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My Little Pony Chronicles characters:

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     My Little Ponies 

Firefly

  • The Ace: Among the ponies, she is without a doubt this, so very, very much.
  • Action Girl: Even more so than in the original. Here, she doesn't just kick dragons. She kicks soldiers!
  • Heroic Willpower: At several points, but the most prominent example is after she's been knocked out of the sky by Tirac and suffered several maor injuries in a crash landing. She still picks herself up off the ground to try to stop him.
  • Heterosexual Life-Partners: With Medley.
  • Hypercompetent Sidekick: To Megan. More obvious here than in her original appearance, since without the obstacle of studio executives stopping it from happening, readers of Chronicles actually get to see her handle herself in a full-on fight.
  • Get A Hold Of Yourself Man: She does this when Megan adamantly refuses to help stop Catrina and her minions from kidnapping ponies, due to her status as a Shell-Shocked Veteran. It doesn't work.
  • Leeroy Jenkins: Dragons are coming? Change! Humans are attacking some innocents! CHARGE!
  • Must Make Amends: See My God, What Have I Done? below. She feels so bad for getting Megan, a child, involved in her troubles that she spends the rest of the story protecting and supporting her at every turn and at every possible cost.
  • My God, What Have I Done?: She experiences this when it settles in just how young Megan is, and that she's involved in the quest to stop Tirac because of her involvement in setting up the meeting with Lord Bernard.
  • Red Oni, Blue Oni: It'd almost be futile to even bother listing someone she isn't the Red to.
  • Undying Loyalty: Seems to have picked this up to an ever greater degree since her canon appearance.

Twilight

  • I Warned You: To Ember, though she was absent. After she's taken hostage.
  • Mama Bear: Much like in the original Midnight Castle special, her love for Ember sends her on The Quest.
  • Mind over Matter: All of the Unicorns are established to have telekenetic abilities in varying degrees. Twilight, however, excels at it.
  • Parental Substitute: Instead of being Ember's Cool Big Sis, like in the original, Twilight is her full-on mother figure.
  • Psychic Powers: One of her abilities is that she can sense every living thing in the area and how big they are.
  • Team Mom: Plays this with Medley and Bowtie this time.
  • Tomboy and Girly Girl: Of the Unicorns, she is the Girly Girl while Gusty is the Tomboy.
  • Took a Level in Badass: Like before, she starts out timid and cautious, and ends up toughening up considerably over the course of the long journey to Midnight Caste.

Bowtie

  • Badass Normal: Being an Earth Pony, she only has the legs underneath her to rely on.
  • Born Lucky: She evades Scorpan's dragonriders no fewer times here than in Rescue from Midnight Castle.
  • Goomba Stomp: She is the undisputed master of this here.
  • Jump Physics: Like before, she's the best jumper of the Earth ponies. Sundance gives her a run for her money, but... unlike Sunance, Bowtie can land on her feet.
  • Overshadowed by Awesome: She's no pushover, but she just isn't on Firefly or Gusty's level of adorable badassery.
  • The Quiet One: she speaks the least of the ponies, but when she does talk, it is always to say something important.

Applejack

  • Expy: She's closer to the FiM Applejack than to the G1 character. Some readers have commented that they even heard the latter's voice while reading her dialogue.
  • Forced Transformation: As in canon, she's turned into a dragon by Tirac. She doesn't turn back.

Wind Whistler

Gusty

  • Blow You Away: To an even greater extent than in the series, since in the wide world of the web, Gusty is allowed to use her powers to lethal degrees. Crosses into Blown Across the Room.
  • Mind over Matter: Being a Unicorn, she can utilize telekinesis.
  • Pint-Sized Powerhouse: A rare trait for a Unicorn, since most of them spend more of their time learning to master their magic than participating in physical abilities.
  • Shout-Out: The author has taken the fact that she was voiced by Bart Simpson in the original 80s series, and just rolled with it.
  • Spectacular Spinning: She sure seems to think so, starting funnel clouds with reckless abandon.
  • Swirling Dust: A good sign that you might want to take cover.
  • The Worf Effect: Completely averted. Weird Raptor makes great use of her ability to control the wind. In My Little Pony 'n Friends, Gusty would likely have been the first to go down in most of the situations the ponies find themselves in throughout Chronicles. Not here, though.

Medley

  • I Warned You: Considering it's Firefly she's always dealing with. Duh.
  • Cowardly Lion: Like before, she's an incessant worrier who gets easily scared and is quick to run. Still loyal and brave in a pinch.

Ember

Magic Star

  • Damsel out of Distress: She's only caught because she allows it and then later helps kick all kinds of ass during the finale.
  • Only Sane Man: Alongside a few others, she is the most sensible of the ponies and thus serves as the unofficial leader.
  • Race Lift: Originally, she was an earth pony. Here, she's a Unicorn.
  • The Smart Guy: Not quite up to Wind Whistler's level, but she still fits the trope.
  • The Stoic: Again, not quite on Wind Whistler's level, but still.

Shady

Sundance

Sparkler

Moondancer

     Humans 

Megan

  • Adaptational Angst Upgrade: Megan acts more like one would expect a preteen to under these circumstances.
  • Adaptational Badass: Her toy version just seems to be a cute girl in a dress.
  • Badass Normal: Though to much lesser extent than her cartoon counterpart.
  • Combat Pragmatist: She kind of has to be, given her muggle status when not armed with her Light.
  • Deadpan Snarker: Occasionally.
  • Earn Your Happy Ending: Like no one else's business! What the original Megan goes through over the course of the entire 80s cartoon is about the same as what happens to Chronicles's Megan in just one story arc!
  • Girliness Upgrade: Averted. Much like the pilot of the old cartoon, she's very tomboyish.
  • The Hero: Whether or not she wants to be.
  • Kid Hero: Laid unusually realistically. Instead of happily going along on the quest and then returning home triumphantly, she's instead subjected to all kinds of horrors that leave the poor girl thoroughly traumatized.
  • Light 'em Up: She wields a weapon that casts Light Magic.
  • Refusal of the Call: Megan, in contrast to the original where she Jumped at the Call almost immediately. It takes her a lot longer to change her mind and decide to accept the task of killing Tirac. What finally convinces her is listening to a recording of the last king of Umbrae, an ancient civilization, describing the events of The Cataclysm. She realizes that if Tirac isn't stopped, history might repeat itself, and that scares her even more than accepting the call.
  • Shell-Shocked Veteran: By the end of the Book 1, after she's been traumatized severely by Tirac and watched her lord, Frederick, get murdered right in front of her. She's been on the slow path of decovery ever since.
  • Tagalong Kid: Played straight and then subverted. At first, all she did was assist her employer, the noble Frederick. Once it was revealed she could use an Ancestral Weapon to fight Tirac, she became the only prayer the quest had.
  • Team Mom: Maybe it's just because she's the only one around most of the time who has thumbs...

Frederick

  • Anyone Can Die: He dies fighting one-on-one with Tirac.
  • Badass Normal: Definitely, but a much lesser degree than most of the other badass normals in the story. While he's able to fend for himself in a fight just fine, he is far from being a death machine like The Specialists.
  • Badass Bookworm: He has his nose buried in a book almost as much as Twilight Sparkle in all his early appearances.
  • Big Brother Instinct: Towards Megan. About the quickest way to get yourself impaled on his sword is to threaten or attack her.
  • Big Brother Mentor: Though not related, he is definitely this to his assistant, Megan.
  • Character Development: Starts out as a insecure, somewhat nerdy young man of nobility that gets tasked with leading an expedition to protect the ponies of The Center Lands. By the end of the story, he's become a much better tactician, fighter, and leader. He's also much more confident in himself and his inate abilities.
  • Chess Master: Shows a lot of signs of being a budding one.
  • Damsel in Distress: Not a severe case, but half the time, especially in the first portion of the story, he'd have to get his hide saved by others and eventually ends up being held captive on two occasions.
  • Deadpan Snarker: A lot, but no where near Blake or Mark's equal.
  • The Determinator: He's younger and inexperienced when it comes to leading troops and in the ways of battle, but dang if he'd won't force his way through by sheer, stubborn resolve.
  • For Science!: Has some shades of this. He definitely turns to it a lot to find the answer he seeks. Considering he's the first person not in the know to figure out where Tirac derives his power, it definitely works for him.
  • Heroic Sacrifice: Despite knowing that Tirac would probably kill him, he still attacks him head on to distract him long enough for Megan to retreat and counterstrike. Tirac breaks his neck,
  • Heroic Willpower: The reason she survives constantly being over-powered at every turn.
  • Jumped at the Call: Frederick deeply loves the people of Dongard and will do anything to protect them. He even takes on the responsibility of leading the expedition first to fend off attackers at Dream Castle, and later leads the quest to assassinate Tirac.
  • Original Character: He was created specifically for Chronicles. He isn't present anywhere in official Hasbro canon.
  • Overshadowed by Awesome: Constantly. Whether by his old brother, Megan after she receives the Light, or by The Specialists, he is rarely the toughest guy around.
  • The Smart Guy: One of a trio with Wind Whistler and Magi Christopher.
  • Took a Level in Badass: Oh, yes. As explained, he started off none too tough, but that charged as the quest progressed.

Clyde

  • Badass Normal: He slays dragons with a pair of daggers!
  • Crazy-Prepared: He brings items that can be used against everything they could possibly encounter of their quest.
  • Cool Old Guy: His age is never stated, but he has a full grown son and a grandchild on the way.
  • Dual Wielding: He fights with a pair of daggers.
  • The Quiet One: He speaks seldom, but always had something of value to say.

Ashei

Blake

Mark

Christopher

Bernard

Anthony Ulrich

Ellie

Baron Alexander

Sir Dagonet

     Other 

The Moochic

     Antagonists 

Tirac, Centaur

  • Casting a Shadow: His Rainbow of Darkness.
  • The Conqueror: He has been conquering every land he sets his gaze upon for seventy years.
  • Curb-Stomp Battle: Freed from children's TV, Tirac in Chronicles shows us what is already implied of Tirac's standard operating methods.
  • Family-Unfriendly Death: No Disney Villain Death for this guy. He gets burned to ashes by the Rainbow of Light. He himself kills one of the heroes by crushing the poor bastard's throat in his hand.
  • Family-Unfriendly Violence: During the final battle, he opened up a can of whoopass on the heroes and left them nursing their wounds while he got onto his demon pulled chariot and ascended to bring in The Night That Never Ends. His actions include crushing bones and throats.
  • Freudian Excuse: Played straight and subverted in Chronicles.
    • Played straight in that it gives more backstory to the circumstances of Tirac and explains his motives. Tirac's people were once one of two ruling powers in Eoland, but then it all came crashing down when they accidentally caused a three day cataclysm that sundered their authority. They tried to reestablished control later, but by then, other nations had risen up and wouldn't hear of it and thus drove them across the Northern sea up to some frozen wastelands where the entire population gradually died off from the harsh conditions. Tirac is The Last of His Kind and returned south, having rediscovered the power of his ancesters. Once there, he started waging a ruthless campaign to Take Over the World. His motives are one-half "collecting his inheritance" (control of all of Eoland), which he was raised to think he was entitled to, and one half Roaring Rampage of Revenge against the other peoples of Eoland for driving his people up north where they died out.
    • Subverted in that the story does not treat this sympathetically. Tirac is a bitter, hateful, cruel tyrant that regularly kicks puppies on levels the original probably dreamed of, but wasn't allowed to on TV.
  • For the Evulz: Partially. It crosses into Freudian Excuse and Roaring Rampage of Revenge.
  • Godhood Seeker: His ultimate goal. Casting The Night That Never Ends would have ensured his eternal and complete dominance over the entire world.
  • Good Republic, Evil Empire: Subverted. The Empire of Balacroff was very much a Good aligned place before Tirac took it over and made it New Umbrae.
  • Kick the Dog: He loves doing this to Scorpan, but then The Dog Bites Back.
  • Large Ham: BEHOLD, THE POWER OF DARKNESS! NOW BEGINS THE NIGHT THAT NEVER ENDS!
  • Near-Villain Victory: He comes within an inch of covering all the land in The Night That Never Ends.
  • The Night That Never Ends: The troper namer. Literally, he coined the phrase. Not played entitely straight in that it never says he wants to blot out the sun altogether, but rather the blanket of Darkness around the world will ensure his absolute control over it.
  • Nothing Can Stop Us Now!: After soundly beating the heroes on the roof of his castle, he gets cocky and makes the fatal error of letting Megan live so that she can watch him rein in The Night That Never Ends from a front row seat.

Beezen

  • Ascended Extra: In the original cartoon, he was just a one-shot villain who enchanted the furniture of Paradise Estate, bringing it to life in order to drive out the ponies and claim the abode for himself. Here, he's Tirac's former Dragon and current Dr. Claw-like puppet master working in the shadows.
  • Big Bad: Seems to have taken over this role in Tirac's absence.
  • Black Magic: A practitioner of the Arcane Arts, a forbidden form of magic.
  • Deadpan Snarker: A good portion of his dialogue just drips with sarcasm.
  • The Dragon: Tirac's right-hand man.
  • Dragon with an Agenda: He's not really loyal to Tirac (and the latter is well-aware of that fact). He's just using him as a means to get funding for his research. Of course, he will complete every task given to him by his "emperor".
  • Darker and Edgier: Though one of the more (relatively) dangerous villains in the old cartoon, his original incarnation has nothing on his Chronicles self.
  • Elemental Powers: Though he uses Arcane Arts, the first school of magic he mastered was Fire Magic.
  • Evil Counterpart: To Christopher, a good-nature water magi.
  • For Science!: His entire motive. He is described as having an unquenchable thirst for knowledge. He remains loyal to Tirac throughout the first arc because it allows him limitless research resources.
  • Foreshadowing: Right now, he's searching for some kind of mythical stone, but whether it's the Flutterponies' Sun Stone or something else hasn't yet been revealed. However, it is certainly building up to a later event.
  • From Nobody to Nightmare: It's revealed that he was once a lonely hermit living in the frozen northern wastes. Thanks to his partnership with Tirac, he certainly qualifies for the Nightmare part.
  • Secret Passage: How he makes his escape during the fight against the good guys.
  • Took a Level in Badass: Compared to his original incarnation on My Little Pony 'n' Friends, where he was practically a Harmless Villain, Beezen is quite a bit more dangerous in Chronicles.
  • You Have Failed Me: Completely averted. He takes failure from his underlings very well. Of course, he also knows that the ponies aren't to be under-estimated.

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