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Yusaku Fujiki

    Code Talkers 

Code Talkers (Code Talker コード・トーカー Kōdo Tōkā)

https://static.tvtropes.org/pmwiki/pub/images/code_talker.png
Clockwise from the top:Encode Talker, Excode Talker, Powercode Talker, Shootingcode Talker, Transcode Talker and Decode Talker

Ace monsters of Yusaku Fujiki; they are Cyberse-Type LINK-3 Link Monsters with 2300 ATK. Each has a different Attribute and weapon. He acquired all of them through the use of his skill Storm Access with Decode Talker being the most prominent, as it is the first card that he got through that skill. They all have effects that empower themselves or their allies through Linking with them.


  • Advertised Extra: All six of them appear in the second opening "Go Forward", but only Shootingcode Talker (who debuted in that season) appeared until the duel between Playmaker and Kolter. Decode Talker returns during the duel along with a new form; Extended Decode Talker. Code Talker, Encode Talker and Transcode Talker show up in Playmaker's final duel with Bohman.
  • Back from the Dead: Transcode Talker can revive LINK-3 or lower Cyberse monsters.
  • BFG: Transcode Talker carries one of these.
  • BFS: Decode Talker carries a massive one that gets bigger as its effect pumps up its ATK.
  • Big Damn Heroes: Variably, they are all created triumphantly with Storm Access to curbstomp the otherwise killer combo that was being leveled against Yusaku.
  • Dark Is Not Evil: Decode Talker, Decode Talker Extended, and Accesscode Talker are DARK-Attribute, but firmly on the side of good.
  • Demoted to Extra: It seems Yusaku retired their usage in Season 2 in favor of using other summoning methods.
  • Jousting Lance: The strongest of them, Accesscode Talker, wields a massive lance.
  • Laser Blade: Decode Talker's greatsword appears to be one, and Excode Talker's shields conceal energy switchblades.
  • Light Is Good: Encode Talker is white, LIGHT-Attribute, and carries a shield rather than a BFS.
  • Luckily, My Shield Will Protect Me: Encode Talker carries a shield, while Excode Talker has small shields on each arm with hidden switchblades.
  • No-Sell: A common theme with their effects.
    • Decode Talker can Tribute monsters that it points to in order to negate card effects that target its controller's cards.
    • Encode Talker can protect a monster from being destroyed in battle and reduce damage to zero.
    • Excode Talker can prevent monsters it points to from being destroyed by effects.
    • If Transcode Talker is co-linked, it and its co-linked monsters cannot be targeted by the opponent's card effects.
  • Out of Focus:
    • Happens to them in season 2 including Decode Talker! The only Code talker he used is the sixth and last Code Talker, Shootingcode Talker which Yusaku also gained in that season. Though later on, Decode Talker, Encode Talker, Code Talker, Transcode Talker and the new monster Extended Decode Talker show up.
    • Somehow in season 3 this manage to happen to Decode Talker despite being heavily advertised in the season's opening theme song, and it being used to end the duel. Decode Talker is summoned early, does nothing of note before its destroyed in a battle against Dark Templar, and is used to fusion summon Cyberse Clock Dragon. It proceed to go absent for the entire duel until the very last turn. The spotlight during the duel is mostly split between Firewall Dragon Darkfluid, Cyberse Clock Dragon, the 11th-Hour Superpower Accesscode Talker, and.... Borreload Furious Dragon.
  • Power Nullifier: Powercode Talker can negate the effect of one monster on the field.
  • Power of Friendship: All of them have effects that gives them or other monsters power through Linking.
  • The Worf Effect: Usually happens to Decode Talker in order to show that Playmaker needs another monster (usually another Code Talker) to defeat his opponent.

    Firewall Dragon 

Firewall Dragon (Firewall Dragon ファイアウォール・ドラゴン Faiawōru Doragon)

https://static.tvtropes.org/pmwiki/pub/images/firewall_dragon.png
Click here to see Firewall Xceed Dragon 
Click here to see Firewall Dragon Darkfluid 

Yusaku Fujiki's true ace monster, created with Storm Access during his second duel with Revolver. It primarily focuses on defense, replacing monsters that it pointed to with new ones from the hand, but it has a single-use effect that allows it to blow away the opponent's cards for the number of monsters it's co-Linked with.

In Season 2 it gets an Xyz counterpart and support called Firewall eXceed Dragon which is also Yusaku's ace Xyz Monster in Season 2. Xceed Dragon can summon a LINK-4 Cyberse-Type Link Monster such as Firewall Dragon from the GY in a way they are Linked by detaching 2 overlay units and also gains 500 ATK for every Link Markers the Link Monsters it's Linked to have.

In the climax of season 2, it gets an upgrade called Firewall Dragon Darkfluid created from the powers of the Ignis as a last resort to defeat Bohman. Darkfluid is a LINK-5 monster who gets counters equal to the different card types Yusaku has in his GY and then gets 2500 ATK from each of them. It's able to remove one counter to negate an opponent's effect and attack once more.


  • All Your Powers Combined: Darkfluid was created from the powers of the five Ignis absorbed by Bohman.
    • In terms of gameplay function, Darkfuid also serves as this for Yusaku's alternative summoning method ace monster since it requires a Cyberse monster of different summon type to fuel its effect. As a result, everytime Darkfluid is summoned into the field, Cyberse Clock Dragoon, Firewall eXceed Dragon, Cyberse Quantum Dragon, and Cyberse Magician is also in the graveyard.
  • And Now for Someone Completely Different: The other alternative summoning methods monsters were either evolutions of Main Deck monsters or standalone. Firewall eXceed Dragon breaks that mold by being a counterpart to Firewall Dragon, lacking the attack and effect limiting effect the others have, lacking a LINK-2 Link Monster to support it and lacking "Cyberse" in its name.
  • Breaking Old Trends: This is the first Ace Monster with 2500 ATK to not have DEF since it's a Link Monster and not to be a Warrior or Dragon-Type monster, but a Cyberse-Type instead, breaking the trend that Spin-Off protagonists have those types as their ace monster.
  • Darker and Edgier: Firewall eXceed Dragon looks like a Darker and Edgier version of the original Firewall Dragon.
  • Dark Is Not Evil: Firewall eXceed Dragon and Firewall Dragon Darkfluid are both a DARK-Attribute like many of Yusaku's other ace monsters, but is just as heroic as its original counterpart.
  • Demoted to Extra:
    • As a 20th Anniversary promo, Konami released a small batch of all the Yu-Gi-Oh protagonists' signature Monsters with revamped art. These included Yugi's Dark Magician, Judai's Elemental HERO Neos, Yusei's Stardust Dragon, Yuma's Number 39: Utopia, Yuya's Odd-Eyes Pendulum Dragon, and Yusaku's Decode Talker.note 
    • In a sense subverted in the anime. While the original Firewall Dragon's last appearance in the anime is on episode 82, eXceed Dragon and Darkfluid replace it and both appear in the finale of season 2 and season 3, being a key player in both.
  • 11th-Hour Superpower: Firewall Dragon Darkfluid made its appearance at the finale of season 2, after which season 3 is far shorter than season 2 and Yusaku only had 1 proper duel in the series. Essentially Darkfluid only appeared at the very end of the series.
  • Good Counterpart: Darkfluid is this to Bohman's Dragrid and Perfectron. They are both LINK-5 monsters that never existed before, but while Dragrid and Perfectron were created by the Ignis and consciousness Bohman forcefully absorbed, Darklfuid was created by the power the Ignis willingly gave to Ai.
  • Light Is Good: It is LIGHT-Attribute as opposed to Revolver's DARK-attribute Borrelload Dragon.
  • Our Dragons Are Different: All Firewall Dragons resemble Dragon-Type monsters, but are actually Cyberse-Type.
  • Out of Focus: Despite being Yusaku's Ace Monster, compared to the other ace monsters of the protagonist, Firewall Dragon was only used in three duels in Season 1. Other Ace Monsters for comparison were pretty much used in every duel after they acquired them and got tons of support cards that specifically require them or in some cases even got an entire archetype specifically created for them. To make it even worse it got banned in real life in both formats for a year before it was given an errata to its effects and finally unbanned in the OCG.
  • Personality Powers: Firewalls oppose malicious software; Yusaku is protecting LINK VRAINS from the Knights of Hanoi.
  • Power of Friendship:
    • Firewall Dragon's recursion effect replaces fallen pointed allies, while its bounce effect requires it to be Co-Linked to other monsters.
    • eXceed Dragon also focuses on this since not only does it resurrect a LINK-4 Monster like the original Firewall Dragon in a way they are Linked, but it also gains 500 ATK times the Link Rating of monsters it's Linked to.
    • Darkfluid doesn't have effects that require linking but instead draws powers from his fallen allies to gain huge attack capability.
  • Too Awesome to Use: Combined with how many Cyberse Monsters search each other out, Firewall Dragon's effects make it insipidly easy to swarm the field with Link Monsters thanks to the steady influx of materials flowing and bouncing back into the hand and onto the board. That said, it makes writing duels involving it incredibly difficult, so Yusaku tends to summon Code Talkers even though he has the means to bring out Firewall Dragon. In the actual game, this monster was outright limited due to the aforementioned reason, and is taken even further when, as of the December 3, 2018 update to the TCG banlist, Firewall has been outright banned. Not more than a week later, it was announced that it would be forbidden in the OCG as well starting January 2019, an errata was eventually made for the card and it ended up unbanned once again but by then the anime had pretty much ended, though at least upgraded versions were made that allowed Link Dragon to appear in some way after it was banned.
  • "X" Makes Anything Cool: Firewall Xceed Dragon has a notable X theme around it.

    Linkuriboh 

Linkuriboh (Linkuriboh リンクリボー Rinkuribō)

Voiced by: Aki Kanda (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/linkuriboh.png
Kurikurilink...

One of the many Cyberse Monsters created by the Ignis. Ai is fond of him and likes to ride on its back. Linkuriboh is also one of the very few survivors of the Cyberse World. After reuniting with Ai, it is given to Yusaku in order to help him fight against Bohman's faction that stole Jin's consciousness and destroyed the Cyberse World.

Its effect allows it to Tribute itself in order to drop an attacking monster's ATK to 0 and allows itself to resurrect from the GY by tributing a level 1 Monster Card.


  • Ambiguously Related: The connection between Linkuriboh and Linguriboh is rather vague. After Ai becomes an antagonist in Season 3, he starts using Linguriboh as his personal ship, and Linkuriboh vanishes completely from the narrative. How the two are therefore connected is left unknown, as it's possible Linguriboh is Linkuriboh, just with a new attitude and paint job, which is what the dub decided to go with, or if Linkuriboh and Linguriboh are two distinct entities as depicted in "One-Kuri-Way" with Ai just replacing Linkuriboh.
  • Breaking Old Trends: It's the first Kuriboh monster to be an Extra Deck Monster instead of a Main Deck Monster.
  • Dark Is Evil: According to the dub, Linguriboh actually is Linkuriboh with a new set of effects, and he has a perpetual frown on his face.
  • Dark Is Not Evil: It is DARK-Attribute, but it's on the side of good and it has a happy and innocent disposition which is reflected in its effect which is defensive.
  • Evil Knockoff:
    • Windy and Lightning probably created one to lure Ai to them.
    • In Season 3, once Ai himself becomes an antagonist, he replaces Linkuriboh with Linguriboh, which looks identical to it, with a darker color palette and frowning eyes. Although it is rather ambiguous if it is another monster or if it is just a modified Linkuriboh. The dub goes with the latter as Ai outright calls him "Linky" just as he did Linkuriboh.
  • It's Personal: This is probably the reason why Linkuriboh is always used in a duel against Bohman, because he was the one who destroyed its home thus leaving Linkuriboh as the Sole Survivor.
  • Our Demons Are Different: Unlike the rest of the Monsters in the Kuriboh archetype, which are mostly composed of Fiend-Types, Linkuriboh is a Cyberse-Type.
  • Pokémon Speak: It can only say "kurikurilink" and not even Ai (who is probably its creator) can understand it.
  • Ridiculously Cute Critter: It's a Kuriboh Monster, what did you expect?
  • Sole Survivor: It was one of the very few (if not the only) survivors of the Cyberse World by the time Ai revisits it after he was released by Yusaku in the finale of the first season. With the Ignis' deaths following Bohman's defeat and the Ambiguous Situation behind Ai's survival at the end of Season 3, Linkuriboh pretty much is the only definitive survivor of the Cyberse World now.
  • Spanner in the Works: It always plays this role in Playmaker's duels against Bohman. It usually foils Bohman's attempts at victory by lowering his attacking monster's ATK to 0, thus making the attack useless or in the second duel its presence allows Cyberse Clock Dragon to use its effect and prevent Bohman from activating his monster's effect. That time it was actually lampshaded a bit by Ai who was surprised to know Playmaker had a Link Monster on the field only to see Linkuriboh jumping happily as if saying "It was me!".
  • Undying Loyalty: To Ai, being one of Ai's closest friends from the Cyberse World.
  • What Happened to the Mouse?: Come Season 3, Ai underwent a Face–Heel Turn and replaced Linkuriboh with Linguriboh, an Evil Knockoff. The former is never seen again in the series and no mention is made as to what became of it. What relation the two monsters have to each other beyond physical appearance, and if they are even the same entity at all, is also not elaborated upon.

    Cyberse Magician 

Cyberse Magician (Cyberse Magician サイバース・マジシャン Saibāsu Majishan)

https://static.tvtropes.org/pmwiki/pub/images/cyberse_magician.png
The contract has been made. The sage who wields dark power inherits these two souls! Ritual Summon! Rise, Cyberse Magician!
Click here to see Cyberse Wizard 
Click here to see Cyberse Witch 

Yusaku Fujiki's ace Ritual Monster in Season 2. He is the evolution of Cyberse Wizard, one of Yusaku's most prominently used cards.

He has many effects which include limiting your opponents attacks and effects to only itself when Yusaku controls a Link Monster, gains 1000 ATK whenever it battles a Link Monster, halving all the damage you take and Yusaku can even add a Cyberse-Type Monster to his hand from the deck in case he's destroyed by a card effect.

He's supported by Cyberse Witch, a LINK-2 Link Monster with 800 ATK whose effect allows Yusaku to add a Cyberse-Type Ritual Monster and Cynet Ritual to his hand by banishing a Spell Card from the GY whenever a monster is special summoned to a zone its Link Markers are pointing to and then allowing him to special summon a level 4 or lower monster from the GY making it much easier to summon Cyberse Magician and allow him to use its attack and effect limiting effect.


  • Awesome, but Impractical: Normally Cyberse Magician would be this, because Ritual Monsters Require itself in the hand and a Ritual Spell along with enough Monsters to tribute in order to summon them forcing the player to create a deck centered around it, but Cyberse Witch was created to avert this, because her effect allows Yusaku to add Cyberse Magician and Cynet Ritual while also summoning the monsters needed to tribute making it much easier to summon Cyberse Magician.
  • Breaking Old Trends: In a weird way Cyberse Magician is a combination of this and Revisiting the Roots. He is the first Ritual Monster to be used by a protagonist for a long time making him a trend breaker that spin-off protagonists don't use Ritual Monsters, but the first and only protagonist who used Ritual Monsters was Yugi from the original series.
  • Dark Is Not Evil: He along with Cyberse Witch are DARK-Attribute, but is on the side of good.
  • Death Activated Super Power: His fourth effect allows Playmaker to add a Spell Card from his deck to his hand when he's destroyed by a card effect.
  • Eye Beams: His defensive effect, Cyberse Architect, which halves all the damage Yusaku takes is shown by shooting lasers out of his visor in the style of Cyclops to weaken the attack.
  • Hot Witch: Not at the level of the Dark Magician Girl, but Cyberse Witch looks quite hot thanks to her pretty face and skin tight outfit.
  • Light Is Good: Cyberse Wizard is a LIGHT-Attribute and was used in Yusaku's battle against the Knights of Hanoi.
  • Magic Staff:
    • He wields one which it uses to attack with. Taken even further in Playmaker's third duel against Bohman in which Playmaker equips three different Equip Spells which are all different kind of staffs. At one point it was even Dual Wielding them!
    • His pre-evolution, Cyberse Wizard, and Cyberse Witch also wield one, but theirs is thinner compared to his.
  • One-Way Visor: His visor shoots lasers! Unlike most examples this isn't an offensive attack, but a defensive effect.
  • Support Party Member: While he does have an offensive effect against Link Monsters, it's other abilities are more utility and support based.
  • Token Human: Of the alternative summon Ace Monster's Yusaku uses, Cyberse Magician is currently the only one to look human while the other ones are dragons.
  • Took a Level in Badass: Cyberse Wizard's effect was only useful against non-Link Monsters since they can't be placed in Defense mode. Cyberse Magician on the other hand has many effects and an effect that counters Link Monsters.
  • The Worf Effect: Despite being the first alternative summon ace Monster used by Playmaker, he was never able to finish of the opponent and usually gets destroyed, making place for a new Monster that will finish the duel instead. For extra measure Cyberse Ritual is able to remove itself and Cyberse Magician to summon two tokens.

    Cyberse Clock Dragon 

Cyberse Clock Dragon (Cyberse Clock Dragon サイバース・クロック・ドラゴン Saibāsu Kurokku Doragon)

https://static.tvtropes.org/pmwiki/pub/images/cyberse_clock_dragon.png
The strong ones gather before its grand wings! Become a new legend! Fusion Summon! Come out! Cyberse Clock Dragon!
Click here to see Clock Wyvern 
Click here to see Clock Spartoi 
Click here to see Clock Lizard 

Yusaku Fujiki's ace Fusion Monster in Season 2. It is the evolution of Clock Wyvern, another monster introduced in Season 2.

Just like Cyberse Magician it has an effect that prevents opponents from targeting your monsters from attacks and card effects except for itself when Yusaku controls a Link Monster. Its other effect allows you to send cards from the top of the deck equal to the total Link Rating of the Link Monsters used as Fusion Material and gain 1000 ATK points for every card sent to the GY. And it can add a Spell Card to the hand from the deck in case it's destroyed by a card effect.

It's supported by two LINK-2 Link Monsters, Clock Spartoi and Clock Lizard. Clock Spartoi was acquired through Storm Access. It has the same ATK as Cyberse Witch and its effect allows Yusaku to add Cynet Fusion to his hand whenever Clock Spartoi is special summoned and when a Monster is special summoned to a zone its Link Markers points to, it can special summon a Level 4 or lower monster to its zone, but with its effect negated and limiting the Extra Deck summons to only Fusion. Clock Lizard's effect allows itself to be tributed in order to return a Fusion Monster from the GY to the Extra Deck and then Fusion Summon it by banishing the Fusion Materials from the GY. It then lowers the ATK of Monsters that the opponent special summoned by 400 for every Cyberse-Type Monster in the GY making this card more of a backup in case Cyberse Clock Dragon got destroyed.


  • The Ace: Arguably overtook every single one of Yusaku's Ace after its appearance in season 2. Clock Dragon's ability to get really high attack score proves to be one of Playmaker's most reliable plays for the rest of the series.
  • All Your Powers Combined: It is a Fusion Monster that becomes stronger when more Link Monsters are used as Fusion Materials.
  • Boring, but Practical: Cyberse Clock Dragon's primary effect is simply just to have a really high attack score. Over the course of the series this proves to be ridiculously effective, winning 2 duels in a single turn, and winning the third one within 2 summons in a single hit. Even after it stopped outright winning games, Cyberse Clock Dragon was considered as such a threat by both of the Final Boss of the series that it was the trigger for them to finally go all out and summon their final boss monster.
  • Dark Is Not Evil: It is a DARK-Attribute, but it's on the side of good.
  • Death Activated Super Power: Its third effect is activated when it's destroyed by an card effect.
  • Extra Eyes: It has four eyes.
  • Fusion Dance: It's a Fusion Monster that requires Clock Wyvern and one or more Link Monsters. The more Link Monsters are used as Fusion Material, the stronger Cyberse Clock Dragon becomes.
  • Godzilla Threshold: For the villains. After being a game-ending threat for all of its appearance, Bohman and Ai, two of the effective Final Boss of the series, were the only ones who manage to survive Clock Dragon's assault and their response can only be summarized as this. Bohman immediately responds by summoning an even stronger Link 5 monster and activating Judgment Arrows while Ai went a step ahead with their countermeasure with A.I.'s Show a card that specifically only really works well when used against Cyberse Clock Dragon, to summon 3 Extra Deck boss monster, and when that failed he went ahead and summoned a Link 6.
  • Our Dragons Are Different: It and its pre-evolution, Clock Wyvern, resemble Dragon-Type Monsters just like Firewall Dragon, but are actually Cyberse-Type Monsters.
  • Purple Is Powerful: It's a Fusion Monster and is purple all over and can have 4500 ATK at least when Yusaku only uses Clock Wyvern and Clock Spartoi (LINK-2) as Fusion Materials. However, if Yusaku chooses to use more Link Monsters as Fusion Materials it can go even higher. This makes Cyberse Clock Dragon potentially Yusaku's strongest Monster Card on its own since it doesn't need to Link to other Monsters for power like the Code Talkers or be augmented with Spell or Trap cards, but only its own Effect and enough Link Monsters to fuse with.
  • The Reliable One: One of Yusaku's most prominent Ace Monster if not the most with a result to back it up. Of the five times where Cyberse Clock Dragon is summoned, it ended the duel in 3 of them. Off-screen, it was the one who took down Ai's clone, and in the duel where it DOESN'T win the duel it plays a pivotal role, being the one who took down Bohman's Link 5 monster, and manage to do 2900 points of battle damage against Ai.
  • Real Life Writes the Plot: Once it became clear how ludicrously powerful Firewall Dragon's effects actually were, by the time of the second season, Cyberse Clock Dragon is introduced, got a lion share of screentime while both Firewall Dragon and Decode Talker got put to the sidelines for the vast majority of the series until they need to come out to introduce their evolved form.
  • Spotlight-Stealing Squad: A particularly egregious case early into season 2. After its appearance against Blood Shepard, Cyberse Clock Dragon is immediately used again for Bohman duels as a game ending move. The next major duel against Earth, it was summoned twice after failing to close out the duel after the first summon. Cyberse Clock Dragon did not make an appearance again for a long time, all the way until the final duel of the season and even in that duel, it played the second most important role of Yusaku's Ace card, being the one that pushes the enemy to go further and summon an even bigger boss monster. This lasts until the end of the series, making Cyberse Clock Dragon by far Yusaku's most used card after its appearance.
  • The Worf Effect: In its early appearances, Cyberse Clock Dragon appearance is game ending. Comes Earth and its first summon failed to result in a one-turn kill, showing that its power alone is not going to be enough to end whatever duel it is summoned in. While Earth still ended up losing to Cyberse Clock Dragon, after that point, Cyberse Clock Dragon stopped being a game-ender, and instead played the role of Yusaku's boss monster that is summoned in the earlier phases of the duel to force the enemy to summon their true ace in the hole. Conveniently, putting Clock Dragon in this role easily sets up for a comeback scenario, thanks to its secondary ability to fetch any spell card when it went down.
  • Took a Level in Badass: Clock Wyvern's only effect is summoning a token by halving its ATK. Cyberse Clock Dragon, on the other hand, has an effect that allows it ATK to reach insane heights.

    Cyberse Quantum Dragon 

Cyberse Quantum Dragon (Cyberse Quantum Dragon, サイバース・クアンタム・ドラゴン, Saibāsu Kuantamu Doragon)

https://static.tvtropes.org/pmwiki/pub/images/cyberse_quantum_dragon.png
Flash of lightning! The unknown power transforms into a soaring dragon. Synchro Summon! Descend! Cyberse Quantum Dragon!
Click here to see Cyberse Wicckid 

Yusaku Fujiki's ace Synchro Monster in Season 2 and the first card he obtained through his upgraded Skill Neo Storm Access.

Just like Cyberse Magician and Cyberse Clock Dragon it has the effect of it has an effect that prevents opponents from targeting your monsters from attacks and card effects except for itself when he controls a Link Monster. Its other effect allows it to send an opponents monster back to the hand when attacking it, but then allows it to make a second attack in a row.

It's supported by Cyberse Wicckid, a LINK-2 Link Monster with 800 ATK just like Cyberse Witch and Clock Spartoi. It can't be destroyed by battle or card effect when it's Link Summoned. Cyberse-Type Monsters its linked to also can't be destroyed by card effects. And it can add a Cyberse-Type Tuner Monster to the hand by banishing one monster from the GY when a monster is Special Summoned to a zone it points to.


  • Ambiguous Gender: As a dragon, it's hard to see Cyberse Quantum Dragon's gender. The same holds true for Cyberse Wicckid, because of how androgynous it looks.
  • Composite Character: Its design can be seen as a mix between the designs of Majestic Star Dragon, Shooting Star Dragon, Crystal Wing Synchro Dragon and the Synchrons/Warriors (it has airplane engines and wings on its back) while having the effects of Shooting Star Dragon and Shooting Quasar Dragon to attack multiple times.
  • Dark Is Not Evil: It is a DARK-Attribute just like most of Yusaku's other ace monsters, but it's on the side of good.
  • Extra Eyes: It has four eyes.
  • It Only Works Once: Cyberse Quantum Dragon's effect to return a monster to the deck only manage to work once in the entire series, against Rousing Hydradrive Monarch during episode 73, the debut episode of Quantum Dragon. Every other appearance of Quantum Dragon ends with its effect negated, or the opponent outright immune to its effect. Ironically those other duels where it failed was the only one that is won by Yusaku, as Quantum's debut ends in a draw.
  • Jet Pack: The rockets on its back can be seen as this.
  • No-Sell: Cyberse Wicckid is immune to battle and card effect destruction when Link Summoned and can pass over the immunity to card effect destruction to the monsters it's Linked with.
  • Our Dragons Are Different: Just like Firewall Dragon and Cyberse Clock Dragon before it. It resembles a Dragon-Type Monster, but is actually a Cyberse-Type Monsters. Also compared to other dragons, this one looks more mechanical compared to them.
  • Overshadowed by Awesome: Quantum Dragon's role in the series basically boils down to being the monster Yusaku summoned when the villain shows off their newest ace monster, in an attempt to use its effect to get rid of it. Since the duel has to last longer than that, it always failed so Yusaku's other monster such as Cyberse Clock Dragon can pick up the slack.
  • Weak, but Skilled: Unlike Cyberse Magician and Cyberse Clock Dragon, Cyberse Quantum Dragon doesn't have an effect that allows it to gain ATK, but its bounce and multiple attack effects are still very effective when Yusaku is unable to destroy or surpass the ATK of his opponents monster which made Cyberse Quantum Dragon the perfect card against Bohman since his Monster's ATK could reach insane heights through Judgement Arrows.
  • The Worf Effect: To date Cyberse Quantum Dragon is Yusaku's least successful extra deck monster, being ineffective for almost every time it is summoned, and the only one who never won a duel, even during its debut. For the most part, Yusaku would summon it to test the waters against the villain's new boss monster in the hope of getting rid of it with its effect only for it to fail.

Lightning

    Judgement Arrows † 

Judgment Arrows (Judgement Arrows ジャッジメント・アローズ Jajjimento Arōzu)

https://static.tvtropes.org/pmwiki/pub/images/judgementarrows_jp_anime_vr.png
The three arrows that judge everything! The Link Spell, Judgment Arrows!
A continuous spell card used by Lightning's Faction and Ai (after his Face–Heel Turn), symbolizing the Ignis' rebellion against humanity. It is the first and only Link Spell card in existence. Its effect is to double the damage of all the attacking monsters linked to its arrows, and its arrows can be used to Link Summon monsters without an arrow pointing from an Extra Monster Zone.
  • Achilles' Heel: In speed duels, the skill Maker's Portal prevents the card from destruction effects, but that doesn't prevent the card from getting sent back to the deck as Soulburner proves against Bit and Boot. It's also not immune to any card or monster effects, making it easy to remove from the field if not protected.
  • Antagonist Abilities: This card is used by all the villainous Ignis, and the others who used this card are not good themselves.
  • Difficult, but Awesome: It has the simple effect of raising linked monsters to deal double damage, but is enough to defeat most monsters and the arrows used for extending link plays. The difficult part is placing and protecting the card once on the field since it's also not immune to any effects, and once it leaves the field, all linked monsters are destroyed. It also requires a link arrow pointing to a spell and trap zone for it to activate. Decks utilizing this card usually have monster or card effects tailored to protect it and/or the monsters connected from being destroyed, negated, or countered.
  • Energy Bow: Its arrows appear as an arrow of light whenever it's summoned or a monster attacks while connected to it.
  • Light Is Not Good: Created by Lightning and used by him, Bohman, Haru, and his minions to wreak havoc in LINK VRAINS.
  • Moral Event Horizon: In-universe. Ai using this card has everyone declaring he's crossed the line and can never come back from following Lighning's will. Before that, nearly everyone tries convincing Ai to surrender and come back to them.
  • Purposely Overpowered: Lightning purposely created this card to be really powerful in order to help in his vendetta against humanity. It says a lot that the heroes try their best to destroy this card every turn as even low-powered monsters can become powerful once linked. As Ai shows, it can even raise monster attacks up to 22000 ATK in the right circumstances.
  • Status Buff: Link Monsters that are linked to this card have their attack doubled during damage calculation only.

Aqua

     Crystal Heart 

Crystal Heart (Crystal Heart, クリスタルハート Kurisutaru Hāto)

https://static.tvtropes.org/pmwiki/pub/images/crystal_heart.png
Click here to see Marincess Crystal Heart 
Aqua's monster given to Earth to help him decide which side should he join. It has two forms: G Golem Crystal Heart, given to Earth before separating from him that is part of the G Golem archetype, and Marincess Crystal Heart, which is given to Aoi after Yusaku acquires Earth's data from Go Onizuka and part of the Marincess archetype.
  • Achilles' Heel: Since Crystal Heart has no attack points and has no way to protect itself, it's especially vulnerable to attacks.
    • Earth's strategy is to his own monster to protect it in a symbolic gesture to protecting Aqua herself.
    • Marincess Crystal Heart can defend itself as long as there is a Marincess monster to discard, but it's defenseless if there's no card to discard.
  • Back from the Dead: G Golem can revive one Earth Link monster and co-link to one of its arrows and add a counter to it.
  • Evolution Power-Up: Crystal Heart has two evolutions, G-Golem Crystal Heart then turning into Marincess Crystal Heart, the latter also has a Next Tier Power-Up as Marincess Wonder Heart.
  • Good Colors, Evil Colors: G Golem Crystal Heart blue coloring turns blood red once Go Onizuka gains possession of the card.
  • Heart Beat-Down: This card is out of place in Earth's deck, but it fits perfectly with Aoi's dueling style and her position as The Heart.
  • No-Sell: Marincess Crystal Heart can protect itself and the monsters it points to from battle and battle damage by sending a card from the hand to the graveyard.
  • Power Nullifier: Marincess Crystal Heart can make an opponent's monster unaffected by card effects from the start till the end of the damage step. This is helpful in preventing Judgement Arrows from activating.
  • Sixth Ranger: Crystal Heart isn't part of the G Golem deck as it's originally a water monster, but its effects in its G Golem form support Earth monsters, which is just like how Aqua supports Earth.
  • Status Buff: G Golem Crystal Heart can raise monsters pointed on this card by 600 for every counter on it and can make a monster attack twice if it has two counters on it.
  • Support Party Member: Both monsters have 0 ATK points and no offensive abilities, but can protect or boost a monster's stats linked to it depending on the form.
  • World-Healing Wave: Invoked with its first summoning, where it transforms a dry desert into a lunch field of grass and flowers accompanied by a waterfall.


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