Shark Attack is a PC game, made by Furry Fandom members Renard Queenston and Squeegemonster, which is made to resemble classic Bullet Hell shooters of the Sega Genesis and Super Nintendo Entertainment System era, in it's art style, music, and gameplay. Shark Attack was available for a measly $8 bucks at http://psurgdesign.com note and it's soundtrack could be downloaded for $5. The game is famous for its difficulty.
You may be looking for Kenny's Adventure, which is known in some places as Shark Attack.
Shark Attack contains examples of:
- Action Girl: Your only choice of player characters.
- Blackout Basement: Level 4, the Command Center, features inconsistent lighting that has a knack for going out right before a large mob of enemies barrel down on you.
- Bullet Hell: Obvious in the game's choice of genre, but played quite straight in the game's Impossible mode.
- Denial of Diagonal Attack: Your enemies can fire in any random direction they want to, but you're never able to fire in any direction but straight ahead. This is made especially infuriating in Hard mode.
- Difficulty Levels: The character you select determines how hard of a time you're going to have. There's Mischief (Easy), Mayhem (Hard), and Fracas (Insane).
- Easy-Mode Mockery: "Having a tough time? Press 'T' on the character select screen to turn on Training Mode!"
- Excuse Plot: Evil aliens have taken over the planet! Are you a bad enough
dudechick to save the planet?
- Harder Than Hard: If you're insane/awesome enough to beat the game with Mayhem, who represents Hard mode, you unlock Fracas, who plays as a boss rush character on "Impossible" difficulty.
- Homage: The game is made to resemble classic 16 bit Bullet Hell games, in both art style and music.
- Horizontal Scrolling Shooter
- Nintendo Hard: On their first attempt at this game, many people are unable to get through level 2 without losing all their lives... on Easy.
- Non-Mammal Mammaries: They are sharks. They have breasts. It may be justified since they are anthropomorphic sharks.
- One-Hit-Point Wonder: Regardless of who you play as, you always die in a single hit from anything.
- Power Levels: Above 100, you gain a handy rotating satellite that shoots every time you do. At 150, you gain another.
- Power-Up: The Red Carriers drop 25 units of power.
- Trial-and-Error Gameplay: Why the Training Mode exists in the first place. Enemies typically follow the same pattern every time you play, and the game becomes significantly easier once you memorize them.