- Author Appeal: You know you're in the Spiritual Successor to a Black Isle game when it features immortality, amnesia and recovering submerged memories, resurrection and past lives, spectral spirit guides, constructs, masks, haunted ruins, hunger as an almost elemental force (as well as a means of absorbing the memories of the dead), unspeakable ancient beings of godlike power, more than one of which is (or was) human, past wars, past sins, an unlikely party of lost souls thrust together seemingly by fate, mentor figures whose teachings were wrong, misguided, or evil, complex moral choices with no easy answers, and extensive dialogue trees which serve to turn the listener's entire worldview on its ear and make them question their very sense of self.
- Finally, to top it all off, there's a showreel of all the places you went and the consequences of your actions.
- Dream Team: Torment's creative team is a veritable who's who of RPG developers and fantasy writers. The group includes Colin McComb, Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Patrick Rothfuss, Mark Yohalem, Mur Lafferty and Chris Avellone.
- Dueling Games: Torment: Tides of Numenera and Pillars of Eternity were both Kickstarter funded spiritual successors to old-school CRPGs; in this case specifically Planescape: Torment. There's no actual rivalry between the developers, though: Planescape: Torment team members like Chris Avellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either.
- The Wiki Rule: The Torment Wiki and Gamepedia Numenera Wiki.
Trivia / Torment: Tides of Numenera