night as a Penalty Game, disfiguring his face horribly. Since then he desired revenge through his son Ryuji (Duke Devlin in the English anime dub), owner of the Black Clown game shop - wanting Ryuji to best Yugi at any game possible in order to claim the Millennium Puzzle as his own and become the new King of Games.

At first, he acted as a loving father, wanting Ryuji to avenge and succeed him. However, when Ryuji failed, Mr. Otogi revealed that Ryuji was born only to avenge him, and that failure only meant that the boy had no more reason to live. Fortunately enough, perhaps there's some shred of humanity left in his vengeful heart enough for him to realize how much of a jackass he's been...

  • Absurdly High-Stakes Game: The Devil's Board Game is a "reaching the goal" dice game that came from Egypt, imbued with Shadow Game magic. The loser will age based on the spaces they hit and how many years they bet as a result of a Penalty Game. He played this game with Yugi's grandfather, and then tries to force Yugi to play it with him.
  • Abusive Dad: Much like what Gouzaburo was to Kaiba, Mr. Otogi was the catalyst for Ryuji turning into the broken games prodigy he is today. There was much more emotional abuse than physical abuse, though we see some shades of this when he angrily whips Ryuji after hearing that he lost to Yugi in Four Aces, then changing his tune and apologizing right after.
  • Adapted Out: He never appears in the anime. In fact, even without taking that into consideration, the anime's version of the DDM arc and Ryuji Otogi bears zero resemblance to the manga version.
  • An Offer You Can't Refuse: He frames Yugi for the theft of DDD starter packs during its release, and during interrogation he confiscates and holds the Millennium Puzzle hostage. Yugi has to fight against his son in order to see his other self again.
  • Big Bad: Of the Dragons, Dice & Dungeons arc. While Ryuji was Yugi's primary opponent during the arc, Ryuji's father was the one who was behind everything and ultimately created the conflict in which Yugi had to re-assemble the Millennium Puzzle in a burning building.
  • Bitch in Sheep's Clothing: Caring dad? "Not me!" Willingly surrenders the Millennium Puzzle? "Of course not, lemme strangle you instead!"
  • Deceptive Disciple: Implied to be this - he challenged his master in gaming, Sugoroku Mutou, to a Shadow Game-by-nature board game for the ownership of the Millennium Puzzle after believing to have gained the skills necessary to become the King of Games. This, of course, backfired on him.
  • Informed Ability: We know he was Sugoroku's former disciple and raised Ryuji to be a master gamer, meaning he's at least really good at games, but he never actually gets a chance to play any during the arc. He tries to play the Devil's Board Game with Yugi, but while trying to put together the Millennium Puzzle, the puzzle's Mind Rape mechanism causes him to accidentally tip over one of the board's candles, and the building burns down before the game even gets played.
  • Mind Rape: Experiences some of this when he attempts to put together the Millennium Puzzle. Luckily for him, he stopped before the Puzzle drove him insane.
  • Monster Clown: If his character wasn't already screwed up enough, his appearance won't get you any sleep tonight.
  • My God, What Have I Done?: After Yugi is willing to save Mr. Otogi despite what he's done to him and Ryuji, he is rendered almost speechless by the boy's kindness. So when it came down to Yugi being trapped in the burning building with the broken Millennium Puzzle, Mr. Otogi seems to have had a change of heart and pleaded for the firefighters to save the boy. Ryuji even throws in a "see what your revenge has led to, father?"
  • Roaring Rampage of Revenge: His father's vengefulness was the driving point of Ryuji's entire story arc, much to his own pain. His hatred of Sugoroku culminates in it being directed at his grandson Yugi, willing to take the boy's life and give him the same suffering Sugoroku gave to him.
  • Rousseau Was Right: As vile of a person he's shown to be throughout the arc, in the end he shows a glimpse of goodness in him when he shows genuine remorse for what he's done to his son and Yugi when he realizes things went too far. Perhaps he wasn't even that bad of a guy before Yugi's grandfather gave him that Penalty Game, just very ambitious about becoming the King of Games.
  • Sad Clown: After Yugi takes the effort to save him, he becomes really gloomy and depressed rather than angry. Considering his My God, What Have I Done? moment above on top of having to just deal with his Penalty Game his entire life, it's hard to imagine him being very happy with himself any time soon.
  • Sins of Our Fathers: Tries to invoke this with Ryuji and Yugi. Unfortunately for him, Ryuji didn't have the same drive to keep up with his Roaring Rampage of Revenge.
  • Villainous Breakdown: Quite a few times! When Yugi manages to find a way to break free from Ryuji's Curbstomp Battle and bring down his Dungeon Master to only one life, he interferes and smashes the Millennium Puzzle so the other Yugi's voice won't be able to reach anymore and to give Ryuji the chance to assemble the puzzle. Then much later, after the battle is finally over, he completely loses it, damns his own son for not finishing the job, and attempts to force Yugi to play the Devil's Board Game and tries to solve the Millennium Puzzle himself (this was his mistake).
  • Would Hurt a Child: Was very willing to fuck up Yugi's life by playing the Devil's Board Game with him after Ryuji failed to do the job.
  • Younger Than He Looks: He's in his 30's, but looks years older than Yugi's grandfather because of the Penalty Game.
  • You're Nothing Without Your Millennium Puzzle: He thinks Yugi is nothing without the Millennium Puzzle giving him the expert gaming personality, and thus his son is the rightful owner to the item.

    Marik Ishtar Ishtar (マリク・イシュタール; Mariku Ishutaaru)
Voiced by: Tetsuya Iwanaga (Japanese), Jonathan Todd Ross (English)

I will put an end to our curse... but not by welcoming the king we have waited for. I will kill him a second time and take revenge!

The initial Big Bad of the Battle City arc, he's a former tombkeeper charged with protecting the Pharaoh's Millennium Items and carvings, until his return. As a little boy, an ancient ritual which involved carving the ancient writings onto his back using a hot dagger traumatized him so much that he created an alternate personality to cope with the pain. This became his Superpowered Evil Side, Dark Marik. He later betrayed his order, set up an underground organization within the gaming world's black market ("the Ghouls"), and sought to defeat the King of Games, the reasons for which which vary between adaptations and dub or original — in the 4Kids dub, Marik wants to claim the Millennium Puzzle and become the new Pharaoh, in the original Japanese anime and manga, he wants to kill the Pharaoh because he thinks the Pharaoh was responsible for his father's death.

He wields the Millennium Rod, which brainwashes and controls any victim that touches it.

  • Absurdly High-Stakes Game: Every battle he sets up between Yugi and one of his minions ends up being Death Games/Shadow Games. Buzzsaws that chop off the loser's legs after they lose? Check! A bomb that's set to explode, destroying the floor and sending the loser falling down over ten stories? Check!
  • A God Am I: In the 4Kids dub, his goal is to use the Millennium Puzzle and the Egyptian God Cards to become the Pharaoh and seize his full power, implying he would become a God Emperor.
  • Arc Villain: Of the first half of Battle City
  • Artifact of Doom: Carries the Millenium Rod, which can control the minds of his victims. Not a lot of positive ways to use that.
  • The Atoner: During the last bits of Battle City. Knowing the damage he's caused and that he's unwittingly freed his much worse darker half, Marik tries to make sure in whatever way he can that Yugi defeats him, thus...
  • Badass Biker: He rides a motorcycle, which is made somewhat more poignant by how it connects to his past: a motorcycle was the first thing he saw (on a television set) the first time he ever left his family's underground home.
  • Bad Boss: He pulls You Have Failed Me on most of his minions when they lose and inflicts Penalty Games on them, using his hold on their minds to break them.
  • Bare Your Midriff: His pink tanktop.
  • Beauty Equals Goodness: Played with. Normal Marik is a Bishounen who nevertheless schemes to Take Over the World/kill the king and has no problems brainwashing people into doing his fighting for him. His dark side however is far worse and is very grotesque, in addition to acting and sounding plain creepy.
  • Big Bad: Of the first half of Battle City, when he causes trouble in the Battle City tournament to kill Yugi. But then the finals come.
  • Big Bad Wannabe: While he is played up as a major threat in the Battle City arc, the finals reveal Dark Marik to be an even greater threat than the normal Marik.
  • Bishounen: Marik is very pretty.
  • Brainwashed and Crazy: Marik brain controls Bandit Keith (only in the anime, as Bandit Keith is dead long before this in the manga), Strings, and Jonouchi during three separate duels with Yugi. He also uses mind control to punish the first Ghoul (Rare Hunter), Pandora (Arcana), and Mask of Light (Lumis) when they fail, driving them insane.
  • Break the Haughty: At the hands of his Superpowered Evil Side. After spending some time floating around as a disembodied ghost, and being repeatedly victimized by Dark Marik when he tries to fight back, Marik becomes The Atoner, and looks to aid the Pharaoh.
  • Cain and Abel: The Cain to Ishizu's Abel.
  • Dark Is Not Evil: Wears black clothing in his appearances after his Heel–Face Turn. These contrast heavily with the light purple belly shirt that he used as casual clothes beforehand. In the manga, he always wore black shirt underneath.
  • Dark-Skinned Blond: Has platinum blond hair and dark skin.
  • Defeat Means Friendship: Toyed with. The real Marik becomes friends with the main cast after Dark Marik is defeated. This is following an arc-long Break the Haughty at his darker self's hands.
  • Diabolical Mastermind: Marik has dozens of Ghouls minions working for him across the globe, making bootlegs, gathering rare cards and hunting for Ishizu and the missing God Cards.
  • Dirty Coward: Marik never confronts Yugi directly, preferring to send minions after him and speak to him through mental slaves even after he's arrived in the city, has Rishid pose as him at first to avoid being found out, and relies on cheating and trickery in his plans, including turning Yugi's friends against him. This is lampshaded by Dark Marik, who outright declares the normal Marik was a wimp compared to him, and indeed he has no such problems taking care of things personally.
  • Disc One Final Boss: To himself, being displaced by his own Superpowered Evil Side partway through the Battle City semifinals.
  • Disproportionate Retribution: In the dub, he decides to conquer the world because he had a miserable childhood and was forced to swear fealty to a thousand-year dead spirit.
  • Easily Forgiven: Although after a dozen chapters of dealing with Dark Marik, normal Marik was probably looking pretty good.
  • Empty Shell: Pantomimer (Strings in the English 4Kids dub of the anime), one of Marik's mind slaves, has been left as one. When Marik isn't controlling him, he is rendered comatose. In the manga, it was explained that he was a mime that went mad after killing his parents, and sealed his own conscience away out of guilt.
  • Evil Cannot Comprehend Good: How Jonouchi manages to break free of normal Marik's mind control — he underestimates Jonouchi's willpower to not hurt his friends.
  • Evil Laugh: Very frequently.
  • Evil Sounds Deep: Inverted in the English 4Kids dub. In Season 3 when Marik takes on a much more sympathetic role, his voice is lighter and softer than in Season 2 when he was a villain.
  • Evil Vegetarian: The official stats lists his favorite food as koshary, a vegetarian Egyptian dish, and least favorite food as any kind of meat dish.
  • Fair Play Villain: Though his minions cheat like crazy, Marik always lets Yugi duel for his life and lets him go when he wins. The English 4Kids dub gives a Hand Wave that to actually use the Millennium Puzzle's powers, he has to beat Yugi in a duel, just killing him and taking the Puzzle won't do it, so it's in his interests to let Yugi live once he wins and send someone else after him. Presumably, he'd just duel whatever minion eventually got the job done and take it from them in turn.
  • Fanservice: As Normal Marik, in his tanktop and tight pants.
  • Freudian Excuse: Marik was raised in absolute darkness and near isolation by his Abusive Dad, who cut a hideously disfiguring set of symbols into his back with a hot dagger. This drives him around the bend, and leads to the creation of Dark Marik.
  • Good Eyes, Evil Eyes: Marik's are narrow and snakey. Dark Marik's bulge constantly and are filled with red veins.
  • Heel–Face Turn/Defeat Means Friendship: Once Battle City concludes, Marik has no problem being civil towards Yugi, who helped extinguish his Superpowered Evil Side once and for all.
  • Human Shield: Is used as one during Dark Marik's Shadow Game with Dark Yugi—whenever he loses lifepoints, another part of the real Marik's soul fades away. This means that even if Dark Yugi wins the duel, he'll have been responsible for damning somebody who didn't have it coming.
  • Hypocrite: Marik considers it cheating when Yugi switches places with Dark Yugi during the duel with Jounouchi. During the Battle City finals, he has Rishid pose as him so his identity remains secret, and has Dark Bakura switch places with his host during his duel with Dark Yugi to give Dark Yugi a Sadistic Choice and try and make him lose.
  • I Just Want to Be Free: Little Marik, when finally getting his chance to sneak out of the underground tomb, quickly grows fond of motorcycles as they symbolize freedom. Really, all the guy truly wants is to live a normal, free life.
  • Jerkass: Normal Marik, though he gets better.
  • Hoist by His Own Petard: Marik's dirty tactics end up backfiring on him, and trying to use Rishid as a minion unleashes Dark Marik.
  • Knight of Cerebus: In the anime and especially the English dub. Duelist Kingdom (or at least the anime version) was pretty light-hearted, with the only major Shadow Games all involving Pegasus—and even then, they only got truly ugly if you lost. Marik's arrival heralded an entire season of duels designed to maim, kill, or "banish the loser to the Shadow Realm" (in the dub), and his love of Mind Rape and mind control only made things worse. Then Dark Marik made things even worse.
  • Lack of Empathy: Marik's empathy is limited.
  • Large Ham: Though not as large as his evil side.
  • Maniac Tongue: Dark Marik, big time.
  • The Mentally Disturbed: Marik's an isolated and arrogant narcissist with a split personality.
  • Mind Rape: His chosen variety of You Have Failed Me for use on his minions.
  • Morality Chain: Rishid is the only thing keeping Dark Marik in check. It's unclear though if he actually did anything to try and ground Marik otherwise, his simple presence was enough to hold Dark Marik back.
  • My God, What Have I Done?: Nearly states this word for word after learning that he was the one who killed his own father and that everything going wrong was his own fault rather than the Pharaoh's.
  • Nice Job Fixing It, Villain: When Marik forced Rishid to use Ra against Jounouchi, he enabled Jounouchi to win the duel, once an angry Ra knocked Rishid out.
    • Also, when he brought up the possibility of Dark Yugi attacking Bakura despite the latter's condition. Dark Bakura, fearing his safety, switched back with his host and told Dark Yugi to attack anyway, thus rendering the aforementioned Sadistic Choice useless.
  • People Puppets: His Mind Slaves. Pantomimer, the mime is the most extreme example, being an Empty Shell when not under Marik's control.
  • Primal Fear: The manga describes Marik as having developed an extremely severe fear of the dark due to having to grow up underground.
  • Psychotic Smirk: Frequently has one.
  • Purple Eyes: Descendant of the tombkeepers with a mystical artifact and delusions of grandeur.
  • Revenge: Marik's goal in the original sub and manga: he thinks Dark Yugi killed his father.
  • Sadistic Choice: Normal Marik sets it up so that Yugi can lose his Millennium Puzzle or kill Jonouchi.
  • Siblings in Crime: Marik was one with his adoptive brother, Rishid.
  • Sissy Villain: Normal Marik has some traits of this. Especially in the dub, he tends to angst over his past, wears a pink midriff-bearing hoodie, and prefers to have his minions do his work for him rather than dirty his hands personally.
  • Smug Snake: Marik is eternally arrogant and confident that the Pharaoh will fall before him.
  • Sore Loser: Neither Marik takes defeat well, though the real Marik is a Graceful Loser (and a grateful one) when he surrenders to Dark Yugi during the Battle City finale.
  • Spell My Name with an "S": Marik or Malik? Takahashi spelled his name in the bunkoban as Maric.
  • Split Personality Takeover: Dark Marik successfully takes over their body following Rishid's collapse, and exiles normal Marik from his mind. The poor bastard's left as a disembodied spirit, wandering the real world until Dark Marik's defeat.
  • Strong Family Resemblance: Marik has the same hairstyle like his father.
  • Superpowered Evil Side: Dark Marik, who's more vicious and far tougher than normal Marik ever was.
  • Take Over the World: Marik's goal in the English 4Kids dub.
  • Trying to Catch Me Fighting Dirty: Marik's Ghoul minions frequently cheat, and he uses trickery and deception to infiltrate the finals without his identity being discovered by the heroes.
  • Underestimating Badassery: Marik underestimates Jounouchi's willpower and loses control of him when he pushes him too far trying to make him kill Yugi.
  • Used to Be a Sweet Kid: He really did.
  • Villain Ball: Ordered Rishid to seize this by summoning Ra to defeat Jounouchi when Rishid' Serket could do it just fine on its own — Jounouchi has voiced suspicions that Rishid isn't the real Marik, so Marik wants Rishid to eliminate the doubt.
  • Villain Team-Up: Allies with Dark Bakura against Dark Marik to try and get his body back. It doesn't work out for either of them.
  • White Hair, Black Heart: Sports white hair and little in the way of conscience. It's averted after his Heel–Face Turn, however.
  • Why Don't Ya Just Shoot Him?: Despite having innumerable chances to kill Yugi, especially since he has legions of brainwashed minions around town stalking him, Marik always tries to do it via a duel and lets Yugi go when he wins. The dub excuses this, since Marik doesn't want to kill Yugi, he wants the Millennium Puzzle, and is only allowed to use its powers by beating the current owner in a duel. Killing Yugi without someone beating him first presumably wouldn't do the job.
    • Usually Yu-Gi-Oh! villains/heroes get excused with the whole Shadow Game/mental problems thing, but when you're the boss of an entire criminal organization that has access to bombs and giant buzzsaws and only want to kill the guy... Could be explained that it was Dark Marik's minor influence on the real one, and the darker personality loved to torture his victims rather than kill immediately.
  • Woobie, Destroyer of Worlds: Marik became cynical and evil from his father's abuse of him including a painful tattoo covering his whole back, and that's not getting into his alter-ego attempting to destroy his spirit.
  • You Killed My Father: His motivation in the manga and original dub; after his father was killed, Shadi appeared and said something which Marik assumed meant that the Pharaoh had murdered his father to punish him for leaving the tomb. He doesn't quite care for the fact that his family has been enslaved for three thousand years either. Of course, it was actually Marik himself who killed his father- or rather, Dark Marik, which sort of plays this trope straight when regular Marik becomes a disembodied spirit, though only in the original.

    Dark Marik (Yami Marik) Marik (闇マリク; Yami Mariku)
Voiced by: Tetsuya Iwanaga (Japanese), Jonathan Todd Ross (English)

Keh keh keh... You're lucky you got away with your life... But you'll regret it... You'll wish you had died here painlessly.... The loser of a Shadow Game must be penalized!

Marik's Superpowered Evil Side, formed from the trauma, pain, and hatred Marik felt as a child. He performs a Split Personality Takeover late in Battle City, becoming the Big Bad of the rest of the arc. Unlike the original Marik, who had actual goals and plans, Dark Marik only seeks to cause as much pain and misery as he can, to anyone he can.

All of the duels Dark Marik employs are Shadow Games. Dark Marik uses a Fiend deck which focuses on summoning and reviving the Winged Dragon of Ra and is meant to signify immortality. Many of his cards emulate torture devices; thanks to his ability to make the duel real, he tries to get the opponent to give up, pass out, or die from the extreme pain and injury before the game is even over.

  • Absurdly High-Stakes Game: Every Shadow Game with him has lives on the line.
  • Anime Hair: His hair stands up in a storm of spikes.
  • Arc Villain: During the final parts of Battle City arc.
  • Artifact of Doom: Keeps Marik's Millennium Rod.
  • Ax-Crazy: Dark Marik is a raving madman, whose sanity only slips further and further away the longer he's free. While in the English dub he wishes to continue his alter-ego's plans to become Pharaoh, in the Japanese version he's just interested in killing people via Shadow Games and causing them as much suffering as he can before he wins.
  • Badass: Dark Marik might need to be locked up in a rubber room, but between pulling a knife on Jonouchi, deflecting laser fire back at Noah's robots ( anime filler only), laughing off a direct hit from Obelisk, fusing with Ra and attacking his opponents himself, and giving the King of Games one of the hardest Shadow Games of his career, there's no denying he's a badass.
    • Badass Cape: Dark Marik adds a cape to his wardrobe. It flares and billows appropriately whenever he does something sufficiently evil or over the top.
  • Beauty Equals Goodness: Compared to the Bishounen normal Marik, Dark Marik has Anime Hair, Tainted Veins, bulging eyes, and is frequently and purposefully Off Model. He also has a habit of wagging his tongue during duels and speaks with a Voice of the Legion.
  • Big Bad: Of the second half of Battle City, when he hijacks Marik's body and attempts to kill the other duelists, driving everyone to defeat him.
  • Bigger Bad: He still has an influence on the first half of Battle City, though the normal Marik is the one trying to kill Yugi.
  • Big "NO!": Gives one when the normal Marik surrenders their duel to Dark Yugi, destroying him forever.
  • Blood Knight: Dark Marik doesn't care who he has to play a game with, as long as he gets to torture them.
  • Brainwashed and Crazy: Dark Marik gets a bonus prize—while he doesn't brainjack anyone himself, in the anime continuity, his mental torture of Mai leaves her open to being brainwashed by Dartz in the Doma arc.
  • Cain and Abel: Dark Marik would not only happily kill both of Marik's siblings along with Marik himself, but he tries to do it.
  • Card-Carrying Villain: Dark Marik is more or less evil for its own sake. Than again, he's not a fully formed personality so this should come as no surprise.
  • Cast from Hit Points: Many of Dark Marik's cards, and most notably Ra, draw on the player's life points. During his Shadow Games this becomes even more literal, with both players' cards drawing on their life force to stay on the field.
  • Characterization Marches On: His duelist tactics. In his first couple of duels, he plays like a normal duelist (relatively speaking) and uses the Winged Dragon of Ra as his trump card like the Dark Magician or Blue-Eyes. By the time his duel with Yugi comes around, his deck is devoted to summoning Ra over and over and giving him ways to power it up once he has it in play. This is justified though, given that Yugi has two Gods of his own.
  • Cold-Blooded Torture: Dark Marik does this in every Shadow Game, using psychological and physical pain to break the will of his opponent. Sometimes you lose part of your memory when you lose a card. Sometimes part of your life force. Sometimes part of your body, or that of someone you care about. Regardless, it's gonna hurt, in every sense of the word.
  • Combat Sadomasochist: Inflicting pain or suffering from it, it's all the same to Dark Marik. He actually starts laughing when he's struck by Obelisk the Tormentor. Though initially, he was softly stating that it hurt in the manga.
  • The Corrupter: It's implied that once he was created as Marik's split personality to cope with his traumatic childhood, bits of his psyche leaked over throughout the years and drove the normal Marik crazy too.
  • Dangerously Genre Savvy: The first thing he does once he's out is try and kill the comatose Rishid to make sure he can't wake up and bring back the real Marik. He later banishes Marik from his mind so he can't fight his control over their body. He's also a very skilled and talented duelist.
  • Dark Is Evil: Dark Marik is a hideous man in dark clothes, whose deck uses Fiend-monsters and Traps and Spells that mimic torture devices. He even states that, while the normal Marik feared darkness, he loves it.
  • Dark-Skinned Blond: Just like the normal Marik.
  • Deadpan Snarker: He certainly gets his moments.
    "Let's check the damage, and cause some more."

    "Only fools rely on the help of the desperate."
  • Deranged Animation: Especially in the better Animation Bump episodes, Dark Marik is very good at showing very psychotic faces, complete with Overly Long Tongue.
  • Evil Costume Switch: Dark Marik finds a black shirt, purple cape, and white pants somewhere to replace Normal Marik's pink tanktop and tight black pants when he takes over their body. In the manga, Marik had actually been wearning all of those save the cape, so all Dark Marik did then was switch the hoodie for the cape.
  • Evil Laugh: Dark Marik crosses into Laughing Mad territory.
  • Evil Makes You Ugly: Pretty-boy Marik was hardly a good guy, but he's got nothing on his disfigured Superpowered Evil Side for sheer malice. Notably, the more Ax-Crazy Dark Marik gets, the more his veins stand out, the more his eyes bulge, and the more his face stretches.
  • Evil Sounds Deep: Dark Marik's deep, slobbering Voice of the Legion in the dub. In the sub, the other effects aren't present, but his voice still drops.
  • Eviler Than Thou: Dark Marik has this with both Dark Bakura and the normal Marik. In the anime only, he's also a Spanner in the Works for Filler Anatgonist Noah, destroying much of the machinery in his headquarters during his rampage.
  • Face Framed in Shadow: During Dark Marik's duel with the Pharaoh, his face (and sometimes his whole body) is frequently concealed in shadow, leaving only the Eye of Wdjat standing out on his forehead.
  • Fan Disservice: He's not near as pretty as his normal half. Thank God he puts on a less revealing outfit within an episode of his first appearance.
  • Faux Affably Evil: Dark Marik will often act this way, giving sarcastic compliments, offering to "help" his opponents, and using Terms of Endangerment. Everyone knows it's an act and that he's just taunting them, and he's quick to revert back to Ax-Crazy at a moment's notice.
  • Final Boss: Dark Marik is the last opponent Yugi faces in Battle City, and easily the strongest.
  • Foil: To Dark Yugi. They both have spiky hair and a glowing third eye. Also, Dark Yugi used to be just as sadistic as Dark Marik, but Dark Yugi always had a sense of justice, while Dark Marik is just in it for kicks.
  • For the Evulz: Dark Marik has little reason for what he does, beyond the joy he takes from hurting others.
  • Gambit Roulette: Some of Dark Marik's strategies rely on having the right cards at the right time, not to mention New Rules as the Plot Demands. Notably, using the De-Fusion he acquired from Yugi's hand a couple turns earlier to separate himself from Ra in point-to-point transfer powered up mode to evade defeat from Yugi, and also regaining his life points in the process.
  • Good Eyes, Evil Eyes: Normal Marik's are narrow and snakey. Dark Marik's bulge constantly and are filled with red veins.
  • Jerkass: Dark Marik blows right past this trope and into full on psychopathy.
  • Hoist by His Own Petard:
    • In the four-way duel to determine the semi-final matches, Jounouchi uses Graverobber to use Dark Marik's spell card to redirect his effect damage against him, causing him to lose.
    • Merging with Ra, Dark Marik's best move, results in his defeat, as the shock of losing Ra is enough to let normal!Marik regain control of their body.
  • Knight of Cerebus: He is easily the most deranged, dangerous, bloodthirsty, flatout evil character in the entire original series. The other villains were evil too, but none of them were insane maniacs who killed for fun.
  • Kubrick Stare: His default expression.
  • Lack of Empathy: Dark Marik's empathy is nonexistent.
  • Large Ham: Jonathan Todd Ross of the English dub was definitely having fun.
  • Laughing Mad: Hoo, boy....
  • Manipulative Bastard: Screws with his opponents' minds during duels. It's especially obvious against Mai, whose mind he breaks so badly that she's more afraid of him than Dartz.
  • The Mentally Disturbed: Dark Marik's a psychopathic sadist whose grip on reality gets looser by the moment, in addition to being the alter-ego of a traumatized teenager. Sanity is nowhere in sight here.
  • Mind Rape: Dark Marik loves doing this in his Shadow Games. His Penalty Game for Mai involved her being trapped in an hourglass, and either attacked by scarabs, or drowned in sand.
  • No Social Skills: Dark Marik, and not in a humorous way. He sticks out his tongue, makes faces, and doesn't have a single line of dialogue that doesn't relate to hurting somebody.
  • Off Model: Dark Marik is frequently off-model. Throw in the facial stretching, the tendency towards sticking out his tongue, and the voice, and it makes him really gross.
  • Omnicidal Maniac: Implied in the manga/anime, and made explicit in the video game adaptations. Dark Marik's goal is to destroy everything but himself, plunging the world into shadow, and laughing over the remains in the dark. In the Virtual World Filler Arc, he destroys the computers that control Gozaburo's missiles so no one can stop the launch, then heads back to the airship and snickers that he's waiting for them to launch and kill everyone.
  • One-Winged Angel: To the normal Marik. He also fuses with the Ra to deal the final blow in his duels.
  • Oh Crap!: When the shock of having Ra destroyed while he's merged with it weakens him enough to let the normal Marik take back control of their body, making him the soul at stake when the Shadow Game is lost.
  • Red Right Hand: Dark Marik has Tainted Veins, bloodshot eyes, and the Eye of Widjat displayed prominently on his forehead. That's without even getting into the facial stretching.
  • Sadist: Dark Marik's the most blatant example in the anime/manga, possessing a textbook case of what used to be called Sadistic Personality Disorder.
  • Sadistic Choice: Dark Marik frequently creates set ups like this, such as forcing Dark Yugi to sacrifice either Yugi or the real Marik during their final duel.
  • Sanity Slippage: As the finals progress, Dark Marik becomes increasingly unhinged, displaying his sadism and bloodlust more openly. By the time he faces off against Dark Yugi & Yugi he's degenerated from a criminal mastermind to a slavering animal, though he maintains enough of his intelligence to be very dangerous.
  • Sealed Evil in a Can: While Dark Marik is this to normal Marik, the Deranged Animation and Off Model of his face seem to imply that he's more than a simple evil alter-ego, especially in the manga where he states that he's waited for Yugi for a thousand years. Safe to say whatever's in normal Marik during the tournament isn't entirely human.
  • Slasher Smile: Dark Marik almost always has one (though not in the page picture).
  • Smarter Than You Look: Dark Marik is considerably smarter and saner than he appears to be, though every bit as evil.
  • The Sociopath: Dark Marik hits every one of the requirements for the trope and the real life personality disorder, being a physical and psychologicalnote  sadist with no impulse control, a staggering Lack of Empathy, No Social Skills, and an ingrained belief in his own superiority.
  • Spanner in the Works: In the anime's in-between Battle City Filler Arc "The Virtual World", after Noah has a change of heart and runs back to change the missile controls to save the heroes, he discovers Dark Marik was there in his absence and the control console has been destroyed. He's this to normal Marik as well, with his appearance foiling the original Evil Plan. In the end, the original Marik manages to do this to Dark Marik, regaining control of their body after the loss of Ra, and surrendering to the Pharaoh.
  • Split Personality Takeover: Seizes Marik's body for himself when Rishid collapses, and banishing him from their mind to make sure he can't fight back.
  • Superpowered Evil Side: Dark Marik is far more vicious and dangerous than normal Marik ever was. With all the facial stretching, and the Voice of the Legion thing he's got going on, one gets the impression that there might well be something even worse lurking inside of Dark Marik, instead of being just a simple split persona.
  • Swiss Army Superpower: The Winged Dragon of Ra has as many special abilities as a swiss army knife has attachments, and Dark Marik reveals new ones every time he duels which let him win when otherwise Ra would be useless.
  • Tainted Veins: Dark Marik's veins aren't a different colour, but they bulge quite unhealthily out of his face, and the crazier he gets, the more they stand out.
  • Taking You with Me: His Shadow Game against Dark Yugi, where the antes are the souls of their other halves. In this set-up, even if Dark Marik loses, the normal Marik will be lost as well.
  • Torture Technician: Dark Marik.
  • Trying to Catch Me Fighting Dirty: Dark Marik sets up the rules of his Shadow Games to favor him even as they apply equally to both players.
    • Against Mai, each time a monster is destroyed the duelist forgets someone from their life. This plays on Mai's feelings of being alone, Dark Marik of course doesn't care. In the manga, the stipulation is the same as the duel with Jounouchi, see next entry.
    • Against Jounouchi, when a monster is weakened or destroyed the controller feels the pain, Dark Marik is a Combat Sadomasochist.
    • Against Dark Yugi, when a duelist loses Life Points their alter-ego fades away bit by bit. Dark Yugi has to deal with the fact hurting Dark Marik will hurt and potentially destroy the real Marik he wants to save; Dark Marik on the other hand gets to destroy both Yugi and Dark Yugi, and get rid of his other self by paying Life Points until Marik is too weak to stay alive any longer even if Dark Marik wins the duel.
  • Underestimating Badassery: He thinks there's no way Jounouchi can survive an attack by Ra. He not only does, but Jounouchi was seconds away from winning the duel afterwards because Dark Marik had no plan to defend himself if Jounouchi survived and kept dueling.
  • Unskilled, but Strong: To an extent. He's not a bad Duelist, by any means, but he tends to rely a lot on the power of the Shadow Games and the fact that no one can peg Ra's effects - he beat Mai only because she couldn't read Ra and wasted her Harpies summoning it, he beat Bakura because Bakura didn't realize Ra's could come back from the dead, and he beat Jounouchi with Shadow Game torture rather than skill. He also lost first in the four-way Duel (the only Duel he had where he didn't get either Ra or Shadow Games). It's quite likely that if he played fair, he would have been knocked out by Mai in the first round. Too bad he doesn't play fair.
  • Villainous Breakdown: Has a big one when Yugi and Dark Yugi manage to reduce him into an eye and begging his normal ego to win the fight. Also has one when Jonouchi manages to stand up after Ra's attack and almost manages to defeat him.
  • Voice of the Legion: In the 4Kids dub.
  • Walking Spoiler: Though mostly undone by It Was His Sled, Dark Marik initially came right out of nowhere when he was first introduced.
  • We Can Rule Together: Dark Marik tries this on the real Marik after the latter regains control of their body.
  • White Hair, Black Heart: Dark Marik being in the running for "worst person in the series."
  • Why Don't Ya Just Shoot Him?: Has a nasty run in with the Conflict Ball/Villain Ball for this trope. Though he makes the wise decision to kill Rishid once he's freed so he can't be sealed again, just as he's holding his dagger over Rishid, he gets called away to duel Mai and decides to take care of him later. He then sticks around to watch Kaiba duel Isis, and by the time he finally gets around to going back to Rishid and finishing the job, Isis and Dark Bakura (who is aiding the normal Marik) have hidden him. There's also little stopping Dark Marik from just going around the airship stabbing people, he just chooses to go along with the tournament for little given reason. This is mainly due to preferring torture than outright killing, which his Shadow Games give him a convenient excuse to dish out.

    Priest Akhenaden (Aknadin) 

    Zorc Necrophades Great Evil God Zorc Necrophades (大邪神 ゾーク・ネクロファデス; Daijashin Zōku Nekurofadesu)
Voiced by: Yoshitaka Kaidu (Japanese), Mike Pollock (English)

Akhenaden! By the terms of our contract, you have become a mere part of our greatness! We have no use for your parental emotions! We will kill them along with the Pharaoh and his priests! —Dark Bakura narrating Zorc's dialogue.

The ancient enemy Dark Yugi defeated in the past and sealed away. A great evil god that seeks to destroy the world and cover it in darkness, the tools for his release were accidentally created by the servants of the Pharaoh's father when they created the Millennium Items, the pivotal plot devices of the original series that allowed the occult judgment Shadow Games to be played and also allowed the Pharaoh's priests to seal the Ka of criminals into stone slabs, which take on the form of monsters. He's the ancient enemy Pharaoh Atem (now Dark Yugi, spirit of the Millennium Puzzle) defeated three thousand years ago, but reviving him is the goal of Dark Bakura, the spirit of the Millennium Ring. If Dark Bakura is the victor of the Ultimate Shadow Game, the Shadow RPG, Zorc will once again be unleashed onto the modern world.

He is the Final Boss of the Memory World Shadow RPG, having three full health bars ("Ba Gauges"). Prior to this, a Final Boss named "Dark Master Zorc" appeared as Dark Bakura's Player Character during the Monster World RPG arc, as a Call Forward. In the English dub, Zorc is the creator of the Shadow Realm.

  • Artifact of Doom: The Millennium Items
  • Big Bad: Of the second half of the Millennium World arc, and the final one in the series.
  • Bigger Bad: He is this for the entire series. He is the entity that the Pharaoh destroyed that Dark Bakura is trying to resurrect, and Pegasus indirectly mentions him as an "evil intelligence" inside the Millennium Items. Also, for most of the English 4Kids dub, he is frequently but vaguely referred to only as a dark evil defeated by the Pharaoh in Ancient Egypt who destroyed that country and which the Pharaoh is prophesied to defeat again. However, it is not until the end of the last arc that we find out who and what he is, and its revealed/confirmed that Dark Bakura was working to release him all along.
  • Card-Carrying Villain: You thought "Dark Master" Zorc sounded villainous? Try The Great Evil God
  • The Corruption: To Thief King Bakura and Akhenaden. Anything that has a piece of his soul in it, as he will eventually consume and replace them. The spirit of the Millennium Ring "Dark Bakura" began as that of Thief King Bakura, but ended as Zorc.
  • Chekhov's Gunman: His first appearance was as a generic Final Boss in a tabletop RPG made by Bakura, and then it's a long time before we see the him again as yet another final boss of the final tabletop RPG, only as a much deadlier character.... the real Zorc (or, at least, what the RPG is actually simulating).
  • Dark Is Evil: Red eyes, a dragon pe...I mean extra head and black wings, typical of an ancient demon.
  • Dishing Out Dirt: Zorc's third Hourglass ability is Natural Catastrophe, which causes the land to sink around a specific large area on the game board. Dark Bakura activates this ability to destroy the Valley of the Kings in an attempt to kill Dark Yugi's friends.
  • Eldritch Abomination: He has a dragon on his crotch for crying out loud! (Granted, it was revised in the bunkoban editions of the manga, but you really can't get over that...)
  • The End of the World as We Know It: This is pretty much his goal, being the embodiment of negative emotions.
  • Evil Only Has to Win Once: Inverted. To win, Dark Bakura/Zorc actually recreates the events of Zorc's original attack in an elaborate Role-Playing Shadow Game, trying to rewrite history so that he never lost in the first place.
    • Actually, as far as the manga goes, Dark Bakura winning the Shadow Game will unleash Zorc Necrophades onto the modern world in place of Dark Yugi rather than rewrite history...
  • Final Boss: Of the Millennium World arc - he's the final enemy that Dark Yugi and his party characters (Pharaoh Atem, Mana, and his Priests) have to defeat in the Shadow RPG. Or else Zorc is unleashed onto the modern world via the Millennium Puzzle.
  • God of Evil: Technically an Eldritch Abomination created with the Millennium Items, he's upgraded in the dub to the "Ruler of the Shadow Realm", essentially Satan.
    • Well, Kazuki Takahashi depicts Zorc on "the Devil" tarot card...
  • The Heartless: Zorc was born when a village was sacrificed to create the Millennium Items, so he could be considered the collective evil of that village incarnate.
    • The dub upgrades him to Satan or the closest equivalent of the "Shadow Realm".
  • Homage: Like the Zorc from Monster World, Zorc's name may be a reference to Zork, an early text-based adventure game.
  • Large and in Charge: Undeniably the biggest villain, if one does not count the Leviathan from the anime's Doma filler arc.
  • Mass "Oh, Crap!": Exodia the Sealed One - demon god of the king's palace and the most well-known Instant-Win Condition in the modern Duel Monsters game - is summoned by Priest Siamun as a Ka to combat Zorc. After Exodia manages to one-shot Zorc's entire army of undead with Exodo Flame and proceeds to fire at Zorc, Zorc bifurcates him. Cue this reaction.
  • Made of Evil: Made of all the negative energy of humankind since the dawn of their creation.
  • Made of Iron: The amount of punishment he can take from all of the series' heavy hitters, up to and including the three Gods and Exodia, is insane.
    • In the manga, he has three health bars on his RPG character card.
  • Player Character: Dark Master Zorc was Dark Bakura's main avatar for the Monster World RPG. Likewise, during the Shadow RPG, the real Zorc Necrophades became one of Dark Bakura's main avatars once Thief King Bakura died and Zorc was summoned by Akhenaden.
  • Playing with Fire: Zorc Inferno! Same attack he had in Bakura's Monster World, only much bigger here.
  • Reset Button: His first Hourglass ability allows him to rewind time once.
  • Sealed Evil in a Can: Double example. A part of him resides in Dark Bakura, the thieving spirit of the Millennium Ring who is in turn—duh—trapped within the Millennium Ring. Also, his soul was also sealed into the Millennium Puzzle along with Atem (Dark Yugi), and if Dark Yugi loses the Shadow RPG, his soul would be released.
    • In addition, there's a bit of Zorc's influence in all of the Millennium Items - Pegasus reveals this earlier on when he told Yugi that the Millennium Items contain an "evil intelligence."
  • Time Stands Still: Zorc's third Hourglass ability stops time for the natural denizens of the Shadow RPG (naturally, the Dark Yugi-possessed Atem piece and his friends are exempt). This allows the Zorc-influenced Akhenaden to steal the Millennium Items and summon Zorc.
  • Ultimate Evil: Or in this case, "the door of darkness/ultimate dark power" that Bakura keeps going on about, of the entire original Yu-Gi-Oh! manga storyline until the Millennium Word arc when he is finally revealed.
  • Walking Spoiler: Mostly in the manga, where his very name revealed that he was connected to Dark Bakura and the Monster World R.P.G. (the Final Boss is Dark Master Zorc). Not so much in the anime since that arc didn't happen in the anime.

Spin-Off Manga

    Yako Yako (天馬夜行;Tenma Yakōu)

The main antagonist of Yu-Gi-Oh! R. He is the protégé and adopted son (often mistaken, or mistranslated as younger brother) of Pegasus, and the biological twin brother of Gekko Tenma, who wants revenge for Pegasus' death and disappearance, although unbeknownst to him, it was actually Dark Bakura who killed him.

Yako uses a Wicked God Deck that focuses on Level modification tactics to bring out multiple monsters, which he can Tribute for the Summoning of the Wicked Gods, particularly The Wicked Avatar.
  • All Your Base Are Belong to Us: He takes over Kaiba Corp to use it's vast tecnology in his plot.
  • Avenging the Villain: Unfortunately, Yako's trying to get revenge on the wrong person; other than defeating him at the end of Duelist Kingdom, Yugi didn't have a thing to do with Pegasus' death. The real culprit never even makes an appearance.
  • Big Bad: of Yu-Gi-Oh! R
  • Brainwashed and Crazy: Yako is possessed by the Wicked Avatar. Gekko could also qualify during the period he is controlled by Yako.
  • Cain and Abel: Inverted - Yako is the younger but evil brother, while Gekko is the older but good brother.
  • Canon Foreigner: Due to having only appeared in a spin-off so far.
  • Cherry Tapping: The Wicked Avatar is always exactly ONE attack point stronger then the strongest monster on the field, but as Yakou points out, that one attack point makes all the difference.
  • Cloning Blues: Played with, as while Yakou and Gekko are natural identical twins, flashbacks reveal that Yakou always felt like an inferior copy of his twin brother.
  • Evil Counterparts: The Wicked Gods for the God Cards, and possibly Yako himself for Gekko, depending on how you look at it.
  • Expy: Yako could qualify as Pegasus' Expy. Goes crazy after losing a loved one? Check. Wants to bring said loved one back regardless of what it takes? Check. Takes someone close to Yugi as hostage? Check. Even lampshaded by Gekko when he mentions Yako is just like Pegasus (hell, he probably took Pegasus's will to do what he did as inspiration).
  • I Have Your Non-Girlfriend: Yako kidnapping Anzu drives the entire plot.
  • Mad Eye: So what was your first clue that Yako wasn't playing with a full deck? To elaborate, his right eye bulges very nastily when he's at his mst volatile.
  • Revenge by Proxy: Yako targets Yugi by turning Anzu into a Human Sacrifice so he can resurrect Pegasus.
  • Sempai/Kohai: Yako is Pegasus' kohai. One of them.
  • Shapeshifter Guilt Trip: During the final showdown against Yako, The Wicked Avatar takes Yugi's form. Yako says it's a manifestation of Yugi's hatred for his other self for being the true Game King and preventing Yugi from earning that glory himself. Yami almost falls for it, until Yugi briefly takes over and insists that he would never have been able to make so many new friends or broaden his horizons if it hadn't been for his other self.
  • Took a Level in Badass: He went from being riducled as a "bad copy" of Gekko before the beginning of the series to a Duelist that defeated SETO KAIBA. And he claim damn close to beating Yugi as well, no less than three times. Even when he wasn't using the Wicked Gods, he still seems to have retained his newfound prowess.
  • Twin Switch: Sort of - Yako pulls a Grand Theft Me on his twin brother, Gekko, in order to test his new deck against Yugi.
  • The Unfavorite: Yako believed he was the worse duelist out of the two. Pegasus described Gekko as a perfect duelist, while Yako was "an unfinished rough diamond." Subverted by the end of the series, where it is revealed that Pegasus saw the potential in Yako to be a great duelist, hence the "rough diamond" metaphor, while Gekko had "perfected" himself and was incapable of growing any stronger.
  • With Great Power Comes Great Insanity: Yako used to be a quiet, withdrawn young man. That all changed once he started creating the Evil Gods, which warped his grief over Pegasus' death into homicidal rage toward Yugi.
  • White Gloves: Yako wears them, and they're quite noticeable when his coat falls open and he looks more casual...aside from those gloves..

Anime Filler & Movies

    Noah Kaiba (海馬 乃亜; kaiba noa)
Voiced by: Chisa Yokoyama (Japanese), Andrew Rannells (English)

Gozaburo Kaiba's biological son and Seto and Mokuba's step-brother, though they never met him. Initially intended to be Gozaburo's heir, he was in a car accident and died. What was left of his mind was digitally recreated as a computer program, and his father turned his attention to Seto as his new heir. Noah didn't take this well and kidnaps Kaiba and his friends to prove his superiority.

He uses a deck that emulates the stages of Earth's creation (the great flood, dinosaurs, the Ice Age, the dawn of man, etc) then switches to a Spirit deck. His trump cards are Shinato's Ark, Shinato - King of a Higher Plane, and Hino-Kagu-Tsuchi.

  • A God Am I: Noah's deck master Shinato is a six-winged angel with regal robes and a halo, and its Japanese name is actually "Shinato, King of Heaven." Noah merges with Shinato for a period of time, his face superimposing itself over its.
    • Also beforehand when he explains the rest of his backstory to Kaiba, claiming that his massive capacity and compendium of knowledge makes him akin to a superhuman.
  • Absurdly High-Stakes Game: Lose a duel in his world, and you'll be trapped there forever (though that's nothing compared to what Pegasus, Dark Bakura, and Dark Marik will put on the line).
  • Arc Villain: The Heavy of the Virtual Nightmare Arc.
  • Bad Boss: Like Dartz afterwards, he tends to berate the Big 5 for their failures, and sends them to the far reaches of cyberspace after they're defeated the second time.
  • Cain and Abel: The Cain to Kaiba's Abel.
  • Cheaters Never Prosper: His cheating lets him beat Kaiba, but brings the wrath of Yugi and Yami down on his head. That's right—Yugi Moto wants a piece of this kid's hide. Smooth move jerkass.
    • Which is particularly ironic since a few episodes before he got very irritated at one of the Big 5 for cheating in his duel against Joey, to the point where he almost stopped the match entirely to banish him (and likely would have if Joey hadn't talked him out of it).
  • Conscience Makes You Go Back: He rescues the entire main cast from being trapped in the virtual world, complete with What Have I Done. There is no other reason for his sudden Heel–Face Turn other than this.
  • Death Equals Redemption: He sacrifices himself to stall Gozaburo.
  • Dirty Coward: In the middle of his duel with Kaiba, just when Seto had Noah on the ropes, Noah summons his little brother Mokuba to the duel and uses him as a human shield to stop Kaiba's attacks. Not only that, but he also turns Kaiba to stone rather than finish the duel like a real man.
  • Disc One Final Boss: It's not until his defeat that we know Gozaburo is even there.
  • The Dragon: To Gozaburo. He's aware of it in the dub, not so much in the sub.
  • Easily Forgiven: Mokuba in particular really seems take to this towards Noah, in spite of the fact that he essentially Mind Raped him, used him as a meat shield, turned him into stone, and then when he genuinely tried acting nice to him the first time was rewarded by having his body be briefly stolen.
    • Likely justified in that he was being manipulated by Gozaburo, who treated everyone terribly, so Mokuba likely sympathized with him for that reason.
  • Enfante Terrible: He's actually around Kaiba's age, but is permanently stuck in childhood.
  • Even Evil Has Standards: He stops Ooka/Johnson from cheating during his duel with Jounouchui, as victory through dirty playing won't prove their superiority. Then completely subverted when he uses Mokuba as a human shield to stop Seto from attacking him.
  • Evil Counterpart: Kaiba's first one in the anime. See Foil below, for how.
  • Expy: A Green haired Kaiba. Hmm...
  • Faux Affably Evil: Moreso in the Japanese version.
  • Filler Villain: The first notable one
  • Final Boss: Subverted. It looks like defeating him is the last thing that Kaiba and Yugi have to do before they can break out from the virtual world. In reality he's only The Dragon to his father, who then steps in as the True Final Boss, who must be beaten in order for them to escape.
  • Foil: Kaiba's a Self-Made Man and Self-Made Orphan who went from Rags to Riches. Noah's a Spoiled Brat and "Well Done, Son!" Guy who's lost everything. The comparison is pretty obvious.
  • Freudian Excuse: Like the Kaiba siblings, he endured some abuse from his biological father. Once he heard that Seto was the new heir to the business, he tried to enact his revenge on him to please his father. That and the fact that he was very sick at a young age.
  • Gambit Roulette: The way his duel vs. Kaiba and subsequently Yugi carries out in how he improbably transitions through his deck's themes, including the (then) harder to play spirit monsters.
  • Giggling Villain: Moreso in the sub
  • Grand Theft Me: He planned to do this to Kaiba; he does do it to Mokuba for a while.
  • Heel–Face Turn: Mokuba convinces him to do one at the end of the Virtual World arc.
  • Hypocrite: Calls out the Big Five when they try to cheat or take bodies without having won a duel... then does it himself.
  • I Am Not Left-Handed: For all the hypocritical cheating he does, when he actually gets to his Spirit monsters versus Yugi, he's a legitimately scary opponent. Spirit monsters (usually) return to the owner's hand on the turn they'e summoned or flipped, and Noah uses Spring of Rebirth to make sure all monsters that go back to his hand from the field give him 500 Life Points; it doesn't help that most of his Spirit monsters have some nasty abilities. This equates to Noah becoming a constantly-regenerating wall of Life Points with a legion of monsters that do their business and then flee before they can be attacked. It takes no less than a simultaneous attack from three Blue-Eyes White Dragons to finally put him down.
  • It's All About Me: Even more so than Kaiba. Just for fun sometime, count the number of times Noah gets mad at someone for making him look bad.
  • Jerkass: He's inherited from Gozaburo, and unlike Seto, it's genuine.
  • Large Ham: For a little kid, quite a bit.
  • Light Is Not Good: Temporarily fuses with Shinato, King of a Higher plane, an angel like monster. And his deck reflects the biblical story of Noah (duh).
  • Meaningful Name: His deckmaster is the Ritual Spell Shinato's Ark, and the first phase of his deck's strategy emulates the Great Flood. Hmmmm....
  • Mythology Gag: Noah's design is nearly identical to Kaiba's design in the manga's Death-T and the first anime. His green hair is also a callback to Kaiba's Adaptation Dye-Job in Toei's version of the anime (a. k. a. season 0)
  • New Powers as the Plot Demands: Shinato's Ark and Shinato both manifest new abilities any time Noah is losing. You begin to suspect that he's changing the rules as they go along.
  • Not So Different: From Kaiba.
  • Older Than They Look: Noah's actually in his late teens or early twenties, but is stuck as a child mentally and physically.
  • Orcus on His Throne: Aside from when he stops Ooka/Johnson from cheating, Noah is content to sit back in his control chair watching the protagonists run around.
  • Pet the Dog: With Mokuba, eventually.
  • Psychotic Smirk: All the time.
  • The Resenter: Towards Seto, who's body and life he wants.
  • Screw the Rules, I Make Them!: Noah is essentially the ruler of the Virtual World, and enforces a strict policy of no-cheating on the Big Five, intervening when Johnson doesn't play fairly against Joey, and preventing them from stealing bodies unless they have fairly won a duel. When it's his turn to duel, though, he cheats like crazy, and after losing, bodyjacks Mokuba anyway to try and escape into the real world.
  • Slasher Smile: Displays one during his duels with Kaiba and Yugi.
  • Smug Snake: Good god is he ever.
  • Sore Loser: He tries to possess Yami after he loses.
  • Spoiled Brat: The source of his attitude. Kaiba and Yami both point this out.
  • Surveillance as the Plot Demands: Justified, as Noah maintains and runs the virtual reality program the heroes are trapped in.
  • Trying to Catch Me Fighting Dirty: Pretty much says, "no, I win," when Kaiba has him dead to rights, and ignores the effect of Kaiba's card.
  • The Unfavorite: Believes he is this. In reality Gozaburo's too much of an ass to have a favorite.
  • Villainous Breakdown: Upon realising that Daddy doesn't love him and possibly never did.
  • Virtual Ghost: Like the Big 5.
  • "Well Done, Son!" Guy: Too bad Daddy is such a bastard in reality.
  • You Gotta Have Green Hair

    Gozaburo Kaiba

Voiced by: Unshou Ishizuka (Japanese Toei anime), Tetsuo Komura (Duel Monsters), David Willis (English)

The former head of Kaiba Corporation and Seto Kaiba's adopted father. When Kaiba took over the company, Gozaburo either fled in shame, commited suicide or was killed by Kaiba himself, depending on the adaptation. In the anime, he is the mastermind of the Virtual World arc and Noah's father.

He uses an Exodia deck, focusing on Exodia Necros.

  • Abusive Dad: To his three sons.
  • A God Am I: In the anime dub, his goal is to digitize the minds of everyone on the planet and rule humanity as the all-powerful king of the virtual world.
  • Arc Villain: He and Noah, as the Big Bad and The Heavy respectively, share this role in the "Virtual Nightmare" arc.
  • Archnemesis Dad: Has reached this status with regards to Seto Kaiba by the time of the Virtual World Arc.
  • Ascended Extra: In the manga he was just a part of Kaiba's backstory and commits suicide by jumping off the Kaiba Corp building within said backstory. The anime turns his death into a fake one and makes him the Big Bad of a Filler Arc, devoting a lot of screentime in it to fleshing out his past with the Kaiba brothers.
  • Badass Moustache: A little bit badass, mixed in with loads of ruthlessness, but the 'stash is undeniably badass.
  • Big Bad: Of the "Virtual Nightmare" arc.
  • Bigger Bad: He is the reason for Seto's harsh and mean character, and in the manga, the major reason why Seto's such a psycho before Dark Yugi's "Mind Crush" and why he takes games so seriously.
  • Big Ol' Eyebrows: A mighty pair indeed.
  • The Chessmaster: Not only is he good at setting up overarching plans in advance, but this trope is a recurring motif for him — he's a master chess player forced to adopt Seto when Seto beats him, he uses a chessboard and pieces to summon monsters in the virtual world, and snickers he'll call out "checkmate" when he beats Seto in their duel.
  • Death by Irony: He tries to pull this on Kaiba, intending to defeat him in duel monsters the same way Kaiba defeated him in chess, even using an undead version of Exodia, the card that handed Kaiba his first defeat in Duel Monsters, to do it. It didn't work out.
  • Driven to Suicide: In the manga.
  • Even Evil Has Loved Ones: Played straight, then subverted. It seems Gozaburo really did love Noah when he was alive, spending time with him, making sure he had the best education his influence could get, and resorting to making him a Virtual Ghost to save his life when he died. After that though, Gozaburo realized that Noah could not be the heir he needed in his current state, and left him to wander the datascape while he turned his time to Seto.
  • Evil Mentor: His grooming of Kaiba to be his heir in the anime was intended to make him a vessel for Noah's mind. In the dub he comes to decide why bother, when Seto is just as smart and capable as Noah, while in the Japanese he decided to take Seto's body for himself when he died.
  • Fatal Flaw: His arrogance and pride — he thinks he's always in control of the situation and has thought everything out so there's no way he can lose. Kaiba beats him this way twice, first by manipulating Mokuba into spending time with Gozaburo so Gozaburo thinks Mokuba will support his control of KaibaCorp over Kaiba and thus allows Kaiba and the Big Five to buy up 49% of the company, ignorant to the idea that maybe Mokuba won't support him after all. Second, he believes Exodia Necross is completely invincible and will win him the duel to the point he never plays any other cards, never anticipating Kaiba might find a way to banish the Exodia parts in his graveyard and strip Exodia Necross of its powers.
  • Faux Affably Evil: He shows up at Seto and Mokuba's orphanage to give out toys and donating a substantial amount of money to it, which is part of what makes Seto think he'd be a great parent for them. Gozaburo showed his true colors as an emotionally abusive and manipulative monster once they were home with him.
  • Filler Villain: Although he at least has a legitimate reason for showing up, what with being a major part of Kaiba's backstory (which, granted, was already explained in the manga, and in that continuity he commits suicide on-panel).
  • Final Boss: Of the "Virtual Nightmare" arc, dueling Kaiba moments before the virtual world itself goes into meltdown.
  • Glass Cannon: Exodia Necross seems invincible, but when Kaiba figures out its weakness, he tears both it and Gozaburo to shreds.
  • Grand Theft Me: Tries it on Kaiba.
  • Honest Corporate Executive: Despite his awful personality and treatment of his family, he seems to have been an honest and competent businessman, if in the morally dubious market of arms dealing. In-universe some believe he was double-dealing, but it was actually Dartz disguised as him.
  • Hot-Blooded Sideburns: His chops complete the trifecta that include his 'stash and his 'brows.
  • It's Personal: With Kaiba.
  • Jerkass: Gozaburo is up there with Dark Bakura and Dark Marik for one of the most unpleasant human beings of the original series. He's cruel, ruthless, manipulative, pulls You Have Outlived Your Usefulness on his own blood son, and plans to blow up the world's major cities with missiles for no real reason. However, unlike Dark Bakura and Dark Marik, Gozaburo has no Freudian Excuse or other justification for why he is the way he is. He's just a bastard, plain and simple.
  • Knight Templar Parent: About the nicest way to interpret his personality is that he's so harsh and strict to temper Noah and Seto into strong, capable businessmen. This is part of why he adopts Seto, he sees another intelligent and capable boy Noah's age and tells Noah the two will compete to see who is worthy to take over Kaiba Corp. This is pre-death though; by the time of the Virtual World he finds all three of his sons are failures or have turned on him, so he tells Noah You Have Outlived Your Usefulness, decides to get rid of Kaiba, and has no interest in Mokuba at all.
  • Lack of Empathy: He's an Abusive Dad who considers his biological son expendable, and later returns to try and trap Kaiba and his allies in the Virtual World. He tells Kaiba that you can trust no one, including him, neglects Mokuba, abandoned Noah before using him for his own ends, and generally doesn't care about anyone beyond himself and his own legacy. He's not as over the top about it as Dark Bakura and Dark Marik, but yeah—there's no empathy there.
  • The Man Behind the Man/Giant Space Flea from Nowhere: The dub included foreshadowing of his appearance, most notably that Noah acts all along as if he knows Gozaburo is watching. In the original though his arrival is completely unexpected and Noah is shocked to see him, thinking he was dead like everyone else.
  • Multiple-Choice Past: There's a lot of continuities to his fate. In the manga, Gozaburo leapt off Kaiba Corp's roof after Seto took over the company. The first series anime implies he had a heart attack and dropped dead in the board room when he found out Seto seized control of the company. The Japanese second series anime says he committed suicide through unsaid means, but in the English dub he fled in shame. Then of course came the anime-exclusive virtual world arc where it turns out he's a Virtual Ghost who digitized his mind instead of dying.
  • Not Quite Dead: Sure, he did die in the manga. But, in the anime, not before uploading his memory into the virtual realm.
  • Offing the Offspring: His objective by the time of the Virtual Nightmare arc.
  • One-Winged Angel: Transforms into a corrupted virus after his defeat, and tries to first possess Kaiba, and then take the group with him.
  • Parental Abandonment: Of Noah.
  • Parental Neglect: Of Mokuba.
  • Posthumous Character: In the manga. Subverted in the anime, when he turns up alive in the virtual world.
  • Self-Made Man: According to Kaiba.
  • Sink-or-Swim Mentor: A totally evil one. While the details vary between English and Japanese versions, he gives Kaiba ten million dollars and one year to pay Gozaburo back ten times that in order to prove he's worthy to take over KaibaCorp. If he blows it, he and Mokuba are going back to the orphanage.
  • Smug Snake
  • Social Darwinist: In the manga, this even applies to himself.
    ''"Seto! I lost my game with you! Burn this into your brain! This is what a loser deserves! Ha Ha Ha Ha Ha!
  • Taking You with Me: Tries it on the cast at the end, when he attacks their blimp.
  • True Final Boss: Of the "Virtual Nightmare" arc. At first it appears that Noah is the Big Bad and the guy that Kaiba and Yugi have to beat in order to escape. Then Gozaburo shows up, and Kaiba has to fight one last duel against him in order to make good his getaway.
  • Villain Ball: When he learns that the virtual world is set to be destroyed, he decides to take Kaiba's body by force and escape, but Kaiba convinces him to back off and finish the duel, since he was so intent on proving himself superior.
  • Virtual Ghost
  • When All You Have Is a Hammer: His Deck doesn't seem to have any usable cards at all in it, aside from Exodia Necross, its requirements, and Painful Choice. After playing Contract with Exodia, he doesn't use a single card for the entire rest of the Duel, despite having a pretty full hand (in fact, he'd have to discard something on his last turn). Of course, in his eyes, Exodia Necross is so powerful he doesn't need anything else.
  • You Have Outlived Your Usefulness: Pulls it on Noah.

    Dartz (ダーツ; daatsu)
Voiced by: Yuu Emaou (JP), Wayne Grayson (EN)

Dartz is the former King of Atlantis and the head of the organization Paradius. His goal is to resurrect the Leviathan using the soul of Pharaoh Atem, and millions of others he has gathered over his immortal lifetime.

10,000 years ago the mysterious substance called the Orichalcos rained down from the skies and allowed the city to make incredible technological advances, but also played on the darkness within their hearts. The people were turned into monsters and Dartz was brainwashed into believing all humanity was evil, and must be destroyed by being fed to the Great Leviathan.

He uses an Orichalcos deck.

  • Absurdly High-Stakes Game: Lose a duel after Orichalcos has been played, and you lose your soul. Lose the final duel against Dartz, and the Leviathan returns and ends the world.
  • Anime Hair
  • Arc Villain: Of the "Waking the Dragons" arc.
  • As Long as There Is Evil: Dartz claims The Leviathan was born from humanities' hatred, so as long as humanity exists, so shall the Beast. However, the Pharaoh says it was created by the Orichalchos.
  • Bad Boss: Usually limited to insulting his subordinates for their supposed incompetence and stupidity; however, he clearly has no problem feeding them to the Leviathan if they lose their duels and probably planned to do so all along. But what really gives him this trope is how he recruited them in the first place- secretly sabotaging their lives, even killing their families, in order to make them hate the world as much as he does.
  • Big Bad: Of Season 4, with the Orichalcos as the Bigger Bad.
  • Bishōnen
  • Brainwashed and Crazy: Himself, and all of his minions, are controlled or influenced by the Orichalcos.
  • Breaking Speech: Nearly forced Yami to surrender, that's an accomplishment by itself.
  • The Chessmaster: Has had 10 000 years to make his plan.
  • Corrupt Corporate Executive: He's the president of Paradius Inc., a company that has bought shares in every major company in the world and has the funds to legally take control of those companies whenever he wants, as he demonstrates with Kaiba Corp. It's very telling that Kaiba nearly shits himself when he realizes his foe's occupation.
  • Deadpan Snarker
  • Dark Messiah: Portrays himself as a saviour to his followers.
  • Death Equals Redemption: Is cured of the influence of the Orichalcos upon his defeat and is promptly reunited with the spirits of his loved ones, whom he goes off with presumably into the afterlife.
  • Determinator: He's waited 10,000 years for one card game with the pharaoh.
  • Easily Forgiven: Justified as he was Brainwashed and Crazy. Plus, he dies.
  • Filler Villain: The second major one.
  • Final Boss: Of the DOMA arc.
  • Four Is Death: His henchmen.
  • Gambit Roulette: Even with the constant revisions of his plans, his own soul proved to be enough to revive the Leviathan, when Yugi manages to beat him.
  • Giant Space Flea from Nowhere: Yugi and the Pharaoh would've done their trip to the past a lot sooner and possibly even without The Spirit of the Ring's interference if it weren't for this guy literally blindsiding them by stealing the power of the Egyptian God Cards right before they did the time warp thing.
  • Humans Are the Real Monsters: Brainwashed into believing this.
  • Invincible Villain: Plunges right into Only the Author Can Save Them Now territory, with his Game Breaker deck.
  • Kick the Dog: Reveals he's behind his minions' Freudian Excuse by instigating each disaster in their lives.
  • Knight Templar: He views humans as evil, so he wants to kill them all.
  • Manipulative Bastard: With a bit of magic on his side for good measure. So good he nearly talked the Pharaoh into surrendering his soul. Bought out Kaiba Corp purely to goad Kaiba into dueling him. His M.O. for recruiting his henchmen: Raphael's parents were killed by a storm he conjured; Alisters' brother and mom by tanks he sent in posing as Gozoburo Kaiba; and Valon was manipulated into a life of crime either by burning down his orphanage or framing him for his first crime, depending on sub or dub. Mai was preyed on after being traumatised by her duel with Marik. All were then given the Orichalcos to play on their inner darkness.
  • More Than Mind Control: He uses it to control his subordinates. He himself is a victim of this by the Orichalcos.
  • Near Villain Victory: His arc ends with the Pharaoh having to bend all the rules of the game to win.
  • Outside-Context Villain: The Orichalcos is twice as old (read: at least 10,000 years total) as the Millennium Items, and for roughly three-quarters of the arc, all the main cast and even the side cast know about it is what Dartz and his minions demonstrate. Even Dark Magician Girl, the one who gives the gang the Legendary Dragons to fight back with, appeared sketchy on the subject. Needless to say the entire arc is an uphill battle.
  • Really 700 Years Old: Though physically in his twenties, or maybe early thirties (we're told he took the throne at 21), he is actually over 10,000, kept alive by the Orichalcos, thus is the oldest character in the second anime
  • Restart the World: His main goal.
  • Screw the Rules, I Have Money!/Connections/Make Them: Dartz and his company have so much money, connections and influence that he can effectively control governments, making attempts to call the authorities against him useless. At best, they won't be allowed to do anything to him. At worst, they will be on his side.
  • SNK Boss: Has the most broken dueling deck of any character in the regular series, period. His advanced forms of the Orichalcos grant him 500 Life Points each turn for every monster he controls, he can tribute monsters to negate attacks and destroy the attacker, and grant his monsters immunity to opposing magic and trap effects. And this is on top of the base effects of extra monster slots, +500 ATK for your monsters, and immunity to removal. His other cards have effects ranging from negating all battle damage, to destroying enemy monsters and inflicting their ATK as damage to the opponent, to having the same ATK as whatever monster they battle +500. And his ultimate trump card is a monster with infinite ATK points. Kaiba and Yami Yugi are on the defensive almost the entire duel, and Yami Yugi only endures and wins via several consecutive good draws.
  • Time Abyss: He's 10,000 years old.
  • Übermensch: He lives by his own rules, baby.
  • Utopia Justifies the Means: His goal.
  • Well-Intentioned Extremist: As a complete contrast to The Spirit of the Ring and Dark Marik, his goal is to make the world a better place. Somehow.
  • Xanatos Gambit: Even if his henchmen lose their duels, he still gets their souls, which feeds the Leviathan. The same goes for him, though that turned out a little differently.
  • Your Princess Is in Another Castle: See SNK Boss above.

    Siegfried/Zigfried von Schroeder (ジークフリード・フォン・シュレイダー; jiikufuriido fon shureidaa)/
Sieg Lloyd (ジーク・ロイド; jiiku roido)
Voiced by: Eisuke Tsuda (JP), Pete Zarustica (EN)

Siegfried von Schroeder is the main antagonist of the KaibaCorp Grand Prix arc. Siegfried is the son of CEO who developed Kaiba. When his father went insane, Siegfried took over the corporation and retooled it as a gaming Kaiba. Siegfried hit upon a huge breakthrough with the development of holographic projectors for Duel Kaiba. That's where the parallels end, because Kaiba signed his business deal with Pegasus first, and Siegfried was left in ruins, his company falling into obscurity while Kaiba Corp became the Mega Corp. we all know and love. His main goal now is to discredit Seto Kaiba and his company through any means necessary.

He uses a Valkyrie deck, based on Der Ring des Nibelungen, and is loaded with cards that let him make extra draws, increase his life points, block his opponent's attacks, and remove his opponent's monsters from play. His trump cards are Ride of the Valkyries and Valkyrie Brunhilde.

  • Always Someone Better: The dub almost invokes it by name with the phrase "always one step ahead" becoming Arc Words for how Siegfried sees Kaiba.
  • Amazon Brigade: His Valkyrie deck, which doesn't contain a single male creature (at least that we see).
  • Ambiguously Gay: Even moreso than Pegasus, what with his pink hair, pink clothes, effeminate mannerisms, Amazon Brigade cards and stereotypical German accent.
  • Anti-Villain: Siegfried's not particularly sympathetic, but unlike the rest of the show's Big Bads (and many of its minor antagonists) he's not out to Take Over the World or even physically hurt anybody. He just wants to take down the man he holds responsible for his failures, and maybe save his company in the process.
  • Arc Villain: Of the KaibaCorp Grand Prix arc.
  • Badass: He might be effeminate and foppish, but don't make the mistake of thinking it means he's a poor duelist: he's able to go toe-to-toe with Kaiba and give him a heck of a duel before he falls.
  • Big Bad: Of the KaibaCorp Grand Prix arc, with his younger brother as The Dragon and Final Boss.
  • Camp: AND HOW.
  • The Chessmaster: Plans out his duels and his overall scheme for the KC Grand Prix down to the last detail. He even has a backup plan in case he's beaten or ejected from the tournament.
  • The Cracker: Broke Gozaburo's computer security as a child, and repeatedly hacks Seto Kaiba's systems as an adult.
  • Driven by Envy: Of Kaiba and his company.
  • Evil Counterpart: Kaiba's third one in the anime, and the most obvious. He's the son of a weapons developer, who took his company into the gaming industry after his father's fall from power. He's also the older of two siblings, with the younger one being considerably kinder and friendlier. Where their characters diverge is in their success, and their treatment of the younger sibling in question—Kaiba's a successful businessman whose brother is his Morality Pet, while Siegfried's company has been reduced to obscurity, and he uses Leon as a pawn.
  • Evil Is Petty: Pegasus steals souls to resurrect his dead wife. Marik and Dartz want to Take Over the World. Dark Marik and The Spirit of the Millenium Ring are planning The End of the World as We Know It. Even Noah and Gozaburo plan to steal the gang's bodies and abandon them in a virtual prison. Siegfried? He just wants to bring down KaibaCorp while making a killing himself.
  • Filler Villain: The third major one and the last one before the final arc.
  • Freudian Excuse: His father went mad trying to compete with KaibaCorp. He got out of the weapons' trade to avoid having the same thing happen to him, only for Seto to take KaibaCorp into the gaming industry as well and corner the market. He finally created an invention he thought would save him from fading into obscurity, only for Seto to have the same idea, and cut a deal with Pegasus first. His methods may be underhanded, but his resentment of Kaiba is understandable.
  • Funetik Aksent: In the dub he's given a heavy German accent.
  • Generation Xerox: A flashback shows that his father and Gozaburo had the same antagonistic relationship that he and Seto do now.
  • Gratuitous German: "Auf Wiedersehen, Herr Kaiba." Also see Theme Naming below.
  • Green-Eyed Monster: Siegfried's jealousy is his raison d'etre.
  • Last Villain Stand: In an odd way, the entire arc is one for Siegfried. His company is going down, and despite his claims to the contrary, he knows it. The attack on the KC Grand Prix is an attempt to halt this or (metaphorically) die trying.
  • Manipulative Bastard: Uses Leon's desire for the family's approval to force him into doing his dirty work.
  • Never My Fault: Puts all the blame for the fall of the Schroeder Company on Kaiba and KaibaCorp, refusing to acknowledge that his own failings as a businessman may have played a role.
  • Out-Gambitted: Attempts to pull a Batman Gambit on Kaiba should his brother lose to Yugi as a last ditch effort to defeat him. Kaiba was one step ahead of him, and thoroughly pulls his own Batman Gambit.
  • One-Hit Kill: Specializes in using Ride of the Valkyries to do this, and was even able to defeat Weevil and Rex simultaneously in his first turn. He wasn't pleased when Joey and later Kaiba were able to survive it.
  • Parental Favoritism: He was the favorite, his brother Leon The Unfavorite. However, as the show demonstrates, this didn't do Siegfried any good, as he now has all the family's hopes and grudges sitting on his shoulders.
  • Promotion to Parent: For Leon, his younger brother and almost Morality Pet.
  • The Resenter: Towards KaibaCorp, and Seto Kaiba in particular, seeing them as having ruined his family and his life.
  • "Ride of the Valkyries": His signature card. In the Japanese version, the theme itself is used as Theme Music Power-Up for him. See here.
  • Riches to Rags: Siegfried and his family are on their way there, and he knows it. His attack on the KC Grand Prix is equal parts a last ditch attempt at averting the collapse of his company, and him futilely lashing out at the man he holds responsible.
  • Sissy Villain: Ragingly so.
  • Smug Snake
  • Something About a Rose
  • Sore Loser: He doesn't take defeat well.
  • Theme Naming: His name is derived from a character from Richard Wagner's opera, The Ring of the Nibelung. One of his cards is even called Nibelung's Ring! And he has a Valkyrie deck, which is a reference to one of the Ring operas, Die Walküre (The Valkyrie).
  • The Unfought: The only time where The Heavy of the arc never faces off with Yugi or the Pharaoh. Instead he's taken down by Kaiba, while Yugi contends with his younger brother, Leon.
  • This Means War!: He does not take his duel with Jounouchi seriously at all, until Jounouchi gets in a good hit on him with Jinzo. Things quickly change after that.
  • Unknown Rival: Though he suspects Siegfried is the one who's hacking his computer systems, Kaiba has to dig through his family history before he realizes who the guy really is. And even then he doesn't take him seriously.
  • Xanatos Gambit: Enters the tournament and acts obviously so that Kaiba will suspect him. At the same time his equally talented kid brother is also in the tournament. Because of his antics, by the time the truth is revealed Kaiba can't disqualify Leon or else he'll lose pr (he'd hyped the tournament up so pulling the plug on the climax and main event would be pr suicide.)
  • You Gotta Have Pink Hair: To the point where people actually lampshade it in the show.

    Anubis (アヌビス; anubisu)
Voiced by: Koji Ishi (Japanese), Scottie Ray (English)

An ancient sorcerer serving Akunadin in Ancient Egypt, he used the Pyramid of Light to challenge Atem's power, but was defeated. He sealed his soul in the Pyramid of Light to one day be revived. He's the Big Bad of the 4Kids movie.

Anubis uses a Sphinx deck.

  • Animal Motifs: Look at his name and take a guess.
  • Badass Cape: Part of his outfit is a long, flowing black mantle.
  • Batman Gambit: He places the Pyramid of Light card for Kaiba to find relying on him to use it in his duel with Yami Yugi so he can start absorbing their powers to revive himself. Kaiba unknowingly Out Gambits him though when he tries to destroy the card to deal Yami Yugi a Death by Irony.
  • Big Bad: Of the film.
  • Canon Foreigner: And one not missed since the film created a lot of Continuity Snarls even without him or the Pyramid of Light.
  • Everybody Hates Hades: The Egyptian Lord of the Dead is an evil and malicious spirit that wants to destroy the world. Subverted in the Japanese version of the film, as its clear that Anubis is actually a mortal who happens to be named for the god, but the English version omitted his backstory due to spoilers from the then-unaired Season 5, leaving viewers to assume he was the god Anubis.
  • Evil Counterpart: To Seto, the one who was supposed to receive the Pyramid of Light and challenge Atem, but was completely loyal to him. The Pyramid of Light itself is this trope to the Millennium Puzzle, intended to give Seto the power he needed to challenge Atem on equal ground.
  • Evil Sounds Deep: Has a very deep and booming voice.
  • Fusion Dance: Andro Sphinx + Sphinx Telia = Theinen the Great Sphinx
  • Generic Doomsday Villain: So much so that he provides the page quote.
  • Hellhound: He turns into this after his human body is destroyed.
  • Light Is Not Good: He wears the Pyramid of Light, uses the card of the same name, and his monsters are Light-attribute, but he is definitely evil.
  • Obviously Evil: He's wears spiked pauldrons, a black cape, manifests from a pool of black liquid, and is named after the God of the Dead.
  • Ominous Egyptian Chanting: Part of his leimotif.
  • One-Winged Angel: Transforms into a Hellhound after losing the duel, dropping the whole duel premise to just kill the heroes himself.
  • Only Mostly Dead: His state at the start of the film.
  • Our Centaurs Are Different: Theinen the Great Sphinx.
  • Red Eyes, Take Warning: The red eyes should also tip you off he's a bad guy.
  • Soul Jar: The Pyramid of Light is his.
  • Spikes of Villainy: His cape's clasp includes large spikes rising over his shoulders.
  • The Starscream: To Akunadin and Atem.
  • Walking Shirtless Scene: Wears a cape and pants, but no shirt.
  • Yin-Yang Bomb: His goal is to absorb the power of both Seto and Yami Yugi to gain their power over light and darkness.
  • You Have Outlived Your Usefulness: Invoked by name when he tosses Seto aside to handle Yami Yugi on his own.

Video Games

    Heishin (aka Slysheen)

Only appearing in the early video games of the series, Heishin was the High Mage of Atem's rule, but betrayed him and took power for himself. Unable to defeat him, Atem shattered the Millennium Puzzle to keep its power from Heishin's hands, casting his spirit adrift until the Puzzle was reformed and he could return. In the meantime, Heishin conquered Ancient Egypt.

  • Big Bad: In several video games.
  • Canon Foreigner: Despite being a central enemy in several of the early video games, there is no basis at all for his existence in the anime or manga.
  • Evil Overlord: When in power over Egypt. His counterpart in The Falsebound Kingdom is one as well, but over a medievalesque fantasy RPG world instead of Ancient Egypt.
  • Evil Sorcerer: The High Priest and one of the most powerful users in Egypt.
  • Expy: He's basically Priest Seto, having the same Millennium Item and the same backstory of Atem's High Priest who overthrows him. In Forbidden Memories, the only time they appear together, Seto is The Dragon to him.
  • Faux Affably Evil: Always polite and personable even as he tells you he's going to destroy you and take over the world.
  • Magic Staff: Wields the Millennium Rod.
  • Orcus on His Throne: His Duelists of the Roses incarnation leaves the actual warring to Seto and his men, and is entirely incompetent and unaware that the player is his enemy, challenging them to a friendly duel to pass the time.
  • The Starscream: The Pharaoh's high priest who tried to take the throne.
  • SNK Boss: Gate Guardian, Perfectly Ultimate Great Moth, Meteor Black Dragon...and for those who haven't played the older video games, in those days these cards were standard tribute monsters. And in Forbidden Memories, they didn't need tributes either. Hope you have a Raigeki or three.

    Dark Nite

Another video game only character, he's an ancient evil spirit that brings disaster and misfortune wherever he goes. It's implied that the various DarkNites encountered through the games are the same being unleashed and re-sealed each time, with the exception of Duelists of the Roses where the incarnation that appears is the normal DarkNite's brother. Thematically, they play the same role in each incarnation. He has an alternate form called Nightmare, his true form, which is even stronger.

  • Beard of Evil: Just look at his picture and be in awe.
  • Bigger Bad: In the video games he appears in.
  • Canon Foreigner: As with Heishin, there is no basis for his existence in the manga or anime, but he appears in several video games.
  • Casting a Shadow: While his deck varies, it usually consists of Dark monsters, like Koumori Dragon, Skull Knight, Dark Elfe, Castle of Dark Illusions, etc.
  • Deal with the Devil: The games usually involve the Big Bad making a pact for power with him.
  • Expy: He was Zorc before Zorc debuted. Forbidden Memories is particularly blatant in this, saying he's the creator of the Shadow Games and was sealed using the Millennium Items, and can be released by bringing them together again.
  • Final Boss: Every time he appears.
  • The Man Behind the Man: Always is manipulating the villain or their goal is to release him.
  • One-Winged Angel: His true form is Nightmare, who is more powerful and more heavily armored.
  • Physical God: Implied by his Japanese name, Card Majin.
  • Sealed Evil in a Can: Is always sealed away and must be released.
  • SNK Boss: While his exact dueling style varies, he always uses very powerful monsters like Meteor B. Dragon, Gate Guardian, and runs three each of cards like Raigeki, Change of Heart, Megamorph, and Swords of Revealing Lightnote . In The Falsebound Kingdom, he commands a God Card with much higher stats than you could hope to achieve on a standard playthrough
  • Spikes of Villainy: His armor is very spikey, and gets spikier as Nightmare.
  • You Have Outlived Your Usefulness: Whoever was responsible for releasing him is not going to last much longer. Only averted in Duelists of the Roses because it's the player who unseals him, and promptly sends him back.