Characters / My Little Pony Chronicles

My Little Pony Chronicles Characters:

    open/close all folders 

     My Little Ponies 



  • Bash Sisters: With Gusty. With magic.
  • Beware the Nice Ones: Most than a few of the villans learn this the hard way, and ended up bouncing off of whatever obstacle is in the way of their airborne descend.
  • The Chick: Since Applejack is closer to her FIM incarnation in this fic, this role has been given to Twilight, instead, who tends to be the least physical in fights and has the least combat focused magic of the group.
  • Combat Medic: Along with Christopher.
  • Closer to Earth: She's is definitely this amongst the ponies.
  • Cool Big Sis: Currently this to Spike the Dragon.
  • Expy: This incarnation of the original Twilight is a blend of the Twilight from Rescue from Midnight Castle and the one from My Little Pony: Friendship Is Magic.
  • Friend to All Children: Thus far, she's raised Ember and Spike, helps Firefly protect Megan, and is seen baby-sitting an entire grou of foals at one point. We'd say she qualifies.
  • The Heart: She's also this.
  • I Warned You: To Ember, though she was absent. After she's taken hostage.
  • Mama Bear: Much like in the original Midnight Castle special, her love for Ember sends her on The Quest.
  • Mind over Matter: All of the Unicorns are established to have telekenetic abilities in varying degrees. Twilight, however, excels at it.
  • Multicolored Hair: But of course.
  • Parental Substitute: Instead of being Ember's Cool Big Sis, like in the original, Twilight is her full-on mother figure.
  • Psychic Powers: One of her abilities is that she can sense every living thing in the area and how big they are.
  • Team Mom: Plays this with Medley and Bowtie this time.
  • Tomboy and Girly Girl: Of the Unicorns, she is the Girly Girl while Gusty is the Tomboy.
  • Took a Level in Badass: Like before, she starts out timid and cautious, and ends up toughening up considerably over the course of the long journey to Midnight Caste.



Wind Whistler




Magic Star

  • The Ace: Even more so than Firefly!
  • Damsel out of Distress: She's only caught because she allows it and then later helps kick all kinds of ass during the finale.
  • Only Sane Pony: Alongside a few others, she is the most sensible of the ponies and thus serves as the unofficial leader.
  • Race Lift: Originally, she was an earth pony. Here, she's a Unicorn.
  • The Smart Guy: Not quite up to Wind Whistler's level, but she still fits the trope.
  • The Stoic: Again, not quite on Wind Whistler's level, but still.
  • Team Mom: More than anyone else.







  • Adaptational Angst Upgrade: Megan acts more like one would expect a preteen to under these circumstances.
  • Adaptational Badass: Her toy version just seems to be a cute girl in a dress.
  • Badass Normal: Though to much lesser extent than her cartoon counterpart.
  • Combat Pragmatist: She kind of has to be, given her muggle status when not armed with her Light.
  • Deadpan Snarker: Occasionally.
  • Earn Your Happy Ending: Like no one else's business! What the original Megan goes through over the course of the entire 80s cartoon is about the same as what happens to Chronicles's Megan in just one story arc!
  • Every Girl Is Cuter with Hair Decs: Has a huge pink hair ribbon.
  • Ranch Girl
  • Girliness Upgrade: Averted. Much like the pilot of the old cartoon, she's very tomboyish.
  • The Hero: Whether or not she wants to be.
  • Kid Hero: Laid unusually realistically. Instead of happily going along on the quest and then returning home triumphantly, she's instead subjected to all kinds of horrors that leave the poor girl thoroughly traumatized.
  • Light 'em Up: She wields a weapon that casts Light Magic.
  • Lions and Tigers and Humans... Oh, My!
  • Na´ve Everygirl
  • Plucky Girl
  • Rapunzel Hair
  • Refusal of the Call: Megan, in contrast to the original where she Jumped at the Call almost immediately. It takes her a lot longer to change her mind and decide to accept the task of killing Tirac.
    • What finally convinces her is listening to a recording of the last king of Umbrae, an ancient civilization, describing the events of The Cataclysm. She realizes that if Tirac isn't stopped, history might repeat itself, and that scares her even more than accepting the call.
  • Shell-Shocked Veteran: By the end of the Book 1, after she's been traumatized severely by Tirac and watched her lord, Frederick get murdered right in front of her. She's been on the slow path of decovery ever since.
  • Tagalong Kid: Played straight and then subverted. At first, all she did was assist her employer, the noble Frederick. Once it was revealed she could use an Ancestral Weapon to fight Tirac, she became the only prayer the quest had.
  • Team Mom: Maybe it's just because she's the only one around most of the time who has thumbs...
  • Token Human
  • Tomboy and Girly Girl: The tomboy to Mary's Moe girly girl
  • Tomboyish Ponytail


  • Anyone Can Die: He died fighting one-on-one with Big Bad Tirac.
  • Badass Normal: Definitely, but a much lesser degree than most of the other badass normals in the story. While he's able to fend for himself in a fight just fine, he is far from being a death machine like The Specialists.
  • Badass Bookworm: He has his nose buried in a book almost as much as Twilight Sparkle in all his early appearances.
  • Big Brother Instinct: Towards Megan. About the quickest way to get yourself impaled on his sword is to threaten or attack her.
  • Big Brother Mentor: Though not related, he is definitely this to his assistant, Megan.
  • Character Development: Starts out as a insecure, somewhat nerdy young man of nobility that gets tasked with leading an expedition to protect the ponies of The Center Lands. By the end of the story, he's become a much better tactician, fighter, and leader. He's also much more confident in himself and his inate abilities.
  • Chess Master: Shows a lot of signs of being a budding one.
  • Damsel in Distress: Not a severe case, but half the time, especially in the first portion of the story, he'd have to get his hide saved by others and eventually ends up being held captive on two occasions.
  • Deadpan Snarker: A lot, but no where near Blake or Mark's equal.
  • The Determinator: He's younger and inexperienced when it comes to leading troops and in the ways of battle, but dang if he'd won't force his way through by sheer, stubborn resolve.
  • For Science!: Has some shades of this. He definitely turns to it a lot to find the answer he seeks. Considering he's the first person not in the know to figure out where Tirac derives his power, it definitely works for him.
  • Heroic Sacrifice: Despite knowing that Tirac would probably kill him, he still attacked him head on distract him long enough for Megan to retreat and counterstrike. Tirac breaks his neck!
  • Heroic Willpower: The reason she survives constantly being over-powered at every turn.
  • Jumped at the Call: Frederick deeply loves the people of Dongard and will do anything to protect them. He even takes on the responsibility of leading the expedition first to fend off attackers at Dream Castle, and later leads the quest to assassinate Tirac.
  • Nice Guy: Definitely.
  • Non-Idle Rich: Yep.
  • Original Character: He was created specifically for Chronicles. He isn't present anywhere in official Hasbro canon.
  • Overshadowed by Awesome: Constantly. Whether by his old brother, Megan after she receives the Light, or by The Specialists, he is rarely the toughest guy around.
  • Power Trio: He's The Mccoy
  • The Smart Guy: one of a trio, Wind Whistler, Magi Christopher, and himself.
  • Took a Level in Badass: Oh, yes. As explained, he started off none too tough, but that charged as the quest progressed.







Anthony Ulrich


Baron Alexander

Sir Dagonet


The Moochic


Tirac, Centaur

  • 0% Approval Rating: Made even clearer here that no one wants Tirac ruling over them.
  • A God Am I: His ultimate goal. Casting The Night That Never Ends would have ensured his eternal and complete dominance over the entire world.
  • Bad Boss: Very bad boss.
  • Badass: Yep. An evil one, but he definitely qualifies, having survived everything the world could possibly through at him up to this point. He dishes out Curb-Stomp Battle upon Curb-Stomp Battle on a regular basis, with or without the help of his Elemental Powers.
  • Big Bad
  • Casting a Shadow: His Rainbow of Darkness
  • The Conqueror: It took the Big Good to stop him.
    • This is actually expanded on in Chronicles, where it establishes that he has been conquering every land he sets his gave upon for seventy years.
  • Curb-Stomp Battle: Freed from children's TV, Tirac in Chronicles shows us what is already implied of Tirac's standard operating methods.
  • Death Glare: A pretty potent one, too!
  • Elemental Powers: His Darkness is an Element in this setting.
  • Evil Laugh: Has a pretty good one, actually.
  • Evil Overlord
  • Evil Sorcerer
  • Evil Sounds Deep
  • Family-Unfriendly Death: No Disney Villain Death for this guy. He gets burned to ashes by the Light.
    • He also kills one of the heroes by crushing the poor bastard's throat in his hand!
  • Family-Unfriendly Violence: During the final battle, he opened up a can of whoopass on the heroes and left them nursing their wounds while he got onto his demon pulled chariot and ascended to bring in The Night That Never Ends. His actions include crushing bones and throats.
  • Freudian Excuse: Played straight and subverted in Chronicles.
    • Played straight in that it gives more backstory to the circumstances of Tirac and explains his motives. Tirac's people were once one of two ruling powers in Eoland, but then it all came crashing down when they accidentally caused a three day cataclysm that sundered their authority. They tried to reestablished control later, but by then, other nations had risen up and wouldn't hear of it and thus drove them across the Northern sea up to some frozen wastelands where the entire population gradually died off from the harsh conditions. Tirac is The Last of His Kind and returned south, having rediscovered the power of his ancesters. Once there, he started waging a ruthless campaign to Take Over the World. His motives are one-half "collecting his inheritance" (control of all of Eoland), which he was raised to think he was entitled to, and one half Roaring Rampage of Revenge against the other peoples of Eoland for driving his people up north where they died out.
    • Subverted in that the story does not treat this sympathetically. Tirac is a bitter, hateful, cruel tyrant that regularly kicks puppies on levels the original probably dreamed of, but wasn't allowed to on TV.
  • For the Evulz: Partially. It crosses into Freudian Excuse and Roaring Rampage of Revenge.
  • Good Republic, Evil Empire: Subverted. The Empire of Balacroff was very much a Good aligned place before Tirac took it over and made it New Umbrae.
  • Kick the Dog: Loves doing this to Scorpan, but then The Dog Bites Back.
  • The Last of His Kind
  • Magnificent Bastard: Very much so. His method of starting his campaign was brilliant. First, he used his power to unite otherwise warring tribes of Viking-like orcs to steal into the Empire of Balacroff and take it over from the inside. Then he allowed the other nations to think that they could match him with military might, met them on the field of battle when they came to free Balacroff from his control, and then enacted a Curb-Stomp Battle by unleashing his Darkness and obliterated the competition. Two birds, one stone. He took two of the greates world powers in just two battles, and forever put fear of his name in the hearts of the peoples of Eoland. So many of them just folded and gave up authority of their lands over to him without a struggle. So the few that stand up to him get crushed without much backup.
  • Near Villain Victory: He comes within an inch of covering all the land in The Night That Never Ends.
  • The Night That Never Ends: The troper namer. Literally, he coined the phrase.
    • Not played entitely straight in that it never says he wants to blot out the sun altogether, but rather the blanket of Darkness around the world will ensure his absolute control over it.
  • Nothing Can Stop Us Now!: After soundly beating the heroes on the roof of his castle, he gets cocky and makes the fatal error of letting Megan live so that she can watch him rein in The Night That Never Ends from a front row seat.
  • Obviously Evil
  • Off with His Head!: threatens to have Spike decapitated if Scorpan fails to get him four ponies to pull his chariot.
  • Our Centaurs Are Different
  • Perpetual Frowner
  • Rags to Royalty: By his own hands, no less.
  • "The Reason You Suck" Speech: He dishes out an epic one to Megan during their one and only confrontation.
  • The Reveal: That he's a descendant of the Ancients.
  • Roaring Rampage of Revenge: One-half of his motive.
  • Sadistic Choice: Every nation he sets out to conquer has this: Surrender to him without a struggle, or have their nation wiped off the face of the map.
  • Slouch of Villainy.
  • Take Over the World: OF COURSE!
  • This Cannot Be!: When his Dark Element is overtaken by the Light Element.
  • Vile Villain, Saccharine Show: Well...yeah.
  • The Usurper: To many, many lands.
  • Would Hurt a Child: Yes. Yes, he would. In fact, here he does. He temperarily puts Ember through a Painful Transformation just to test out the Transmorphing spell he's going to use on four adult ponies.
    • What he does to Megan when they finally meet is even worse.
  • You Can't Thwart Stage One: Why, yes. He does transmute four ponies and uses them as additional power conduits!


  • Ascended Extra: In the original cartoon, he was just a one-shot villain who enchanted the furniture of Paradise Estate, bringing it to life in order to drive out the ponies and claim the abode for himself. Here, he's Tirac's former Dragon and current Dr. Claw-like puppet master working in the shadows.
  • Big Bad: Seems to have taken over this role in Tirac's absence.
  • Black Magic: A practitioner of the Arcane Arts, a forbidden form of magic.
  • Deadpan Snarker: A good portion of his dialogue just drips with sarcasm.
  • The Dragon: Tirac's righthand man.
    • Dragon with an Agenda: He's not really loyal to Tirac (and the latter is well-aware of that fact). He's just using him as a means to get funding for his research. Of course, he will complete every task given to him by his "emperor".
  • Darker and Edgier: Though one of the more (relatively) dangerous villains in the old cartoon, his original incarnation has nothing on his Chronicles self.
  • Elemental Powers: Though he uses Arcane Arts, the first school of magic he mastered was Fire Magic.
  • Evil Counterpart: To Christopher, a good-nature water magi.
  • Evil Mentor: To his students.
  • Evil Sorcerer
  • For Science!: His entire motive. He is described as having an unquenchable thirst for knowledge. He remains loyal to Tirac throughout the first arc because it allows him limitless research resources.
  • Foreshadowing: Right now, he's searching for some kind of mythical stone, but whether it's the Flutterponies' Sun Stone or something else hasn't yet been revealed. However, it is certainly building up to a later event.
  • From Nobody to Nightmare: It's revealed that he was once a lonely hermit living in the frozen northern wastes. Thanks to his partnership with Tirac, he certainly qualifies for the Nightmare part.
  • Jerkass
  • Mad Scientist
  • Magnificent Bastard
  • Secret Passage: How he makes his escape during the fight against the good guys.
  • Took a Level in Badass: Compared to his original incarnation on My Little Pony 'n' Friends, where he was practically a Harmless Villain, Beezen is quite a bit more dangerous in Chronicles.
  • You Have Failed Me: Completely averted. He takes failure from his underlings very well. Of course, he also knows that the ponies aren't to be under-estimated.