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All-Loving Hero in Video Games.


  • Ioti, the protagonist of Abomi Nation. She is unrelentingly kind and selfless to everyone she meets, and even wishes to Save the Villain rather than stooping to his level by killing him. Deconstructed, as her mercy towards the Big Bad only results in more suffering, and she ultimately realizes that killing him is the only solution.
  • Captain Brenner/O'Brian from Advance Wars: Days of Ruin commands the remnants of a military unit in a post-apocalyptic earth, held together by his own leadership ability and charisma, and uses it to unconditionally rescue survivors and help people. After The Plot Reaper is through with him, main character Will/Ed picks up the torch as well.
  • Bayek of Siwa in Assassin's Creed Origins. Provided you're not against him or harming innocents, Bayek will help and defend you. Demonstrated during a quest in Curse of the Pharaohs when he runs into worshipers of Akhenaten. Bayek really dislikes the long-dead pharaoh for his attempts to get rid of the gods, but still helps the worshipers without a word against their pharaoh.
  • Horrifically deconstructed with Sophia Lamb, the Big Bad of BioShock 2; she has the attitude and the philosophy of "love everyone equally", and she sincerely does. However, due to her firm belief in The Needs of the Many and The Evils of Free Will, for practical purposes she loves no one, being completely apathetic to the happiness of any of her followers; after all, what's a few people she happens to know compared to the millions she could help with her utopia? She's even willing to kill her followers just to prove a point, and tried to brainwash her daughter Eleanor to carry out her plans. It's also possible for Delta to be a proper example, if the player so wishes, sparing even the man who betrayed him and got him turned into a Big Daddy in the first place.
  • Staying on the extreme high end of the morality scale in most BioWare RPGs will result in the Player Character coming across as one.
    • Open Palm Spirit Monk in Jade Empire, who can get a victory by sacrificing him/herself to the Big Bad for the good of the Empire.
    • The Lightside PC of Knights of the Old Republic, most obviously in his/her interactions with Juhani on Dantooine and with Bastila on the Star Forge.
      • The Light-Side Exile in the sequel, despite the revelation about the source of their abilities.
    • Dragon Age: Origins is notable as an exception. While there are usually 'right' options (getting Zathrian to let go of his hate and release the werewolves from their curse, destroying the Anvil of the Void and allowing Caridin to depart from his doomed existence, and going out of your way to ensure that Eamon, Connor, and Isolde all survive), almost every choice is in the grey area and many seemingly 'right' decisions (backing the honest, honorable dwarven lord over the fratricidal tyrant of a Prince, helping a dwarven convert set up a Chantry in Orzammar) have far-reaching and negative consequences ( destroying dwarven civilization, setting the stage for a Chantry crusade against the dwarves).
    • One of the saddest parts of Dragon Age II is that no matter how much of a hero Hawke becomes, they still lose their family, tear Kirkwall apart twice, and set the stage for a war. And it's really not their fault at all, but they're the one that history will blame.
    • Paragon Commander Shepard becomes a legendary one in their own lifetime, and at some point in the distant future is simply known as The Shepard. During the final decision point in Mass Effect 3, one question that can be asked of the Catalyst when it gives the three options is the reassurance that regardless of the personal cost for Shepard, the Reaper War will end and the dying will stop.
  • Catie from BoxxyQuest: The Gathering Storm is caring and respectful to everyone she meets, and is one of the few people on the Internet not to show any kind of site-based prejudice whatsoever. She’s also the only one who sees the good in Arianna and tries to understand her motives, instead of just assuming she’s in it For the Evulz like everyone else. It's finally revealed that being all-loving is in Catie's nature as the “good half” of Virtua. All of her hatred was removed when Legion came into being.
  • Dicey Dungeons:
    • After beating Lady Luck, the Robot's level select quote mentions they've come back to the dungeon because they view the monsters as their friends and brought thoughtful gifts for them.
    • Almost all of Ned's dialogue lines mention one of the other monsters; he's apparently on good terms with all of them.
  • Sera from the Digital Devil Saga. She's a Mysterious Waif in your party whose singing soothes demonic beasts.
  • Apparently, the Builder's status as a Person of Mass Construction in Dragon Quest Builders 2 includes the ability to easily build bonds with others. Animals will follow and be tamed with just a pat on the head. Monsters will follow even after they just got the stuffing kicked out of them just in exchange for some monster munchies. Cult leaders will drop their belief system and follow after just a short conversation. Villagers will leave their homes to follow anywhere even putting their lives at risk and leave as soon as they're told to. The God of Destruction himself is their BFF. Is there anyone that can't be swayed by the Builder?
  • Oror from Drakengard 2. So good, he might have been a paragon-type if he hadn't been dead for three years at the beginning of the game.
  • The eponymous grotesque but kind-hearted Non-Ironic Clown in Dropsy. He's utterly trusting of everyone and everything he meets, apparently unable to even conceive of malice. No matter how creepy, intimidating, or strange someone is, Dropsy only wants to be their friend and see them happy. There's a dedicated "hug" button for a reason.
  • While Ness in EarthBound (1994) is initially presented as a standard self-insert Heroic Mime protagonist, late in the game, the player gets to venture through his Mental World of Magicant, showing him to be very much empathetic to his enemies. In some sections, he encounters figments of enemies he has fought, one of them being the living pile of puke Master Belch, all of whom complain about how badly Ness has hurt them. Most notably, Magicant contains a figment of Porky who wants to be friends with Ness despite his envy, showing how much Ness wishes he could truly help the poor abused kid if he weren't such a monster.
  • Final Fantasy:
    • Though a Flat Character in his original game, the Warrior of Light has shades of this in Dissidia Final Fantasy.
    • Terra Branford from Final Fantasy VI is a clear example of this late in the game. In the World of Ruin, she ends up caring for orphans whose parents were murdered by Kefka and eventually Terra finds her purpose. To fight to protect those who need it as well as ensure a better future. Love drives her. Carries over to her Dissidia Final Fantasy incarnation as well, where she expresses Sympathy For Kefka after realizing that he was trying to fill the void in his "broken heart" with destruction.
      • Celes Chere also fits this trope in the World of Ruin portion of the game.
    • Aeris Gainsborough from Final Fantasy VII, who is also The Messiah and Sacrificial Lamb.
    • Zidane Tribal from Final Fantasy IX is an example, despite the fact that he is a lecherous thief. His line in the game's character montage is "You don't need a reason to help people". In fact, multiple characters throughout the game complain about how kind Zidane is to everybody that he meets, even towards people who reject or attack him. This carries over into Dissidia Final Fantasy.
    • Final Fantasy X has Yuna. Every summoner has to have this to some degree to go on their pilgrimage in the first place, but Yuna takes it to a whole new level; never speaking harshly to anyone, while still exhibiting a quiet, subtle strength that keeps her going even after the church of Yevon brands her and her party traitors, once the truth comes out about the nature of the Maesters. Her speech to Yunalesca breaks it down perfectly.
    • Serah Farron develops into this over the course of Final Fantasy XIII-2. At the start of the game, her main drive is to find Lightning and prove that she's alive. By mid-Episode 3, Serah has decided that saving the world should be their goal first and foremost and it becomes her main motivation (but finding Lightning is still very important to her). By the end of Episode 5, she's prepared to save the world despite the knowledge that doing so might doom her to die.
    • The Warrior of Light from Final Fantasy XIV begins as a generic MMO player character with rather limited dialogue options. However, the expansions from Heavensward onwards depict the Warrior with a much stronger personality, including their love of adventure, combat, and unyielding fealty to his allies, the Scions, as well as the drive to help as many people as possible. While it's possible to make them act sarcastic or a bit aloof, they won't hesitate to jump into combat to help the innocent.
    • Firion is this in Dissidia Final Fantasy: Opera Omnia, which emphasizes his idealism rather than his Hot-Blooded aspects. When the group's potential loyalties come in doubt, Firion declares that he trusts all of the (thirty-odd) people Mog has recruited and believes he could talk any of them back to the right path. He openly expresses his admiration for his allies without embarrassment, leading Wakka to call him "pure."
  • Fire Emblem:
    • Seliph is seen as both this and The Chosen One in Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776. Being a Shy Blue Haired Humble Hero, the prospect scares him at the beginning, but he eventually lives up to it. In the backstory, the member of the Twelve Crusaders who fits the most is Blaggi the Archbishop, who not only has a Holy Weapon able to resurrect the dead (the Valkyrie Staff) but shows kindness even to the members of the Lopto Sect.
    • Lilina from Fire Emblem: The Binding Blade is always kind and compassionate, able to melt the hearts of everyone — even the brutally cynical Garret. She's especially sweet to Oujay and Gonzales, the second being an extreme Gonk who was hated by everyone.
    • From the same game as Lilina, The Hero Roy is no slouch either. Despite everything, he's always consistently optimistic, idealistic, and tries to understand everyone, no matter who they may be.
    • Nino from Fire Emblem: The Blazing Blade not only managed to defrost her best friend and prospect husband Jaffar by nursing him back to health instead of killing him, but she's also unfailingly sweet and gentle to whoever she supports with, and cries when she has to face her adoptive family. The only person who doesn't get this privilege is Sonia, but well... this is Sonia we're talking about. And Nino did seek her approval until she learnt the truth about her.
    • There's one of the main characters of Blazing Blade, and Roy's father, Eliwood. He goes through incredible hardships and not only he manages to retain about 80% of his idealism, but he refuses to hate the Big Bad even after he kills his father Elbert and causes the death of his prospect love interest Ninian and constantly shows sweetness to his troupe.
    • In the backstory of Blazing Blade, the Seven Heroes of the Scourging have their own All-Loving Hero: Saint Elimine, their Magical Girl Warrior and Church Militant. She even founded both her own nation (Etruria) and her own religion (the Elimine church — which still goes strong after centuries)! To drive the point even further, Binding Blade mentions that according to her legend, Elimine never died. Once she believed her mission in life was over, she walked up to the top of a tower in the Etrurian capital of Aquleia and calmly ascended to a higher plane of existence. Said place is now known as the Tower of the Saint, and it houses her spellbook (Aureola) and her healing staff (Holy Maiden).
    • Fire Emblem: The Sacred Stones gives us the almost unfailingly plucky, kind, and sensible Princess Eirika of Renais. Even when her naivete sometimes gets the worst of her (like when Fomortiis in Lyon's body tricks her into giving him the Stone of Renais), Eirika keeps being sweet and gentle and willing to fight for the sake of Magvel. She also shows a spiritual side when talking to the local Badass Bookworm, Saleh, and comforts Princess L'Arachel when she gets depressed over the death of her parents when she was a little girl.
    • The aforementioned L'Arachel claims to be this and has been raised as a Church Militant, but she's more of a Love Freak. She does show genuine traits when she helps Eirika get over the Heroic BSoD caused by the Lyon/Fomortiiis incident described above, though.
    • Fire Emblem: Radiant Dawn has one of its protagonists, Micaiah, the Maiden of Dawn. The storyline spends quite a bit of time exploring the trope's negative sides, as the pressure of leading her country's army no matter her personal opinion weighs heavily on her shoulder. On top of that, her enemies have an entirely different opinion of her, as they face her fanatically devoted soldiers that are ready to hold their ground no matter how hopelessly outnumbered as a result of their faith in their miraculous commander...
    • Fire Emblem: Awakening gives us Emmeryn, the Exalt of Ylisse and Chrom and Lissa's older sister, who goes to the extreme of calmly walking to a cliff and throwing herself off it in front of both Chrom's troops and the Plegian armies, essentially committing suicide to stop both countries from going to war. And she succeeds, becoming a folk heroine for her bravery and selflessness.
    • And originally in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Mystery of the Emblem, this is a defining trait of both Marth, The Hero, and his childhood friend/fiancee/future wife Caeda. Marth is a compassionate Prince that is willing to forgive most transgressions of the enemy. Caeda is capable to see through the heart of many enemies and win the heart of many enemies to defecting (either that or other charms), she's also the main cause of why Talys has Ogma as one of its finest soldiers when Caeda protected him from abuses of his employer. Both Marth and Caeda are also protective of each other and to everyone in the army and insist that they all fight together as one, and no one gets left behind.
    • In Fire Emblem Fates, the Avatar loves his/her siblings on both sides but is forced to choose a side. This leads to the third route where the Avatar decides not to side with either of them and reunite both Nohr and Hoshido siblings to fight against a larger threat, Anankos.
    • The Avatar Corrin's little sisters from both sides (Sakura and Elise) are very kind-hearted with unlimited love and compassion who wants to bring the best qualities from everyone regardless if they are Nohrian or Hoshidan. The latter is so much so that she will never fight you — ever, not even choosing the Birthright path.
  • God of War: Atreus is a very kind and loving lad, and finds good in almost everyone he interacts with. His father Kratos - the titular God of War - learns to consider this Atreus's most valuable trait and even goes against his own earlier teachings that his son should close his heart to the suffering of others by telling him to open his heart and feel their pain so that he will never lose sight of true justice and never act in vengeance. Having beaten Odin, the Big Bad of the Norse Saga, Atreus doesn't even hate him by the end of , giving Odin every chance to surrender peacefully.
  • Golden Treasure: The Great Green has Allmother, one of the dragons' three story-relevant elders. It represents the path of Compassion and loves all creatures, seeking to build coexistence between them all, to the point of offering its own flesh to a fox to save a rabbit's life. Allmother believes that even the two species warring for dominion of Earth, its own Draak-Kin kind and the No-Tails, can one day become as one. In Allmother's ending, the player character follows its path and also becomes an All-Loving Hero.]
  • King Arthur of Guenevere is kind and forgiving to a fault — often pardoning his enemies even when it's all but certain that it will come back to haunt him.
  • Aura from the .hack conglomerate.
  • Hero King Quest: Peacemaker Prologue: Played with. The Dark Mother's texts claim that uniting all the races of the Dark Realm is necessary to protect the land from invaders and that the bridging the divide between people will bring eternal peace. This comes off as a combination of pragmatism and idealism, since the former reason pertains to stabilizing a country while the latter paints the Dark Mother as someone who truly wants world peace. Unfortunately, the current Dark Lord, Spidergland, is a dark elf supremacist.
  • Honkai Impact 3rd has several of these, that ultimately prove to be vital to the salvation of humanity even long after their passing.
    • Cecilia Schariac, mother of protagonist Kiana Kaslana and legendary heroine of the 2nd Honkai War. Though essentially raised to be a living weapon, Cecilia had a compassionate and loving heart that touched everyone that met her. In particular, she recognized that Sirin was a victim and sought to provide her with the motherly love she had long been denied. Though Sirin believed this maternal affection to have been a trick, Cecilia stated she had truly come to love Sirin and chose to comfort the dying Herrscher in her final moments. This compassion towards humanity's greatest enemy would result in Sirin's clone/reincarnation growing up to become the series protagonist, Kiana Kaslana. Inspired by the love her "mother" showed her, Kiana would become humanity's savior.
    • Elysia, the 2nd in command of the Flamechasers. A pure-hearted and playful woman, she is noted by all that meet her to have a strange way of drawing people in and cares for all that she meets. It is eventually revealed that she is a Herrscher that existed outside the normal cycle of the Honkai, hinted to be divinely born for the purpose of breaking humanity's cycle of destruction. Though she was unable to prevent the destruction of her own era, Elysia sacrificed herself to create the possibility for the next era's Herrschers to retain their humanity. Though she had witnessed some of the worst aspects of humanity and the downfall of civilization, Elysia is defined first and foremost by her love for humanity.
  • Horizon Zero Dawn: Elisabet Sobek had shades of this, believing that life was inherently precious and must be protected. However, she was willing to make hard choices when necessary, such as sacrificing the entire human race as a stalling action in a Hopeless War to give her time to complete Project Zero Dawn. The core of Zero Dawn was the Benevolent AI GAIA, a genuine All-Loving Hero who would recreate the biosphere after the Faro Plague destroyed it, then reseed it with animals and eventually humanity. In fact, she was so loving that Elisabet was worried that if GAIA screwed up the biosphere too much, she wouldn't be able to fix it because it would require too much destruction. The subprocess HADES was created to "take the wheel" in such a situation, un-terraforming the planet so that GAIA could try again. Except HADES ended up activating unnecessarily, so GAIA pulled a Heroic Sacrifice, destroying herself to stop him. He was able to escape total destruction, but it did slow him down enough for him to be later stopped.
  • Sora from Kingdom Hearts, has a brave and heroic personality, meaning he will willingly risk his life even for people he barely knows. He is extremely loyal to his friends, and has been shown to have a remarkable capacity to forgive, even to his sworn enemies; when Maleficent loses control of the Heartless to Organization XIII and is overwhelmed by Dusks in order to allow Sora's group to escape, Sora is clearly concerned for her and is only stopped from helping her by being restrained by Donald. Another prominent example is when he forgives Naminé for rewriting the majority of his memories, despite the severity of her doings. Sora has even been shown to try and bring others to his side if he feels he can connect with him, such was the case with Vanitas after the latter explained the connection between himself, Sora, and Ventus. Sora tried to tell Vanitas that as his and Ven's "brother" he should stand with the two of them instead of with darkness. He even has an Empathic Weapon that runs on The Power of Friendship.
  • In The King of Fighters, Shingo's good sportsmanship in 98 is simply absurd compared to literally everyone else, Shingo will have higher chances of randomly risking himself to protect a team mate in a match with every single character in the game save Iori, Yashiro, Goenitz, Rugal and Orochi, that’s five out of more than forty characters, not a single other character who can also be considered a good person will even have higher affinity for more than three others at most; this puts Shingo as a borderline saint who’s out to be in good terms with everyone he fights alongside with.
  • Kirby:
    • Despite the "eating his enemies" schtick, the titular character is one of these. Especially in Star Allies, which runs fully on The Power of Friendship. Any power-giving enemy can become an ally, the majority of the Dream Friends you can recruit are previous antagonists or final bosses, and the final boss is defeated through the combined power of every friend Kirby has made throughout the franchise. Even as early as the first game there are shades of this — after defeating Extra Mode there is a short cutscene of Kirby checking on King Dedede after his defeat. Other examples include Super Star introducing the "Enemy as an Ally" idea, caring for Dyna Blade's chicks after her defeat in the same game, and taking King Dedede from antagonist/rival in early games to friend/ally from Crystal Shards on. This is especially apparent in Kirby's Return to Dream Land Deluxe's Extra Mode, where Kirby's first instinct is to save not only the universe from Magolor, but also Magolor from himself.
    • Kirby and the Forgotten Land has Elfilin, a supremely loving Ridiculously Cute Critter who tags along with Kirby and Bandana Waddle Dee on their mission to save all Waddle Dee-kind from the Beast Pack. Throughout the entire adventure, he's nothing but helpful and affectionate, even to enemies like Leon, the leader of the Beast Pack, because he is actually a being born from compassion itself that got separated from the Big Bad in a lab accident. In the Japanese version, he is described as a "tiny heart of hakuai", a word defined as "loving all people equally". In other words, Elfilin is this trope incarnate, which not even Kirby can say about himself.
  • League of Legends:
    • The mighty Braum is kind and nurturing to all. Hailing from the harsh and frozen lands of the Freljord, he learned from a young age to see everyone as his family and that they're worth protecting. His entire ability set serves the purpose of protecting allies, shielding them from damage and breaking the enemy's offenses. He also easily takes on the role of The Heart for whatever group he happens to be in, especially the main party of Ruined King
    • Ivern is the caretaker of all nature in Runeterra, whimsically traveling the land and imparting his kindness on creatures of all kinds. Ironically, he was once a brutal human barbarian, but learned to see life and all of its beauty, becoming a magical treant as atonement for his evil. Rather than kill jungle monsters like other champions, he instead gives a portion of his vitality to set them free, being the only character that won't kill wildlife (safe for bigger monsters like dragons).
    • Soraka was a celestial, the equivalent of gods to the people of Runeterra, who looked upon the world and saw its people, developing a fondness and appreciation for life in all of its forms. She gives up her own immortality to live and grow with the people of Runeterra. She's also one of the few champs with a kit not intended to harm, instead putting all of her power into keeping her own teammates alive. In Legends of Runeterra, she even tries to see the good in Tahm Kench, a demon that devours humans for a living.
  • The Legend of Zelda: Link will help those around him, no matter what. Affiliation, race, and different dimension mean little to him. To him, helping is helping. This is quite possibly why he's the chosen of the Triforce Of Courage. It takes true courage to be willing to help so many people without a second thought for your safety. If the ending of A Link to the Past is any indication, he makes sure to use the power of the Triforce not to just fix the most pressing problems but to grant happiness and prosperity to everyone he's come across on his journey.
    • Princess Zelda frequently is this as well. In the finale of The Legend of Zelda: Twilight Princess as Ganondorf dies, she folds her hands and bows her head, seemingly saying a prayer for the departing soul of her enemy.
  • Like a Dragon
    • Kazuma Kiryu, despite being a stone-faced thug, is also a deeply virtuous man who often tries to believe in the best of others, is quick to defend innocent bystanders and is always willing to help others. For all of his capacity for brutal violence his only desire is to ensure that the children he raises as his wards live out a peaceful life.
    • Ichiban Kasuga is a cheerful and idealistic man who despite the hardships he's suffered refuses to let it all break him emotionally, with his personal dream being to be a hero like the JRPGs he grew up playing.
  • Agito from Lost Dimension. His primary personality trait is wanting to be friends with everyone, possibly due to his teleportation powers skewing his concept of "distance". Deconstructed when he reveals that he even wants to be friends with The End, a terrorist who already killed 2 billion people and is planning on nuking every major city on Earth, causing Sho (and presumably the rest of SEALED) to distrust him and suspect him of being The Mole (whether he is or not is randomly chosen each time you play, as with everyone else).
  • You could count the number of people that Mega Man and his descendant X really, truly hate between them on one hand. X in particular ended up fighting a thankless, futile war to create peace between humans and reploids for hundreds of years, persisting even after his death as a cyber-elf to continue his work. His ideals are so strong that even the normally cynical and jaded Zero trusts in him that human-reploid peace is something worth fighting for and eventually helps to finally bring it about for him.
  • In Mortal Kombat 1, while he's no pushover, Liu Kang is a most compassionate deity. In crafting the New Era, he gave villains as vile as Shao Kahn, Shang Tsung, Quan Chi, and even Shinnok a second lease on life (though he made sure to keep the latter three far away from power; Liu Kang is compassionate, not stupid). Even when some characters like Shang Tsung or Bi-Han fall short of his hopes, Liu Kang is more disappointed than angry, and proudly admits to Shang Tsung that he will never regret giving someone a chance.
  • Alonai from Nexus Clash is the personification of love, loyalty, and innocence and the patron of all those who heal. She is The Heart to the wider angelic alliance, who would easily devolve into Knight Templar territory without her guiding influence.
    • The player can choose to be one as well, particularly if they choose to be an Advocate as their class. Advocates are about as directly empowered by Alonai as any of the angelic classes get to their patrons. This is particularly exemplified by their sin eater ability, which allows them to increase the morality of anyone with evil morality at the cost of decreasing their own. This ability can even be used on demons.
  • Persona:
  • Marona from Phantom Brave is a Pollyanna who believes the best in everybody. Her kindness is not repaid.
  • The Pikachu of PokéPark Wii. So cute and friendly, he unites the Pokemon with such love and friendship that it prevents a floating island from crushing their home.
  • In Potion Permit, It's the Chemist's mission as a doctor to tend to everyone's well-being, even if some are reluctant to trust them. Victor even wonders if they're being kind because they're a Chemist or if that's what they really are.
  • Erana from the Quest for Glory games is a powerful mage whose pure and loving influence has remained throughout the different lands even after she is gone, exuding peace and harmony, planting flowers and generally encouraging selfless good deeds. Also, she sealed away an Eldritch Abomination by sealing herself away with it, forever locked inside an icy tomb in order to ensure that the evil being never returned to the world. And you learn all this without even meeting her.
  • Sonic the Hedgehog and his friends (and even his rival Knuckles the Echidna) are these as well.
  • Talim from the Soul Series. It's most obvious when you play as her as protagonist, but in any case, she actually doesn't like violence and tries to find peaceful solutions, fights unreservedly for what's right when she has to, and can usually be counted on to help her opponent up, full of concern for their well-being, when the fight is over. It's arguably enough to make you wish the plot was a bit deeper.
    • A similar case is Sophitia, whose reason for fighting is she's on a mission from gods that almost no one else worships to protect the world from the evil Soul Edge. In the first Soul Calibur game, her words to Nightmare is "I would save you." — she knows that besides being possessed by the evil Soul Edge, he used to be Siegfried — who at this time was a barely sane Raubritter (robber knight) who had murdered his own father.
  • StarCraft: Tassadar who has ascended to this by the Protoss. Both figuratively and literally.
  • Alto in Stella Glow has this as a defining aspect of his personality. He cares for complete strangers, always tries to talk things out before resorting to violence, and even eventually accepts and forgives Hilda after everything she's done instead of killing her on the spot. In the true ending, this extends to helping Eve, the embodiment of humanity's despair, and easing her sorrow so she doesn't want to destroy humanity.
  • Super Mario Bros.: Mario and to a lesser extent, Luigi and Princess Peach. They are unarguably seen as the paragons of heroism and goodness across the Mushroom Kingdom. Whenever Bowser causes trouble, they will always stop him. The Paper Mario games emphasize Mario's status as a Magnetic Hero. It's also an explanation as to why they invite Bowser and other villains to parties, go-karting and other sport-related activities despite all the trouble they've caused Mario and his friends.
  • Tales of Graces:
    • Main character Asbel. He usually shows sympathy for his enemies, even managing to talk the Big Bad into a Heel–Face Turn.
    • Cheria Barnes is generally kind to others, involved in humanitarian efforts, and at one point heals a person who just tried to kill her.
  • Tales of Symphonia:
    • Lloyd eventually transforms everyone in the party (and the world) for the better. He gives corny speeches explaining that everyone has the right to live freely, and inspires comments from his circle of friends on how softhearted, kind, strong, etc. he is. Ironically, the only Dwarven vow he can't stand is number 7, "Justice and Love will always win."
    • Mithos, the legendary hero from the game's back story, was also this trope. With his three companions and a belief in The Power of Friendship, he saved the world from a magitek war. What subsequently happened to him is revealed later on in the game, and it's not pretty.
  • Shing Meteoryte from Tales of Hearts is a perfect example of this. He even goes as far as offering Creed, the Big Bad, a second chance.
  • Tales of the Abyss:
    • Ion is a soft-spoken Reasonable Authority Figure and respected as a mediator because of his 'what's best for everyone' mindset. He doesn't have a bad word for anyone no matter what they do or say.
    • Luke eventually becomes this as part of his Character Development. He shows signs of it even before he ditches his Jerkass tendencies, having numerous Pet the Dog moments and being a rare JRPG protagonist who values the life of every human enemy he's forced to fight and kill.
  • Hijiri Byakuren, the final boss of the 12th game in the Touhou Project series, Touhou Seirensen ~ Undefined Fantastic Object, is identified as the "youkai Messiah", a living Buddha who preaches peaceful co-existence with humanity. Of course, you end up having to fight her anyway, because that's just how they roll in Gensokyo.
  • Papyrus of Undertale is a well-meaning, heroic character, never mind that he's trying to capture you. He's friendly and compassionate to everyone (even though the Annoying Dog, well, annoys him) and he really doesn't have any inclination towards nastiness even to a player in a Genocide run, quite the opposite in fact: he tries to be kind to them, figuring that they must need it. Also, depending on how you play, the protagonist may be this too and in their true identity of Frisk, they really are, while showing the game's White-and-Grey Morality nature.
  • Valkyria Chronicles: Sergeant Alicia Melchiott's kindness and compassion even extends to the Imperial soldiers on the opposite side of the war. When her and Welkin are separated by from Squad 7 and a critically-wounded enemy scout stumbles into the cabin they are sheltering in, Alicia pleads to Welkin to try and treat his wounds, and then when they realize that the wounds are too grave to save him, she tenderly comforts him so he doesn't die afraid.
  • Warcraft:
  • In Witch's Wish, Vicky's main motivation to become a witch is so she can help people, including her grandmother. The main goal of the game is to help the town.
  • Yggdra Union has two. Yggdra, the titular character, becomes a wise and loving monarch over the course of the story; the main antagonist, Gulcasa, is one to his own people to the point of dying trying to save them in a really twisted and tragic way. It's questionable how pure they are, however, when it's stated and shown outright that both of them are willing to kill any innocent standing in their ways to their "justice" or rightfulness just because they're on an enemy's side.

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