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Tropers / The Wild West Pyro

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Hi there! I'm The Wild West Pyro. I joined TV Tropes because...well, there was something very addicting about it, and I needed to recommend a fanfic for Team Fortress 2. I was one of the players/Metaguards in The Wall Will Fall ARG.

My hobbies consist of reading, drawing, listening to music and gaming.

I presently have a bachelor's degree in history. Military history is my main area of focus (particularly guerrilla warfare, small arms, and leadership styles), and some conflicts that I enjoy studying are the Second Sino-Japanese War, the Cuban Revolution, and The Vietnam War. I'm also generally interested in modern history as well, with my focus revolving around the world from the 1910s to the 1970s.

Regarding tropes, I'll be most active on the Cool Guns page, as I, well, really like guns and often add pictures to the subpages. I'll also be active on the trope page of whatever work of fiction or historical period interests me at the moment.

I was born in Hong Kong and spent most of my life there, before heading to the US for college and eventually settling there.

Tropes that fit my Metaguard persona:

  • Bottomless Magazines: Subverted. I carry massive amounts of ammunition in my storage deck instead, and still need to reload.
  • Cool Horse: One of my Metaguard powers is to summon a very friendly and cheerful white horse named Basil, who shares the same immunities as me. He can also set himself on fire to look intimidating.
  • Depleted Phlebotinum Shells: I can imbue bullets with a small amount of fire to make them more powerful.
  • Handwraps of Awesome: On my Metaguard character, made of leather and fireproof too.
  • Immune to Bullets: Downplayed. While my Metaguard character is completely bulletproof, this means gunfire slows me down, and can render me unable to move if the gunfire is heavy enough. But I'm completely immune to the many harmful effects of fire and heat-based weapons, such as lasers. Otherwise, my Metaguard character is vulnerable to everything else that can kill humans.
  • Knows the Ropes: A flaming lasso that can be used for disarming, tripping or restraining opponents, plus serving as a proper rope. This hangs outside the storage deck on a belt. The flames are non-lethal and purely for aesthetic. Usually.
  • Playing with Fire: My Metaguard character has strong control of fire, from creating simple fireballs to manipulating fire to only harm enemies or a specific target, and generate heat underwater. I can even take on the very form of fire itself, usually to hide, or frighten even the nastiest enemies into surrender or death. However, the larger the fire grows, the more likely that drastic Sanity Slippage is about to occur. I also can't create fire when nothing exists to start it, or spawn volcanoes because I want to.
  • Revolvers Are Just Better: Agreed!
  • Weapon Of Choice: I actually have multiple ones, most inside a storage deck.
    • An Uberti Cattleman in 9x19mm Parabellum as my sidearm.
    • A Canadian Sten Mk II as my backup gun.
    • An East German AKM as my primary weapon. It has a a side mount rail for a Micro T-1 red dot sight, a modified safety, trigger, magazine release, and rear sight, a wood handguard, a PBS-1 suppressor, and feeds from the famous orange bakelite magazines.
    • The Scorch Shot from Team Fortress 2 for signaling and acting as a Pocket Rocket Launcher.


Hello there Pyro :D ~ Scarab
Heya, Pyro! Good luck with your tests! :D - Victin
  • THANKS VIC! :)