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    Scotland 
https://static.tvtropes.org/pmwiki/pub/images/tno_scotland.png
Ruling Party: National Adaptation Party
Ideology: Mastery
Scotland may not look like a powerhouse, but it leads an alliance with greater potential. The North Sea Alliance meant to make those low countries fight the rising tide together before the end of the Dark Days, but is now aiming to dominate the seas. The power struggle between England and Scotland for leadership is dynamiting the Alliance from within. As England teeters on the verge of civil war, European powers are mobilizing to support their respective sides in the unavoidable conflict. The destiny of the Alliance lies on the need of these countries to find common values, through war or through peace.
  • Hegemonic Empire: The North Sea Alliance by the 23rd Century is effectively this in practice, with Scotland serving as the regional hegemon. This, coincidentally, has caused frictions with England that come to light as the latter devolves into open civil war.
  • Persecution Flip: Scotland is not only the dominant power in the British Isles, but also finds itself lording over an impoverished England in an ironic reversal of the United Kingdom's old socio-economic paradigm, with many Englishmen viewing their northern neighbors with disdain. This can come back to haunt Scotland, depending on the policies pushed and on who emerges victorious in England's civil war.

Duncan Hughes

Role: Head of State
Party: National Adaptation Party
Ideology: Mastery
In-Game Biography Click to Show 

  • Adaptational Badass: In Duncan Hughes' original backstory in Beyond Earth, he was an outsider who's seen as a threat to the "Green Resilients" controlling the North Sea Alliance, viewing his ideas and support for the Seeding as a waste of time and resources. Here, however, Hughes and his supporters are the ones running things.
  • Honest Corporate Executive: Before entering the political arena, Duncan Hughes had already established himself as a working man's executive, having worked his way from the bottom up without ever forgetting the people who helped him get that far.
  • Working-Class Hero: Inverted. Duncan Hughes is the son of a wealthy Scottish shipping magnate, yet worked his way up from practically nothing, and has a great love for the common people. Combined with a knack for engineering, these would propel him to the halls of power in the North Sea Alliance.

    England 
https://static.tvtropes.org/pmwiki/pub/images/flag_of_england.png
Official Name: Republic of England, Kingdom of England (Monarchist restoration)
Ruling Party: New Labour Party
Ideology: Mastery

  • How the Mighty Have Fallen: While England is a member of the prominent North Sea Alliance and retains some regional prestige, it's clearly fallen of hard times. Much of its once-picturesque towns and countryside have been reduced to squalor, while the country's government is all but ineffectual, further adding to domestic turmoil. Depending on who emerges from the ensuing civil war, Britannia could either once again rise to some prominence or slide further into political irrelevance.
  • Proxy War: England is in the middle of a nonviolent one (at least initially) between the rest of the North Sea Alliance (backing the NSA-aligned New Labour government), the German Federation (backing the environmentalist English Spring), and Franco-Iberia (backing the English Front seemingly out of a lack of better options). There is also a fourth faction, the Liberal Democrats, who stand on their own without international support.
  • The Resenter: In an ironic reversal of historical trends, a sizable portion of the English population views their Scottish neighbors and erstwhile benefactors with disdain, as outside interlopers.
  • Rightful King Returns: As revealed in a leak, England can potentially restore the monarchy, with the House of Windsor once more reigning after a century.

Barbara Taylor

Role: Head of State
Party: New Labour Party
Ideology: Mastery
In-Game Biography Click to Show 

  • 0% Approval Rating: By the mod's start date, the New Labour Party is barely clinging onto power over an ineffectual government.
  • Beleaguered Bureaucrat: Barbara Taylor has the thankless task of salvaging an unpopular, barely-functional government, while trying to stay in the good graces of her benefactors.
  • The Quisling: Downplayed. While Barbara Taylor genuinely believes that she's fighting for England's Masterist destiny, she and the New Labour Party also take the word of their Scottish benefactors with equal weight.
  • Well-Intentioned Extremist: The New Labour Party believes that its ambitious Masterist Revolution will revitalize England, whether its people want it or not.

Cassie Kennedy

Role: Head of State (Civil War victory)
Party: Spring Party
Ideology: Harmony
In-Game Biography Click to Show 

  • Green Aesop: The Spring Party believes that in addition to government inaction, England's obsession with indusrialization has led it astray and that only by embracing a more sustainable, green future could society rebuild.
  • It Is Beyond Saving: Cassie Kennedy believes that England died a long time ago, though its corpse could yet bring forth a new, more progressive society.
  • Well-Intentioned Extremist: The Spring Party envisions a brighter destiny for the shattered remains of England, even if the road ahead would be paved with the blood of those deemed warmongers and especially those aligned with the government.

Nigel John-Hall

Role: Head of State (Civil War victory)
Party: English Front
Ideology: Purity
In-Game Biography Click to Show 

  • Equal-Opportunity Evil: Nigel John-Hall is an openly gay widower and implied to be mixed-race. He also happens to be the leader of the English Front, an extremely violent, nationalistic and technophobic organization considered as terrorists by the English government.
  • Evil Reactionary: While the English Front invokes a distorted memory of an England long-gone, it has no plan of going back to some nostalgic vision when it's already dead in Nigel John-Hall's eyes.
  • Roaring Rampage of Revenge: The English Front's entire purpose is to avenge England's demise at the hands of those who had defiled it, and to rebuild it in its image. At gunpoint, if need be.

Arthur Burr

Role: Head of State (Civil War victory)
Party: Liberal Democrats
Ideology: Neutrality
In-Game Biography Click to Show 

  • Dark Horse Victory: Arthur Burr and the Liberal Democrats lack foreign support and are seen as ineffectual throwbacks by the other contenders for England's future. This in turn makes their prospective victory all the more surprising.
  • Good Old Ways: The "Cavalierism" espoused by the Liberal Democrats rejects the worldviews of the other contenders outright, hearkening back to days of the old United Kingdom, and of a sovereign England free of ideologues and extremists.
  • Trauma Conga Line: Arthur Burr went through one of these growing up, with three of England's main political factions harming his family in some way. North Sea Alliance industrial trawlers ruined his family's fishing livelihood, an English Spring protest shut down the factory that produced medicine needed by his late mother, and a group of English Front supporters assaulted him for having a cybernetic hand. He now heads the Liberal Democrats, having long since rejected the ideals of the other factions.
  • The Remnant: The Liberal Democrats are a surviving relic of the old British political system before the Great Mistake.

King James III

Role: Head of State

  • Humble Hero: The man who would be James III of the House of Windsor is little more than an unassuming manager of a solar company in an impoverished England. He nonetheless takes his duties as the informal sovereign of his country seriously, and should he assume the vacant throne and restore the monarchy, he will humbly seek to help lift his people up with little in the way of ceremony.
  • Impoverished Patrician: Since the Great Mistake, the Windsors have seen better days, with the would-be James III being an otherwise unassuming manager of a solar company.
  • Modest Royalty: Even if the monarchy is restored, the House of Windsor retains an air of austere modesty, prioritizing their role of guiding the nation over pomp and circumstance.

    Franco-Iberia 
Official Name: Mediterranean Federation (Formable), European Union (Formable), République du Lysnote  (Al-Hakim, Formable)
Ruling Party: Partido Nationalenote 
Ideology: Purity
Following the Great Mistake, the European Union collapsed under the pressure of mass immigration, the loss of major coastal cities, and the end of the global economy. But the dream of a united Europe endured. In the pristine halls of Paris, Madrid, and Lisbon, plans were laid for the establishment of something greater: The Franco-Iberian Federation. Forged through fire and floods, the Federation is the master of Europe, with hundreds of millions calling it home. Marshalling the remnants of West European cultures, the Federation has ambitious dreams: to see the reestablishment of united Europe on the world stage.
  • Good Old Ways: Franco-Iberia takes pride in preserving and upholding Western European civilization, regardless if it's Al-Hakim or Élodie in charge. At the same time, however, its citizens are as forward-looking as they are conservative in keeping their cultures alive and vibrant.
  • Ragnarök Proofing: The remains of old Paris, implied to have been abandoned since the Great Mistake, have largely been reclaimed by nature. Yet enough of the ruins, including a still-intact Arc de Triomphe, remain recognizable above the overgrowth.
  • Space-Filling Empire: Franco-Iberia is a prominent example, representing France, the Iberian Peninsula (namely Spain and Portugal), and Belgium. It has the ability to expand its influence further across Europe and the Mediterranean as part of a number of possible international bodies, including the République du Lys, the Mediterranean Federation or a re-established European Union.

Élodie Batteux

Role: Head of State
Party: Partido Nationalenote 
Ideology: Purity
In-Game Biography Click to Show 

  • Iron Lady: Élodie Batteux is so influential in her nation's politics that even her biggest rival, Al-Hakim, shares many of her same views on Western European culture.

Al-Hakim

Role: Head of State

  • Cultural Rebel: Al-Hakim is Elodie's main rival for leadership over Franco-Iberia. Although he shares a similar love for Western European civilization, he differentiates himself by opposing the aristocratic elements of the nation's culture, greatly expanding social services and introducing a raft of democratic reforms. He also introduces sanctions against the plutocratic Padania, whereas Elodie does the same thing against Italy and its socialistic government.

    Italy 
Ruling Party: Partito Socialenote 
Ideology: Supremacy

  • Shout-Out: The 'Hyperloop Railway Expansion' option in the Italian focus tree features a picture of real-life Hyperloop proponent Elon Musk.

    German Federation 
Official Name: German Federation
Ruling Party: Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheitnote  (INTEGR)
Ideology: Harmony

  • Artificial Meat: Germany's focus tree features a short branch about developing synthetic meat, even going as far as synthesizing vitamins. Given the environmental focus of the governing INTEGR party, the pursuit is likely for artificial meat's lower ecological footprint compared to cattle-derived meat.
  • Solarpunk: Germany's focus tree has shades of this, including branches dedicated to recycling, renewable energy, urban farming and synthetic meat. Eva Rosenfeld's branch takes it even further by expanding national parks, promoting greener living, encouraging people to plant trees, granting additional rights to animals, and banning intensive farming.
  • Space-Filling Empire: The German Federation includes Austria, Denmark, Switzerland and the Netherlands. Much like Franco-Iberia, its influence can come to encompass Europe, including by re-establishing the European Union.

Lena Ebner

Role: Head of State
Party: Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheitnote  (INTEGR)
Ideology: Harmony
In-Game Biography Click to Show 

  • Clashing Cousins: Lena Ebner is cousins with Élodie Batteux of Franco-Iberia, whose personal rivalry is mirrored in the big ideological schism between the two factions. With Germany and INTEGR's sphere of influence placing greater priority on the idea of progress and humanistic values over Western European civilization.
  • Iron Lady: INTEGR's general stability and political calm is in no small part thanks to her stern leadership.

Eugen Langer

Role: Head of State
Party: Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheit - Sophistocratic Factionnote  (INTEGR)
In-Game Biography Click to Show 

  • Cultural Rebel: Eugen Langer - one of the main contenders for leadership of Germany's INTEGR party - lost his father to a treatable illness, later learning that healthcare funding had been slashed in favor of expanded welfare payments. This led him to the belief that democracy is a facade for mob rule, leading him to form a faction within INTEGR dedicated to implementing a scholar-led technocracy. This stands in stark contrast to INTEGR's existing ideology, which is heavily pro-democratic.
  • Democracy Is Flawed: Eugen Langer's father died of a normally treatable disease after healthcare funding was cut in favor of expanded welfare payments. This resulted in his belief that democracy is too rooted in populist mob mentality to lead humanity in the future, leading him to establish a technocratic faction within Germany's INTEGR party.
  • Emperor Scientist: Eugen Langer leads the Sophistocratic faction of Germany's INTEGR party, which advocates scholar-led technocracy as the government of the future.

    Poland 
https://static.tvtropes.org/pmwiki/pub/images/tno_poland.png
Official Name: Polish Republic
Ruling Party: INTEGR - Polskanote 
Ideology: Divinity

  • Going Native: The local branch of the INTEGR party incorporated spiritualist influences as a compromise with the nation's Catholic and more conservative elements. This has coincidentally made it considerably more zealous and "Polish" compared to the original German movement.
  • Good Old Ways: Being one of the least affected by the Great Mistake in Europe, Poland is decidedly more religious and conservative compared to its western neighbors, to the point of being a significant support base for the "New" Papacy in Avignon. That said, this hasn't prevented INTEGR from gaining popular support within the country, thanks to both environmentalist sentiment and the party's own efforts to ingratiate itself with Polish society.

Dyzek Bazinsz

Role: Head of State
Party: INTEGR - Polskanote 
Ideology: Divinity
In-Game Biography Click to Show 

  • Immigrant Patriotism: Born to Latvian refugees, Dyzek Bazinsz has come to embrace his new homeland and considers his tenure as its leader being his way of giving back.
  • Took a Level in Idealism: A cynical and nihilistic man in his youth, a chance involvement in an INTEGR rally sparked in him both a sense of optimism and a vision for a better world.

Russia

    Karelia 
https://static.tvtropes.org/pmwiki/pub/images/1200px_flag_of_russiasvg.png
Official Name: Russian Republic, Republic of Karjala (Spring coup)
Ruling Party: Karelian Administration
Ideology: Neutrality

  • The Remnant: The Russian Republic styles itself as the successor to the Russian Federation, despite its territory being limited to Karelia.
  • Vestigial Empire: While the once-expansive Russian Federation has balkanized into various states and successor regimes, the Karelian Republic still holds itself to be the direct, legitimate successor of the post-Soviet Russian government.
  • We ARE Struggling Together: Karelia is divided by ethnic tensions between its Slavic and Finnish populations. The country's teaser indicates that the Russian-majority government could end up overthrown and replaced by a joint Russian-Finnish parliament (complete with a Speaker from each group), with the country renamed to its Finnish Karjala in the process.

Karelian Duma

Role: Head of State
Party: Karelian Administration
Ideology: Neutrality
In-Game Biography Click to Show 

  • Democracy Is Flawed: The Karelian Duma is described as so cutthroat and rife with corruption that by the mod's starting date, the leadership couldn't even agree on who's actually in charge.

Karjala Parliament

Role: Head of State (Spring coup)
In-Game Biography Click to Show 

  • The Coup: The Spring Coup can be organized by Finns and Russians wishing to abandon any claim to Russia in favor of a new Karelian state.
  • Going Native: Karelia could potentially embrace the region's Finnish and native Karelian heritage as the Republic of Karjala, at the cost of abandoning any chance of restoring the old Russian Republic.

    Eurasian Union 
Official Name: Eurasian Union, Slavia (Formable)
Ruling Party: Eurasian Union
Ideology: Purity

  • Emperor Scientist: The Eurasian Union has a power struggle between two such contenders: Vadim Kozlov, who's hailed as a latter-day Yuri Gagarin, and none other than Prokhor Zakharov from Alpha Centauri, whose plans for the Union go beyond mere academic thought.
  • Paper Tiger: The Eurasian Union is a downplayed example at the mod's start. While by no means a pushover, especially under Vadim Kozlov's rule, it holds control of only a fraction of the former Russian Federation, and is still reeling from the Republican Revolution of 2156. The Slavic Federation is also shown initially to be an alliance of convenience, at best, if not little more than a theoretical concept useful only for propaganda value. This can be averted, however, if Eurasia manages to hold together and assert regional hegemony.
  • Space-Filling Empire: Despite losing much of its territory, the Eurasian Union includes Belarus, Georgia and some smaller states in addition to western Russia. It also maintains close relations with several Eastern European neighbors through the Slavic Federation, though this is described as an alliance of convenience instead of a unitary entity.
  • Vestigial Empire: The Eurasian Union itself is a subversion. It had managed to survive the Republican Revolution by the skin of its teeth, at the cost of losing whole regions to secessionists, revolutionaries and warlords. By Vadim Kozlov's time, however, it's managed to recover enough to be in a position to reverse its decline outright.

Vadim Kozlov

Role: Head of State
Party: Eurasian Union
Ideology: Purity
In-Game Biography Click to Show 

  • Adaptational Badass: Vadim Kozlov is said to have eschewed politics in his original backstory from Beyond Earth, instead focusing on his prestigious career as a cosmonaut serving the Slavic Federation. The mod instead depicts him as as not only getting into politics, but becoming president of the Eurasian Union and founder of the Slavic Federation.
  • Good Is Not Soft: While Vadim Kozlov can be understanding and conciliatory, he could also be harsh in putting down warlords standing in the way of restoring order.
  • Patriotic Fervor: His patriotic zeal in leading the Eurasian Union is matched only by his academic and military credentials.
  • Working-Class Hero: Vadim Kozlov rose from humble beginnings to become both the president of the Eurasian Union and public face of the nascent Slavic Federation. His immense popularity among the working class and intellectual brilliance in spite of limited education further drive home the parallels with Yuri Gagarin.

Prokhor Zakharov

Role: Head of State (Takeover)
In-Game Biography Click to Show 

  • Adaptational Backstory Change: Instead of being assigned to the UNS Unity like in Alpha Centauri, Prokhor Zakharov remained in Moscow and became leader of the University of Eurasia. Much like the University of Planet, it operates as more than a mere educational institute, fielding its own mercenary forces and wielding notable influence in the Eurasian Union's politics.
  • Adaptational Badass: While Prokhor Zakharov has much of the same backstory as in Alpha Centauri, this time his military credentials are more pronounced, and he's also described as having access to mercenaries which are nominally under his university's oversight. Moreover, he could potentially take over the Eurasian Union, whereas in Alpha Centauri he only assumes any real power after the Unity arrives over Planet.
  • Immortality Seeker: Downplayed. He's hinted at as being old enough to have lived through the collapse of the Russian Federation following the Great Mistake. As head of the University of Eurasia, he's clearly kept himself alive for longer than his contemporaries to see his plans to fruition.
  • Really 700 Years Old: Prokhor Zakharov's description makes mention of having seen military service in the Far East, as the Russian Federation crumbled following the Great Mistake.
  • The Starscream: Prokhor Zakharov is heavily implied to be plotting his bid for assuming power. His profile goes so far as to recommend that the upper echelons of the government keep a close eye on him.

    Army Group South 
Official Name: Eurasian State (Russian reunification)
Ruling Party: Survivalists - Radical
Ideology: Synergy

  • Anarchy Is Chaos: Downplayed. The Urals are a decrepit wasteland feuded over by various warlord cliques which have degenerated further into post-Soviet decay. That said, they still remain nominally united under their shared heritage as Army Group South, and in the right hands could reconstitute themselves into a potent military junta.
  • Enemy Mine: Army Group South is formally considered by the Eurasian Union as a band of deserters squabbling in the Urals. That said, it's more than happy to leave them be as a useful buffer against their mutual Siberian foes, though it's hinted that both sides will soon turn on one another the moment Siberia's out of the picture.
  • From Camouflage to Criminal: The warlords squabbling over the Urals were once officers and soldiers of Army Group South, and to some extent still identify as such.
  • Renegade Splinter Faction: Army Group South was once a military task force sent by the nascent Eurasian Union to relieve the deteriorating situation in Kazakhstan. After a humiliating rout, however, it deserted and fled to the Urals, where the survivors fractured into squabbling warlord cliques. The Eurasian Union, however, is content to leave them be as a convenient buffer against Siberia.
  • Shout-Out: The 'Swallowing Dust' option in the Army Group South focus tree is named after a Russian song about the Soviet Invasion of Afghanistan.

Yug Command

Role: Head of State
Party: Survivalists - Radical
Ideology: Synergy
In-Game Biography Click to Show 

  • Bilingual Bonus: The text written on the portrait of Yug Command, "КОМАНДОВАНИЕ 5 й АРМИИ", is Russian for "COMMAND OF THE 5TH ARMY".
  • Closest Thing We Got: By virtue of being the largest organized force among the fractious cliques and having a direct line to the Eurasian Union, Yug Command is the closest thing Army Group South has to a governing body.
  • The Remnant: Yug Command is all that remains of Army Group South's original chain of command, and retains some modicum of control over the various feuding warlords.

Liev Ganin

Role: Head of State
Ideology: Synergy
In-Game Biography Click to Show 

  • From Nobody to Nightmare: Liev Ganin can go from being a rogue officer hiding out in the Urals to potentially remaking the Eurasian Union in his image.
  • Had to Be Sharp: Having cheated his way through military training, Ganin was forced to learn the ropes the hard way during the grueling campaign in Central Asia.
  • Promoted to Scapegoat: It's implied that Liev Ganin's promotion to general by the time the Great Rout happened had less to do with actual ability and more with pinning the blame on someone.
  • The Resenter: Ganin has grown increasingly disdainful of his former superiors in the Eurasian Union for throwing him and his friends into a Hopeless War. Given the right circumstances, however, he can exact revenge on Moscow and assume control over the state outright.
  • Start of Darkness: The humiliating rout suffered by Army Group South, and the ensuring period of warlordism in the Urals have hardened Liev Ganin as he tries to bring the region fully under his clique's control, and potentially remake the Eurasian Union in his image.

    Russian Republic of Siberia 
Official Name: Russian Republic of Siberia, Siberia (Morozov), Russian Republic (Morozov, Russian reunification), Chinese Liberation Army (Chang)
Xun/Balakin: Siberian People's Liberation Front, Russian Socialist Republic (Russian reunification)
Ruling Party: Irkutsk Administration
Ideology: Neutrality

  • The Coup: Socialists and Lei Chang can attempt to make a coup to take power and reshape Siberia according to their ideals.
  • Defector from Decadence: The Siberian Republic was originally a remnant of the Russian Federation that joined Karelia in opposing the Eurasian Union. Although it broke off from its Karelian counterpart to pursue its own path, the country still professes to be the legitimate heir to old Russia.
  • Invading Refugees: In the turmoil following the Great Mistake, Siberia has seen a large influx of Han Chinese seeking a better life. Whoever emerges triumphant in Irkutsk will be forced to answer the question of what to do with them.
  • We ARE Struggling Together: The Siberian Republic is a volatile state divided between ethnic Russians and Han Chinese, both of which form the majority of its population. Depending on which policies are enacted, it could seek favoring either group, or attempt to make both of them work together as part of a distinct Siberian identity.

Boris Morozov

Role: Head of State
Party: Irkutsk Administration
Ideology: Neutrality
In-Game Biography Click to Show 

  • Good Old Ways: Boris Morozov in Siberia not only seeks to see the Republican Revolution of 2156 fulfilled, but also restore the best aspects of both the old Russian Federation and the 1917 February Revolution.
  • Inadequate Inheritor: Boris Morozov views the ruling establishment in Karelia as being this, not just over the Republican Revolution of 2156, but also to the legacy of the old Russian Federation.
  • Really 700 Years Old: President Boris Morozov of Siberia isn't quite as old as Zakharov. He's nonetheless described as one of the few surviving ringleaders of the failed Republican Revolution of 2156, and while he hasn't quite aged gracefully, he remains sound enough to hold the country together.

Lyubochka Xun

Role: Head of State (Socialist coup)
Party: Siberian Socialist Party
In-Game Biography Click to Show 

  • Chummy Commies: Lyubochka Xun and her supporters promise to rekindle the ideals of Marxism-Leninism while learning from the failures of the old Soviet Union.
  • Good Old Ways: She considers the days of the USSR and its Marxist-Leninist ideals and worth emulating as the ultimate solution to not only Siberia's malaise, but the world's ills.
  • The Unfettered: In Siberia, the mixed-race Lyubochka Xun leads the idealist faction within the Siberian Socialist Party, seeking to succeed where Lenin and Mao failed by reviving the old Communist dream. At the same time, it's heavily implied that she has little time for those who dare stand in the way of the rekindled Revolution.

Saltanov Balakin

Role: Head of State (Socialist coup)
Party: Siberian Socialist Party - Sword & Hammer Faction
In-Game Biography Click to Show 

  • Commie Nazis: Saltanov Balakunin leads the "Sword and Hammer" Faction of the Siberian Socialist Party, which pushes for a very aggressive and nationalistic form of Marxism-Leninism that seeks to bring about the end of the bourgeoisie's decadence, which he blames for the Great Mistake, by any means necessary. Coincidentally, his clique's name corresponds to the emblem of the Strasserists of old.

Lei Chang

Role: Commander of the Luo Zhenxian, Head of State (Chinese coup)
In-Game Biography Click to Show 

  • Bilingual Bonus: The text written on the flag of Lei Chang's Siberia, "中华民族解放军", is Mandarin Chinese for "Chinese National Liberation Army".
  • Defector from Decadence: Lei Chang and the "Luo Zhenxian" were part of the Chinese People's Liberation Army until they crossed the border into Siberia and went rogue seeking to protect Han Chinese refugees and establish a Han Chinese nation there.
  • Fighting for a Homeland: Colonel Lei Chang and his brigade, the "Luo Zhenxian", are a renegade PLA force that crossed the border into the Siberian Republic, is not only seeking to protect Han Chinese refugees but to establish a new homeland for them and their fellow countrymen. One free of the decadence, radicalism, and demagoguery which Chang blames for ruining the Middle Kingdom.
  • Good Old Ways: Lurking in the frontiers of Siberia, Colonel Lei Chang of the "Luo Zhenxian" believes that China has lost its way. Unlike his counterparts in the Middle Kingdom, however, he seeks to establish a Han Chinese nation free of any of the demagogues and ideologues which he blames for bringing ruin to his former homeland.
  • Not in This for Your Revolution: Unlike the other Siberian contenders, Lei Chang couldn't care less about Russian nationalism or reunification. At best, seeing it as a distraction to his real goal of helping forge a new home for the Han Chinese.
  • Well-Intentioned Extremist: Lei Chang will do whatever it takes to not only protect Han Chinese refugees, but also forge a nation where they could be free of radicals and ideologues, even if it meant pushing out ethnic Russians and others who would stand in its path.

    Central Asian Federation 
Official Name: Central Asian Federation
Ideology: Neutrality

  • Ragnarök Proofing: Despite being almost 250 years old, the Baikonur Cosmodrome survived the Great Mistake and remains fully operational in the hands of the Central Asian Federation. It's not only the oldest spaceport in the world, but one of the last ones left functioning.
  • Space-Filling Empire: The Central Asia Federation, predictably, comprises much of Central Asia.

Africa

    East African Federation 
Official Name: East African Federation, People's African Union (African unification)
Ruling Party: People's African Party
Ideology: Purity

  • Afrofuturism: The East African Federation is an up-and-coming power with the potential to unify Africa and become a major player in global affairs. Its focus tree even involves establishing orbital infrastructure.
  • The Federation: Evolving from the old African Union, the EAF stands to have a strong chance of unifying the continent.
  • Sibling Rivalry: Jama Samatar Barre's main political opponent is his own brother, Walaalkaa Barre, the leader of the Continental Popular Front, the former advocates for greater centralization of power and pan-africanism, the latter for an increased decentralization.
  • Space-Filling Empire: The EAF controls much of southeast Africa, including Madagascar. Its goals are to expand further, possibly uniting the continent as one.

Jama Samatar Barre

Role: Head of State
Party: People's African Party
Ideology: Purity
In-Game Biography Click to Show 

  • A Father to His Men: To the people he commanded and protected, Jama Samatar Barre is known as Kubwa Mjomba (Swahili for "Great Uncle"). By all accounts, he earned it.
  • Humble Hero: Born to poverty and loyal to the people working under him, he never takes credit for his own successes and remains humble even at the cusp of geopolitical prominence.
  • Insult Backfire: Jama Samatar Barre's detractors liken him to the traditional African chieftains of yesteryear. He's not only amused by those jeers, however, but outright plays it up to further bolster his popularity.

West Asia

    Iran 
Ideology: Supremacy

Farhad Hushang

Role: Presidentnote 
Ideology: Supremacy
In-Game Biography Click to Show 

  • Cult of Personality: Farhad Hushang has built a large cult of personality in most Iranian cities, repackaging the intellectual babble of the Tehrani professors into soundbites for for the working and middle classes to absorb.
  • Emperor Scientist: The main backers of Hushang's regime are the technocratic Iranian elite.

Indian Subcontinent

    Kashmir 
Official Name: Kashmiri Republic
Ideology: Purity

Role: Presidentnote 
Ideology: Purity
In-Game Biography Click to Show 

    Kavitha 
Ideology: Divinity

Kavitha Thakur

Role: Head of State
Ideology: Divinity
In-Game Biography Click to Show 

  • Adaptational Villainy: She is described as being brash, arrogant and self-centered in the eyes of her father, who does not consider her an adequate successor. This has left her envious of her father's position, and preparing to make a grab for power when he dies. This is in stark comparison to the original Beyond Earth, where she was actually unwilling to become a leader and only did so when the people chose her to succeed her father. She is still shown to head up significant humanitarian efforts and act as a bringer of hope to the destitute, but the fact that her face is on the food shipments implies such efforts are at least partly based in vanity.
  • Age Lift: Whereas she's depicted in Beyond Earth as a deceptively young woman implied to have been around since the Great Mistake, the mod instead shows her looking considerably older, and looking the part of someone who's grown up in post-collapse India.
  • Egopolis: Kavitha Thakur leads the Indian warlord state of Kavitha in northern India, with Delhi being her main power base. She provides a source of hope and - perhaps more importantly - food to the impoverished masses, who are more perhaps more loyal to her than her influential father.
  • Inadequate Inheritor: Kavitha Thakur is seen as such by her own father, who views her as being brash, arrogant and self-centered. Whether or not she does prove him right, is up to the player.
  • Iron Lady: Kavitha Thakur, unlike in the original Beyond Earth, has an appearance, demeanor, and a strongly-implied cutthroat reputation that are more reminiscent of Indira Gandhi than what one would expect from a spiritual leader. She is nonetheless described as genuinely believing in her father's vision, but much more willing to do what he couldn't.

    Rajasthan 
Ideology: Divinity

  • Democracy Is Flawed: Rajasthan operates a democracy set up after Bharat's intervention in the area. Unfortunately, the lack of infrastructure and education has led to many people in the area interpreting Bharat's Thakurist teachings differently, leading to increasingly violent internal conflict between various Thakurist sects. The main ones are Thakur's Pilgrims (who follow a version of Thakurism heavily influenced by Islam, considering Thakur to be a prophet sent by the gods) and Earth's Caretakers (who believe that Thakur is merely a man who achieved enlightenment through charity and sustainability).
  • Disaster Democracy: The Indian warlord state of Bharat established one of these in Rajasthan, mainly to ensure the region wouldn't become a threat. Unfortunately, disagreements over religious teachings have led to divisions within Rajasthan, which is quickly escalating into violence.
  • Overzealous Underling: A growing number of adherents of the School of Impermanence have turned to religious fervor despite their founder Suresh Devpura denouncing them for it.

    Maharashtra 
Ideology: Synergy

  • Elite Army: The Polada Rakasa, or Steel Guard, is a small army of cybernetically augmented soldiers fanatically loyal to their leader, and are the only source of order in the region.

Kesava Jyotiba "Prabhu" Tendulkar

Role: Head of State
Ideology: Synergy
In-Game Biography Click to Show 

  • Emperor Scientist: Tendulkar possesses a Masters degree in cybernetics engineering which proved very useful as the leader of a clique of cybernetically augmented soldiers.
  • Might Makes Right: Kesava Jyotiba Tendulkar believes his legitimacy to be derived from his strength as a leader and of his army.

    Karnataka 
Ideology: Supremacy

Ghanaanand Kapadia

Role: Head of State
Ideology: Supremacy
In-Game Biography Click to Show 

  • Emperor Scientist: Ghanaanand Kapadia is the headmaster of the Bangalore Academy, the largest educational institution left on the subcontinent, and a charismatic and intelligent man, considered to be a serious contender for uniting India.

    Odisha 
Ideology: Mastery

Brajinath Das

Role: Head of State
Ideology: Mastery
In-Game Biography Click to Show 

  • Benevolent Dictator: He did not sought power for the sake of power, but for the benefit of his people. It remains to be seen if he can hold his promises.
  • The Idealist: Dras is an idealistic leader.
  • Military Coup: Brajinath Dras led a military coup against the previous regime.
  • Red Baron: He is known as the Young Dictator.
  • Young and in Charge: Brajinath Dras is the 25-year-old leader of Odisha. He is distinctly inexperienced and idealistic, and it's hinted that he will face a difficult time upholding his ideals.

    Bharat 
Ideology: Divinity

  • Teeth-Clenched Teamwork: Bharat has barely managed to sustain a loose alliance (more like an extended non-aggression pact) between various warlords who had long been fighting each other.

Raj Thakur

Role: Head of State
Ideology: Divinity
In-Game Biography Click to Show 

  • Humble Hero: In the ashes of India, Raj Thakur is praised as not just a prominent spiritual figure, but also as a latter-day Mahatma Gandhi, being a beacon of sanity for the subcontinent's fractured states. Unfortunately, he's close to death's door by the time the mod begins.
  • Messianic Archetype: Raj Thakur has endeavored to help the people of India despite long suffering from recurrent pancreatic cancer, and is considered by some of his followers to be a divine prophet.

    Naxalites 
Ideology: Neutrality

  • Desperately Looking for a Purpose in Life: Over the generations, the Naxalites have struggled to find the meaning behind their revolution, their original cause having been lost amidst the need to survive.
  • The Remnant: The Naxalites are all but stated to be a direct continuation of the Cold War-era Naxalite insurgency. Though by the 23rd Century, they're far more concerned with survival than Communist dogma.

Kaushal Rajan

Role: Head of State
Ideology: Neutrality
In-Game Biography Click to Show 

  • Determinator: Kaushal Rajan aims to not only lead the Naxalites through their ennui, but also find a new sense of purpose, or die trying.

    West Bengal 
Ideology: Neutrality

  • Anarchy Is Chaos: West Bengal is in a chaotic state of anarchy, being a densely-populated part of the Indian wasteland heavily concentrated on a strip of almost uninhabitable coastline. Initially, it was the result of mass migrations caused by food shortages and rising sea levels, with military forces trapping the starving masses in the region in the interests of maintaining order. Now, it has been walled off by a series of fortifications known as the Dam, and the anarchic masses beyond it is considered a chaotic force of nature more than anything. Cannibalism is a common sight, as are conflicts over aid airdrops. And yet, the desperate and the outcast still make their way there to try and make a name for themselves, swelling the area's numbers further. Worsening matters is the fact that the Dam is undermanned, its leadership is distracted by corruption and intrigue, and the situation in West Bengal is increasingly unmonitored. The looming death of Raj Thakur poses a threat of civil war, which would almost certainly disrupt the trickle of reinforcements from Bharat, potentially leading to the Dam failing and the anarchy beyond spilling over.
  • Totalitarian Gangsterism: Outside of the Dam, law and order do not exist, and gangs are the highest level of authority.

Bharat Delegation

Role: Head of State
Ideology: Neutrality
In-Game Biography Click to Show 

East Asia

    People's Republic of China 
Official Name: People's Republic of China
Ruling Party: Chinese People's Party
Ideology: Neutrality

  • China Takes Over the World: Downplayed. The People's Republic of China has expanded its influence over its neighbors in mainland Asia, retains a highly-developed industrial base, and is considered the sole remaining superpower. However, it has been hit hard by natural disasters, and faces significant internal turmoil that has only increased with the advent of a succession crisis.
  • Paper Tiger: Despite enduring the Great Mistake and being one of the world's leading powers, all's not well in the People's Republic of China. Social and economic instability, coupled with political infighting, has brought the country to the brink of chaos. Meanwhile, attempts to reform the crumbling system are met with either significant hurdles or pushback from other members of the Chinese People's Party. If handled poorly, this could even lead to civil war.
  • Red China: The People's Republic of China is still nominally Communist. In practice, however, much of its socialist pretensions are vestigial at best, with the Chinese People's Party upholding some sort of technocratic social democracy.
  • Vestigial Empire: While the People's Republic of China still remains a powerful force to be reckoned with, a combination of natural disasters, rampant corruption, significant internal turmoil have rendered the otherwise wealthy nation increasingly destitute. Its leadership, however, is too busy coasting on fading glories and scrounging what money remains to notice.

Sun Zongying

Role: Head of State (Fu Zhong succession)
Party: Chinese People's Party - Federalist Clique
In-Game Biography Click to Show 

  • Internal Reformist: Much like her predecessor, Sun Zongying seeks to institute much-needed reforms to save China's crumbling system.
  • Iron Lady: Sun Zongying was initially dismissed as just an actress propped up as glorified eye-candy for Fu Zhong's reforms. It didn't take long, however, before her true colors and competence revealed themselves.
  • Meet the New Boss: Sun Zongying's rule is a continuation of Fu Zhong's in all but name, especially given how she aims to finish what he started.

Liang Xiaowen

Role: Head of State (Fu Zhong succession)
Party: Chinese People's Party - Unitary Clique
In-Game Biography Click to Show 

  • Status Quo Is God: Being one of the founding members of the modern Chinese People's Party, Liang Xiaowen believes that Fu Zhong's reforms are a path to failure and that upholding the old status quo is the best way forward.
  • Too Good for Exploiters: On the other hand, it's implied that Liang Xiaowen prefers the old status quo in spite of its corruption and growing decadence, because of the power it would grant him.

Liu Zhihao

Role: Head of State (Fu Zhong succession)
Party: Chinese People's Party - National Revitalisation Movement
Ideology: Purity
In-Game Biography Click to Show 

  • Good Old Ways: Liu Zhihao leads the reactionary National Revitalization Movement, which claims that the country has lost its way and must strive to return to past glory. It's even noted that the Movement capitalizes on the nostalgia of older nationalists.
  • Patriotic Fervor: The National Revitalization Movement purposefully invokes Chinese nationalism and nostalgia for the glory days of the People's Republic to bolster its ranks.

Daoming Sochua

Role: Head of State (Fu Zhong succession)
Party: Chinese Workers Party - Cooperative
In-Game Biography Click to Show 

  • Adaptational Heroism: Daoming Sochua's backstory is similar to her original from Beyond Earth, complete with her impressive scientific credentials. This time around, she's much more politically active, resigning from China's Bureau of Scientific Revolution to join a revolutionary clique in opposition to the central government's growing corruption.
  • Defector from Decadence: Already ambivalent to the Chinese People's Party, Daoming Sochua finally resigns from China's Bureau of Scientific Revolution in protest following the Chengdu uprising and its brutal suppression. She instead opts to throw her lot in with the dissident Chinese Workers Party.

    Japan 
https://static.tvtropes.org/pmwiki/pub/images/flag_of_japan_8.png
Official Name: Japan
Ruling Party: NKP
Ideology: Supremacy

  • Cyberpunk: Japan gives off a strong cyberpunk vibe. While it has by no means taken over the world, it is recognized as a centerpoint for scientific conventions thanks to its world-leading biological and mechanical augmentation industry. Its other leading industry is fielding Private Military Contractors, who are actually referred to as Street Samurai in-universe. Politically, it is a minarchist state dominated by megacorps, who operate with minimal (if any) government involvement. The Humongous Mecha project is really just the cherry on top.
  • MegaCorp: Japan's Hikaemena Dairiten or "H-Ds", though nominally private-public agencies under government oversight, have grown powerful to the point of all but supplanting said authorities, and dominating Japanese society.
  • Privately Owned Society: Since the Great Mistake, Japan is shown to have rebuilt itself as a deregulated minarchist state dominated by the Hikaemena Dairiten, successors to the Keiretsus of old. Though nominally joint private-public agencies under government supervision, in practice the "H-Ds" have become immensely powerful to the point of employing lobbyists and Street Samurai to do their bidding.
  • Shout-Out: Japan's ambitious Humongous Mecha project, in addition to being a nod to various mecha anime, has more than a few allusions to Neon Genesis Evangelion given the shadier motivations of the scientists in charge of said project.
  • Street Samurai: A genuine concept in Japan, referring to the nation's well-established private security industry. It has attracted people from all walks of life, from the desperate poor to wealthier folks seeking adventure, though some are more savory than others.
  • Transhuman: Japan has become particularly well-known for its augmentation industry, thanks to its liberal attitude towards the practice and government support for the sector. This has made Japan something of a scientific powerhouse, while affording its military cutting-edge augmentation technologies for its soldiers.

Iwata Masahiro

Role: Prime Ministernote 
Party: NKP
Ideology: Supremacy
In-Game Biography Click to Show 

  • Self-Made Man: Iwata Masahiro rose from being an impoverished teenager to becoming the architect of Japan's new age of prosperity.

    Korea 
Ideology: Neutrality

  • One Nation Under Copyright: In Korea, the enigmatic Chungsu is mentioned as having evolved from the Chaebol of yesteryear, and publicly presents itself as such. It's implied, however, that its influence reaches deep into the nation's halls of power.

Oceania

    Australasia 
Official Name: Federation of Australasia
Ruling Party: Federalist Establishment
Ideology: Mastery

  • Corrupt Politician: The corruption of the Australasian parties is so rampant they have stopped to uphold any kind of political ideal, instead becoming the amorphous Federalist establishment.
  • Crapsaccharine World: Australasia is noted as having navigated the Great Mistake much better than many other nations thanks to its wealth, resources and educated population. However, it is facing some very serious problems, bearing the brunt of climate change under an increasingly corrupt and ineffectual government. While Australasian citizens enjoy a relative degree of normalcy for the setting, it's heavily implied that this won't last forever.
  • The Federation: The Federation of Australasia comprises Australia, New Zealand and several smaller Pacific nations under a single banner. The cracks are starting to show, though, especially as the Federation's power and resources skew increasingly heavily towards Australia.
  • One Nation Under Copyright: The corporation rules the country from the shadows, with the Federalist Establishment and the government being nothing but a sham and a useful scapegoat.
  • Shout-Out: One of Australasia's national spirits is "The Sunburnt Country", an allusion to the famous Australian poem My Country by Dorothea Mackellar.
  • Status Quo Is God: The Federalist Establishment has ensured there would be no significant changes no matter who is in control of the government.

Rhonda Campbell

Role: Prime Ministernote 
Party: Federalist Establishment
Ideology: Mastery
In-Game Biography Click to Show 

  • The Puppet Cuts His Strings: Campbell hopes to achieve this by holding on to her position until the opportunity presents itself.
  • Puppet King: Rhonda Campbell realized after her election that she is in fact a puppet for the corporations actually ruling Australasia.
  • The Scapegoat: She is set up as one for the corporations to shield them from any negative consequences of their actions, to be blamed by the people whenever something goes wrong.

Ian Forscythe

Role: Head of State
Party: Free Australasia Movement
Ideology: Purity

  • Good Old Ways: The Free Australasia Movement under Ian Forscythe seeks to revive the best of pre-Mistake values (particularly from Australian culture), albeit by adapting them to the 23rd century to better address the challenges of the day.

    Westralia 
Official Name: Republic of Westralia, Australasian Operation (Pacific unification, Board of Executives), The Free Drones (Pacific unification, Foreman Domai)
Ruling Party: Board of Executives
Ideology: Supremacy

  • Appropriated Appellation: The Free Drones took their name after a mining magnate labelled disgruntled workers 'mindless rabble, buzzing like drones in a beehive' on a hot mic.
  • One Nation Under Copyright: Westralia, which seceded from the rest of Australia in the years following the Great Mistake, is all but run by various conglomerates, operating with apparent impunity at the expense of the working man.
  • Privately Owned Society: Westralia is dominated by corporate interests who seek to establish this not only in Westralia, but across Australasia and the Pacific.
  • Suddenly Significant City: With Perth long flooded, Kalgoorlie now serves as Westralia's capital.
  • The Revolution Will Not Be Civilized: Mistreated by the corporations and suppressed by their lackeys, the working class of Westralia - coalescing under the Free Drones movement - increasingly believes that violence is their only recourse.
  • Shout-Out: The national spirit "Nothing's as Precious as a Hole in the Ground" is a lyric from the song Blue Sky Mine by Midnight Oil.

Claudius Reid

Role: Presidentnote 
Party: Board of Executives
Ideology: Supremacy
In-Game Biography Click to Show 

  • Be Careful What You Wish For: Claudius Reid always wanted to be the man in charge. He finally got that wish in Westralia, only to realize too late that he's about as powerless to do anything as the workers toiling for the megacorporations which actually run things.
  • Puppet King: Claudius Reid and his government is a powerless figurehead owned by the corporations that run Westralia, and he is painfully aware of the fact.
  • Reluctant Ruler: Hailing from a wealthy British family, Reid hoped to use his position to enact political change, only to find out he's been put into a trap by Westralia's corporate elites. Now, he's forced to play along as their public face, and seems unable to escape his predicament.

Board of Executives

Role: Head of State
Party: Board of Executives
Ideology: Supremacy

  • Corrupt Corporate Executive: The Board of Executives appears almost entirely comprised of greedy magnates far more concerned with their financial bottom line and the valuable resources being extracted in Westralia than the people toiling for them.

Arthur "Foreman Domai" Donaldson

Role: Head of State
Party: Free Drones
Ideology: Mastery

  • Adaptational Backstory Change: One leak establishes that Arthur Donaldson is exposed to the toxic gases that turn him into Foreman Domai during an industrial accident in Westralia, instead of onboard the Unity as in Alpha Centauri. Moreover, it's implied that his ire is aimed at the corporations that all but run Westralia, rather than the collectivistic Human Hive.
  • Chummy Commies: The Free Drones promise to overthrow Westralia's corporate overlords, and the rest of Australasia and the Pacific afterwards.
  • The Dreaded: The corporate magnates dominating Westralia fear the mention of Foreman Domai's name even more than the prospect of the Free Drones rising up against them.
  • In Spite of a Nail: Despite not getting onto a spaceship, Arthur Donaldson was still exposed to toxic gasses that leave him more angry and aggressive than before, and he still takes up a socialistic agenda under the moniker "Foreman Domai."
  • That Man Is Dead: As far as anyone's concerned, Arthur Donaldson had died in an industrial accident brought about by corporate abuses. All that's left is Domai.
  • Working-Class Hero: After being exposed to toxic gases in an industrial accident, Arthur Donaldson eventually resurfaces as Foreman Domai, representing Westralia's long-struggling common man as they turn on their corporate masters.

North America

    Central 
Ruling Party: Central Council
Ideology: Neutrality

  • 0% Approval Rating: If there is one thing that unites the Districts of the North American Union, it is their dislike of Central for its corrupt and ineffective rule, to the point where it is reflected in-game by a modifier harming its diplomatic and political power.
  • Airstrip One: After assuming control, the regime in Central reorganized the NAU's constituent territories into Districts which, though roughly corresponding with historical regions, have their identities reduced to little more than a number. By the mod's start date, however, Central's grip over the remaining Districts is tenuous at best.
  • Egopolis: Central is governed from CENTCOM, a military facility located just outside of Central City.
  • Emergency Authority: Since the departure of President Cygan, Central has been under the de facto rule of the North American Union's military, which has grown so powerful that it's referred to as the "Fourth Branch" of government.
  • Paper Tiger: While the NAU still feigns to be the Western Hemisphere's hegemon, in practice Central's control beyond its immediate territories and a handful of loyalists is severely compromised. It wouldn't take much for the house of cards to crumble, potentially leading to a civil war.

Central Council

Role: Head of State
Party: Central Council
Ideology: Neutrality
In-Game Biography Click to Show 

  • Authority in Name Only: While nominally in charge following President Cygan's death, the Central Council in practice is an unstable stopgap measure that exists almost entirely at the military's discretion.
  • Blatant Lies: The Central Council still espouses pretensions of representing a democracy beholden to a "Greater American Identity" encompassing the entire continent. Never mind that the North American Union is buckling under its own weight, that Mexico and Quebec had already broken off, or that the government has done away with voting.
  • Democracy Is Flawed: The Council is horribly cutthroat and almost wholly beholden to the military. Meanwhile, the regime has abandoned having elections or even the notion of listening to the voters to save itself, in contrast to the Naval Junta.

    District 1 
Official Name: District 1, Spartan Federation (Santiago)
Ruling Party: Central Representative
Ideology: Neutrality
District 1 covers most of the ex-US West Coast and parts of the interior.
  • Anarchy Is Chaos: Of all the regions under the North American Union, District One is the worst off. While there's a representative in Central, and the District still receives aid, in actuality there's no semblance of functional authority. Nuclear meltdowns and chemical warfare have scoured the land, with animals and vegetation growing scarce enough that cannibalism is not unheard of. In such a chaotic landscape, only hardened bands of survivors remain.
  • The Social Darwinist: The chaos and hardship of living in District One has fostered a brutal "survival of the fittest" mentality among most of the remaining population. Yet even by their standards, the Spartanists are considered exceptionably harsh yet ideally positioned to survive.

Survivor Cliques

Role: Head of State
Party: Central Representative
Ideology: Neutrality
In-Game Biography Click to Show 

  • Bread and Circuses: Downplayed. Central is able keep some measure of power by sending aid shipments, including ammunition, into District One.
  • Divide and Conquer: The other way Central maintains some modicum of control over the survivors is by pitting cliques and tribes against one another. While this seems to have prevented the situation from going too out of control, it also makes immediate reconstruction nigh-impossible. And with Central itself too busy dealing with its own crises, this suits the military just fine.

    District 2 
Official Name: District 2
Ruling Party: ARC Delegation
Ideology: Synergy
District 2 covers most of the ex-US Northwest.
  • Immortality Seeker: District Two is the main staging ground for the North American Union's campaign to subdue the Silk Path, but the promise of immortality has found appeal there as well. Both rivals for influence and leadership over the District - Anthony Beaton of ARC and Haven Barnett from Central - are noted to be seeking access to life-extending technologies. Beaton especially has made numerous promises of eternal life to his followers, to the point where ARC no longer considers him completely loyal as his obsession supersedes his actual duties.

    District 3 
Official Name: District 3, Peacekeepers (Lal), UNTANA (Lal, American reunification)
Ruling Party: ARC Oversight Board
Ideology: Neutrality
District 3 covers New England, the Mid-Atlantic and parts of Eastern Canada.
  • How the Mighty Have Fallen: Once home to some of the most esteemed and populated cities in America, the former New England and Mid-Atlantic states that comprise much of District 3 are a decrepit shadow of what they once were.
  • Wretched Hive: District 3 is largely a wasteland filled with isolated villages, roving bandits, and the rogue remnants of the United Nations. The only signs of functional authority are found in sectors directly under ARC control, making it only marginally better off than District 1.

ARC Oversight Board

Role: Head of State
Party: ARC Oversight Board
Ideology: Neutrality
In-Game Biography Click to Show 

  • Company Town: With the ARC Oversight Board's control limited to cities and outposts, they effectively control a network of these across the Mid-Atlantic. Within such sectors, their word is law, and is further reinforced by their control over food and water.
  • Corrupt Corporate Executive: The ARC representatives nominally in charge of District 3 are far more concerned engaging in hedonistic escapades, buying the latest augmentations, and lording over their glorified fiefs, than maintaining order.

Pravin Lal

Role: Head of State (Peacekeepers takeover)
Party: UN Peacekeepers
Ideology: Purity
In-Game Biography Click to Show 

  • Adaptational Backstory Change: Pravin Lal still received an education in medicine and developed a reputation for selflessly treating radiation victims, in addition to becoming a high-ranking member of the United Nations. But since the UN has been reduced to an insurgent group in District Three, the path of his career has been considerably different from his Alpha Centauri counterpart. While he has held onto his humanitarian and democratic ideals, he has also developed something of a militaristic streak, likely not helped by his wife dying in a bandit attack (instead of dying to Spartans aboard the UNS Unity).
  • Adaptational Badass: Although Pravin Lal’s personality and elements of his backstory remain consistent with Alpha Centauri, he’s revealed instead to be a descendant of UN Peacekeepers in New England with a decidedly pronounced military bearing, on top of his bureaucratic acumen. This also leads him down a darker and potentially bloodier path in trying to achieve his plans.
  • Adaptational Villainy: Though still having much of the same backstory as in Alpha Centauri (albeit in New England instead of India), he has a more pronounced military bent due to his upbringing as well as the death of his wife. He's also heavily implied as having comparatively less scruples when it comes to seeing his vision for humanity made manifest, no matter the cost.
  • Assimilation Plot: In order to facilitate its plan on unifying humanity, the UN makes a conscious effort to either co-opt ideas and institutions (such as the East African Federation's Pan-African ideals) to suit its ends, or push for integrating countries by force. All while quashing nationalist sentiment, militarism, and anything deemed a threat to its nascent One World Order.
  • Good Old Ways: Played with. The UN not only hearkens back to the old institution's ideals of humanitarianism, democracy, and human rights, but also to more radical visions for it as a world government and representative of all mankind.
  • One World Order: After the collapse of the United Nations, its remnants have grown more radical, believing that only through world government and unification under the UN's auspices could humanity face the future.
  • The Remnant: The United Nations has been reduced to a political movement in former New England, made up of the descendants of UN Peacekeepers who had been deployed there and what remained of the UN's bureaucracy.
  • Significant Wardrobe Shift: In Alpha Centauri, Pravin Lal wore a headscarf and rugged white clothing. In the mod, he instead wears military fatigues and a beret, signifying the more militant stance he - and the rest of the UN - has taken.
  • Shout-Out: Pravin Lal lived and worked in a District Three village called I Made It, reminiscent of the colony We Made It from Larry Niven's Known Space series.
  • Start of Darkness: Living amidst the chaos of New England has only strengthened Pravin Lal's convictions. His wife's death at the hands of bandits, however, is strongly hinted at hardening him down a more militant path.
  • United Nations Is a Superpower: Inverted initially, but can be played much straighter later on. The United Nations is initially reduced to a small remnant in New England, though it is capable of not only coming Back from the Brink, but uniting the world under its banner. This mostly happens through force, even though the UN still holds onto its ideals of humanitarianism, human rights and democracy.
  • Well-Intentioned Extremist: What remains of the United Nations has radicalized over time, to the point that supporters increasingly believe in uniting the planet under their enlightened rule by any means necessary in order to save humanity from itself. Pravin Lal in particular exemplifies this further, having developed a more militant mindset due to both his upbringing and the chaotic circumstances around New England.

    District 4 
Official Name: District 4
Ruling Party: Godwinson Clique
Ideology: Purity
District 4 covers the ex-US South from the East Coast to the Mississippi river.
  • Renegade Splinter Faction: While nominally under Central's control, District 4 is effectively the personal domain of Miriam Godwinson and her clique of traditionalists seeking to forge a "true" Christian America.

Miriam Godwinson

Role: Head of State
Party: Godwinson Clique
Ideology: Purity
In-Game Biography Click to Show 

  • Adaptational Backstory Change: Instead of being assigned to the UNS Unity like in Alpha Centauri, Miriam Godwinson became Psych-Chaplain and eventually leader of District Four of the North American Union. At the same time, she still heads a religious movement based on distrust for modern technology, evocative of the Lord's Believers. The Lord's Believers is even represented as a faction in the neighboring District Six, but it's currently unclear if this is the same group.
  • Adaptational Badass: While Miriam Godwinson was already a significant religious figure prior to joining the Unity project in Alpha Centauri, here she’s all but assumed de facto control over parts of the American South, and is seen by her supporters as a messiah.
  • Cultural Rebel: Miriam Godwinson, though nominally administering District Four on behalf of Central, is shown to have a deep affection for America's Christian heritage, which she believes has been defiled by her erstwhile superiors and the ARC. This has served to further solidify her resentment towards the North American Union, as well as her desire to "dissent" from a threatening future.
  • The Fundamentalist: Much like in her original backstory from Alpha Centauri, Miriam Godwinson is an Evangelical Christian who has developed a significant cult following based around distrust of modern technology and culture.
  • Good Old Ways: Miriam Godwinson invokes this trope as part of her dissenting agenda, both against the North American Union and as part of her 'War on the Future'. She likens humanity to a child running from home into the great unknown, leaving her fully prepared to ban 'unholy' technologies and force society to remain at a semi-modernized level if it means keeping humanity safe.
  • Ludd Was Right: Played With. Much like her depiction in Alpha Centauri, Miriam Godwinson opposes unchecked technological progress due to the risk of immoral use. That said, she doesn't rule out scientific or technological development outright, only so long as it's "properly" controlled.
  • Path of Inspiration: Downplayed. Godwinson is described as fostering her own brand of Evangelical Christianity, tapping into both the traditional religiosity of the Deep South and Rural America, and the more apocalyptic interpretations of the Bible that had emerged since the Great Mistake.
  • The Starscream: Miriam Godwinson still answers to Central, at least on paper. It's all but stated, however, that she not only seeks to secede from the North American Union, but replace it outright with her own version of America.
  • Well-Intentioned Extremist: Miriam Godwinson intends to turn District Four into the nucleus of a truly Christian America, as she is genuinely concerned for her flock’s plight. At the same time, however, she’ll stop at nothing to ensure said nation remain in semi-modern conditions if it means protecting humanity from harmful technologies.

    District 6 
Official Name: District 6
Ruling Party: Fielding Clique
Ideology: Mastery
District 6 covers the ex-US South from New Mexico to the Mississippi river and is centered on Texas.
  • Defector from Decadence: While still under ARC oversight, District 6 is more akin to Suzanne Fielding's personal fief, answering to neither ARC HQ nor Central.
  • One Nation Under Copyright: District 6 is effectively a subsidiary of ARC. Or more specifically, one under Fielding's direct control, though she doesn't intrude into public affairs more than necessary.

Suzanne Fielding

Role: Head of State
Party: Fielding Clique
Ideology: Mastery
In-Game Biography Click to Show 

  • Adaptational Heroism: Downplayed. While her backstory and business acumen are much the same, her corporate ambitions have a more altruistic bent, as her rehabilitation efforts are shown to be both out of concern for her countrymen, and from a desire to steer ARC away from corruption and decadence. By contrast, in the original Beyond Earth, she's ultimately driven by profit and volunteered to lead ARC's Seeding mission for the selfish reason of not wanting to be a CEO in a dying world.
  • A Father to His Men: Fielding commands the respect and loyalty of not only her subordinates within ARC, but also the citizens of District 6, by virtue of her rehabilitation efforts.
  • Enlightened Self-Interest: Even those with a less-than-charitable view of Fielding acknowledge that her efforts to rehabilitate District 6 are as much out of genuine concern for her countrymen as they are a ticket to consolidating more influence within ARC.
  • Iron Lady: Suzanne Fielding has already gained a reputation within ARC as a no-nonsense executive who knows how to achieve her goals, however well-intentioned and altruistic they are. Given how cutthroat ARC's internal politics can be, and the North American Union in general, this is no small feat.
  • Only Sane Man: Within the American Reclamation Corporation, Suzanne Fielding is one of the handful of high-ranking executives who isn't hopelessly corrupt or hedonistic. She's also implied to be painfully aware of the storm clouds gathering over the North American Union, and is trying to steer ARC away from the abyss.
  • The Starscream: Suzanne Fielding is all but stated as working against her erstwhile boss, Michael Moderski. Her work at District Three garnered her enough support within ARC that, given enough time, she could potentially challenge his position.

    District 7 
Official Name: District 7
Ideology: Purity
District 7 covers most of the ex-US Prairie.
  • Good Old Ways: District Seven has managed to escape the Great Mistake and the subsequent unrest in North America relatively unharmed, to the point of resembling the old world in terms of prosperity. Purity has become the region's dominant ideology as the locals seek to keep it that way. Even the two main contenders for power in the District - Central's Spencer Morgan and ARC's Jensen Laneman - are both ardent Purists, making their rivalry more one of affiliation than ideology.

Spencer Morgan

Role: Head of State
Ideology: Purity
In-Game Biography Click to Show 

  • Everyone Has Standards: Spencer Morgan may be an avid supporter of the militaristic and authoritarian North American Union, but he still argued against calls to use nuclear weapons against post-Mistake warlords on American soil.
  • Old Soldier: Morgan is an aging veteran of the Third American Civil War, whose grip on power is weakening with each passing day.

    District 8 
Official Name: District 8
Ruling Party: ARC Offices
Ideology: Supremacy
District 8 covers Alaska and most of what had been Canada.
  • Crapsaccharine World: While District 8 is relatively stable and prosperous under ARC oversight, tensions are brewing beneath the surface. Whether due to ever more questionable experiments, or an increasingly hostile public unwilling to be glorified lab rats.
  • You Cannot Kill An Idea: Despite the North American Union's best efforts, the dream of a free Canada remains a powerful one. Canadian resistance cells are simmering in the countryside, biding their time to liberate their country once more.

Gabriel Ivanov

Role: Head of State
Party: ARC Offices
Ideology: Supremacy
In-Game Biography Click to Show 

  • Emperor Scientist: Gabriel Ivanov is described as turning District 8 into his own personal petri dish. Considering the region's intact infrastructure and educated population, it has become the heart of the American Reclamation Corporation's research initiatives, especially in engineering, robotics and artificial intelligence. Ivanov himself spearheads these efforts, though his strange nature - variously described as sociopathic, psychopathic and antisocial by his detractors - has created tensions with locals.

    A.R.C. 
Official Name: American Reclamation Corporation
Ruling Party: ARC Industries
Ideology: Neutrality

  • Egopolis: The ARC is headquartered in the city of Arcopolis, which is not only the biggest city on the new east coast but also the biggest left in North America.
  • MegaCorp: The American Reclamation Corporation's authority and influence in the North American Union is second only to that of the Central government. ARC also fields its own armed forces, and is the primary administration within several Districts.
  • One Nation Under Copyright: Amidst the continued weakness of Central, ARC's influence within the NAU has grown to the point not only of having its own private military, but also to the degree that the line between corporation and government has blurred.

Michael Moderski

Role: CEOnote 
Party: ARC Industries
Ideology: Neutrality
In-Game Biography Click to Show 

  • Ascended Extra: Michael Moderski is mentioned twice in Suzanne Fielding's original backstory, largely existing only to be replaced by her. Here, he is the current CEO of ARC, and has been given much more characterization.
  • Composite Character: Downplayed. Moderski displays some of Suzanne Fielding's less savory aspects from the original Beyond Earth. Specifically, her Corrupt Corporate Executive traits and self-serving justifications.
  • The Hedonist: Michael Moderski is stated to be this, focused exclusively on living well and working as little as possible, all while poverty, famine, disease and conflict wrack the world. However, even his in-game character bio implies that his complacency will come back to bite him.

    Naval Junta 
Official Name: US Naval Territories, United States of America (American reunification)
Ruling Party: Republican-Democrat Coalition
Ideology: Purity

  • Break Out the Museum Piece: The Naval Junta still has access to America's once proud fleets and hardware, which would have been formidable in the 21st Century. By the 23rd, however, they are no more than glorified museum pieces, though still capable enough to deter the North American Union.
  • Emergency Authority: The Naval Junta still pays lip service to the democratic values of old America, though in practice has been under indefinite martial law, at least until the homeland is finally liberated.
  • Fighting for a Homeland: Reduced to parts of old Canada and scattered Caribbean holdings, the Naval Junta still stubbornly clings to the dream of liberating the former United States from the North American Union. Despite being under indefinite martial law, however, it hasn't abandoned its commitment to democracy and American values, however quixotic its quest seems.
  • Forgiven, but Not Forgotten: Should the Naval Junta emerge triumphant, it could not only restart proper judicial processes for North American Union, United Nations, and American Reclamation Corporation officials, but also offer amnesty for at least some of them in exchange for cooperating with the restored United States.
  • How the Mighty Have Fallen: Once the world's leading superpower, all that remains of the United States is a military junta holding out in Newfoundland and the former Maritime Provinces, still clinging to old glories and hopes of reclaiming the homeland, which itself isn't faring much better in general. Depending on what happens in the ensuing struggle, America could either resurrect like a phoenix as a shining city on a hill, repeat the same mistakes that doomed the US the first time around, or finally be taken out of its misery.
  • Oppressive States of America: The Naval Junta's focus tree offers a couple of choices to go down this route. Instead of restarting the judicial process for North American Union, United Nations, and American Reclamation Corporation officials, it's possible to take a more vengeful approach that ultimately leads to militarism, propaganda and subterfuge. Later on, it's also possible to install a sham democracy with a predetermined outcome, though even the focus tree itself highlights that this won't end well for the reborn United States.
  • The Remnant: The last vestiges of the old United States government is a small naval junta based out of Newfoundland, with a handful of scattered holdings in the Caribbean.
  • Shout-Out: The Naval Junta's predicament and desire to liberate its former homeland are strongly reminiscent of the phrase 'Reclaim the Birthright'.
    • Indeed, the Junta's position as the island-based remnant of a civil war's losing side bears some parallels to Taiwan following the Chinese Civil War.
    • On the topic of the Junta, its national spirit 'Never Let the Old Flag Fall' shares its name with a World War One patriotic song.
    • One path for Ulrik Svensgaard involves him not relinquishing power and instead consolidating a de facto dictatorship in the name of national security, which calls to mind Douglas MacArthur's "American Caesar" route in Kaiserreich.
    • One focus in the Junta's focus tree involves the use of walkers, with the icon being a AT-ST.
  • Vestigial Empire: What's left of the US Navy has clung on to the former Maritime Provinces as the last "true" remnant of the United States. With America's once mighty fleets reduced to being glorified museum pieces, and the junta's legitimacy hanging by a thread, its hopes of "liberating" the nation seems out of reach. At first.
  • With This Herring: The Naval Junta still possesses, on paper, a sizable portion of America's old military might. In practice, much of that is woefully antiquated by contemporary standards and at least initially, is only sufficient enough to act as a deterrent to keep the already-fraying NAU from finishing the job.

Ulrik Svensgaard

Role: Presidentnote 
Party: Republican-Democrat Coalition
Ideology: Purity
In-Game Biography Click to Show 

  • Adaptational Backstory Change: Instead of being assigned to the UNS Unity like in Alpha Centauri, Ulrik Svensgaard remained in the US Navy, eventually becoming the president of the Naval Junta, The Remnant of the old United States. Much like the Nautilus Pirates, the Junta is a maritime state whose success hinges on control of the seas. However, where the Pirates were driven by a love of piracy and adventure, the Junta is primarily founded upon patriotism for the former United States.
  • Adaptational Heroism: In Alpha Centauri, Ulrik Svensgaard was an American war hero who joined the Unity, only to end up embracing a romanticized vision of piracy as a way of life. While the mod retains much of his background, this time around he winds up becoming the head of the Naval Junta, his seagoing escapades shown to be more out of patriotism and dogged determination than anything else.
  • Became Their Own Antithesis: Should the Naval Junta succeed in not only defeating the North American Union but restoring America, Ulrik Svensgaard could potentially establish a sham democracy beholden to a militaristic regime. Not only would this be little different from the very NAU he just toppled, but it would also wind up recreating some of the very circumstances that first ruined the United States during the Great Mistake.
  • Cincinnatus: Should the Naval Junta succeed in restoring the United States, Ulrik Svensgaard can potentially relinquish his power and pave the way for the first real elections in generations.
  • History Repeats: If the Naval Junta emerges triumphant, but Ulrik Svensgaard doesn't restore democracy, then the restored United States of America soon finds itself in a very similar position to the North American Union: an expansionist, militaristic dictatorship that isn't even sure of its own identity and purpose anymore.

    The Silk Path 
Official Name: The Silk Path
Ruling Party: Chrysalids
Ideology: Synergy

  • Meaningful Name: The various leaders of the Silk Path have these, especially in light of the faction's mysterious nature and quest for immortality. John Doe's name is a commonly-used placeholder for an unidentified person, Phoenix is named after the mythological bird that is reborn from ashes, Draugr is named after an undead creature from Scandinavian folklore, and Enkidu is named after a character from the The Epic of Gilgamesh, whose death encourages Gilgamesh to seek immortality.
  • Only Known by Their Nickname: The prominent figures in the Silk Path are known only by their aliases, whether it's John Doe, Draugr, Phoenix or Enkidu.
  • Path of Inspiration: Similarly downplayed with the Silk Path. While much more ostensibly secular, its enigmatic leadership has elevated the pursuit of immortality and the future of mankind to a cult-like level. Depending on which focuses it goes down, this can become even more pronounced, especially with how some options have a noticeably more religious overtone.
  • Really 700 Years Old: John Doe appeared to be in his 80's when he was briefly captured 2148, just over 50 years before the mod takes place. His actual identity remains a mystery, as his prosthetic hands lack fingerprints and he eventually took to wearing a face-obscuring mask. He believes that extended or eternal life is the only way for humanity to escape the sins of its past, and his followers in the Silk Path have made sufficient breakthroughs to frequently extend their own life beyond 100 years.
  • The Remnant: The Silk Path is the last actual warlord state still fighting against the North American Union. Given how unstable Central's authority has become by the 23rd Century, however, it may not be alone for long.
  • The Starscream: It's implied that within the Silk Path, Enkidu is secretly working to undermine John Doe's leadership for his own ends. Draugr also seems to be killing the Silk Path's own men with drones, bringing his loyalty into question as well.

John Doe

Role: Head of State
Party: Chrysalids
Ideology: Synergy
In-Game Biography Click to Show 

  • Immortality Seeker: John Doe, contends that the culture of the past is to blame for leading the world to ruin and seeks to destroy all traces of it. But in order to ensure that humanity truly escapes from the past, he believes that the human lifespan must be extended. Sure enough, the Silk Path has managed to make some advances in the field, extending the typical lifespan of their followers beyond a century. John Doe himself is implied to have lived much longer, already being an old man fifty years before the mod begins.
  • What You Are in the Dark: Behind the Silk Path's threats and a veneer of anonymity, John Doe is slowly being worn down by the costs of his crusade and quest for immortality.

South America

    United Bolivarian Republic 
Official Name: United Bolivarian Republic
Ideology: Neutrality

  • Blatant Lies: Despite the US having long since collapsed and the NAU being a Paper Tiger, the United Bolivarian Republic still adamantly plays up anti-American propaganda and the threat of Uncle Sam barging in any minute now. While the regime remains well-entrenched by the 23rd Century, the veneer is slipping and the public is starting to notice.
  • Improperly Paranoid: The United Bolivarian Republic has been preparing itself for a repeat of the United States' failed invasion which took place shortly before the Great Mistake. They're still bracing for invasion more than a century later, even though the North American Union - the successor to the United States - is barely clinging to life. It's implied that many in the country are not even aware that the United States no longer exists.
  • Propaganda Machine: Part of what keeps the United Bolivarian Republic together is an enforced wave of anti-American sentiment, as well as a sense of paranoia over a theoretical invasion from the United States that's bound to happen at any moment. It's implied by the mod's start, however, that this cultivated narrative has begun to fracture, especially among the young.
  • Shout-Out: One of the national spirits for the United Bolivarian Republic is called "Speaker of the Trees".
  • Space-Filling Empire: The United Bolivarian Republic comprises Venezuela, Colombia and the rest of Ecuador.

Ezequiel León

Role: Head of State
Ideology: Neutrality
In-Game Biography Click to Show 

  • Bait-and-Switch Tyrant: Downplayed. For a Latin American dictator, Ezequiel León is shown to be rather restrained and willing to make compromises. It's implied that even with the regime's gratuitous Propaganda Machine, he knows that the status quo is bound to collapse sooner or later.
  • Reasonable Authority Figure: While León embodies much of Bolivaria's militaristic nature, he is actually willing to consider the possibility that another American invasion is not coming, contrary to what many of his countrymen believe.
  • Secret-Keeper: On top of being privy to intel from North America, it's implied that León is much more aware of what's happening beyond Bolivaria's borders than the rest of his countrymen, and he knows it's only a matter of time before others figure it out.

    Andean Compact 
Official Name: Andean Compact
Ideology: Neutrality

  • Privately Owned Society: The Andean Compact enjoys great prosperity on account of its rich lithium reserves. However, much of the country operates in a highly decentralized manner, with everything from the economy to the military dominated by corporate interests. Even the few official military divisions are of questionable loyalty. Any attempt at legislation is met with pushback and filibuster, with the political parties too busy squabbling to accomplish much.
  • Space-Filling Empire: The Andean Compact primarily consists of former Peru, with some regions of Ecuador and Bolivia absorbed into it.

    Federal Republic of Brazil 
Official Name: Federal Republic of Brazil
Ruling Party: Junta Militarnote 
Ideology: Purity

  • Adaptational Wimp: Brazil lacks the same dominance over South America as it had in the original Beyond Earth. Even the situation in its current territory is much more precarious than before. The country's leadership intends to rectify this, placing the country on the path to war with the Andean Compact.
  • Emergency Authority: By the mod's start date, Brazil is under a state of emergency following a military coup that toppled President Frederico Watanabe over his ties to the Andean Compact.

Manuel Branco Velho

Role: Head of State
Party: Junta Militarnote 
Ideology: Purity
In-Game Biography Click to Show 

  • I Did What I Had to Do: General Velho justifies the coup as both out of genuine nationalism and a desire to free his country from corruption.
  • From Nobody to Nightmare: Unlike many of his peers, General Velho grew up in Brazil's notorious favelas, to become one of his country's most talented and relentless military commanders.

Alternative Title(s): Ho I 4 Beyond Earth

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