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  • Ascended Fanon: Official artwork of Mechanica from early August 2017 gives her an outfit very closely resembling attire she's worn in a few fanart drawings of her without her Future Spandex.
  • Creator's Favorite: In an interview with Kosuke Yabuki, he said that Min Min is his favorite fighter. This is partly the reason why she was selected for inclusion in Super Smash Bros. Ultimate, according to Masahiro Sakurai.
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  • Colbert Bump: After two years of silent inactivity, the game got renewed interest after one of its fighters (who ultimately turned out to be Min Min, the winner of the final Party Crash Bash) was announced to become playable in Super Smash Bros. Ultimate, with Nintendo organizing a new online open to celebrate the event.
  • Development Hell: An ARMS graphic novel published by Dark Horse Comics and written by Ian Flynn was supposed to be released in the fall of 2018. Dark Horse even released a Free Comic Book Day prequel story to promote it. However, the release date was pushed to early 2019 before being delayed again with no explanation or new time frame for release.
  • Dueling Works: ARMS can be compared to Divekick in that ARMS is a fighting game that takes out the usual complexity involved with controls (most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (divekicking in Divekick, punching in ARMS). The comparisons became more pronounced after it was learned that players can configure ARMS to play with one-punch knockouts.
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  • Fan Nickname: Max Brass is very commonly called "Max Ass" by fans due to his very large butt.
  • I Knew It!:
    • A small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was confirmed in official art on Biff's twitter. Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.
    • One person on the Fridge page for the game figured that the 1-On-100 enemies were Helix prototypes before the game revealed it to be true.
    • The teaser for Version 5.0. gave enough information, combined with the tweets about a "Doctor C." for people to guess that the fighter with Tesla coil ARMS was "Dr. Coil." Though they didn't predict it would be spelled "Coyle."
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  • Jossed:
    • From soon after the game's announcement, people speculated on what exactly the fighters were. Were they amputees with combat prosthetics? Artificial Humans? Ridiculously Human Robots? It turned out to be an explanation nobody considered: They're normal people who Just Woke Up That Way for reasons nobody knows. Super Smash Bros. Ultimate depicts Min Min as a Henshin Hero in her reveal trailer with her ARMS being a part of the transformation, having regular human arms when not transformed, giving us yet another explanation as to how the ARMS work.
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  • Meme Acknowledgment: Picking up on the frequent comparisons to JoJo's Bizarre Adventure, one of Nintendo's official Twitter accounts joined in. On top of that, Misango was designed to, along with a general Mayincatec theme, look like Star Platinum, to the point of further jokes.
  • Name's the Same:
    • One of the bosses in Mega Man 7 is named Spring Man, who even sports elastic, spring-like arms. This hasn't gone unnoticed by Capcom, twice.
    • One pointed out by Masahiro Sakurai when he revealed Min Min in Super Smash Bros. Ultimate though in the Writing Around Trademarks form of "Google searches for the character's namenote  bring up a certain character from a certain manga instead"; one of the antagonists in Kinnikuman is also named "Springman."
  • Quote Source for: Springs, Springs Everywhere
  • What Could Have Been:
    • Earlier concepts had the characters with Robot Master-like names. Ninjara's concept, for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix (in his Japanese incarnation) got to the final product with their working names unscathed.
    • While developed as a new, original IP from the start, the creators did briefly consider using characters from the Punch-Out!! series during development because of the obvious genre overlap, but ultimately decided against it due to not wanting to alienate or confuse fans of those games. Prior to that, they also experimented with using Nintendo characters in general as the combatants. For example, Link would dual-wield his Hookshot weapon, while Yoshi would use his tongue.
  • The Wiki Rule: The ARMS Institute.

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