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History VideoGame / DarfurIsDying

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* DeathOfAChild: The backstory of one character, Amina, describes how she went back to her former village to search for her children after an attack, only to find [[OffWithHisHead the head]] of her son. Another one, Aseena was fleeing with a toddler when a bullet tore off her own hand and entered the child's heart.



* InfantImmortality: Averted. The backstory of one character, Amina, describes how she went back to her former village to search for her children after an attack, only to find [[OffWithHisHead the head]] of her son. Another one, Aseena was fleeing with a toddler when a bullet tore off her own hand and entered the child's heart.


''Darfur Is Dying'' is a 2006 "narrative based simulation" by a group of students for the Darfur Digital Activist Contest of mtvU, which it won.

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''Darfur Is Dying'' is a 2006 "narrative based simulation" by a group of students for the Darfur Digital Activist Contest of mtvU, which it won. \n It can be found [[http://www.gamesforchange.org/game/darfur-is-dying/ here]].



* BehindTheStick: Janjaweed technicals all have a rather questionable sight radius. It is possible to hide from them behind pretty much any object in the game's world - even if they are like rocks, which are drawn as being much smaller than the villager you are currently controlling, and regardless of the direction you are hiding from.

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* BehindTheStick: BehindAStick: Janjaweed technicals all have a rather questionable sight radius. It is possible to hide from them behind pretty much any object in the game's world - even if they are like rocks, which are drawn as being much smaller than the villager you are currently controlling, and regardless of the direction you are hiding from.


''Darfur Is Dying'' is a 2006 "narrative based simulation" designed as an entry by a group of students in the Darfur Digital Activist Contest of mtvU, which it won. The game allows the player to take on the roles of a Sudanese family living in Darfur, as well as managing the village in which said family lives. The game's ultimate goal is to ensure that the village camp survives 7days, while enduring attacks from Janjaweed militia. It was well received, with a good deal of coverage in international media.
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This work provides examples of:
* CrapsackWorld (TruthInTelevision.)
* FetchQuest and StealthBasedMission (In this game mode, you control a villager attempting to sneak past Janjaweed militia to acquire water.)
* GenreShift (After an initial run at the aforementioned FetchQuest game mode, you shift to controlling the management of the camp, though occasionally shift back to the FetchQuest mode in order to acquire water.)
* KidHero (Only two of the five villagers you can control are adults, excluding the camp manager.)
* LikeRealityUnlessNoted
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<<|WesternRPG|>>

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darfur_is_dying.png]]
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''Darfur Is Dying'' is a 2006 "narrative based simulation" designed as an entry by a group of students in for the Darfur Digital Activist Contest of mtvU, which it won. The won.

This UsefulNotes/AdobeFlash
game allows the player to take on the roles of a Sudanese family living in Darfur, as well as managing the village camp in which said family lives. The game's ultimate goal is to ensure that the village camp survives 7days, 7 days, while enduring attacks from Janjaweed militia. It was well received, with a good deal of coverage in international media.
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media.

!!
This work provides examples of:
* CrapsackWorld (TruthInTelevision.)
AnArmAndALeg: A character named Aseena lost her right hand to a bullet. The same shot had also killed her young daughter, whom she was holding as she fled the attack.
* FetchQuest and StealthBasedMission (In this ArtShift: The game mode, you control a villager attempting to sneak past Janjaweed militia to acquire water.)
* GenreShift (After an initial run at the aforementioned FetchQuest game mode, you shift to controlling the management of the camp, though
occasionally shift intersperses its cel-shaded graphics with real-life photos of the people or events they were based on, to underscore the gravity of the situation.
* BehindTheStick: Janjaweed technicals all have a rather questionable sight radius. It is possible to hide from them behind pretty much any object in the game's world - even if they are like rocks, which are drawn as being much smaller than the villager you are currently controlling, and regardless of the direction you are hiding from.
* FetchQuest: A suitably dark version, where you send out one of the villagers with a jerry can from a water in a well five kilometers away, while trying not to get caught by the Janjaweed patrols riding around in technicals.
* InfantImmortality: Averted. The backstory of one character, Amina, describes how she went
back to her former village to search for her children after an attack, only to find [[OffWithHisHead the FetchQuest mode in order to acquire water.)
head]] of her son. Another one, Aseena was fleeing with a toddler when a bullet tore off her own hand and entered the child's heart.
* KidHero (Only KidHero: The majority of the playable characters, as only two of the five villagers you can control are adults, excluding the camp manager.)
manager.
* LikeRealityUnlessNoted
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<<|WesternRPG|>>
NoFourthWall: The game explicitly asks the player to contact the then-President Bush and/or their [[UsefulNotes/AmericanPoliticalSystem Representative]], or to get involved in other ways like organizing rallies advocating divestment from Sudan when Janjaweed are about to attack. Doing so reduces attacks' frequency.
* RapeAsDrama: Downplayed. Clicking on the characters in the camp will let you read their backstories. For Fatima, it'll will flatly write that she and they were kidnapped by soldiers, made to walk for hours and "At night they were raped several different times."
* StealthBasedMission: Even simply trying to get fresh water for the camp requires sneaking past Janjaweed militia patrols in technicals.
* TakeThatAudience: Getting caught by a Janjaweed patrol while trying to fetch water results in a message describing the character's likely fate (which varies depending their age and gender) and concludes with "As someone at a far off computer, and not a child or an adult in Sudan, would you like to try again?"
* WizardNeedsFoodBadly: Most of the game is about managing the settlement's food and water levels. You'll also get occasionally attacked by Janjaweed in between, which you can do nothing about in-game;
* YouAllLookFamiliar: All of the Janjaweed technicals look exactly the same.
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*SomeAnvilsNeedToBeDropped

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