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YMMV / Albion

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  • Anticlimax Boss:
    • All you need to do to "beat" the final boss is to run away. Which will take you all of two turns. Yes, really. However, you can choose to defeat him instead — it's immune to physical attacks, but if you have at least one of the offensive mages and adequate healing, you can actually kill it in battle.
    • Bradir is a joke. Besides being much faster than anyone else in the game, he goes down in one hit. He later points out that "As you may have noticed, I'm not a very good fighter".
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  • Broken Base: The Khamulon is either anextremely long and full of repetitive encounters combined with enough empty rooms to drive you mad, or one of the best dungeons for its length, sense of danger, complexity and some ingenious traps.
  • Disappointing Last Level: When you begin exploring the islands, you are given a higly interactive environment, plenty of opportunities to learn about the world, in addition to an exotic setting. While later islands were somewhat less interesting quests, the game by the end devolves into repetitive fights in Khamulon, and tedious puzzles in Umajo Kenta.
  • Game-Breaker:
    • Sira can paralyze enemies with her Thorn Snare spell, including the final boss, making battles ridiculously easy. Her Frost Avalanche spell does this to every enemy on the battlefield (except bosses), reducing most battles to rounds of ice breaking. In addition, she's actually almost as strong as Drirr, is one of the best ranged attackers, and her "Fungification" spell is by far the strongest single-target attack spell, more than thrice as powerful as Lightning Strike. Its only disadvantage is that if it strikes the killing blow, the monster doesn't drop anything.
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    • One of the late-game dungeons sports a trap that summons a horde of powerful demons to attack you. Normally, this is lethal to the party, but Mellthas' Demon Exodus spell, once properly leveled, can vaporize the entire horde in a single round. As the trap will faithfully conjure a demon horde every time you step on it, this process can be repeated indefinitely for massive experience.
    • Goddess' Wrath, once fully leveled up, guarantees instant death. The only downside is that it prevents you from looting their corpses, but you can only really use it for the final dungeon, which would'nt really matter by that point.
  • Good Bad Bugs:
    • The Iskai healer in Jirinaar may randomly give you a healing potion as you end the conversation with her. The bug? You can do it as much as you want, making both a big reserve of free potions and a lot of money by selling more of them.
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    • The infamous long reach bug will let you grab things that are just out of your reach, and you wouldn't be able to get them othervise. Picking up a fruit that paralizes ManEatingPlants? Snatching stuff from behind the counter and selling them back to the shopkeaper? Stealing a decent and expensive shield from a trainer, from across a stone wall? Sneaking into Kamulon without Khunag? Just right click as far as possible while moving towards them and you have it.
    • There is a way to collect infinite money in some versions of the game. If you have money on all characters, the game will take it from them proportionately in shops, even when the party members don't have enough for this to work. So if one of your character carries all the cash but all others have a coin too, the game will effectively only take "Price of Item/Size of your party" from you. Resell and repeat the process enough times and your party is swimming in gold.
  • Nightmare Fuel: Dungeons. Just imagine those dark and clearly alien hallways with the sounds of water dripping, chains ringing, heavy doors opening and closing, animals howling, combined with eerie music and monsters growling and jumping out from behind the corners or just standing motionlessly and waiting for you to approach, not to mention the occasional magical or alien phenomena or complex mechanisms you come across every now and then which must all be figured out while dealing with these circumstances. And let's not forget the total darkness waiting when the lights go out.
    • The dungeons could have been the RPG equivalent of Silent Hill with a more complex sound system since the creatures almost never had any kind of footstep sounds. It was pretty spooky as-is.
    • Goes double for the old Former Building, one of the very first dungeons you end up in. The monsters jumping out from behind the corners isn't the worst of it. You also get to meet ManEatingPlants, cave trees that run away if you touch them, moving roots dangling in your face that you need to pass under, corridors with pulsating walls, and giant insects that love to come REALLY close and make annoying sounds that can make you jump when you least expect it. Sweet dreams.
  • Popular with Furries: The Iskai are essentially cat people. Despite that being the surface level, with a lot of Bizarre Alien Biology going on, the game still managed to become quite popular among Furry Fandom.
  • Special Effect Failure:
    • Some scripted events will use special animations (like characters trowing objects or firing weapons, or more commonly, explosions) which are actually animated screens, imposed over the main window. They cover up interface objects like the clock or the monster eye, and are not always aligned with the background. In the above mentioned cutscene with the fireball, Tom's entire front may disappear until the impact.
    • The storm demons are far worse at not looking like cardboard cutouts than most creatures. Also, they are the only demons that leave behind a corpse, even though it's not logical, being giant floating clouds with vague humanoid figures in them. Said corpse looks like their sprite was slightly twisted using photoshop, and remains stuck in midair, obscuring much of the battlefield. If you try to move any closer, good luck seeing anything other than a big gray circular canvas with a bad Munch imitation drawn over it.
  • Spiritual Successor: To Thalion Software's obscure Amiga role-playing games, Amberstar and Ambermoon, which uses a similar mix of isometric and 3D gameplay. Albion was developed by many of the same developers after Thalion closed its doors.
  • Uncanny Valley: Intentionally invoked with NED. Most character portraits show a friendly smile or an aloof no-nonsense expression and will allways show at least some personality. NED's expression is completely blank, as if he's looking right through you.
  • Viewer Gender Confusion: Drirr has been mistaken as female occasionally. Given that he's an anthropomorphic cat-thing, though...
  • The Woobie: Poor Bradir. His best friend blackmails him into killing him, then leaves the guy to deal with the whole ordeal all by himself. Dick move Akiir.

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