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The gruesome cast of the Atmosfear series.


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    General 
  • A Form You Are Comfortable With: Baron Samedi, Anne de Chantraine and Elizabeth Bathory do this for the first ten minutes of their Nightmare expansions through assuming appearances resembling how they might have looked like in life before their banishment to the Other Side, after which Body Horror gradually kicks in every ten minutes.
  • Affably Evil: At the outset, barring the Gatekeeper, most of the hosts tend to be at least somewhat civil towards the players. About ten minutes into the game, however, things go downhill fast.
  • Everyone Has a Special Move: In The Harbingers, each Harbinger can impose a different punishment on another Harbinger should they have the Keystone that grants them the "Occupation" ability. The Special Soul Rangers likewise can each use a unique power when they get rid of a certain Keystone.
  • Historical Domain Character: Everyone except the Gatekeeper, Hellin and the Soul Rangers are adapted from historical or mythological figures.
  • Jump Scare: Most hosts use a thunderclap to interrupt the action, whereas Anne uses a whip crack (meant to represent a match being struck, itself replaced by an eruption in the last 10 minutes), Mastiff employs a car crash and Khufu a scream.
  • Large Ham: Every host, but none moreso than the original Gatekeeper as played by Wen Nosul. All also enjoy copious devourment of the surroundings.
  • No Fourth Wall: The hosts directly interact with the players.
  • Our Monsters Are Different: For the most part, each of the Harbingers is a reinterpretation of what monster each of them is.
  • Red Eyes, Take Warning: In the original Nightmare and its expansions, the host's eyes would change in the last minute of the tape.
  • Villains Out Shopping: The rules presentation for The Harbingers is depicted this way, showing the Soul Rangers setting up and playing the game, with Baron Samedi, Anne de Chantraine and Elizabeth Bathory later taking half of the Rangers' places.
  • Villain Protagonist: Well, when your player characters are a shyster mummy, a serial-killer vampire, a bloodthirsty werewolf, an angry poltergeist, a vodou-spinning zombie, a vain gorgon, a pyromaniac witch or skeletal bandits trying to escape an even BIGGER asshole in the form of the Gatekeeper...

    The Gatekeeper 

The Gatekeeper

https://static.tvtropes.org/pmwiki/pub/images/gatekeeperatmosfear.png

"STOOOOOP! Whose turn is it next?! ANSWER ME, YOU MAGGOT!"
The otherworldly, demonic host of the majority of the series, and lord of "The Other Side". Very irritable, capricious and prone to yelling...and insane laughter at times.

Played By: Wenanty Nosul (Nightmare, The Harbingers), David Whitney (2004 game), Jacek Koman (2020 game)

  • Anti-Villain: While the playable characters are plenty evil in and of themselves, the Gatekeeper's the one keeping them trapped in the Other Side, thus ultimately doing the right thing. He's still a right bastard, though.
  • Body Horror: Averted in the VHS era, in contrast to everyone else. The Gatekeeper's "transformations" are limited to lighting and mild makeup changes, and that's it. In The Harbingers, he doesn't transform at all, just looking like a decrepit old man with glowing eyes.
  • Catchphrase: "Stop! Whose turn is it next?! Answer me!", to which players must reply "Yes, my Gatekeeper!" to avoid penalties in all but ''The Harbingers''.
    • He replaces "Answer me!" with "Hands up!" in The Harbingers, as a way to ease gameplay. Additionally, he has a particular, drawn-out way of saying "or" ("OOOOOOOOORRRrrrrr....") when offering a choice to a player.
  • Dimension Lord: He rules over "The Other Side", a ghostly, hellish realm where all games (barring Khufu the Mummy) take place.
  • Hair-Trigger Temper: The Gatekeeper's got a fuse so short as to be nonexistent, though The Harbingers blunts this with some keetish insanity.
  • Hate Sink: Let's be honest: he's the reason the players are in this mess to begin with, plus he's a dick.
  • In the Hood: He's always portrayed as a man wearing a hood.
  • Jerkass: An unrepentant one for the most part. He's a fair bit more upbeat (gaining a side of giggling lunacy/craziness with the change) in The Harbingers, though come the DVD game, he's regained his jackass demeanor. No matter what, he's rude, mean and gets in some really rude remarks.
  • Karma Houdini Warranty: For most games, he stays a rude jerk and at large. Then Khufu beats him at gambling and turns the tables on him.
  • Laughing Mad: In The Harbingers and its booster tapes, the Gatekeeper exchanges a fair bit of his sour demeanor for giggly insanity. What he loses in scare value, he gains in sheer ham. He does show shades of his iconic "shouty asshole" temperament here and there though, primarily in the second booster tape. When recast for the 2004 game, he's closer in spirit to his original incarnation.
  • Malicious Misnaming: Is quite fond of calling players "maggots".
  • Pay Evil unto Evil: What he does to the decidedly-evil Harbingers, and what Dr. Mastiff does to him in the "Soul Rangers" expansion to "The Harbingers" AND what Khufu does to him prior to "Khufu the Mummy".
  • Sore Loser: If he loses in the 2004 game, he'll accuse the players of cheating or try to come up with an excuse regarding his poor performance like drinking an extra strong Bloody Mary.
  • Troll: "Come closer... Closer... NOT THAT CLOSE!!" He pretty much thrives on this.
  • Who Wants to Live Forever?: He's immortal and finds his life as a sentry on the Other Side dull, which is why he challenges the Harbingers. A coin used in a Heads or Tails? minigame from the 2004 game had the Roman numerals "MCCCXXXVIII" on it, implying he's been around at least since sometime that year or another related time period.

    Anne de Chantraine 

Anne de Chantraine, the Witch

https://static.tvtropes.org/pmwiki/pub/images/anneatmosfear.jpg

"I like it... hot. White-hot."

A cackling, insane, pyromaniacal hag of a witch who disguises herself as a young blonde woman. One of the original six Harbingers, and host of Nightmare III: Witch.

Played By: Frédérique Fouché

  • Being Tortured Makes You Evil: While she wasn't exactly the most stable around, it was when she was burned at the stake and subsequently damned to the Other Side that Anne really jumped off the deep end.
  • Body Horror: Starts out as an attractive young woman, and over the course of the tape turns, slowly, into a green-skinned, pointy-eared, long-nosed hag, every bit a horrific version of the classic cartoon witch...and the makeup makes it looks like the hag features are melting off the human outer appearance.
  • Burn the Witch!: Anne de Chantraine was an innocent burned alive at the stake due to accusations of witchcraft as a teen.
  • Came Back Strong: Anne was executed for witchcraft despite her innocence, but she comes back as a powerful Wicked Witch with a taste for burning others as was once done to her.
  • Catchphrase: "Silence! Whose turn is it next? Confess!", with "''mea culpa'', Anne" as the required reply.
  • Color-Coded for Your Convenience: Blue in the original game, orange everywhere else.
  • From Nobody to Nightmare: Anne was an innocent teen burned alive after being accused of witchcraft, she comes back with the magic she was once accused of having wanting to burn the world for what was done to her.
  • Glamour Failure: See Body Horror. The first thing to go is her hairdo, then she sprouts the ears...then it's downhill from there.
  • Historical Villain Upgrade: By all available accounts, Anne de Chantraine was naught more than a Belgian girl burned at the stake for supposed witchcraft. Here, she's a sniveling, cackling hag.
  • Jerkass: Especially towards "Toad", "Wart" and "Rat", the three players she chooses to pick on.
  • Malicious Misnaming: Besides referring to all the players with pig-related terms, she names three players as "Toad", "Wart" and "Rat", the three of which she demeans, hampers and specifically orders around at various points.
  • Murder Into Malevolence: Anne was an innocent burned to death after being accused of witchcraft. She comes back wanting to burn all of humanity for her suffering.
  • Playing with Fire: Anne is a magical pyromaniac, using her magic to burn others in retaliation for her own unjust execution.
  • Pyromaniac: Anne was killed in fire, so when she comes back with magic all she wants to use it for is to watch the world burn.
  • Sanity Slippage: In Nightmare III, she appears confident and outwardly sane-ish (though still clearly deranged) for the first ten minutes of the game...but then her hair gets let down and she gets a lot more dour, bitter and angry...eventually degenerating into shrieking madness by the last ten minutes, commensurate with her physical transformation.
  • She Who Fights Monsters: Her original demise was just like her real-life counterpart's. Now she is a killer that uses fire on innocents herself, just like her tormentors.
  • Then Let Me Be Evil: She was burned after wrongly condemned as a witch. She became the evil everyone pretended she was.
  • Verbal Tic: Has a habit of making hog-like squealing noises after the 10 minute mark, which gets worse as the game wears on.
  • What the Hell Is That Accent?: It's supposed to be Belgian, but Fouché's performance wavers all over western and central Europe.
  • Wicked Witch: She may be a Hot Witch at first, but as the game goes on, her voice becomes more screechy and she turns into a green cackling hag.

    Baron Samedi 

Baron Samedi, the Zombie

https://static.tvtropes.org/pmwiki/pub/images/samediatmosfear.jpg

"Call me two-faced. Call me anytime. Call me Baron Samedi!"
An upbeat-but-ruthless, jive-turkey Haitian witch-doctor/DJ who turned himself into a zombie. One of the original six Harbingers, and host of Nightmare II: Zombie.

You can read his self-demonstrating page here.

Played By: Wenanty Nosul

  • Affably Evil: Of the VHS-era hosts, he's remarkably civil next to people like the Gatekeeper and Anne... at least if you're not "Dirtbag", the player he decides to pick on. Affable or not, he'll still order you to "hit the Hole" without a second thought.
  • Bitch in Sheep's Clothing: He seems polite to everyone... but there is always a Dirtbag he bullies, the Baron becomes worse as the game progresses, and if you don't return his politeness, you are penalized.
  • Body Horror: Par for the course with a zombie. His brain's exposed under his hat, and he only looks worse as the game wears on.
    • Earliest versions of the game even have his right eye dangle from his socket by the final stages of his transformation.
  • Borrowin' Samedi: The Haitian Voudoun spirit is used as for the name and inspiration for the Atmosfear zombie.
  • Catchphrase:
  • Color-Coded for Your Convenience: White in the original game, green in later entries.
  • Jerkass: Stands out among the hosts as being the least dickish of the lot, but still makes one player, designated "Dirtbag", suffer unduly.
  • Jive Turkey: The very Belarusian Wenanty Nosul makes his best attempt to make the Baron sound like a jive-talking '80s hipster DJ.
  • Malicious Misnaming: Singles out a player to be the "Dirtbag", and proceeds to make said player's game a living hell.
  • The GM Is a Cheating Bastard: The Baron VERY heavily throws the game towards any player who's playing as him, including the awarding of free turns to said player.
    Baron Samedi: If you can't help yourself, who can you help?
  • Villain Song: "Thrill Me", seen in the promos for the installment he appears in, was later shown as a full-length video at the end of the fourth tape (Nightmare IV), essentially becoming the series' theme song.

    Elizabeth Bathory 

Countess Elizabeth Bathory, the Vampire

https://static.tvtropes.org/pmwiki/pub/images/bathoryatmosfear.jpg

"Care to join me in a game of blood...sweat, and tears? It is out of this world."

A sensual, bat-like vampire serial killer from Hungary, capable of disguising herself as a noblewoman. One of the original six Harbingers, and host of Nightmare IV: Vampire.

Played By: Frédérique Fouché

  • Allohistorical Allusion: She killed many women and bathed in their blood to keep herself young, much like her real-life counterpart supposedly did.
  • Arc Number: 1. Any player(s) unlucky enough to roll it in certain instances will become a vampire.
  • Beware the Silly Ones: She is very hammy, but can turn people into vampires and erase a player completely towards the end of the game.
  • Body Horror: Starts out looking like a "spooky-hot", pale noblewoman in a white dress, ends up transforming slowly into a hideous bat-creature. Though...there are some strange post-like things on her cheeks from the outset, most likely anchor points for the metallic jaws she sports in her last form.
  • Catchphrase:
  • Chewing the Scenery: It's clear that Frédérique Fouché is having a good time acting as Elizabeth, as she starts going over-the-top with threats (INDULGE ME!!!) during the last two-thirds of the tape, cranking the ham up to major levels as she turns into a bat-like creature who threatens to destroy the player the next time they wake up.
  • Color-Coded for Your Convenience: Gray in the first game, red later on.
  • Cornered Rattlesnake: As the game is ending, she becomes a grotesque monster and can fully erase a player from the game.
  • Eldritch Abomination: Her final form — turning from a pale, attractive woman into a bat-like creature with a gigantic metal (secondary) jaw.
  • Glamour Failure: An extreme case. Starts out looking like a pale noblewoman, gains more and more batlike features until she's...well, the best way to describe her is if Man-Bat from the Batman series was female, hairless and sported an external metal jaw.
  • The GM Is a Cheating Bastard: Bathory's game will occasionally try to throw it in favor of any vampirified players, whether it's by Bathory herself or through certain cards.
  • Historical Villain Upgrade: Downplayed. Bathory wasn't a vampire in real life, merely a notorious (purported) serial killer. Here, she's a flirty, if grotesque, creature of the night who likes "bitting" people.
  • Iron Maiden: How her Harbingers description compares her fate to.
  • Jerkass: Starts acting even more like a bitch toward the players after the ten minute mark, and particularly towards the unlucky sap who gets eliminated from the game completely in the last five minutes of the tape.
  • Malicious Misnaming: While she doesn't use any demeaning nicknames for a specific player, she uses "flesh", "runt" or "scum pig" to refer to the players in general.
  • Ms. Fanservice: For the first third of the tape (or at least, until her hair recedes after the first ten minutes), she runs headlong into this — making suggestive comments, licking her fingers and generally using her beauty to entice the players. That goes out the door once she starts transforming into a monster... while still trying to act seductive.
  • Ooh, Me Accent's Slipping: Fred Fouché makes her best attempt at a Hungarian accent, but notably slips on words like "beating" (sounding like "bitting"), slipping more and more as the makeup gets more grotesque. This isn't a problem in the French-language releases, where Fouché speaks her native tongue flawlessly.
  • Sadistic Choice: Downplayed. At certain times, Bathory would ask players to choose between "pleasure" or "pain" and then draw a "Black Rose" card, letting them keep it if the card they drew had the same choice.
  • Soft-Spoken Sadist: In Nightmare IV, she speaks in a soft and breathy voice which she barely raises any ore than she needs to, befitting her seductive nature. But she also uses it for threats like "Keep count, or you will be discounted!" and "When I return, if it is your turn, I will turn on you".
  • Sliding Scale of Vampire Friendliness: Firmly on the "evil" side of the equation from the moment she shows up, only going further off the deep end as she turns into her true form.
  • Unexpected Gameplay Change: She drops several (infamous) twists in her tape:
    • Players end up becoming vampires under certain circumstances, including by Bathory herself at certain times from after about two minutes into the game, most of the time if they roll a 1 on the die. She'll also vampirify a player automatically just after the 42-and-a-half minute mark if they don't have a "Black Rose" card that protects them AND vampirify the youngest player after the 55-minute mark if they fail a coin toss.
    • At the 48-minute mark, she'll make the player whose turn it is miss up to six minutes of the remaining 12 if they fail to roll a number they had picked.
    • She'll also eliminate a player completely from the game if they are unlucky enough to have their number rolled on a dice roll four minutes before the countdown ends (unless that player has the corresponding Time card that allows them to continue playing).
  • Vampires Are Sex Gods: With her breathy voice, seductive comments, and vampiric traits, she starts as very attractive. Subverts it by becoming grotesque during the climax.

    Gevaudan 

Gevaudan, the Werewolf

https://static.tvtropes.org/pmwiki/pub/images/gevaudanatmosfear.jpg

A French werewolf, the fabled, murderous Beast of Gévaudan. One of the original six Harbingers.

  • Color-Coded for Your Convenience: Black in Nightmare, blue in every other title.
  • Egopolis: The Harbingers lists him as living in the Forest leGevaudan, while the 2004 game gives him a more generic foggy moonlit forest.
  • Historical Villain Upgrade: The "Beast of Gévaudan" most likely was just a catch-all name to refer to any unexplained killings in the area. Here, we have an actual werewolf named after the county itself.
  • Our Werewolves Are Different: Has lycanthropy as a disease and is portrayed as human-ish in terms of body shape, but still with distinct wolf features.
  • Out of Focus: Like Hellin and Khufu, he is functionally absent from live-action footage in the VHS games, with his character only represented by a static picture of a werewolf on his Harbingers character card and in the "how to play" part of the videotape.

    Hellin 

Hellin, the Poltergeist (sometimes spelled "Helin")

https://static.tvtropes.org/pmwiki/pub/images/hellinatmosfear.jpg

A poltergeist possessing a creepy children's doll. One of the original six Harbingers.

  • The Baby of the Bunch: The youngest member of the Harbingers having died at an early age.
  • Sdrawkcab Name: A variation in that her name is the words "In Hell" swapped around.
  • Color-Coded for Your Convenience: Purple, series-wide.
  • Creepy Doll: A given for a doll possessed by a poltergeist. Her design shows blood leaking from the eyes and cracks.
  • Enfante Terrible: It's mentioned that she's been mean ever since birth, and even smacked her delivery doctor.
  • Flat Character: Unlike every other playable character — Soul Rangers included — Hellin has next to no backstory or lore (at least, in the VHS era she didn't), as she's the only completely original playable character.
  • Inconsistent Spelling: Her name is spelled without one of the "L"s in the DVD games for unknown reasons.
  • Villainous Harlequin: Her concept, as shown on her Harbingers character card and briefly in that videotape.

    Khufu 

Khufu, the Mummy

https://static.tvtropes.org/pmwiki/pub/images/khufuatmosfear.jpg

The Egyptian pharaoh, risen again in his mummified state by a curse. One of the original six Harbingers, and originally planned to be the host of the fifth Nightmare expansion before it was cancelled and replaced with The Harbingers. Khufu later became the host of his own standalone game, Khufu the Mummy, held in his casino-pyramid instead of "The Other Side" having beaten the Gatekeeper at his own game and earnt his (and the other Harbingers') freedom.

Played By: David Whitney (Khufu the Mummy)

  • Affably Evil: Seemingly the nicest of the hosts, but as always, he gets more and more dickish as the game wears on.
  • Affectionate Nickname: Unlike with other hosts, who often use Malicious Misnaming, he uses the nickname "Lucky" for his Chosen One (the player who rolls the lowest number at the start of the game). Doesn't stop him from occasionally screwing with Lucky though.
  • Catchphrase: "Who is the mummy?", usually followed by "You are the mummy!" from the players to avoid any trouble.
    • He'll also sometimes say "All bets are off!" when it's the end of a player's turn.
    • In the event his sarcophagus needs moving, he'll say "Mummy on the Move!"
    • In most instances, these are followed up by him saying "Who is up?" (as in asking whose turn is next).
  • Color-Coded for Your Convenience: Red in the original title, yellow from The Harbingers onward.
  • Eviler than Thou: Both he and the Gatekeeper are described as evil assholes. Initially, the latter is the top dog and has him as a prisoner. But Khufu turns the tables through a gambling game.
  • The Gambler: He hosts a casino in his game, calls players "winners" and talks about luck in general. Justified, as gambling was how he stood up to the Gatekeeper.
  • Historical Villain Upgrade: An inverted example. Khufu in real life was a pharoah of Egypt's Fourth Dynasty. Here, he's an egomaniacal mummy who converted most of Egypt into a Vegas-like empire once he rose from his grave.
  • Pungeon Master: Khufu, being a mummy, sprinkles his dialogue with puns related either to his condition or to Egypt in general.
    You thought I was all wrapped up?
  • Sore Loser: If he loses in his game, he'll make sure to find an excuse as to why he lost, whether it's holding back or beginner's luck.
  • The Dog Bites Back: In the interim between the 2004 game and his own game, Khufu uses his gambling skills and turns the tables on the Gatekeeper. Thus earning both his freedom and that of his fellow Harbingers.
  • Unexpected Gameplay Change: Similar to how Elizabeth Bathory did in Nightmare IV, Khufu uses a completely different gameplay style in his game. In his case, it involves the players collecting "Treasure", playing games of chance to lay down "scarabs" in four chambers, then heading to whichever chamber had a sarcophagus representing him in it to play an Endgame.
  • Yellow Eyes of Sneakiness: Khufu's yellow eyes help accentuate his nature as a gambling mummy.


Other Characters in Atmosfear

    The Soul Rangers 

The Soul Rangers

A group of leather-clad, bike-riding skeletal scavengers introduced in The Harbingers as an antagonistic faction, said to be the "scourge of the Other Side". Outside of their own expansion, Soul Rangers function as a punishment class for players unable to become a Harbinger.

  • All Bikers are Hells Angels: They're a gang of skeleton bikers who are the "scourge of the Other Side".
  • Beneath the Earth: The Soul Rangers are normally confined to the sewers, represented by the flip side of each of the "province" sections of the gameboard, only being released by the Gatekeeper or having enough Keystones to free themselves. Otherwise, they have the run of the board in their expansion.
  • Breakout Villain: Originally they were just a nuisance to the players. When the creators saw how some players enjoyed causing chaos as them, they made an expansion featuring them.
  • Color-Coded for Your Convenience: Represented by the white "Numb Skull" playing pieces in the base game, while the special Soul Rangers each use the colors of whichever Harbinger they replace.
  • Dem Bones: They're a group of skeletal undead.
  • Department of Redundancy Department: The Keystone powers of the Soul Rangers in the base Harbingers game are limited to freeing themselves from the sewers (which also allows them to ignore any curfews that are imposed which would otherwise have them return to the sewers), with only the yellow and blue ones giving a Soul Ranger an additional "Double Dice" ability.
  • Griefer: In The Harbingers base game, should a player fail to reach a Harbinger's headstone within the first ten minutes, they become a Soul Ranger and thus start playing spoiler, trying to win by stealing Keystones (the game's Macguffins) from the Harbingers and even from each other.
  • Guns Akimbo: Their character card depicts a Ranger holding a pair of revolvers.
  • No Honor Among Thieves: Although they focus on stealing Keystones from the Harbingers, the Soul Rangers lack any morality and are therefore willing to steal each other's Keystones to try and win the game. The Special Soul Rangers also have a habit of playing dirty to try and win in their game.
  • Psycho Rangers: Sure, the Harbingers aren't heroic either, but the Soul Rangers are a faction that's also evil, each of their special members is a counterpart to a Harbinger and their job is to bully Harbingers and keeping them from winning. They also don't trust each other as they will go as far as chasing each other down to get at each other's Keystones.

    Special Soul Rangers 

Special Soul Rangers

Six unique Soul Rangers who replace the Harbingers as playable characters in The Soul Rangers.

In general

  • Elite Mooks: They are distinctively different from their fellow Soul Rangers and Dr. Mastiff managed to befriend them.
  • Extra Turn: Woks, Rott and Zass are each capable of this via their "Doubled Up" ability, allowing them to take a free turn if they roll doubles.
  • Mook Commander: Their "Grunt" skill allows them to choose to allow their "Grunt" Numb Skulls to take their turn for them; the Grunts can pick up a Keystone and give them to any opponent if their piece and the Grunt both occupy the same space.
    • Taken further with Nof, Sep and Ja's "Super Grunt" ability, which allows their Grunts to carry more than one Keystone at a time.
  • Power Limiter: Played with. Unlike the Harbingers, who have to collect Keystones to gain access to their powers, the Special Soul Rangers have to do the exact opposite - dump them.

Woks, "the Looter"

A Soul Ranger who replaces Anne de Chantraine and specialises in robbing clothes from deceased Civil War soldiers.

Nof, "the Badlaw"

A Soul Ranger who replaces Hellin and acts as an infamous outlaw.

  • Color-Coded for Your Convenience: Purple, same as Hellin.
  • Hostage for MacGuffin: His "Kidnap" ability allows him to take another player's Grunt hostage if his piece occupies the same space as it, either until that opponent agrees to accept one of his Keystones in exchange for their Grunt's return or he is defeated in a dice duel.
  • Just Like Robin Hood: He's described as a rogue Robin Hood, stealing the lost souls from the rich to give to the poor.

Rott, "the Dog Eat Dog Daddy"

A hog-riding Soul Ranger who replaces Gevaudan and is trapped in a muzzle to curb his Monstrous Cannibalism.

Sep, "the Host Body"

A Soul Ranger who replaces Baron Samedi and is an arms dealer in biological weapons.

  • Color-Coded for Your Convenience: Green, like the Baron.
  • Geo Effects: His "Bio Hazard" skill allows him to clear the sewer he's in of any opponents and their Grunts (except his own Grunt) should he land on a Black Hole in that sewer.

Zass, "the Soul Trader"

A Soul Ranger who replaces Khufu and specialises in trading souls.

Ja, "the Rattlesnake"

A rock-and-rolling Soul Ranger guitarist who replaces Elizabeth Bathory.

  • Color-Coded for Your Convenience: Red, like Bathory.
  • Lucky Seven: Or in this case, 11. Should an opponent give him a Keystone, he can use his "Gambler's Luck" skill in which, if he rolls a 7 or 11, he can give the Keystone he has been given straight back and give that player one of his own as well.
  • Rotten Rock & Roll: He's the lead guitarist of the Death Rattle band.

    Dr. Mastiff 

Dr. Mastiff

https://static.tvtropes.org/pmwiki/pub/images/mastiffatmosfear.jpg

"Who'd ya expect - The Tooth Fairy?"
An insane skeleton-cyborg surgeon, biker and leader of the Soul Rangers, and host of The Soul Rangers add-on for The Harbingers.

Played By: Unknown

  • Body Horror: Sports a large amount of mechanical, cyborg parts, such as a bunch of surgical and dental instruments on his hands, not to mention a winding key on his jaw (he claims at one point it's for his wisdom teeth).
  • Beware the Silly Ones: He speaks in a funny accent and has a Jive Turkey demeanor, but he's the leader of the Soul Rangers and doesn't always play nice. In fact, he can inflict nasty punishments while keeping his silly tone.
  • Catchphrase:
  • Depraved Dentist: Has an obsession with teeth and smiles.
  • Dub Name Change: Known as Dr. Molosse in the French version.
  • Faux Affably Evil: His tone is extremely silly and it would be hard to take him seriously if he wasn't even more nasty when someone made him froth.
  • Jive Turkey: More convincing than the Baron, at least— he sounds more like the DJ at a rock-music radio station.
  • Laughably Evil: He's very flamboyant and charismatic for a monstrous individual like him. Best demonstrated with his talk of the Tooth Fairy and constant mentioning of smiling. This is also reflected by him being a Jive Turkey.
  • Malicious Misnaming: Identifies one player during the game as "The Most Filthy One", his game's equivalent of the Chosen One.
  • Morally Ambiguous Doctorate: He's a doctor, he's batshit crazy (which he very openly admits every so often), and he's also the leader of the Soul Rangers.
  • Villain Killer: If the description on the back of the box for The Soul Rangers is to be believed, he, alongside the Special Soul Rangers, did away with the Harbingers.

    Medusa 

Medusa, the Gorgon

https://static.tvtropes.org/pmwiki/pub/images/medusaatmosfear.png
The mythical snake-haired gorgon, introduced in Khufu the Mummy as a replacement for the titular pharaoh.


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