Follow TV Tropes
Defeated the Ruin in Starbound. Achievement is somewhat less thrilling because of the recent controversy though.
Finished Celeste, or at least the main game. Still want to go back and get collectables, and I haven't made serious attempts at the B-sides I do have. Plus there's the postgame chapters...but still, I'm proud to have gotten through the main game.
100%ed xenoblade x. Again.
Reached G-Rank Solo in Monster Hunter Tri Ultimate. Man, it felt great to slay the Goldbeard Ceadeus on my first try, all alone.
Figured out a semi-consistent way to get the boxes on the right hill in Coco Park. Now I just need to figure out how to get the ones on the left hill.
EDIT: Fucking did it!
Edited by ReikoKazama on Sep 23rd 2019 at 7:37:35 PM
Beat the final boss in Monster Hunter World: Iceborne. Now, time to lose my mind with the Guiding Lands! :D
Beat the Behemoth in Monster Hunter World. Not gonna lie, the rest of the team pretty much had to carry me while I poked away with my Light Bowgun.
Just completed Hostile Waters Antaeus Rising.
This game was quite a surprise. I forget where I got it, I think it came in some sort of bundle, and the description and screenshots on Steam didn't look impressive at all. I was expecting it to be generic early 2000s shovelware, to be slogged through before moving on to something better. What I actually got was a very interesting experience with very unique gameplay (if a little unpolished) and some of the richest thematic content I've come across in any game.
The gameplay fit together fairly well considering how different it was from most other games, but there were a few notable weaknesses that still stood out. The weapons were not very well balanced and I ended up using the missile launcher almost exclusively; but at the same time I wish the missile launcher would repeat-fire while holding down the mouse button, rather than requiring me to mass click whenever I wanted a lot of missiles (which was almost all the time). The friendly AIs were also not very smart and would tend to rush into danger or even hit each other with friendly fire at times. Most importantly, though, the level design was often unnecessarily frustrating. The timed missions were annoying, having the objectives change drastically in the middle of a mission (which happened in almost every mission) was annoying, having the bugs spawn in without warning was annoying, and repeatedly losing due to detection in that one stealth level was annoying (especially since the requirement for stealth arbitrarily disappears halfway through the mission). On the other hand, missions lacking these annoying elements were generally a little too easy. Also, while the day/night cycle was interesting as a feature, having to fight at night was kind of annoying and the game would probably have been better with just constant daylight.
Overall the game was not very difficult. Some levels I had to redo after figuring out how the objectives changed partway through, but going at them with the right plan was generally good enough to get through them all. Aside from the crazy boss fight, the final level was probably the hardest. Nevertheless, I made it through the final level just by putting two turrets and a repair tank on the ship and then taking a single cloaked missile hovercraft (sans soulcatcher) out to clear away enemies in the ship's path. This involved a fair amount of save scumming and some precise application of the ship guns, but once I got the sequence right it came together pretty well.
On an artistic level the game was pretty impressive. The stuff early on about the Cabal was pretty blatant (and perhaps even more relevant now than it was in 2001; the game was released shortly *before* the 9/11 attacks), but there were a lot of other themes woven into the narrative as well with various degrees of subtlety. Compared to many game storylines which come across as little more than excuses for blowing stuff up, Hostile Waters had a lot going for it artistically. The aesthetics of the game also helped to give it its own charm, from the military-sounding earworm menu music to the characterization of the vehicle pilots and their (surprisingly profanity-laden) dialogue during combat.
Although it took me over 40 hours in total to finish the game and I had a good sense that I was getting better at it the whole time, the campaign did feel a little short compared to many other games I've played. One thing I really would have liked to see would be a random mission generator, just to add some extra replayability and give me more of a reason to revisit the game occasionally.
Getting back to my quest to catch all the legendaries in Pokemon Ultra Sun so I can Bank them and then start it over. Today I caught Latios with a Timid nature, in a Great Ball (because I'm one of those people who likes to match the Poke Ball to the Pokemon). Now to figure out what natures I want to go for on Mesprit and Uxie so I can get through all the ones in the blue wormholes.
Completed 30 Astral Fissure sealing missions in Soul Calibur VI! This could be the first and only game where I get a plat trophy...
Got Mesprit and Uxie in Ultra Sun. That's it for the blue wormholes until I go back for Suicune and Kyurem. Now for the red ones. Still need Articuno, Moltres, and Ho-Oh.
Got every ending for Blasphemous.
After catching Moltres, I went looking for Articuno and Ho-Oh. In the process, I completely forgot Cresselia could be found in Ultra Space as well. In the middle of the battle, I got the bright idea to try capturing it with a Beast Ball.
It took a few tries, but not only did I get it, Synchronize got me a Bold nature as well!
On some other news, just finished Super Mario World 2: Yoshi's Island. Also pretty much didn't rely on any walkthroughs or anything, which is quite rare for me because I can get easily lost or frustrated.
Now, I suppose I could aim for full score on all levels, but I don't really feel like it.
Edited by KusaMigeru on Sep 29th 2019 at 12:04:50 PM
Finally got done with getting 10,000k money (which is easiest gotten by grinding your way to 100,000k fans, meaning playing concerts over and over again) in Idolm@ster Must Songs. Now just the 600 combo left for the platinum...
EDIT: And just got the platinum!
Edited by Zanreo on Oct 12th 2019 at 2:54:04 PM
Sapphire relic on Oxide Station in adventure mode! Now just need to get Hot Air Skyway and that's all the Citadel City relics. Then we go backwards from there.
Finally got all the legendaries in Ultra Sun. Now to use up the Too Awesome to Use items that'd be a pain to trade over to another game en masse...
Community Showcase More
How well does it match the trope?