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  • Complacent Gaming Syndrome:
    • In RMX in particular, online players mostly use Mueller, Bliss or Cebra due to being strong Jacks-of-All-Stats, or Rochdale due to having the best acceleration in the game coupled with excellent cornering.
    • Spaarc is used by top players in Time Attack on Supersonic and Hypersonic; with the best Boost in the game, it's able to punch its way to high speeds and stay that way. (However, it's not well-suited for Subsonic, which is the only mode available online.)
  • Demonic Spiders: The crawler mechs on Iceland that walk across the cylinders, and the giant crawler mechs on Kamagori City. Both are an instant crash if rammed into. On Hero Mode, that's an instant loss.
  • Fridge Brilliance: Of course NEO and RMX use blue and orange for phase colors, including the colors of the vehicles' jet flames: they're the most common colors used for jet flames in fiction.
  • Friendly Fandoms: A lot of fans of the game are basically F-Zero refugees, due to that series not having had a new game since the GBA and GameCube era.
  • Game-Breaker: Spaarc Unlimited has so-so acceleration and top speed, but it has a maxed-out Boost stat, allowing it to boost its way to unmatched record times and making it the vehicle of choice for Time Attack mode, and for multiplayer if Supersonic and Hypersonic are ever added to RMX.
  • Germans Love David Hasselhoff: If a cursory glance at Twitter hashtags is anything to go by, there's a sizeable niche for the game in Japan.
  • Low-Tier Letdown: Zvil in the HD games has the highest top speed, but it's far outweighed by the fact that it loses way too much speed from turning. It doesn't help that it has very low acceleration and boost parameters. It was likely intended to be a Difficult, but Awesome machine, but it just ends up being Awesome, but Impractical.
  • Most Wonderful Sound: Really, anything positive the announcer says in NEO and RMX, but for specific examples:
    • "IT'S THE FINAL LAP!!" Basically this game's version of "YEAH! THE FINAL LAP!!"
    • "YOU'VE REACHED FIRST PLACE!!"
    • The announcer's comments when you slam through several opponents in a row.
      "LEGENDARY!!"
      "LET'S GO CRAZY!!"
      "TOTALLY AWESOME!"
    • "HEROOOOOOOOOO!!" when winning a Hero Mode race.
  • Paranoia Fuel: Hero Mode is basically Paranoia Fuel: The Racing Game. You need to place 1st to complete a course, but you have to be careful of obstacles, especially ones that move (such as the crates in Mueller Pacific and the crawler mechs in Iceland) or intermittently pop up (such as the lasers in both "Habitat" courses), because you're on a Life Meter and a crash instantly wipes the entire lifebar out for an instant Game Over.
  • Polished Port: FAST RMX has most of what FAST Racing NEO has to offer, with the added bonuses of being portable, wireless local multiplayer, getting the DLC for free and even some new tracks.
  • Scrappy Mechanic:
    • In online multiplayer, you can't switch machines without leaving the session entirely.
    • Choosing the "friend" option for online play does not let you pick which friend to play with, which is problematic if several people on your friends list are currently playing online and you want to race with a specific friend (for example, if you just want to have a private race, or need to play for a tournament)
  • Spiritual Successor: Given that Nintendo has been waffling on a new F-Zero game after F-Zero Climax, many players feel that this is the closest to a new F-Zero game they will get. The phase-shifting mechanic has drawn comparisons to Ikaruga as well. In fact, Shin'en even contracted with Jack Merluzzi, the announcer of F-Zero GX and F-Zero AX, to do announcer voicework for NEO and RMX!
  • That One Level: Several courses in the HD games are especially dangerous or difficult in Time Attack:
    • Antarctica is painfully slow especially on Subsonic because there's so many jumps and your machine bleeds off speed in the air. Unless you manage your Boost carefully and know the ins and outs of the game's Jump Physics, you are not beating those Time Attack target times.
    • Iceland uses F-Zero's Cylinder tracks, but with a bunch of crawler mechs and barriers on the track out to kill you when you can just barely see them. Attempting this track on Hero Mode may spell death sentence to your machine.
    • Kamagori City also has mechs that can easily terminate a Hero Mode attempt, and the placement of the mechs' legs change with every lap. In addition, it has an unusually fast Time Attack target time on Hypersonic. It is by far the shortest course in the game, with a target time of a little over a minute in Hypersonic, but that just means that a single lapse in awareness is all you need to crash or botch your Time Attack attempt.
    • The RMX-exclusive Caldera Post is long, taking the most time to complete out of any course (roughly three and a half minutes on Subsonic), and featuring jumps that can lead you into boost orbs (which award more boost if collected while in mid-air) but also involve tricky maneuvers to avoid crashing into bridges.
  • Underused Game Mechanic: NEO got an update to allow Supersonic and Hypersonic in online modes, but for whatever reason, RMX did not get the same feature, limiting online play to Subsonic. So if you wanna race with a top speed of more than roughly 750 mph, you're gonna have to dust off the Wii U. Then again, given that the Spaarc is a Game-Breaker in non-Subsonic play, maybe this is a blessing in disguise.

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