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* InSpiteOfANail: Despite not getting onto a spaceship, Arthur Donaldson was still exposed to toxic gasses that leave him more angry and aggressive than before, and he still takes up a socialistic agenda under the moniker "Foreman Domai."

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* HowTheMightyHaveFallen: While England is a member of the prominent North Sea Alliance and retains some regional prestige, it's clearly fallen of hard times. Much of its once-picturesque towns and countryside have been reduced to squalor, while the country's government is all but ineffectual, further adding to domestic turmoil. Depending on who emerges from the ensuing civil war, Britannia could either once again rise to some prominent or slide further into political irrelevance.

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* HowTheMightyHaveFallen: While England is a member of the prominent North Sea Alliance and retains some regional prestige, it's clearly fallen of hard times. Much of its once-picturesque towns and countryside have been reduced to squalor, while the country's government is all but ineffectual, further adding to domestic turmoil. Depending on who emerges from the ensuing civil war, Britannia could either once again rise to some prominent prominence or slide further into political irrelevance.



* GoodOldWays: Franco-Iberia takes pride in preserving and upholding Western European civilization, regardless if it's Al-Hakim or Elodie in charge. At the same time, however, its citizens are as forward-looking as they are conservative in keeping their cultures alive ''and'' vibrant.

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* GoodOldWays: Franco-Iberia takes pride in preserving and upholding Western European civilization, regardless if it's Al-Hakim or Elodie Élodie in charge. At the same time, however, its citizens are as forward-looking as they are conservative in keeping their cultures alive ''and'' vibrant.


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move work to proper name, cut misuse

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%%Character pages are for troping characters, not just listing them. Characters with no tropes will be hidden

[[foldercontrol]]

! Europe
[[folder:Scotland]]
->'''Ruling Party:''' National Adaptation Party
->'''Ideology:''' Mastery
Scotland may not look like a powerhouse, but it leads an alliance with greater potential. The North Sea Alliance meant to make those low countries fight the rising tide together before the end of the Dark Days, but is now aiming to dominate the seas. The power struggle between England and Scotland for leadership is dynamiting the Alliance from within. As England teeters on the verge of civil war, European powers are mobilizing to support their respective sides in the unavoidable conflict. The destiny of the Alliance lies on the need of these countries to find common values, through war or through peace.
----
* HegemonicEmpire: The North Sea Alliance by the 23rd Century is effectively this in practice, with Scotland serving as the regional hegemon. This, coincidentally, has caused frictions with England that come to light as the latter devolves into open civil war.
* PersecutionFlip: Scotland is not only the dominant power in the British Isles, but also finds itself lording over an impoverished England in an ironic reversal of the United Kingdom's old socio-economic paradigm, with many Englishmen viewing their northern neighbors with disdain. This can come back to haunt Scotland, depending on the policies pushed and on who emerges victorious in England's civil war.

!!''Duncan Hughes''
->'''Role:''' Head of State
->'''Party:''' National Adaptation Party
->'''Ideology:''' Mastery
->'''In-Game Biography''' [[labelnote:Click to Show]]Born to a local shipping magnate in the Scottish port city of Aberdeen, Duncan Hughes was something of an enigma when he first appeared on the political circuit roughly a decade ago. Schooled at the Sturgeon Naval College and given an otherwise comfortable upbringing, biographers have long since attributed the quirks of Hughes' personality to his time spent as a teenager working at his father's docks. His father had insisted he work as an apprentice longshoreman to instill a strong work ethic, and yet, the experience seems to have jaded Hughes, as the other dockhands had little regard for "a soft-handed boy underfoot" and paid him only as much attention as required. Still, some might say his father was right - in the present day, Hughes is known as a remarkably tireless man with little fear of difficult confrontations.\\\
Hughes is recognized as one of the first to publicly acknowledge the growing gap between the North Sea Alliance's potential versus other world powers. Named as head of the Priority Development Committee, Hughes can be credited with securing many of the trade deals and alliances that allowed for the relatively swift ramp-up to national production.[[/labelnote]]
----
* AdaptationalBadass: In Duncan Hughes' original backstory in ''Beyond Earth'', he was an outsider who's seen as a threat to the "Green Resilients" controlling the North Sea Alliance, viewing his ideas and support for the Seeding as a waste of time and resources. Here, however, Hughes and his supporters ''are'' [[https://preview.redd.it/mm7gr3phg6n61.png?width=960&crop=smart&auto=webp&s=3cb83f05754f3ba6e4446661caa64029d6d749c0 the ones running things]].
* HonestCorporateExecutive: Before entering the political arena, Duncan Hughes had already established himself as a working man's executive, having worked his way from the bottom up without ever forgetting the people who helped him get that far.
* WorkingClassHero: Inverted. Duncan Hughes is the son of a wealthy Scottish shipping magnate, yet worked his way up from practically nothing, and has a great love for the common people. Combined with a knack for engineering, these would propel him to the halls of power in the North Sea Alliance.
[[/folder]]

[[folder:England]]
->'''Official Name:''' Republic of England, Kingdom of England (Monarchist restoration)
->'''Ruling Party:''' New Labour Party
->'''Ideology:''' Mastery
----
* HowTheMightyHaveFallen: While England is a member of the prominent North Sea Alliance and retains some regional prestige, it's clearly fallen of hard times. Much of its once-picturesque towns and countryside have been reduced to squalor, while the country's government is all but ineffectual, further adding to domestic turmoil. Depending on who emerges from the ensuing civil war, Britannia could either once again rise to some prominent or slide further into political irrelevance.
* ProxyWar: England is in the middle of a nonviolent one ([[CivilWar at least initially]]) between the rest of the North Sea Alliance (backing the NSA-aligned New Labour government), the German Federation (backing the environmentalist English Spring), and Franco-Iberia (backing the English Front [[TeethClenchedTeamwork seemingly out of a lack of better options]]). There is also a fourth faction, the Liberal Democrats, who stand on their own without international support.
* TheResenter: In an ironic reversal of historical trends, a sizable portion of the English population views their Scottish neighbors and erstwhile benefactors with disdain, as outside interlopers.
* RightfulKingReturns: As revealed in [[https://cdn.discordapp.com/attachments/967544047570919494/982679065121140866/unknown.png a leak]], England can potentially restore the monarchy, with the House of Windsor once more reigning after a century.

!!''Barbara Taylor''
->'''Role:''' Head of State
->'''Party:''' New Labour Party
->'''Ideology:''' Mastery
->'''In-Game Biography''' [[labelnote:Click to Show]]The "New Labour Party" of Barbara Taylor desperately scrambles to catch the pieces of a crumbling state alongside their benefactors in the Highlands. With Taylor herself, a union worker before her time in politics, at the helm of a government who spends its time squabbling and sitting blinded within the confines of the city of Birmingham, she is the one the population blames for the decades of inadequacy and incompetence, and her efforts to correct course and save the nation from despair may only tip it over the edge.\\\
Advocates of industrial renewal and embracement of the future, it is the Masterist decree that England can only survive if it is to push ahead with vigour, a stiff upper lip and the recovery and alteration of what remains. After all, the Industrial Revolution was born in Birmingham, and so, one might hope, a Masterist Revolution may yet march on from there too.[[/labelnote]]
----
* ZeroPercentApprovalRating: By the mod's start date, the New Labour Party is barely clinging onto power over an ineffectual government.
* BeleagueredBureaucrat: Barbara Taylor has the thankless task of salvaging an unpopular, barely-functional government, while trying to stay in the good graces of her benefactors.
* TheQuisling: Downplayed. While Barbara Taylor genuinely believes that she's fighting for England's Masterist destiny, she and the New Labour Party also take the word of their Scottish benefactors with equal weight.
* WellIntentionedExtremist: The New Labour Party believes that its ambitious Masterist Revolution will revitalize England, whether its people want it or not.

!!''Cassie Kennedy''
->'''Role:''' Head of State (Civil War victory)
->'''Party:''' Spring Party
->'''Ideology:''' Harmony
->'''In-Game Biography''' [[labelnote:Click to Show]]England is not dying, England died a long time ago. England died with the drowning of London. England died when the rest of the world died. Yet there are those in power who seek to escape drowning by tying an anchor to their feet. There are warmongers who would subjugate these fair, floundering isles. There are fools who would refuse to release their pride for the good of the people.\\\
Cassie Kenney hails from a valley in Lancashire. Or rather, she once did, before her home had flooded six times in a decade. Before the government's inaction left her family without food, water or electricity. Before a starving young teenager beat her boyfriend to death in the night when they were robbed, only for the burglar to find an empty fridge. Before the desolation forced her to move to Birmingham, where she saw the fire of fire of industry burning bright. Cassie did not blame the teenager for her boyfriend's death, just as she does not blame the river for rising. She saw the problem at its core. The government. The "Masterists". The people who continued to poison the land, even as it was sinking beneath them. Cassie founded the Lancashire section of the Spring Party, but only a year later, she was voted as the leader of the entire, nationwide party. She saw the path forward, and it would not be through inaction.\\\
England's corpse is blindfolded, but the Spring can see it through the dark. It is all they can hope for.[[/labelnote]]
----
* GreenAesop: The Spring Party believes that in addition to government inaction, England's obsession with indusrialization has led it astray and that only by embracing a more sustainable, green future could society rebuild.
* ItIsBeyondSaving: Cassie Kennedy believes that England died a long time ago, though its corpse could yet bring forth a new, more progressive society.
* WellIntentionedExtremist: The Spring Party envisions a brighter destiny for the shattered remains of England, even if the road ahead would be paved with the blood of those deemed warmongers and especially those aligned with the government.

!!''Nigel John-Hall''
->'''Role:''' Head of State (Civil War victory)
->'''Party:''' English Front
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]What is England anymore? England is a bloated corpse, and all around, it is defiled. The so-called "New Labour Party" attaches machines and lights to watch it twitch. The "Harmonists" seek to decorate it with flowers and pretend all is well, and the "Cavaliers" would perform a ritual of salt and candle to resurrect it.\\\
No. England is long-dead, and only the great can avenge her.\\\
Enter Nigel John-Hall, founder of the English Front, Republican Army veteran and, according to the "government" in charge, now designated a terrorist. He, who wishes to lead England free of her course of degeneracy and technological rape. He, who fought for the people and received a pension of trinkets and meaningless praise. He, Nigel Barton Ibrahim John-Hall, a terrorist.\\\
No. They are the terrorists. The defilers of English pride and beauty. The match is struck, and England will crawl from this black abyss, or Nigel will fall screaming with it.[[/labelnote]]
----
* EqualOpportunityEvil: Nigel John-Hall is an openly gay widower and implied to be mixed-race. He also happens to be the leader of the English Front, an extremely violent, nationalistic and technophobic organization considered as terrorists by the English government.
* EvilReactionary: While the English Front invokes a distorted memory of an England long-gone, it has no plan of going back to some nostalgic vision when it's already dead in Nigel John-Hall's eyes.
* RoaringRampageOfRevenge: The English Front's entire purpose is to avenge England's demise at the hands of those who had defiled it, and to rebuild it in its image. At gunpoint, if need be.

!!''Arthur Burr''
->'''Role:''' Head of State (Civil War victory)
->'''Party:''' Liberal Democrats
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]Arthur Burr is a man of eccentric character, but solemn, grounded resolve. When his family's modest fishing life was replaced by the roar of a new, Scottish-made Industrial Trawler, he grew to resent the ruling party and its industrial overlords in the Highlands.\\\
When his mother was sick and dying, and the medicine to save her life was unavailable when an English Spring protest had its manufacturer closed down, he rejected the idealism of the Harmonists.\\\
When he was poor and living in a Newcastle slum, an English Front rally beat him to unconsciousness when seeing his prosthetic hand that replaced the one lost to an industrial accent, he cast out the blind hatred of the Purist.\\\
And so, to Arthur, the world had betrayed him. But the eccentric Burr would not let the world around him bring him to ruin. To, as an old adage put it, "Keep Calm and Carry On". It was this determination that brought him to others like him who held similar tales. Similar disdain for factionalism. For the low that decades of rule had brought them to, and the danger that the alternatives might sink them even lower. But unlike his comrades, nihilism was not enough for Arthur Burr. He sought to do something about the world around him, and so rallied his supporters behind what he described as "Cavalierism". He did not fight for an ideology or a foreign benefactor. He fought for England. He did not espouse harsh Masterism or naive Harmonism. He espoused the spirit of England. He did not hope for a technological salvation, nor did he hope for an impossible recovery. He hoped for England, and that her people might finally see the error of their ways. That England might finally stand on her own two feet and proclaim herself a sovereign, free land, even after the decades of blood, toil, tears and sweat.[[/labelnote]]
----
* DarkHorseVictory: Arthur Burr and the Liberal Democrats lack foreign support and are seen as ineffectual throwbacks by the other contenders for England's future. This in turn makes their prospective victory all the more surprising.
* GoodOldWays: The "Cavalierism" espoused by the Liberal Democrats rejects the worldviews of the other contenders outright, hearkening back to days of the old United Kingdom, and of a sovereign England free of ideologues and extremists.
* TraumaCongaLine: Arthur Burr went through one of these growing up, with three of England's main political factions harming his family in some way. North Sea Alliance industrial trawlers ruined his family's fishing livelihood, an English Spring protest shut down the factory that produced medicine needed by his late mother, and a group of English Front supporters assaulted him for having a cybernetic hand. He now heads the Liberal Democrats, having long since rejected the ideals of the other factions.
* TheRemnant: The Liberal Democrats are a surviving relic of the old British political system before the Great Mistake.

!!''King James III''
->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:'''
----
* HumbleHero: The man who would be James III of the House of Windsor is little more than an unassuming manager of a solar company in an impoverished England. He nonetheless takes his duties as the informal sovereign of his country seriously, and should he assume the vacant throne and restore the monarchy, he will humbly seek to help lift his people up with little in the way of ceremony.
* ImpoverishedPatrician: Since the Great Mistake, the Windsors have seen better days, with the would-be James III being an otherwise unassuming manager of a solar company.
* ModestRoyalty: Even if the monarchy is restored, the House of Windsor retains an air of austere modesty, prioritizing their role of guiding the nation over pomp and circumstance.
[[/folder]]

[[folder:Franco-Iberia]]
->'''Official Name:''' Mediterranean Federation (Formable), European Union (Formable), République du Lys[[note]]Republic of the Lily[[/note]] (Al-Hakim, Formable)
->'''Ruling Party:''' Partido Nationale[[note]]National Party[[/note]]
->'''Ideology:''' Purity
Following the Great Mistake, the European Union collapsed under the pressure of mass immigration, the loss of major coastal cities, and the end of the global economy. But the dream of a united Europe endured. In the pristine halls of Paris, Madrid, and Lisbon, plans were laid for the establishment of something greater: The Franco-Iberian Federation. Forged through fire and floods, the Federation is the master of Europe, with hundreds of millions calling it home. Marshalling the remnants of West European cultures, the Federation has ambitious dreams: to see the reestablishment of united Europe on the world stage.
----
* GoodOldWays: Franco-Iberia takes pride in preserving and upholding Western European civilization, regardless if it's Al-Hakim or Elodie in charge. At the same time, however, its citizens are as forward-looking as they are conservative in keeping their cultures alive ''and'' vibrant.
* RagnarokProofing: The [[https://preview.redd.it/jfxgcwqor6z71.png?width=640&crop=smart&auto=webp&s=2b1f9a7131e00f4e46d70c9543834625aab477f0 remains of old Paris]], implied to have been abandoned since the Great Mistake, have largely been reclaimed by nature. Yet enough of the ruins, including a still-intact Arc de Triomphe, remain recognizable above the overgrowth.
* SpaceFillingEmpire: Franco-Iberia is a prominent example, representing France, the Iberian Peninsula (namely Spain and Portugal), [[MyFriendsAndZoidberg and Belgium]]. It has the ability to expand its influence further across Europe and the Mediterranean as part of a number of possible international bodies, including the République du Lys, the Mediterranean Federation or a re-established European Union.

!!''Élodie Batteux''
->'''Role:''' Head of State
->'''Party:''' Partido Nationale[[note]]National Party[[/note]]
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Long wealthy, Élodie's lineage traces back to the nobility and privileged elite of France and Italy a millennia before the Great Mistake. Her family's prestige and influence was not, however, based on its peerage, but rather on the immense fortune it had amassed over the previous two centuries from its holdings in agriculture, food processing, pharmaceuticals and textiles. Born in Europe's foremost fertility and maternity clinic in Braga, Élodie was her parents' only child. Raised in luxury along the Cote d'Azur and the Costa del Sol, Élodie became a media darling as a teen, although not always portrayed in a flattering light. Accused by her detractors as an isolationist, and a European elitist, Élodie certainly possessed a famously acerbic tongue and quick wit. A strong believer in the value of the Western cultural tradition, she believed that it was up to the educated European elite to guide the masses for their betterment, ensuring the survival of high culture. The best way to do this on Earth was the independence and sustainability of the new Union.[[/labelnote]]
----
* IronLady: Élodie Batteux is so influential in her nation's politics that even her biggest rival, Al-Hakim, shares many of her same views on Western European culture.

!!''Al-Hakim''
->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
----
* CulturalRebel: Al-Hakim is Elodie's main rival for leadership over Franco-Iberia. Although he shares a similar love for Western European civilization, he differentiates himself by opposing the aristocratic elements of the nation's culture, greatly expanding social services and introducing a raft of democratic reforms. He also introduces sanctions against the plutocratic Padania, whereas Elodie does the same thing against Italy and its socialistic government.
[[/folder]]

%%[[folder:Padania]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
%%->'''Ideology:''' Divinity
%%----

%%!!''Matteo Bossi''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Divinity
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Born in Padania before Padania existed, Matteo Bossi is a man of principle. Never seen without a sharp business suit and a spark in his eye, both friends and enemies describe him as innovative and honest, a est, a pioneer in the construction business. Truly, before coming to political office, Matteo inherited a modest contractor firm from his father, a fervent Padanian nationalist. Within ten years, his company had become the go-to on most industrial projects throughout Europe.\\\
%%Folding his assets in 2183 to run for Novara mayor, Matteo was seen as a symbol of Padania, a success story in spite of the corrupt Italians and overbearing Franco-Iberians. Now, Matteo Bossi turns his eyes inward. Padania is free, yes, but there are many challenges to overcome. With his sights set on the sky and riding a wave of popular support, Matteo Bossi hopes to see Padania become a paradise, and will stop at nothing to see his homeland be truly independent.[[/labelnote]]
%%----
%%[[/folder]]

[[folder:Italy]]
%%->'''Official Name:'''
->'''Ruling Party:''' Partito Sociale[[note]]Social Party[[/note]]
->'''Ideology:''' Supremacy
----
* ShoutOut: The 'Hyperloop Railway Expansion' option in the Italian focus tree features a picture of real-life Hyperloop proponent Elon Musk.

%%!!''Ottaviano Acquati''
%%->'''Role:''' Head of State
%%->'''Party:''' Partito Sociale[[note]]Social Party[[/note]]
%%->'''Ideology:''' Supremacy
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Ottaviano Acquati has seen his fair share of hardships throughout his life. His family originally came from the cities of the Po Valley that now lie underwater, fleeing to higher ground when the Italian government issued its emergency evacuations. He was thusly born relatively impoverished and often abandoned school to support his family.\\\
%%His only saving grace was his innate skill with judicial law. Often reading university law textbooks in his free time, he would grow to become a talented representative in the court of law. Armed with the know-how to make waves in the legal and political world, and the empathy of the fellow environmental refugee, Acquati joined the Partito Sociale, hoping to end the cycle of poverty and suffering that plagued his own upbringing.\\\
%%There are but two problems, Franco-Iberia and Padania. The so-called "Liberator" of Europe who has shown nothing but contempt for the weakened nation-states of Europe and seeks to keep Italy split between the Peninsula and Padania. They are tyrants s on a continental scale and Acquati will not sit by and watch as this injustice continues. He is Italy's greatest Lawmaker and has represented many cases in his time. Now, he has s the task of protecting all of Italy from one of the most powerful nations in the world.[[/labelnote]]
%%----
[[/folder]]

[[folder:German Federation]]
->'''Official Name:''' German Federation
->'''Ruling Party:''' Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheit[[note]]Initiative for sustainable technologies, efficiency, justice, and righteousness[[/note]] (INTEGR)
->'''Ideology:''' Harmony
----
* ArtificialMeat: Germany's focus tree features a short branch about developing synthetic meat, even going as far as synthesizing vitamins. Given the environmental focus of the governing INTEGR party, the pursuit is likely for artificial meat's lower ecological footprint compared to cattle-derived meat.
* {{Solarpunk}}: [[https://i.redd.it/vyk3zd79ch071.png Germany's focus tree]] has shades of this, including branches dedicated to recycling, renewable energy, urban farming and synthetic meat. Eva Rosenfeld's branch takes it even further by expanding national parks, promoting greener living, encouraging people to plant trees, granting additional rights to animals, and banning intensive farming.
* SpaceFillingEmpire: The German Federation includes Austria, Denmark, Switzerland and the Netherlands. Much like Franco-Iberia, its influence can come to encompass Europe, including by re-establishing the European Union.

!!''Lena Ebner''
->'''Role:''' Head of State
->'''Party:''' Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheit[[note]]Initiative for sustainable technologies, efficiency, justice, and righteousness[[/note]] (INTEGR)
->'''Ideology:''' Harmony
->'''In-Game Biography''' [[labelnote:Click to Show]]Born in Berlin to a German diplomat and a Polish teacher, Lena was raised as a "child of the world". Over the course of 15 years, she lived on four continents and learned to speak eight languages.\\\
Lena fought fearlessly for refugee rights throughout central and eastern Europe. Her early work at the Braungart-Wissel Foundation for Environmental Law garnered her acclaim, and she was soon seen as an emerging leader of sustainability and the environmental policymaking. As she became a prominent lawyer-activist in post-Mistake Europe, Lena was an increasingly easy target for Franco-Iberian politicians. Painted as a desperate anarchist, Lena's non-traditional lifestyle and worldview was frequently highlighted in order to polarize moderates. It was Lena's suggestions for radical measures in everything from economic and environmental policy to urban planning and foreign affairs that underlined the difference between the "old fashioned imperials" of Franco-Iberia and the new techno-green ideology of INTEGR.\\\
It wasn't until Lena's most vocal and harshest critic (and cousin), Élodie, began her campaign for Franco-Iberian politics that Lena's vision for a transmodernist society crystallized. Transmodernism meant xenophilia, globalism, and a place for both tradition and modernity.[[/labelnote]]
----
* ClashingCousins: Lena Ebner is cousins with Élodie Batteux of Franco-Iberia, whose personal rivalry is mirrored in the big ideological schism between the two factions. With Germany and INTEGR's sphere of influence placing greater priority on the idea of progress and humanistic values over Western European civilization.
* IronLady: INTEGR's general stability and political calm is in no small part thanks to her stern leadership.

%%!!''Eva Rosenfeld''
%%->'''Role:''' Head of State
%%->'''Party:''' Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheit[[note]]Initiative for sustainable technologies, efficiency, justice, and righteousness[[/note]] (INTEGR)
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]]For untold millennia, humanity has lived in harmony with the environment around it, taking what is necessary and giving back what it can.\\\
%%To Eva Rosenfeld, life is complicated but doesn't need to be as complicated as it is. She initially studied to be a Historian, absorbing recounts of events long since passed, eventually climbing to be a Professor of History at the University of Leipzig. Everything from prehistory, to the birth of civilisation in Mesopotamia, and the middle ages became her drive, even studying what has been affectionately titled "The Golden Days" of humanity which brought forth immense technological growth as well as its most insufferable, ecological hubris. Years of studying humanity in its most natural state contrasted with the dying artificial state it has now suspended itself in, then broke the hopeful scholar.\\\
%%Drowning in grief, she began writing her Magnum Opus, the culmination of her new worldview, "The Rights of the Earth". The book was panned by the academic community for being unscientific and more of a manifesto but became a massive hit after INTEGR publicly endorsed it, parading it as a masterpiece of progressive thought.\\\
Now an official affiliate with INTEGR, Prof. Rosenfeld thus champions an agrarian and simplistic lifestyle, free from the crooked nature of industrial life, a life in touch with the spirit of the land and its creatures. Although many question her state of mind, it is without doubt her thoughts have strung a chord with the people.[[/labelnote]]
%%----

!!''Eugen Langer''
->'''Role:''' Head of State
->'''Party:''' Initiative für Nachhaltige Technologien, Effizienz, Gerechtigkeit und Rechtschaffenheit - Sophistocratic Faction[[note]]Initiative for sustainable technologies, efficiency, justice, and righteousness[[/note]] (INTEGR)
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Of the INTEGR faction, few are as calculated and collected as the elusive Eugen Langer. A certified genius and researcher from the Berlin Research Institute, Eugen prefers to observe the world through a very specific wavelength.\\\
Initially beginning as a chemistry student, Langer's academic life exploded into numerous fields of research, eventually collecting himself 5 [=PhDs=], and publishing more than 30 papers in fields such as Particle Physics, Organic Chemistry and Bioengineering. Renowned for his intellect and feared for his cold attitude towards others, he made few friends during this period of his life, instead sticking close to immediate family.\\\
Sadly however, a brutal blow would be dealt to this stability. Langer watched as his father, his most cherished friend and only remaining parent, died painfully from a treatable infection of the lungs. Discovering that budget cuts had been made to the health department for the sake of increased welfare payments, his formally stoic and logical mind was brought to anger and frustration.\\\
To Langer, the "free" democratic system was revealed to be a paper-thin façade for the ineptocratic mess that was led by a weak and imprudent mass mentality, incapable of leading humanity into the future. INTEGR was therefore the best alternative, a group of alternate-thinking individuals who see that a shift in gear is necessary to prepare for the future. Joining at the first opportunity, his systematic diligence and hard work paid off, forming his own Sophistocratic faction, idolising a scholar-led society. While Langer is certainly no politician, his branch of INTEGR is understandably the most feared for having a true genius at the helm.[[/labelnote]]
----
* CulturalRebel: Eugen Langer - one of the main contenders for leadership of Germany's INTEGR party - lost his father to a treatable illness, later learning that healthcare funding had been slashed in favor of expanded welfare payments. This led him to the belief that [[DemocracyIsBad democracy is a facade for mob rule]], leading him to form a faction within INTEGR dedicated to implementing a scholar-led technocracy. This stands in stark contrast to INTEGR's existing ideology, which is heavily pro-democratic.
* DemocracyIsFlawed: Eugen Langer's father died of a normally treatable disease after healthcare funding was cut in favor of expanded welfare payments. This resulted in his belief that democracy is too rooted in populist mob mentality to lead humanity in the future, leading him to establish a technocratic faction within Germany's INTEGR party.
* EmperorScientist: Eugen Langer leads the Sophistocratic faction of Germany's INTEGR party, which advocates scholar-led technocracy as the government of the future.
[[/folder]]

[[folder:Poland]]
->'''Official Name:''' Polish Republic
->'''Ruling Party:''' INTEGR - Polska[[note]]Poland[[/note]]
->'''Ideology:''' Divinity
----
* GoingNative: The local branch of the INTEGR party incorporated spiritualist influences as a compromise with the nation's Catholic and more conservative elements. This has coincidentally made it considerably more zealous and "Polish" compared to the original German movement.
* GoodOldWays: Being one of the least affected by the Great Mistake in Europe, Poland is decidedly more religious and conservative compared to its western neighbors, to the point of being a significant support base for the "New" Papacy in Avignon. That said, this hasn't prevented INTEGR from gaining popular support within the country, thanks to both environmentalist sentiment and the party's own efforts to ingratiate itself with Polish society.

!!''Dyzek Bazinsz''
->'''Role:''' Head of State
->'''Party:''' INTEGR - Polska[[note]]Poland[[/note]]
->'''Ideology:''' Divinity
->'''In-Game Biography''' [[labelnote:Click to Show]]No one embodies the 'Nowa Polska' like Dyzek Bazinsz. Born to a Latvian family displaced after the flooding of R f Riga. He started life as a mechanic in the outskirts of Lublin, a habitual nihilist and chronic pessimist, he saw little hope for his lot in life. However, the first INTEGR rally in Lublin shook him out of his stupor, it amazed him to see people with such passion, such intensity; a fire in every eye and meaning in every word. That rally inspired him to action, to care for the Earth that he had the privilege of being born into, to care for the people of Poland just as the people of Poland had cared for his family when they fled Latvia.\\\
Using his savings to secure himself an education in Warsaw University of Technology, during which he would study INTEGR more and more. Studying the shifts in political and cultural thought in Poland, he successfully predicted a a shift in INTEGR in Poland towards more more spirituality. completing his degree in bioengineering, he joined INTEGR dict party member. He had already predicted the move towards spirituality and was able to leverage this forecast into a surprisingly s successful political career r within the party. In 2186, Dyzek had managed to capture the populace's adoration and climb the ranks of INTEGR well enough to become leader of the Polish Republic. As Dyzek reaches his 3rd term, he seems to be the only member of his party that can see the tensions rising in Europe, and if the past is anything to go by, he'll be the first to capitalise on it too.[[/labelnote]]
----
* ImmigrantPatriotism: Born to Latvian refugees, Dyzek Bazinsz has come to embrace his new homeland and considers his tenure as its leader being his way of giving back.
* TookALevelInIdealism: A cynical and nihilistic man in his youth, a chance involvement in an INTEGR rally sparked in him both a sense of optimism and a vision for a better world.
[[/folder]]

! Russia
[[folder:Karelia]]
->'''Official Name:''' Russian Republic, Republic of Karjala (Spring coup)
->'''Ruling Party:''' Karelian Administration
->'''Ideology:''' Neutrality
----
* TheRemnant: The Russian Republic styles itself as the successor to the Russian Federation, despite its territory being limited to Karelia.
* VestigialEmpire: While the once-expansive Russian Federation has balkanized into various states and successor regimes, the Karelian Republic still holds itself to be the direct, legitimate successor of the post-Soviet Russian government.
* WeAreStrugglingTogether: Karelia is divided by ethnic tensions between its Slavic and Finnish populations. The country's teaser indicates that the Russian-majority government could end up overthrown and replaced by a joint Russian-Finnish parliament (complete with a Speaker from each group), with the country renamed to its Finnish Karjala in the process.

!!''Karelian Duma''
->'''Role:''' Head of State
->'''Party:''' Karelian Administration
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]To another hundred years!\\\
The Karelian Duma, a self-proclaimed successor assembly to that of the Russian Federation, resides in the desolate reaches of the far North. Isolated from the bulk of former revolutionary forces in Siberia, the situation in Karelia worsens by the day. Constant equipment shortages, corruption, ethnic tensions between Slavs and migrating Finnish tribes have taken their toll on the rump state.\\\
Due to the Byzantine politics of the Republic, the Duma has no president or acting representative - instead, every member is entitled to a vote and theoretically represents a region of old Russia - even if they had never been there.\\
Decision-making is only possible due to the shared hatred of Eurasia, which sits over the lake, bidding its time until Karelia is starved out. The Duma has other plans.[[/labelnote]]
----
* DemocracyIsFlawed: The Karelian Duma is described as so cutthroat and rife with corruption that by the mod's starting date, the leadership ''couldn't even agree on who's actually in charge.''

!!''Karjala Parliament''
->'''Role:''' Head of State (Spring coup)
%%->'''Party:'''
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]The Parliament of Karjala, founded in the wake of the Spring Coup, is composed of Finnish and Russian representatives, led by a Speaker from each side. Although many political and ideological lines exist, the government (and the nation as a whole) is divided by nationality. Finnish migrants have already outpaced the native Slavs in population, but the latter maintains control over many businesses and the army.\\\
The Karjala Parliament is at a crossroads. On the one hand, it has many internal issues, such as agricultural insecurity, poverty, migration and a high crime rate. On the other, by abandoning its sovereignty to another power, such as Eurasia or Finland itself, Karjala may be able to achieve some degree of prosperity.[[/labelnote]]
----
* TheCoup: The Spring Coup can be organized by Finns and Russians wishing to abandon any claim to Russia in favor of a new Karelian state.
* GoingNative: Karelia could potentially embrace the region's Finnish and native Karelian heritage as the Republic of Karjala, at the cost of abandoning any chance of restoring the old Russian Republic.
[[/folder]]

[[folder:Eurasian Union]]
->'''Official Name:''' Eurasian Union, Slavia (Formable)
->'''Ruling Party:''' Eurasian Union
->'''Ideology:''' Purity
----
* EmperorScientist: The Eurasian Union has a power struggle between ''two'' such contenders: Vadim Kozlov, who's hailed as a latter-day Yuri Gagarin, and none other than Prokhor Zakharov from ''Alpha Centauri'', whose plans for the Union go beyond mere academic thought.
* PaperTiger: The Eurasian Union is a downplayed example at the mod's start. While by no means a pushover, especially under Vadim Kozlov's rule, it holds control of only a fraction of the former Russian Federation, and is still reeling from the Republican Revolution of 2156. The Slavic Federation is also shown initially to be an alliance of convenience, at best, if not little more than a theoretical concept useful only for propaganda value. This can be averted, however, if Eurasia manages to hold together and assert regional hegemony.
* SpaceFillingEmpire: Despite losing much of its territory, the Eurasian Union includes Belarus, Georgia and some smaller states in addition to western Russia. It also maintains close relations with several Eastern European neighbors through the Slavic Federation, though this is described as an alliance of convenience instead of a unitary entity.
* VestigialEmpire: The Eurasian Union itself is a subversion. It had managed to survive the Republican Revolution by the skin of its teeth, at the cost of losing whole regions to secessionists, revolutionaries and warlords. By Vadim Kozlov's time, however, it's managed to recover enough to be in a position to reverse its decline outright.

!!''Vadim Kozlov''
->'''Role:''' Head of State
->'''Party:''' Eurasian Union
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]The most celebrated cosmonaut since Yuri Gagarin, Vadim Kozlov came from a working-class family but rose to heroic stature in the years following the Dark Ages.\\\
Eldest son of parents who labored as itinerant steelworkers and welders, Vadim acquired his limited formal education in industrial cities scattered across the Federation. Inducted into the armed forces and immediately given the rank of Colonel, Vadim took advantage of part-time educational programs to gain a comp-diploma in aerospace engineering. Over the next decade, he became the public face of the Federation efforts to exploit the vast resources of space.\\\
Incredibly popular among the working class, a devoted family man, and fiercely loyal to the Slavic state that had rewarded his hard work, Kozlov eschewed offers to enter politics or move into the civilian realm. Vadim Kozlov is the founder of the Slavic Federation, which he sees as a necessary step towards human progress.[[/labelnote]]
----
* AdaptationalBadass: Vadim Kozlov is said to have eschewed politics in his original backstory from ''Beyond Earth'', instead focusing on his prestigious career as a cosmonaut serving the Slavic Federation. The mod instead depicts him as as not only getting into politics, but becoming president of the Eurasian Union and ''founder'' of the Slavic Federation.
* GoodIsNotSoft: While Vadim Kozlov can be understanding and conciliatory, he could also be harsh in putting down warlords standing in the way of restoring order.
* PatrioticFervor: His patriotic zeal in leading the Eurasian Union is matched only by his academic and military credentials.
* WorkingClassHero: Vadim Kozlov rose from humble beginnings to become both the president of the Eurasian Union and public face of the nascent Slavic Federation. His immense popularity among the working class and intellectual brilliance in spite of limited education further drive home the parallels with Yuri Gagarin.

!!''Prokhor Zakharov''
->'''Role:''' Head of State (Takeover)
%%->'''Party:'''
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Prokhor Zakharov was born in the city of Cherskiy, Russia, during the Dark Ages. His father was a businessman and politician, but early exposure to the corruption of post-Mistake society led the young Zakharov to reject such a "worldly" career. Instead, he pursued an education in the sciences, earning his first degree from the University of Moscow at the age of 18 (largely through Interlink Correspondence Courses). He then joined the Russian Defense Force, where he exhibited an exceptional aptitude for physics and engineering, sent to the University of Moscow on-site for Masters in engineering. During the warlord period, the Russian Far East was the site of civil unrest and border skirmishes with the Chinese refugees. Zakharov served as a combat engineer in these conflicts, earning a reputation for radical innovation under stressful conditions.\\\
Cognitive ability exceedingly high; genius level. Worldview driven almost exclusively through logic. Poor ethical judgment and inability to weigh in emotional factors; moderate deficiency in social functioning. Puts strong reliance on tools and his ability to and adapt them; this, over human values, represents ultimate good. Ability to work as part of a team towards definable goals invaluable to mission, but poorly defined sense of ethics and tendency toward self-aggrandizement must be closely monitored by ranking superior.[[/labelnote]]
----
* AdaptationalBackstoryChange: Instead of being assigned to the UNS ''Unity'' like in ''Alpha Centauri'', Prokhor Zakharov remained in Moscow and became leader of the University of Eurasia. Much like the University of Planet, it operates as more than a mere educational institute, fielding its own mercenary forces and wielding notable influence in the Eurasian Union's politics.
* AdaptationalBadass: While Prokhor Zakharov has much of the same backstory as in ''Alpha Centauri'', this time his military credentials are more pronounced, and he's also described as having access to mercenaries which are nominally under his university's oversight. Moreover, he could potentially take over the Eurasian Union, whereas in ''Alpha Centauri'' he only assumes any real power after the ''Unity'' arrives over Planet.
* ImmortalitySeeker: Downplayed. He's hinted at as being old enough to have lived through the collapse of the Russian Federation following the Great Mistake. As head of the University of Eurasia, he's clearly kept himself alive for longer than his contemporaries to see his plans to fruition.
* ReallySevenHundredYearsOld: Prokhor Zakharov's description makes mention of having seen military service in the Far East, as the Russian Federation crumbled following the Great Mistake.
* TheStarscream: Prokhor Zakharov is heavily implied to be plotting his bid for assuming power. His profile goes so far as to recommend that the upper echelons of the government keep a close eye on him.
[[/folder]]

[[folder:Army Group South]]
->'''Official Name:''' Eurasian State (Russian reunification)
->'''Ruling Party:''' Survivalists - Radical
->'''Ideology:''' Synergy
----
* AnarchyIsChaos: Downplayed. The Urals are a decrepit wasteland feuded over by various warlord cliques which have degenerated further into post-Soviet decay. That said, they still remain nominally united under their shared heritage as Army Group South, and in the right hands could reconstitute themselves into a potent military junta.
* EnemyMine: Army Group South is formally considered by the Eurasian Union as a band of deserters squabbling in the Urals. That said, it's more than happy to leave them be as a useful buffer against their mutual Siberian foes, though it's hinted that both sides will soon turn on one another the moment Siberia's out of the picture.
* FromCamouflageToCriminal: The warlords squabbling over the Urals were once officers and soldiers of Army Group South, and to some extent still identify as such.
* RenegadeSplinterFaction: Army Group South was once a military task force sent by the nascent Eurasian Union to relieve the deteriorating situation in Kazakhstan. After a humiliating rout, however, it deserted and fled to the Urals, where the survivors fractured into squabbling warlord cliques. The Eurasian Union, however, is content to leave them be as a convenient buffer against Siberia.
* ShoutOut: The 'Swallowing Dust' option in the Army Group South focus tree is named after [[https://www.youtube.com/watch?v=8iAoibAgAvM a Russian song]] about the UsefulNotes/SovietInvasionOfAfghanistan.

!!''Yug Command''
->'''Role:''' Head of State
->'''Party:''' Survivalists - Radical
->'''Ideology:''' Synergy
->'''In-Game Biography''' [[labelnote:Click to Show]]The remnants of Army Group South have no real leader. A variety of petty generals, warlords, and raiders preside over their tiny domains. The strongest of this force is Yug Army Command, surviving in the Ural Mountain range. Comprised of aging officers and disgruntled veterans, Command nonetheless wields the largest organized force in the region. It also maintains a direct communications line with Moscow, and is nominally allowed to patrol the Urals.[[/labelnote]]
----
* BilingualBonus: The text written on the portrait of Yug Command, ''"КОМАНДОВАНИЕ 5 й АРМИИ"'', is Russian for ''"COMMAND OF THE 5TH ARMY"''.
* ClosestThingWeGot: By virtue of being the largest organized force among the fractious cliques and having a direct line to the Eurasian Union, Yug Command is the closest thing Army Group South has to a governing body.
* TheRemnant: Yug Command is all that remains of Army Group South's original chain of command, and retains some modicum of control over the various feuding warlords.

!!''Liev Ganin''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Synergy
->'''In-Game Biography''' [[labelnote:Click to Show]]Liev Ganin never understood warfare in a technical sense. Having cheated his way through the Suvorov Military Academy, he found himself armed and sent into the meatgrinder of Central Asia. The campaign dragged on for many years, claiming all of Liev's friends.\\\
The Great Rout came at the climax of of the campaign in 2157, by which point Liev's skill for improvisation and limited tactical expertise had landed him the undesirable position of general. Following the migration of Army Group South into the Urals, Liev settled in the mountain chain, drinking his sorrows away. However, either semi-consciously or through gritted teeth, Liev Ganin is digging up old hatchets.[[/labelnote]]
----
* FromNobodyToNightmare: Liev Ganin can go from being a rogue officer hiding out in the Urals to potentially remaking the Eurasian Union in his image.
* HadToBeSharp: Having cheated his way through military training, Ganin was forced to learn the ropes the hard way during the grueling campaign in Central Asia.
* PromotedToScapegoat: It's implied that Liev Ganin's promotion to general by the time the Great Rout happened had less to do with actual ability and more with pinning the blame on ''someone.''
* TheResenter: Ganin has grown increasingly disdainful of his former superiors in the Eurasian Union for throwing him and his friends into a HopelessWar. Given the right circumstances, however, he can exact revenge on Moscow and assume control over the state outright.
* StartOfDarkness: The humiliating rout suffered by Army Group South, and the ensuring period of warlordism in the Urals have hardened Liev Ganin as he tries to bring the region fully under his clique's control, and potentially remake the Eurasian Union in his image.
[[/folder]]

[[folder:Russian Republic of Siberia]]
->'''Official Name:''' Russian Republic of Siberia, Siberia (Morozov), Russian Republic (Morozov, Russian reunification), Chinese Liberation Army (Chang)
-->'''Xun/Balakin:''' Siberian People's Liberation Front, Russian Socialist Republic (Russian reunification)
->'''Ruling Party:''' Irkutsk Administration
->'''Ideology:''' Neutrality
----
* TheCoup: Socialists and Lei Chang can attempt to make a coup to take power and reshape Siberia according to their ideals.
* DefectorFromDecadence: The Siberian Republic was originally a remnant of the Russian Federation that joined Karelia in opposing the Eurasian Union. Although it broke off from its Karelian counterpart to pursue its own path, the country still professes to be the legitimate heir to old Russia.
* InvadingRefugees: In the turmoil following the Great Mistake, Siberia has seen a large influx of Han Chinese seeking a better life. Whoever emerges triumphant in Irkutsk will be forced to answer the question of what to do with them.
* WeAreStrugglingTogether: The Siberian Republic is a volatile state divided between ethnic Russians and Han Chinese, both of which form the majority of its population. Depending on which policies are enacted, it could seek favoring either group, or attempt to make both of them work together as part of a distinct Siberian identity.

!!''Boris Morozov''
->'''Role:''' Head of State
->'''Party:''' Irkutsk Administration
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]Far from home, and far from happiness. Boris Morozov is one of the scarce few who remember the Eurasian Republican Movement, and one of the even fewer remaining to have participated in it. The culmination of the movement came in 2156 when its leaders and dedicated followers marched on the capital of Eurasia, to which the military responded by massacring the protestors. After the brutal suppression of the march, many of the republicans were forced to flee and Morozov, losing everything, now found himself in Siberia.\\\
Seeking to build himself a new life after the loss of his home and everything he had strived to build, politics again became his foundation, although a lot of his flame had now died out. He was still a political mastermind however and eventually, his staunch dedication to democratic values and his reform of the aging Siberian parliament, landed him as President of Siberia.\\\
Now though, depression is all that fills Morozov. He sees the oncoming political storm and he is far too old to continue fighting. The Parliament is urging him to choose a successor, but all the candidates seem consumed with vanity and cannot be trusted with the republican gem he has worked so hard on.[[/labelnote]]
----
* GoodOldWays: Boris Morozov in Siberia not only seeks to see the Republican Revolution of 2156 fulfilled, but also restore the best aspects of both the old Russian Federation and the 1917 February Revolution.
* InadequateInheritor: Boris Morozov views the ruling establishment in Karelia as being this, not just over the Republican Revolution of 2156, but also to the legacy of the old Russian Federation.
* ReallySevenHundredYearsOld: President Boris Morozov of Siberia isn't quite as old as Zakharov. He's nonetheless described as one of the few surviving ringleaders of the failed Republican Revolution of 2156, and while he hasn't quite aged gracefully, he remains sound enough to hold the country together.

!!''Lyubochka Xun''
->'''Role:''' Head of State (Socialist coup)
->'''Party:''' Siberian Socialist Party
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Siberia is considered a relic of the previous centuries, a reminder of old ideology and bygone ideals. As such, the region has become a hot bed for politicians who still cling to these old ideas.\\\
Lyubochka Xun was born of a Chinese immigrant and Siberian native during the refugee crisis and was one of the luckier entrants into broader Siberian society. Half Russian, half Chinese no greater is this exemplified in her politics.\\\
An idealist to the extreme, she sees socialism as the ultimate solution to the global crisis. In her eyes, draconian governmental authority and an abandonment of humanitarian and egalitarian efforts was the powderkeg that ignited when the Great Mistake set the world alight. Now the world is left in pieces but only with the collective effort of worldly and unified peoples will true, real progress be made. She believes she can be that initiator. Born of the both the first nation to bring the red flag up, Russia, and the nation to bring it to the present, China, this is a movement she holds very dear.\\\
[[red:The Revolution does not sleep. You are either with us - or against us.]][[/labelnote]]
----
* ChummyCommies: Lyubochka Xun and her supporters promise to rekindle the ideals of Marxism-Leninism while learning from the failures of the old Soviet Union.
* GoodOldWays: She considers the days of the USSR and its Marxist-Leninist ideals and worth emulating as the ultimate solution to not only Siberia's malaise, but the world's ills.
* TheUnfettered: In Siberia, the mixed-race Lyubochka Xun leads the idealist faction within the Siberian Socialist Party, seeking to succeed where Lenin and Mao failed by reviving the old Communist dream. At the same time, it's heavily implied that she has little time for those who dare stand in the way of the rekindled Revolution.

!!''Saltanov Balakin''
->'''Role:''' Head of State (Socialist coup)
->'''Party:''' Siberian Socialist Party - Sword & Hammer Faction
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]To Saltanov Balakin the world needs great correction. The current path for society is unsustainable and ill-guided, greatly in need of a leader who will crack down hard on the parasitic leeches of society. It is quite simple. A swift and harsh kick to the bourgeoise, an acquisition of their wealth, and regimented and ordered labour force will propel the human race to new levels of capability, survival, and equality.\\\
Born to a middle-class family in Irkutsk, Balakin has seen first-hand what over-capitalised society will bring down upon all of humanity. He could only watch with sorrow as he was left unable to help his friends and fellow countrymen evacuate or recover from the numerous ecological disasters that ravaged his nation and the world.\\\
He now finds himself in the upper echelons of the Siberian Parliament, the Head of the "Sword & Hammer" Faction of the Siberian Socialist Party, and determined to seize any opportunity to finally crack down on exploitation, to root out corruption and capitalist dogma and remind people what humanity really means.[[/labelnote]]
----
* CommieNazis: Saltanov Balakunin leads the "Sword and Hammer" Faction of the Siberian Socialist Party, which pushes for a very aggressive and nationalistic form of Marxism-Leninism that seeks to bring about the end of the bourgeoisie's decadence, which he blames for the Great Mistake, by any means necessary. Coincidentally, his clique's name corresponds to the emblem of the Strasserists of old.

!!''Lei Chang''
->'''Role:''' Commander of the Luo Zhenxian, Head of State (Chinese coup)
%%->'''Party:'''
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Old China suffered immensely during the Great Mistake. During the chaotic reshuffling of ministers, party officials and military bureaucracy of the 22nd century, one colonel, Lei Chang rose to prominence in command of a brigade of the prominence in command Nuzhen People's Corps that would earn the nickname "Luo Zhenxian". As part of the Northern on Treaty of 2168 with the Siberian government, Chinese settlement efforts were not to cross north of a border defined by the Olyokma and Vitim rivers. However, when refugee flow resumed following civil unrest in Dongbei, the People's Corps were unable to help those who had fled further North due to overcrowding - a betrayal that Lei despised.\\\
Against the treaty and wishes of the Central government the Luo Zhenxian would illegally cross the river to help his abandoned countrymen settle in the hostile wilderness. Driven by a hatred of his failing government and nationalist fervour, he sought to to rectify the injustices inflicted upon people in Siberia. For several years he would operate from a de-facto independent clique in Mogocha, Zabaykalsky, with a stable livelihood taking shape between his men and the city.\\
However, after China restructured under a reformed central authority, Chang was declared a warlord. After a brief conflict he would flee with his soldiers north across the settlement border into what is now the Siberian Republic.\\\
Many see the Colonel as nothing but a tyrant, at best the preacher of false hopes, at worst a dangerous old man. Lei Chang, despite his iron-fisted demeanour and zealousness, seeks nothing more than a China that is free from demagogues and radicals. A place where his people are free to live and prosper. A place where soldiers can return to their families. A place where China can rebuild its heritage and propel itself into the future.[[/labelnote]]
----
* BilingualBonus: The text written on the flag of Lei Chang's Siberia, ''"中华民族解放军"'', is Mandarin Chinese for ''"Chinese National Liberation Army"''.
* DefectorFromDecadence: Lei Chang and the "Luo Zhenxian" were part of the Chinese People's Liberation Army until they crossed the border into Siberia and went rogue seeking to protect Han Chinese refugees and establish a Han Chinese nation there.
* FightingForAHomeland: Colonel Lei Chang and his brigade, the "Luo Zhenxian", are a renegade PLA force that crossed the border into the Siberian Republic, is not only seeking to protect Han Chinese refugees but to establish a new homeland for them and their fellow countrymen. One free of the decadence, radicalism, and demagoguery which Chang blames for ruining the Middle Kingdom.
* GoodOldWays: Lurking in the frontiers of Siberia, Colonel Lei Chang of the "Luo Zhenxian" believes that China has lost its way. Unlike his counterparts in the Middle Kingdom, however, he seeks to establish a Han Chinese nation free of ''any'' of the demagogues and ideologues which he blames for bringing ruin to his former homeland.
* NotInThisForYourRevolution: Unlike the other Siberian contenders, Lei Chang couldn't care less about Russian nationalism or reunification. At best, seeing it as a distraction to his real goal of helping forge a new home for the Han Chinese.
* WellIntentionedExtremist: Lei Chang will do whatever it takes to not only protect Han Chinese refugees, but also forge a nation where they could be free of radicals and ideologues, even if it meant pushing out ethnic Russians and others who would stand in its path.
[[/folder]]

[[folder:Central Asian Federation]]
->'''Official Name:''' Central Asian Federation
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
----
* RagnarokProofing: Despite being almost 250 years old, the Baikonur Cosmodrome survived the Great Mistake and remains fully operational in the hands of the Central Asian Federation. It's not only the oldest spaceport in the world, but one of the last ones left functioning.
* SpaceFillingEmpire: The Central Asia Federation, predictably, [[ExactlyWhatItSaysOnTheTin comprises much of Central Asia]].

%%!!''Nurlan Ayanev''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Neutrality
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----

%%!!''Turlan Diasov''
%%->'''Role:''' Head of State (Elections)
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----

%%!!''Halima Taraseva''
%%->'''Role:''' Head of State (Elections)
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----

%%!!''Shanur Samatev''
%%->'''Role:''' Head of State (Elections)
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----

%%!!''Kamol Husanov''
%%->'''Role:''' Head of State (Elections)
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----
[[/folder]]

! Africa
[[folder:East African Federation]]
->'''Official Name:''' East African Federation, People's African Union (African unification)
->'''Ruling Party:''' People's African Party
->'''Ideology:''' Purity
----
* {{Afrofuturism}}: The [[https://i.redd.it/s7zl8lu5yrz71.png East African Federation]] is an up-and-coming power with the potential to unify Africa and become a major player in global affairs. Its focus tree even involves establishing orbital infrastructure.
* TheFederation: Evolving from the old African Union, the EAF stands to have a strong chance of unifying the continent.
* SiblingRivalry: Jama Samatar Barre's main political opponent is his own brother, Walaalkaa Barre, the leader of the Continental Popular Front, the former advocates for greater centralization of power and pan-africanism, the latter for an increased decentralization.
* SpaceFillingEmpire: The EAF controls much of southeast Africa, including Madagascar. Its goals are to expand further, possibly uniting the continent as one.

!!''Jama Samatar Barre''
->'''Role:''' Head of State
->'''Party:''' People's African Party
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Avuncular, genial, affable, affecting an air of bonhomie, Jama Samatar wished to be addressed as Kubwa Mjomba ("great uncle" in Swahili) by those he both commanded and protected. Despite his seeming benevolence and absent-minded demeanor, he was nonetheless an efficient and effective administrator, an able diplomat, and ruthless (when necessary). Samatar was amused and likely pleased when detractors likened him to the traditional African village chieftains of the past, claiming him to be a throwback and out-of-step with the new world in the wake of the Great Mistake.\\\
Rising from the poverty and violence of the inundated streets of Hargeisa, Samatar joined the African Union's resurgent military forces, eventually rising to the rank of Major. For three decades he served in a variety of increasingly important posts, military and civilian, rising steadily in both ability and influence. He was able to overcome lingering tribal tensions, dealing with the polyglot cultures of Africa with both reverence and common sense. Jama Samatar proved to be just as efficient against any perceived threat to the well-being and safety of those under his protection. In dealing with nascent warlords, religious fanatics, and local dictators, he either brought about an equitable peace, or bludgeoned them into submission. Although never known as a military genius, his troops were extremely loyal to their "great uncle" and fought with abandon for his approval. Samatar never lost a battle, although he took no credit for his victories and viewed them as lamentable necessities. Though not religious himself, he has been tolerant and accepting of others' religious traditions.[[/labelnote]]
----
* AFatherToHisMen: To the people he commanded and protected, Jama Samatar Barre is known as ''Kubwa Mjomba'' (Swahili for "Great Uncle"). By all accounts, he earned it.
* HumbleHero: Born to poverty and loyal to the people working under him, he never takes credit for his own successes and remains humble even at the cusp of geopolitical prominence.
* InsultBackfire: Jama Samatar Barre's detractors liken him to the traditional African chieftains of yesteryear. He's not only amused by those jeers, however, but outright plays it up to further bolster his popularity.

%%!!''Moyo Chengetai''
%%->'''Role:''' Head of State (Election)
%%->'''Party:''' Mbaba Mwana Waresa Foundation
%%->'''Ideology:''' Mastery
%%----

%%!!''Kanai Liibaan''
%%->'''Role:''' Head of State (Election)
%%->'''Party:''' Baadaye Mkali Party
%%->'''Ideology:''' Supremacy
%%----

%%!!''Walaalkaa Barre''
%%->'''Role:''' Head of State (Election)
%%->'''Party:''' Continental Popular Front
%%->'''Ideology:''' Neutrality
%%----
[[/folder]]

! West Asia
[[folder:Iran]]
%%->'''Ruling Party:'''
->'''Ideology:''' Supremacy
----

!!''Farhad Hushang''
->'''Role:''' President[[note]]Head of State[[/note]]
%%->'''Party:'''
->'''Ideology:''' Supremacy
->'''In-Game Biography''' [[labelnote:Click to Show]]Iran is a nation of nations, ethnicities of little relation rallied under the banner of whichever strongman happens to be in charge this week.\\\
This week's strongman is Dr. Farhad Hushang, former professor of engineering at the University of Tehran. After the collapse of the Dana Regime, Iran was left in a sorry state, without much to propel itself forward now that the oil had dried up. The universities and colleges of Tehran and Isfahan took over in a lot of respects, being the most trusted institutions in their cities. After coalescing influence over the better part of a century, a clique of generals aligned with technocratic factions within the University of Tehran took power in within the University Tehran took power in the 2190 Revolution. Farhad Hushang was the most competent, organised and shrewd member of the technocratic faction the UoT. He was the esteem, prestige and respect that most Iranians felt for the returning generals to himself the position of President of Iran. Ever since, he has built a large cult of personality in most Iranian cities, repackaging the intellectual babble of the Tehrani professors into soundbites for for the working and middle classes to absorb through the datalinks. Iran was on a dangerous and unstable course before Hushang came into power. If anyone can right the ship before it sinks, it will be him.[[/labelnote]]
----
* CultOfPersonality: Farhad Hushang has built a large cult of personality in most Iranian cities, repackaging the intellectual babble of the Tehrani professors into soundbites for for the working and middle classes to absorb.
* EmperorScientist: The main backers of Hushang's regime are the technocratic Iranian elite.
[[/folder]]

! Indian Subcontinent
[[folder:Kashmir]]
->'''Official Name:''' Kashmiri Republic
%%->'''Ruling Party:'''
->'''Ideology:''' Purity
----

%%!!''Nusrat Bhat''
->'''Role:''' President[[note]]Head of State[[/note]]
%%->'''Party:'''
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Sometimes, events call for bold action and people who can execute bold actions. Sometimes, events call for a person who can sit on a swivel chair and absorb orders all day. Sometimes, events call for both. Born in 2165, Nusrat Bhat is the youngest ever president of the Kashmiri Republic, a woman with ambition, a woman with vivre, but most importantly, a woman with CAF backing. But, as she settles into her second term, the little devil on her shoulder reminds her of the riches and power that could be awaiting her in the east. She dreams of a strong Kashmir, a rich populace and maybe even a democratic India. Despite this, she knows one thing above all, Kashmir's future lies with the East, not in the centre.[[/labelnote]]
----
* YoungAndInCharge: Nusrat Bhat is the youngest ever president of the Kashmiri Republic.
[[/folder]]

%%[[folder:Punjab]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
%%->'''Ideology:''' Synergy
%%----

%%!!''Ishit Singh''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Synergy
%%->'''In-Game Biography''' [[labelnote:Click to Show]]In the forgotten lands of Punjab, the guardians of an older age remain. Surviving on what little can be grown in the contaminated fields and the will to endure, the descendants of the proud Indian army remain in the bloodied, eviscerated fields of their ancestors, carrying on their way of life with a distrusting gaze at the beyond. Of these many descendants, Brigadier General Ishit Singh sits at the peak of the militaristic hierarchy. Born and raised in the impoverished fields of Punjab, his first time leaving the region was during a military raid when he was seventeen; the same raid where his father was killed. Since then, Singh has become a cold, ruthless soldier to the core, viciously maintaining the martial culture and society of Punjab and clawing his way to its top. To Singh, his father was not a victim of a fanatically militaristic lifestyle. The man just wasn't a very good soldier.[[/labelnote]]
%%----
%%[[/folder]]

%%[[folder:Sindh]]
%%->'''Official Name:'''
%%->'''Ruling Party:''' All-Indian Muslim League
%%->'''Ideology:''' Purity
%%----

%%!!''Naaz Fazlani''
%%->'''Role:''' Head of State
%%->'''Party:''' All-Indian Muslim League
%%->'''Ideology:''' Purity
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Founder of the All-Indian Muslim League, a successor in at least name to the same organization that founded Pakistan. The organization itself is not rooted in the philosophy or speeches of Muhammad Ali Jinnah or Liaquat Ali Khan but rather Iqbal who they see as the ideological father of their movement.\\\
However he like his one-sided rivalry with the Ghuru of Bharat is slowly dying. He can only hope to sow the seeds for his successors to reap, to keep his and Iqbal's idealism alive.\\\
For now his work has been on maintaining the cultural bonds forged by Islam and attempting to sway some warlords to back his cause. Thus far he has only had success with the former and no support coming from the latter, as the few muslim warlords have chosen to instead adopt a mantle of separatism for their respective peoples instead of reclaiming a once great legacy of ancestors who had inherited from ancestors beyond their own living memory.[[/labelnote]]
%%----
%%[[/folder]]

[[folder:Kavitha]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Divinity
----

!!''Kavitha Thakur''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Divinity
->'''In-Game Biography''' [[labelnote:Click to Show]]Raj Thakur was the representative of India for over three generations, a man so intertwined with what it means to be 'Indian' that even people who know nothing beyond their own borders have seen a picture of Raj's face somewhere. It would seem to make sense to make his eldest daughter the successor to his regime, she has spent her entire life in the public eye, she has spent the most time with Raj out of any in his cabinet and it's not as if being an anyone would mind, Kavitha being an unfathomably popular media and political personality. However, you do not lead a country for half a dozen decades without the gift of foresight, and said foresight led Raj to conclude that Kavitha was not suited to lead Bharat, she was brash, arrogant and at times, self-centered. Raj would attempt to stave her off, setting up Radha Mandal as his true successor, unfortunately, Kavitha's brash, arrogant and self-centered personality played very well into life as a public figure, the people of Delhi love her. Whenever food comes for starving families in Delhi, it's in a box with her face and name on it. As a result of public pressure and internal squabbling, Raj was forced to give his daughter de-facto control of the land around the Delhi area, hoping that things would stay stable until she was forced to move on. Kavitha has no plans on keeping things stable, however.[[/labelnote]]
----
* AdaptationalVillainy: She is described as being brash, arrogant and self-centered in the eyes of her father, who does not consider her an adequate successor. This has left her envious of her father's position, and preparing to make a grab for power when he dies. This is in stark comparison to the original ''Beyond Earth'', where she was actually unwilling to become a leader and only did so when the people chose her to succeed her father. She is still shown to head up significant humanitarian efforts and act as a bringer of hope to the destitute, but the fact that her face is on the food shipments implies such efforts are at least partly based in vanity.
* AgeLift: Whereas she's depicted in ''Beyond Earth'' as a deceptively young woman implied to have been around since the Great Mistake, the mod instead shows her looking considerably older, and looking the part of someone who's grown up in post-collapse India.
* {{Egopolis}}: Kavitha Thakur leads the Indian warlord state of Kavitha in northern India, with Delhi being her main power base. She provides a source of hope and - perhaps more importantly - food to the impoverished masses, who are more perhaps more loyal to her than her influential father.
* InadequateInheritor: Kavitha Thakur is seen as such by her own father, who views her as being brash, arrogant and self-centered. Whether or not she does prove him right, is up to the player.
* IronLady: Kavitha Thakur, unlike in the original ''Beyond Earth'', has an appearance, demeanor, and a strongly-implied cutthroat reputation that are more reminiscent of Indira Gandhi than what one would expect from a spiritual leader. She is nonetheless described as genuinely believing in her father's vision, but much more willing to do what he couldn't.
[[/folder]]

[[folder:Rajasthan]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Divinity
----
* DemocracyIsFlawed: Rajasthan operates a democracy set up after Bharat's intervention in the area. Unfortunately, the lack of infrastructure and education has led to many people in the area interpreting Bharat's Thakurist teachings differently, leading to increasingly violent internal conflict between various Thakurist sects. The main ones are Thakur's Pilgrims (who follow a version of Thakurism heavily influenced by Islam, considering Thakur to be a prophet sent by the gods) and Earth's Caretakers (who believe that Thakur is merely a man who achieved enlightenment through charity and sustainability).
* DisasterDemocracy: The Indian warlord state of Bharat established one of these in Rajasthan, mainly to ensure the region wouldn't become a threat. Unfortunately, disagreements over religious teachings have led to divisions within Rajasthan, which is quickly escalating into violence.
* OverzealousUnderling: A growing number of adherents of the School of Impermanence have turned to religious fervor despite their founder Suresh Devpura denouncing them for it.

%%!!''Suresh Devpura''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Divinity
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Mankind has always sought for something deeper than the material world. An object or person isn't JUST that, but also contains within a higher function and core aspect. For Suresh Devpura, the material world is organized into several layers of deeper divinity and the great prophet, Raj Thakur embodies all of them, a true prophet. The era of peace and stability that flourished from Thakur's work in India is indicative of something that no normal man would possess. Centuries of nuclear fallout, petty skirmishes, poisoned crops, and humiliation have chained the sub-continent to a primitive state of squalor. The fact that Raj Thakur survived the nuclear wastes of Punjab and now radiates a pure aura of wisdom and peace, is a sign of his enlightenment, true divinity. Devpura was one of the first to really approach Thakur as if he were a divine prophet, becoming prominent figure in religious Thakurism. Together, his Thakurist Pilgrims have founded and follow the School of Impermanence, an informal institution of enlightened individuals who often seek to replicate Thakur's methods. Some re-treading his legendary trek through Punjab, others reading and learning, and most generally, embracing the world's ever-flowing divine nature. Some have turned this religious favor into religious fervor and while Devpura has denounced this behavior, growing tensions often break out in the streets and Devpura is left wondering, what would Thakur do?[[/labelnote]]
%%----
[[/folder]]

[[folder:Maharashtra]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Synergy
----
* EliteArmy: The Polada Rakasa, or Steel Guard, is a small army of cybernetically augmented soldiers fanatically loyal to their leader, and are the only source of order in the region.

!!''Kesava Jyotiba "Prabhu" Tendulkar''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Synergy
->'''In-Game Biography''' [[labelnote:Click to Show]]'Lord' is a title that must be truly earned. Anyone can be elected a 'president'. To be a 'king' is merely to be born. But to truly be a lord, you must have everything, and you must seize the right to be it.\\
When the cowards and the weak fled Maharashtra, it left behind a class of people that could only thrive in a world like this. A world where the only law was at the tip of a storm rifle, and material things belonged to those who had the will to take them. It left Prahbuhon. Lords.\\
Kesava Jyotiba Tendulkar is one such Lord. A Lord above Lords, even. With fanatically loyal clique of augmented soldiers, a will to seize what is his, and a Masters degree in cybernetics engineering, 'Prabhu' forged and implanted his way to the top of the food chain of Maharashtra, and now commands its 'Polada Rakasa' or 'Steel Guard' as the only true order in the abandoned region.[[/labelnote]]
----
* EmperorScientist: Tendulkar possesses a Masters degree in cybernetics engineering which proved very useful as the leader of a clique of cybernetically augmented soldiers.
* MightMakesRight: Kesava Jyotiba Tendulkar believes his legitimacy to be derived from his strength as a leader and of his army.
[[/folder]]

[[folder:Karnataka]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Supremacy
----

!!''Ghanaanand Kapadia''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Supremacy
->'''In-Game Biography''' [[labelnote:Click to Show]]What is the gift of intelligence? A finer understanding of the world? An ability to perform a task? Or perhaps just a boon to make the problems of life a little easier? To a meager man, these are fine, unassuming reasons.\\
But Headmaster Kapadia is no meager man, and he knows it.\\
Though his hometown and history before being employed at the Bangalore University are poorly documented and mostly lost to time, Kapadia's intellectual prowess beyond impressed his employers, and as his tenure grew on and his students graduated with high marks and fond memories, the reputation of this charismatic, genius professor grew.\\
One might say it got to his head. That all the praise and success molded his ego until he saw himself as a visionary, and a figure that could seize the future. But those are the opinions of lesser men. Well-meaning, but quite stupid men. Ghanaanand Kapadia truly is a visionary. Perhaps one of the few that can lead India to a stable, united future, free from intellectual corruption, be it religious, ideological or otherwise. His students understand this, for he has helped to mold them. To set them on the right path, and to understand what he, the first among equals, must do to save India.[[/labelnote]]
----
* EmperorScientist: Ghanaanand Kapadia is the headmaster of the Bangalore Academy, the largest educational institution left on the subcontinent, and a charismatic and intelligent man, considered to be a serious contender for uniting India.
[[/folder]]

%%[[folder:Tamilakam]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
%%->'''Ideology:''' Neutrality
%%----

%%!!''Mandalini Vijayakumar''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Neutrality
%%->'''In-Game Biography''' [[labelnote:Click to Show]]When a new superpower rises, there will always be imitators, people looking to copy the success of the superpower without taking into account how it'd interact with their own culture and society. The British copied the Dutch, the Americans copied the British and the East Africans are copying the Chinese. One woman seeks to use the Chinese system to build India back into a great power, much like the process she read about in her history classes whilst studying abroad in Beijing. She wishes for the slums of Delhi, Jaipur and Aurangabad to be built up into megacities, much like what happened in Shenzhen, Beijing and Shanghai. But until now, there has been no opportunity for her to implement this vision upon India as a whole, the vision constrained to Tamilakam, or more realistically the city of Madurai.\\\
But with the instability in the north, and the relative weakness of Tamilakam's southern neighbours, an opportunity to finally turn Mandalini's dead homeland into a beacon of Indian success has appeared, and she is more than willing to take it.[[/labelnote]]
%%----
%%[[/folder]]

[[folder:Odisha]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Mastery
----

!!''Brajinath Das''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Mastery
->'''In-Game Biography''' [[labelnote:Click to Show]]To seize absolute power is, often in most circumstances, simply a bid for personal gain and power and nothing more. Rarely are dictatorships born of any true benevolence and love. Rarely does the iron fist take up a shield. Rarely are people like Brajinath Das able to truly prosper. And yet here, in humble Odisha, he has found his podium from which to reshape the world. Having celebrated his 25th birthday on the 31st of December, 2199, Brajinath is considered by all, including himself, to be distinctly inexperienced. But unlike most of his kind, the Young Dictator did not seize control of the state for his own desires. Son of a renowned officer and a military savant by most standards, he used his fame and talent to rally the disgruntled and disloyal military under his banner, and proceeded to sweep away the old regime with an efficiency and speed that shocked the entire subcontinent.\\
With success, charisma and fame bringing him to the spotlight, and his idealistic promises and guarding, if iron-handed intent on defending the people of Odisha, the elements of the military who rallied behind him are fanatically loyal to the Young Dictator. Only time will tell, however, if talent can surpass experience, or if the Young Junta will not survive past its second birthday.[[/labelnote]]
----
* BenevolentDictator: He did not sought power for the sake of power, but for the benefit of his people. It remains to be seen if he can hold his promises.
* TheIdealist: Dras is an idealistic leader.
* MilitaryCoup: Brajinath Dras led a military coup against the previous regime.
* RedBaron: He is known as the Young Dictator.
* YoungAndInCharge: Brajinath Dras is the 25-year-old leader of Odisha. He is distinctly inexperienced and idealistic, and it's hinted that he will face a difficult time upholding his ideals.
[[/folder]]

[[folder:Bharat]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Divinity
----
* TeethClenchedTeamwork: Bharat has barely managed to sustain a loose alliance (more like an extended non-aggression pact) between various warlords who had long been fighting each other.

!!''Raj Thakur''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Divinity
->'''In-Game Biography''' [[labelnote:Click to Show]]Wisdom and meditation, though pillars of the soul, cannot sustain the weight of time. A revered and mystical figure, Raj Thakur's spiritual connections and ancient wisdom have brought him a loyal following in Bharat. But despite all his knowledge and experience, the inescapable claw of age is catching up to him. Long suffering from recurrent pancreatic cancer, Raj Thakur's mind has severed despite his deteriorating body. The persevered mere fact that he is still alive has been interpreted as a miracle by his more devoted followers. Now, however, his illness has surpassed even that which 22nd century science can cure, and his condition is terminal. India's voice of guidance has long since accepted his death, though perhaps the same cannot be said for his followers. Despite the decades of peace and meditation, the great fracture in Raj Thakur's serene mind is his dread for what might become of India after he is gone.[[/labelnote]]
----
* HumbleHero: In the ashes of India, Raj Thakur is praised as not just a prominent spiritual figure, but also as a latter-day Mahatma Gandhi, being a beacon of sanity for the subcontinent's fractured states. Unfortunately, he's close to death's door by the time the mod begins.
* MessianicArchetype: Raj Thakur has endeavored to help the people of India despite long suffering from recurrent pancreatic cancer, and is considered by some of his followers to be a divine prophet.
[[/folder]]

[[folder:Naxalites]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
----
* DesperatelyLookingForAPurposeInLife: Over the generations, the Naxalites have struggled to find the meaning behind their revolution, their original cause having been lost amidst the need to survive.
* TheRemnant: The Naxalites are all but stated to be a direct continuation of the Cold War-era Naxalite insurgency. Though by the 23rd Century, they're far more concerned with survival than Communist dogma.

!!''Kaushal Rajan''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]The Naxalite movement started as an insurgency a century before the Great Mistake, their motives included Maoism, Anti-Industrialism and Pro-Indigenous interests. Over time, these motives would fade from the history books, but the movement continued on, like a cockroach in India's house that it couldn't kill. Despite being a relic of the past, the Naxalites would always find funds and guns from some power wishing to prevent India from becoming some sort of threat. However, as the decades piled on, the Naxalites became more and more survivalistic, fighting not for any sort of ideology, but for their own survival, it was their way of life. This survivalistic streak made them extremely well suited to surviving the Great Mistake, despite being situated near the affected areas. The result of this being that the Naxalites just became another Indian warlord state in a world of Indian warlords, albeit a relatively stable one.\\\
The Year is 2200, enter Kaushal Rajan, current de-facto leader of the Naxalites. A relatively standard Naxalite leader, he spent years in the People's Liberation Guerilla Army, working his way up to leader through outstanding achievement and a keen ability to curry favour. Despite his relative success in the Naxalite state, he finds himself at an odd point in his career, desiring for some sort of meaning or motive in life. Unable to find the original meaning or purpose of the Naxalites and seeing the dead emptiness in his soldiers' eyes, he's begun raiding his neighbours, not just for guns and food, but for books and access to datalink archives. He does not know what he fights for or why he fights for it, but he's determined to find it, whatever it is.[[/labelnote]]
----
* {{Determinator}}: Kaushal Rajan aims to not only lead the Naxalites through their ennui, but also find a new sense of purpose, or die trying.
[[/folder]]

[[folder:West Bengal]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
----
* AnarchyIsChaos: West Bengal is in a chaotic state of anarchy, being a densely-populated part of the Indian wasteland heavily concentrated on a strip of almost uninhabitable coastline. Initially, it was the result of mass migrations caused by food shortages and rising sea levels, with military forces trapping the starving masses in the region in the interests of maintaining order. Now, it has been walled off by a series of fortifications known as the Dam, and the anarchic masses beyond it is considered a chaotic force of nature more than anything. Cannibalism is a common sight, as are conflicts over aid airdrops. And yet, the desperate and the outcast still make their way there to try and make a name for themselves, swelling the area's numbers further. Worsening matters is the fact that the Dam is undermanned, its leadership is distracted by corruption and intrigue, and the situation in West Bengal is increasingly unmonitored. The looming death of Raj Thakur poses a threat of civil war, which would almost certainly disrupt the trickle of reinforcements from Bharat, potentially leading to the Dam failing and the anarchy beyond spilling over.
* TotalitarianGangsterism: Outside of the Dam, law and order do not exist, and gangs are the highest level of authority.

!!''Bharat Delegation''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]The Bengal Overseer Council, colloquially known as the 'Bharat Administration' or the 'Thakur Lackeys', are a collection of administrators and generals tasked with preserving order along the Dam of Western Bengal. Rumors of bribes are usually based in truth here, and those who have lost favor with the Administration often get thrown out into the anarchy. The Administration has direct control over the West Bengal 6th Army, composed primarily of veterans from the Dark Days and local conscripts. While in theory the Medical Department is also subordinate to the Overseer Council, it has recently been neglecting its duties due to 'safety concerns' over venturing to the other side of the Dam. Nowadays, the Council has become more of a political playground for upstart warlords and exiled officials from the rest of the subcontinent. This growing apathy towards the anarchy in West Bengal, combined with rampant corruption and treasury theft, has left the Dam undermanned and the situation beyond unmonitored. The Administration is only kept alive by a steady supply of funds and reinforcements from Bharat itself, but Raj Thakur's health complications have instilled I sense of unease within the ranks of the Administration.[[/labelnote]]
----
* CorruptPolitician: The Bharat Delegation is known to be very corrupt.
[[/folder]]

! East Asia
[[folder:People's Republic of China]]
->'''Official Name:''' People's Republic of China
->'''Ruling Party:''' Chinese People's Party
->'''Ideology:''' Neutrality
----
* ChinaTakesOverTheWorld: Downplayed. The People's Republic of China has expanded its influence over its neighbors in mainland Asia, retains a highly-developed industrial base, and is considered the sole remaining superpower. However, it has been hit hard by natural disasters, and faces significant internal turmoil that has only increased with the advent of a succession crisis.
* PaperTiger: Despite enduring the Great Mistake and being one of the world's leading powers, all's not well in the People's Republic of China. Social and economic instability, coupled with political infighting, has brought the country to the brink of chaos. Meanwhile, attempts to reform the crumbling system are met with either significant hurdles or pushback from other members of the Chinese People's Party. If handled poorly, this could even lead to civil war.
* RedChina: The People's Republic of China is still nominally Communist. In practice, however, much of its socialist pretensions are vestigial at best, with the Chinese People's Party upholding some sort of technocratic social democracy.
* VestigialEmpire: While the People's Republic of China still remains a powerful force to be reckoned with, a combination of natural disasters, rampant corruption, significant internal turmoil have rendered the otherwise wealthy nation increasingly destitute. Its leadership, however, is too busy coasting on fading glories and scrounging what money remains to notice.

!!''Sun Zongying''
->'''Role:''' Head of State (Fu Zhong succession)
->'''Party:''' Chinese People's Party - Federalist Clique
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Sun Zongying is a relatively new entry to the political scene. As a famous actress many have derided her ascension to high office during Fu Zhong's government as nothing but a poor popularity stunt. Her appointment as Vice Minister of Foreign Affairs in 2194 in particular caused outrage among the party's ranks due to the clash with the technocratic nature of the state. However this discontent would dissipate both since Sun would perform her role adequately, even under this increased scrutiny, and far more significant crises would arise.\\\
Sun would again take the spotlight as the face of the federalists campaigns for regional autonomy. Again she would be denounced by opposing party rankers as nothing more than a paid actor, a desperate attempt to make Fu Zhong's policy that they claimed would tear apart the People's Republic more palatable by having a popular celebrity support them, a strategy that worked surprisingly well as evidenced by opinion polls during this period. Even in debates Sun would hold her own against sceptics and politicians alike. The question of her competency or political literacy would soon become a joke in itself, with a clip of her demolishing a pro-unitary journalist during an interview going viral.\\\
In the power vacuum of Fu Zhong's death Sun would be an obvious choice for succession of the movement. She was arguably more well known than her predecessor and with the unitary clique making their move there was little time for infighting on the issue. However there is still concern even among her political supporters of both her commitment to the movement and the risk of a cult of personality arising around her.[[/labelnote]]
----
* InternalReformist: Much like her predecessor, Sun Zongying seeks to institute much-needed reforms to save China's crumbling system.
* IronLady: Sun Zongying was initially dismissed as just an actress propped up as glorified eye-candy for Fu Zhong's reforms. It didn't take long, however, before her true colors and competence revealed themselves.
* MeetTheNewBoss: Sun Zongying's rule is a continuation of Fu Zhong's in all but name, especially given how she aims to finish what he started.

!!''Liang Xiaowen''
->'''Role:''' Head of State (Fu Zhong succession)
->'''Party:''' Chinese People's Party - Unitary Clique
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Liang Xiaowen is the leader of the unitary clique and incumbent Party Secretary and Mayor of Beijing, serving in government for over four decades. He is currently the self declared provisional chairman of the Central Committee.\\\
Liang has seen much change in his long governmental service, coming from a long line of politicians he would follow his parents' example joining the CPC at the age of 21 after an education in political science.\\\
While initially part of the Beijing Clique with his parents he would switch sides to support the 2159 coup, going as far to purge his own father from the party to prove his loyalty. This "commitment" would be noticed by the re-established civilian government with Liang becoming one of the key founding members of Chinese People's Party under Xue Zemin, becoming Vice Premier of the State Council and member of the Politburo.\\\
After a spat with Zemin he would be demoted to a minor position in Inner Mongolia, conveniently avoiding the worst of the corruption scandals that would follow. He would in fact use his apparent opposition to Zemin during the transition of power to make himself out as the great anti-corruption reformer needed to fix the aging bureaucracy. Despite the fame that this populism would earn him, his political career had suffered major setbacks due to his partial purge, with many former allies no longer willing to associate with him.\\\
Fu Zhong's ascendancy to power in 2192 and his radical push for democratic federalism would however give Liang the opposition he needed to rally much of the CPP's old guard behind him, forming a reactionary unitary clique to oppose recent reforms. Increasing national instability, mass strikes and the Chengdu uprising only seemed to give credence to his claims.\\\
In 2198 Liang would make his move, using a dispute over water turned violent between the Tibetan and Qinghai regional governments as justification, declaring himself provisional chairman of the Central Committee in Beijing while Fu Zhong was on a political tour in Fujian causing the largest political crisis since the dissolution of the CPC, one that continues to this day.[[/labelnote]]
----
* StatusQuoIsGod: Being one of the founding members of the modern Chinese People's Party, Liang Xiaowen believes that Fu Zhong's reforms are a path to failure and that upholding the old status quo is the best way forward.
* TooGoodForExploiters: On the other hand, it's implied that Liang Xiaowen prefers the old status quo in spite of its corruption and growing decadence, because of the power it would grant him.

!!''Liu Zhihao''
->'''Role:''' Head of State (Fu Zhong succession)
->'''Party:''' Chinese People's Party - National Revitalisation Movement
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Liu Zhihao is a prominent purist Dongbei politician, heading the National Revitalisation Movement within the Chinese People's Party. Born in Harbin to a family of doctors he would similarly pursue a career in medicine before later transitioning to politics due to his disdain for Xue administration. Proving himself a capable administrator he rose through the ranks of the Chinese People's Party and has notably served various senior roles within the Dongbei administration, despite being openly opposed to the rule of Fu Zhong and his reforms.\\\
After the assasination of Zhong, Zhihao would utilise the chaos created as well as a long perceived decline of the PRC to successfully push for his unique style of reactionism. A promised return to the glory of the old People's Republic, he would capitalise on nostalgia that remained strong among the older generations and Chinese nationalists, who felt that China had lost its way. He provides a much desired third way in the succession crisis between the Unitaries and Federals (although technically also being unitary), criticising both as failing to address the crisis the nation finds itself in.[[/labelnote]]
----
* GoodOldWays: Liu Zhihao leads the reactionary National Revitalization Movement, which claims that the country has lost its way and must strive to return to past glory. It's even noted that the Movement capitalizes on the nostalgia of older nationalists.
* PatrioticFervor: The National Revitalization Movement purposefully invokes Chinese nationalism and nostalgia for the glory days of the People's Republic to bolster its ranks.

!!''Daoming Sochua''
->'''Role:''' Head of State (Fu Zhong succession)
->'''Party:''' Chinese Workers Party - Cooperative
%%->'''Ideology:'''
->'''In-Game Biography''' [[labelnote:Click to Show]]Daoming Sochua was born to a Chinese mother and Cambodian father, raised in the traditions of both cultures. She tested at genius levels at a very young age and progressed rapidly through the state-sponsored school systems for gifted children. She quickly surpassed her parents - who were both university professors in the sciences - and her bright siblings in her studies. Entering university in her early teens, she proved focused and motivated to dominate her older peers.\\\
By the age of thirty, she held four [=PhDs=] in electrical engineering, nano-electronics, nuclear physics, and bubble fusion. Pioneering ground-breaking methods for extracting energy from sources heretofore thought exhausted, as well as deep-sea and off-world resources, Daoming Sochua was presented with numerous international awards before joining the Chinese Bureau of Scientific Revolution, however she would soon take issue with what she would come to describe as a corrupt nepotistic administration. After introduction by fellow researcher Tao Huiqing she would join the Chinese Workers Party in 2195, in what was a controversial move for such a highly placed researcher.\\\
After the Chengdu uprising and its brutal suppression by the Central Government she would resign her position in the Bureau in protest, moving to Chongqing with many fellow revolutionaries where CWP support and influence was strong enough to prevent direct intervention by the Chinese People's Party. She would take a senior position in the Worker's standing committee, aligning herself with the Cooperative wing of Party and later becoming its de-facto figurehead.[[/labelnote]]
----
* AdaptationalHeroism: Daoming Sochua's backstory is similar to her original from ''Beyond Earth'', complete with her impressive scientific credentials. This time around, she's much more politically active, resigning from China's Bureau of Scientific Revolution to join a revolutionary clique in opposition to the central government's growing corruption.
* DefectorFromDecadence: Already ambivalent to the Chinese People's Party, Daoming Sochua finally resigns from China's Bureau of Scientific Revolution in protest following the Chengdu uprising and its brutal suppression. She instead opts to throw her lot in with the dissident Chinese Workers Party.
[[/folder]]

[[folder:Japan]]
->'''Official Name:''' Japan
->'''Ruling Party:''' NKP
->'''Ideology:''' Supremacy
----
* {{Cyberpunk}}: [[https://i.redd.it/mary61ku5al71.png Japan]] gives off a strong cyberpunk vibe. While it has by no means [[JapanTakesOverTheWorld taken over the world]], it is recognized as a centerpoint for scientific conventions thanks to its world-leading [[{{Transhuman}} biological and mechanical augmentation]] industry. Its other leading industry is fielding PrivateMilitaryContractors, who are actually referred to as StreetSamurai in-universe. Politically, it is a [[PrivatelyOwnedSociety minarchist state]] dominated by [[MegaCorp megacorps]], who operate with minimal (if any) government involvement. The HumongousMecha project is really just the cherry on top.
* MegaCorp: Japan's ''Hikaemena Dairiten'' or "H-Ds", though nominally private-public agencies under government oversight, have grown powerful to the point of all but supplanting said authorities, and dominating Japanese society.
* PrivatelyOwnedSociety: Since the Great Mistake, [[https://i.redd.it/3kd03h1h6al71.png Japan]] is shown to have rebuilt itself as a deregulated minarchist state dominated by the ''Hikaemena Dairiten'', successors to the ''Keiretsus'' of old. Though nominally joint private-public agencies under government supervision, in practice the "H-Ds" have become immensely powerful to the point of employing lobbyists and StreetSamurai to do their bidding.
* ShoutOut: Japan's ambitious HumongousMecha project, in addition to being a nod to various mecha anime, has more than a few allusions to ''Anime/NeonGenesisEvangelion'' given the shadier motivations of the scientists in charge of said project.
* StreetSamurai: A genuine concept in Japan, referring to the nation's well-established private security industry. It has attracted people from all walks of life, from the desperate poor to wealthier folks seeking adventure, though some are more savory than others.
* {{Transhuman}}: Japan has become particularly well-known for its augmentation industry, thanks to its liberal attitude towards the practice and government support for the sector. This has made Japan something of a scientific powerhouse, while affording its military cutting-edge augmentation technologies for its soldiers.

!!''Iwata Masahiro''
->'''Role:''' Prime Minister[[note]]Head of State[[/note]]
->'''Party:''' NKP
->'''Ideology:''' Supremacy
->'''In-Game Biography''' [[labelnote:Click to Show]]Born into a struggling Tokyo family, Iwata Masahiro spent his youth running deliveries for local food plants and attending local practicality lectures. Japan had still not fully recovered from the Great Mistake then, and Masahiro witnessed the destruction brought about by environmental collapse firsthand. As a teen, he made a vow to ascend to power and repair his homeland after witnessing a local park destroyed by rising tides. Too poor and undereducated to enroll in higher schooling, Masahiro enlisted with reclamation teams for most of his 20's, during which time time he built a reputation as a talented and resourceful worker. After receiving a scholarship from the Kubo Michi National Fund, Masahiro earned a degree in mechanical engineering.\\\
Over the following decades, Masahiro traveled the nation as part of the Ayame Keiretsu, over which he took over at the age of 41. Suddenly finding himself one of the richest men in Japan, Iwata Masahiro entered politics as an Innovationist candidate. However, a string of failures and scandals led him to joining the Supremacist NKP, on whose coattails he rose to political office, and eventually became Prime Minister. His regime has Stasis on rebuilding, been characterized by an I by an emphasis on the promotion of mechanical augmentation, and a reverence for natural parks. Although divided with his own party on certain issues, such as his positive dealings with the Harmonist Innovationists, Iwata Masahiro is still widely seen as a great rebuilding and the architect of modern Japan.[[/labelnote]]
----
* SelfMadeMan: Iwata Masahiro rose from being an impoverished teenager to becoming the architect of Japan's new age of prosperity.
[[/folder]]

[[folder:Korea]]
%%->'''Official Name:'''
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
----
* OneNationUnderCopyright: In Korea, the enigmatic Chungsu is mentioned as having evolved from the ''Chaebol'' of yesteryear, and publicly presents itself as such. It's implied, however, that its influence reaches deep into the nation's halls of power.
[[/folder]]

! Oceania
[[folder:Australasia]]
->'''Official Name:''' Federation of Australasia%%, Commonwealth of Australasia (Pacific unification, Forscythe), People's Union of Australasia (Pacific unification, Gurruwiwi)
->'''Ruling Party:''' Federalist Establishment
->'''Ideology:''' Mastery
----
* CorruptPolitician: The corruption of the Australasian parties is so rampant they have stopped to uphold any kind of political ideal, instead becoming the amorphous Federalist establishment.
* CrapsaccharineWorld: Australasia is noted as having navigated the Great Mistake much better than many other nations thanks to its wealth, resources and educated population. However, it is facing some very serious problems, bearing the brunt of climate change under an increasingly corrupt and ineffectual government. While Australasian citizens enjoy a relative degree of normalcy for the setting, it's heavily implied that this won't last forever.
* TheFederation: The Federation of Australasia comprises Australia, New Zealand and several smaller Pacific nations under a single banner. The cracks are starting to show, though, especially as the Federation's power and resources skew increasingly heavily towards Australia.
* OneNationUnderCopyright: The corporation rules the country from the shadows, with the Federalist Establishment and the government being nothing but a sham and a useful scapegoat.
* ShoutOut: One of Australasia's national spirits is "The Sunburnt Country", an allusion to the famous Australian poem ''My Country'' by Dorothea Mackellar.
* StatusQuoIsGod: The Federalist Establishment has ensured there would be no significant changes no matter who is in control of the government.

!!''Rhonda Campbell''
->'''Role:''' Prime Minister[[note]]Head of State[[/note]]
->'''Party:''' Federalist Establishment
->'''Ideology:''' Mastery
->'''In-Game Biography''' [[labelnote:Click to Show]]Ever since the Dark Days, when Australia's establishment parties realized that their authority had been practically cemented, laziness and lax governing began creeping onto the parliament floor. The corruption has essentially blended the main competing parties, becoming collectively known as the Federalist establishment. So secure in their power, little changes based on who's in office.\\\
Campbell's own father led the Federation once several decades before her. While her father's status gave Campbell an edge and boost to her political career, it would never find good use when the time came. Having successfully won the 2199 election, the new Prime Minister came to realize how ineffectual the Federal government's inner workers truly were. Pointless infighting, incompetent management and corrupt dealings made in broad daylight - issues that all ran far deeper than she ever realized. The Federation was a sham of a government. Campbell, educated but inexperienced, caved at the reality of the position she occupied. She was a scapegoat. She was not, as she expected, the head of a great pacific federation, but an object for the puppeteering corporations and blind masses to point a finger at.\\\
Campbell still has some hope that the future holds some true liberty, but only so much can be done when a knife is placed firmly at your backside. But with some masterful navigation of this political minefield and a ripe enough opportunity, Campbell may prove herself to be a new legendary figure in Oceania's history.[[/labelnote]]
----
* ThePuppetCutsHisStrings: Campbell hopes to achieve this by holding on to her position until the opportunity presents itself.
* PuppetKing: Rhonda Campbell realized after her election that she is in fact a puppet for the corporations actually ruling Australasia.
* TheScapegoat: She is set up as one for the corporations to shield them from any negative consequences of their actions, to be blamed by the people whenever something goes wrong.

!!''Ian Forscythe''
->'''Role:''' Head of State
->'''Party:''' Free Australasia Movement
->'''Ideology:''' Purity
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
----
* GoodOldWays: The Free Australasia Movement under Ian Forscythe seeks to revive the best of pre-Mistake values (particularly from Australian culture), albeit by adapting them to the 23rd century to better address the challenges of the day.

%%!!''Aunty Sarah Gurruwiwi''
%%->'''Role:''' Head of State
%%->'''Party:''' Bushrangers - Centrist
%%->'''Ideology:''' Harmony
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----
[[/folder]]

[[folder:Westralia]]
->'''Official Name:''' Republic of Westralia, Australasian Operation (Pacific unification, Board of Executives), The Free Drones (Pacific unification, Foreman Domai)
->'''Ruling Party:''' Board of Executives
->'''Ideology:''' Supremacy
----
* AppropriatedAppellation: The Free Drones took their name after a mining magnate labelled disgruntled workers 'mindless rabble, buzzing like drones in a beehive' on a hot mic.
* OneNationUnderCopyright: Westralia, which seceded from the rest of Australia in the years following the Great Mistake, is all but run by various conglomerates, operating with apparent impunity at the expense of the working man.
* PrivatelyOwnedSociety: Westralia is dominated by corporate interests who seek to establish this not only in Westralia, but across Australasia and the Pacific.
* SuddenlySignificantCity: With Perth long flooded, Kalgoorlie now serves as Westralia's capital.
* TheRevolutionWillNotBeCivilized: Mistreated by the corporations and suppressed by their lackeys, the working class of Westralia - coalescing under the Free Drones movement - increasingly believes that violence is their only recourse.
* ShoutOut: The national spirit "Nothing's as Precious as a Hole in the Ground" is a lyric from the song ''Blue Sky Mine'' by Music/MidnightOil.

!!''Claudius Reid''
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' Board of Executives
->'''Ideology:''' Supremacy
->'''In-Game Biography''' [[labelnote:Click to Show]]Somewhere in the bleak and barren skyline that is Kalgoorlie sits Claudius Reid, the unwilling "president" of the Westralian Republic.\\\
Born to a wealthy British family with strong ties to the business world, Reid would initially attempt to enter British politics and although very sharp, his lack of social charm or ability to persuade hammered the killing nail into his dream. Lost and alone in Britain, Reid soon discovered through his corporate connections that a new "Westralian president" was to be secretly chosen. Moving to Westralia, he hastily seized the opportunity and, to his delight, won the position. But unfortunately for Reid, there was a nefarious trap underneath lying in wait for him and he had fallen for it. Quickly sworn into office above a weary crowd of on-lookers, there was no applause and no congratulatory ceremony.\\\
So in his office he sits, questioning, pondering and wasting away. Where there was once a vibrant optimism and hope in finally being able to effectuate political change, the black reflective walls of this hellish office environment remind him of his friendless and soulless position. And if he sometimes gathered enough energy, he would gaze down at the citizens below his office and almost certainly see the same gutted husks, coughing and choking at their own misfortune, oblivious to their helpless "leader" above.[[/labelnote]]
----
* BeCarefulWhatYouWishFor: Claudius Reid always wanted to be the man in charge. He finally got that wish in Westralia, only to realize too late that he's about as powerless to do anything as the workers toiling for the megacorporations which actually run things.
* PuppetKing: Claudius Reid and his government is a powerless figurehead owned by the corporations that run Westralia, and he is painfully aware of the fact.
* ReluctantRuler: Hailing from a wealthy British family, Reid hoped to use his position to enact political change, only to find out he's been put into a trap by Westralia's corporate elites. Now, he's forced to play along as their public face, and seems unable to escape his predicament.

!!''Board of Executives''
->'''Role:''' Head of State
->'''Party:''' Board of Executives
->'''Ideology:''' Supremacy
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
----
* CorruptCorporateExecutive: The Board of Executives appears almost entirely comprised of greedy magnates far more concerned with their financial bottom line and the valuable resources being extracted in Westralia than the people toiling for them.

!!''Arthur "Foreman Domai" Donaldson''
->'''Role:''' Head of State
->'''Party:''' Free Drones
->'''Ideology:''' Mastery
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
----
* AdaptationalBackstoryChange: [[https://media.discordapp.net/attachments/967544047570919494/968840117307453450/unknown_1.png?width=624&height=473 One leak]] establishes that Arthur Donaldson is exposed to the toxic gases that turn him into Foreman Domai during an industrial accident in Westralia, instead of onboard the Unity as in ''Alpha Centauri''. Moreover, it's implied that his ire is aimed at the corporations that all but run Westralia, rather than the collectivistic Human Hive.
* ChummyCommies: The Free Drones promise to overthrow Westralia's corporate overlords, and the rest of Australasia and the Pacific afterwards.
* TheDreaded: The corporate magnates dominating Westralia fear the mention of Foreman Domai's name even more than the prospect of the Free Drones rising up against them.
* ThatManIsDead: As far as anyone's concerned, Arthur Donaldson had died in an industrial accident brought about by corporate abuses. All that's left is Domai.
* WorkingClassHero: After being exposed to toxic gases in an industrial accident, Arthur Donaldson eventually resurfaces as Foreman Domai, representing Westralia's long-struggling common man as they turn on their corporate masters.
[[/folder]]

! North America
[[folder:Central]]
%%->'''Official Name:''' Central
->'''Ruling Party:''' Central Council
->'''Ideology:''' Neutrality
----
* ZeroPercentApprovalRating: If there is one thing that unites the Districts of the North American Union, it is their dislike of Central for its corrupt and ineffective rule, to the point where it is reflected in-game by a modifier harming its diplomatic and political power.
* AirstripOne: After assuming control, the regime in Central reorganized the NAU's constituent territories into Districts which, though roughly corresponding with historical regions, have their identities reduced to little more than a number. By the mod's start date, however, Central's grip over the remaining Districts is tenuous at best.
* {{Egopolis}}: Central is governed from CENTCOM, a military facility located just outside of Central City.
* EmergencyAuthority: Since the departure of President Cygan, Central has been under the de facto rule of the North American Union's military, which has grown so powerful that it's referred to as the "Fourth Branch" of government.
* PaperTiger: While the NAU still feigns to be the Western Hemisphere's hegemon, in practice Central's control beyond its immediate territories and a handful of loyalists is severely compromised. It wouldn't take much for the house of cards to crumble, potentially leading to a civil war.

!!''Central Council''
->'''Role:''' Head of State
->'''Party:''' Central Council
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]In the pre-Mistake era, a phrase often associated with the United States was "It can't happen here". This sentiment was for a multitude of scenarios the citizens felt would only be plausible in elaborate works of fiction; disastrous weather tearing down entire cities, American citizens killing each other in the streets, the White House and Capitol Building being stormed by soldiers to establish martial law. Then when the Great Mistake choked the skies with ash, rising tides swallowed entire states whole, militias and gangs waged violence from coast-to-coast, and the military launched the Siege of Washington in 2084, almost every concept that Americans believed couldn't happen, did happen.\\\
While the Central government still has vestiges of the pre-Mistake branches of government, and had theoretically shed the pre-Mistake jingoism by adopting Canada and Mexico in a "Greater American Identity", the "national rebirth" via military coup has made the Legislative and Judiciary branches rife with corruption and Machiavellian power schemes at best, and glorified rubber stamps for the President and Joint Chiefs at at worst. The Executive branch, despite having the best security on the continent, routinely had their administrations prematurely ended by assassination, leading many to believe even they are but a puppet to the military, and those who don't follow the whims of their generals will have their own security turn on them like the Praetorians of Imperial Rome. Of course, how much of this is truth, and how much is anti-Central conspiracy theory, is ill-defined.\\\
With President Cygan having finished his term in office, citing health concerns as the reason he won't run for reelection, the question of who will lead the Central government is once again open to debate. The "ongoing crisis" has long since thrown any elections from the common citizenry out the window, most especially after the Districts, while in-theory still under Central administration, in-practice became effectively independent nation-states with little loyalty paid to Central beyond the bare minimum of lipservice. Thus, the "Central Council" - the unofficial name for the roiling sea of politicians, lobbyists, officers and spies feuding for power - is convening to select a new President, and perhaps implement some broader government reforms to salvage what little control it has left.\\\
This could be the opportunity for the spark of democracy to reignite... [[red:Or be snuffed out, once and for all.]][[/labelnote]]
----
* AuthorityInNameOnly: While nominally in charge following President Cygan's death, the Central Council in practice is an unstable stopgap measure that exists almost entirely at the military's discretion.
* BlatantLies: The Central Council still espouses pretensions of representing a democracy beholden to a "Greater American Identity" encompassing the entire continent. Never mind that the North American Union is buckling under its own weight, that Mexico and Quebec had already broken off, or that the government has done away with voting.
* DemocracyIsFlawed: The Council is horribly cutthroat and almost wholly beholden to the military. Meanwhile, the regime has abandoned having elections or even the notion of listening to the voters to save itself, in contrast to the Naval Junta.
[[/folder]]

[[folder:District 1]]
->'''Official Name:''' District 1, Spartan Federation (Santiago)
->'''Ruling Party:''' Central Representative
->'''Ideology:''' Neutrality
District 1 covers most of the ex-US West Coast and parts of the interior.
----
* AnarchyIsChaos: Of all the regions under the North American Union, District One is the worst off. While there's a representative in Central, and the District still receives aid, in actuality there's ''no'' semblance of functional authority. Nuclear meltdowns and chemical warfare have scoured the land, with animals and vegetation growing scarce enough that cannibalism is not unheard of. In such a chaotic landscape, only hardened bands of survivors remain.
* TheSocialDarwinist: The chaos and hardship of living in District One has fostered a brutal "survival of the fittest" mentality among most of the remaining population. Yet even by their standards, the Spartanists are considered exceptionably harsh yet ideally positioned to survive.

!!''Survivor Cliques''
->'''Role:''' Head of State
->'''Party:''' Central Representative
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]District 1 has no governing body or civilization. There are no urban cities, American suburbs, or even sustainable farms. The biggest settlement is a small village of about five thousand near the coast, which trades with pirates for food. The rest of the District's inhabitants are forced to either hunt increasingly scarce prey, vegetation, or, in more extreme instances, each other. As the District is incapable of producing its own supplies, much less its own weapons, it relies on occasional Central shipments.\\\
Thus, as time has passed, Central has tightened its grip on the District. All ammunition inflow is possible solely through Central's approval. This new power has therefore made many successful attempts at playing the local tribes against one another. The cliques are taking over one another, completely oblivious to their position on Central's chopping block. However, immediate reconstruction of social order in District 1 is impossible. The land is ruined by poisonous gases released by warlords over the decades. Irradiated ruins still dot the plains and hills. And the survivors keep fighting...[[/labelnote]]
----
* BreadAndCircuses: Downplayed. Central is able keep some measure of power by sending aid shipments, including ammunition, into District One.
* DivideAndConquer: The other way Central maintains some modicum of control over the survivors is by pitting cliques and tribes against one another. While this seems to have prevented the situation from going ''too'' out of control, it also makes immediate reconstruction nigh-impossible. And with Central itself too busy dealing with its own crises, this suits the military just fine.

%%!!''Corazon Santiago''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Synergy
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Corazon Santiago was born in District 1 in 2159 to a family of pirates from Puerto Rico. When she was still quite young, her family fled to Central, where she was orphaned during the riots of 2165. Despite her age, she took her younger siblings and joined a survivalist street gang known as the Jade Falcons. She somehow survived the experience, although when she later reappeared in District 1, her siblings had vanished. Santiago never speaks of them, and their fate is unknown.\\\
%%In old California, Santiago served as part of a settlement security force (the Red Panthers) and then joined the City Guard of Wayward Harbor, one of the largest villages in the District. She distinguished herself as a battalion commander when the city was attacked by a warlord. This service won her much fame, setting her on a path to found the Spartanists, a selective order of survivalists who stake out a living in old California by destroying bandit hideouts and collecting protection tribute from settlements.\\\
%%Excellent discipline, physical agility and ability to thrive in any environment led to her being regarded as an exceptional leader. Santiago has a powerful will and practices intense self-discipline. She is adaptable, aggressive, proud, and extremely tenacious. Her personality is one of icy self-control over volcanic rage, the result of her tormented childhood. She will stop at nothing to ensure her own survival and that of her followers. In the end, she has every intention of making herself the absolute ruler of old America.[[/labelnote]]
%%----
[[/folder]]

[[folder:District 2]]
->'''Official Name:''' District 2
->'''Ruling Party:''' ARC Delegation
->'''Ideology:''' Synergy
District 2 covers most of the ex-US Northwest.
----
* ImmortalitySeeker: District Two is the main staging ground for the North American Union's campaign to subdue the Silk Path, but the promise of immortality has found appeal there as well. Both rivals for influence and leadership over the District - Anthony Beaton of ARC and Haven Barnett from Central - are noted to be seeking access to life-extending technologies. Beaton especially has made numerous promises of eternal life to his followers, to the point where ARC no longer considers him completely loyal as his obsession supersedes his actual duties.

%%!!''Anthony Beaton''
%%->'''Role:''' Head of State
%%->'''Party:''' ARC Delegation
%%->'''Ideology:''' Synergy
%%->'''In-Game Biography''' [[labelnote:Click to Show]]Antony Beaton is the regional Vice President of ARC reclamation projects in Cascadia. Beaton began his career in 2182 as a clerk in Central government departments before moving to the East Coast in search of wider opportunities. His finances ran dry and he had to take refuge in an ARC encampment near New England. There Beaton partook in several skirmishes with raiders before being discharged from the city militias due to a festering leg wound. He would spend the next 3 years in a research hospital, where he was spared from "irreparable" status by undergoing a miraculous recovery.\\\
%%Still recovering, Anthony Beaton enlisted in the hospital staff and began a career as a research scientist. He proved his worth many times over by assisting hundreds of patients, which prompted the head doctor to recommend Beaton to his superiors in ARC itself. Beaton spent the following years medicine and showed studying mec extreme interest in rejuvenation technology. He ascended the ranks at a lightning speed and was eventually assigned to lead an ARC expedition into District 2, in the hopes of flipping it to ARC's side. The Cascadian wilderness allowed Beaton to exercise his strong leadership and strategic skills. Now, Beaton has become somewhat enchanted by the enemy he is facing, the Silk Path. He makes vague promises of eternal life to his closest followers and not even ARC believes that he is a completely loyal asset anymore. However, Beaton has organized a large support base and is unlikely to stop his search.[[/labelnote]]
%%----

%%!!''Haven Barnett''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:'''
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----
[[/folder]]

[[folder:District 3]]
->'''Official Name:''' District 3, Peacekeepers (Lal), UNTANA (Lal, American reunification)
->'''Ruling Party:''' ARC Oversight Board
->'''Ideology:''' Neutrality
District 3 covers New England, the Mid-Atlantic and parts of Eastern Canada.
----
* HowTheMightyHaveFallen: Once home to some of the most esteemed and populated cities in America, the former New England and Mid-Atlantic states that comprise much of District 3 are a decrepit shadow of what they once were.
* WretchedHive: District 3 is largely a wasteland filled with isolated villages, roving bandits, and the rogue remnants of the United Nations. The only signs of functional authority are found in sectors directly under ARC control, making it only marginally better off than District 1.

!!''ARC Oversight Board''
->'''Role:''' Head of State
->'''Party:''' ARC Oversight Board
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]The ARC Oversight Board is a ruling council composed of 20 members, 18 of whom are direct corporate representatives from ARC itself. Assigned to the District with the stated goal of maintaining order and reviving civilization, the Board's members have elected to build up their strength by going on Sirenigin vacations and purchasing the newest augmentations. ARC would do something about this insubordination, but is too preoccupied with global concerns. The Board controls the only organized military force in the District, the 68th and 45th ARC Peacekeeping Divisions.\\\
While opposed at nearly every opportunity by local interest groups (and the United Nations), the Oversight Board's power is near total. The Board commands full respect in the cities by controlling their water flow and ration intakes. While dissent is theoretically meant to be dealt with swiftly, the Board has been accused of neglecting its duties and allowing the raiders to grow out of control.[[/labelnote]]
----
* CompanyTown: With the ARC Oversight Board's control limited to cities and outposts, they effectively control a network of these across the Mid-Atlantic. Within such sectors, their word is law, and is further reinforced by their control over food and water.
* CorruptCorporateExecutive: The ARC representatives nominally in charge of District 3 are far more concerned engaging in hedonistic escapades, buying the latest augmentations, and lording over their glorified fiefs, than maintaining order.

!!''Pravin Lal''
->'''Role:''' Head of State (Peacekeepers takeover)
->'''Party:''' UN Peacekeepers
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Pravin Lal was born to a long line of UN Peacekeepers in New England, 2166. His education culminated in degrees in philosophy and medicine from Arcopolis, after which he returned to the countryside to work as a thoracic surgeon. In the aftermath of ARC's expansion into New England, Lal earned widespread acclaim for his selfless devotion to victims of radiation burns. His experience with the horrors of war took him into U.N. office. He served in the village of I Made It for many months, finally reaching the post of Assistant Director of the regional office. The divisions following the 3rd American Civil War led to Lal proving himself a capable military commander against raiders. Unfortunately, Lal's wife, Pria, was mortally injured in a firefight during Young Oyster's Raid, although there are rumors of him having preserved a piece of her DNA. Little information about Pria or Lal's past with her is publicly available.\\\
Pravin Lal is a strong idealist, the epitome of the best nature of Earth's world community. Seeks to de-escalate conflict and create harmonious environments. Able to perform well under extreme pressure; score .87 on Atherholt Trauma Function Test (recovery score moderate). He is a democrat and pragmatist by nature, and will follow those ideals as far as he possibly can.\\\
Threat level to major interests on the Eastern Seaboard: High. Influence level: Medium.[[/labelnote]]
----
* AdaptationalBackstoryChange: Pravin Lal still received an education in medicine and developed a reputation for selflessly treating radiation victims, in addition to becoming a high-ranking member of the United Nations. But since the UN has been reduced to an insurgent group in District Three, the path of his career has been considerably different from his ''Alpha Centauri'' counterpart. While he has held onto his humanitarian and democratic ideals, he has also developed something of a militaristic streak, likely not helped by his wife dying in a bandit attack (instead of dying to Spartans aboard the UNS ''Unity'').
* AdaptationalBadass: Although Pravin Lal’s personality and elements of his backstory remain consistent with ''Alpha Centauri'', he’s revealed instead to be a descendant of UN Peacekeepers in New England with a decidedly pronounced military bearing, on top of his bureaucratic acumen. This also leads him down a [[WellIntentionedExtremist darker and potentially bloodier path]] in trying to achieve his plans.
* AdaptationalVillainy: Though still having much of the same backstory as in ''Alpha Centauri'' (albeit in New England instead of India), he has a more pronounced military bent due to his upbringing as well as the death of his wife. He's also heavily implied as having comparatively less scruples when it comes to seeing [[UnitedNationsIsASuperpower his vision]] [[OneWorldOrder for humanity]] made manifest, [[PrinciplesZealot no matter the cost]].
* AssimilationPlot: In order to facilitate its plan on unifying humanity, the UN makes a conscious effort to either co-opt ideas and institutions (such as the East African Federation's Pan-African ideals) to suit its ends, or push for integrating countries by force. All while quashing nationalist sentiment, militarism, and anything deemed a threat to its nascent OneWorldOrder.
* GoodOldWays: Played with. The UN not only hearkens back to the old institution's ideals of humanitarianism, democracy, and human rights, but also to more radical visions for it as a world government and representative of all mankind.
* OneWorldOrder: After the collapse of the United Nations, its remnants have grown more radical, believing that only through world government and unification under the UN's auspices could humanity face the future.
* TheRemnant: The United Nations has been reduced to a political movement in former New England, made up of the descendants of UN Peacekeepers who had been deployed there and what remained of the UN's bureaucracy.
* SignificantWardrobeShift: In ''Alpha Centauri'', Pravin Lal wore [[https://static.wikia.nocookie.net/alphacentauri_en/images/0/02/AC_Fac_Ldr_011.png/revision/latest?cb=20170413115059 a headscarf and rugged white clothing]]. In the mod, he instead wears [[https://i.redd.it/y17k3lmnbva81.png military fatigues and a beret]], signifying the more militant stance he - and the rest of the UN - has taken.
* ShoutOut: Pravin Lal lived and worked in a District Three village called I Made It, reminiscent of the colony We Made It from Creator/LarryNiven's ''Literature/KnownSpace'' series.
* StartOfDarkness: Living amidst the chaos of New England has only strengthened Pravin Lal's convictions. His wife's death at the hands of bandits, however, is strongly hinted at hardening him down a more militant path.
* UnitedNationsIsASuperpower: Inverted initially, but can be played much straighter later on. The United Nations is initially reduced to a small remnant in New England, though it is capable of not only coming BackFromTheBrink, but [[https://i.redd.it/y17k3lmnbva81.png uniting the world under its banner]]. This mostly happens through force, even though the UN still holds onto its ideals of humanitarianism, human rights and democracy.
* WellIntentionedExtremist: What remains of the United Nations has radicalized over time, to the point that supporters increasingly believe in [[UnitedNationsIsASuperpower uniting the planet]] [[OneWorldOrder under their enlightened rule]] by any means necessary in order to save humanity from itself. Pravin Lal in particular exemplifies this further, having developed a more militant mindset due to both his upbringing and the chaotic circumstances around New England.
[[/folder]]

[[folder:District 4]]
->'''Official Name:''' District 4
->'''Ruling Party:''' Godwinson Clique
->'''Ideology:''' Purity
District 4 covers the ex-US South from the East Coast to the Mississippi river.
----
* RenegadeSplinterFaction: While nominally under Central's control, District 4 is effectively the personal domain of Miriam Godwinson and her clique of traditionalists seeking to forge a "true" Christian America.

!!''Miriam Godwinson''
->'''Role:''' Head of State
->'''Party:''' Godwinson Clique
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Miriam Godwinson was born in what was once Georgia, 2146. Her father was a high-ranking minister in the Evangelical Fire, one of the apocalyptic sects that appeared in local communities after the turn of the century. Baptized in River of Fire at age 7, she attended a series of religious schools, culminating in a degree in theology from the College of the Covenant and a doctorate in psychology from Newland University. By the time Godwinson began her own ministry, the Evangelical Fire was the largest Christian denomination in her home region. By the age of 26, she was the ranking Psych Priest of the Heavenly Diocese, third most senior member of the sect. In 2174, she volunteered to serve with Central "reintegration forces" sent to the North. Appointed Central District Honorary Psych Chaplain, she proved to be a talented military psychologist, but at the same time, her religious ministry to the desperate people of the region backfired.\\\
Upon returning to the South, millions hailed her as a kind of messiah (the Prophet Phenomenon often coinciding with post-Mistake madness), forcing Central to release her from service before her presence could further inflame local religious mania. Authorities were reluctant to have such a controversial figure in a high leadership position in the District, but political pressure from communities for the reconciling of the secular and the spiritual forced them to consider her for the position of Psych Chaplain. Her undeniable talent for that role eventually won her the appointment. Merriam is a relic of a different age. She values order and morality, and is always at odds with the march of progress. Humanity is but a child in her eyes, running from home into the great unknown.[[/labelnote]]
----
* AdaptationalBackstoryChange: Instead of being assigned to the UNS ''Unity'' like in ''Alpha Centauri'', Miriam Godwinson became Psych-Chaplain and eventually leader of District Four of the North American Union. At the same time, she still heads a religious movement based on distrust for modern technology, evocative of the Lord's Believers. The Lord's Believers is even represented as a faction in the neighboring District Six, but it's currently unclear if this is the same group.
* AdaptationalBadass: While Miriam Godwinson was already a significant religious figure prior to joining the ''Unity'' project in ''Alpha Centauri'', here she’s all but assumed de facto control over parts of the American South, and is seen by her supporters as a messiah.
* CulturalRebel: Miriam Godwinson, though nominally administering District Four on behalf of Central, is shown to have a deep affection for America's Christian heritage, which she believes has been defiled by her erstwhile superiors and the ARC. This has served to further solidify her resentment towards the North American Union, as well as her desire to "dissent" from a threatening future.
* TheFundamentalist: Much like in her original backstory from ''Alpha Centauri'', Miriam Godwinson is an Evangelical Christian who has developed a significant cult following based around distrust of modern technology and culture.
* GoodOldWays: Miriam Godwinson invokes this trope as part of her dissenting agenda, both against the North American Union and as part of her 'War on the Future'. She likens humanity to a child running from home into the great unknown, leaving her fully prepared to ban 'unholy' technologies and force society to remain at a semi-modernized level if it means keeping humanity safe.
* LuddWasRight: PlayedWith. Much like her depiction in ''Alpha Centauri'', Miriam Godwinson opposes unchecked technological progress due to the risk of immoral use. That said, she doesn't rule out scientific or technological development outright, only so long as it's "properly" controlled.
* PathOfInspiration: Downplayed. Godwinson is described as fostering her own brand of Evangelical Christianity, tapping into both the traditional religiosity of the DeepSouth and Rural America, and the more apocalyptic interpretations of the Bible that had emerged since the Great Mistake.
* TheStarscream: Miriam Godwinson still answers to Central, at least on paper. It's all but stated, however, that she not only seeks to secede from the North American Union, but replace it outright with her own version of America.
* WellIntentionedExtremist: Miriam Godwinson intends to turn District Four into the nucleus of a truly Christian America, as she is genuinely concerned for her flock’s plight. At the same time, however, she’ll stop at nothing to ensure said nation remain in semi-modern conditions if it means protecting humanity from harmful technologies.
[[/folder]]

%%[[folder:District 5]]
%%->'''Official Name:''' District 5
%%->'''Ruling Party:''' Settlement and Survival Committee
%%->'''Ideology:''' Neutrality
%%District 5 covers the Great Lakes Region.
%%----

%%!!''Great Lakes Committee''
%%->'''Role:''' Head of State
%%->'''Party:''' Settlement and Survival Committee
%%->'''Ideology:''' Neutrality
%%->'''In-Game Biography''' [[labelnote:Click to Show]]The Great Lakes Committee is a council of local leaders, career politicians, and corporate representatives tasked with the preservation of order and steady growth in the Great Lakes District. Although initially appointed by Central in the aftermath of the 3rd American Civil War, the Committee now functions as an independent political entity. Its members are often seen as ineffectual by the wider public, but without proper elections, things are unlikely to change.[[/labelnote]]
%%----
%%[[/folder]]

[[folder:District 6]]
->'''Official Name:''' District 6
->'''Ruling Party:''' Fielding Clique
->'''Ideology:''' Mastery
District 6 covers the ex-US South from New Mexico to the Mississippi river and is centered on Texas.
----
* DefectorFromDecadence: While still under ARC oversight, District 6 is more akin to Suzanne Fielding's personal fief, answering to neither ARC HQ nor Central.
* OneNationUnderCopyright: District 6 is effectively a subsidiary of ARC. Or more specifically, one under Fielding's direct control, though she doesn't intrude into public affairs more than necessary.

!!''Suzanne Fielding''
->'''Role:''' Head of State
->'''Party:''' Fielding Clique
->'''Ideology:''' Mastery
->'''In-Game Biography''' [[labelnote:Click to Show]]Suzanne Fielding was born the eldest of three daughters to a Mexican-born mother, and an African-American father in April, 2161. Growing up close to the Gulf Coast of Texas, she helped her father manage the three hardware stores he owned in the state - the fruits of the Central government's attempts to "revitalize" the region's economy after the 3rd American Civil War's so-called "War of Unification". Although Central would abandon direct control of District 6 along with much of the country, Fielding exploited what opportunity was given by graduating from San Antonio's Trinity University with a double Majors in Accounting and Economics. Since then, she has made considerable progress in building a support base stretching from her native Texas to ARC itself.[[/labelnote]]
----
* AdaptationalHeroism: Downplayed. While her backstory and business acumen are much the same, her corporate ambitions have a more altruistic bent, as her rehabilitation efforts are shown to be both out of concern for her countrymen, and from a desire to steer ARC away from corruption and decadence. By contrast, in the original ''Beyond Earth'', she's ultimately driven by profit and volunteered to lead ARC's Seeding mission for the [[ItsAllAboutMe selfish reason of not wanting to be a CEO in a dying world]].
* AFatherToHisMen: Fielding commands the respect and loyalty of not only her subordinates within ARC, but also the citizens of District 6, by virtue of her rehabilitation efforts.
* EnlightenedSelfInterest: Even those with a less-than-charitable view of Fielding acknowledge that her efforts to rehabilitate District 6 are as much out of genuine concern for her countrymen as they are a ticket to consolidating more influence within ARC.
* IronLady: Suzanne Fielding has already gained a reputation within ARC as a no-nonsense executive who knows how to achieve her goals, however well-intentioned and altruistic they are. Given how cutthroat ARC's internal politics can be, and the North American Union in general, this is no small feat.
* OnlySaneMan: Within the American Reclamation Corporation, Suzanne Fielding is one of the handful of high-ranking executives who isn't hopelessly corrupt or hedonistic. She's also implied to be painfully aware of the storm clouds gathering over the North American Union, and is trying to steer ARC away from the abyss.
* TheStarscream: Suzanne Fielding is all but stated as working against her erstwhile boss, Michael Moderski. Her work at District Three garnered her enough support within ARC that, given enough time, she could potentially challenge his position.
[[/folder]]

[[folder:District 7]]
->'''Official Name:''' District 7
%%->'''Ruling Party:'''
->'''Ideology:''' Purity
District 7 covers most of the ex-US Prairie.
----
* GoodOldWays: District Seven has managed to escape the Great Mistake and the subsequent unrest in North America relatively unharmed, to the point of resembling the old world in terms of prosperity. Purity has become the region's dominant ideology as the locals seek to keep it that way. Even the two main contenders for power in the District - Central's Spencer Morgan and ARC's Jensen Laneman - are both ardent Purists, making their rivalry more one of affiliation than ideology.

!!''Spencer Morgan''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Spencer Morgan began his career as an enlistee in the Central army during the early days of the 3rd Civil War. He distinguished himself by leading the famous Littletown Raid, in which he, a dozen footmen and a decrepit walker managed to break through warlord defenses and Littletown, a major stronghold the Rocky Mountains. This victory pathed the way for Central domination over transportation in the mountain ranges, allowing it to operate across multiple fronts at speeds. Major Morgan went on to participate in critical clashes in California and garnered much fame for his argument against the utilization of nuclear weapons against warlords there. Eventually a colonel and then a general, Spencer Morgan finished his military career at the age of 32 when he successfully pacified the warlord Dangerman in the Midwest.\\\
For his service, General Morgan was granted authority over District 7. Exchanging the sword for the pen, Morgan proved himself a capable administrator and negotiator. He signed treaties with the local tribes and gangs, bringing much needed order to District 7. His rule saw the creation of entire cities, the resettlement of abandoned lands, and the establishment of a culture fluent in politics. Now an old man, General Morgan has mostly withdrawn from the public sphere. He spends his days secluded in his forest cabin, which has allowed bandits to resurface on the periphery. His supporters have begun to forget the man's contributions and some wonder just how strong his grip over District 7 really is.[[/labelnote]]
----
* EveryoneHasStandards: Spencer Morgan may be an avid supporter of the militaristic and authoritarian North American Union, but he still argued against calls to use nuclear weapons against post-Mistake warlords on American soil.
* OldSoldier: Morgan is an aging veteran of the Third American Civil War, whose grip on power is weakening with each passing day.

%%!!''Jensen Laneman''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Purity
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----
[[/folder]]

[[folder:District 8]]
->'''Official Name:''' District 8
->'''Ruling Party:''' ARC Offices
->'''Ideology:''' Supremacy
District 8 covers Alaska and most of what had been Canada.
----
* CrapsaccharineWorld: While District 8 is relatively stable and prosperous under ARC oversight, tensions are brewing beneath the surface. Whether due to ever more questionable experiments, or an increasingly hostile public unwilling to be glorified lab rats.
* YouCannotKillAnIdea: Despite the North American Union's best efforts, the dream of a free Canada remains a powerful one. Canadian resistance cells are simmering in the countryside, biding their time to liberate their country once more.

!!''Gabriel Ivanov''
->'''Role:''' Head of State
->'''Party:''' ARC Offices
->'''Ideology:''' Supremacy
->'''In-Game Biography''' [[labelnote:Click to Show]]There are many words that have been used to describe ARC's Chief Research Officer Gabriel Ivanov. "Ambitious". "Quirky". "Antisocial". "Sociopathic". "Psychopathic". However, despite having almost every adjective that has existed in the English language (and a multitude of foreign language adjectives with no real equivalent in English) being used to describe Ivanov - by his admirers, his detractors, and even by himself - word that cannot be said of him at any time is being complacent. Having effectively turned the entirety of District 8 into a glorified ARC research facility, the only real threat to Ivanov's authority is the rising sentiment of Canadian separatism that wants to stop "The Firaxite Man" from making their homeland his personal petri dish.[[/labelnote]]
----
* EmperorScientist: Gabriel Ivanov is described as turning District 8 into his own personal petri dish. Considering the region's intact infrastructure and educated population, it has become the heart of the American Reclamation Corporation's research initiatives, especially in engineering, robotics and artificial intelligence. Ivanov himself spearheads these efforts, though his strange nature - variously described as sociopathic, psychopathic and antisocial by his detractors - has created tensions with locals.
[[/folder]]

[[folder:A.R.C.]]
->'''Official Name:''' American Reclamation Corporation
->'''Ruling Party:''' ARC Industries
->'''Ideology:''' Neutrality
----
* {{Egopolis}}: The ARC is headquartered in the city of Arcopolis, which is not only the biggest city on the new east coast but also the biggest left in North America.
* MegaCorp: The American Reclamation Corporation's authority and influence in the North American Union is second only to that of the Central government. ARC also fields its own armed forces, and is the primary administration within several Districts.
* OneNationUnderCopyright: Amidst the continued weakness of Central, ARC's influence within the NAU has grown to the point not only of having its own private military, but also to the degree that the line between corporation and government has blurred.

!!''Michael Moderski''
->'''Role:''' CEO[[note]]Head of State[[/note]]
->'''Party:''' ARC Industries
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]In a world where the clock seems to tick every closer against humanity, where so many are dying to famine, disease, poverty and violence, you would think that the seemingly imminent doom would force everybody to either come to grips with the ramifications, mad from the weight of it. ARC CEO Michael Moderski is one of the few who is completely immunized from this psychological phenomena, acting no differently than if he was born at the height of human society just prior to the Great Mistake. Having formed the American Reclamation Corporation from the 2170s to 2180s, through a process of systematically merging privatized District industries, Moderski only has one personal goal for himself - to live well, and to make sure he has to work as little as possible to do so. With him effectively handing control of basically every major company operation to Chief Financial Officer Suzanne Fielding, Moderski is spending most of his time trying to ensure his ludicrously high personal wealth keeps increasing, and to spend it on the handful of luxury items still available to purchase. He is confident that the gravy train will keep rolling into the station for as long as he is CEO of the ARC.\\\
[[red:However, he's about to learn the hard way that overconfidence, coupled with complacency, is a slow and insidious killer...]][[/labelnote]]
----
* AscendedExtra: Michael Moderski is mentioned twice in Suzanne Fielding's original backstory, largely existing only to be replaced by her. Here, he is the current CEO of ARC, and has been given much more characterization.
* CompositeCharacter: Downplayed. Moderski displays some of Suzanne Fielding's less savory aspects from the original ''Beyond Earth''. Specifically, her CorruptCorporateExecutive traits and self-serving justifications.
* TheHedonist: Michael Moderski is stated to be this, focused exclusively on living well and working as little as possible, all while poverty, famine, disease and conflict wrack the world. However, even his in-game character bio implies that his complacency will come back to bite him.
[[/folder]]

[[folder:Naval Junta]]
->'''Official Name:''' US Naval Territories, United States of America (American reunification)
->'''Ruling Party:''' Republican-Democrat Coalition
->'''Ideology:''' Purity
----
* BreakOutTheMuseumPiece: The Naval Junta still has access to America's once proud fleets and hardware, which would have been formidable in the 21st Century. By the 23rd, however, they are no more than glorified museum pieces, though still capable enough to deter the North American Union.
* EmergencyAuthority: The Naval Junta still pays lip service to the democratic values of old America, though in practice has been under indefinite martial law, at least until the homeland is finally liberated.
* FightingForAHomeland: Reduced to parts of old Canada and scattered Caribbean holdings, the Naval Junta still stubbornly clings to the dream of liberating the former United States from the North American Union. Despite being under indefinite martial law, however, it hasn't abandoned its commitment to democracy and American values, however quixotic its quest seems.
* ForgivenButNotForgotten: Should the Naval Junta emerge triumphant, it could not only restart proper judicial processes for North American Union, United Nations, and American Reclamation Corporation officials, but also offer amnesty for at least some of them in exchange for cooperating with the restored United States.
* HowTheMightyHaveFallen: Once the world's leading superpower, all that remains of the United States is a military junta holding out in Newfoundland and the former Maritime Provinces, still clinging to old glories and hopes of reclaiming the homeland, which ''itself'' isn't faring much better in general. Depending on what happens in the ensuing struggle, America could either resurrect like a phoenix as a shining city on a hill, repeat the same mistakes that doomed the US the first time around, or finally be taken out of its misery.
* OppressiveStatesOfAmerica: The [[https://i.redd.it/334626r3n7691.png Naval Junta's focus tree]] offers a couple of choices to go down this route. Instead of restarting the judicial process for North American Union, United Nations, and American Reclamation Corporation officials, it's possible to take a more vengeful approach that ultimately leads to militarism, propaganda and subterfuge. Later on, it's also possible to install a sham democracy with a predetermined outcome, though even the focus tree itself highlights that this won't end well for the reborn United States.
* TheRemnant: The last vestiges of the old United States government is a small naval junta based out of Newfoundland, with a handful of scattered holdings in the Caribbean.
* ShoutOut: The Naval Junta's predicament and desire to liberate its former homeland are strongly reminiscent of the phrase '[[VideoGame/KaiserreichLegacyOfTheWeltkrieg Reclaim the Birthright]]'.
** Indeed, the Junta's position as the island-based remnant of a civil war's losing side bears some parallels to UsefulNotes/{{Taiwan}} following the UsefulNotes/ChineseCivilWar.
** On the topic of the Junta, its national spirit 'Never Let the Old Flag Fall' shares its name with a [[https://www.youtube.com/watch?v=mp-FBw8COcU World War One patriotic song]].
** One path for Ulrik Svensgaard involves him ''not'' [[{{Cincinnatus}} relinquishing power]] and instead consolidating a de facto dictatorship in the name of national security, which calls to mind Douglas [=MacArthur=]'s "American Caesar" route in ''Kaiserreich''.
** One focus in the Junta's focus tree involves the use of walkers, with the icon being a [[Franchise/StarWars AT-ST]].
* VestigialEmpire: [[TheRemnant What's left of the US Navy]] has clung on to the former Maritime Provinces as the last "true" remnant of the United States. With America's once mighty fleets reduced to being glorified museum pieces, and the junta's legitimacy hanging by a thread, its hopes of "liberating" the nation seems out of reach. At first.
* WithThisHerring: The Naval Junta still possesses, on paper, a sizable portion of America's old military might. In practice, much of that is woefully antiquated by contemporary standards and at least initially, is only sufficient enough to act as a deterrent to keep the already-fraying NAU from finishing the job.

!!''Ulrik Svensgaard''
->'''Role:''' President[[note]]Head of State[[/note]]
->'''Party:''' Republican-Democrat Coalition
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]Ulrik Svensgaard was born in 2158, to a Newfoundland fisherman father, and a Massachusetts expat-descended barkeep mother. He spent his early 20s following in his father's footsteps before he suddenly joined the Federal Navy in 2176, causing a rift with his family that was never repaired. He served with distinction in naval patrols against Atlantic ocean piracy, earning himself a berth at OCS and an eventual appointment as navigator with the David Cameron Sears battle group.\\\
During the disastrous 2187 Battle of Baffin Bay, Svensgaard single-handedly rescued Flag Admiral Clarke and three other senior officers trapped below decks when the Sears' magazine exploded, costing Svensgaard the use of his left eye. For his heroics, he was offered his choice of assignments; when Svensgaard facetiously asked to be made President (claiming his leadership wouldn't have led to the Federal navy sailing bow-first into a massacre), he was shocked to find himself nominated as the candidate for the Republican-Democrat Coalition, effectively guaranteeing his election. Although such a state of affairs was mostly indicative of the Federal government's desperation following the 2084 Siege of Washington, it would be a mistake to deny how Svensgaard's own strengths as a leader would fit his newfound role.\\\
Svensgaard has the rugged determination and self-reliance of a man who has repeatedly conquered the elements on his own terms. He can be sensitive to his lowly origins, and seems to take pleasure in humbling those who believe they possess more impressive pedigrees or credentials. He is supremely self-confident, but he is unfailingly polite to his associates and follows a kind of chivalric code even with his enemies - assuming said enemies are ones he deems worthy of said chivalry, that is. He never seeks a fight that someone else didn't start and if he gives his word, it is good as a bond.[[/labelnote]]
----
* AdaptationalBackstoryChange: Instead of being assigned to the UNS ''Unity'' like in ''Alpha Centauri'', Ulrik Svensgaard remained in the US Navy, eventually becoming the president of the Naval Junta, TheRemnant of the old United States. Much like the Nautilus Pirates, the Junta is a maritime state whose success hinges on control of the seas. However, where the Pirates were driven by a love of [[ExactlyWhatItSaysOnTheTin piracy]] and adventure, the Junta is primarily founded upon patriotism for the former United States.
* AdaptationalHeroism: In ''Alpha Centauri'', Ulrik Svensgaard was an American war hero who joined the ''Unity'', only to end up embracing a romanticized vision of piracy as a way of life. While the mod retains much of his background, this time around he winds up becoming the head of the Naval Junta, his seagoing escapades shown to be more out of patriotism and dogged determination than anything else.
* BecameTheirOwnAntithesis: Should the Naval Junta succeed in not only defeating the North American Union but restoring America, Ulrik Svensgaard could potentially establish a sham democracy beholden to a militaristic regime. Not only would this be little different from the very NAU he just toppled, but it would also wind up recreating some of [[HistoryRepeats the very circumstances that first ruined the United States]] during the Great Mistake.
* {{Cincinnatus}}: Should the Naval Junta [[https://i.redd.it/334626r3n7691.png succeed in restoring the United States]], Ulrik Svensgaard can potentially relinquish his power and pave the way for the first real elections in generations.
* HistoryRepeats: If the Naval Junta emerges triumphant, but Ulrik Svensgaard doesn't restore democracy, then the restored United States of America soon finds itself in a very similar position to the North American Union: an expansionist, militaristic dictatorship that isn't even sure of its own identity and purpose anymore.
[[/folder]]

[[folder:The Silk Path]]
->'''Official Name:''' The Silk Path
->'''Ruling Party:''' Chrysalids
->'''Ideology:''' Synergy
----
* MeaningfulName: The various leaders of [[https://i.redd.it/aldcmb83rff81.png the Silk Path]] have these, especially in light of the faction's mysterious nature and quest for immortality. John Doe's name is a commonly-used placeholder for an unidentified person, Phoenix is named after the mythological bird that is reborn from ashes, Draugr is named after an undead creature from Scandinavian folklore, and Enkidu is named after a character from the ''Literature/TheEpicOfGilgamesh'', whose death encourages Gilgamesh to seek immortality.
* OnlyKnownByTheirNickname: The prominent figures in the Silk Path are known only by their aliases, whether it's John Doe, Draugr, Phoenix or Enkidu.
* PathOfInspiration: Similarly downplayed with the Silk Path. While much more ostensibly secular, its enigmatic leadership has elevated the pursuit of immortality and the future of mankind to a cult-like level. Depending on which focuses it goes down, this can become even more pronounced, especially with how some options have a noticeably more religious overtone.
* ReallySevenHundredYearsOld: John Doe appeared to be in his 80's when he was briefly captured 2148, just over 50 years before the mod takes place. His actual identity remains a mystery, as his prosthetic hands lack fingerprints and he eventually took to wearing a face-obscuring mask. He believes that extended or eternal life is the only way for humanity to escape the sins of its past, and his followers in the Silk Path have made sufficient breakthroughs to frequently extend their own life beyond 100 years.
* TheRemnant: The Silk Path is the last actual warlord state still fighting against the North American Union. Given how unstable Central's authority has become by the 23rd Century, however, it may not be alone for long.
* TheStarscream: It's implied that within the Silk Path, Enkidu is secretly working to undermine John Doe's leadership for his own ends. Draugr also seems to be killing the Silk Path's own men with drones, bringing his loyalty into question as well.

!!''John Doe''
->'''Role:''' Head of State
->'''Party:''' Chrysalids
->'''Ideology:''' Synergy
->'''In-Game Biography''' [[labelnote:Click to Show]]An enigma. A philosopher. A savior. A fleeting memory of the old world.\\\
These are just some of the words used to describe John Doe, the most mysterious man in North America. His first appearance in official records was in 2148, when a Central probe team reported that he had amassed a small following in Oregon, mostly consisting of mercenaries. After a brief firefight between Central forces and bandits, John Doe was caught and imprisoned alongside other petty warlords. The guards noted that he was already an ancient man then, likely in his 80's. No fingerprints could be taken due to his prosthetic hands and the prison was abandoned before further studies could take place. John Doe left and slipped into obscurity.\\\
It was not until 2161 that John Doe resurfaced, this time at the head of a small army of fanatics. His face had become obscured by an esoteric mask and few knew of his real identity. When Central initiated the Northern campaign in 2166, John Doe was one among many of the petty warlords who resisted their advance. But the years dragged on and petty settlements fell. Eventually, John Doe's realm, once stretching from the Pacific to the Rockies, was reduced to small hideouts near the coast.\\\
John Doe's followers are almost as elusive as the man himself, but a few captured initiatives have spoken of mystifying things: John Doe and his close circle of "Chrysalids", or local elites, are searching for the cure to aging. Myths speak of the man's true identity and one can only wonder what his ancient eyes have seen... and what lies behind that iron mask.[[/labelnote]]
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* ImmortalitySeeker: John Doe, contends that the culture of the past is to blame for leading the world to ruin and seeks to destroy all traces of it. But in order to ensure that humanity truly escapes from the past, he believes that the human lifespan must be extended. Sure enough, the Silk Path has managed to make some advances in the field, extending the typical lifespan of their followers beyond a century. John Doe himself is implied to have lived much longer, already being an old man fifty years before the mod begins.
* WhatYouAreInTheDark: Behind the Silk Path's threats and a veneer of anonymity, John Doe is slowly being worn down by the costs of his crusade and quest for immortality.
[[/folder]]

! South America
[[folder:United Bolivarian Republic]]
->'''Official Name:''' United Bolivarian Republic
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
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* BlatantLies: Despite the US having long since collapsed and the NAU being a PaperTiger, the United Bolivarian Republic still adamantly plays up anti-American propaganda and the threat of Uncle Sam barging in ''any minute'' now. While the regime remains well-entrenched by the 23rd Century, the veneer is slipping and the public is starting to notice.
* ImproperlyParanoid: The United Bolivarian Republic has been preparing itself for a repeat of the United States' failed invasion which took place shortly before the Great Mistake. They're still bracing for invasion more than a century later, even though the North American Union - the successor to the United States - is barely clinging to life. It's implied that many in the country are not even aware that the United States no longer exists.
* PropagandaMachine: Part of what keeps the United Bolivarian Republic together is an enforced wave of anti-American sentiment, as well as a sense of paranoia over a theoretical invasion from the United States that's bound to happen at any moment. It's implied by the mod's start, however, that this cultivated narrative has begun to fracture, especially among the young.
* ShoutOut: One of the national spirits for the United Bolivarian Republic is called [[Literature/TheLorax "Speaker of the Trees"]].
* SpaceFillingEmpire: The United Bolivarian Republic comprises Venezuela, Colombia and the rest of Ecuador.

!!''Ezequiel León''
->'''Role:''' Head of State
%%->'''Party:'''
->'''Ideology:''' Neutrality
->'''In-Game Biography''' [[labelnote:Click to Show]]To call Ezequiel León the face of the United Bolivarian Republic would not be entirely metaphorical. The man's features grace much of the country's ubiquitous propaganda, having served as president dutifully and competently for decades. Like all Bolivarians, he was instilled with a sense of hand duly since sense of national duty since birth, and even as president has been unwavering in his devotion to the country. Under his watchful eye and firm leadership, the people of Bolivaria have readied themselves for the day that the Americans would return for the lands they tried to seize in the days before the Great Mistake.\\\
But it has been a very, very long time since then. And what little intelligence comes in from the north paints a much different portrait of America to the propaganda. León is left entertaining the all-too-plausible idea that the Americans - the long-time boogeymen Bolivaria is united in preparing for - are not coming. Hesitant as he is to dismiss such an existential threat on mere conjecture, the paranoia of Bolivarian politics forces him to plan for every contingency. His beloved country was forged in crisis, and has remained in a precarious position since. The way things are in Bolivaria may not be ideal or even sustainable, but for a nation to find out it had been built on a lie would not come without consequences.[[/labelnote]]
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* BaitAndSwitchTyrant: Downplayed. For a Latin American dictator, Ezequiel León is shown to be rather restrained and willing to make compromises. It's implied that even with the regime's gratuitous PropagandaMachine, he knows that the status quo is bound to collapse sooner or later.
* ReasonableAuthorityFigure: While León embodies much of Bolivaria's militaristic nature, he is actually willing to consider the possibility that another American invasion is not coming, contrary to what many of his countrymen believe.
* SecretKeeper: On top of being privy to intel from North America, it's implied that León is much more aware of what's happening beyond Bolivaria's borders than the rest of his countrymen, and he knows it's only a matter of time before others figure it out.
[[/folder]]

[[folder:Andean Compact]]
->'''Official Name:''' Andean Compact
%%->'''Ruling Party:'''
->'''Ideology:''' Neutrality
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* PrivatelyOwnedSociety: The Andean Compact enjoys great prosperity on account of its rich lithium reserves. However, much of the country operates in a highly decentralized manner, with everything from the economy to the military dominated by corporate interests. Even the few official military divisions are of questionable loyalty. Any attempt at legislation is met with pushback and filibuster, with the political parties too busy squabbling to accomplish much.
* SpaceFillingEmpire: The Andean Compact primarily consists of former Peru, with some regions of Ecuador and Bolivia absorbed into it.

%%!!''Felipe Leoz''
%%->'''Role:''' Head of State
%%->'''Party:'''
%%->'''Ideology:''' Neutrality
%%->'''In-Game Biography''' [[labelnote:Click to Show]][[/labelnote]]
%%----
[[/folder]]

[[folder:Federal Republic of Brazil]]
->'''Official Name:''' Federal Republic of Brazil
->'''Ruling Party:''' Junta Militar[[note]]Military Junta[[/note]]
->'''Ideology:''' Purity
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* AdaptationalWimp: Brazil lacks the same dominance over South America as it had in the original ''Beyond Earth''. Even the situation in its current territory is much more precarious than before. The country's leadership intends to rectify this, placing the country on the path to war with the Andean Compact.
* EmergencyAuthority: By the mod's start date, Brazil is under a state of emergency following a military coup that toppled President Frederico Watanabe over his ties to the Andean Compact.

!!''Manuel Branco Velho''
->'''Role:''' Head of State
->'''Party:''' Junta Militar[[note]]Military Junta[[/note]]
->'''Ideology:''' Purity
->'''In-Game Biography''' [[labelnote:Click to Show]]General Manuel Branco Velho had always stood apart from the rest of Brazil's military elite. Where most commissioned officers were the sons of generals and oligarchs, Velho enjoyed no such privilege as the fourth son of a Cuiabá handyman. Like many in the favelas, Velho and his brothers left for the army at a young age in pursuit of a better life.\\\
During the Cerrado War, Velho lost all but one of his brothers in the war against the guerillas, yet gained a reputation as a model soldier who never flinched in the face of the enemy. His heroic actions during Operation Navalha caught the attention of his commanding officers, who then as his patrons during his rise to the Brazilian acted as High Command during the 2170's.\\\
An avowed Brazilian nationalist, General Velho was the driving force behind the Coup of 2198 that overthrew President Frederico Watanabe for his connections to the Andean Compact. Declaring a state of emergency soon after, he then focused on restoring the prominence of the Brazilian Armed Forces in preparation for the eventual war with the Compact, claiming them to be both the main threat Brazilian sovereignty and the main obstacle to Brazilian prosperity.\\\
While his critics paint Velho as yet another opportunistic dictator, he maintains that he has always been a man who has stopped at nothing in service of his fatherland. Everything that General Velho has done has been in the name of reasserting Brazil's status as a global power by any means necessary.[[/labelnote]]
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* IDidWhatIHadToDo: General Velho justifies the coup as both out of genuine nationalism and a desire to free his country from corruption.
* FromNobodyToNightmare: Unlike many of his peers, General Velho grew up in Brazil's notorious favelas, to become one of his country's most talented and relentless military commanders.
[[/folder]]
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