Darfur Is Dying is a 2006 "narrative based simulation" designed as an entry by a group of students in the Darfur Digital Activist Contest of mtvU, which it won. The game allows the player to take on the roles of a Sudanese family living in Darfur, as well as managing the village in which said family lives. The game's ultimate goal is to ensure that the village camp survives 7days, while enduring attacks from Janjaweed militia. It was well received, with a good deal of coverage in international media.
This work provides examples of:
- Crapsack World (Truth in Television.)
- Fetch Quest and Stealth-Based Mission (In this game mode, you control a villager attempting to sneak past Janjaweed militia to acquire water.)
- Genre Shift (After an initial run at the aforementioned Fetch Quest game mode, you shift to controlling the management of the camp, though occasionally shift back to the Fetch Quest mode in order to acquire water.)
- Kid Hero (Only two of the five villagers you can control are adults, excluding the camp manager.)
- Like Reality Unless Noted