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    Daud 

Daud

https://static.tvtropes.org/pmwiki/pub/images/the_knife_of_dunwall.jpg
In the schoolyard, the other children would marvel at his quick hands. One day, a man came for young Daud, and led him away.
"I'd killed nobles before. Why should an Empress be different? For six months, the city writhed and changed. For six months - I tried to forget what I'd done to the Empress and her little girl. Whatever doom was coming; I deserved it. But not yet."
Voiced by: Michael Madsen

A fearsome underground figure in Dunwall, Daud is the leader of an assassin group called the Whalers (because of their use of discarded gear from a whaler factory) based in the Flooded District. These are the people who killed the Empress. He is the protagonist of the two story DLCs for the first game, The Knife of Dunwall and The Brigmore Witches, as well as a main character in Death of the Outsider. Like Corvo, he is from Serkonos.


  • Acquired Poison Immunity: Of a sort. While he's not strictly immune to poisons, one of the benefits of his powers is a very strong resistance to toxins of all kinds. Accordingly, if Corvo shoots him with a sleep dart or ten — even if it's with the upgraded combat sleep dart, which drops almost every other living thing in the game instantly no matter what — Daud won't even be slowed down by the toxin, much less be dropped by it.
  • Always Someone Better: Corvo is this to Daud. No matter how great an Assassin Daud is, he's fated to lose his duel with Corvo should it happen, and the only way said duel can be averted is if Corvo is the one who decides to avoid it by sending Daud a more personal message (pickpocketing him). This goes double in a low chaos playthrough: Corvo does great things to make the world better with his powers, while the best Daud can hope to do is mitigate some of the evil he's brought about and earn a measure of redemption by saving someone he wronged. Notably Daud is both aware, and to a measure, accepting of this.
  • Anti-Hero: In Knife Of Dunwall. He's a villain in the main campaign, but no more villainous than Dunwall's many despicable citizens (and certainly no more villainous than Corvo can potentially be when they finally cross paths). When he's the central character, the player can decide his actions, which range from ruthless and unpleasant, but purely mercenary, to outright vicious sadism. Ultimately however, his actions end up saving Emily from possession and delaying Delilah's goals by years.
  • Anti-Villain: What he is in the vanilla game. Type I, as he's not necessarily a great guy, but of all the villains and some of the heroes, as it turns out, especially if Corvo has been running around murdering everyone, he is one of the more sympathetic.
  • Arm Cannon: In the DLC, Daud carries a wrist-mounted variation of the crossbow. It can also function as a Blade Below the Shoulder similar to the Hidden Blade of the Assassin's Creed series by extending the bolt to pierce through necks.
  • Armor-Piercing Question: Daud gets in a mix of this trope with Breaking Lecture tropes during his fight with Corvo.
    Daud: Why are you fighting? For the men who poisoned you and left you to die? For your dead Empress? Go on, strike as if you mean it! You know I killed her! Fool! We're of the same breed, you and I. We both kill for others. You think I'm your enemy? I've never lied to you.
  • Badass Boast: When alerted to Corvo's presence.
    Daud: I know your footsteps, Corvo. Do you really think you can hide from a hunter of men?
  • Because I'm Good At It: The main reason he became an assassin after getting his powers was because he had little else to do with them.
  • Break-In Threat: Non-lethally dealing with Daud without confronting him involves stealing the exit key from his office and leaving, sending the message that you could have killed him at any moment.
  • The Bus Came Back: He returns in Death of the Outsider.
  • Casting Gag: It's not the first time Michael Madsen played an assassin who had regrets over killing the hero's lover.
  • Cigarette of Anxiety: Daud doesn't expect to survive Corvo's infiltration to his base. He can be seen smoking a cigar after recording an audiograph expressing his regrets for killing Jessamine for Burrows.
  • Climax Boss: It is very difficult to avert a battle with him, and in Low Chaos he actually stops time so he and Corvo can fight one-on-one, without interruptions.
  • Cradling Your Kill: If Daud decides to kill Billie Lurk in Low Chaos, he holds her hand and her body gently.
  • Combat Pragmatist: If Corvo chooses to fight him in High Chaos, Daud will call on his assassins to help him, and dispenses with any notion of honour; after all, Corvo clearly has none.
  • Contractual Boss Immunity: Is resistant to many of Corvo's gadgets and powers. He'll outright mock you if you try to possess him or timestop him, and Windblast only staggers him slightly instead of blowing him across the room. Justified in the case of his immunity to sleep darts; in a memo to one of his assassins, Daud explicitly states that one of his abilities is a resistance to toxins of all kinds.
    Daud (if Corvo tries timestopping him): Nice try, Corvo.
  • Cruel Mercy: Averted. His non-lethal takedown is the only one in the game that doesn't put him in a Fate Worse than Death.
  • Death Seeker: Daud expresses regret about killing the Empress, and after witnessing Corvo in action he begins to question the way in which he's chosen to use the Outsider's powers and whether his life has really made a difference to the fate of the world in any meaningful way. After you defeat him in a duel, he expresses no real objection to Corvo simply striking him down, although he's also willing to retire and go into self-exile instead. After The Brigmore Witches, it becomes even more so: While the Outsider occassionally talks with him in his dreams, now all he gets are nightmares of Corvo coming to kill him, followed with the Outsider constantly mocking Daud, especially in Low Chaos where he constantly questions whether Daud is trying to avoid his fate through good karma. Actually finally being confronted with the actual thing must be a great relief, one way or another.
  • Despair Speech: When Corvo defeats him in Low Chaos, he gives one of these, saying that "something broke" inside of him when he killed the Empress and kidnapped her daughter, and he began to question what he's truly accomplished with his life and whether anything he's done has truly been worth anything — and finally realized that he's had enough killing. The High Chaos speech is somewhat similar, but he tires of fighting and accepts death with dignity, should you give it.
  • Disney Villain Death: Corvo throws him off a ledge after slashing his throat.
  • The Dreaded: When eavesdropping on conversations about Daud, he is referred to with both fear and reverence. According to one such conversation, some people are too afraid to so much as say his name. The Abbey of the Everyman considers him one of the most dangerous arch-heretics in the city, and devotes considerable resources to studying him and tracking him down.
  • Dreaming of Things to Come: Daud is dreaming of his upcoming confrontation with Corvo. It is possible in the dream for Daud to defeat Corvo - something even Daud knows is unlikely to happen in reality.
  • Dropped a Bridge on Him: He dies offscreen in Death of the Outsider, succumbing to old age and injuries.
  • Even Bad Men Love Their Mamas: Is very fond of his mother, citing her advice against the witches. When he died and lingered in the Void, he could be seen calling out for her, lamenting that he could not remember her face, only bits and pieces of her memories.
  • Even Evil Has Standards: His personal audio log has him talking about how much he hates Burrows despite the fact that he is also a regular client of his and would love nothing more than to slit his throat himself. He also expresses deep regret for killing the Empress for all the damage that it has wrought on Dunwall.
    • In a low-chaos run, Daud comes to consider Corvo a Worthy Opponent, and feels as though their conflict should be settled one-on-one. On a high-chaos run? He thinks Corvo is a mad-dog and affords him no such special considerations.
  • Evil Counterpart: To Corvo. Both are supernatural-empowered assassins gifted by the Outsider, but Daud has been doing it a lot longer, but with no real focus or purpose other than assassination for its own sake, and both are the only playable characters of the first game. Also, both of them are Serkonan. Daud even notes in his journal the similarities between him and Corvo. Their Outsider-bestowed powers are also extremely similar; the Outsider's Mark grants powers which usually vary quite noticeably from one individual to another.
  • Evil Sounds Deep: The Heavy of the first game, whose voice, regardless of your chaos level, will always be deep and raspy, which does help his intimidating presence.
  • Evil Versus Evil: Potentially against Delilah.
  • Face Death with Dignity: He accepts either death or being spared once he is bested in combat. If Corvo grabs him to deliver the killing blow, he won't even try to fight back.
  • Face–Heel Turn: Implied in the Death of the Outsider trailer, where he sets out with Billie Lurk to kill the Outsider, in spite of him being firmly on the side of Emily and Corvo
  • A Father to His Men: He is shown to greatly care for his Assassins. He believes that whatever doom is coming for him should not be suffered by them as well.
  • Feeling Their Age: By the time of Death of the Outsider, his hair has gone completely white and he's clearly past his prime. He's still dangerous enough that the Eyeless need to imprison him in a power-dampening chamber and he quickly massacres them once released.
  • The Ghost: In Dishonored 2, he's confirmed to still be alive and is mentioned by several characters, but he never exerts influence on the story and is never seen. Except in the credits sequence of a Low Chaos ending.
  • Good Counterpart: In a High Chaos run he is this to Corvo instead of an Evil Counterpart, being strictly professional and starting to experience remorse and second-guesses over his chosen path when you meet him, in contrast to how the player-controlled Corvo would've already choked the streets in innocent victims by this stage.
  • Graceful Loser: In both High Chaos and Low Chaos, Daud is quite composed after being defeated.
  • The Heavy: Hiram Burrows was the mastermind the assassination of Empress Jessamine Kaldwin, but his plan, and his oppressive rule that plagued game would have never come to fruition without Daud, a fact Daud knows very well and has given him so much angst.
  • Heel–Face Turn: After being empowered by the Outsider, Daud spent his entire life killing on contract for money. After killing the Empress he realizes that all he's even done with his gifts is make the world a worse place. He finds a small measure of redemption by defeating Delilah, and ultimately decides to seek redemption for his life by using his last days on earth to find a way to kill the Outsider, holding him responsible for all the evil committed by those who have received his Mark. It's ambiguous how correct Daud's reasoning is; while the Outsider had absolutely nothing to do with Burrows' coup, it is fairly reasonable to hold him responsible for Delilah and others like her over the centuries.
  • Heel Realization: In a Low Chaos run he regrets having killed the Empress for all it caused. And watching Corvo's actions makes him question the path he took and how he's wasted the Outsider's gift. He questions the need to kill the Empress in a High Chaos run, but it's not as obvious. Given that you've most likely slaughtered all of his guards, he has more things to worry about than a job.
  • The Hermit: According to Dishonored The Return Of Daud, after fleeing Dunwall, Daud settled down near a small village in Tyvia to live as a hermit.
  • Hero of Another Story: The Knife of Dunwall and The Brigmore Witches chronicle his actions between his assassination of the Empress and Corvo's arrival in the Flooded District.
  • Heroic Mime: A full aversion. He speaks in cutscenes even in the DLC where the player controls him.
  • Hidden Depths: So sayeth the Heart.
    The Heart: His hands do violence. But there is a different dream in his heart.
  • Hitman with a Heart: He murders people for money, but it's nothing personal and all about the money for him, which makes him a much more sympathetic villain than all the power hungry, amoral, over-privileged psychos Corvo normally has to deal with. Then it turns out that Daud actually comes to deeply regret murdering the empress for all the pain and suffering it has caused to the city of Dunwall and all the people in it (Nice Job Breaking It Anti-Villain,) at which point you realize he has become a more sympathetic character than Corvo on a high chaos run. The Brigmore Witches also reveals that Daud saved the empire by preventing Delilah from possessing Emily.
  • Incurable Cough of Death: In Death of the Outsider, age has caught up to him to the point that he's coughing and can barely stand. He ends up dying offscreen while Billie is off stealing the Twin-bladed Knife.
    • It's later revealed that he only became ill because he came into contact with the Knife earlier due to Time Travel.
  • Ink-Suit Actor: Looks very much like a younger Michael Madsen.
  • It's Personal with the Dragon: While Lord Regent Hiram Barrows may have been the one to orchestrate the murder of Jessamine, and frame Corvo for the crime, Corvo arguably has a far more personal score to settle with Daud, given that Daud killed Empress Jessamine himself.
  • Jade-Colored Glasses: Daud has been wearing them for a long, long time, so even when a thought crosses his mind that his crimes might be catching up with him, he quickly dismisses it.
    "I'd say I'm being punished, but I know that the world doesn't punish wicked people. We make our choices, and take what comes.... and the rest is Void."
  • Just You and Me and My GUARDS!: On a High Chaos run, where the player is a mass-murdering psychopath, Daud makes no effort to set up a fair duel and instead actively calls for his Whalers to gang up on Corvo. He also won't call off the second party of assassins that attacks when he's on the ropes.
  • Leave Him to Me!: While Daud invokes this trope word-for-word in Low Chaos, it's actually a subversion, as Daud is acting out of respect for Corvo as a Worthy Opponent rather than personal antipathy.
  • Let's Fight Like Gentlemen: If Corvo has a low Chaos rating, Daud will order his men to leave so he and Corvo can fight one-on-one. He's even kind enough to dismiss the assassins that show up to avenge him after Corvo severely wounds him. All bets are off on a High Chaos run, though, as Daud knows Corvo is a complete psycho and isn't taking any chances.
  • A Lighter Shade of Black: No matter how villainous you play him in the DLCs, Delilah is much, much worse.
  • Memetic Badass: Like Corvo, he is this in-universe among the general populace. He is spoken of in hushed tone as a mystical dealer of death. Which, to be absolutely fair, is exactly what he is.
  • Mirror Boss: He shares several of Corvo's powers.
  • Morality Pet: A whole gang of them. He regularly takes in street urchins, refugees, and people with otherwise no place to go, and trains them in his craft. As a result, they are all fiercely loyal and devoted to him. In one note he even explains that he doesn't abandon anyone that wants to stay, even if they can't handle his gift, as long as they train in another skill useful to the group. During the DLC, Daud is also very quick to explain that he is aware that doom is coming his way, but he doesn't accept his people getting hurt because of it.
  • My God, What Have I Done?: Even for a seasoned killer like Daud, regicide seems to be taking things too far. The DLC in particular explains his gradual realization that the death of Empress Jessamine at his hands was what ultimately pushed Dunwall and the Empire over the edge, but even in the main game, he obviously regrets taking on that one job, such as in his last message to Hiram Burrows (recorded just as Corvo approaches his office):
    "Good riddance to you, sir. So many schemes you had and so many contracts. How many people did I kill for you? None like the last. None like her. I'd give back all the coin if I could. No one should have to kill an Empress."
  • Never My Fault: Zigzagged. Daud does not deny his culpability in his crimes, in fact he's consumed by guilt over them, but he always maintains that the Outsider shares in the blame for giving him the powers he used to carry out his assassin career. The games indicate one criteria in the Outsider granting people his mark is that he doesn't know what they'll do with it and hopes they might surprise him. The Outsider's behavior when interacting with a Low Chaos Corvo (amused and impressed) and Daud (caustic and judgemental) further imply that he disapproves of how Daud's used his mark. Nevertheless, Daud's insistence the Outsider is to blame and needs to be prevented from "causing" further suffering is the trigger for the events of Death of the Outsider.
  • Nice Job Breaking It, Hero: Canonically, he had Delilah imprisoned in a painting. If he just killed her instead, then she wouldn't have escaped, and the events of Dishonored 2 would never have happened.
  • No-Sell: Go ahead. Try to Possess him. Bend/Stop Time doesn't work on him, either. Sleep darts won't drop him, and even Windblast II only staggers him.
  • Nothing Personal: For Corvo, it's personal. Subverted for Daud, it was just a job until he begins to feel guilt and regret for killing the Empress and the effects her death had on the city. Even so, he had no reason for killing her beyond the fact that he was hired to do so, so projects an attitude like this to Corvo. However in the DLC, it is shown he's having dreams of his confrontation with Corvo, and The Outsider himself warns him that a reckoning he can't escape for his actions is coming (in the form of Corvo).
  • Optional Boss: Fighting him is completely optional since you can either steal the key and leave, or just knock him out with a chokehold.
  • Overt Operative: For a covert assassin, Daud certainly has an amazing amount of public exposure. Even before the assassination of Jessamine Kaldwin, he was known by name as the leader of the Whalers and his face was known well enough for Sokolov to paint an accurate likeness in his portrait of the man (though that’s barring the unlikely possibility that Daud actually modeled for it). By Dishonored 2 a biography has been written about him with enough detail to get into his sexuality and that the world gives no reason to believe is speculative.
  • Power Tattoo: He has the Outsider's mark, though unlike Corvo he keeps it hidden beneath a set of gloves — However, the mark's ethereal glow is bright enough to shine right through the material when Daud uses his powers.
  • Professional Killer: Since his Outsider given talents were well suited to it and his being an assassin is why he killed the Empress in the first place.
  • Rage Against the Heavens: In DLC notes, Daud has been known to curse the Outsider both privately and to his face. The Outsider doesn't seem to take him seriously, insofar as the Outsider takes anything seriously. Death of the Outsider has him and Billie teaming up to finally take the Outsider down for good.
  • Red Baron: The Knife of Dunwall.
  • Redemption Earns Life: If Corvo spares him. Daud is the only target whose non-lethal fate is genuinely merciful. The Low Chaos ending of The Brigmore Witches also has Corvo sparing Daud
  • Slashed Throat: His close combat death animation.
  • Spanner in the Works: To Delilah. The only reason he got involved, and ultimately foiled her plans, is because the Outsider gave him her name. So he spent months having his Whalers look for this "Delilah", which led to her noticing and making contact with Billie and ultimately leading to Daud foiling Delilah's plans. Even better, when Daud kidnapped Emily for the Lord Regent during the assassination, Delilah almost believed he was on to her.
  • Strike Me Down with All of Your Hatred!: During their fight, he challenges Corvo to kill him.
  • Superpower Lottery: Thanks to being empowered by the Outsider, Daud has a variety of powers at his disposal.
    • Aura Vision: Daud's "Void Gaze" power works like this.
    • Flash Step: Due to possessing the "Blink" power, Daud can do this.
    • Healing Factor: Daud has this due to his "Vitality" power.
    • Mind over Matter: Daud's "Pull" power grants him telekinesis. With an upgrade allows Daud to levitate opponets towards him.
    • Summon Magic: Can summon Assassins with the "Summon Assassin" power.
    • Super-Empowering: One of the powers he's granted by the Outsider is the ability to give lesser versions of his powers to those loyal to him. In Knife of Dunwall Daud muses that his "Arcane Bond" seems to make the reliability and strength of their powers directly proportional to their loyalty to him.
    • Time Stands Still: The "Bend Time" power gives Daud the ability to do this. His variation of Blink also stops time around him as long as he's standing still, unlike Corvo's.
  • The Teetotaler: According to his biographical book mentioned above, he does not drink as a general rule.
  • This Is Something He's Got to Do Himself: A rare villainous example, assuming Corvo has Low Chaos. He refuses help from his assassins (who are more than willing to give it) and orders them away when they try to come to his aid.
  • Touched by Vorlons: Like Corvo, Daud was empowered by the Outsider and has a number of the same powers.
  • Unwitting Instigator of Doom: Plays this part in Dishonored when he assassinated Empress Jessamine Kaldwin, setting that installment's plot in motion. Can also be considered this in Dishonored 2 when he opted to trap Delilah in the void (instead of killing her) in The Brigmore Witches.
  • Viking Funeral:
    • In the High Chaos ending of The Brigmore Witches, Daud's body is given a pyre, with Billie watching if she's alive.
    • In Death of the Outsider, Billie has him go down with the Dreadful Wale once he finally passes away.
  • Villainous BSoD: He's started to slip into one by the time Corvo comes across him, expressing regret for the murder of the Empress and wondering if he chose the right path in his life. His card in the Dishonored tarot deck is titled "Regret".
  • Villain Episode: He's the protagonist of The Knife of Dunwall and The Brigmore Witches DLC.
  • Villain Protagonist: Although, just how much Daud remains one is up to the player. If you want, you can play through the entire DLC non-lethally (just like you could in the main game) and follow the story path of Daud redeeming himself after the murder of the Empress (which, of course, is Low Chaos). Alternatively, you can hack through every living thing between you and your goals and leave a bloody swath marking your path through Dunwall in a High Chaos playthrough where Daud accepts his murderous self. The trophies/achievements for each ending explain it best: "Redemptive Path" for Low Chaos and "No Regrets" for High Chaos.
  • Villains Want Mercy: A mild case. If Corvo confronts him after defeating him, Daud will calmly tell Corvo that he would like to be spared. That being said, Daud clearly has no real objection to Corvo killing him, and sounds almost awed if Corvo grants his request.
  • What You Are in the Dark: Daud opposed Delilah's plot and saved Emily with no expectation of being celebrated for his achievements or being spared by Corvo. He could have very well ignored Delilah since her plot didn't even directly affect him.
  • Worthy Opponent: Considers Corvo to be this in a Low Chaos run — While the other Whalers attempt to intervene, Daud uses Bend Time so he and the Royal Protector can have an honest duel. His comment when doing so suggests that, despite his fear, he can't help but relish an opportunity to test himself against someone with similar skills and powers as himself. On High Chaos, meanwhile, Daud considers Corvo a maniac, and makes no effort to play fair.
    Daud: Now we fight the duel that no two others could fight, against the ticking of the clock.
  • You Can't Fight Fate: Knew that he would eventually face judgment for his crimes at the hands of Corvo due to prophetic dreams.
  • You Fight Like a Cow: If you let the fight drag on, he begins taunting Corvo.
    Daud: Fight harder! You're not fighting Lady Boyle now!

    Billie Lurk 

Billie Lurk

https://static.tvtropes.org/pmwiki/pub/images/billy_lurk_concept_art_zpse3447735.png
Things would have been different for her, if her young friend had survived the attack all those years ago.
Voiced by: Kristy Wu (Dishonored), Rosario Dawson (Dishonored 2)

Daud's number two, the most skilled of his Assassins. He holds her in regard that few of his other agents have earned, having her scout locations, gather information on targets, and offer advice.

She is the protagonist of Death of the Outsider.


  • Abusive Parents: Her mother only ever considered her "another mouth to feed" and often beat her; after her mother went blind from alcohol abuse, Lurk left home (but not without a bit of taunting).
  • Action Girl: She starts off as a Dark Action Girl give her history as a Whaler but she becomes more morally gray over time until she's more of an Anti-Hero. Nevertheless, she's always been good with a blade.
  • And the Adventure Continues: At the end of the second game, its mentioned she will go and search for Daud. The heart mentions that she has a great destiny waiting for her outside of Dunwall and Karnaca. This is explored in the sequel, Dishonored: Death of the Outsider.
  • An Arm and a Leg: In Dishonored 2, as "Meagan" Her right arm has been cut off at the elbow and her eye was scarred when she broke into Aramis Stilton's home looking for him after he vanished. The home was heavily guarded at the time and she suffered those wounds escaping them. If the protagonist of Dishonored 2 alters history and saves Stilton during "A Crack In the Slab" when they return to the present both her injuries are gone, as she never needed to break into Stilton's home that fateful night.
  • Arm Cannon: Billie wields a voltaic gun - some form of miniature railgun mounted on her left wrist - in Death of the Outsider.
  • Artificial Limbs: In Death of the Outsider, she now has an arm made of the void.
  • Astral Projection: "Foresight" allows her to get out of her body, freeze time, and oversee the area around her, as long as she has high mana reserves available and doesn't stray too far from her body. She can even use it in synergy with "Displace", scoring non-physically visible points so that she can teleport there later.
  • The Atoner: In Dishonored 2, while she still operates somewhat outside the law, she's distanced herself from her past as a paid assassin, and under the guise of Meagan Foster spends the game helping Emily or Corvo, the daughter or lover of the woman she helped murder.
  • Brought Down to Normal: Since parting ways with Daud, Billie lost her Outsider powers. And by the time the sequel begins, she's no longer in any shape to fight due to losing her arm. However, thanks to the protagonist's tampering of the timeline she not only regains her eye and arm but also becomes a living Time Paradox.
  • The Bus Came Back: In Dishonored 2, she turns out to be still working undercover, as "Meagan Foster", helping Anton Sokolov.
  • The Chosen One: After Death Of The Outsider you can't help but wonder if everything that happened in the history of the 2 previous games (and spin offs) happened mathematically so that Billie was the one who would finally free (or kill) the Outsider and thus depriving the Void of its current divinity.
  • Contrasting Sequel Main Character: Unlike Corvo or Emily in the previous game who actively have ties to the Outsider, Lurk's entire mission is to eliminate or free the Outsider in order to deprive the Void of its power.
  • Cradling Your Kill: She does this to the Outsider, should she decide to kill him.
  • Cyborg: In Death of the Outsider, she looks like one but her appendages are Void-based and occult, and not mechanical. Her arm is made of fragments from the Void and the red eye is in fact an artifact called "Sliver of the Eye/Eye of the Dead God" that belonged to the deity before the Outsider and it gives Billie the special ability of foresight.
  • Deadpan Snarker: She's very fond of sarcasm.
  • Evil Makeover: She doesn't change any part of her appearance, but her boss battle in High Chaos uses Delilah's powers rather than Daud's, right down to the flower petal effects when she uses Blink. Though presumably, if she had won, Delilah would've modified her uniform into a Garden Garment like the rest of her witches.
  • Eye Scream: Not on herself, but when she was young her friend/lover Deirdre was offhandedly killed by a nobleman who struck her. Lurk's response was to break off part of a wooden ornament and jam it in the nobleman's eye, killing him. Unfortunately, he turned out to be a Duke's son. She lost her right eye before meeting the protagonist in Dishonored 2. Like her arm, the player can ensure she never lost it during "A Crack in the Slab".
  • Face Death with Dignity: If Daud chooses to kill her in Low Chaos, she'll smile a little ruefully and guide his hand in making the strike.
  • The Faceless: Like the rest of Daud's minions, she always wears a mask. She takes it off during the ending of The Knife of Dunwall.
  • Final Boss: In High Chaos, she is the final opponent Daud faces in The Knife of Dunwall.
  • Ghost Memory: In Death of the Outsider, while she now has her eye and arm intact thanks to Emily tampering with the past, this leaves her with nightmares where she lost them.
  • Giant Eye of Doom: After the Outsider replaces her limbs that she had lost in the previous timeline canceled by Emily, Billie gains a huge black stone as eye with a reddish glow that gives her the power to see the fractures of the Void and stop the time with Astral Projection to supervise any area. Later she discovers that this eye is the tiny counterpart of the enormous eye that once belonged to the divinity who preceded the Outsider.
  • Intergenerational Friendship: With Sokolov in the second game. Her greatest concern in the early parts is his safety, and the Heart mentions that she sees him as her closest companion, and possibly a father figure.
  • I Was Quite a Looker: She was reasonably attractive in The Knife of Dunwall, but the years between the first and second game have given her some very disfiguring scars. If you change the past though, you can undo them.
  • Know When to Fold 'Em: In Low Chaos, she admits her treachery after her attempt on Daud's life goes horribly wrong and accepts her execution or exile. Averted in High Chaos, where Delilah exposes her and Lurk chooses to fight Daud one-on-one.
  • Lady Looks Like a Dude: In Knife of Dunwall DLC, she rather confusingly uses a character model that comprises a mere Palette Swap of the one used by the standard mook Whalers, the upper torso of which has a very masculine triangular shape.
  • Lady of War: She is a beautiful woman who always wears makeup with a very pronounced light blue-indigo eyeshadow (when she has both eyes) but she is also one of the most deadly professional killers in the world, capable of fighting and assassinating opponents twice the size of her without that a single drop of their blood stains the equipment she wears.
  • The Lancer: To Daud.
  • Law of Chromatic Superiority: She wears a red cloak to distinguish her from the rest of the Whalers.
  • The Lost Lenore: No matter how long she lives or how many lovers she has, she's never quite able to get over her teenage love, Deirdre, whose murder set her on the path she walks throughout the franchise.
    Billie (audio diary): "I've loved a number of women, and even a couple of men, but I've never loved anyone like my Deirdre..."
  • Meaningful Name: Assassins do tend to lurk around a lot. It also isn't her birth name.
  • Mirror Boss: If you end up fighting her, she fights similar to Daud. Though her Void powers are based on Delilah's abilities rather than Daud's, unlike the Brigmore Witches she generally doesn't use abilities that don't copy the fighting style she learned from Daud.
  • Mr. Exposition: She provides Daud with the background of his targets and devises strategies to deal with them.
  • My God, What Have I Done?: In Low Chaos she realizes that she was wrong about Daud and becomes greatly distraught that she worked with Delilah.
  • Nightmare Fuel Station Attendant: Oddly seems avoided in Death of the Outsider. Although the Outsider drastically altered the eye and arm she lost in the original timeline by permanently replacing them with artifacts from the Void, Billie doesn't seem to draw much attention for it. However, that doesn't mean her new appearance can't scare or help to instill the fear of her with various characters. Played directly against the characters of The Abbey of the Everyman where both brothers and sisters of the organization will attack her on sight, regardless from whatever she does.
  • No More Lies: Decides to come clean with you about her past as the assassin responsible for Jessamine's murder on Low Chaos. On High Chaos, she's too afraid to go on with that for a very good reason.
  • Offscreen Moment of Awesome: Although she lost both her left eye and arm in the process, she says in an audiographer that she managed to escape by killing all the grand guard present on the night she broke into Stilton's villa.
  • One Degree of Separation: For someone who grew up on the street, Billie is amazingly well connected and has ties to several major character across both games. Besides being Daud's best pupil and taking part in the assassination of Jessamine, her part in Delilah's plot meaning she's familiar with both Delilah and Breanna Ashworth. It's also revealed in Dishonored 2 that she was also friends with Aramis Stilton before he disappeared, and in the intervening time between both games became Sokolov's closest friend. On top of that Luca Abele's brother killed her lover and she killed him in return, and she also almost murdered Slackjaw once, according to the Heart. And, of course, in the sequel she is an ally of Corvo and Emily.
  • One-Woman Army: Even without powers, Billie is an opponent not to be underestimated in combat (how the whole gang of the Eyeless can learn it in the hard way during her mission to free Daud).
  • Paradox Person: In Death of the Outsider, her new powers don't come from a Mark from the Outsider like Corvo, Daud or Emily. According to Harvey Smith, her powers come from her being "in one state and in another at the same time", which is a direct result of Emily tampering with Stilton's past.
  • Platonic Life-Partners: With Anton Sokolov in Dishonored 2.
  • Promoted to Playable: She is the playable protagonist of Death of the Outsider. Unlike Dishonored 2, she is the sole protagonist and Player Character of this adventure.
  • Redemption Earns Life: Similar to Daud's own fate in the main game, it's possible to spare Billie, allowing her to leave Dunwall and makes a new life for herself.
  • Remember the New Guy?: She was introduced in the DLC and is never mentioned in the main game due to the fact that she's either dead or exiled by the end of The Knife of Dunwall and Daud regrets her loss enough that he doesn't want to be reminded of it.
  • Roaring Rampage of Revenge: Part of her motivation for going after the duke in the second game is to avenge the death of her lover, Deirdre, whom he goaded his brother into killing.
  • Shapeshifter: "Semblace" allows her to completely assume the shape of another person by astrally stealing their face and holding it in her normal hand.
  • The Smurfette Principle: The only female assassin shown in game. Word of God confirms that Billie was "probably not" the only woman, and a note found in Dishonored 2 suggests at least a few other women were working for "the Big Knife". On the other hand, the Outsider's ending narration for a High Chaos run in Knife of Dunwall says Billie was the only woman Daud ever trained (though we do see that some apprentice Whalers are trained by more senior Whalers rather than Daud himself). Dishonored: The Corroded Man also includes a supporting character called Galia Fleet who worked for the Whalers.
  • Spontaneous Weapon Creation: Billie can materialize the Twin-Bladed Knife from her inhuman arm.
  • The Starscream: It's revealed at the end of The Knife of Dunwall that she was secretly working with Delilah to take down Daud. In the Low Chaos path, she ends up going back at the last moment and surrenders while in the High Chaos path, she takes Daud's murderous tendencies as him slipping and goes through with it.
  • Suspiciously Similar Substitute: As Meagan Foster, she basically serves the same role that Samuel does in the first game, being the one who transports you in and out of places via a boat.
  • Time Master: Post-Death of the Outsider. In the comics she can stop time, while in the books she can go back in it. She tries to save Daud but ends up instead ensuring that his death happens.
  • Token Minority: She's the only dark-skinned person present in Dunwall apart from a few unnamed NPCs in Slackjaw's gang. Averted in Dishonored 2, where dark skin is pretty common in Serkonos. It's also retroactively averted in The Corroded Man, as it turns out The Ghost Rinaldo is black too.
  • Tomboyish Name: Which makes her being the only known female assassin in Daud's ranks more surprising.
  • Twofer Token Minority: She's the only major character in the the first game who is either a) not white, or b) not straight (or, at the very least, the only female character openly attracted to women).
  • Walking Spoiler: Just about everything regarding her role in The Knife of Dunwall as well as Dishonored 2 and Death of the Outsider means that talking about her to any great degree is going to get into spoiler-y territory.
  • Warp Whistle: "Displace" allows Billie to place a mark (which materializes as a broken Billie) in a visible place where she can access and instantly teleport there.
  • Weapon of X-Slaying: She eventually gains the Twin-bladed Knife, the blade used to sacrifice the person who would become the Outsider. It lets her charge up a Sword Beam to knock enemies around. After killing the Outsider, however, it loses the ability to use a Sword Beam.
  • Worthy Opponent: Even in High Chaos where she completely turns on Daud, she considers him such and insists on fighting him one on one - in her own words, she wants to do this "properly and with respect". In the following mission, if she was killed and an assassin refers to her as a "witch", Daud himself coldly replies that the "witch" was twice the fighter the assassin would ever be.

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