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Note: The game includes and changes some aspects from the various versions of Arthurian Legend. For the original version of these characters, see here.

Knights of the Round Table

    Sir Mordred 

Sir Mordred, the Dread Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_mordred.png
Class: Defender
Alignment: Any

The protagonist of this Tale. Mordred served on Arthur's round table until he turned against him, leading Arthur's enemies against the forces of Camelot. In the end Arthur and Mordred killed one another in a final duel. Now Mordred has been brought back by the Lady of the Lake, to finish off Arthur once and for all.


  • The Atoner: Mordred with a rightful alignment can be this.
  • Antagonistic Offspring: Mordred and his mother Morgawse have historically not gotten along. They may either reconcile or Mordred will have to slay her.
  • Badass Boast: He's prone to his.
    Knight of Midnight: I... AM CAMELOT... I AM THE ROUND TABLE!!!
    Mordred: Well then. I have some experience in destroying both.
  • Black Knight: He's dressed in black and red armor and fits the motif.
  • The Dreaded: There are a few encounters (Like Brunor or Lanval's recruitment missions) where enemies will try to flee rather than face Mordred in battle, with the player choosing to let them go or not.
  • Foe-Tossing Charge: Mordred's Shield Charge move is this, a charge that knocks backs and knocks down a target enemy.
  • Magic Knight: Mordred, as the son of the Witch Morgawse, wields a few hexes, and a particularly devastating lightning bolt spell.
  • Murder Is the Best Solution: By his own word, Mordred is a poor diplomat, and he has a penchant for violence. Even when Rightful, his first instinct when dealing with opposition is to put them down.
  • Overrated and Underleveled: He's a well rounded defender, but in the base game that's all he has going for him. As the Protagonist he does not gain bonuses from Loyalty, which later in the game made him fall behind recruitable defenders who did. The 2.0 patch buffs him giving him above average late game abilities once he gains Excalibur to make up for his lack of a loyalty bonus.
  • Red and Black and Evil All Over: Mordred's armor is black and red and covered in spikes, and he was very much villainous back in Britannia. It's up to the player if Mordred continues to be an example or subverts it.
  • Red Baron: He's known by the title of "Dread Knight".
  • Reformed, but Not Tamed: Even when played as Rightful, Mordred retains his barbed tongue and love for violence.
  • Shock and Awe: Mordred as a single target lightning spell available at Tier 2, and a chain lightning spell at tier 3, which he's seen using in the intro. The 2.0 patch replaces Cleave with Lightning Cleave as well. He shares this affinity for lightning-magic with with his mother.
  • Spikes of Villainy: Mordred, whose armor is covered in spikes.
  • Stone Wall: He's specced as a Defender class tank.
  • Sword of Plot Advancement: Eventually he gains Excalibur to slay the Fisher King. It has no gameplay effect other than replacing the model of the sword he wield with a shinier one. The 2.0 patch grants Mordred the "Keeper of the Excalibur" trait when he gains Excalibur. This trait effectively grants Mordred the same bonus other knights gain from max loyalty (20% more damage and an additional AP).
  • The Unfettered: Mordred is really into killing Arthur. It's his entire priority and life's purpose and he's got no issue threatening or staring Sorceresses, Shamans, Sidhe Lords, or even the Physical God who raised him from the dead to accomplish that goal.
  • Villain Protagonist: Mordred with a Tyrant alignment will be the lesser evil that the forces of good will be forced to work with.

    Sir Kay 

Sir Kay, Seneschal of Camelot

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_kay.png
Class: Champion
Alignment: Neutral
Sir Kay was raised alongside Arthur by Sir Ector, Arthur's adoptive father and Kay's biological father, and was the first knight to join Arthur in his conquest of Britannia. He became the Seneschal of Camelot. He is the first knight to join Mordred.
  • Crutch Character: He has the "ambitious" trait, which makes court titles boost his loyalty even further, giving him a significant power-up early on. However, almost all alignments have Champions corresponding to at least one axis note , so without special investment, he will be overtaken in the long run. The other neutral Champion, Lanval, instead gets bonus-exp from training, making him a better back-up character.
  • Easily Forgiven: He helps organize a rebellion against Mordred but changes his mind and warns Mordred. A rightful Mordred can forgive him, realizing Kay had good reasons to distrust Mordred.
  • Mighty Glacier: As a Champion, Kay is slow, heavily armored, and hits like a truck.

    Lady Dindraine 

Lady Dindraine

https://static.tvtropes.org/pmwiki/pub/images/ladydindraine.jpg
Class: Marksman
Alignment: Christian / Rightful
Lady Dindraine is Sir Percival's sister. In Britannia she was like any noble lady, living in a castle, worrying about her brother as he quested for the Grail alongside Sir Galahad. In Avalon, Lady Dindraine found herself gifted with powerful martial talent. Now she too quests for the Grail, and her lost brother.
  • 100% Heroism Rating: Mordred notes in an event she's universally loved in Camelot. She's got the "Beloved" trait, making her hostel stays cost 50% as much.
  • Action Girl: Upon awakening in Avalon, she found herself possessing greater skill in battle than she had in life.
  • Brother–Sister Team: It's absolutely possible to have her and her brother on a team. She will invoke this herself if present when meeting Percival for the first time.
  • Church Militant: Dindraine is extremely religious, questing for the Grail and Christianity in particular.
  • Guys Smash, Girls Shoot: The first female character to join is an archer, and she joins a party of Mordred, Kay and Balan.
  • In the Name of the Moon: "Christ on a cross!", which she often shouts while attacking.
  • Seers: She has visions of the Grail. Her side-misson has her investigating a place where she saw the Grail appear.

    Sir Ector 

Sir Ector

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_ector.png
Class Arcanist
Alignment: Christian / Tyrant
Sir Ector, father of Sir Kay, once raised King Arthur as if he was his own son. Acting as Arthur's advisor and mentor. He's a devout Christian but despite his Christianity wield ancient magics in the lord's name. Ector did not take the fall of Camelot well, it awoke a darkness in him, and now he's ready to do whatever is needed so the Camelot in Avalon survives, no matter the cost.
  • Despair Event Horizon: The death of Arthur and the fall of Camelot have broken Sir Ector, driving him to do very questionable things, as he believes now that protecting Camelot justifies absolutely everything.
  • Gameplay and Story Integration:. He joins the Round Table after he has raised undead in a village and when many heroes were reworked to be more unique, the developers gave him skills to do that in battle too.
  • It Seemed Like a Good Idea at the Time: He performed a forbidden ritual, that required the sacrifice of an entire village, to raise dead knights from their tombs to protect Camelot. But it turns out that the undead knights refuse to obey him and must be destroyed.
  • Necromancer: He's encountered trying to raise dead knights to save Camelot. One of his spells lets him summon a lost one.
  • Well-Intentioned Extremist: Sir Ector is now of a tyrannical alignment, as what happened to Avalon clearly broke him. Now, in his own words, he's willing to do anything to save Camelot, including killing innocent people, or raising the dead bodies of knights of the round table.

    Sir Leodegrance 

Sir Leodegrance

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_leodegrance.png
Class: Sage
Alignment: Rightful
Sir Leodegrance was an honored knight, once raising a talented, beautiful daughter in a castle. That changed the day Arthur raided the tower, and took his daughter, winning her love and making her his queen, Guinevere. In Avalon, Sir Leodegrance roams the land, protecting the common people from various evils.
  • In the Blood: He's a sage, like his daughter.
  • Knight Errant: When encountered he's trying to rescue villagers from Pict cultists. He doesn't manage to save them in time, but he does destroy the cult.
  • Magic Knight: As a sage, he wears medium armor, wields a sword, as well as support spells and ice magic.
  • Papa Wolf: He notes he has a thing for people who kidnap young girls, due to Arthur's own actions.

    Sir Balan 

Sir Balan

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tales_balan.png
Class: Champion
Alignment: Old Faith/Rightful
Sir Tewelyn's eldest son. He is in a feud with his brother Sir Balin, as Balan being the eldest he should be the one to inherit their father's keep, but Balan seized it for his own.
  • Cain and Abel: Is the "Abel" in the rivalry he has with his brother, Sir Balin, being the more knightly of the two.
  • Like Father, Like Son: He's a champion like his father. In life, his father was an honorable, dutiful knight like him. Both also fight with a greataxe.
  • Mighty Glacier: As a Champion, Balan is slow, heavily armored, and hits like a truck.
  • Nice Guy: An overall pleasant, polite, and nice person who aids others as per the knight's vow. But he isn't above insulting those who are vile.
  • You Killed My Father: Subverted. Balan hold no grudge against Mordred for putting down his father considering he even admitted that his father was no longer the same person after coming back to life.

    Sir Balin 

Sir Balin, the Knight with the Two Swords

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_balin.png
Class: Vanguard
Alignment: Christian/Tyrant
Sir Tewelyn's youngest son. Balin is a brash, aggressive knight who seized his father's keep rather than let his brother have it as tradition dictates.
  • Cain and Abel: Is the "Cain" in his relationship with Sir Balan, being the more ruthless and self-interested of the brothers.
  • Church Militant: Sir Balin is a believer in the vengeful image of the Christian god, and acts just as merciless.
  • Dual Wielding: Balin is famously known as the Knight with the Two Swords and he lives up to that title in-game.
  • Jerkass Has a Point: Balin pointed out he has more right to their ancestral castle considering he fought against the undead whilst his brother was out saving others instead of defending their ancestral home.
  • Invisibility: Played with. In game, he has the ability to hide from enemies' vision in dark areas.

    Sir Lanval 

Sir Lanval

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_lanval.png

Class Champion
Alignment: Neutral

A young, idealistic knight of humble origins who fell during the Battle of Camlann. He embraces the possibilities of Avalon, eager for a second chance to prove himself.


  • Ascended Fanboy: Grew up hearing tales of knights and damsels in need, from his troubadour father, and is now one of the round table knights himself.
  • Defeat Means Friendship: He is initially encountered leading a rebellion against Mordred, having conspired with Sir Kay to seize Camelot for himself. If spared after being defeated, he eagerly accepts a seat at the Round Table and swears loyalty to Mordred.
  • Mighty Glacier: As a champion. He's heavily armored and wields a poleaxe.
  • We Hardly Knew Ye: In-Universe. Lanval was knighted only shortly before the Battle of Camlann, during which he died. Tellingly, he's the only knight Mordred doesn't know.

    Sir Tegyr 

Sir Tegyr

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_tegyr_7.png
Class: Vanguard
Alignment: Christian/Rightful
Arthur's former councilor and cup-bearer. He spent his time in Avalon as a questing knight, before eventually settling down with a tribeswoman he had fallen in love with. But happy ends are rare in this twisted Avalon...
  • Converting for Love: Notably averted with his Pagan wife. Neither of them converted and let their children freely choose their religion.
  • Death Seeker: Having had to put down the monsters his wife and children became under the Fisher King's curse, and learning his son dabbled in human sacrifice, that his wife offered herself as sacrifice to said son, utterly breaks him. He joins the round table hoping to die, fully admitting he has nothing left to live for.
  • Dual Wielding: Like all Vanguards. He dual wields a pair of swords.
  • Maligned Mixed Marriage: A religious example: He, a Christian knight, married a Pagan tribeswoman. A dialog-option notes that this would get them burned at the stake in some villages.
  • Offing the Offspring: Mordred meets him just as he's working up the will to finally end his family's pain after they were cursed with undeath.
  • Religious Bruiser: He is deeply faithful, although he's not as zealous as some other Christians, having formerly been part of a multi-religious family.

    Sir Yvain 

Sir Yvain, Knight of the Lion

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_yvain.png
Class: Marksman
Alignment: Neutral
A roaming adventurer. In Britannia, Sir Yvain was known for getting into the most bizarre adventures, which nowadays he'll happily re-tell.
  • Androcles' Lion: In Britannia he saved the life of a lion from a dragon attack, earning him the lion's loyalty and companionship for many years.
  • The Casanova: His bio note he can never refuse the allure of Romance, and that many of his adventures involve him falling in love with some noble lady.
  • Friendly Sniper: Although somewhat of a tall-tale, he is still a Nice Guy wielding a crossbow.
  • The Münchausen: A lot of his banter is him talking about past adventures he's supposedly had.

    Sir Pelleas 

Sir Pelleas

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_pelleas.png
Class: Defender
Alignment: Rightful
A stalwart and righteous knight, albeit often overshadowed by his peers. In Avalon, Pelleas remains a protector of the downtrodden.
  • Adaptation Relationship Overhaul: He actually ends up marrying Nimue aka the Lady of the Lake in some versions, whereas here they don't interact with each other at all.
  • Bedroom Adultery Scene: One of his voice lines references how he caught Gawain in flagranti with his lady.
  • Humble Hero: He values helping the downtrodden above fame or glory.
  • Knight in Sour Armor: While he is of righteous alignment, his dialogue is rather cynical and his voice actor gives him a rather weary voicenote .
  • The Last DJ: His profile calls him "the embodiment of the very idea that led to the birth of the Round Table in the first place", and he values his knightly duty way higher than fame or glory.
  • Overshadowed by Awesome: As mentioned in his flavor text.
  • Stone Wall: He's a defender, but even among them he is the most focused on raw defense.

    Sir Lucan 

Sir Lucan

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_lucan.png
Class: Sage
Alignment: Christian/Rightful
A pious and wise man who roams Avalon in search of sacred lore. As he is quite modest, not much is known about his adventures.
  • Flash Step: He learns the Dash skill, being the only non-Marksman to do so.

    Sir Bors 

Sir Bors

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_bors.png
Class: Marksman
Alignment: Neutral
In Britannia, Sir Bors was Sir Lancelot's best friend. The two taking vows and acting as righteous knights. In Avalon however, Sir Bors has found keeping his vows to be... troublesome.
  • The Casanova: His bio notes he's made multiple vows of chastity... and broken every single one of them.
  • Character Exaggeration: In Arthurian Legend, he's actually pure enough to be a grail knight, only breaking his vow of chastity once (which wasn't exactly consensual on his part...). Here, his vow-breaking is Played for Laughs.
  • Never My Fault: He claims a Pict woman he slept with is a witch that tricked him to break his vows via charming him and is cursing him into further vow breaking via drinking and such. As opposed to him just... failing to resist temptation when Lancelot isn't around to encourage him.

    Sir Tristan 

Sir Tristan

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_tristan.png
Class: Vanguard
Alignment: Neutral
That Tristan. Isolde renounced her love when she joined the Lady of the Lake as one of her attendants. Then following Arthur's arrival in Avalon, Tristan now finds himself undead, needing Mordred's help to stop the curse binding him to the coast where Arthur's ship wrecked itself.
  • Battle Couple: Potentially, with a resurrected Isolde. There's an achievement for finishing a mission with both in your party.
  • Dual Wielding: As a Vanguard he dual wields a pair of longswords.
  • Exact Words: Sir Tristan, now undead, says he needs Mordred's help to lift the curse that keeps him on Avalon's shore. Implying the curse of undeath that keeps him bound there. He actually means the curse entrapping Isolde's soul in the form of a Banshee. He won't leave until she's free.
  • Friendly Zombie: He was slain by the Knight of Midnight and turned into a lost. Still, he retained his personality and remains a loyal knight.
  • Star-Crossed Lovers: Following tradition, Tristan and Isolde. She had to renounce her love to Tristan when she entered service to the Lady of the Lake. Then both were murdered by Arthur, and Isolde cursed into becoming a Banshee. When Isolde is freed, her soul can't remain on Avalon, and passes on. Tristan swears he'll find her again. If you let Tristan later go on a quest to recover her remains and bury them at Camelot, you can then use a tome of resurrection on them to resurrect Isolde.
  • Super-Toughness: His "lost" trait makes him immune to poison and bleeding effects, whereas his "tough" trait reduces the time he needs for healing at the hospice.
  • Undying Loyalty: Puns aside, he has the "loyal" trait, giving him a flat bonus to loyalty.

    Lady Isolde 

Lady Isolde, Enchantress of the Lady of the Lake

https://static.tvtropes.org/pmwiki/pub/images/isolde.jpg
Class: Sage
Alignment: Old Faith

That Isolde. She died following Arthur's failed resurrection. But Avalon is a land of mysteries.


  • 100% Heroism Rating: She has the "Popular"-trait, which reduces her treatment costs at the hospice.
  • Back from the Dead: Potentially.
  • Battle Couple: With Tristan. There's an achievement for finishing a mission with both in your party.
  • Contralto of Strength: Upon being revived, she speaks with a surprisingly deep voice, probably the deepest among the female cast.
  • Magic Knight: Isolde, once alive, is a Sage.
  • Secret Character: Unlike the other knights, recruiting her is a bit more complex. You need to allow Tristan to go and find her remains, then allow him to bury her in Camelot's crypt. If you own a tome of resurrection, you can then use it to resurrect Isolde as you might any fallen hero to join your round table.
  • Star-Crossed Lovers: Following tradition, Tristan and Isolde. She had to renounce her love to Tristan when she entered service to the Lady of the Lake. Then both were murdered by Arthur, and Isolde cursed into becoming a Banshee. When Isolde is freed, her soul can't remain on Avalon, and passes on. Tristan swears he'll find her again. If you let Tristan later go on a quest to recover her remains and bury them at Camelot, you can then use a tome of resurrection on them to resurrect Isolde.
  • Walking Spoiler: As seen here, it is difficult to talk about her without mentioning that she can be revived.

    Sir Geraint 

Sir Geraint

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_geraint.png
Class: Marksman
Alignment: Old Faith/Rightful

A good-natured knight who is also a devoted follower of the Old Gods. He protects and is guided by his wife Enid... who is now a Nature Spirit.


  • Bestiality Is Depraved: Subverted. When he mentions that he lives in a house with his wife, the player points out that so far, Enid has only appeared in the form of a golden hind. Geriant quickly clarifies that she can assume human form.
  • Friendly Sniper: He's rightful-aligned Nice Guy who wields a bow.
  • Mage Marksman: Besides his archery, he posses some magical abilities, such as lightning arrows or ice-shields.
  • Spirit Advisor: Enid often gives him wise council, as she did in live.

    Lady Boudicea 

Lady Boudicea, Queen of Britannia

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_boudica.png
Class: Vanguard
Alignment: Neutral
Boudicea, the legendary queen of Britannia, was entombed on Avalon by her Roman enemies. Put under a spell that Mordred can free her from.
  • Action Girl: As befitting the legendary warrior Queen.
  • The Bus Came Back: The player meets her first in a side-mission near the end of Act 1, which ends with her striking out in order to get revenge on her tormentors. She returns in the first side-mission of Act 3, which end with her finally her joining the Round Table.
  • Damsel out of Distress: During her second mission, her bard companion Lludwyn calls for help, as there is a "Damsel in Distress", overwhelmed by the Lost. When the knights arrive, Boudicea is just finishing off the last one.
  • Facial Markings: She has blue tattoos on her face.
  • Fate Worse than Death: When she was captured by the Romans, they whipped her in front of her daughters, then raped and killed them before her very eyes, before putting her under a spell that'd keep her alive and awake and aware of her daughters rising as undead banshees in her tomb. She endured this for centuries before Mordred's arrival.
  • Fiery Redhead: Red hair and quite a temper, even with people she likes.
  • Gameplay and Story Segregation: She often references the Old Gods in her dialogue, yet that game doesn't treat her as a follower of the Old Faith.
  • Masculine Girl, Feminine Boy: With her companion/fling during her second mission, the Quirky Bard Lludwyn.
  • Mechanically Unusual Fighter: While she is a vanguard, she doesn't use any of the classes trap-skills, instead focusing on hacking at the enemy.
  • Roaring Rampage of Revenge: When she's freed she goes off hunting for those who sealed her away. Their being dead for century isn't even enough to stop her as she drags the Roman responsible for her pain out of Tartarus to kill him.

    Lady Guinevere 

Lady Guinevere, Queen of Camelot

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_guinevere.png
Class: Sage
Alignment: Old Faith / Rightful
Arthur's wife, slain by Mordred's own hand in Britannia, joined the Lady of the Lake as her champion in Avalon.
  • A Day in the Limelight: She plays a major role in the first half of Act 2, and acts as the POV-character of Percival's recruitment-mission.
  • Back from the Dead: She died during the war between Arthur and Mordred, at Mordred's hand, as seen in the intro.
  • Don't Call Me "Sir": She insists that Percival stops addressing her "my Queen", as she isn't Queen anymore. Percival retorts that this means she can't order him to stop.
  • Half-Human Hybrid: She has some Sidhe heritage, something that she had to hide in Britannia.
  • Lady and Knight: She has a purely-platonic version with Percival.
  • Lady of War: She wears a bronze-golden, regal looking armor and wields an elegant curved sword, both befitting a (former) queen.
  • Magic Knight: As a sage.
  • Teeth-Clenched Teamwork: Both she and Mordred are rather averse to working together, engaging in plenty of Snark-to-Snark Combat. She even starts out with a flat malus to her loyalty. She tells Percival during his recruitment-mission that she still doesn't trust Mordred.
  • Teleportation: A skill she shares with Merlin and the Faerie Knight.

    The Hermit (Unmarked Spoilers) 

Merlin

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_merlin.png
Class: Arcanist
Alignment: Old Faith

The legendary wizard and advisor to Arthur. First appearing as a hermit to guide and help Mordred.


  • Ambiguously Human: As in the myth, Merlin looks human, but he's not quite human. Morgawse calls him a "serpent" and he does show an affinity for dragons.
  • The Archmage: As befitting the character, when he's not posing as the Hermit he's actually an Arcanist with some unique spells, like summoning a Drake to incinerate enemies.
  • Merlin Sickness: The trope is given a nod towards in that Merlin several times mentions he does not experience time the way Mordred does.
  • Mutually Exclusive Party Members: With Morgawse. Mordred has to chose to side with her or with Merlin.
  • Playing with Fire: Merlin specializes in fire damage. He trades the arcanist's usual force bolt for a fire one that does bonus burning damage. He can summon a dragon to do a line attack with flames, and has an AOE fire spell.
  • Teleportation: He can dissipate into a flock of crows and can reappear elsewhere on the battlefield.

    Sir Brunor le Noir 

Sir Brunor le Noir

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_brunor_le_noir.png
Class: Champion
Alignment: Tyrant

    Sir Damas 

Sir Damas

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_damas.png
Class: Marksman
Alignment: Christian/Tyrant

    Sir Percival 

Sir Percival, Grail Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_percival.png
Class: Defender
Alignment: Christian

One of the two knights who quested for the Grail. As Avalon changes the nature of the Grail, Percival's quest resume once more.


    Sir Galahad 

Sir Galahad, Grail Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_galahad.png
Class: Defender
Alignment: Christian
Second of the two Grail knights. Initially he was disappointed with the nature of Avalon, hoping to enter Heaven instead. But in Avalon devotion, willpower and the right relic can change a lot.
  • Flaming Sword: Like his fellow Grail Knight Percival.
  • The Paladin: Galahad is largely regarded as the quintessential paladin. Although, like the White Knight, he is of neutral alignment on the Rightful/Tyrant axis.

    Sir Lancelot 

Sir Lancelot du Lac

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knight_tale_lancelot.png
Class: Champion
Alignment: Righteous

The Round Table's most famous knight. Lancelot wanders the land protecting the defenseless.


  • The Ace: Widely regarded as the greatest knight, possibly ever. One of the dialogue options when a lady whose village is under assault from the Sidhe is to reply "You have Lancelot, why do you need us?"
  • Changeling Tale: As a child Lancelot was kidnapped by the Unseelie Sidhe, and almost became an Autumnborn. He escaped before then, but he holds a profound hatred for the Sidhe.
  • An Ice Person: Lancelot comes equipped with a suite of Ice spells to supplement his own considerable melee talents.
  • Knight Errant: Since his arrival in Avalon, Lancelot's been traveling the land to help defend the helpless, particularly against the Sidhe. The player finds him defending a village.
  • Knight in Shining Armor: As the capstone unlockable hero for the Righteous alignment, it should come as no surprise that Lancelot is humble, honorable, and utterly devoted to protecting the innocent.
  • Law of Chromatic Superiority: Of course the most famous knight of the round table wears both red and gold on his armor.
  • Magic Knight: While Lancelot is technically a champion, his skills combine those of a champion and a sage. He has access to ice magic and support magic alongside the devastating melee attacks.

    Sir Gawain 

Sir Gawain

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_gawain.png
Class: Defender
Alignment: Neutral
In Britannia, Sir Gawain was upheld by many as the example of the perfect knight. Upon arriving in Avalon, he sought to destroy the monsters lurking in the Deepwood, which drove the once ideal knight ever further into bitterness and grim.

    The Faerie Knight 

The Faerie Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_faerieknight.png
Class: Arcanist
Alignment: Old Faith

A Seelie Sidhe who seeks to understand humanity, and thus lives the life of a knight. This has made him an outcast among his kind. Mordred seeks him out for information about the Seelie and Unseelie and their Deepwoods.


  • Ape Shall Never Kill Ape: While he is fine with killing Unseelie and Seelie-Changelings, he refuses to kill true-blooded Seelie. If brought along to the Seelie court, he warns Mordred not to kill the Seer, and thanks him for sparing him.
  • Everyone Calls Him "Barkeep": Sidhe do have actual names, but he's only ever known or referred to as "The Faerie Knight".
  • The Fair Folk: He's a Sidhe, and while more sociable than most, he remains cryptic.
  • Humans Are Special: He seems to believe so, as he believes by living among humans, like a human, he might find the key for the survival of his own people.
  • Magic Knight: More so than other Arcanists, the Faerie Knight is built for melee combat. His default attack is a melee jab that inflicts the shocked condition, and he comes with several buffs to mitigate the Arcanist's usual lack of melee defense like automatically dodging melee attacks.
  • Mechanically Unusual Fighter: He the game's sole melee-focussed arcanist.
  • Mutually Exclusive Party Members: With Sir Gawain. Mordred has to choose between them which one will be his guide through the Deepwood.
  • My Species Doth Protest Too Much: The Sidhe as a whole seem to be "fading into the past" per his words. He sees becoming more human-like as a way to avert this, yet the other Sidhe do not share his point of view.
  • Power Echoes: His voice varies between being fairly normal and a magically enhanced echo.
  • Teleportation: He starts with the teleport-skill.
  • Token Heroic Orc: He's the only Sidhe to join the party, and basically the only of his kind not hostile to humans.

    Lady Morgana le Fay 

Lady Morgana le Fay, First Enchantress of the Lady of the Lake

https://static.tvtropes.org/pmwiki/pub/images/morganalefay.jpg
Class: Arcanist
Alignment: Old Faith
Arthur's half-sister, the legendary enchantress, formerly one of the enchantress of the Lady of the Lake, she was imprisoned by her mistress when she turned against her. With the Lady currently weakened, Morgana is now freed, and can join Mordred.
  • Ambiguously Evil: The Lady incessantly warns against recruiting her. However, she doesn't have the tyrannical alignment and also seems genuinely remorseful upon having to kill possessed farmers during her recruitment mission.
  • An Ice Person: She specializes in Ice magic much the same way Merlin favors fire, with a triple ice projectile, and ice direct damage spell and an AOE ice, as well as Ice Wall.
  • A Pupil of Mine Until He Turned to Evil: At least it's the Lady's opinion of her.
  • Half-Human Hybrid: She's rumored to be half-sidhe. As opposed to Guinevere, she openly embraces it.
  • Hot Witch: She is a confident, shapely-dressed enchantress with whom the player can flirt a little.
  • Inferiority Superiority Complex: Her biography lists her as having a constant need to prove her worth and her talent. This may be due to her being half-Sidhe as well as her famous half-brother.
  • Magical Barefooter: She doesn't wear any shoes, only decorative foot-chains. Given that she hovers above the ground, she probably has no need for footwear.
  • Power Floats: She hovers above the ground.
  • Sealed Evil in a Can: The Lady imprisoned her in the twilight realms, yet with the arrival of Arthur, Morgana managed to break free. Although the "Evil" part is left more ambiguous.
  • Ship Tease: Played With. The nicer dialogue-options in her recruitment mission are quite flirty, praising her beauty and her arcane abilities. She will happily respond to these comments. However, they are not character-specific.

    Lady Morgawse 

Lady Morgawse, Witch-Queen of Orkney

https://static.tvtropes.org/pmwiki/pub/images/morgawse.jpg
Class: Sage
Alignment: Old Faith / Tyrant

Mordred's mother, with whom he has a complicated relationship. The Witch-Queen of Orkney died during the War. Unfortunately her Pict servants brought her corpse to Avalon and used the Island's magic to resurrect her from the dead. Now Morgawse seeks to take over Avalon and find her own solution to the island's curse.


    Sir Bedievere 

Sir Bedievere

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_bedievere.png
Class: Vanguard
Alignment: Old Faith
King Arthur's most trusted knight and a devout follower of the Old Faith. After arriving in Avalon, he became a Champion of Queen Morgawse, before being exiled for opposing her methods.
  • Distressed Dude: You find him being trapped by a curse in a haunted monastery.
  • Dual Wielding: Like all vanguards. In his case, he carries a sword and a battleaxe.
  • Hijacked by Jesus: His mission has him looking for a curse-breaking christian relic in the same monastery that Percival kept excalibur in. Upon finding it, Bedievere remarks that this "relic" is something far older than Christianity.
  • Subordinate Excuse: Why he actually served Morgawse. He was "blinded by her beauty", until he couldn't ignore her cruelty any longer.
  • Token Good Teammate: Served Queen Morgawse as her champion but was eventually exiled from her inner-circle because he questioned her methods.

    Sir Selies 

Sir Selies

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_selies.png
Class: Defender
Alignment: Old Faith / Tyrant

    Sir Dagonet 

Sir Dagonet

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_dagonet.png
Class: Arcanist
Alignment: Old Faith / Tyrant


  • Magic Knight: He is described as both a great warrior and a master of the arcane.

    White Knight 

White Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_whiteknight.png
Class: Champion
Alignment: Christian


  • The Fundamentalist: By far the most devout and zealous of the Christian-aligned knights, to the point that he has a unique debuff that gives him a loyalty penalty for every Old Faith-aligned knight currently active on the Round Table.
  • The Paladin: He is a noble champion of the christian faith who protects the monks of a monastery build around the tomb of a dead hero, later revealed to be him. Downplayed, as he does not care about your Moral Alignment, only your religion, serving a Tyrant or a Rightful ruler with same zeal as long as he is Christian. And he also dislikes any Old Faith character even if they fight for the same cause.

    Red Knight 

Red Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_redknight.png
Class: Defender
Alignment: Tyrant


  • Archnemesis Dad: To his son, Sir Eldric, who he considers an "unworthy mongrel". For his part, Eldric likewise despises the Red Knight, regarding him as a heartless monster.
  • Blood Knight: He loves nothing more then to spill blood in combat.
  • Tin Tyrant: Rules his vassals with an iron fist and is covered head to toe in spikey armour painted blood red.

    Black Knight 

Black Knight

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_blackknight.png
Class: Champion
Alignment: Tyrant


Others

    The Lady of the Lake 
https://static.tvtropes.org/pmwiki/pub/images/lady_of_the_lake.jpg
The god-like Enchantress of Avalon. Patron of Arthur, and now of Mordred. She is one of the few remaining members of the Tuatha Dé Danann, the old gods of the old faith. She is Avalon's mistress. She is the one who tried to save Arthur from death, and who raised Mordred to stop him.
  • Adaptational Villainy: In most version of the Arthurian Tales the Lady of the Lake is a pure good force that recognizes Arthur's own goodness and acts as his Patron. Here she's portrayed as a far more morally grey figure. She killed a member of her own race, and the act turned the area called "The Maze" into a cursed place. She sacrificed her Dragons when fighting the Formorian. She misblames Mordred for freeing the Formorians, and her trying to break the rules of Avalon to resurrect Arthur is what lead to his corruption. She's hostile to any who challenge her. She seems sometimes barely tolerant of humans, seeing them more as pawns or useful servants. Several NPCs, Pict and Christian alike are wary of her.
  • Arch-Enemy: Balor, the god of the Formorians. The two faced off in the past when the Formorians invaded Avalon. She had to sacrifice all her dragon servants to drive them back.
  • Nice Job Breaking It, Hero: The "It" in this case being Arthur. She admits to having "broke some rules" in bringing him back which led to the horrible state both he and Avalon are in when the story starts. People who are reborn on Avalon aren't allowed to leave it to return to Britannia, she was trying to make it so Arthur could leave to go back and rule Britannia.
  • Physical God: She's one of the Tuatha Dé Danann, the old gods.
  • Teeth-Clenched Teamwork: She wasn't exactly fond of having to resort to Mordred. And Mordred on his side wants to finish his task so he's no longer in her service.

    King Arthur (Unmarked Spoilers) 

Arthur Pendragon

https://static.tvtropes.org/pmwiki/pub/images/king_arthur_7.jpg
The Once and Future King, but not as you know him.
  • Came Back Wrong: Arthur was meant to be healed in Avalon but something went terribly wrong leaving his soul torn and twisted, which is what turned Avalon into the Dark World it has become.
  • Fallen Hero: Arthur was Britannia's greatest hero, but is now Avalon's greatest threat.
  • Fatal Flaw: Self-Righteousness. At the end of the game, it's revealed that a small part of Arthur's sanity still resists. But it too is consumed by Knight Templar obsessions, desiring to fight back against Balor at all costs, which is what Balor wanted, as this obsession causes the demonic King Arthur to be even stronger and angrier.
  • One-Winged Angel: Halfway through his boss battle he transforms into a dragon made of shadows.

     Sir Tewelyn 
Father of Sir Balan and Sir Balin. Tewelyn seized Camelot from Sir Kay before Mordred was awakened and becomes a Recurring Boss for the knights after being vanquished by him, as Tewelyn believes only one who rules with strength like himself can save Avalon.
  • Arch Nemesis Dad: Either of his son's can potentially fight alongside Mordred against Tewelyn.
  • Defeat Means Friendship: If you destroy him enough times, he will admit you are stronger and have the right to rule over the land. Then you can choose to punish him by banishment or make him your servant -though not a Knight of the Round Table-, even giving him back his old castle so he can use his undead army to protect the kingdom too.
  • Recurring Boss: He is fought and killed throughout multiple side-missions in Avalon, due to being undead.
  • Starter Villain: He's the first boss fight at the end of the prologue.
  • Violent Glaswegian: On top of being a violent warrior he speaks with a heavy Scottish accent in a low voice.

    The Knight of Midnight 
https://static.tvtropes.org/pmwiki/pub/images/king_arthur_knights_tale_featured_2000x1270_1.jpg
A towering figure who rules over the heart of midnight, the former domain of the lady of the lake. He is the first major opponent the Knights face in Avalon, who possess a twisted fragment of Arthur's soul.
  • Disk-One Final Boss: His defeat brings an end to first act of the game.
  • Skull for a Head: Several, actually.
  • Starter Villain: He is the first major recurring enemy Mordred faces in his quest.
  • Vocal Dissonance: Speaks with a jovial, youthful, tone despite being a hulking monstrosity. Likely a result of the fragment of Arthur's soul he has channelling Arthur from when he was younger.
  • We Can Rule Together: Implied. He actually asks Mordred if he wants to join his round table.

    The Fisher King 

Pelles, The Fisher King

https://static.tvtropes.org/pmwiki/pub/images/fisherking.jpg
The mythical Fisher King, guardian of the Grail, and of Excalibur following the death of Arthur. Now possessed by a shard of Arthur, he's now a wretched abomination, and his curse has spread on the land, turning much of Avalon into a wasteland.
  • Adaptational Badass: In the original myth the Fisher King is named such because he's so wounded he can't stand, and spends most of his days sitting in a small boat fishing. Here he's a giant wielding a gigantic sword.
  • BFS: He's carrying a sword larger than Mordred.
  • Fisher King: As befitting being the trope namer, his cursed state has spread to his domain.
  • Grand Theft Me: His body has been hijacked by a shard of Arthur, and now he's both Arthur and the Fisher King.
  • Groin Attack: As per the myth, he's suffered a wound that castrated him. In this case it's from Sir Percival who attacked him when he became corrupted to take Excalibur away from him, and try to reclaim the Grail. Percival could only save the sword, though it shattered in the attempt.
  • Humanoid Abomination: He's a gigantic, gangly human, almost zombie-like, emaciated and covered in strange wounds and protusions.
  • Large and in Charge: He's gigantic, and rules over a kingdom.
  • Old Flame: He still is in love with Guinevere. Originally she plans to use this to lure him into a trap. It works, unfortunately He's immortal.
  • Resurrective Immortality: Due to also having a portion of the Grail in him, he cannot be slain, except by Excalibur.

    The Green Knight 
The protector of the Sidhe. A Rock Monster that resides in the heart of the Deepwood, guarded by both Seelie and Unseelie warlocks. A soul-fragment of Arthur has lodged itself in it, slowly corrupting the Sidhe.
  • The Corrupter: The hate and corruption taking seat in it is slowly spreading to the Sidhe.
  • Elemental Powers: It summons storms and rocks during its fight.
  • Rock Monster: It sort of looks life a nature-based Golem.
  • Sequential Boss: Like the Fisher King before it. After being defeated for the first time, the Green Knight will straighten itself up and start attacking more harshly.
  • You Cannot Grasp the True Form: The Warlock mentions that what the humans call the "Green Knight" is a representation of something far older, far more powerful.

    The Nightveil 

Shiannan, the Nightveil

https://static.tvtropes.org/pmwiki/pub/images/ladyofwinter.jpg
A lady of the Unseelie Sidhe. She guards the moon light ritual each Unseelie Fae must do to join the Unseelie court.
  • Batman Gambit: She realizes one of her servant, Icefang will betray her, and lead Mordred to her. She's happy to let it happen. If Mordred happens to massacre the Unblinded, her rivals, so much the better.
  • Chronic Backstabbing Disorder: As is the way of the Unseelie, she's prone to backstabbing anyone who remotely inconveniences her. If allowed to tag along to slay the Green Knight, she leads Mordred into an ambush.
  • Enemy Mine: She's willing to just give Mordred the blessing, as the corrupted Green Knight is as much a threat to her as it is to Camelot.
  • Pragmatic Villainy: What sets her apart from most of her kind. She's cruel, villainous, but with a purpose Becoming Queen of the Unseelie.
  • Villain: Exit, Stage Left: She's prone to running away when her troops get defeated.

    Icefang 

Icefang

An Autumnbred Champion who retains some of his humanity and decides to help Mordred against his cruel Sidhe masters

    Balor, King of the Fomorians (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/balazs_pirok_balor_artstation.jpg
Ages ago, Balor and his horde attempted to conquer Avalon, but were thoroughly defeated and banished to another dimension. Everyone assumed that he would claw his way out of hell by brute force, but he deceived the world into delivering him. Over time and across dimensions, he slowly poisoned the soul of Avalon, 'assisted' Sir Mordred with 'killing' Arthur, and when the time came, used his unwitting puppet as an eldritch sacrifice to open a portal to his prison.
  • The Corruptor: He's part of the reason King Arthur became an irredeemable asshole. The poison Mordred acquired from Balor to kill King Arthur? That was actually a mutagen which turned Arthur into four insane monsters.
  • Large and in Charge: As seen by his image, Balor towers over humans.
  • True Final Boss: The post-game is one long conquest to gain enough power to stand a chance against the Level 28 Balor.

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