You control a diver, who chases after a fish, while avoiding a shark. Every time you catch the fish, you score a point. If you touch the shark, you die, but you have infinite lives. The game ends when time runs out.
Shark Jaws provides examples of:
- The '70s: Made to cash in on the movie Jaws, right down to designing the arcade cabinet so that the word "Shark" in the title was really small, so that people would think it was connected to Jaws at a first glance.