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Roleplay / A Knight's Quest

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A Knight's Quest is a long running forum game that follows the life of a Bretonnian Knight Errant, Gambert Rambert, from Games Workshop's Warhammer Fantasy universe. The story begins several years after the Storm of Chaos and follows Gambert as he embarks on a life of Chivalry and adventure. Here is a link to the current thread and the story archive on Spacebattles.


Tropes in this roleplay include:

  • Animal Motifs: Gambert is linked with wolves and is known as the Wolf Knight due to the fact that a pack of winter wolves follow him as their alpha. He can even howl like a wolf. A true mournful howl came from his lips when it looked like the skaven were going to win in an attack on his fief.
  • Authority Equals Asskicking: Most knights only maintain their position by being able to defend their lands and people from threats and proving yourself in battle is the most common way for Knight Errants to advance to becoming Knights of the Realm. Usually, the higher the rank the knight is the more skilled and deadly in battle he is.
  • Badass Nickname: Gambert has acquired several nicknames over the quest. The fey and wood elves know him as Feyheart, and Wolfheart due to his connection to the Fey and how a wolf pack will follow him as their alpha. The High Elves named him Bladeheart for the scar he gained when their princess purged him of the chaos corruption that he took into himself from her while rescuing her.
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  • Big Damn Hero: Gambert has done this several times. Once when he saved an Enchantress from a beastlord by challenging it and another when he saved the crown Prince of Bretonnia from being captured by Dark Elves.
  • Blue Blood: The ruling class of Bretonnia are the nobility, who rule over the much larger population of impoverished commoners and peasants.
  • Code of Honour: Gambert follows the Laws of Chivalry that govern the nobility of Bretonnia.
  • Cool Sword: Gambert's sword, Winterhowl.
  • Determinator: Gambert does not give up. Not even when thrown into the realm of chaos or shot full of poisonous crossbow bolts.
  • Divine Parentage: Ulgyr is a son of Ulric, the God of Winter and Battle.
  • God Is Good: The Lady of the Lake has responded to Gambert's prayers and offered him protection times beyond counting, gifting him magical powers, enchanting his weapon of choice and protecting him from harm. Other example includes Sigmar, who blesses every citizen of the Empire and continues to fight the Ruinous Powers.
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  • Heroic Lineage: Gambert is descended from a family well known for the great number of Grail Knights it has produced.
  • Hunting the Most Dangerous Game: Orion's hobby as the avatar of the Elven God of Hunting. This leads him to kills Ulgyr and cause his death much later on.
  • Knight in Shining Armor: Gambert is one of the most compassionate knights when it comes to how he treats his peasants and how he treats people in general. It lead to him saving the High Elf Ever-Princess after a Keeper Secrets tossed him into the realm of chaos.
  • Our Ghosts Are Different: Ulgyr's only reason for staying in the world is to kill Orion, and quickly begins to fade before Gambert puts his soul in his sword.
  • Our Gods Are Different: The Old World Human Pantheon, the Elven Gods, and the Chaos Gods
  • The Paladin: Gambert is one of the foremost champions of the Lady of the Lake.
  • Physical God: Orion and Ariel as the avatars of the Elven Gods, Kurnous and Isha. The Everqueen of the High Elves may also count, being descendant from Isha.
  • Scars Are Forever: Played straight and averted. When the Lady honed Gambert into a stronger warrior to make him a better knight, he lost most of them on top of picking up a blessing that will let him even regenerate limbs that prevents him from scarring unless it is caused by a powerful magic weapon. However he kept the scars on his chest and the ones caused by the sword Nemesis.
  • Soul Jar: Gamberts sword serves as one for both Karzaron and Ulgyr and may possibly serve as one for any future entities Gambert chooses to bind.
  • Super Strength: Gambert is as strong as a troll because of the blessings of the Lady of the Lake. As a result any weapon or shield that isn't enchanted or made by dwarfs breaks when he uses them.
  • Talking in Your Dreams: The Lady has contacted Gambert several times in his sleep to give him warning that dark times are coming or to request that he perform a task for her.
  • The Tourney: Bretonnian knights regularly throw tourneys so their skills stay sharp, in periods of war they are more uncommon but during peace time they are frequently held.
  • Tragic Hero: Gambert has had a lot of bad things happen to him. From his uncle dying after a skaven attack when he insisted on fighting the Green Knight, to his father dying while he was trapped in the warp from grief. He also lost a good and loyal friend, Ryndolf Varholme, very suddenly to the Blood Pox while in Stirland.


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