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This is the character page for Blasphemous II.

Click here to see the character page from the first game.


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Main Characters

    Penitent One 

The Penitent One

https://static.tvtropes.org/pmwiki/pub/images/screenshot_penitent_one_02.jpg
Sorrowful be the heart.
The Player Character. After many years of being dead, the Penitent One has returned to once again save Cvstodia from the Miracle.
Click here to see his entry from the first game.

NPCs

    Anunciada 

Anunciada

A heavenly being in the guise of a woman who serves as the Penitent One's new guide.
  • Big Good: She is the biggest force of good in the world in Blasphemous 2, guiding the Penitent one to stop Eviterno and the new son of the Miracle. In Ending A, the good one, she stays at the side of the Penitent One when the four envoys are there to take him to the true Heaven beyond the Dream, past the Eternal Procession. Moments later she is there in Heaven adoring the Penitent One along with all the good characters from the first game and this sequel, sans Crisanta.
  • The Cutie: She looks stunningly beautiful and cute in the animated cutscenes, seeming like the stereotypical idea of a Spanish beauty through the centuries. It helps that she is one of the unambiguously good supernatural forces present in Cvstodia, which contrasts the often twisted creations of the Grievious Miracle.
  • Divine Conflict: Anunciada's presence implies the existence of one. Despite being a holy being who commissions a quest from the Penitent One, she actually opposes the Grevious Miracle, which up until now has been the sole manifestation of godly power. Unlike the Miracle's servants, she shows no signs of Body Horror, proving her benevolence while legitimizing her claims to holiness.
  • Fantasy Counterpart Myth: One to Sophia of gnosticism, being a divine herald to a higher power who guides the Penitent One in his quest to extinguish the remnants of the Demiurge Archetype.
  • Light Is Good: Anunciada is followed by a bright light that's accompanied by cherubs. She has Cvstodia's best interests in mind and encourages the Penitent One to stop the Miracle from giving birth to the child.
  • Meaningful Name: Anunciada means The Announced One (female). The name originally derives from Anunciación, Annunciation, referring to the Announcement of the Virgin Mary by angel Gabriel.
  • Non-Standard Character Design: Divine or otherworldly entities connected with the Miracle inevitably have some form of ironic punishment or Body Horror going on with them. In contrast, Anunciada looks like a normal angel, but that only makes her stand out amidst everyone else you interact with. And sure enough, she's treated as operating outside of the Miracle, and is very direct in encouraging the Penitent One to oppose its latest schemes. In Ending A she also brings the deceased Penitent One to a conventional heaven setting, reuniting him with his allies from the original game.
  • Our Angels Are Different: Anunciada is a divine being flocked by cherubs and carried by a giant hand.
  • Recurring Character: She takes over Deogracias' role as a guide, complete with holding a really long scroll.

    Casto 
A former thief by necessity that was traumatized and repulsed after stealing from an elderly woman that he found dead and alone in her home. After feeling overwhelmed by guilt and witnessing true death and decay, The Miracle deformed him and he cloistered himself behind some bars out of shame. He is a special vendor in Streets of Wakes that will sell, among other things, NPC quest rewards if quests are failed or done incorrectly.
  • The Atoner: His whole life after that experience has been reclusion, atonement and self hatred for defiling the corpse of a woman who died alone. Despite this he is more than happy to help you and sell all the things he gathered over the years. He will also sell you a key to expose a fake saint if you bowed to that particular NPC, failing the secret mini-quest. He may have been a thief but he despises dishonesty and liars. After buying all of his items, including his late game restock, he will ask you a favor, return the pendant of that woman to the house where she resided in the City of the Blessed name. It gives no rewards but some new dialogue with his eternal thanks before resolving to die alone.
  • Robbing the Dead: He describes robbing an old woman who'd died alone in her house as his greatest sin.
  • The Unseen: He is only heard behind those bars, never seen, as he claims to be now deformed and too repulsive to look at and after his epiphany he is resolved to die in solutide for his crimes.

    Cástula and Trifón 
The spirits of a pair of long dead elderly siblings still engaged in an inheritance dispute.
  • Despair Event Horizon: Fulfilling one of the siblings' requests will cause them to realise that the other is long dead, causing them to fall into a deeply depressed state before they permanently move on themselves. Upon returning to the room, the remaining sibling will be left in a similarly depressed state as they too realise that their sibling has long since passed on and isn't coming back.
  • Don't Leave Me: If you fulfil her request first, Cástula will realise Trifón is dead and will beg him not to leave her.
  • Meaningful Name: Doubling as Punny Name. Cástula is the name of the tunic with a underbreast sash used by women in Ancient Rome. As a name it also means "chaste woman" from spanish "Casta" and Cástula makes a mockery of her parents giving her the name, suggesting she had many lovers. Trifón is the name of a saint that died after being tortured by the romans. Trifón on the other hands comes from greek "Tryphe" which means "delicate" though the name is more in reference to a young Saint martyr who was persecuted and harrassed by the romans in the 3rd Century. Cástula has a roman origin name and won't stop pestering him with unfounded accusations. Funnily enough in spanish culture, literature and specially 20th century early comics is kind of a common joke to name a character suffering childish annoyances or bad luck after persecuted saints or martyrs from the religious persecutions in Rome or classic greek myth.
  • Mummies at the Dinner Table: Each time you enter their room, one of the two siblings is alive while the other is dead, though each living sibling treats the dead one as though they were merely being sullenly silent.
  • Our Ghosts Are Different: Each percieves themself as alive and denies the death of the other. While the ways of The Miracle are twisted indeed, it's safe to say that both are actually dead and haunting the same room, but neither can percieve the other.
  • Please Wake Up: When she realises Trifón is dead, Cástula will ask his corpse whether his silence is just "another of [his] deceptions".
  • Shout-Out: They are based on Francisco de Goya's "Two Old Ones Eating Soup" and as such their designs, specially Trifón's are based on the pair.

    Cesáreo 
A man that grafted a lactating breast from his wife after she died from illness. In a desperate attempt to save his son, he tasks the Penitent One with finding wax seeds, so he can shape some semblance of sisters and family to guard over his child.
  • Ambiguous Situation: It's not entirely clear if the child is even still alive at this point or not. Cesáreo's personal statue explicitly states that the Miracle turned his child to wax after granting Cesáreo's wish for a lactating breast to feed him with, but it should be noted that his son is neither moving nor making any sounds, even after he leaves him with the wax sisters.
  • Daddy Had a Good Reason for Abandoning You: Judging from Cesáreo's desperation, he knew he was going somewhere against his will, but wanted to make sure his son was taken care of in his absence.
  • Meaningful Name: Cesáreo, meaning "Caesar-like" comes from "César" (Caesar) though it ends in a male suffix and sounds incredibly similar to the the female form "Cesárea" (a C-Section), a type of surgery that historically was considered a risky move to save a difficult childbirth.
  • Shout-Out: He is based on a portrait of "Magdalena Ventura with her husband and son" by José de Ribera. A real life bearded woman from Italy that suddenly started growing a beard at 37 years of age. The portrait depicts her at 52.

    The Cobijada 
A group of tall robed beings who offer the Penitent One upgrades to the Prie Dieu shrines after he helps find them hidden across the world and pays their Mayor a tribute.
  • Black Cloak: All but two of them wear dark cobija which completely swaddle them save for some of them having one eye left uncovered.
  • Creepy Good: They are all tall Ambiguously Human individuals wrapped entirely in black or white robes with only one large eye visible on their faces, plus they speak in creepy whispering voices. However they are entirely friendly and will happily thank the Penitent One when rescued while offering extremely useful upgrades to his Prie Dieu shrines in exchange for some money.
  • Creepy High-Pitched Voice: All of them speak in high, whispery tones when they thank the Penitent One. The Mayor has a slightly lower voice but is still just as raspy.
  • Gotta Catch Them All: There are 9 sisters missing all across the land in hidden zones. A good clue that there's one in the area around the Penitent One is a faint whispering noise coming from a nearby wall.
  • Regenerating Health: Finding all of the wayward sisters will cause the Cobijada Mayor to sell the Penitent One an altarpiece figurine of herself that grants him a slow passive health regeneration ability when equipped.

    Crisanta of the Wrapped Agony 
Crisanta shows up in the very first moments of the game, having been defeated by Eviterno and the Archconfraternity and impaling herself with her sword in a bid to return the Penitent One to life.
Click here to see her entry from the first game.

    The Confessor 
A Cardinal in a confessor booth in the cathedral of the City of the Blessed Name. He acts as the only "confessor statue" in the sequel and has a gentle and kind demeanor.
  • Death of Personality: Should the Penitent one reach the third stage of his quest by clearing his own guilt several times, equal to paying an amount close to 30 thousand tears of atonement then something will take over the body of the confessor. Upon entering you will find the flowers that were sprouting have withered and burned along with the veil of the confessionary. The new presence will then assure in the voice of the old man that the confessor is unharmed and that you awakened him by gathering so much guilt, giving you the Confessor Remembrance after that to honor the man. This new entity will ask you to feed them even more guilt as he insatiable.
  • Empathic Healer: In order to purge the Penitent One of Guilt, he has to first absorb his Guilt and then expurgate it in the form of causing lily flowers made out of Guilt to grow on his long robe. Each time he does it is a little more taxing than the last, however, and eventually something happens to him that pushes him over the edge and causes his body to become possessed by an unknown entity.

    The Dying Mother 
A woman on her deathbed that will task the Penitent One with finding her 5 daughters through all of Cvstodia and snuffing their candles. She takes you to a surreal dream of grief that holds arena challenges.
  • Almost Dead Guy: Exaggerated: the apparently will not - or cannot - die until her five daughters' candles are found and snuffed. Nor does she seem terribly perturbed by her her condition, though she does need to summon you into her dreamworld before she can actually speak with you.
  • Dying Candle: She asks the Penitent One to invoke this upon her five daughters who are scattered across the land with candles at the foot of the beds they are found lying in. Blowing out the candle will cause the daughter to vanish, presumably because she has been released from the mortal coil or was already dead but somehow trapped in limbo.
  • Nay-Theist: Bizarrely given the setting, her final lines express scorn for people who look to a higher power for punishment and forgiveness rather than seeking atonement and redemption from within themselves.
  • Offing the Offspring: What she indirectly orders the Penitant One to do before he can participate in her surreal battle challenges. This may be a Mercy Kill, but given the abusive nature of her literary inspiration (see Shout-Out below), Taking You with Me seems more likely.
  • Shout-Out: To La casa de Bernarda Alba (The House of Bernarda Alba) by Federico García Lorca. She is literary the titular character Bernarda Alba and quotes her lines when starting an arena challenge. Bernarda Alba was a woman who widows for a second time at 60 and tyranically forces her own family and 5 daughters into a long grueling grief and isolation that lasts 8 years, dragging them down with her. A criticism on totalitarianism and enforcing your conservative morality and worldview on others while ignoring reality and their needs.
  • Skull for a Head: Her face has wasted away so thoroughly that her skull is nearly exposed.
  • Widow's Weeds: Her attire; she may, like Bernarda Alba, be mourning a recent spouse, but may also be mourning for her daughters (or even herself).

    Escolástico and Medardo 
A pair of errant merchants that came from a part of Cvustodia far away across the sea in Pilgrimage to chronicle the birth of the new son of the Miracle. Escolástico is the chronicler and merchant seated on top while remains mute Medardo carries him on his back as a penance.
  • Latin Land: Notably, in a game made by Spanish people with castilian voice actors Escolástico is voiced by none other than Mexican legend Humberto Vélez. Medardo doesn't talk at all so instead he is shown dressed in traditional South American indigenous clothing, a colorful peruvian "Poncho" and a "Chullo" (beanie hat with ear covers, made from Alpaca wool) that covers his face. This seems to indicate that the duo come from a Fantasy Counterpart Culture to South America, far from Cvstodia.
  • Meaningful Name: Escolástico means "Scholar-like" or "related to learning" and he came here to witness first hand what was happening so he could write the chronicle. Medardo means roughly "strong and mighty" from Saxon "Machthard" and he is the one carrying Escolástico on his desk and all the products.
  • Suspiciously Similar Substitute: They are an obvious one for Redento, being Recurring Characters which appear all over the map, with Medardo even assuming the same hunched-over pose as Redento did. Luckily, they don't die at the end of their questline.
    • They also bear similarities to Candelaria, the similarly Intrepid Merchant from the first game who was an old lady who always carries a large stock of goods in a bundle on her back.

    His Blessed Sanctity 
A giant angelic holy hand in Streets of Wakes offering to be kissed by worshippers to feed his immense ego. He will upgrade the fervor (mana) bar of the Penitent One in exchange for handkerchiefs used to clean the fervent kisses.
  • The Atoner: If the Penitent One refuses to kneel before him 5 times when first meeting him he will still try to prove his holy powers and let the offer to upgrade your fervor open. After getting all 5 fervent kiss upgrades The Confessor will denounce him as a false saint and give you a key to expose his secret in the door behind the giant hand. He is not the only holy hand and has kept the others tied up and locked in the back of his church just to feel special with all the adoration from the people of Cvstodia. His followers will leave him and to redeem himself he will offer a small extra fervor upgrade and then leave in shame. If you kneeled Casto will sell the key instead and once the door is opened His Sanctity will flee once the scam is up and will never learn his lesson.
  • Believing Their Own Lies: The "Fervent Kisses" item lore reveals that he believes that he's much holier than his brethren and is the sole member deserving of reverence. The phrasing makes it clear that this is merely wishful thinking.
  • Damn You, Muscle Memory!: Downplayed, but given that all other NPC's interactions basically boil down to "do you want to give the upgrade item now or not?", it can be very easy to mess up the questline by automatically saying "Yes" when he asks you to kneel. Given that he asks you to kneel another four times in increasingly insistant ways, a player might reasonably worry that they're denying themselves a vital service by refusing. Turns out, refusing to kneel is actually the best choice, and the most in-character for the Penitent One.
  • I Just Want to Be Special: When he is exposed as a liar who locked his fellow holy hands up in the room at the back of his chapel, he tells the Penitent One that he wanted to be the more loved and worshipped compared to the others.
  • Karma Houdini: If you fail his quest by kneeling during your first encounter, when the Penitent One discovers that he had locked up his fellow hands in the room hidden behind him in order to be worshipped as the only holy hand he will vanish from the chapel entirely.
  • Kneel Before Zod: His Blessed Sanctity condescendingly assumes that you, like the rest, are there to revere him in exchange for his blessings.
  • Narcissist: He's incredibly full of himself and constantly sings his own praises while basking in the adoration and kisses of his worshippers.

    The Lullaby Mother 
A Giant starving woman caressed by many hands while holding her sick malnourished child who she is trying to put to sleep. She requires the 5 parts of the "Nana de la Blanca Orilla" (Lullaby of the White Shore) to finally put the baby to sleep.

    The Man in Honey 
A man drowning in the very same honey pool he is becoming because of visions he had of bees filling the void in his soul like honeycomb in a hive. He will gift the Penitent One with an Altarpiece that boost critical damage and breaks but will get upgraded as it breaks and gets repaired a few times until becoming unbreakable.
  • Body Horror: After each upgrade he slowly starts to succumb to the honey and holes begin appearing in his body (which looks more like a hollow object than flesh and bone). Before the final visit, he his missing the top of his head and most of his arms yet is still able to speak and marvel at his situation.
  • Dissonant Serenity: He is terribly calm and even chipper for a guy whose body is slowly falling apart while bees are crawling all over him. He even seems to embrace his fate of melting into a puddle of honey with reverence.
  • Magikarp Power: The Maiden statue he gifts the Penitent One offers a very weak modifier to critical damage. However, breaking and upgrading it over the course of his subquest will eventually improve it incrementally until the final form of the Maiden, the Unwavering One, gives you a decent 10% critical and 10% damage boost.
  • Shout-Out: To real life sculptor Antonio Susillo and his legend of the "Christ of Honey". A Christ sculpture he made years prior that after his suicide because of economic difficulties started weeping honey, only to be found later that "the miracle" was just a beehive that was formed thanks to the small hollows on the back. Whenever it was really hot, something quite easy in Sevilla, honey poured through the Christ's eyes. Since then the statue was named "The Christ of Honey" and is hanging over his tomb in the cemetery of Sevilla to honor an underrated master of sculpture that never got the wealth he deserved.

    The Night Procession 
A funerary procession that will take the Penitent One to new unreachable secret locations in exchange for forbidden coins from a bygone era.
  • Black Cloak: All members (including the horse drawing the carriage) are dressed in long dark robes that conceal all features, giving them all an ominous presence.
  • Expy: Of Charon of Greek myth since you need golden coins for their services, something that has nothing to do with their original inspiration and they are clearly carrying a corpse on one of the stone beds.
  • Ghost Story: They are based on the spanish legend of "La Santa Compaña" (The Holy Host) or "Güestia". An old tale of a pre-funeral procession of catholic spirits in black that roams the forest at night in many regions of Spain, specially Galicia in the northwest. Legend says mortals who witness the black-clad procession must join to carry a cross and a cauldron of holy water and feel compelled to return every night to walk with them until dawn, never sleeping until death by exhaustion or passing the cross and cauldron to another new mortal that crosses in their path. It is said it's the spanish catholic version of "The Wild Hunt" as they are an omen of impending, inescapable death.

    Master Montañés 
A master sculptor looking to craft his last masterpiece at the behest of the Miracle. He can help the Penitent One by inserting altar pieces on his back or create new ones from remembrances.
  • Following in Relative's Footsteps: His daughter, Venerada, also took up sculpting and takes over his role should he die or retire.
  • Ironically Disabled Artist: Montañes is a sculptor who lost his sight. However, it doesn't hinder his work in the slightest.
  • Magnum Opus: When the Penitent One first meets him he is in the process of starting what he hopes to be his greatest work, a giant wooden statue almost three times his height of a female saint he claims the Miracle showed and urged him to make in his dreams. The Penitent One progresses his quest by helping to find a deliver the best tools and materials for the job until Montañes finally completes it. It also turns out to be his last work, as he dies shortly after finishing it.
  • No Historical Figures Were Harmed: He's based on Juan Martínez Montañés, a wood-carver and Imaginero (Image maker) from between the 16th and 17th centuries. While Juan wasn't blind, he was a man with such skills so ahead of its time that he was called "The Andalusian Lyssippo" and, later, "The God of Wood" by everyone during the times of the Spanish Inquisition... without being considered heretical. His looks and age in-game are also based on a famous portrait of him by Diego Velázquez, one of the greatest Spanish masters. Montañés also sculpted one equestrian statue of King Phillip II based on a now lost Velázquez painting. Both knew each other despite the sheer age gap between them, and were big fans of each other's work. And like his historical counterpart, Montañés had a successor in his offspring, his son, Alonzo Martínez, who also became a wood carver.

    Our Lady of the Chalices 
An angelic giant woman inside the cathedral of the City of the Blessed Name who is slowly being flayed alive by cherubs. She will upgrade health, healing power and number of bile flasks for the Penitent One.
  • Body Horror: Though initially she's another angelic lady like Anunciada, it doesn't take long to see her skin being removed by the cherubs attending her.
  • Cast from Hit Points: Apparently her own, though she seems more than willing.
  • Dissonant Serenity: The Lady is quite serene for someone getting her skin removed over a matter of days.
  • Fan Disservice: She starts off as quite the angelic beauty. Once you start getting upgrades from her, her skin starts getting flayed off, treating you to a sight of her flayed head, eventually ending with her becoming a bloody skeleton.
  • Flayed Alive: The more upgrades you get, the more her attending cherubs will cut away her flesh.
  • Worth It: The Lady actively urges the Penitent One to find the chalices, shards and vessels, despite this leading to her being flayed and bled more and more.

    Próximo of the Holy Brothers of the Golden Visage 
A huge cherub with the body of a chubby baby with a golden mask weeping liquid gold. The leader of the "Holy brothers of the Golden Visage", residing at the bottom of the Garden of High Choirs. He will task the Penitent One with retrieving all of his 33 trapped cherub brothers scattered throughout the world map.
  • Big Good: While he is nowhere near as important or powerful as Anunciada he is certainly one of the kindest NPC characters in the game, always thankful, praising your kindness and wishing you the best. Regardless of how many cherubs you freed 4 of his brothers will show up during the final battle with The Incarnate Devotion to provide 4 platforms to avoid the ground covered in blue flames.
  • Meaningful Name: Próximo literally means "Near to, close by or Next one" but as a name its meaning is closer to "forthcoming"
  • Our Angels Are Different: A 3 meters tall wingless chubby cherub the size of a van with a golden mask weeping gold. Thankfully not actually based on biblical cherubs but the popular Eros-like depiction.
  • Recurring Character: Like Jocinero before him, Próximo is a large, gold-faced cherub whose brothers have gone missing and need to be freed.

    Regina 
A mysterious sultry merchant that lives inside a towering pile of treasures, trinkets and baubles in the City of the Blessed Name. Only her huge and long left arm is seen, carrying the most delicate golden chains and bracelets.

    Régula 
A woman with a cloth covering her head, damned to hold the crumbling archaway of a cave hosting a Saint effigy whose face she removed with a cloth to wear it herself in envy and awe. Her own face became burnt ash without features and as penance she vowed to redeem herself, holding the archway so that pilgrims may worship the effigy.
  • The Atoner: After realizing the mistake that was stealing the face paint of the effigy she vowed to hold the crumbling archway until her death no matter the cost. When this collapses as a final gesture she removes the cloth, showing her burnt shapeless face and asks the Penitent One to return the face painting to the effigy. The Saint image then comes to life and forgives Régula for the transgression, assuring she was pure in the end and earned redemption in death, vowing to tell its worshippers of her sacrifice.
  • The Blank: Beneath the cloth she wears over her head, her face is nothing but a featureless black mass as was her punishment for stealing the features painted on the effigy of the Saint she worshipped.
  • Determinator: Régula stayed in place holding up a crumbling ruin with her own body out of pure dedication to her penance and her faith in the Saint whose chapel she was keeping open in the process. Even when the arch collapses to the point it threatens to crush her entirely she refuses to move as she'd rather give her last moments keeping it open than allow the shrine to be lost forever by the landslide. When the Penitent One finds another way into the shrine to relieve her of her burden, she is crushed when the wall finally collapses on her, but she still uses the last of her strength to ask the Penitent One to help restore the face of the Saint.
  • Earn Your Happy Ending: Régula was disfigured for her misguided actions against the Saint's effigy and spent the rest of her life dedicated to protecting the shrine of the Saint she worshipped for the sake of others. When the entrance began to crumble she took it upon herself to hold it up with her own two hands despite the great toll it had on her body. After the Penitent One helps her open a second passage into the chapel, she dies when the cavern collapses on her at last but she manages to have the Penitent One return the stolen face to the effigy which comes to life and declares Régula forgiven and redeemed for her selfless actions. And in the good ending of the game, Régula can be seen among the characters in Heaven adoring the Penitent One after his own ascension, showing that she reached peace and a good afterlife in the end.
  • Load-Bearing Hero: She took it upon herself to hold up the only entrance to the shrine of the Saint she was guarding when it began to crumble. When the Penitent One first comes across her the archway is almost entirely collapsed and she warns him not to enter her way before beseeching he help her find and open a new passage into the shrine so that it won't be buried for good.
  • Meaningful Name: Régula means "Little Queen" in Latin (originally Regula, without accent tilde). Her hubris put her in this situation but she had the courage to atone for her mistake and never backed down from her arduous penance, which earned the respect of everyone.
  • Undying Loyalty: Her veneration of the Saint she worshipped initially fuelled her envy that led to her stealing the effigy's face and being cursed by the Miracle in the process, but it also inspired her unwavering resolve to atone for her mistake by dutifully guarding the chapel and holding the doorway open with her own body even at the risk and eventual cost of her own life.
  • Wham Shot: Fulfilling her request to find a new way into the chapel she guards requires the Penitent One to track around the back of the Labyrinth of Tides and break down a stone pillar blocking the way. After a loud rumble he gains access to the room with the saint's effigy and altar intact - and Régula's legs sticking out of the rubble at the far end of the shrine where the old wall collapsed on her.

    Sagrario 
A young woman with a small candle altar on her head. She resides near other NPC characters in Streets of Wakes and will offer to upgrade your rosary beads capacity as making rosaries for anyone that asks is her penance.
  • Contrasting Replacement Character: To Soledad, her counterpart in the first game who also extended the Penitent One's rosary and was a gloomy spirit made of blue fire. Sagrario is a living woman also associated with fire through the candles on her headwear, but instead of being melancholy and lamenting her loneliness and confinement like Soledad she is friendly and soft-spoken. Soledad fades away to an uncertain fate after finishing the rosary, while Sagrario remains alive and perfectly fine once the Penitent One has no more need of her services.
  • Meaningful Name: Sagrario means "Sanctuary", specifically referring to the inner chambers of a church or cathedral that holds reliquaries and other holy items.

    Venerada Montañés 
Master Montañés's daughter. She only shows up after you bring Montañés all 5 tools so he can finish his last masterpiece, which will appear in the east plaza of the city. After that she takes over the business, implying Montañés passed away and is finally resting. She will replace her father and allow you to change Altarpieces at any Prieu Dieu
  • Flat Character: She essentially exists to take over the role of Master Montañés after his death off-screen and is portrayed as a Nice Girl who is always polite and willing to help the Penitent One.
  • Following in Relative's Footsteps: She takes over Master Montañés's business should you give him the 5 tools needed to finish his masterpiece. Venerada claims his father Montañés is finally resting now at the mercy of the Miracle, which likely means he died since his spirit appears at Prie Dieus afterward.

    Yerma 
A green clad, spear carrying girl in a quest for revenge against Svsona, the woman that damned her hometown because of her heretical vanity.
  • Action Girl: Yerma is a formidable warrior who is skilled with the spear and is also the only friendly female NPC capable of fighting.
  • Assist Character: If the Penitent One agrees to let her join him in battle whenever he meets her outside a select few boss arenas, she will show up periodically during the fight to deal a fair chunk of damage to the boss with her spear.
  • Contrasting Replacement Character: At first appears to serve the same role Viridiana did in the first game, but helping with dealing damage rather than healing the Penitent One and does not appear to age when you accept her help, except for a more hoarse voice. Makes her being unceremoniously killed off-screen by Svsona all the more shocking. Though only if you fail to give her the Holy Oil of Everlasting Anointment first.
  • Five-Second Foreshadowing: Just before the Penitent One meets her for the first time in Profundo Lamento, he must fight a mini-boss. In the background, however, one can see several other corpses of the same enemy type which have been slain with giant spears - and the mini-boss doesn't wield a spear. Once the mini-boss is defeated Yerma shows up to introduce herself holding the same kind of spear seen scattered around, establishing herself as a potentially ally-in-arms for the Penitent One.
  • Hero of Another Story: It's implied that Yerma is off pursuing her own path to hone her skills and avenge her ruined home while the Penitent One is on his own quest and the times where they meet up and help each other are just coinciding steps in their respective journeys. Whether her quest ends in victory for Yerma is up to the Penitent One.
  • In the Hood: She is always depicted wearing a long green cape with a hood that shadows her face, giving her a mysterious and brooding look to go with her Dark and Troubled Past and aloof personality.
  • Killed Offscreen: If the Penitent One doesn't give her the Holy Oil of Everlasting Anointment to bless her spear before opening Svsona's boss room, her corpse will be found lying in the arena. The implication is that she rushed in ahead of the Penitent One without being fully prepared once the door opened, only to be killed by Svsona before he arrived.
  • Meaningful Name: Yerma means "Barren/Waste(land)". Her whole town, family and everyone she knew are completely gone because of one selfish person. Her name is also a reference to the play Yerma by Federico García Lorca, a story about a woman obsessed with having a child that hates her loving yet, apparently sterile husband.
  • Roaring Rampage of Revenge: After what happened to her village, Yerma set out on a bloody campaign to put down Svsona for her crimes.

Bosses

    Faceless One, Chisel of Oblivion 
https://static.tvtropes.org/pmwiki/pub/images/faceless_one__chisel_of_oblivion.jpeg
An enemy that attacks the Penitent One shortly after he rises.
  • Deadly Disc: He wields an enormous bladed chakram that he can throw hard enough to embed into stone and Summon to Hand.
  • Dynamic Entry: He makes his entrance by throwing his chakram to slice off the face of a nearby statue.
  • Flat Character: Unlike later bosses, he is not given any characterization, and only serves as the first obstacle between the Penitent One's resting place and his meeting with Anunciada.
  • Mysterious Veil: He wears a red veil to conceal his own face. Even when defeated and killed, his veil stays on his head, never falling off.
  • Palm Bloodletting: Before his charging attack he grinds his palm across the bladed rim of his wheel to coat it in blood, seemingly to empower it before his dash.
  • Suspiciously Similar Substitute: He is basically a smaller, faster counterpart of the Warden of the Silent Sorrow from the first game as the first Warm-Up Boss encountered at the beginning and having a similar hunched stance and tendency to jump around the arena. The main difference is that he's a lot smaller and makes more use of his chosen weapon than simply stomping and smashing. His corpse is depicted with a large wound in his side like the Warden after his defeat, but this time the Penitent One doesn't fill his helmet with blood from it.

    Orospina, Lady Embroiderer 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_10_01_at_14_15_52_orospina__lady_embroidererwebp_webp_image_330_353_pixels.png
"We will embroider your flesh in sacred torment... In a tapestry of blood and gold."
The High Embroiderer of the Confraternity of Embroiderers, famous for her sacred needlework and unmatched swordsmanship.
  • Action Girl: She and Benedicta are the only two female penitents who actively off against the Penitent One. In her case, she fights using a rapier and lightning magic.
  • Animal Motifs: She has a subtle spider motif, as her lair features the bodies of her victims strung up and cocooned in golden silk after they were lured in by her mansion's opulence, captured, and then tortured by her. The fine silk threads she uses as stepping platforms during her boss fight also evoke spider webbing, and in order to fight her, the Penitent One must first cut down a large silk cocoon (which is implied to be containing Orospina herself) from the ceiling of the ballroom to drop down into her boss room.
  • BFS: Wields a rapier that is longer than she is tall.
  • Doppelgänger Attack: Once her health is low enough, she will generate two invincible clones seemingly made of the same golden thread she stands on to bombard the Penitent One with lightning bolts.
  • Dramatic High Perching: When the Penitent One confronts her, she is introduced standing on golden threads that are otherwise invisible. She also spends much of her boss fight using threads as places for her to jump and launch attacks from.
  • Flash Step: She is extremely fast; this is depicted as her disappearing before suddenly reappearing to attack the player unawares. One of her attacks has her disappearing and leaving behind sequences of fast, arcing sword strikes in her wake.
  • Karmic Death: Orospina claims that the people who visited her were those who "craved" riches, so she wrapped them up in golden threads, and kept them alive as she tortured them until they finally died of their agony.
  • Lady of War: She wears an ornate white, gold, and red dress decorated with golden thread, speaks in a refined manner befitting of a lady, and has supreme fencing skills that are bolstered by her lightning magic.
  • Loves the Sound of Screaming: In her introduction, she complains to the Penitent One how quiet and "mundane" the halls of her manor have become. Given the sheer amount of bodies in her manor, all strung up and wrapped in golden thread, it becomes pretty clear what her tastes are.
  • Mirror Boss: Orospina's fencing-based fighting style involves her moving and striking quickly, performing powerful thrusts and using some lightning element attacks, much like the moveset of Sarmiento and Centella. An upgrade statue for Sarmiento and Centella even happens to be located in her area meaning it's totally an option for the Penitent One to fight her using Sarmiento and Centella to counter her speed and fencing attacks with his own.
  • Psycho Electro: She has lightning powers, which she uses in tandem with her fencing skills. She is also a vicious, sadistic woman who lures people into her manor like a spider, before stringing them up in golden thread and torturing them for as long as she can before they expire.
  • Punny Name: A pun on Proserpina, the Latin name for Persephone and Oro, the Spanish term for "gold". Her name roughly means "golden spinner" in a mishmash of Spanish and English, but to a Spanish speaker "Orospina" would sound almost like "Goldthorn" (Espina is "thorn"), which fits as her rapier is similar to a needle.
  • Royal Rapier: She fights with a rapier whose blade is longer than she is. While she isn't a royal, she describes herself as the "Eldest Sister" of the Confraternity of Embroiderers, indicating a position of power and prestige in a religious order.
  • Sadist: Unlike her fellow Archconfraternity members, who are involved in some kind of penance, Orospina is a sadistic woman who loves to entrap her victims in golden threads and torture them for as long as she liked. Her area, the Palace of Embroideries, is positively littered with thread-wrapped corpses, even ones that are wrapped up in large cocoons. In her boss fight, it's implied Orospina Loves the Sound of Screaming, as she laments over how "silent" and "mundane" the halls of her lair had become, and vows to "embroider" the Penitent One's flesh into a "tapestry of blood and gold". A statue dedicated to her has a plaque from the perspective of one of Orospina's victims who had to endure her vicious tortures.
  • Shock and Awe: A few of her attacks involve lightning, like shooting arcs of lighting bolts with a swing of her rapier or performing super-fast charges to run her opponents down.
  • Token Evil Teammate: While all of the Archconfraternity are Penitents, Orospina is the only one who doesn't display some kind of remorse or desire to atone for some great sin. Rather, she shows her faith and devotion by luring people to the Palace of Embroideries, and torturing them viciously until they expire.

    Great Preceptor Radamés 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_10_19_06_great_preceptor_radam_swebp_webp_image_303_296_pixels.png
"Penitent One, you will now reveal your sins, those that your tears can never atone for."
A confessor who can still hear the voices of the guilty, even long after death.
  • Blood from the Mouth: When he is defeated, he coughs up blood before his larger body begins crumbling and rotting to dust. Before this, he also spends his second phase with blood staining his jaw after he eats the corpses on his club.
  • Bullfight Boss: Occasionally throughout his fight, he will summon shards of glass onto his person and charge into the nearest wall. The Penitent One must use his recently-obtained Wall Jump ability to avoid the attack, which leaves Radamés vulnerable to damage for a few seconds.
  • Carry a Big Stick: His primary weapon is a big club with several corpses strapped onto it, which he eats in the middle of his fight. He then continues to use it as a staff to cast spells.
  • The Dead Have Eyes: Radamés at first appears to have dark sockets typical of his skeletal appearance, but when transitioning to his second phase while devouring his club he suddenly gains visible eyeballs (making him resemble the Goya painting Shout-Out even more). When he dies, his death animation shows his eyeballs falling out of his sockets before his giant skeleton form crumbles, suggesting they were just recessed far into his skull for most of the fight.
  • Dem Bones: His corporeal corpse is a giant skeleton clad in liturgical robes and bearing a crown-of-thorns made of glass shards jutting from his skull.
  • Glass Weapon: He uses waves of shards of glass that erupt from the ground, shards that expand from inside his body and hands, and a shotgun-like spray to the ground when you are very close. It's all glass from the shattered showcase holding his original human corpse, which the animated skeletal body carries on its back.
  • Improbable Weapon User: For his first phase, he wields a club made of four mummified priest corpses. Then he eats the corpses to regain health, transforming his club into a long staff, stops being knee-deep in sand, and starts employing the glass shards from his body for almost all of his attacks.
  • Shout-Out: His eating of one of the bodies on his weapon is a clear reference to a famous painting by Francisco Goya, Saturn Eating His Son.
  • That's No Moon: When arriving to his boss area, at first his voice comes from a skeleton encased in a glass coffin, then his whole body emerges from the ash revealing that the glass coffin was actually on his back.
  • Turns Red: Once he gets down to around a third of his health left, he will suddenly devour the bodies on his club and stand up, gaining much more powerful glass attacks and spell projectiles and a harder-to-dodge ram attack.
  • Twinkle in the Eye: Before performing a big swing with his club in his first phase, his eye will flash with an Audible Gleam to warn the player of what he's going to do.

    Afilaor, Sentinel of the Emery 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_10_03_03_afilaor__sentinel_of_the_emerywebp_webp_image_303_290_pixels.png
"???"
An afilador, or sharpener, hidden away underneath Mother of Mothers guarding the double jump ability.
  • Audible Sharpness: Subverted. At a glance it sounds like his blades make a snicker-snack sound every time he pulls them out, but upon closer inspection it's actually the sound that he plays on his pan flute.
  • BFS: Each sword he uses during the battle against the Penitent One is as long as he is tall, and he already towers over the Penitent One.
  • Blood from the Mouth: His death animation involves the pan-flute on his face breaking off and exposing his bleeding mouth before he falls over and is set aflame by his own grindstone.
  • Charles Atlas Superpower: Since he doesn't appear to even be a servant of the Miracle, all of his attacks give the impression that he's just a really good Afilador.
  • Cheshire Cat Grin: He has a massive pan flute mimicking an uncanny smile covering the lower part of its face.
  • Early-Bird Boss: Since the only requirements for entering Beneath Her Sacred Grounds involve acquiring all three weapons and traversing Mother of Mothers, it's entirely possible for the player to encounter Afilaor before they've lowered the Elevated Temples or even killed Radamés, Orospina or Lesmes. As such, they'll be very underpowered for the point that the game thinks they're at, but defeating Afilaor early opens up a lot more avenues of exploration that are normally locked off at that point due to the acquisition of the Double Jump.
  • Giant Space Flea from Nowhere: He receives no buildup or explanation from anything prior to his boss fight and it's never explained why he's guarding the Double Jump ability, making him fall very much into this category.
  • Hayseed Name: Sort of. "Afilaor" without a 'D' is the countryside jargon used in rural Spain where it's common to ignore the 'D' sounds at the end of the words and where "afilaors" are still common. The correct word would be Afilador with a 'D' like other Spanish nouns for action-takers, like Toreador (Bullfighter), Conductor (Driver) or Matador (Slayer) for example.
  • Lean and Mean: Very noticeably among the game's character designs, Afilaor has very long, thin limbs and doesn't spare a moment trying to kill you.
  • Meaningful Name: Afiladores (lit. "sharpeners") were much more popular in the past centuries. Roaming sharpeners and amateur blacksmiths would carry a pedal wheel emery to sharpen all the village's tools like kitchen knifes or hand-axes, and signaled their arrival by playing a pan flute. They usually roamed the region as vagrants, and later started using vehicles like carts and later bicycles. Nowadays they use cars or vans, sometimes with a megaphone instead of the flute.
  • Non-Standard Character Design: Its rugged, creepy appearance stands out even in a series like Blasphemous. Goes doubly for the movement animation, where it will spin around suddenly and exaggeratedly in your direction.
  • Signature Sound Effect: He uses his pan flute to signal his attacks. Real-life Afilaors carried those pan flutes to announce their arrival at a village with those simple notes. Nowadays, those that still remain usually use a megaphone.
  • Spin Attack: He has two variations on this. He'll either spin toward the Penitent One, or stand still and throw ricocheting daggers.
  • The Spook: Who or what Afilaor is is never explained. Why is he guarding a key item needed to progress the game? Why is he dwelling in a series of underground tunnels beneath Mother of Mothers? Why is he just a superpowered Afilador? All the mystery surrounding him makes the encounter that much more memorable and significant.
  • Wake-Up Call Boss: You may have been able to tank through the previous three bosses, especially if you went out of your way to gather as many health upgrades as possible, but Afilaor's speed will keep your face firmly planted in the ground if you try to brute-force your way through his attacks, requiring you to pay careful attention to exactly what move he's doing and sometimes the sound effect of the move too. He's also a great way to gauge if your parry game is up to scratch, as he'll be a lot easier if you can reliably parry him by this point.
  • Wrecked Weapon: He destroys his sword by swinging too hard, as well as a sign of phase transition from how low his health is.

    Lesmes, Incorrupt Sacristan and Sleeping Infanta 
"I live again inside this merciless and cold metallic casing."
Lesmes
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_15_47_23_lesmes_&_infantawebp_webp_image_441_311_pixels.png
LEFT: Infanta RIGHT: Lesmes
The incorrupt head of a man trapped in the body of a golem. He fights alongside a mute small girl called the Sleeping Infanta, the little girl that stole his decapitated head to take it to an altar and admire its sanctity, turning it truly incorruptible.
  • Alas, Poor Villain: Out of all the bosses whom the Penitent One faces during the first act of the game Lesmes is established as more of a Tragic Villain who has no control over his unfeeling automaton body and is aware of being forced to fight for the Miracle while he is trapped as an undead immobile head inside it. When his spirit speaks to the Penitent One after his defeat he expresses a weary gratitude that he can finally die properly and got to feel something at last - even if it was pain - because he has at last been freed of his torment.
  • Brainwashed and Crazy: Similar to Crisanta from the first game, he is under the influence of the Grievous Miracle to serve it against his own will. Unlike Crisanta, he is absolutely aware of this fact and laments it alongside the other tragic characteristics of his "incorrupt" existence.
  • Dual Boss: In the third phase of his boss fight, the Penitent One has to fight him and Sleeping Infanta at the same time. They synergize well with each other, with Lesmes blocking off parts of the arena with powerful area-denial attacks and Infanta spamming projectiles that require precise movement to dodge.
  • Early-Bird Cameo: Infanta can be seen hiding next to Lesmes during the montage at the beginning in which Anunciada names all of the Confraternity members, foreshadowing her being part of his boss fight.
  • Flechette Storm: Infanta's primary attack method is to surround herself in a ring of spiky projectiles which she will fire at the Penitent One in rapid succession.
  • Huge Guy, Tiny Girl: Infanta is a very small waifish child no more than two feet tall, while Lesmes is a powerfully-built, towering golem.
  • Improbable Weapon User: He wields a mirrored altarpiece that looks like a double pointed obelisk as a crushing pillar with handles, using it like a giant mortar. The altarpiece works as the casket for the Sleeping Infanta, who punches her way out after the first phase with the hole closing itself immediately.
  • Meaningful Name: Lesmes means "Noble Protector", and he closely protects Infanta, whose name means "Child" and is also used to refer in Spanish nobility to any children of the acting royals that are not marked as their official successors.
  • Playing with Fire: Most of Lesmes attacks cause fire pillars or showcase his head on fire.
  • Sense Loss Sadness: The armor has dulled all of his senses. He feels like he's eternally sleepwalking rather than truly alive and genuinely welcomes death - at least the pain he feels is truly his own and he gets to rest for good.
  • Unwitting Instigator of Doom: The girl who stole Lesmes' head from the executioners and placed it on an altar had no idea that she would be dooming Lesmes (and by extension, herself) to a terrible un-dead existence and becoming forced to carry out the Miracle's will.
  • Who Wants to Live Forever?: He was executed, but his executioners lost sight of his head. A nearby girl grabbed it and took it to a church, where she found an altar she deposited it, causing Lesmes' head to remain incorrupt, and his existence to remain tethered to the altar, which was fashioned into a mobile golem. Unfortunately, despite being "alive", Lesmes lost most of his senses.

    Benedicta of the Endless Orison 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_10_01_at_14_17_56_benedicta_of_the_endless_orisonwebp_webp_image_153_353_pixels.png
"Let us recite this endless litany together."
A member of the Confraternity of Endless Orison, an organization that prays for and watches over the faithful dead. Her penance was that of Endless Orison, praying forever until death and even beyond that. Defeating her rewards you the Key of Endless Orison, and raises the Sunken Cathedral out of the Inked Sea.
  • Action Girl: She and Orospina are the only female Penitents set against the Penitent One.
  • Creepy High-Pitched Voice: She speaks in a high, whispering and slightly echoing voice that's almost childish-sounding to add to the unnerving factor.
  • Ethereal White Dress: She is a woman wearing a mantilla veil (used to denote a religious woman in Spain) as well as a white dress, which denotes both her otherworldly nature as a ghost carrying a desiccated body (implied to be the deceased to which she dedicates her prayer), and her status as a member of the Confraternity of Endless Orison (i.e. prayer).
  • Improbable Weapon User: To go in tandem with Lesmes using an altar-piece as his weapon, Benedicta summons ghostly ciboria, the canopy that houses the altar in most basilicas, as her primary weapon.
  • Meaningful Name: Benedicta means "Blessed" and comes from Latin "Benedictus".
  • Squishy Wizard: Unlike the rest of the Penitents, Benedicta is strictly a spellcaster and attacks by summoning different types of spectral constructs while levitating around the arena.
  • Tears of Blood: Upon defeat she will drop her body and scream while her mantilla becomes soaked with spots of blood around her face to evoke this, before she burns away.
  • The Undead: She is her own ghost animating a Penitent-looking sheet while holding a mummified corpse.

    Odón of the Confraternity of Salt 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_10_29_43_od_n_of_the_confraternity_of_saltwebp_webp_image_385_353_pixels.png
"It spread more and more of its aberrations, like sores on diseased skin, in many places and on innocent bodies."
A member of the Confraternity of Salt and ship captain of the mariners that ended up as castaways in the Sunken Cathedral in the Inked Sea, vowing to protect it's library. Defeating him rewards you with the Salt Key, as well as lowering the Severed Tower.
  • Balance Buff: The developers received feedback that he was a little underpowered for such a late-game boss, so they gave him a few buffs here and there in the 1.1.0 patch, including increases to his HP, damage and his reactiveness to the Penitent One's attacks.
  • Boss Tease: He has a short scrap with the Penitent One on the bridge leading to the Sunken Cathedral, but jumps away before he can be defeated. He is encountered for real at the end of the Cathedral.
  • Cool Helmet: He has a sharp, pointy-tipped helmet not unlike the Penitent One's which makes him look that much more strong and imposing.
  • Crosshair Aware: When he performs his jump-stomp attack a small puddle of water will appear under the Penitent One's position as an indication of where Odón is going to come down.
  • Dash Attack: His most dangerous attacks involve him lunging forward and swinging his huge bardiche in an arc, and must usually be jumped over.
  • Dragged Off to Hell: When he is defeated he will sink into a puddle of seawater before hands come out of the pool and pull his struggling form down, turning the water red once he's submerged and the water vanishes.
  • Dramatic High Perching: Before his proper boss encounter he can be seen observing the Penitent One from atop a large tower in the distant background. He then jumps all the way over to the foreground In a Single Bound to start their duel.
  • Enemy Summoner: He will constantly be summoning Drowned Lancers throughout the battle. Once he is low on health he will sometimes create a spectral banner and shield them from all damage until you do enough damage to stagger him.
  • In a Single Bound: He can jump extremely high in order to enter and exit the screen, best seen during his teaser and proper boss entry (the latter in which you can see him jumping all the way from a turret in the background). He also utilizes this during his boss fight, leaping off the screen for a good few seconds and coming down hard on the Penitent One's position.
  • Making a Splash: Some of his attacks are water themed, namely through throwing waves of water to damage you.
  • Meaningful Name: Odón means "Protector of wealth/treasures/riches". He and his sailor crew vowed to protect the treasure that was the library in the Sunken Cathedral.
  • The Quiet One: Unlike the other Penitents, Odón doesn't say a word. His helmet has a gag ball-looking grill for a mouthpiece.
  • Shockwave Stomp: When he stomps down after his big jumps, he creates two waves of water almost as tall as himself to either side, forcing the Penitent One to double-jump to avoid them.
  • Shock and Awe: When summoning his Drowned Lancer minions he will cast lighting up from the tip of his axe that summons each one with each bolt that drops. The upward bolt he casts can still do damage to the Penitent One too.
  • Tin Tyrant: In a series with quite a couple of these, he stands out simply by the virtue of being enormous, covered from head to toe in plate armor, entirely and intimidatingly silent, and wielding a giant bardiche.
  • Wake-Up Call Boss: Odón demands you step up your game to beat him. His waves have to be avoided with your new double jump; trying to dodge through them will damage and knock the Penitent One back, stunning the player through the entirety of Odón's recovery period. His attacks have shorter recovery windows than anything fought so far; try to heal without respecting his move set and you'll leave the Penitent One open long enough that Odón will knock his HP bar right back down. He's vulnerable in the second and third strikes of his combo attack, but trying to get behind him before he starts the combo will see him switch directions with no increased windup. Overall, he's training for the unrelenting boss fights of the late game which require more awareness, weapon switching and Ability Mixing than even bosses like Orospina and Afilaor.

    Sínodo, Hymn of the Thousand Voices 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_10_01_at_14_19_33_s_nodo__hymn_of_the_thousand_voiceswebp_webp_image_262_353_pixels.png
"You madeth the mirage true, relying on pure faith…"
The merged form of all the absent faces of clergymen and women from the Basilica of Absent Faces that resides inside the Severed Tower. Defeating them rewards you the Key of the Council and makes the building parts of Two Moons appear.
  • Body of Bodies: It is comprised of many different faces from the Basilica of Absent Faces.
  • Bullet Hell: The mask face it gains at half health upgrades the fireball attacks into this, spreading out the patterns so you have to actually focus on dodging.
  • Desperation Attack: When it's on extremely low health Sínodo takes on a half-melted and agonized looking old face and fills the entire bottom of the screen with fire while a pillar of flame crosses back and forth across the arena rapidly. Luckily for the Penitent One he will have picked up the Scion's Protection upgrade before the boss fight, providing him with floating rings to grab onto to avoid the fire and air-dash past the fire column to deal the finishing blows to Sínodo.
  • Face Stealer: Given the amount of faces it's collected, it gives off this impression. It alternates between three different ones during its fight which have different abilities, including an old man, a blind nun and a masked priest-like figure.
  • Meaningful Name: Sínodo (lit. "Synod") means a Church council that presides over dogma or religious law, and includes high-ranked members like bishops, archbishops, and cardinals besides the Pope. While priests and nuns of lower rank are part of this council, they are only witnesses. Fittingly, Sinodo is an amalgamation of bishop and cardinal faces on a body that has one of its main faces resemble the real-life deceased Pope Benedict XVI.
  • Playing with Fire: Many of their attacks are based around fire, such as a spread of fireballs and transforming into a pillar of flame.
  • Regenerating Health: The nun face has an ability that, unless interrupted, will replenish a chunk of their health.

    Svsona, Fermosa Fembra 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_10_01_at_14_20_29_svsona__fermosa_fembrawebp_webp_image_324_353_pixels.png
"The reflection of the lake in which she admired herself returned her own beauty with yet more intensity and splendour, keeping her spellbound for days."
A beautiful woman whose vanity damned Yerma's hometown, she is the boss of the Two Moons. Defeating her rewards you with the Mirrored Key.
  • Bullet Hell: All of her fight is an exercize in this, as she unleashes barrages of bullets all around the screen.
  • Game Face: She begins the fight looking like a massive beautiful woman staring at her reflection in the water below, only for her face and body to melt away and reduce her to a floating skull.
  • Gone Horribly Right: It's... very unlikely that Svsona's idle wish to be the only one to ever look upon her own beauty was meant seriously, or that the fate of her city was what she had in mind.
  • No Historical Figures Were Harmed: her name references Susana ben Susón, the daughter of a merchant conversonote  who hung her head outside of her house when she died. The head was lost in 1600, but a plaque with a drawing remains there in Sevilla to this day. The plaque can be seen in the game over Regina's shop entrance in the City of the Blessed Name. Svsona's design as a skull encased in gold and held by 2 cherubs is based on the relics of Mary Magdalene.
  • Literally Shattered Lives: When she is defeated, she reverts to her human form before rather appropriately shattering like glass with the remnants melting back into lake water.
  • Non-Standard Character Design: Svsona is rendered in an almost eerily realistic quality compared to the other sprites and bosses in the game, looking more like a realistic painting than a stylised pixel render. She also has absolutely no animations during her fight aside from when she transitions between her 'normal' and skull form (in which her human facade and body merely fade away), making her seem more like a static hovering image.
  • Shock and Awe: Most of her attacks fall under this category, dealing lightning damage.
  • Skull for a Head: Her true form is revealed at the beginning of her boss battle where her beautiful human face melts away to a bare skull. Though the rest of her body also vanishes along with it, possibly meaning her skull head is also all that's left of her.
  • Vanity Is Feminine: As one of the few female bosses on the roster, Svsona is defined by her vanity which doomed her and Yerma's home in Two Moons because she wished to the Miracle that nobody else would be able to see her reflection with which she was so enamoured. Her Boss Subtitles even literally translate to "Beautiful Woman".
  • Unwitting Instigator of Doom: Svsona's wish might've doomed Twin Moons and transformed her into her a divine monstrosity, but given her scream when the Penitent One encounters her in human form, it's hard to say that her current fate is what she'd had in mind at the time.
  • Was Once a Man: Like many enemies and some bosses, Svsona was a normal human transformed by the Grievous Miracle's twisted whims. The Penitent One can encounter a brief glimpse of what she used to look like when opening her boss room from the mirrored side of Two Moons, revealing she was a normal-sized young woman before becoming the giant skull-faced entity fought back in the real world.

    Eviterno, First of the Penitents 

Eviterno, First of the Penitents/Last Desecrator

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_10_39_38_eviterno__first_of_the_penitentswebp_webp_image_240_353_pixels.png
"My miracle, heed my prayer."
Click here to see Eviterno, Last Desecrator
The leader of the Archconfraternity, the penitents guarding the Miracle's "child" and the very first Penitent, ever. His penance is that of Eternal Contemplation, waiting eternally until he is needed and reflecting on his mission until then.
  • Alpha Strike: During his second fight when reaching 30% health, he will perform a one-time summon of the deceased members of the Archconfraternity in spirit form. Each will perform their signature attacks in quick succession, while Eviterno disappears to prepare a huge screen-filling Area of Effect slash as the final move. Curiously, his summoning voice line will always be shouted by his Spanish voice actor, Ramón Langa (¡Archicofradía!), regardless of the voice language settings.
  • Ambidextrous Sprite: The hand that is impaled and the hand in which he holds his sword changes depending on which way he's facing in-game.
  • Ambiguous Situation: Since it's implied that Cvstodia had always had a Martyrdom Culture even before the Miracle, it brings to question whether Eviterno is the first Penitent since the Miracle's inception, or the first Penitent ever.
  • Contrasting Sequel Antagonist: To Crisanta of the Wrapped Agony. While they are both powerful servitors of the Miracle, Crisanta was a noble Penitent woman who was being controlled by the High Wills to serve the Miracle against against her will. Eviterno, on the other hand, is a willing supplicant of the Miracle who will do everything in his power to stop the Penitent One from interfering with its rebirth.
  • The Dragon: He is one posthumously to the High Wills. He's apparently served them since the very genesis of the Miracle, and makes clear his utter loyalty to them and their twisted obsession with penance. This contrasts him with the Incarnate Devotion who doesn't even understand why he feels pain at first. Eviterno is even stylistically similar to their past enforcer, Escribar, as an elderly, paternal figure acting as the Miracle's main agent.
  • Dragon Their Feet: Despite being the Miracle's first Penitent (and possibly its first follower in general), he doesn't emerge until the second game, several centuries after the High Wills' demise. Justified that his penance is waiting until the right moment to resurrect his god; if he had emerged earlier, he may have been defeated and the Miracle silenced forever.
  • Evil Counterpart: He serves as one to the Penitent One by being faithful to the Grievous Miracle, confronting the man who was responsible for the High Wills' death. He also discards his helmet, unlike the Penitent One who is Never Bareheaded.
  • Impaled Palm: He has a stake driven through the palm of his left hand, which seems to be a conduit for his spells as he is seen squeezing it and grunting in pain while using the same hand to cast his spells in the first phase of his battle. He rips it out at the start of his second phase to take up a sword instead.
  • Impaled with Extreme Prejudice: He meets his end when the Penitent One steals Crisanta's sword from him and runs him clean through with it.
  • Left-Handed Mirror: Playing true to his role as an Evil Counterpart to the Penitent One, who is right-handed and has had his right arm replaced by a thorny branch-like mass in the second game, Eviterno is depicted as left-handed (judging from the cutscenes and not the Ambidextrous Sprite usage in his fight) as his left hand is impaled by a stake from which he casts his spells. Curiously though his second phase has him using his right hand to hold Crisanta's sword while his left arm hangs limp and stripped of armor, possibly due to injuring it after pulling the stake out at the end of his first phase.
  • Magic Knight: He levitates and uses elemental spells for his first fight, using the giant nail on his hand as a catalyst or channeler of sorts. In the second fight, he removes the giant nail on his hand and brandishes Crisanta's red ribbon sword, going for a hard hitting melee rush-down style and having more health.
  • Meaningful Name: Eviterno is spanish for "Something that has beginning but no end", or "Once started/created will be everlasting or never ending". His penance involved waiting until needed by The Miracle, even for ages and aeons.
  • Old Master: He is an elderly, decrepit-looking man with very long and unkempt hair wearing a (mostly) full plate. Despite appearing fragile and weak, he is by far the fastest and hardest hitting boss in the game.
  • Power Floats: He floats high off the ground in his first phase, though it's suggested that it's due to the Holy Brothers of the Golden Visage holding his cloak, as he stops floating when he discards it in his second phase.
  • Pre-Asskicking One-Liner: Just like Crisanta, Eviterno gets a seething one.
    Eviterno: For I am the first Penitent, and you...shall be the last.
  • Shout-Out:
  • Sword Beam: He loves to spam these if you are far away and also uses them at the end of his ground combos with the overhead arc swing that shoots sideways.
  • Teleport Spam: In his first phase he has several attacks that involve him doing this while shooting magical projectiles.
  • Time Abyss: Claims to be as old as the Miracle itself, which was apparently made aeons in the past, waiting all the while until the time came for him to ensure the resurrection of the High Wills. He claims this endless waiting is his very own form of penance.

    The Miracle's Child (Spoiler Character

Incarnate Devotion

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_09_21_at_10_44_39_incarnate_devotionwebp_webp_image_421_595_pixels.png
"Higher will, incorporeal and inscrutable fathers, I am the heir of your all encompassing light."
The new son of The Miracle and the antropomorphic personification of Cvstodia's belief and adoration for The Miracle. Devotion itself in weathered flesh and gilded filigree. The Magnum Opus.

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