Son of a traitor who grew up to be a Platoon Leader in the Ishtaria Domestic Security Forces. Despite facing scorn from others for most of his life, Ash is honest, brave and noble.
Second in command to Ash, Clint is serious and level-headed in contrast to Diego's playfulness.
A cheerful and laidback archer who rounds out Ash's squad. He's affable and friendly, but kicks ass when needed.
A young mage and the daughter of war hero Magnus Dunbar. Joins Ash to discover what happened to her father.
Eleni's elderly teacher and guardian who accompanies her to keep her safe.
Confident and forward Action Girl
who saves the party from bandits and signs on for fun. Though she's actually The Mole.
- Affirmative Action Girl: Of the three playable female characters, she's the only one in a combat class.
- The Atoner: Pretty much every major thing she does over the course of the game could be traced back to this trope. Joining Ash's party as a spy? Atonement for surviving the war while her family did not. Betraying Ash's party to the Big Bad? Atonement for betraying her family's memory and sacrifice by starting to sympathize with and liking the heroes and, by proximity, the revolutionistic side and perspective. Helping Clint escape prison? Atonement for betraying him and the other PC's, people she had grown to like and/or love... Kira has not been leading a very happy life.
- Badass Normal
- The Big Guy
- Blade on a Stick: If you take her down the Air path.
- Death Seeker: Clive berates her for fighting recklessly; like she has nothing to lose, like doesn't care if she'll live or die. And, at first, she doesn't... Her time spent as a spy in Ash's idealistic party along with the compassion Clint showed her warms her up, though.
- It got From Bad to Worse and pushed Up to Eleven after her betrayal of them (more about that bellow) at which point she simply didn't care if she lived any longer and the quite possibly only reason she wasn't Driven to Suicide was that she didn't think she deserved a quick death.
- Fragile Speedster: As an Archer. Combines this with Glass Cannon in the Air path.
- Guilt Complex and Survivor Guilt: First she ends up being the sole survivor when her aristocratic family was killed by the revolutionists in the war. But then she joins Ash's team and their support and compassion heals her emotional wounds. Except, Ash's party represents to her the very same people who murdered her family... and she's starting to sympathize with and like, maybe even love them... Also, the only reason she joined them in the first place was because she had been hired as a spy, thus giving her a window to extract a small Revenge by Proxy on the revolutionists. The list goes on.
- Heel-Face Revolving Door: Starts as a mole for Dolf and turns on the party before being used as a hostage by Dolf, after which she switches back to the good guys.
- The Mole: She had her reasons, as detailed above, but she never seemed quite convinced she was in the right, either.
- Stripperiffic: Compared to the other female characters.
A washed up sailor who spends his time drinking until Ash and co. convince him to come out of retirement.
An officer hand picked by Magnus to serve him on his expedition to the Isle of Madness. Is one of the few people to escape the strange magic it inflicts on the expedition.
An archer serving under Dolan and one of the few people to escape the curse of the Magic Stone. Though he is often hesitant to enter the fray, he is a fine bowman and fiercely loyal.
A Healer accompanying Dolan and Amon who survives the curse that befalls the rest of the expedition. Amon tends to bring out her temper.
A pretty cool guy that Clint serves prison time with. Also used to live in the same village as Huxley.
- Blade on a Stick: His Air path.
- The Engineer: Doesn't really have any impact on his playstyle or the story, but he's placed firmly here, anyway.
- Mr. Fixit: His official character art sees him building his own Hawknight jetpack.
- Noodle Incident: He once somehow managed to burn down the school where Huxley worked.
- The Smart Guy: Opens a factory (and takes in Amon as an apprentice) after the end of the game.
Zohar Abu Sa'id
An ancient mystic who became trapped outside of time by his treacherous apprentice.
- Ambiguously Brown
- The Atoner: For being unable to stop Xeno the first time he tried.
- Awesome Mc Cool Name
- Badass Grandpa: Despite being physically younger than Huxley, he was born long ago enough to have become a figure of myth.
- Brought Down to Badass: His magical powers were severely crippled after he was thrown into the time warp created during his and Xeno's battle... You couldn't really tell by looking at him, though.
- Embarrassing Nickname: Amongst the ranks of the magi there is hardly anyone who doesn't know about "Zohar the Aloof", a nickname he had actually managed to forget during his exile.
- Glass Cannon: As a Mage. Sorta makes you wonder if he was a Glass Nuke before Xeno crippled his arcane powers.
- Master of None: As a Monk.
- Mysterious Past: All we really know is that he's an ancient magician with a treacherous ex-apprentice.
- The Philosopher: He suggests that Ash & c/o's quest might not be so much righteous as it's self-righteous, and criticizes the heroes for planning to overthrow Hel Spites without considering the possibility that the goverment that is implemented after him might turn out to be even worse. Ultimately it's decided that they have to believe in the betterment of humanity and be rid of Hel Spites, anyway.
- Alas, Poor Villain: After the battle with Xeno, he solemnly reflects upon the fact that Xeno was no different from any other man; that he merely sought to satisfy his thirst for knowledge and truth. Dolan helpfully adds that even though all people seek answers, not everyone turn into irredeemable monsters in their search.
- Simple Staff: As a Mage.
- The Stoic: Even in his combat animations. While everybody else bounces in place, Zohar just stands still, hand in pocket, non-existent wind blowing his long hair.
- Wolverine Claws: As a Monk.