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A list of characters appearing in Far Cry Primal.

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Wenja

The Wenja are a dark-skinned tribe of early modern humans that were formerly nomads before they settled in Oros. In comparison to the Udam and Izila, the Wenja are a peaceful tribe that simply wish to settle down and thrive in a village. The player character, Takkar the Beast Master, wants to gather Wenja scattered across Oros to reunite the tribe.

    General Tropes 
  • Apathetic Citizens: Considering the Udam almost wiped out the Wenja, the Wenja do surprisingly little to help Takkar protect them. They'll fight in self defense, but that's it. At basically no point after the first Udam attack on the village do the Wenja fight side by side with Takkar or do anything more than provide tangential support.
  • Back from the Brink: The Wenja were scattered all around Oros either dying to wild animals or other tribes. It's only until Takkar comes along that they start to build their tribe back up.
  • Good Wears White: They wear white body paint and are the tribesmen of the protagonist Takkar.
  • Multinational Team: Compared to the Izila and Udam, the Wenja are far more multiethnic in makeup.
  • Underdogs Never Lose: While the Wenja are much weaker than and are constantly bullied by both the Izila and Udam, they end up eventually winning anyway thanks to Takkar.
  • Walking the Earth: The Wenja were originally a nomadic tribe before settling down in Oros, though their cowrie shell bracelets would suggest a coastal origin.

    Takkar 

Takkar the Beast Master

https://static.tvtropes.org/pmwiki/pub/images/takkar.jpg
Voiced by: Elias Toufexis

The main protagonist of the game, Takkar is a member of the Wenja tribe who loses everything and ends up in Oros, where he does battle against the other two main tribes inhabiting the valley.


  • Asskicking Leads to Leadership: He's the de facto leader of the Wenja, in no small part due to being their best hunter and fighter.
  • Barbarian Longhair: Has very long, messy brown hair and he happens to be a literal caveman.
  • Bare-Handed Blade Block: He does this to Sayla's club when she calls him out for bringing Dah back to the Wenja village.
  • Baritone of Strength: He speaks with deep voice and is unquestionably the most powerful warrior in the area.
  • Battle Bolas: Takkar uses bolas as his weapons.
  • The Beastmaster: Takkar's explicit ability is being able to tame wild beasts, in fact Tensay even names him as "Beast Master" near the beginning of the game. The animals Takkar can tame include European dholes, dire wolves, big cats, badgers, mammoths, bears, and an eagle owl.
  • Body Paint: If you have the Wenja Hunter Paint DLC, Takkar sports white paint; due to the Unbroken First-Person Perspective, the only markings we really see in-game are the white stripes on his arms.
  • The Chosen One: The opening cutscene shows Tensay narrating the Wenja's defeat at the hands of the Udam and Izila, then prophesying the arrival of a warrior capable of taming any beast, who will reunite the scattered Wenja and defeat their enemies. That chosen warrior is Takkar, the player character.
  • Deadpan Snarker: When Jayma remarks that he's too smooth skinned to be a hunter after she shows him all the scars she obtained through hunting, he just responds that scars only prove that she's a slow runner.
  • Due to the Dead: He says "Walk free" to anyone who dies before him that he respects, such as the Steppe mammoth he kills at the beginning of the game, Dalso after that, and Ull and Dah. In Dalso's case, he goes even further and finds numerous assorted boulders to bury him with before he leaves in search of Oros.
  • Easily Forgiven: If you decide to have Takkar tame the Bloodfang Tiger (which, need we remind you, was responsible for killing Takkar's hunting party, and nearly killed Sayla later on) instead of killing it.
  • Friend to All Living Things: More specifically, to all living things he can tame and befriend.
  • Handsome Heroic Caveman: He's pretty easy on the eyes, and he's the game's hero.
  • Heroic Build: His artwork depicts him as being very muscular.
  • I Am a Humanitarian: Not that he enjoys it, but Tensay's vision potions contain human blood and eyeballs. Takkar still drinks them without much issue.
  • I Have Many Names: He is given the title "Beast Master" by Tensay but he is also referred as "Mammoth Feet" by Jayma, "Piss Man" by Wogah and "Smart Man" by Urki.
  • It's Up to You: Takkar basically wages a one man war on both the Udam and the Izila at the same time. Unlike Ajay in Far Cry 4, who at least had reinforcements from the Golden Path and in some missions would fight by their side, here the Wenja don't ever reinforce or fight by Takkar's side, except in self-defense.
  • Javelin Thrower: Takkar can throw spears as weapons.
  • Leeroy Jenkins: He impulsively charges Ull as soon as the Udam warchief shows up at his village with his men. Ull effortlessly grabs him by his neck and punches him backwards.
  • Lodged-Blade Recycling: More like Lodged Arrow Recycling. When Batari catches him stealing the mask of Krati, she fires a burning arrow into his leg. She takes her time preparing to kill him, though, giving Takkar enough time to pull the arrow out, stick it into her neck, and escape.
  • Low-Tech Spears: Takkar, a caveman of the Wenja tribe, wields wooden spears with flint-knapped heads as weapons.
  • Made of Iron: He survives falling down a cliff at the start of the game and bumping into several tree stumps and boulders along the way. His friend Dalso is not so lucky.
  • Manly Facial Hair: He's the first Far Cry protagonist with a beard, fitting for a strong, tough caveman.
  • Mr. Fanservice: He's a well-toned caveman with a bare chest, a deep voice, and some cool hair and beard. Batari even blatantly feels his penis when she's confronting him.
  • Neck Lift: He does this to Batari before holding her over the fire altar until she's burnt alive.
  • Nice Guy: Takkar is arguably the most moral Far Cry protagonist. While the other, modern protagonists are explicitly more savage and violent than the times they live in, Takkar lives in a savage and violent era and is significant less so. He spares his enemies, both human and animal, when he can, protects them from the vengeance of his tribe (potentially at risk to himself), and his whole fight is to save his tribe without the additional selfish motivations that most other protagonists in the series have.
  • Pet the Dog: Takkar isn't a bad guy, but he can be a terrifying whirlwind of death and destruction to his enemies. He can also lovingly pet the animals he's tamed to fight alongside him, even the biggest and scariest ones. For bonus points, he can tame wolves and dholes, making this trope literal in their case.
  • Pragmatic Hero: He captures an Udam warrior and an Izila warrior to force them to make weapons for his tribe.
  • Sole Survivor: Of his hunting group, who died at the fangs of the Bloodfang sabertooth at the beginning of the game.
  • Sympathy for the Devil: Downplayed, as Takkar still goes after Ull and ultimately kills him. Nonetheless, both the vision he had of the Udam and his friendship with Dah reveal to him that for all the Udam’s monstrous actions against the Wenja, they’re just trying to survive the deadly disease that’s been plaguing them, and they’ve no idea as to its cause.
  • Walking Shirtless Scene: Normally only has his lower body covered with furs.

    Sayla 

Sayla the Gatherer

https://static.tvtropes.org/pmwiki/pub/images/sayla.jpg
Voiced by: Cara Rickets

The first Wenja Takkar meets.


  • Ambiguously Brown: As an early European, she has green eyes, but retains a vaguely African phenotype.
  • Creepy Good: Sayla wears a necklace of ears and is rather enthusiastic about the prospect of killing all of the Wenja's enemies.
  • Creepy Souvenir: She collected ears from dead Udam, hoping it might calm the quiet down the screams she is hearing.
  • Dark and Troubled Past: It's heavily implied that her family were among those the Udam killed before the game takes place.
  • Ear Ache: Every Udam Sayla kills, she cuts off their ears and keeps them on a necklace. In fact, her hut is revealed to be filled with displayed ears, along with the quiet buzzing of the flies they attract. With its dimly-lit interior, it comes off as something out of a horror movie.
  • Fire-Forged Friends: When she first meets Takkar, she initially thinks he's an enemy. Then the Bloodfang tiger shows up and attacks her, and he fights it off with a torch until they can both escape. From that point on, they're close friends.
  • Foil: To Citra, who she looks vaguely like. They're both Ambiguously Brown women from a Proud Warrior Race who work alongside the Player Character, but whereas Citra's relationship with Jason is sexual, Sayla and Takkar are Platonic Life-Partners, and ultimately, in contrast to Citra, Sayla never betrays Takkar.
  • Hearing Voices: Sayla hears the voices of those the Udam killed, implying that she may have PTSD, and collects Udam ears to silence them.
  • In Love with Your Carnage: When she gives Takkar an Udam club, declaring that now he can "crush Udam with their own weapon", she gives him this excited look like she's contemplating having sex with him where they stand.
  • Pet the Dog: She gives Roshani a cowrie shell bracelet by the end of the game, indicating that she's accepted him as one of the tribe. Compared to the way she treated Dah when Takkar brought him to the village, Sayla's being surprisingly cordial.
  • Revenge Before Reason: When Takkar brings in Dah, she'd rather have him killed just for the crime of being an Udam than for him being able to teach them how to make Berserk Bombs.
  • Ship Tease: On-screen, Takkar and Sayla's relationship never goes further than Platonic Life-Partners, but he's the one Wenja she's closest to throughout the entire game. She also has a tendency to hold his hands a lot.
  • Skyward Scream: Her response to finding all the Wenja who Ull's tribe have killed after Takkar drives the Udam away from the village is a wail of anguish.
  • Sugar-and-Ice Personality: Sayla has an intense hatred of all things Udam, but is openly affectionate towards Takkar and the other Wenja.
  • What the Hell, Hero?: Sayla furiously calls Takkar out for bringing an Udam into the Wenja village (Dah), and tries actually hitting him with her club.
  • Wouldn't Hurt a Child: Played for Laughs. When Takkar brings Ull's children back to the village, Sayla chides him "You bring us babies? Ears too small."

    Tensay 

Tensay the Shaman

https://static.tvtropes.org/pmwiki/pub/images/tensay.jpg

The Wenja's shaman.


  • Borrowin' Samedi: As a prehistoric shaman, he technically is older than the Voudoun religion, but Tensay has a few surface traits that bring the Baron to mind. Scary Black Man? Tensay has an African appearance, and he's pretty disturbing with the way he's constantly getting in Takkar's personal space. Skeletal appearance? Apart from being very thin, he coats himself with white paint that emphasizes his ribs. Hedonistic party lover? When he's not making creepy blood potions and sending Takkar on Vision Quests, Tensay loves to dance with his staff, and he's the one who encourages the Wenja tribe to "dance with spirits" in celebration of Takkar killing Batari. Crass manners? He urinates on a captive Roshani and Krati's stone mask before making Takkar put it on.
  • Character Narrator: He fills the player in on the history of the Wenja, the Udam and Izila, and the Oros valley at the start of the game.
  • Cloudcuckoolander: Tensay's well meaning and is genuinely out to help you and his tribe. He's just... a tiny bit odd.
  • Covered with Scars: Burn scars, specifically. They're a little hard to spot because of all the paint he has on.
  • Creepy Good: The man is just a tiny bit unhinged and has some seriously disturbing tendencies at times. That said, he is still 100% on your side and even downright friendly once you get past his weirdness.
  • The Cuckoolander Was Right: He's right about nearly everything somehow. Thankfully Takkar takes his knowledge at face value rather than doubt him.
  • Excrement Statement: After Takkar locks Roshani in a cage, Tensay visits the Izila to urinate on him. Roshani's not happy about that. Also, after Takkar brings him Krati's mask, he urinates on that as well, before making Takkar put it on.
  • Feel No Pain: Claims to no longer feel pain from fire due to the severity of the burns he suffered at Batari's hands. We get to see him casually waving his hand through a fire at one point.
  • Good Is Not Soft: He orders Takkar to make Batari scream when he kills her. And Takkar does not disappoint.
  • I Am a Humanitarian: Those potions he drinks with Takkar have human body parts in them, such as eyes.
  • Jerkass to One: Tensay treats Roshani very disrespectfully, due to him being an Izila. He urinates on him when he's living in a cage, and Takkar implies that he'd kill Roshani if he wasn't confined to that cage. When Takkar builds Roshani an actual hut, Tensay jabs him with his staff to get him to teach Tensay Izila words.
  • Large Ham: Tensay is pretty theatrical in mannerisms, due to being a shaman.
  • Made a Slave: By the Izila once. He escaped, though we're never told how.
  • Mad Eye: One pupil is constantly wider than the other one, to make him just that bit offsetting.
  • Magical Negro: Averted. He's a dark-skinned Wenja who gives Takkar advice on how to work as the Beast Master, but Takkar's pretty dark-skinned himself. And apart from that, Takkar just does his own thing. Also, far from being perfect, Tensay is a creepy CloudCuckoolander.
  • Nemean Skinning: Tensay's hood consists of the head of a wolf with two stag antlers stuck on either side.
  • Never Bareheaded: We never see what Tensay's head looks like underneath his wolf skin hood.
  • No Sense of Personal Space: Doesn't even seem to know what personal space is at all. He gets right in your face constantly. Takkar seems to just expect it after a while.
  • Previously on…: He gives a brief recap of Takkar's story so far when the "Continue" option is chosen on the main menu.
  • Scary Black Man: Subverted. He has dark skin, paints himself to look like he has visible bones, and makes Takkar drink potions made from blood and pieces of dead people, but he's skinny instead of imposing, and he's friendly to Takkar.
  • Troll: He attempts to scare Ull's children in the ending, only for the elder child to kick him in the shin. He takes it in stride, and remarks it as a sign of a strong spirit.
  • Vision Quest: Creates potions from blood and other ingredients that send the drinker on these via hallucinatory visions.
  • Witch Doctor: Technically, he's a shaman, but he has a lot of vibes consistent with this trope.
  • Wizard Staff: Shaman staff, more like.
  • Wolf Man: He's not actually one of these, but the wolf skin he wears on his head makes Takkar call him this the first time they meet.

    Jayma 

Jayma the Hunter

https://static.tvtropes.org/pmwiki/pub/images/jayma.jpg
Voiced by: Ayisha Issa

The master hunter of the Wenja. Teaches Takkar how to hunt beasts and helps him improve his hunter vision.


  • Affectionate Nickname: Calls Takkar "Mammoth Feet" mockingly when they first meet. She continues to call him this even after he earns her respect.
  • But Now I Must Go: After her quests are complete, she leaves to spend her final days hunting the beasts of Oros as she always has.
  • Contralto of Strength: Jayma speaks with a low, dignified voice, and is an old and skilled Wenja huntress.
  • Cool Old Lady: Jayma is old enough to have solid grey hair. Considering the time period, this makes her very old. She's also quick witted and shows you a lot of respect once you've earned it, on top of teaching you how to become a master hunter.
  • Covered with Scars: From various beasts. She shows some of them off to Takkar in one scene then ribs him for having none of his own.
  • Deadpan Snarker: She's pretty fond of ribbing Takkar for perceived clumsiness. He's perfectly happy to rib Jayma back.
  • Good Scars, Evil Scars: Her scars certainly don't make her look as nightmarish as Ull.
  • Insult of Endearment: Even after she grows to respect Takkar, she still calls him "Mammoth Feet".
  • Never Mess with Granny: A Wenja hunter who's lived long enough to have grey hair, which speaks volumes about her skills.
  • Old Master: The best hunter the Wenja have. She's stealthy enough to easily sneak up on Takkar and good enough with a bow to pin him to a post with an arrow. She then jokingly shoots one between his legs as she walks off. She's so good at what she does she's actually survived into old age.
  • Real Men Get Shot: More like "Real Hunters Get Shot" (after all, she's not a man). She shows off scars she gained from a dire wolf and a great bear to Takkar, then chides him for having smooth skin like a baby, viewing it as a sign of inexperience. Takkar snarks back that all Jayma's scars prove is that she's not fast enough to escape getting scars in the first place.
  • Super-Reflexes: She casually throws a pear at Takkar to see if he'll catch it when he enters her tent for the first time. He doesn't disappoint, and neither does she when he throws it back at her.
  • *Twang* Hello: How she first introduces herself to Takkar.
  • Your Days Are Numbered: She knows she doesn't have much longer to live, which is why she leaves the Wenja village by the end of the game to spend her remaining days hunting the animals of Oros, whilst letting Takkar take over as master hunter.

    Karoosh 

Karoosh the Warrior

https://static.tvtropes.org/pmwiki/pub/images/karoosh.jpg
Voiced by: Nicolas Van Burek

The best warrior of the Wenja, out to avenge the death of his son and the loss of his eye at the hands of an Udam called Mog.


  • Action Dad: He's out for revenge on the Udam who killed his son.
  • Ambiguously Absent Parent: We never see the woman who Karoosh had his son with, but it's possible that she's already dead.
  • Blood Knight: All Karoosh's skills are based on ways to kill your enemies, appropriately for a belligerent warrior.
  • Boisterous Bruiser: He's loud, friendly, quick to laugh, and loves a good fight.
  • Covered in Scars: Karoosh is covered in scars from his battles with the Udam, including one across his right eye where Mog blinded him.
  • Cradling Your Kill: In his second quest when you find him, he's already got Mog's dead body in his lap.
  • Desecrating the Dead: He dumps two of the Udam he's killed onto a fire after introducing himself to Takkar.
  • Eye Scream: Karoosh's right eye is closed up after losing it to a fight against Mog.
  • Fire-Forged Friends: At the end of his story arc, Karoosh and Takkar consider each other brothers and playfully rough house with each other.
  • Headbutt of Love: Karoosh gives these to Takkar, so hard that Takkar is dazed and his vision blurs.
  • Manly Facial Hair: A shorter one than Takkar, but it's still there, and he happens to be the Wenja's best warrior.
  • Outliving One's Offspring: Mog the Udam killed his son, which is why he's so eager to kill him.
  • The Pollyanna: Surprisingly cheerful and boisterous despite losing his son to an Udam. Of course, the fact that he gets to avenge him properly early on in the game does help.
  • Pummeling the Corpse: After telling Takkar about his enmity with Mog, Karoosh screams furiously and bludgeons the head of one of the Udam he and Takkar have already killed with his fists.
  • Roaring Rampage of Revenge: What Karoosh brings against the Udam who killed his son.
  • Screaming Warrior: He screams and howls a lot when killing Udam.
  • Together in Death: Subverted. After Karoosh finally kills Mog, he's severely injured and willing to let himself die so he can reunite with his son, but Takkar treats him with medical green leaves and persuades him to live so that he may continue teaching the Wenja to fight.
  • You Killed My Father: In this case, son.

    Wogah 

Wogah the Crafter

https://static.tvtropes.org/pmwiki/pub/images/wogah.jpg
Voiced by: Ron Kennell

A crafter of tools, who lost a hand when the Udam massacred his village.


  • An Arm and a Leg: Lost his left hand when an Udam tore it off and ate it.
  • Beard of Barbarism: Wogah's beard is the most unkempt of all the Wenja, possibly because he only has one arm to tend to it.
  • The Blacksmith: The 12,000 BCE equivalent, making tools for the Wenja to use.
  • Body Horror: All that's left of his left arm is a scarred, bony stump.
  • Combat Pragmatist: He can't fight as well as he used to with one arm, so he dug a pitfall at the entrance to his cave to capture any Udam who might come searching for him.
  • Cool Old Guy: Once he and Takkar reconcile with one another.
  • Excrement Statement: He dug a trap in his cave to catch an Udam so he could then urinate on them at their most helpless. Only problem is, he catches Takkar instead.
  • Genius Cripple: Sort of. He's a gifted crafter who lost one of his arms to the Udam.
  • Go Mad from the Isolation: The years alone have taken a toll on Wogah's mind.
  • Groin Attack: He accidentally hits himself in the groin with Takkar's grappling hook whilst he's swinging it.
  • Insult of Endearment: He never addresses Takkar as anything other than "Piss Man", even after he grows to respect him.
  • Made of Iron: Luckily, he doesn't seem to end up puncturing his testicles with the iron hooks when doing said Groin Attack.
  • Sole Survivor: For a long time Wogah thought that he was the last of the Wenja.
  • Urine Trouble: When Takkar falls into the trap in his cave, Wogah then urinates on him, and thereafter calls Takkar "Piss Man".

    Urki 

Urki the Thinker

https://static.tvtropes.org/pmwiki/pub/images/urki.jpg
The start of a proud(?) lineage
Voiced by: Dylan Taylor

A Wenja "thinker" living alone in the wilderness.


  • Animals Hate Him: Or at least, bears hate him. At the start of his third mission, he complains to Takkar about bears attacking him all the time, possibly because they're drawn to his stench.
  • Born in the Wrong Century: Urki's inventions — a flight suit and crash helmet, ballistic armor, and scent masking salve — are all conceptually ingenious and would later become ubiquitous items in the Far Cry universe, but his limited resources and tools (and a complete lack of engineering knowledge) doom them to failure; in contrast to the more practical Takkar and Wogah, Urki simply dreams too big for his time.
  • Boulder Bludgeon: What he kills the Udam who snuck into his tent and attacked him with.
  • Cloudcuckoolander: He's throwing birds at the wall of his tent when Takkar first meets him. When Takkar speaks to him, he initially thinks the bird in his hands is speaking instead, and asks it to tell him how it flies.
  • Crouching Moron, Hidden Badass: Implied. He's an unbelievably stupid caveman, but at the start of his second mission, he's killed an Udam who attacked him in his tent by beating him to death with a rock.
  • Death Is Cheap: By the end of his latter two missions, Urki is rendered a corpse by gameplay standards, with the player being able to lug him around like they would any other body (and drop him off a cliff or into deep water, if they wish). None of it stops him from recovering.
  • Deep South: Has a strong Southern accent...despite being a Central European caveman.
  • Fat Idiot: Just like his descendant, he's pretty chubby, and not all there.
  • Half-Witted Hillbilly: The prehistoric equivalent.
  • Impaled with Extreme Prejudice: That Udam he killed shoved a spear into his stomach before he crushed his head. Urki not only survives this, but doesn't even notice until Takkar tells him about it and pulls it out.
  • Made of Iron: Good God, Urki can take some punishment. Overlaps with some mild Dented Iron, as his odd posture seems to imply some back problems, likely caused by one of his crazy stunts.
  • Major Injury Underreaction: Until Takkar points it out to him, he doesn't even notice the Udam he killed shoved a spear into his stomach. When he does notice, his only response is a mildly-irritated "Dang!" And then he doesn't seem interested in patching the exit wound up after Takkar pulls the spear out.
  • Manchild: He behaves like an overly-excitable little boy despite clearly being roughly as old as Takkar. We can see where his descendant gets it from.
  • Mythology Gag: The area where he gets Takkar to test out his ballistic armour is full of vervet monkeys. His descendant Hurk has quite a close relationship with monkeys in the present day.
  • Offscreen Moment of Awesome: At the start of his second mission, Takkar walks in on him standing over a dead Udam with a sharp rock in his hands. Quite an impressive feat for someone who nearly gets himself killed repeatedly whenever he tests out his creations.
  • The Pigpen: He states that he attracts bears with his stench. After getting a sniff of his armpits, Takkar is forced to agree.
  • Strong Family Resemblance: He's clearly the ancestor of Hurk from Far Cry 3, Far Cry 4, and Far Cry 5.
  • The Thing That Would Not Leave: After all his missions are completed, Urki eventually builds a little hut and settles down in Takkar's village, despite having absolutely no Specialist skills to offer. On the bright side, not being a Specialist also means the player isn't forced to upgrade the hut.
  • Third-Person Person: Urki differs from the rest of the Wenja by constantly addressing himself in this way.
  • Too Dumb to Live: Seriously, most of his "plans" should see him dead. Up to and including being stabbed with a spear and being mauled by a bear. How he's still alive is anyone's guess.
    • His plan to make himself smell less attractive to bears garners special attention, as his idea was to rub himself in honeycomb.

    Manoo 

Manoo

A Wenja man that gives Takkar most of the missions in the main village.
  • The Quiet One: According to Sayla, he's a rather solitary person. He seems to only speak to you if he has a mission.

    Dalso 

Dalso

Takkar's brother and mentor in hunting.
  • Almost Dead Guy: After falling down a cliff with Takkar at the start of the game and lodging a wooden spike in his ribs, Dalso lives just long enough to give Takkar his cowrie shell bracelet and encourage him to keep searching for Oros before he dies.
  • Dreadlock Warrior: Wears his hair in dreadlocks coiled on top of his head, and he's a Wenja warrior.
  • Due to the Dead: Takkar buries him under a mound of stones before he leaves in search of Oros.
  • Heroic Sacrifice: Dalso throws himself and Takkar off a cliff to escape the Bloodfang Tiger. Takkar survives the journey all the way to the foot of the cliff. Dalso doesn't fare so well.
  • Made of Plasticine: He dies after falling down a cliff that Takkar survived falling down. Justified, because apart from all the bruising, he landed on a wooden spike that ended up lodging in his stomach.
  • Manly Facial Hair: He has a beard just as nice as Takkar, and he's willing to tangle with mammoths.
  • Mentor Occupational Hazard: He's Takkar's hunting mentor, and he dies at the start of the game saving Takkar from the Bloodfang Tiger.
  • Sacrificial Lion: His death drives Takkar to toughen himself up in order to confront the dangers living within Oros.
  • We Hardly Knew Ye: He dies within the first ten minutes of the game teaching Takkar stealthy hunting and saving him from the Bloodfang Tiger. Just like Grant Brody.

Udam

The Udam are a violent, cannibalistic tribe of archaic Homo sapiens that hails from the frozen north of Oros. They have the appearance characteristic of archaic Homo sapiens with stocky bodies and heavy brow ridges. They want to eat the Wenja, believing it can cure them from an encapsulating plague. Their leader is the towering War Chief, Ull.

    General Tropes 
  • All Cavemen Were Neanderthals: They may not actually be a Neanderthal tribe, but they fit this trope more so than any other tribe in the game, brutish, primitive, living in caves, and being literal man-eaters.
  • Always Chaotic Evil: Deconstructed - the Udam are first set up as this evil force and stereotypically Always Chaotic Evil Cannibal Tribe. Sayla, the first Wenja Takkar meets, will explain how they razed the Wenja's village to the ground. The first Udam the player is likely to encounter is loudly shouting and mutilating a Wenja corpse, and two more near him are tearing Wenja bodies apart and impaling them to cook them. Their outposts are filled with mutilated bodies, and their primitive look, along with the red body paint and bones they wear, make them look inhuman, and they are constantly covered in blood and gore. They wouldn't look out of place in a group of Orcs in a scene from The Lord of the Rings. Yet as the game advances, the Udam are revealed to be a dying people struggling against their own decline, the cause of which they do not even understand, using what limited means they can muster based on their own primitive beliefs. An Udam even becomes an ally of Takkar. This transition is complete when a dying Ull asks Takkar to protect his children and raise them, which Takkar does.
  • Ambiguously Human: Word of God identifies them as "archaic Homo sapiens", a broad term that includes early modern humans as well as earlier subspecies like neanderthals.
  • Arch-Enemy: To the Wenja as their primary foe.
  • The Berserker: Their main battle strategy tends to be rushing at their foes and attempting to club or spear them to death. Considering their normal strength and durability, this actually tends to work out pretty well for them.
  • Cannibal Tribe: Their camps are littered with butchered Wenja corpses. Then again, their cannibalistic tendencies are the reason they're dying.
  • Crisis of Faith: The Udam, unable to understand what's afflicting them and why they are all dying, assume that their goddess has abandoned them, and they are desperate to regain her favor in the hope that she can put an end to the "Skull Fire" plague.
  • Disease by Any Other Name: The Udam tribe suffer from a disease they call "skull fire" and believe that eating the bodies of their enemies will cure them. It is heavily implied that they actually have kuru, which was caused by their cannibalistic practices.
  • Evil Is Bigger: Udam warriors are generally much larger than the Wenja they fight against.
  • Fantastic Slur: They call anyone who they consider weaker than themselves, "Softblood".
  • Grim Up North: Udam territory consists of the cold northern area near the glacier that feeds directly into Oros.
  • I'm a Humanitarian: The Udam are known to eat those they capture, as they believe it will help cure them of the "skull fire" afflicting their tribe. It's very likely that "Skull-Fire" is actually Kuru, meaning that it is their cannibalism that is leading directly to their destruction.
  • Master Poisoner: They specialize in using poisoned weapons that they make out of the "rot fumes" from corpses.
  • Red Is Violent: They are warriors who wear red body paint, and they are incredibly antagonistic towards the Wenja.
  • Skeletons in the Coat Closet: The elite Udam warriors wear skull masks and helmets, and they all tend to wear bones for armor.
  • Woobie, Destroyer of Worlds: They are dying out from what they call "skull fire", a degenerative condition that they think a curse of their gods, and hope to cure by eating the un-infected flesh of the non-Udam, who do not have the same condition. The player, thousands of years later, can make the connection that their condition is actually kuru, which is actually caused by cannibalism. Due to the fact that the connection will not be made for millennia, the tribe is causing its own destruction. It's not hard to feel sorry for them.
  • Worst Aid: A particularly tragic example that is in no way the practitioners' fault. The Udam are dying out from what they call "skull fire", a degenerative condition that they think a curse of their gods, and hope to cure by eating the un-infected flesh of the non-Udam, who do not have the same condition. The player, thousands of years later, can make the connection that their condition is actually kuru, which is actually caused by cannibalism. Due to the fact that the connection will not be made for millennia, the tribe is causing its own destruction.

    Ull 

Ull the Warchief

https://static.tvtropes.org/pmwiki/pub/images/ull.jpg
Voiced by: DeLaRosa Rivera

The War Chief of the Udam.


  • Action Dad: He has two children, an older daughter, and a baby, which he entrusts to Takkar before he dies.
  • Ambiguously Absent Parent: Who is the mother of Ull's children? We never see her, so it's possible he lost her to "skull fire" before the events of the game.
  • Anti-Villain: While he's definitely a nasty piece of work regardless, Ull's actions are mainly him trying to save his dying tribe from death by "skull fire" and considering the destruction of the Wenja and Izila necessary to do so.
  • Asskicking Leads to Leadership: Ull rules over the Udam by virtue of being their greatest warrior. In battle, he's easily able to overcome even the legendary beasts.
  • Bald of Evil: Half-bald, anyway. Mainly because one side of his head is horrifically burnt.
  • Bears Are Bad News: Inverted, he was bad news to whichever bear he killed to wear their skin.
  • Big Bad Ensemble: Shares the title of main antagonist with Batari of the Izila tribe.
  • Boss-Arena Idiocy: His cave is filled with icicles that can be shot down to damage and stun him.
  • Cold Ham: Apart from the fact that he lives in a tundra cave, Ull is, for the most part, a soft-spoken but menacing individual. He only ever raises his voice in his introduction to Takkar, when preventing the Wenja from attacking him.
  • Death Glare: Ull's cold blue eyes and scarred face make him really good at giving out glares.
  • Dreadlock Warrior: What hair he does have is done up in short dreadlocks, and he's one vicious fighter.
  • Due to the Dead: After his death, Takkar gives Ull last rites before returning home.
  • Even Evil Has Loved Ones: His tribe, and his two children.
  • Evil Sounds Raspy: A light rasp in his voice makes it just as disturbing as his appearance.
  • Facial Horror: Just look at this guy's face! He's got a very good reason for hating the Izila, to say the least.
  • Flunky Boss: He summons waves of Udam alongside him in his fight.
  • Good Scars, Evil Scars: Is covered with burn scars from his battles with the Izila tribe, including a melted nose and ears.
  • Icy Blue Eyes: A primitive violent warrior who lives in the freezing north, with appropriately blue eyes.
  • Incoming Ham: He introduces himself to Takkar by grabbing him by the neck, screaming at him, and telling him to leave or die, before punching him backwards by several feet.
  • Kill It with Fire: The only way to really do much meaningful damage to Ull is with fire weapons. He shrugs off physical damage for the most part.
  • Large and in Charge: He's way bigger than most Udam, who are already pretty big.
  • A Lighter Shade of Black: Is this compared to Batari. Both of them are murderous persecutors of the Wenja, but Ull is just trying to save his tribe from death by "skull fire" and take care of his kids, whereas Batari has a god complex and killed her own son.
  • Megaton Punch: After Takkar tries attacking him bare-handed in the Wenja village, Ull grabs him by his neck, holds him up with one hand, then punches him with his free hand, sending Takkar flying backwards.
  • Mighty Glacier: He's a giant guy who can soak up a lot of damage, but can otherwise be easily outmaneuvered.
  • Neck Lift: He does this to Takkar when they first meet. He does a rare two-handed version. And again when he locks him in a cage.
  • Offhand Backhand: After he briefly captures Takkar, he knocks out another Wenja prisoner who is desperately pleading from his cage by throwing a stone backwards into the cage and hitting his head. Ull never once averts his eyesight from Takkar.
  • Offing the Offspring: Subverted. He initially threatens to kill his baby to prevent Takkar from killing it instead, but when Ull sees his daughter watching, he can't bring himself to go through with it, instead asking Takkar to Take Care of the Kids. Compare him to Batari...
  • O.O.C. Is Serious Business: Despite spending most of his interactions with Takkar threatening and taunting the Wenja, when Takkar lethally injures him, and he hears his baby crying, he desperately staggers away from Takkar to reach his baby before the Beast Master does.
  • Take Care of the Kids: Asks Takkar to take care of his children before expiring after their final duel.
  • Vocal Dissonance: Apart from a slight rasp, his voice is surprisingly light for a massive barbarian. Takkar of all people has a deeper voice than him.
  • Worthy Opponent: How he views Takkar after he's defeated so much so that he decides to entrust his two children to his slayer.

    Dah 

Dah of the Udam

A high ranking Udam warrior put in charge of an Udam fort.


  • Beard of Evil: A short red one, but the "Evil" part is subverted after Takkar defeats Dah.
  • Boulder Bludgeon: At one point when Takkar visits him, he's slamming a boulder into his head out of frustration at not being able to cure his "skull fire". Doubles as Punctuated Pounding, because he's calling himself a "softblood" while he does it.
  • Can't Kill You, Still Need You: Upon learning that he can craft rot bombs, Takkar captures him as a prisoner and forces him to teach the Wenja how to make said bombs.
  • Defeat Means Friendship: He's defeated and captured by Takkar, and they come to a mutual respect. Dah even becomes a member of the Wenja.
  • Defiant Captive: He growls and shouts furiously when he's pushed into a cage back at the Wenja village, and when the Wenja are ganging up on him after Takkar saves him from drowning. Somewhat nullified by the fact that he's interrupted by violent coughing fits.
  • Evil Cannot Comprehend Good: Downplayed, but Dah seems genuinely surprised when Takkar saves him from drowning in the Wenja caves, calling him an "odd softblood".
  • Evil Sounds Raspy: Dah's voice is even raspier than Ull's, possibly due to the fact that he's suffering from a more severe case of "skull fire" than Ull. The "Evil" part is averted, however, because he's the Token Enemy Minority who joins the Wenja.
  • Face Death with Dignity: He outright goads Takkar to kill him the first time they fight after he loses. And again in the finale, when he requests the honour of Mercy Kill.
  • Handicapped Badass: Like much of his tribe, he suffers from the "skull fire" (ie: Kuru). His case is actually pretty far along, but that doesn't stop him from kicking all sorts of ass.
  • I Cannot Self-Terminate: Dah asks Takkar to Mercy Kill him, so that he might die quickly and honorably rather than suffer the agony and humiliation of the final stage of the "skull fires" before his disease finally kills him.
  • Icy Blue Eyes: Like Ull.
  • Incurable Cough of Death: Dah coughs a lot as a clue that he has "skull fire", and eventually, Takkar has to Mercy Kill him.
  • Insult of Endearment: He calls Takkar "softblood", like most of the Wenja, but Takkar is a man he deeply respects and trusts to kill him to prevent a slow death by "skull fire".
  • I Owe You My Life: After Takkar prevents the rest of the Wenja from drowning Dah just for being an Udam.
  • King Mook: In battle, he's basically an Udam Heavy with ridiculous amounts of health and the ability to toss poison bombs.
  • Powerful and Helpless: For all his formidable strength, Dah can't do anything to cure himself of the "skull fire".
  • Stout Strength: Compared to Takkar, he's pretty fat. Still a strong warrior, though.
  • Third-Person Person: He speaks like this.
  • Token Enemy Minority: He's the only Udam to join the Wenja village, at least until Ull's children in the finale. Collectively, he's also this with Roshani, the only Izila in the village.
  • Too Kinky to Torture: When he encourages Takkar to chisel a hole in the top of his skull to "cool his head down" from "skull fire", after a few screams of pain, he then laughs heartily and stands up to thank Takkar, his head and face still wet with blood.

    Ull's children 

The children of Ull

Ull's children, an adolescent and newborn Udam.


  • Badass Adorable: Ull's daughter is brave enough to kick Tensay the scary shaman for shouting at her sibling, and tame a massive cave bear.
  • The Beastmaster: The Stinger after the credits roll shows the older child taming a Great Scar Bear, showing that they as well can tame animals.
  • Big Sister Instinct: Ull's daughter kicks Tensay's shin for shouting at her baby sibling.
  • Children Are Innocent: Ull's older child doesn't seem that vindictive towards the Wenja, compared to her father. Even when she pokes an imprisoned Takkar awake with a stick, she seems more curious than anything.
  • Happily Adopted: After he is defeated, Ull begs Takkar to look after his children before his death. Takkar obliges and brings the children back with him to his village.
  • Morality Pet: Both of them to Ull. When a dying Ull thinks that Takkar is going to kill his infant child, Ull is ready to stab it himself to make it quick. But when Ull realizes that his older child is watching, Ull can't go through with it, not wanting the child's last memory of their father being him murdering their sibling. So Ull instead begs Takkar to raise the children as his own.
  • Pet the Dog: We get to see Ull's older child stroking the cave bear they just tamed in The Stinger.
  • Plucky Girl: Ull's older child kicks Tensay's shin for shouting at their sibling, showing no fear of the Wenja they're going to be living with.
  • Raised by Rival: Takkar promises to take care of Ull's children to make sure they don't die of "skull fire" like most of the Udam.
  • The Ugly Guy's Hot Daughter: More like Ugly Guy's Cute Daughter, since Ull is a massive, scarred caveman, but his older child has an endearing appearance.

    Mog 

Mog

An Udam who killed Karoosh's son.


  • Arch-Nemesis: To Karoosh.
  • Death by Cameo: Karoosh has already killed him by the time Takkar catches up with his friend.
  • Satellite Character: Apart from being an Udam, Mog's entire character is defined by his enmity with Karoosh. Takkar doesn't even get to fight Mog directly.
  • Taking You with Me: Subverted. Mog hurt Karoosh severely before being killed, but Takkar heals Karoosh's injuries and convinces him to live to train more Wenja.
  • The Unfought: Karoosh kills him before Takkar catches up with them.
  • Would Hurt a Child: He killed Karoosh's son.
  • You Killed My Father: Inverted. He killed Karoosh's son.

Izila

The Izila are an Aztec-esque tribe of Homo sapiens (farther along than the Wenja) that worship the sun goddess Suxli and the moon god Mensos. With the discovery of agriculture and fire-based weapons, the tribe believes themselves to be objectively superior to the Udam and Wenja and seek to enslave or sacrifice them. They're led by the High Priestess Batari.

    General Tropes 
  • Arch-Enemy: To the Udam in particular, with Ull hating them more than he does the Wenja for scarring him.
  • Blue Is Heroic: Inverted, they're warriors who wear blue body paint, but they're the antagonists to the Wenja.
  • Equal-Opportunity Evil: The Izila have warriors of both genders.
  • Lean and Mean: Are much thinner than the Udam, but by no means are any less dangerous.
  • Made a Slave: The fate of all those captured by the Izila, that is, if they're not burned to death for being too weak to make good slaves, or as sacrifices.
  • Mayincatec: The Izila's dress aesthetic, technological advancements, and favor of Human Sacrifice to a sun goddess brings to mind Aztec customs, but according to the game developers, they're supposed to be from Mesopotamia.
  • Muscles Are Meaningless: Izila units are nearly twice as durable as their Udam equivalents, despite being less beefy. This is especially noticeably with the Izila Elite Mooks, who are nearly as tough as the Udam Giant Mook enemies. Potentially justified by the Izila being more technologically advanced and thus having access to body armor, though even Izila who aren't visibly armored are tougher than the Udam. A second justification might be the fact the Udam are suffering from a plague, leaving them weaker then the Izila
  • Pyromaniac: Fittingly for a sun cult, they specialize in fire-based weaponry, including flaming arrows and fire bombs.
  • Religion of Evil: Are considered this by rival tribes, due to their habit of sacrificing people to Suxli and the personality cult surrounding Batari.
  • Slavery Is a Special Kind of Evil: The Izila are trying to enslave the other tribes for the sake of building stone totems and as human sacrifice to Suxli.
  • Technologically Advanced Foe: The Izila are the most advanced faction, having developed both rudimentary agriculture and weapons much like molotov cocktails. They are also building some fairly sizable stone monuments. Fittingly they also come from the Fertile Crescent, considered the "cradle of civilization."
  • Well-Intentioned Extremist: In the Vision of Fire, Takkar learns what motivates the Izila. They're using slaves to build a temple in order to appease their malevolent god of fire, Krati, who they believe will destroy the moon and bring destruction to all of Oros.

    Batari 

Batari the Sun Daughter

https://static.tvtropes.org/pmwiki/pub/images/batari.png
I will make you great! You will serve only me. Only... Batari.
Voiced by: Debra Wilson

The High Priestess of the Izila.


  • Contractual Boss Immunity: Zig-zagged; while she can't be set on fire as a boss, she's very susceptible to bees.
  • Contralto of Strength: Batari has a low voice, and she's a dangerous enemy to Takkar.
  • Dark Action Girl: Attacks Takkar personally when he comes to steal Krati's mask and again when finally cornered at the main altar of her temple.
  • Death by Irony: She's a sun cultist whose people make heavy use of fire. Takkar burns her to death in her own temple.
  • Disney Villain Death: Played with. Takkar drops her into the fire altar when he finally defeats her, but what kills her is most likely the fire engulfing her skin.
  • Dramatic Unmask: When Takkar attacks the Izila temple wearing the mask of Krati, Batari tackles him and pulls the mask from his face, breaking it in the process.
  • Dreadlock Rasta: A dark version. She's a murderous High Priestess who wears her hair in dreadlocks, as you can see when she turns her back- and therefore, her headdress- on Takkar.
  • Even Evil Has Loved Ones: Subverted, Batari loved her son Krati, but she still killed him for trying to rebel against her. Now she fears her son has come back as a god and plans to destroy the Oros valley in revenge.
  • Evil Is Hammy: Being a priestess, you have to expect her to shout a lot.
  • Eviler than Thou: Ull at least has some redeeming qualities, such as his love for his children, and couldn't go through with trying to Mercy Kill his infant child. Batari not only has a massive god complex, but went through with burning her own son to death.
  • Fantastic Racism: She refers to both the Wenja and the Udam as "pests".
  • Faux Affably Evil: She's sultry and charismatic, and tries appealing to Takkar's apparent ambition of ruling Oros to be with her. When he rejects her offer, Batari stops being polite and just tries to burn the "Wenja pest".
  • Flunky Boss: Every time you take a quarter of her health she summons her minions to deal with you.
  • Glass Cannon: While she has less health overall than Ull, she snipes Takkar with a bow that can basically one-shot him.
  • A God Am I: Batari was born during a solar eclipse, and the Izila took this as a sign that she was a daughter of the Sun God Suxli, raising her to be their priestess. Unfortunately, it also left Batari with a massive superiority complex.
  • Good Scars, Evil Scars: Look closely, and you'll see ritual scarification running across the bridge of her nose.
  • Groin Attack: She's first introduced cutting off an Udam warrior's testicles. She then grabs and twists a Wenja's penis before having him brought to the temple.
  • Hell Is That Noise: Batari screams like a banshee when Takkar decides to burn her alive.
  • High Priest: Priestess, but still leader of their Sun God cult.
  • Karmic Death: We first learn of Batari's atrocities when we find a Wenja who she had burned alive, and who Tensay has to give a Neck Snap to as a Mercy Kill. So, appropriately, Takkar decides to burn her alive by the time he defeats her.
  • Kill It with Fire: Takkar kills her by burning her alive.
  • Large Ham: When riled. She is a priestess, after all.
  • Laser-Guided Karma: Batari regularly burned people alive from the other two tribes as sacrifices to the sun god her tribe worship, with her son being one of the people she sacrificed after he betrayed her in the past. Following her boss battle, Takkar let her suffer the same fate as she bestowed onto others by dragging her to the sacrificial altar and holding her above the flames, burning her alive.
  • Made of Iron: When stealing the mask of Krati, Takkar receives an arrow to the leg courtesy of Batari. After he falls to the floor, whilst Batari takes the time to pull out a knife and advance on him, he pulls the arrow out and sticks it into Batari's neck before escaping. In spite of that being a wound that would kill most people, Batari reappears to confront him at her temple none the worse for wear. On the other hand, she is significantly less immune to being shoved headfirst into her own fire altar.
  • Ms. Fanservice: Batari walks around without a shirt and simply paints her chest blue with her breasts in full view to others.
  • Not Good with Rejection: Takkar rejects Batari's offer to be her Sex Slave? She throws him into a fire pit.
  • Older Than They Look: Judging by the appearance of his body, Krati was a young man, or possibly a teen, when he rebelled against his mother. Batari herself doesn't look that old.
  • Offing the Offspring: Had her son Krati burned alive for trying to rebel against her, and fears him coming back from the dead for vengeance to this day.
  • One Degree of Separation: She enslaved Tensay and burned him before he somehow escaped and found a cave to live in.
  • Red Baron: The Sun Daughter.
  • Scary Black Woman: Well, she certainly looks Afro-centric, and she's a murderous priestess obsessed with Human Sacrifice who views herself as a god.
  • Screaming Warrior: She's screaming like a wild animal when she attacks Takkar at her temple. But the screams she makes when Takkar decides to burn her alive are even more nightmarish.
  • Sinister Minister: She's head of the Izila sun god cult of Suxli, and extremely vicious.
  • Villainesses Want Heroes: When they first meet, Batari is impressed by Takkar's strength and cunning and offers to make him her personal slave. She doesn't take it well when he refuses.
  • Villainous Breakdown: After spending most of the game as a confident, haughty, sadistic Dark Action Girl, Batari spends her final moments screaming horrifically in pain as Takkar holds her in the flames of her own altar long enough for them to engulf her. And she's still alive and screaming when he finally lets her go...
  • Walking Shirtless Scene: A gender-inversion of the trope. Batari doesn't wear any clothes to cover the upper part of her body.
  • What the Hell, Hero?: When she sees the solar eclipse covering Oros, she furiously shouts at Takkar, "See what you have done!" before escaping with a smoke bomb.

    Roshani 

Roshani of the Izila

Voiced by: Ali Momen

The commander of the Screaming Fire Fort, the entrance to the Izila homeland.


  • Ain't Too Proud to Beg: After he loses the Screaming Fire Fort to Takkar, he desperately begs the Wenja not to kill him.
  • Armchair Military: Sources say that Roshani got his post by charm and manipulation, rather than actual combat skill. That said, he is still a boss who functionally fights like a Heavy.
  • Bald of Evil: As you can see when Takkar deprives Roshani of his headdress, Roshani only has a small braid of hair on the back of his head.
  • British Teeth: Even with the technological advancements of the Izila, Roshani still has poor dental hygiene.
  • Butt-Monkey: After being taken by Takkar, Roshani is locked in a cage, where Tensay comes and occasionally urinates on him. Takkar says that the cage is what's keeping Tensay from killing him.
  • Can't Kill You, Still Need You: The only reason he gets to live is that he offers to teach the Wenja how to make fire bombs.
  • Dirty Coward: After Takkar defeats him, he quickly surrenders and offers to teach the Wenja how to make fire bombs. It's also the reason why he sticks with the Wenja after the death of Batari since he doesn't have much of a choice.
  • The Friend Nobody Likes: Downplayed. Takkar and Tensay don't like him; Takkar only kept him alive because he needs Roshani to give the Wenja fire bombs, and he refuses to consider him a friend like Dah. Tensay straight-up humiliates him by urinating on him and jabbing him with his staff. But apart from them, the Wenja are content to leave Roshani unhurt. And by the end of the game, we learn that Sayla gave him a shell bracelet, which shows she's friendly to him.
  • Good Scars, Evil Scars: Below his war pain, Roshani has one scar above his right eyebrow, and one scar to the left of his bottom lip.
  • King Mook: Like Dah, he fights like a really powerful Heavy.
  • Non-Action Guy: Zigzagged. He definitely gives Takkar a good fight during their showdown at Fire Screamer Fort, but after his capture, his main value lies in his ability to teach the Wenja the secrets of fire and agriculture. It's implied that he has a good enough head on his shoulders to keep the Wenja from killing him outright, and that he isn't a total weakling, but rather lacks the necessary leadership skills to function in a position of military power.
  • Small Name, Big Ego: When Takkar orders him to walk to the Wenja village with him to teach the Wenja how to make fire bombs, he replies "Walk?! Your Wenja come to me!" Takkar promptly makes it clear that Roshani can't get uppity with him.
  • Token Enemy Minority: He's the only Izila in the Wenja village after Takkar captures him. Together, he and Dah and later, Ull's children are this to the Wenja.

    Krati 

Krati of the Izila

The son of Batari, who tried rebelling against her at some point.



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