Follow TV Tropes

Following

History VideoGame / RavenloftStoneProphet

Go To

OR

Is there an issue? Send a MessageReason:
Link to new SSI creator page


''Ravenloft: Stone Prophet'' was a video game released in 1995 for the PC, developed by [=DreamForge=] Intertainment for Strategic Simulations Inc. Set in the Ravenloft world of ''Dungeons & Dragons''.

to:

''Ravenloft: Stone Prophet'' was a video game released in 1995 for the PC, developed by [=DreamForge=] Intertainment for Strategic Simulations Inc. Set Creator/StrategicSimulationsInc and set in the Ravenloft world of ''Dungeons & Dragons''.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: The husband. His heart is in the right place, but why would he think an evil mummy king would stop a plague because he is asked?

to:

* TooDumbToLive: The husband. His heart is in the right place, but why would he think an evil mummy king would stop a plague because he is asked?asked? Downplayed a little, because it's clear he was doing it out of desperation more than anything.
Is there an issue? Send a MessageReason:
None


''Ravenloft: Stone Prophet'' was a video game released in 1995 for the PC, developed by [=DreamForge=] Intertainment for Strategic Simulations Inc. Set in the Ravenloft world of Dungeons & Dragons.

to:

''Ravenloft: Stone Prophet'' was a video game released in 1995 for the PC, developed by [=DreamForge=] Intertainment for Strategic Simulations Inc. Set in the Ravenloft world of Dungeons ''Dungeons & Dragons.
Dragons''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Nerf}}: When compared to the predecessor game, Strahd's Possession, the Dagger of Throwing (and it's new counterpart, the Axe of Hurling) are significantly weaker, for no other purpose than in Barovia, an attack with the dagger was an automatic hit, whereas in Har'Akir, it can miss.
Is there an issue? Send a MessageReason:
None


* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party. Kineta, the lost little girl, is slightly better, but still a bit of a brat.
* DeaderThanDead: This can be given to Senmnet with the Scroll of Retirement.
* DeathWorld: Unlike Barovia, Har'Akir is a deadly place where the land itself can kill.

to:

* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party. Kineta, the lost little girl, is slightly better, but still a bit of a quite the brat.
* DeaderThanDead: This can be given to Senmnet with the Scroll of Retirement.
Retirement.
* DeathWorld: Unlike Barovia, Har'Akir is a deadly place where the land itself can kill. kill, manifest in the Wrath of Ankhtepot: Boils that rot and cause the living to quick die and turn to dust.



* EvilVersusEvil: Anhketepot is the villain of the story, but he is fighting against the Hierophant, who works through his agent Senmet.

to:

* EvilVersusEvil: Anhketepot is the villain of the story, but he is fighting against the Hierophant, the man who works through his agent Senmet.killed Ankhtepot and [[spoiler:created the Wrath because he believed the people worshipped Ankhtepot instead of Ra]].



* MakeAWish: This is the power of the "Calcite Wishing Cup", and if given to the right place, the party can earn a wish. This is limited, however, to immunity to thirst, resistance to fire, immunity to poison, or to be given away to someone else.

to:

* MakeAWish: This is the power of the "Calcite Wishing Cup", and if given to the right place, the party can earn a wish. This is limited, however, to immunity to thirst, resistance to fire, immunity to poison, some powerful weapons, or to be given away to someone else.



* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death. [[spoiler:Interestingly enough, the pharaoh is not the cause, but actually, the Hierophant is the one who creates it]].

to:

* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death. [[spoiler:Interestingly enough, the pharaoh is not the cause, but actually, the Hierophant is the one who creates it]].it, because he believed the people worshipped Ankhtepot]].

Added: 133

Changed: 224

Is there an issue? Send a MessageReason:
None


-->'''Min Deir''': The journey before you will be long and arduous, and even more so now. For you must protect this old blind woman.



* HostileWeather: The Wall of Ra, a blinding desert wind that keeps Har'Akir trapped. Anhketepot maintains it, and the party escapes through it when [[spoiler: he is busy fighting the Hierophant.]]

to:

* HostileWeather: The Wall of Ra, a blinding desert wind and heat that keeps Har'Akir trapped. Anhketepot maintains it, and the party escapes through it when [[spoiler: he is busy fighting the Hierophant.]]



* PeninsulaOfPowerLevelling: The Obelisk is home to a number of high EXP foes like Manscorpions, that aren't too hard to kill. The party will tend to be around level 5 (unless imported) when they arrive at the Obelisk, and will be around 9 or 10 when they leave.

to:

* PeninsulaOfPowerLevelling: PeninsulaOfPowerLeveling: The Obelisk is home to a number of high EXP foes like Manscorpions, that aren't too hard to kill. The party will tend to be around level 5 (unless imported) when they arrive at the Obelisk, and will be around 9 or 10 when they leave.



* SpeaksFluentAnimal: Rangers have the ability, a mage can cast a spell, or the Mask of Hathor can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key. In the temple of Ra, the party must talk to a falcon.

to:

* SpeaksFluentAnimal: Rangers have the ability, a mage or cleric can cast a spell, or the Mask of Hathor found in the Temple of Harvest can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key. In the temple of Ra, the party must talk to a falcon.



* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death.

to:

* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death. [[spoiler:Interestingly enough, the pharaoh is not the cause, but actually, the Hierophant is the one who creates it]].



* WarpWhistle: Special obelisks have runes on them, and their runestones are nearby. Placing a runestone on any obelisk will teleport the party to the obelisk that bares that runestone.

to:

* WarpWhistle: Special obelisks have runes on them, and their runestones are nearby. Placing Invoking a runestone on any obelisk will teleport the party to the obelisk that bares that runestone.obelisk.

Added: 624

Changed: 53

Is there an issue? Send a MessageReason:
None


* BecauseDestinySaysSo: The party is destined to be on the path to fight and liberate Har'Akir. But both Min Deir and a ghost in the obelisk mention that it will be a difficult journey.

to:

* BecauseDestinySaysSo: The party is destined to be on the path to fight and liberate Har'Akir. But both Min Deir and a the ghost in of the obelisk Obelisk, the titular Stone Prophet, mention that it will be a difficult journey.



* PeninsulaOfPowerLevelling: The Obelisk is home to a number of high EXP foes like Manscorpions, that aren't too hard to kill. The party will tend to be around level 5 (unless imported) when they arrive at the Obelisk, and will be around 9 or 10 when they leave.



* SealedEvilInACan: Both Anhketepot and the Hierophant are sealed. The Hierophant is sealed further, as he cannot leave the Temple of Ra at all.

to:

* SealedEvilInACan: Both Anhketepot and the Hierophant are sealed.sealed in their tombs. The Hierophant is sealed further, as he cannot leave the Temple of Ra at all.


Added DiffLines:

* TheReasonYouSuckSpeech: Sennef, the villager rescued in the shrine, will chew out the villagers in Muhar when they want to try and kill the party, chewing out the weeping man for blaming the party for his daughter's own wayward nature, and blast the widow for claiming the party killed her husband, as he set off for Ankhtepot before the party ever arrived.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StealthSequel: While the game is an open sequel to ''Strahd's Possession'', it's also something of a stealth sequel to the Ravenloft module ''Touch of Death''. ''Stone Prophet'' references specific events from that adventure, including Isu Rehkotep's worship of Set, her partnership with Senmet, their rebellion against Anhktepot, and their resulting "deaths". The lively orphan boy in the centre of Muhar is likely intended to be the same character from the adventure. Both stories also feature a desert encounter labelled The Half-Buried Villager, though these don't share continuity. The treatment of Darklord Ankhtepot as merely a useful tool for defeating the ''actual'' big bad of the adventure is also pretty much the same.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillItWithFire: The other way to make desert trolls stay down permanently (see below).
Is there an issue? Send a MessageReason:
None


* KillItWithWater: Desert trolls are vulnerable to water. Like ''Forgotten Realms'' trolls, they regenerate health and thus have a nasty habit of getting back up once downed in combat. Emptying a waterskin on one will help kill it for good.

to:

* KillItWithWater: Desert trolls are vulnerable to water. Like ''Forgotten Realms'' trolls, As 'Dungeons & Dragons'' trolls often do, they regenerate health and thus have a nasty habit of getting back up once downed in combat. Emptying a waterskin on one will help kill it for good.
Is there an issue? Send a MessageReason:
None


* KillItWithWater: Desert trolls are vulnerable to water.

to:

* KillItWithWater: Desert trolls are vulnerable to water. Like ''Forgotten Realms'' trolls, they regenerate health and thus have a nasty habit of getting back up once downed in combat. Emptying a waterskin on one will help kill it for good.
Is there an issue? Send a MessageReason:
None


* WarpWhistle: Special obelisks have runes on them, and their runestones are nearby. Placing a runestone on anyobelisk will teleport the party to the obelisk that bares that runestone.

to:

* WarpWhistle: Special obelisks have runes on them, and their runestones are nearby. Placing a runestone on anyobelisk any obelisk will teleport the party to the obelisk that bares that runestone.

Added: 203

Changed: 58

Is there an issue? Send a MessageReason:
None


* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party. Kintra, the lost little girl, is slightly better, but still a bit of a brat.

to:

* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party. Kintra, Kineta, the lost little girl, is slightly better, but still a bit of a brat.



* EscortMission: Three, although only one is required. The party can bring an injured woman named Sennef back to the village of Muhar, and a girl named Kintra back to her father. Later, the party must take Min Deir, an old blind priestess, to the obelisk. Sennef and Kintra are commoners with very few hit points. Min Deir has class levels, but is permanently blind.

to:

* EscortMission: Three, although only one is required. The party can bring an injured woman named Sennef back to the village of Muhar, and a girl named Kintra Kineta back to her father. Later, the party must take Min Deir, an old blind priestess, to the obelisk. Sennef and Kintra Kineta are commoners with very few hit points. Min Deir has class levels, but is permanently blind.



* KillItWithWater: Desert trolls are vulnerable to water.



* ReligionOfEvil: Set. Although Isu disagrees, she is an undead mass-murdering tyrant.

to:

* ReligionOfEvil: Set. Although Isu disagrees, she claims he is an undead mass-murdering tyrant.the god of secrets.


Added DiffLines:

* TooDumbToLive: The husband. His heart is in the right place, but why would he think an evil mummy king would stop a plague because he is asked?
Is there an issue? Send a MessageReason:
None


* DeaderThanDead: This can be given to Senmnet with the Scroll of Retirement.



* ReligionOfEvil: Set. Although Isu disagrees, she is an undead mass-murdering tyrant.



* UndergroundLevel: The Buried Temple of Ra, which, as it's name implies, is underground.

to:

* UndergroundLevel: The Buried Temple of Ra, which, as it's name implies, is underground.underground.
* WarpWhistle: Special obelisks have runes on them, and their runestones are nearby. Placing a runestone on anyobelisk will teleport the party to the obelisk that bares that runestone.

Added: 300

Changed: 260

Is there an issue? Send a MessageReason:
None


* PuzzleBoss: Anhketepot is invulnerable. He must be lured to the gateway opened by the seals. This will let him get distracted by the Hierophant.

to:

* MakeAWish: This is the power of the "Calcite Wishing Cup", and if given to the right place, the party can earn a wish. This is limited, however, to immunity to thirst, resistance to fire, immunity to poison, or to be given away to someone else.
* PuzzleBoss: Anhketepot is invulnerable. He must be lured to the gateway opened by the seals. [[spoiler: This will let him get distracted by the Hierophant. Hierophant.]]


Added DiffLines:

* TakenForGranite: Tekhen the bard has been turned into a statue. There's no way to cure him, but the party can use him to open up a dungeon.

Added: 292

Changed: 195

Is there an issue? Send a MessageReason:
None


* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party.

to:

* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party. Kintra, the lost little girl, is slightly better, but still a bit of a brat.



* EvilVersusEvil: Anhketepot is the villain of the story, but he is fighting against Isu and Senmet, two powerful mummies who would supplant the pharaoh's tyranny with their own.

to:

* EvilVersusEvil: Anhketepot is the villain of the story, but he is fighting against Isu and Senmet, two powerful mummies the Hierophant, who would supplant the pharaoh's tyranny with their own.works through his agent Senmet.


Added DiffLines:

* PuzzleBoss: Anhketepot is invulnerable. He must be lured to the gateway opened by the seals. This will let him get distracted by the Hierophant.
* SealedEvilInACan: Both Anhketepot and the Hierophant are sealed. The Hierophant is sealed further, as he cannot leave the Temple of Ra at all.

Added: 89

Changed: 53

Is there an issue? Send a MessageReason:
None


* SpeaksFluentAnimal: Rangers have the ability, a mage can cast a spell, or the Mask of Hathor can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key.

to:

* SpeaksFluentAnimal: Rangers have the ability, a mage can cast a spell, or the Mask of Hathor can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key. In the temple of Ra, the party must talk to a falcon.



* TitleDrop: You find the actual "Stone Prophet" in Min Deir's obelisk.

to:

* TitleDrop: You find the actual "Stone Prophet" in Min Deir's obelisk.obelisk.
* UndergroundLevel: The Buried Temple of Ra, which, as it's name implies, is underground.

Added: 198

Changed: 6

Is there an issue? Send a MessageReason:
None


* ArsonMurderAndLifesaving: The commander says this when the party returns, as they were only supposed to scout Har'Akir. He declares their punishment will be two parades, comfortable living in the places, and a thousand pieces of gold.

to:

* ArsonMurderAndLifesaving: The commander says this when the party returns, as they were only supposed to scout Har'Akir. He declares their punishment will be two parades, comfortable living in the places, palace, and a thousand pieces of gold.



* ChildrenAreInnocent: Only the young boy from Muhar has courage to face the party.

to:

* ChildrenAreInnocent: Only the young boy from Muhar has the courage to face the party.


Added DiffLines:

* SpeaksFluentAnimal: Rangers have the ability, a mage can cast a spell, or the Mask of Hathor can allow one to talk to animals. The party must speak to a cat in the Temple of Harvest to get a key.
Is there an issue? Send a MessageReason:
None


* ImDyingTakeMyMacguffin: A man braved the hostile wastes in order to beg Anhketepot for mercy. He's inflicted with the Wrath, and the party has to deliver a sack of basic necessities to his wife.

to:

* ImDyingTakeMyMacguffin: IAmDyingPleaseTakeMyMacguffin: A man braved the hostile wastes in order to beg Anhketepot for mercy. He's inflicted with the Wrath, and the party has to deliver a sack of basic necessities to his wife.

Added: 268

Changed: 91

Is there an issue? Send a MessageReason:
None


* EscortMission: Two, although one is optional. The party can bring an injured woman named Sennef back to the village of Muhar. Later, the party must take Min Deir, an old blind priestess, to the obelisk. Sennef is a commoner with only five hit points. Min Deir has class levels, but is permanently blind.

to:

* EscortMission: Two, Three, although only one is optional. required. The party can bring an injured woman named Sennef back to the village of Muhar.Muhar, and a girl named Kintra back to her father. Later, the party must take Min Deir, an old blind priestess, to the obelisk. Sennef is a commoner and Kintra are commoners with only five very few hit points. Min Deir has class levels, but is permanently blind.



* ImDyingTakeMyMacguffin: A man braved the hostile wastes in order to beg Anhketepot for mercy. He's inflicted with the Wrath, and the party has to deliver a sack of basic necessities to his wife.



* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death.

to:

* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death.death.
* TitleDrop: You find the actual "Stone Prophet" in Min Deir's obelisk.
Is there an issue? Send a MessageReason:
None


A strange aurora filled the skies of Elturel one morning. Through the lights, any onlookers can see a strange desert as far as the eye can see. Two of Lord Dhelt's finest retainers meet up with the Captain of the Hellriders and decide to investigate. They come across a dying and boil-covered woman who gasps out a few dying words before she decays into a skeleton, and then into dust within the span of a few seconds, leaving only her clothes and her dagger. The aurora disappears, leaving the retainers trapped in the world of Hara'kir.

to:

A strange aurora filled the skies of Elturel one morning. Through the lights, any onlookers can see a strange desert as far as the eye can see. Two of Lord Dhelt's finest retainers meet up with the Captain of the Hellriders and decide to investigate. They come across a dying and boil-covered woman who gasps out a few dying words before she decays into a skeleton, and then into dust within the span of a few seconds, leaving only her clothes and her dagger. The aurora disappears, leaving the retainers trapped in the world of Hara'kir.Har'Akir.



* EscortMission: Two, although one is optional. The party can bring an injured woman named Sennef back to the village of Muhar. Later, the party must take Mur Deir, an old blind priestess, to the obelisk. Sennef is a commoner with only five hit points. Min Deir has class levels, but is permanently blind.

to:

* EscortMission: Two, although one is optional. The party can bring an injured woman named Sennef back to the village of Muhar. Later, the party must take Mur Min Deir, an old blind priestess, to the obelisk. Sennef is a commoner with only five hit points. Min Deir has class levels, but is permanently blind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Ravenloft: Stone Prophet'' was a video game released in 1995 for the PC, developed by [=DreamForge=] Intertainment for Strategic Simulations Inc. Set in the Ravenloft world of Dungeons & Dragons.

A strange aurora filled the skies of Elturel one morning. Through the lights, any onlookers can see a strange desert as far as the eye can see. Two of Lord Dhelt's finest retainers meet up with the Captain of the Hellriders and decide to investigate. They come across a dying and boil-covered woman who gasps out a few dying words before she decays into a skeleton, and then into dust within the span of a few seconds, leaving only her clothes and her dagger. The aurora disappears, leaving the retainers trapped in the world of Hara'kir.

Set after the events of ''VideoGame/RavenloftStrahdsPossession'', the characters are implied to be the same party members from that adventure, and can be imported into the tale.
----
!!Tropes:
* ArsonMurderAndLifesaving: The commander says this when the party returns, as they were only supposed to scout Har'Akir. He declares their punishment will be two parades, comfortable living in the places, and a thousand pieces of gold.
* BecauseDestinySaysSo: The party is destined to be on the path to fight and liberate Har'Akir. But both Min Deir and a ghost in the obelisk mention that it will be a difficult journey.
* ChildrenAreInnocent: Only the young boy from Muhar has courage to face the party.
* DeathWorld: Unlike Barovia, Har'Akir is a deadly place where the land itself can kill.
* EscortMission: Two, although one is optional. The party can bring an injured woman named Sennef back to the village of Muhar. Later, the party must take Mur Deir, an old blind priestess, to the obelisk. Sennef is a commoner with only five hit points. Min Deir has class levels, but is permanently blind.
* EvilVersusEvil: Anhketepot is the villain of the story, but he is fighting against Isu and Senmet, two powerful mummies who would supplant the pharaoh's tyranny with their own.
* HostileWeather: The Wall of Ra, a blinding desert wind that keeps Har'Akir trapped. Anhketepot maintains it, and the party escapes through it when [[spoiler: he is busy fighting the Hierophant.]]
* KarmaMeter: The game keeps track of good deeds the player does, such as escorting an injured woman back to her village. Not doing enough can lead to a NonStandardGameOver.
* {{Macguffin}}: The Sacred Scroll of Return, needed to flee Har'Akir.
* ThePlague: The Wrath of Anhketepot, a powerful wind that carries an infliction that causes rotting boils and eventually death.

Top