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YMMV / Torment: Tides of Numenera

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  • Ass Pull: The Sorrow's motivation and the basis for the entire plot is an unfortunately abysmal example of this. You're a Castoff, so you've been hurting people and ruining lives just by existing. The story gives the player zero evidence or foreshadowing to support this before it's revealed. Not 'zero' as in some foreshadowing in sidequests or lore material where it should have been a focus of the main plot, but 'zero' as in literally zero. True, the player is shown that the Tidal Surges are painful, but even if you never once use a Tidal Surge against someone, too bad, you're still just as guilty and need to die; this is specially egregious given that The Sorrow doesn't even reference if you have used the Tides in your playthrough or not. The game tries to give Aligern and Callistege's "break-up" as evidence, but since it occurs at the very beginning of the game and the player has no idea what their relationship is at the time, plus since both Aligern and Callistege explicitly admit they've been at each other's throats for a while, there's no possible way a reasonable player could guess being a Castoff had anything to do with the two of them falling out. The only point remotely close to foreshadowing it is the fact that an earlier civilization was destroyed by abusing the Tides, although it's not explained how it abused them or how it was destroyed.
    • There is some further dialogue that expands on this from other Castoffs, mostly those encountered in Miel Avest, but it's only theories and can often come up as paranoid delusions. By and large the evidence of the Tides' impact on the world is less foreshadowed and more exploded into relevance in the final minutes of the game.
    • On the other hand, the Sorrow does not blame the Last Castoff specifically - they're simply a representative of all castoffs, and the only one who got far enough to speak with it. Taken not as a personal grievance but as an indictment of the Changing God, his castoffs and their effect on the Ninth World overall, well - the Endless Battle, the Endless Gate, the Jagged Dream, Tol Maguur the slaver's actions, the 'Ghostly Apparitions' in Sagus Cliffs and the women lost to it... it's a much more persuasive argument. It's likely the cut content would have elaborated on this further.
  • Complete Monster:

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    • The Changing God is a powerful immortal who brought untold torment to the Ninth World by abusing the titular Tides to fuel his eternal life. He was once a normal man who sought a way to live forever to cure his ill daughter and found a way by crafting new bodies and transferring his mind into them using the Tides. This drew the wrath of the Sorrow, the Tide's immune system, and the Changing God would throw away everything that made him human, and even abandoned his daughter to the Sorrow, to preserve his immortality. The castoff bodies he created gained minds of their own and the Changing God used them as nothing more than tools, often leaving them in mortal harm to save his own life. This negligence caused the Endless Battle between him and the castoffs, which he fought with earnest by brainwashing thousands to join his armies and by using the numenera as Weapon of Mass Destruction. His ultimate solution to escape death was to create a device called the Resonance Chamber to infuse the thousands of castoffs he created into his body in a process that left them in constant agony in his mind until their very psyche was shredded into oblivion. In truth their greatest enemy, the Changing God proved to be a worse threat to the castoffs and the Ninth World than the Sorrow itself ever could.
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    • The Bloom is an impossibly ancient predator that transcends dimensions to feast on the negative emotions and suffering that it itself propagates. Initially presented as a mindless organism that devours others at random, the Bloom is ultimately revealed to be a devious monster that will manipulate everyone that lives inside of it to engorge itself on its favorite prey: other predators. The Bloom gifts a powerful individual called the Memovira with control over the maws and tendrils within it to create an environment of desperation and survival in its populace and feeding off the despair, guilt, and anguish that result. The Bloom will eventually tire of the Memovira and devour them before starting the cycle anew. Wishing to be worshiped as a god, the Bloom secretes its juices to mind control a cult into following its every command, and forces them to exterminate anyone who tries to discover its secrets. A truly terrible fate awaits those fully devoured by the Bloom as it drags them to its heart where their shades fight in constant turmoil for the Bloom's amusement while feeding off their hatred and despair until they lose all semblance of who they were and merge with the Bloom itself. The Bloom has been to a hundred thousand worlds and devoured billions to satisfy its never-ending hunger.
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  • Inferred Holocaust: Inverted. Have you done everything you can to be helpful to those in need? Have you been kind and sympathetic to the innocent? Have many of the people who you have crossed path with thanked you for improving their lives, sometimes even calling you a hero? Wrong, says the story. Actually, you've been leaving a trail of pain, suffering and conflict wherever you go Because Magic Says So. The question of who, exactly, has been made to suffer and how they've been suffering is never addressed. The player is left to presume they somehow must have been one of the invisible, nameless background inhabitants of the world they've literally never seen or interacted with. Or perhaps actions of the hundreds of other Castoffs.
  • Jerkass Woobie: The First Castoff is responsible for eons' worth of problems by beginning the Endless Battle and was motivated largely by personal spite, but said spite was against the Changing God-and you've just passed his entry under Complete Monster. She was the fist victim of his cowardice and selfishness as an unwanted byproduct of his cloning process, told to her face she was little more than an unneeded set of clothes and for her trouble was made a pawn of the Bloom, also above. Ultimately, the First was made who she was by villains worse than she ever was, and never, ever was able to escape the whole painful cycle.
  • Porting Disaster: The console versions. Both the PlayStation 4 and Xbox One versions have major stuttering problems and fail to run at a consistent 30 frames per second. Clipping issues are also plentiful, with it being possible to get stuck in a wall next to an intractable object in the tutorial area.
  • Tough Act to Follow: Naturally, prior to release, one of the main worries about the game was that it had big shoes to fill due to being a Spiritual Successor to Planescape: Torment. The reception on release has generally been positive, but there have been a few direct comparisons to its predecessor, with multiple people saying it doesn't live up to the original.
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