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  • Accidental Aesop: The Asian guy gets shot by a white guy.
  • Ass Pull: Truth can only be chosen twice before the next player is forced to pick dare.
  • Critic-Proof: The film has been received negatively by critics and audiences alike, but it pulled in $18 million in its opening weekend and made a total of $83 million worldwide against a $3.5 million budget.
  • Eight Deadly Words: None of the characters are worth caring about.
  • Hilarious in Hindsight:
  • Jerkass Woobie: Markie. She cheats on her boyfriend but is still getting over her father's suicide, and the game's influence causes her to further lose trust in her friends.
  • Memetic Mutation: Jokes about Blumhouse creating movies based around other childhood games, like Spin the Bottle and Rock Paper Scissors, have become pretty popular.
  • Narm: The film takes its ridiculous concept (people getting killed by truth or dare) and plays it completely straight, leading to quite a few moments of unintentional hilarity.
  • Nightmare Retardant:
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    • It can be difficult to take the Slasher Smiles of the curse's physical manifestations seriously due to how goofy they tend to look, particularly Olivia. Comments have even compared it to a bad Snapchat filter.
    • The overall critical consensus is that the movie as a whole is this, as evidenced on Rotten Tomatoes:
    Critics' consensus: Truth or Dare's slick presentation isn't enough to make this mediocre horror outing much more frightening than an average round of the real-life game.
  • So Bad, It's Good: Quite a few people consider the film to be this due to the sheer ridiculousness of the premise, the fact that the film tries to play it dead seriously and the resulting laughable attempts at Jump Scares. It says a lot that Chris skipped straight to a Hilariocity review (a special type of review for So Bad, It's Good films) for the film.
  • Spiritual Adaptation: Many people noted the similarities between this film and the novel and anime series Ousama Game in terms of the premise of both.
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  • They Wasted a Perfectly Good Plot: It could have been much better if it had embraced the ridiculousness of its premise instead of trying to play it completely straight.
  • What an Idiot!: Despite realizing that she can bring Calax into the game, it seemingly never occurs to Olivia that she and Markie could use the "two truths, one dare" rule to create a scenario in which Calax was forced to pick dare, at which point, they could have dared it to end the game.
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