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** NPC ships have an odd theme with either references to other media or...[[SpotOfTea tea]], or tea related like toast and bread. Frontier is a [[BritishHumour British developer]] after all.

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** NPC ships have an odd theme with either references to other media or...[[SpotOfTea tea]], tea, or tea related tea-related stuffs like toast and bread. Frontier is a [[BritishHumour [[BritsLoveTea British developer]] after all.
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Standardised formatting of internal links to Zig Zagging Trope.


* AbsentAliens: {{Zigzagged|Trope}}; when ''Elite Dangerous'' was first launched, there were no intelligent aliens, although Galnet published an article regarding an auction for artifacts that allegedly belonged to the Thargoids, who supposedly existed only in legends. The ''Horizons'' expansion then starts to play with this trope by first playing it straight with the Guardians, which is an alien species that was wiped out 1-2 million years ago, although fragments of their technology remain scattered throughout the Milky Way, then averting this trope entirely by reintroducing the Thargoids in force, who begin making inroads at the edge of human civilisation by attacking stations, systems, and [[ArsonMurderAndJaywalking lone explorers getting too close to them]], and even occasionally ''[[UpToEleven pulling entire ships out of hyperspace]]''.

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* AbsentAliens: {{Zigzagged|Trope}}; {{Zig Zagging|Trope}}; when ''Elite Dangerous'' was first launched, there were no intelligent aliens, although Galnet published an article regarding an auction for artifacts that allegedly belonged to the Thargoids, who supposedly existed only in legends. The ''Horizons'' expansion then starts to play with this trope by first playing it straight with the Guardians, which is an alien species that was wiped out 1-2 million years ago, although fragments of their technology remain scattered throughout the Milky Way, then averting this trope entirely by reintroducing the Thargoids in force, who begin making inroads at the edge of human civilisation by attacking stations, systems, and [[ArsonMurderAndJaywalking lone explorers getting too close to them]], and even occasionally ''[[UpToEleven pulling entire ships out of hyperspace]]''.



** [[ZigZaggedTrope Zig-zagged]] with supercruise scanning; normal players can see your bounty status even in supercruise when scanning; however the AI cannot. Conversely players cant see your cargo in this state in any way, yet the AI pirates apparently can. (They contradict themselves though; they'll say they know you have a huge cargo hold, yet still, need to scan you to see it.)

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** [[ZigZaggedTrope Zig-zagged]] {{Zig Zagging|trope}} with supercruise scanning; normal players can see your bounty status even in supercruise when scanning; however the AI cannot. Conversely players cant see your cargo in this state in any way, yet the AI pirates apparently can. (They contradict themselves though; they'll say they know you have a huge cargo hold, yet still, need to scan you to see it.)



* EasyLogistics: {{ZigZagged|Trope}}; while there are one-touch buttons to immediately and instantly refuel, rearm, and repair a ship at the starport services menu, there is an "Advanced Maintenance" sub-menu, which has additional options to repaint the ship's livery, perform ship integrity repairs[[note]]this is separate from repairing hull integrity, which is what the repair button in starport services covers[[/note]], and restock limpets. The Supercruise Assist and docking computer modules invoke this trope by controlling the speed and orientation (and, in the case of the docking computers, pips and landing gear) of the ship while it is travelling in supercruise or landing/departing a station or spaceport; the latter extends to remote planetary landings in ''Odyssey''. Finally, the player has the option to enable a "pre-flight checklist" on their ship details panel, which adds a small control test sequence that the player needs to complete whenever they launch their ship.

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* EasyLogistics: {{ZigZagged|Trope}}; {{Zig Zagging|trope}}; while there are one-touch buttons to immediately and instantly refuel, rearm, and repair a ship at the starport services menu, there is an "Advanced Maintenance" sub-menu, which has additional options to repaint the ship's livery, perform ship integrity repairs[[note]]this is separate from repairing hull integrity, which is what the repair button in starport services covers[[/note]], and restock limpets. The Supercruise Assist and docking computer modules invoke this trope by controlling the speed and orientation (and, in the case of the docking computers, pips and landing gear) of the ship while it is travelling in supercruise or landing/departing a station or spaceport; the latter extends to remote planetary landings in ''Odyssey''. Finally, the player has the option to enable a "pre-flight checklist" on their ship details panel, which adds a small control test sequence that the player needs to complete whenever they launch their ship.

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Updated development status. Also moved a paragraph about the game's initial development back(?) down since it's now sufficiently large enough to have a dedicated space of its own in the opening description.


''Elite Dangerous'' is the DistantSequel to ''Frontier: First Encounters'' and the fourth game in the ''VideoGame/{{Elite}}'' series of space {{Simulation Game}}s, developed and published by Creator/FrontierDevelopments. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space simulation games at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.

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''Elite Dangerous'' is the DistantSequel to ''Frontier: First Encounters'' and the fourth game in the ''VideoGame/{{Elite}}'' series of space {{Simulation Game}}s, developed and published by Creator/FrontierDevelopments. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space simulation games at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.
Creator/FrontierDevelopments.



Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest expansion, named ''Odyssey'', was released on 19 May 2021 for the PC; a subsequent planned release for consoles was withheld so that Frontier can prioritise fixing the laundry list of bugs in ''Odyssey'''s PC release.

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''Elite Dangerous'' was announced in 1997 as ''Elite: IV'', but dwindling interest in space simulation games at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017; further development of both console ports was officially cancelled on 11 March 2022.

Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest expansion, named ''Odyssey'', was released for the PC on 19 May 2021 for 2021, becoming a PC-exclusive expansion on 11 March 2022 due to the PC; a subsequent planned release for consoles was withheld so that Frontier can prioritise fixing the laundry list development of bugs in ''Odyssey'''s PC release.console ports being cancelled.
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* SpaceSector: The galaxy is divided up into 1280 cubic lightyear sectors, each assigned a systemic name that is carried over to the systems within it. Additionally, it is also divided up into 42 galactic regions with more evocative names, such as the Inner Orion Spur (where Earth is), Odin's Hold, and The Abyss.
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* MohsScaleOfScienceFictionHardness: Surprisingly high, oscillating somewhere between a 3 and a 4 on the scale. Especially notable are, for one thing, the ''mostly'' accurate Newtonian flight model when Flight Assist is turned off (''mostly'' because ships still have a maximum speed and cannot accelerate continuosly) and the fact that, for once, SciFiWritersHaveNoSenseOfScale is averted - distances and relative sizes in the game generally are astronomically accurate. This is seldom seen outside literature (on the harder end of the scale, to boot) and almost never in this particular medium. In addition, StealthInSpace is handled sufficiently realistically with a focus on EM and thermal emissions and the need to manage heat production, there is no ArtificialGravity (at least on the stations, which explicitly have rotational gravity) etc. The one colossal Big Lie here is obviously the [[{{FasterThanLightTravel}} Frame Shift Drive]], resulting in ''ridiculously'' CasualInterstellarTravel, what with a jump of >10 ly taking about 10 seconds and costing probably 20 credits or so worth of fuel, depending on your ship's outfitting - making it cheaper to pay for one interstellar jump than to buy friggin' ''biowaste''. In-system travel is also [[{{CasualInterplanetaryTravel}} very casual]], although it actually takes longer to get around in a system than to jump between two different ones.

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** If your SRV is destroyed while you are driving it, you are instantly sent back to your ship with no losses beyond having to replace the SRV with a new one. This only costs 1000 credits, which can be made back a few times over by completing any contract, making a marginally profitable commodity run, or selling off exploration data obtained from scanning a star system, so even relatively new commanders can afford it.

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** If your SRV is destroyed while you are driving it, you are instantly sent back to your ship with no losses beyond having to replace the SRV with a new one. This only costs 1000 credits, which can be made back a few times over by completing any contract, making a marginally profitable commodity run, or selling off exploration data obtained from scanning a star system, so even relatively new commanders can afford it. The main headache for losing an SRV is if it happens when you are outside human space and can't quickly get to a station that sells them.
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* TheGreatestStoryNeverTold: In spades. Galnet only highlights Community Goals and major in-universe events that are set in motion by Frontier, which typically happen only a few times each week. Hence, most community-run events and player-instigated events, including most of the expeditions listed on EDSM, and the "Fuelum War", are never mentioned or referred to in-game.

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Rewrote Gameplay And Story Segregation and moved one of its examples into The Computer Is A Cheating Bastard.


** Advanced Tactical Response ships are frequently equipped with the reverberating cascade mod on weapons such as pulse lasers [[labelnote:*]]this mod is only available for torpedo pylons and mine launchers for players to use[[/labelnote]], allowing them to [[WeaksauceWeakness quickly, and permanently]] take out a [[DeflectorShields ship’s shielding]], regardless of how much health it has.

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** If a damaged NPC enemy ship jumps away from your location, it will [[UnexplainedRecovery instantly regain all of its health]] if you intercept it again.
** Advanced Tactical Response ships are frequently equipped with the reverberating cascade mod on weapons such as pulse lasers [[labelnote:*]]this lasers[[labelnote:*]]this mod is only available for torpedo pylons and mine launchers for players to use[[/labelnote]], allowing them to [[WeaksauceWeakness quickly, and permanently]] take out a [[DeflectorShields ship’s shielding]], regardless of how much health it has.



** The "buffed" AI in update 2.1 was [[TheComputerIsACheatingBastard buffed to the point of absurdity]] through some shoddy coding and misplaced numbers. Players were reporting AI enemies with [[DeathRay Plasma Accelerators firing faster than multicannons]], explorers were reporting being chased hundreds of lightyears in their max jump range explorer craft by Eagles, and AI ships were hyper-aggressive attacking players and each other with little rhythm or reason. The problem was so widespread that in the next hotfix a week later they refunded ''all'' rebuy costs.
** The mining changes in Beyond Chapter 4 added a new mechanic: Sub-surface deposits that required a specific tool to retrive. The problem? Said tool is borderline non-functional and rarely works as intended and will cause the audio to bug out and loop a sound effect endlessly, making these deposits practically unobtainable.

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** The "buffed" AI in update 2.1 was [[TheComputerIsACheatingBastard buffed to the point of absurdity]] through some shoddy coding and misplaced numbers. Players were reporting AI enemies with [[DeathRay Plasma Accelerators firing faster than multicannons]], explorers were reporting being chased hundreds of lightyears in their max jump range explorer craft by Eagles, and AI ships were hyper-aggressive attacking players and each other with little rhythm or reason. The problem was so widespread that in that, following the next hotfix for this a week later they refunded ''all'' rebuy costs.
later, players who had lost their ships to the AI had their ship insurance costs reimbursed.
** The mining changes in Beyond Chapter 4 added a new mechanic: Sub-surface deposits that required a specific tool to retrive.retrieve. The problem? Said tool is borderline non-functional and rarely works as intended and will cause the audio to bug out and loop a sound effect endlessly, making these deposits practically unobtainable.



* GameplayAndStorySegregation: Adverted for the most part; the story makes no attempt to hide the fact you're just another commander amongst thousands of others. The only story protagonists are the [=NPCs=] in the plot and the cooperative acts of hundreds of players at once; which is how it works in-universe. However there are a few examples of player it straight:
** There's no logical explanation to why the player is safely ejected to the last starport potentially thousands of Lys away, but destroyed [=NPCs=] are always killed on destruction and several story characters are killed with their ships.
** The existence of the Cobra [=MkIV=], a special ship only buyable by early buyers of the first expansion pack. But there's no in-universe explanation to this limited availability and it is an extremely common ship for [=NPCs=] to fly.
** If a damaged enemy ship jumps away from your location, it will [[UnexplainedRecovery instantly regain all of its health]] if you intercept it again.

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* GameplayAndStorySegregation: Adverted for GameplayAndStorySegregation:
** {{Subverted|trope}} in that, while
the most part; the story makes no attempt to hide the fact you're just another commander amongst thousands actions of others. The only story protagonists are the [=NPCs=] in the plot and the cooperative acts of hundreds of players at once; which is how it works in-universe. However there are a few examples of single player it straight:
** There's
has almost no logical explanation to why effect on the game's background simulation, the collective effort of the player is safely ejected community ''can'' result in shifts to the last starport potentially thousands simulation.
** {{Averted|trope}} with Kahina Tijani Loren aka. CMDR Salomé, who was a prominent figure in Imperial politics. Her in-game ship was controlled by author Drew Wagar, who used events revolving around her as reference material for a novel
of Lys away, but destroyed [=NPCs=] are always killed on the game. Wagar novelised [[spoiler:the destruction and several story characters are killed of her ship by CMDR Harry Potter as her actually dying with their ships.
** The existence
her ship,]] thus creating one of the Cobra [=MkIV=], a special ship only buyable by early buyers of rare instances where the first expansion pack. But there's no actions of a single real-life player over the course of actual gameplay directly resulted in an in-universe explanation to this limited availability and it is an extremely common ship for [=NPCs=] to fly.
** If a damaged enemy ship jumps away from your location, it will [[UnexplainedRecovery instantly regain all of its health]] if you intercept it again.
notable person being KilledOffForReal.

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** They also rather amusingly will continue to tell you "drop the cargo and it'll all be over" ''Whilst in the middle of having their pirate ass handed to them.''
** By far the most amusing result, however, is that if they are chasing you they will always follow you to anywhere you disengage your supercruise to and start yelling threats; ''even if its a highly defended starport with no fire zones or checkpoints literally swarming with authority vessels''. [[CurbStompBattle The resulting curbstomp they receive is rather amusing one must admit]]; though they will often make a hasty retreat if its a starport.

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** They also rather amusingly will continue to tell you "drop the cargo and it'll all be over" ''Whilst in the middle of having their pirate ass handed to them.them and even while their ship is exploding.''
** By far the most amusing result, however, is that if they are chasing you they will always follow you to anywhere you disengage your supercruise to and start yelling threats; ''even if its a highly defended starport with no fire zones or checkpoints literally swarming with authority vessels''. [[CurbStompBattle The resulting curbstomp they receive is rather amusing one must admit]]; though they admit.]] They will often usually make a hasty retreat if its a starport.starport - immediately ceasing fire the nanosecond you reach the No-Fire Zone and running like hell. But they're not always so careful around Fleet Carriers, whose turrets can actually shoot targets well outside the No-Fire Zone and are just as good at turning pirates into small clouds of engineering materials. It's even funnier if the carrier is owned by you, as you can fire weapons around your own mothership freely and assist it in the aforementioned turning criminal ships into upgrade mats.



** Generally a pirate will instantly turn tail and jump out once you reach the safety of a station's No-Fire Zone, but Fleet Carriers are not given the same level of caution. This is universally bad for their health, as carriers are equipped with the same omnipotent turrets as any orbital station and have a firing range wider than the safe zone.



* VideoGameCrueltyPunishment: ... But if you do such things and ''get caught'', you are going to have to, at best pay some fines, or at worst, be blown to pieces by either the local defense forces or a player bounty hunter. Or both. Killing players who have no noterity will give you not just a huge bounty, but will make their rebuy much less costly and doing this too much attracts Karma enforcers; which will be endless waves of god tier engineered authority ships that have so much firepower a max engineered wing of clippers will struggle to fight against them.

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* VideoGameCrueltyPunishment: ... But if you do such things and ''get caught'', you are going to have to, at best pay some fines, or at worst, be blown to pieces by either the local defense forces or a player bounty hunter. Or both. Killing players who have no noterity will give you not just a huge bounty, but will make their rebuy much less costly and doing this too much attracts Karma enforcers; which will be endless waves of god tier engineered authority ships that have so much firepower a max engineered wing of clippers Cutters will struggle to fight against them.
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you're*


* GameplayAndStorySegregation: Adverted for the most part; the story makes no attempt to hide the fact your just another commander amongst thousands of others. The only story protagonists are the [=NPCs=] in the plot and the cooperative acts of hundreds of players at once; which is how it works in-universe. However there are a few examples of player it straight:

to:

* GameplayAndStorySegregation: Adverted for the most part; the story makes no attempt to hide the fact your you're just another commander amongst thousands of others. The only story protagonists are the [=NPCs=] in the plot and the cooperative acts of hundreds of players at once; which is how it works in-universe. However there are a few examples of player it straight:
Tabs MOD

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* UnfortunateNames: A huge majority of pirates will have these. Some examples include Loaf of paint, Fatbloke, Breadicus, WesternAnimation/InspectorGadget and [[MyLittlePony Twilight Sparkle]]. And possibly the most notorious player in the community is named Harry Potter.
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* ArtisticLicenseAstronomy: It's possible, though rare, to find Earth-like planets orbiting stars far too young to support complex life forms. [[https://elite-dangerous.fandom.com/wiki/Achenar Achenar]], TheEmpire's capital system, is a good example: it's a mere 2 million years old, yet it has an Earth-like moon ''with its own sentient species''. At least it used to, before the Imperials [[AbsoluteXenophobe killed them all]].

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* ArtisticLicenseAstronomy: ArtisticLicenseSpace: It's possible, though rare, to find Earth-like planets orbiting stars far too young to support complex life forms. [[https://elite-dangerous.fandom.com/wiki/Achenar Achenar]], TheEmpire's capital system, is a good example: it's a mere 2 million years old, yet it has an Earth-like moon ''with its own sentient species''. At least it used to, before the Imperials [[AbsoluteXenophobe killed them all]].
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Tried to reword some things in the opening description for better comprehension by someone who's never played the game.


''Elite Dangerous'' is the DistantSequel to ''Frontier: First Encounters'' and the fourth game in the ''VideoGame/{{Elite}}'' series, developed and published by Creator/FrontierDevelopments. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space {{Simulation Game}}s at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.

to:

''Elite Dangerous'' is the DistantSequel to ''Frontier: First Encounters'' and the fourth game in the ''VideoGame/{{Elite}}'' series, series of space {{Simulation Game}}s, developed and published by Creator/FrontierDevelopments. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space {{Simulation Game}}s simulation games at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.



Gameplay in ''Elite Dangerous'' is similar to other games in the ''Elite'' series—players start out with 1,000 credits, a Sidewinder [=MkI=], and the goal of reaching the coveted "[[TitleDrop Elite]]" rank through collecting bounties, trading goods, and exploring the galaxy. There is no set path or timeframe for players to do this, and they are free to do whatever they want in pursuit of this goal.

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Gameplay in ''Elite Dangerous'' is similar to other games in the ''Elite'' series—players start out with 1,000 credits, a Sidewinder [=MkI=], small starting ship with basic equipment, and the goal of reaching the coveted "[[TitleDrop Elite]]" rank through collecting bounties, trading goods, and exploring the galaxy. There is no set path or timeframe for players to do this, and they are free to do whatever they want in pursuit of this goal.

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Odyssey release information updated and formatted the examples on Game Breaking Bug into a bulleted list due to the addition of one more example.


Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest expansion, named ''Odyssey'', was released on 19 May 2021 for the PC, with a release for consoles expected later in the year.

to:

Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest expansion, named ''Odyssey'', was released on 19 May 2021 for the PC, with PC; a subsequent planned release for consoles expected later in was withheld so that Frontier can prioritise fixing the year.laundry list of bugs in ''Odyssey'''s PC release.



* GameBreakingBug: The "buffed" AI in update 2.1 was [[TheComputerIsACheatingBastard buffed to the point of absurdity]] through some shoddy coding and misplaced numbers. Players were reporting AI enemies with [[DeathRay Plasma Accelerators firing faster than multicannons]], explorers were reporting being chased hundreds of lightyears in their max jump range explorer craft by Eagles, and AI ships were hyper-aggressive attacking players and each other with little rhythm or reason. The problem was so widespread that in the next hotfix a week later they refunded ''all'' rebuy costs.
** The mining changes in Beyond Chapter 4 added a new mechanic: Sub-surface deposits that required a specific tool to retrive. The problem? Said tool is borderline non-functional and rarely works as intended and will cause the audio to bug out and loop a sound effect endlessly, making these deposits practically unobtainable.

to:

* GameBreakingBug: GameBreakingBug:
**
The "buffed" AI in update 2.1 was [[TheComputerIsACheatingBastard buffed to the point of absurdity]] through some shoddy coding and misplaced numbers. Players were reporting AI enemies with [[DeathRay Plasma Accelerators firing faster than multicannons]], explorers were reporting being chased hundreds of lightyears in their max jump range explorer craft by Eagles, and AI ships were hyper-aggressive attacking players and each other with little rhythm or reason. The problem was so widespread that in the next hotfix a week later they refunded ''all'' rebuy costs.
** The mining changes in Beyond Chapter 4 added a new mechanic: Sub-surface deposits that required a specific tool to retrive. The problem? Said tool is borderline non-functional and rarely works as intended and will cause the audio to bug out and loop a sound effect endlessly, making these deposits practically unobtainable. unobtainable.
** The initial release of ''Odyssey'' was riddled with bugs and plagued by poor optimisation, making the game borderline unplayable for many players. This only cemented the wider community's perception that ''Odyssey'' is an ObviousBeta due to its extremely tight release schedule.
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Invoking Square Peg Round Trope on a real-life example for a trope that is listed under no real life examples's Too Common subsection.


** '''''DO NOT gank a Fuel Rat!''''' Even pirates and some of the less belligerent griefers will have you placed on a global kill-on-sight list for attacking these Good Samaritans, especially if you kill one that's on duty and flying out to help another player. Plus the organization will ban you from their services.
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* AlmostOutOfOxygen: If your ship's canopy is breached, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's Life Support module.

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* AlmostOutOfOxygen: If your ship's canopy is breached, or if your ship's power plant is unable to continuously power its Life Support module, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's Life Support module.the latter.



* ExactTimeToFailure: Losing your ship's canopy to damage causes your spacesuit to seal up and run on its internal oxygen supply, with an exact time til oxygen depletion shown on the HUD. The life support can be upgraded for up to 25 minutes of air, but the standard is a mere 5 minutes. When the timer hits 0:00, it's Game Over and [[MadeOfExplodium your ship spontaneously explodes]].

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* ExactTimeToFailure: Losing your Your ship's Life Support module activates its emergency oxygen supply if the power plant is not providing power to it, or if the canopy to damage is breached, which also causes your spacesuit a timer to seal up and run appear on the HUD, indicating how long its internal oxygen supply, with an exact time til oxygen depletion shown on the HUD. The life support can be upgraded for up to 25 minutes of air, but the standard is a mere 5 minutes. When supply will last. If the timer hits 0:00, it's Game Over and counts down to zero, [[MadeOfExplodium your ship spontaneously explodes]].explodes]]. The timer can be reset by synthesising supplies for the Life Support module, and will stop counting down if the ship enters a space station or is moved into the hangar of an outpost or surface port, thus {{downplay|edTrope}}ing this trope.
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Mixed up one acronym.


* AcronymAndAbbreviationOverload: Between official and community acronyms/abbreviations, there is an acronym or abbreviation for a ''lot'' of things. For instance, players who are exploring the galaxy will likely remember "'''O'''h '''B'''e '''A''' '''F'''ine '''G'''irl, '''K'''iss '''M'''e" or "'''KGB FOAM'''"[[note]]the bolded letters correspond to the 7 star classes that can be scooped for fuel[[/note]], usually equip at least one AFMU[[note]]'''A'''uto-'''F'''ield '''M'''aintenance '''U'''nit[[/note]], scan systems they visit with the FSS[[note]]'''F'''ull '''S'''pectrum System '''S'''canner[[/note]], and map [=HMCs=], [=TWWs=], and [=ELWs=][[note]]'''H'''igh '''M'''etal '''C'''ontent worlds, '''T'''erraformable '''W'''ater '''W'''orlds, and '''E'''arth-'''L'''ike '''W'''orlds[[/note]] with a DSS[[note]]'''D'''iscovery '''S'''urface '''S'''canner[[/note]]. [[https://elite-dangerous.fandom.com/wiki/Acronyms_%26_Slang The community-run Wiki has a relatively comprehensive list.]]

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* AcronymAndAbbreviationOverload: Between official and community acronyms/abbreviations, there is an acronym or abbreviation for a ''lot'' of things. For instance, players who are exploring the galaxy will likely remember "'''O'''h '''B'''e '''A''' '''F'''ine '''G'''irl, '''K'''iss '''M'''e" or "'''KGB FOAM'''"[[note]]the bolded letters correspond to the 7 star classes that can be scooped for fuel[[/note]], usually equip at least one AFMU[[note]]'''A'''uto-'''F'''ield '''M'''aintenance '''U'''nit[[/note]], scan systems they visit with the FSS[[note]]'''F'''ull '''S'''pectrum System '''S'''canner[[/note]], and map [=HMCs=], [=TWWs=], and [=ELWs=][[note]]'''H'''igh '''M'''etal '''C'''ontent worlds, '''T'''erraformable '''W'''ater '''W'''orlds, and '''E'''arth-'''L'''ike '''W'''orlds[[/note]] with a DSS[[note]]'''D'''iscovery DSS[[note]]'''D'''etailed '''S'''urface '''S'''canner[[/note]]. [[https://elite-dangerous.fandom.com/wiki/Acronyms_%26_Slang The community-run Wiki has a relatively comprehensive list.]]

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Re-wrote Alien Sky, All Planets Are Earthlike, and And Your Reward Is Clothes, with the example in the latter split up into a bulleted list for better readability.


Gameplay in ''Elite Dangerous'' is similar to other games in the ''Elite'' series—players start out with 1,000 credits, a Faulcon [=DeLacy=] Sidewinder, and the goal of reaching the coveted "[[TitleDrop Elite]]" rank through collecting bounties, trading goods, and exploring the galaxy. There is no set path or timeframe for players to do this, and they are free to do whatever they want in pursuit of this goal.

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Gameplay in ''Elite Dangerous'' is similar to other games in the ''Elite'' series—players start out with 1,000 credits, a Faulcon [=DeLacy=] Sidewinder, Sidewinder [=MkI=], and the goal of reaching the coveted "[[TitleDrop Elite]]" rank through collecting bounties, trading goods, and exploring the galaxy. There is no set path or timeframe for players to do this, and they are free to do whatever they want in pursuit of this goal.



* {{Acrofatic}}: The Federal Assault ship has an eye-watering mass of 480 tons completely stock - 80 more than the far larger Anaconda - but retains the agility of a ship half its weight, allowing it to track annoying gnats like Vipers or Eagles.

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* {{Acrofatic}}: The Federal Assault ship Ship has an eye-watering mass of 480 tons completely stock - 80 more than the far larger Anaconda - but retains the agility of a ship half its weight, allowing it to track annoying gnats like Vipers or Eagles.



* AlienSky: Technically all skies on landable planets are this due to Luna being permit-gated and Earth being unlandable, though the more traditional meaning of the term shows up when you land on gas giants' moons, ringed worlds, binary planets, or worlds in nebulae. You can even recreate the famous [[Film/ANewHope Binary Sunset scene]] if you land on a planet orbiting a Binary Pair! One of the more famous skies belongs to [[https://www.youtube.com/watch?v=Aukc7gky9ik Mitterand Hollow]] in the Epsilon Indi system, due to the fact that it orbits its parent planet, New Africa, at an eye-watering once per 30 seconds.

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* AlienSky: Technically all skies on landable Played straight with any planetary landing, since Earth-like planets are this due to Luna being permit-gated and (which includes Earth being unlandable, though the more traditional meaning of the term shows up when you land on gas giants' moons, ringed worlds, binary planets, or worlds in nebulae. You can even recreate the famous [[Film/ANewHope Binary Sunset scene]] if you land on a planet orbiting a Binary Pair! One of the more famous skies belongs to [[https://www.youtube.com/watch?v=Aukc7gky9ik Mitterand Hollow]] in the Epsilon Indi system, due itself) cannot be landed on, while landing access to the fact that it orbits its parent planet, New Africa, at moon is locked with an eye-watering once per 30 seconds.unobtainable permit.



* AllPlanetsAreEarthlike: {{Averted|Trope}}. Earthlike Worlds are ''extremely'' rare in the game (and are worth a good chunk of money on their own because of that), and Water Worlds, High-Metal Content Planets, Metal-Rich Planets, and Rocky Bodies that have some Earthlike qualities are labeled as "{{terraform}}ables" and are similarly rare, and also net you a nice bonus when turning in exploration data. Most of the Earthlike Worlds in human space have been terraformed.

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* AllPlanetsAreEarthlike: {{Averted|Trope}}. Earthlike Worlds {{Averted|Trope}}; Earth-like worlds are ''extremely'' rare in the game (and are worth a good chunk of money on their own because of that), uncommon, and Water Worlds, High-Metal Content Planets, Metal-Rich Planets, and Rocky Bodies non-Earth-like bodies that have some Earthlike qualities are labeled as "{{terraform}}ables" and considered candidates for {{terraform}}ing are similarly rare, and also net you a nice bonus when turning in exploration data. Most nearly as uncommon. The majority of the Earthlike Worlds in human space have been terraformed.stellar bodies, landable or otherwise, are either {{Death World}}s or just downright uninhabitable due to factors such as extreme temperatures or a lack of atmosphere.



* AlmostOutOfOxygen: If your ship's canopy is breached, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's life support.
* AndYourRewardIsClothes: Up until you hit Elite in one of the four categories, the only tangible rewards you get for advancing in rank in the Pilot's Federation are special decals to customize your CoolStarship with and a congratulatory message. After you hit Elite once (which unlocks the Shinrarta Dezhra system to you), hitting Elite again only unlocks the requisite decals. CQC ranking (not to be confused with Pilot's CQC ranking) averts this since ranking up generally unlocks additional loadout options for your SpaceFighter and additional loadout slots. It's also worth noting that higher ranks spawn high level missions; but will also spawn higher level pirates to attack you. So if you're planning on trading; a high combat rank will actually make your job [[NiceJobBreakingItHero much harder]].
** Played straight with a few community goals; some of which now provide decals as rewards, thankfully alongside the cash reward. Since all other non-rank decals cost real money, its certaintly a half-decent reward.

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* AlmostOutOfOxygen: If your ship's canopy is breached, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's life support.
Life Support module.
* AndYourRewardIsClothes: Up until AndYourRewardIsClothes:
** Until
you hit Elite in one of the four categories, the only tangible rewards you get for advancing in rank in the Pilot's Federation are special decals to customize your CoolStarship with CoolCar, CoolStarship, and LatexSpaceSuit with, and a congratulatory message. After you hit Elite once (which unlocks the Shinrarta Dezhra system to you), system, where every single ship and module is sold), hitting Elite again only unlocks the requisite decals. decals.
**
CQC ranking (not to be confused with Pilot's your personal CQC ranking) averts rank) {{avert|edtrope}}s this since ranking up generally unlocks additional loadout options for your SpaceFighter and as well as additional loadout slots. It's also worth noting that slots.
** Double-subverted with missions. While
higher ranks spawn high level missions; but will also spawn higher level pirates give you access to attack you. So if you're planning on trading; a high combat rank will actually make your job [[NiceJobBreakingItHero much harder]].
** Played straight
missions with a few community goals; some of which now provide decals as greater rewards, thankfully alongside it is also balanced out by the cash reward. Since all other non-rank decals cost real money, its certaintly a half-decent reward.increased competence of enemy NPC pilots you may encounter during the mission, which scales to your rank.

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* {{Expy}}: The Federal Corvette has a very similar profile to that of an [[Franchise/StarWars Imperial Star Destroyer]]. Paradied in the opening to [[https://youtu.be/R6-CKocSwR0 this video]].

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* ExplosiveOverclocking: Supercharging the FSD, which can be accomplished by supercruising into the jet stream of a white dwarf or neutron star with a Fuel Scoop equipped, increases your ship's jump range by 50% or 300% respectively for one jump, but also causes it to take gradual hull and module damage due to the extreme gravitational forces present. Dropping out of supercruise while inside the jet stream usually results in the destruction of the ship, especially if it is smaller, due to the sheer power output and gravitational pull of the stream causing modules to overload and malfunction faster.
* {{Expy}}: The Federal Corvette has a very similar profile to that of an [[Franchise/StarWars Imperial Star Destroyer]]. Paradied Parodied in the opening to [[https://youtu.be/R6-CKocSwR0 this video]].
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* OldSchoolDogfight: The smaller ships have only forward-facing Hardpoints, and being as maneuverable as they are, this is the result. Bigger ships, however, can arm turreted guns, which allows them an almost 360º firing arc. But even so, it's not unusual to see a 150-odd meter long anaconda trying to face a nimble sidewinder to bear down it's might on it.

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* OldSchoolDogfight: The smaller ships have only forward-facing Hardpoints, Emphasised with the difference in damage output between fixed, gimbaled, and being as maneuverable as they are, this is the result. Bigger ships, however, can arm turreted guns, which allows them an almost 360º firing arc. But even so, it's weapons, with fixed weapons having the highest damage output, and turreted weapons the lowest. It is not unusual uncommon to see a 150-odd meter long anaconda trying to face large and bulky ship like the Federal Corvette getting into a nimble sidewinder to bear down it's might turning contest with a smaller, more agile ship so that it can focus all its fixed and gimbaled weapons on it.the latter for maximum damage.
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DLC -> expansion. Yeah, it's basically the same meaning, but consistency is important - "expansion" is used almost everywhere else on this page.


Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest DLC, named ''Odyssey'', was released on 19 May 2021 for the PC, with a release for consoles expected later in the year.

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Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. The game's latest DLC, expansion, named ''Odyssey'', was released on 19 May 2021 for the PC, with a release for consoles expected later in the year.
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Re-wrote the first paragraph of the opening description using a similar writing style used in the first paragraph of the opening description in Doom Eternal.


''Elite Dangerous'' is the fourth game in the ''VideoGame/{{Elite}}'' series, and the DistantSequel to ''Frontier: First Encounters''. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space {{Simulation Games}}s, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.

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''Elite Dangerous'' is the DistantSequel to ''Frontier: First Encounters'' and the fourth game in the ''VideoGame/{{Elite}}'' series, developed and the DistantSequel to ''Frontier: First Encounters''. published by Creator/FrontierDevelopments. It was announced in 1997 as ''Elite: IV'', but dwindling interest in space {{Simulation Games}}s, Game}}s at the time, combined with a lack of funding for the game, ensured that the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop it over the course of the next two years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.
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Oops - didn't close a note properly.


* ArtificialBrilliance: NPC pilots with a combat rank of "Dangerous" or higher[[note]]which automatically includes all System Authority Vessels]] will actively stay out of your line of sight while attacking, and frequently deploy chaff to scramble the targeting systems of your gimballed and turreted weapons. Some even pack engineered weapons and modules for an extra kick.

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* ArtificialBrilliance: NPC pilots with a combat rank of "Dangerous" or higher[[note]]which automatically includes all System Authority Vessels]] Vessels[[/note]] will actively stay out of your line of sight while attacking, and frequently deploy chaff to scramble the targeting systems of your gimballed and turreted weapons. Some even pack engineered weapons and modules for an extra kick.

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Re-wrote the examples in Artificial Brilliance and Artificial Stupidity.


''Elite Dangerous'' is the fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Creator/FrontierDevelopments, and is the DistantSequel to ''Frontier: First Encounters''. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market, combined with a lack of funding for the game, ensured that it remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop the game over the course of the next two years. It was first released for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.

The game takes place in the Milky Way galaxy 1286 years from now, starting [[TimeSkip approximately 45 years after]] ''First Encounters''. True to its {{tagline}}, ''Elite Dangerous'' features the 400 billion stars thought to exist within the Milky Way, 150,000 of which are based on [[ShownTheirWork actual astronomical data]], and the other 399,999,850,000 being created through ProceduralGeneration. It also features the return of the [[TheFederation Galactic Federation]], the [[TheEmpire Empire of Achenar]], and the [[TheAlliance Alliance of Independent Systems]] from the previous games, as well as hundreds of smaller factions within each of the three superpowers, and the faction that the player belongs to, the Pilots Federation. There is also an underlying story to the game accessible via an in-game news service featuring political clout within the SpaceColdWar between the Empire, the Federation, and the Alliance, as well as some mysterious events pointing to the legends of the [[InsectoidAliens Thargoid]] race being more than just legends...

to:

''Elite Dangerous'' is the fourth game in the ''VideoGame/{{Elite}}'' series by David Braben series, and Creator/FrontierDevelopments, and is the DistantSequel to ''Frontier: First Encounters''. The game It was announced in 1997 as ''Elite: IV'', but the dying dwindling interest in space simulator market, {{Simulation Games}}s, combined with a lack of funding for the game, ensured that it the game remained {{Vaporware}} for 15 years, before Frontier obtained sufficient funding via Website/{{Kickstarter}} in 2012 to develop the game it over the course of the next two years. It was first released years, and release it for the PC on 16 December 2014. A UsefulNotes/MacOS port was released on 12 May 2015, but due to technical barriers, support for it was dropped on 11 December 2018. A port for the UsefulNotes/XBoxOne was released on 12 May 2015, while a UsefulNotes/PlayStation4 port was released on 27 June 2017.

The game ''Elite Dangerous'' takes place in the Milky Way galaxy 1286 years from now, starting [[TimeSkip approximately 45 years after]] ''First Encounters''. True to its {{tagline}}, ''Elite Dangerous'' features the 400 billion stars thought to exist within the Milky Way, 150,000 of which are based on [[ShownTheirWork actual astronomical data]], and the other 399,999,850,000 being created through ProceduralGeneration. It also features the return of the [[TheFederation Galactic Federation]], the [[TheEmpire Empire of Achenar]], and the [[TheAlliance Alliance of Independent Systems]] from the previous games, as well as hundreds of smaller factions within each of the three superpowers, and the faction that the player belongs to, the Pilots Federation. There is also an underlying story to the game accessible via an in-game news service featuring political clout within the SpaceColdWar between the Empire, the Federation, and the Alliance, as well as some mysterious events pointing to the legends of the [[InsectoidAliens Thargoid]] race being more than just legends...




You can check its website out [[http://elitedangerous.com/ here.]]



* AbsentAliens: {{Zigzagged|trope}}; when ''Elite Dangerous'' was first launched, there were no intelligent aliens, although Galnet published an article regarding an auction for artifacts that allegedly belonged to the Thargoids, who supposedly existed only in legends. The ''Horizons'' expansion then starts to play with this trope by first playing it straight with the Guardians, which is an alien species that was wiped out 1-2 million years ago, although fragments of their technology remain scattered throughout the Milky Way, then averting this trope entirely by reintroducing the Thargoids in force, who begin making inroads at the edge of human civilisation by attacking stations, systems, and [[ArsonMurderAndJaywalking lone explorers getting too close to them]], and even occasionally ''[[UpToEleven pulling entire ships out of hyperspace]]''.

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* AbsentAliens: {{Zigzagged|trope}}; {{Zigzagged|Trope}}; when ''Elite Dangerous'' was first launched, there were no intelligent aliens, although Galnet published an article regarding an auction for artifacts that allegedly belonged to the Thargoids, who supposedly existed only in legends. The ''Horizons'' expansion then starts to play with this trope by first playing it straight with the Guardians, which is an alien species that was wiped out 1-2 million years ago, although fragments of their technology remain scattered throughout the Milky Way, then averting this trope entirely by reintroducing the Thargoids in force, who begin making inroads at the edge of human civilisation by attacking stations, systems, and [[ArsonMurderAndJaywalking lone explorers getting too close to them]], and even occasionally ''[[UpToEleven pulling entire ships out of hyperspace]]''.



* ApocalypticLog: The datafiles from the lost [[GenerationShip generation ships]], and how.

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* ApocalypticLog: The datafiles from the lost [[GenerationShip generation ships]], {{Generation Ship}}s, and how.



** Having absurd amounts of armour is no insurance against module damage. Savvy players can bypass all that armour by sniping at modules, which damages them and reduces their functionaility. Notably, damage to the power plant reduces the amount of power it can provide to other ship modules, resulting in some modules being inoperable, and ''really'' unlucky hits can even cause the power plant to explode, taking the ship with it; destroying the ship's canopy will activate its emergency oxygen supply which, upon depletion, will cause the ship to spontaneously explode. This, combined with the inefficiency of hull repair in the middle of a battle, is why a large portion of the {{metagame}} revolves around ships equipped with DeflectorShields.

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** Having absurd amounts of armour is no insurance against module damage. Savvy players can bypass all that armour by sniping at modules, which damages them and reduces their functionaility.functionality. Notably, damage to the power plant reduces the amount of power it can provide to other ship modules, resulting in some modules being inoperable, and ''really'' unlucky hits can even cause the power plant to explode, taking the ship with it; destroying the ship's canopy will activate its emergency oxygen supply which, upon depletion, will cause the ship to spontaneously explode. This, combined with the inefficiency of hull repair in the middle of a battle, is why a large portion of the {{metagame}} revolves around ships equipped with DeflectorShields.



* ArtificialBrilliance: Sure low ranked pirates are daft as a bag of hammers; but once they hit dangerous or higher they will start to perform very clever maneuvers, such as staying out of your line of sight while attacking, using mobility against you and even using highly engineered weapons. Even ace elites have been caught off guard by taking huge damage from a NPC fighter due to not being able to land a single hit on the evasive, chaff spamming foe.
* ArtificialStupidity: When it comes to avoiding collisions, the AI is rather... sloppy. The 1.1 patch also included notes about fixing AsteroidMiners mining nothing among other things.
** In combat many low ranked enemies are rather dumb, seemingly intentionally so; sometimes they will fly in a straight line in the opposite direction letting even the slowest and bulkiest to hover over them and tear them to shreds.
** Then there are the limpet drones; they are supposed to go round and collect debris for you and is a requirement for collecting anything in bigger ships. They have a terrible habit of ramming into rocks and other objects and [[TooStupidToLive killing themselves]].

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* ArtificialBrilliance: Sure low ranked pirates are daft as NPC pilots with a bag combat rank of hammers; but once they hit dangerous "Dangerous" or higher they higher[[note]]which automatically includes all System Authority Vessels]] will start to perform very clever maneuvers, such as staying actively stay out of your line of sight while attacking, using mobility against you and frequently deploy chaff to scramble the targeting systems of your gimballed and turreted weapons. Some even using highly pack engineered weapons. Even ace elites have been caught off guard by taking huge damage from a NPC fighter due to not being able to land a single hit on the evasive, chaff spamming foe.
weapons and modules for an extra kick.
* ArtificialStupidity: ArtificialStupidity:
**
When it comes to avoiding collisions, the AI is rather... sloppy. The 1.1 patch also included notes about fixing AsteroidMiners mining nothing a bit sloppy.
** In the original release,
among other things.
things, [=NPCs=] that were supposed to be [[AsteroidMiners mining asteroids]] were actually mining nothing. This was fixed in a post-release patch.
** In combat, NPC pilots with lower combat many low ranked enemies are rather dumb, seemingly intentionally so; ranks (especially "(Mostly) Harmless") sometimes they will fly in a straight line in the opposite direction letting line, making them easy pickings for even the slowest and bulkiest to hover over them and tear them to shreds.
** Then there are the limpet drones; they are supposed to go round and collect debris for you and is a requirement for collecting anything in bigger
ungainliest ships. They Considering that the combat ranking of NPC players scale based on the combat ranking of the player who encounters them, this trope is probably {{invoked|trope}} so that even newbie players can ease themselves into the game's combat mechanics.
** Limpet drones
have a terrible habit no sense of ramming collision avoidance and often fly headlong into rocks and other objects placed directly between your ship and [[TooStupidToLive killing themselves]].their target, destroying themselves in the process. Said objects include asteroids, debris, other ships, and ''your own ship's cargo bay door''.

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Updated release information and added Odyssey as a new example to the existing list in Expansion Pack.


Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. An upcoming paid expansion, named ''Odyssey'', was originally scheduled for release in December 2020, but has been delayed to 19 May 2021 due to the UsefulNotes/COVID19Pandemic.

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Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. An upcoming paid expansion, The game's latest DLC, named ''Odyssey'', was originally scheduled for release in December 2020, but has been delayed to released on 19 May 2021 due to for the UsefulNotes/COVID19Pandemic.
PC, with a release for consoles expected later in the year.


Added DiffLines:

** ''Odyssey'' is the game's latest paid expansion, introducing ground combat mechanics in the vein of a FirstPersonShooter, and introducing several new species of alient plant life that can be found on landable planets, and boosting the game's overall level of detail.
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Autodoc wasn't properly linked; correcting.


** Limpet drones are stored in a ship's cargo hold and are typically programmed to perform tasks, such as collecting free-floating materials, [[Autodoc repairing/refuelling ships]], breaking the cargo hatch of other ships, or hacking into data points, using a Limpet Controller module. Limpet drones programmed with a Repair Limpet Controller also serve double duty as the only way for the ship launching it to [[HealThyself repair its own hull integrity]] in space.

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** Limpet drones are stored in a ship's cargo hold and are typically programmed to perform tasks, such as collecting free-floating materials, [[Autodoc [[{{Autodoc}} repairing/refuelling ships]], breaking the cargo hatch of other ships, or hacking into data points, using a Limpet Controller module. Limpet drones programmed with a Repair Limpet Controller also serve double duty as the only way for the ship launching it to [[HealThyself repair its own hull integrity]] in space.
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Moved Dummied Out to trivia space since it is now a trivia entry.


* DummiedOut: All access corridors have a set of blast doors that are always locked open, so they are virtually unnoticeable unless the Camera Suite is used to take a close-up look at the corridor. A GameBreakingBug, which has since been patched, occasionally caused these to shut, blocking the entire corridor and destroying any ship attempting to pass through.
Is there an issue? Send a MessageReason:
Release date for Odyssey is confirmed; updating.


Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. An upcoming paid expansion, named ''Odyssey'', was originally scheduled for release in December 2020, but has been delayed to 2021 due to the UsefulNotes/COVID19Pandemic; alpha testing for it commenced on 29 March 2021.

to:

Several updates and {{Expansion|Pack}}s for ''Elite Dangerous'' have been released since its initial launch, usually grouped into "seasons". After the first season of post-launch updates, the second season, named ''Horizons'', was released on 15 December 2015 as a paid expansion, but was turned into a free add-on for all players on 27 October 2020. The third season, named ''Beyond'', was released on 27 February 2018 and comprised four free updates released over the course of that year. Following ''Beyond'', a number of standalone free updates were added in 2019-2020. An upcoming paid expansion, named ''Odyssey'', was originally scheduled for release in December 2020, but has been delayed to 19 May 2021 due to the UsefulNotes/COVID19Pandemic; alpha testing for it commenced on 29 March 2021.
UsefulNotes/COVID19Pandemic.
Is there an issue? Send a MessageReason:
Missed an escape.


** ''Horizons'' introduced the Fighter Hangar module, allowing compatible ships to store smaller, tele-operated ships, known as ship-launched fighters (SLFs). A single Fighter Hangar module contains all the necessary equipment to service an SLF, as well as the resources to rebuild the SLF a limited number of times if it is destroyed; higher-class Fighter Hangars allow the ship to carry, service, and rebuild 2 separate [=SLFs=]. In solo play, if the player has hired NPC crew members, they can be deployed in [=SLFs=] and ordered to attack other ships or defend the mothership as needed. The multicrew experience is similar to solo play, except that the [=SLFs=] may be controlled by actual players.

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** ''Horizons'' introduced the Fighter Hangar module, allowing compatible ships to store smaller, tele-operated ships, known as ship-launched fighters (SLFs).([=SLFs=]). A single Fighter Hangar module contains all the necessary equipment to service an SLF, as well as the resources to rebuild the SLF a limited number of times if it is destroyed; higher-class Fighter Hangars allow the ship to carry, service, and rebuild 2 separate [=SLFs=]. In solo play, if the player has hired NPC crew members, they can be deployed in [=SLFs=] and ordered to attack other ships or defend the mothership as needed. The multicrew experience is similar to solo play, except that the [=SLFs=] may be controlled by actual players.

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* DroneDeployer: With the ''Horzions'' ExpansionPack, a number of ships can carry fighter bays that launch tele-operated fighters. While only one can be active at a time in solo play, the mothership can carry spare parts to build more if one is destroyed, and large ships can carry multiple fighter types. Using the Multicrew feature allows certain ships to deploy two fighters; either by using a dedicated fighter con player and a hired NPC pilot, or by placing the gunner con in a second fighter con.

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* DroneDeployer: With DroneDeployer:
** Limpet drones are stored in a ship's cargo hold and are typically programmed to perform tasks, such as collecting free-floating materials, [[Autodoc repairing/refuelling ships]], breaking
the ''Horzions'' ExpansionPack, a number cargo hatch of other ships, or hacking into data points, using a Limpet Controller module. Limpet drones programmed with a Repair Limpet Controller also serve double duty as the only way for the ship launching it to [[HealThyself repair its own hull integrity]] in space.
** ''Horizons'' introduced the Fighter Hangar module, allowing compatible
ships can carry fighter bays that launch to store smaller, tele-operated fighters. While only one can be active at ships, known as ship-launched fighters (SLFs). A single Fighter Hangar module contains all the necessary equipment to service an SLF, as well as the resources to rebuild the SLF a time in limited number of times if it is destroyed; higher-class Fighter Hangars allow the ship to carry, service, and rebuild 2 separate [=SLFs=]. In solo play, if the player has hired NPC crew members, they can be deployed in [=SLFs=] and ordered to attack other ships or defend the mothership can carry spare parts as needed. The multicrew experience is similar to build more if one is destroyed, and large ships can carry multiple fighter types. Using solo play, except that the Multicrew feature allows certain ships to deploy two fighters; either [=SLFs=] may be controlled by using a dedicated fighter con player and a hired NPC pilot, or by placing the gunner con in a second fighter con.actual players.



* DynamicLoading: "[[HyperspaceIsAScaryPlace Witchspace]]" used to travel between stars is used to cover up dynamic loading. As a result, Witchspace transition times are variable based on your available read/write capacity, internet speed, and the status of Frontier's servers.
* EasyLogistics: {{Averted|Trope}}, players have to not only replenish fuel and fissiles manually but they also have to replenish ammo for projectile-based weapons and even do things like docking and dropping out of Supercruise.

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* DynamicLoading: The dimension that ships pass through when travelling between stars using their Frame Shift Drive, known by the wider community as "[[HyperspaceIsAScaryPlace Witchspace]]" used to travel between stars witchspace]]", is used to cover up dynamic loading. As a result, Witchspace transition times are variable based the amount of time a player spends in witchspace varies depending on your available read/write capacity, internet speed, a host of factors, such as the player's computer specifications, network speeds, and the status of Frontier's servers.
* EasyLogistics: {{Averted|Trope}}, players have {{ZigZagged|Trope}}; while there are one-touch buttons to not only replenish fuel immediately and fissiles manually but they also have to replenish ammo for projectile-based weapons instantly refuel, rearm, and even do things like repair a ship at the starport services menu, there is an "Advanced Maintenance" sub-menu, which has additional options to repaint the ship's livery, perform ship integrity repairs[[note]]this is separate from repairing hull integrity, which is what the repair button in starport services covers[[/note]], and restock limpets. The Supercruise Assist and docking computer modules invoke this trope by controlling the speed and dropping out orientation (and, in the case of Supercruise.the docking computers, pips and landing gear) of the ship while it is travelling in supercruise or landing/departing a station or spaceport; the latter extends to remote planetary landings in ''Odyssey''. Finally, the player has the option to enable a "pre-flight checklist" on their ship details panel, which adds a small control test sequence that the player needs to complete whenever they launch their ship.

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