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Video Game / Ravenloft Stone Prophet

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Ravenloft: Stone Prophet was a video game released in 1995 for the PC, developed by DreamForge Intertainment for Strategic Simulations Inc. Set in the Ravenloft world of Dungeons & Dragons.

A strange aurora filled the skies of Elturel one morning. Through the lights, any onlookers can see a strange desert as far as the eye can see. Two of Lord Dhelt's finest retainers meet up with the Captain of the Hellriders and decide to investigate. They come across a dying and boil-covered woman who gasps out a few dying words before she decays into a skeleton, and then into dust within the span of a few seconds, leaving only her clothes and her dagger. The aurora disappears, leaving the retainers trapped in the world of Har'Akir.

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Set after the events of Ravenloft: Strahd's Possession, the characters are implied to be the same party members from that adventure, and can be imported into the tale.


Tropes:

  • Arson, Murder, and Lifesaving: The commander says this when the party returns, as they were only supposed to scout Har'Akir. He declares their punishment will be two parades, comfortable living in the palace, and a thousand pieces of gold.
  • Because Destiny Says So: The party is destined to be on the path to fight and liberate Har'Akir. But both Min Deir and a ghost in the obelisk mention that it will be a difficult journey.
  • Children Are Innocent: Only the young boy from Muhar has the courage to face the party. Kineta, the lost little girl, is slightly better, but still a bit of a brat.
  • Deader Than Dead: This can be given to Senmnet with the Scroll of Retirement.
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  • Death World: Unlike Barovia, Har'Akir is a deadly place where the land itself can kill.
  • Escort Mission: Three, although only one is required. The party can bring an injured woman named Sennef back to the village of Muhar, and a girl named Kineta back to her father. Later, the party must take Min Deir, an old blind priestess, to the obelisk. Sennef and Kineta are commoners with very few hit points. Min Deir has class levels, but is permanently blind.
  • Evil vs. Evil: Anhketepot is the villain of the story, but he is fighting against the Hierophant, who works through his agent Senmet.
  • Hostile Weather: The Wall of Ra, a blinding desert wind that keeps Har'Akir trapped. Anhketepot maintains it, and the party escapes through it when he is busy fighting the Hierophant.
  • I Am Dying Please Take My Macguffin: A man braved the hostile wastes in order to beg Anhketepot for mercy. He's inflicted with the Wrath, and the party has to deliver a sack of basic necessities to his wife.
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  • Karma Meter: The game keeps track of good deeds the player does, such as escorting an injured woman back to her village. Not doing enough can lead to a Non Standard Game Over.
  • Kill It with Water: Desert trolls are vulnerable to water. As 'Dungeons & Dragons'' trolls often do, they regenerate health and thus have a nasty habit of getting back up once downed in combat. Emptying a waterskin on one will help kill it for good.
  • Macguffin: The Sacred Scroll of Return, needed to flee Har'Akir.
  • Make a Wish: This is the power of the "Calcite Wishing Cup", and if given to the right place, the party can earn a wish. This is limited, however, to immunity to thirst, resistance to fire, immunity to poison, or to be given away to someone else.
  • Puzzle Boss: Anhketepot is invulnerable. He must be lured to the gateway opened by the seals. This will let him get distracted by the Hierophant.
  • Religion of Evil: Set. Although Isu claims he is the god of secrets.
  • Sealed Evil in a Can: Both Anhketepot and the Hierophant are sealed. The Hierophant is sealed further, as he cannot leave the Temple of Ra at all.
  • Speaks Fluent Animal: Rangers have the ability, a mage can cast a spell, or the Mask of Hathor can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key. In the temple of Ra, the party must talk to a falcon.
  • Taken for Granite: Tekhen the bard has been turned into a statue. There's no way to cure him, but the party can use him to open up a dungeon.
  • The Plague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death.
  • Too Dumb to Live: The husband. His heart is in the right place, but why would he think an evil mummy king would stop a plague because he is asked?
  • Title Drop: You find the actual "Stone Prophet" in Min Deir's obelisk.
  • Underground Level: The Buried Temple of Ra, which, as it's name implies, is underground.
  • Warp Whistle: Special obelisks have runes on them, and their runestones are nearby. Placing a runestone on any obelisk will teleport the party to the obelisk that bares that runestone.
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