Not to be confused with thew 1972 movie, Pursuit.
Pursuit provides examples of:
- Attract Mode: While the game is waiting for you to insert a coin, enemy aircraft wander randomly around the screen. If they pass through the crosshairs, they get shot down.
- Extra Life: When you reach one of the ranks (see Gameplay Grading below) you get extra fuel. Which rank is set by the owner of the arcade cabinet, using switches on the motherboard.
- First-Person Shooter: A very primitive early example, just aircraft sprites wandering around in front of a horizon, and you lining them up in your crosshairs.
- Gameplay Grading: As you shoot down planes, the game shows you your rank, from Washout at 4 planes up to Ace at 16 planes.
- Old-School Dogfight: The game puts you in a World War I biplane, chasing the tails of enemy planes and lining them up in your crosshairs.
- Scoring Points: Each enemy plane shot down counts as a point, represented by a plane icon on the right side of the screen. The game can show up to 15 light plane icons, then these are replaced by dark icons, for a maximum of 30 scored points.
- Timed Mission: The timer is a fuel gauge on the left side of the screen. The exact time available is programmed by setting switches on the motherboard.