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** Captain Ash Harding's backstory. Rather than embrace being a MafiaPrincess for a notorious crime boss, she chose to follow her dream of being a military officer and enlisted in the British Army.
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** Shooting a grenade (or even hitting it with splash damage) that had been just discharged will make it explode prematurely. While it can be fun to perform certain feats against the specimen, you still can set off the grenades or any explosive in particular with a constant stream of fire.

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** Shooting a grenade (or even hitting it with splash damage) that had been just discharged will make it explode prematurely. While it can be fun to perform certain feats against the specimen, you can still can set off the grenades or any explosive in particular harm yourself by hitting your own grenade with a constant stream of fire.fire or even a flare gun.
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** Shooting a grenade (or even hitting it with splash damage) that had been just discharged will make it explode prematurely. While it can be fun to perform certain feats against the specimen, you still can set off the grenades or any explosive in particular with a constant stream of fire.
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IUEO now, also cleaning chained sinkholes


** DJ Scully, [[DangerousDeserter an AWOL soldier]] [[HeelFaceTurn turned DJ]] [[TheCallKnowsWhereYouLive forced back on the battlefield, after Zeds slaughtered his party-goers.]]
** [[BadassInANiceSuit Mr. Foster,]] a day trader who was working on an autobiography before the outbreak.

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** DJ Scully, [[DangerousDeserter an AWOL soldier]] turned [[HeelFaceTurn turned DJ]] who's [[TheCallKnowsWhereYouLive forced back on the battlefield, battlefield after Zeds slaughtered his party-goers.]]
** [[BadassInANiceSuit Mr. Foster,]] Foster]], a day trader who was working on an autobiography before the outbreak.



** [[PunkRock Harold Hunt, the frontman for underground punk band "The Fecking Nancies".]]
** [[TheSociopath Kerry Fitzpatrick,]] an AxCrazy escaped convict being transferred to a psych ward.

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** [[PunkRock Harold Hunt, the frontman for underground punk band "The Fecking Nancies".]]
Nancies."]]
** [[TheSociopath Kerry Fitzpatrick,]] Fitzpatrick]], an AxCrazy escaped convict being transferred to a psych ward.



** Dave "TheButcher" Roberts, a banker turned [[TheMafia mob enforcer]] who's been tasked by TheDon with cleaning up the streets.
** [[MadScientist Dr. Jeffery Tamm]], [[SmartPeopleBuildRobots a robotics expert]] [[DefectorFromDecadence at Horzine]] who is attempting to [[RoboticSpouse recreate his college crush.]]
** [[AwesomeMcCoolname Samuel Avalon]], a [[FiremenAreHot photogenic]] [[EmergencyServices fireman]] with [[SociopathicHero a violent dark streak.]]

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** Dave "TheButcher" "The Butcher" Roberts, a banker turned [[TheMafia mob enforcer]] who's been tasked by TheDon with cleaning up the streets.
** [[MadScientist Dr. Jeffery Tamm]], a [[SmartPeopleBuildRobots a robotics expert]] at [[DefectorFromDecadence at Horzine]] who is attempting to [[RoboticSpouse recreate his college crush.]]
crush]].
** [[AwesomeMcCoolname Samuel Avalon]], Avalon, a [[FiremenAreHot photogenic]] [[EmergencyServices photogenic fireman]] with [[SociopathicHero a violent dark streak.]]streak]].



** [[EccentricMillionaire Harold Lott]], the youngest (and surprisingly wise about it) winner of the British lottery, who started to kill Zeds a bit [[PatrioticFervor to save London]] and mostly because [[MoneyDearBoy his battles are displayed live on one of his pay-per-view cable channels.]]

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** [[EccentricMillionaire Harold Lott]], the youngest (and surprisingly wise about it) winner of the British lottery, who started to kill Zeds a bit [[PatrioticFervor to save London]] and mostly because [[MoneyDearBoy his battles are displayed live on one of his pay-per-view cable channels.]]channels]].
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* CluckingFunny: Special Director Edmund Cook, aka the "Commando Chicken", a CloudCuckoolander movie cop who wore a giant chicken outfit for his office's party and then began killing Specimens while still wearing it. Then there's the [[Franchise/{{Terminator}} Chickenator]], a cyborg version of the same character.
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* DifficultySpike: Likely to compensate for fewer achievements than other holiday-themed events, most of the ones for the 2011 Halloween update specifically required players to play Bedlam (an extremely dark and cramped map) on Hard mode or above to unlock them.
** AntiFrustrationFeatures: In contrast, weapon-specific achievements for paid-for DLC weapons can be unlocked with either them or a non-paid-for counterpart.
** The Objective mode added with the 2013 Summer event expects you to fight off Fleshpounds starting from the ''second or third wave'' - which would be bad enough if you could handle them the normal way, but [[ViolationOfCommonSense now you have to stand in place while fighting them or ignore them while moving at a snail's pace]]. It's far from a majority by any metric, but there have been people asking Tripwire to remove level-completion achievements for Objective maps, simply because it's so much more difficult in a way people are having trouble adapting to.

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Nice Hat is now a disambig and Up To Eleven is being dewicked.


* AnAxeToGrind: One of the melee weapons is a fireaxe. Following the Twisted Christmas Event, completing an achievement in another game unlocks a [[UpToEleven dwarven battle axe]].

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* AnAxeToGrind: One of the melee weapons is a fireaxe. Following the Twisted Christmas Event, completing an achievement in another game unlocks a [[UpToEleven dwarven battle axe]].axe.



* DeadlyDoctor: Doctor Dave from the {{Steampunk}} DLC. He also has a NiceHat (top hat, of course).

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* DeadlyDoctor: Doctor Dave from the {{Steampunk}} DLC. He also has a NiceHat nice hat (top hat, of course).



** [[DeadlyDoctor Doctor Dave]]: A BackAlleyDoctor with a NiceHat.

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** [[DeadlyDoctor Doctor Dave]]: A BackAlleyDoctor with a NiceHat.nice hat.



* UpToEleven: The Fleshpound's aggression levels can apparently go this high, [[http://youtu.be/ZXLuVIr0TWw?t=1m11s according to it]].

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If the basic premise sounds like [[VideoGame/Left4Dead anything]] [[VideoGame/CallOfDutyZombies familiar]], it's totally different, and in fact the original ''Killing Floor'' mod came out first (2005, versus both of the above first coming out in 2008).

A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' was released on the OUYA on December 18th, 2013, with an Android port following after. On May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.

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If the basic premise sounds like [[VideoGame/Left4Dead anything]] [[VideoGame/CallOfDutyZombies familiar]], it's totally different, and in fact the original ''Killing Floor'' mod came out first (2005, versus both of the above first coming out in 2008).

2008); if anything, it has more in common with the zombie-focused ''VideoGame/CounterStrike'' mods that also inspired ''Left 4 Dead'' and ''Call of Duty Zombies'', considering its wave-based gameplay and that killing zeds accrues cash which, between waves, can be spent at a designated location to upgrade your gear and replenish your supplies.

A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' was released on the OUYA UsefulNotes/{{Ouya}} on December 18th, 2013, with an Android port following after. On May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.



** For the Christmas event, anyone who owns both ''Killing Floor'' and ''VideoGame/TeamFortress2'' received a pair of Pyro player models for [=KF=], and Mr. Foster's gas mask and tie for the Pyro in [=TF2=].

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** For the first Twisted Christmas event, event in 2010, anyone who owns both ''Killing Floor'' and ''VideoGame/TeamFortress2'' received a pair of Pyro player models for [=KF=], ''KF'', and Mr. Foster's gas mask and tie for the Pyro in [=TF2=].



** ''Killing Floor''[='=]s involvement in the AlternateRealityGame surrounding the release of Portal 2 climaxed with the addition of KF-Aperture, a ''VideoGame/{{Portal}}''-based map with things such as pressure buttons to open certain doors, Zeds using the apparatus delivery systems to get around, and messages to the player scrawled on the walls. When the ARG was still running, the Trader was temporarily replaced with what appears to be [=GLaDOS=]' Anger Sphere.

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** ''Killing Floor''[='=]s involvement in the AlternateRealityGame surrounding the release of Portal 2 ''VideoGame/Portal2'' climaxed with the addition of KF-Aperture, a ''VideoGame/{{Portal}}''-based map with things such as pressure buttons to open certain doors, Zeds using the apparatus delivery systems to get around, and messages to the player scrawled on the walls. When the ARG was still running, the Trader was temporarily replaced with what appears to be [=GLaDOS=]' Anger Sphere.



** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" and teammates ("Who do you think you are, bleedin' Franchise/ActionMan?")

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** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" fans!") and teammates ("Who do you think you are, bleedin' Franchise/ActionMan?")



** Rachel Clamely, the Mad Scientists daughter was added with the Summer Event Update in 2014. Apparently the only surviving member of her family, she tries very hard to stop what her father begun.

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** Rachel Clamely, the Mad Scientists daughter of the Patriarch, was added with the Summer Event Update in 2014. Apparently the only surviving member of her family, she tries very hard to stop what her father has begun.



%% Anything said by the Trader could --and is intended to be-- taken as one.

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%% Anything said by the Trader could --and be -- and is intended to be-- be -- be taken as one.



* FreakOut: Mike Noble had one at a rave party after the specimens munched his girlfriend. He grabbed himself [[KatanasAreJustBetter a katana]] [[RoaringRampageOfRevenge and went to town.]]

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* FreakOut: Mike Noble had one at a rave party after the specimens munched his girlfriend. He grabbed himself [[KatanasAreJustBetter a katana]] and [[RoaringRampageOfRevenge and went to town.]]



*** When going through the game files and code, it comes to light that the Stalker was ''supposed'' to be naked. They were forced to wear black lingerie (indeed, one look at their in-game models makes it clear that their underwear texture was pasted on about 60 seconds before launch).
*** Stalkers are naked in the original mod, including Claire, a playable Stalker trained to join the good guys.

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*** When going through the game files and code, it comes to light that the Stalker was ''supposed'' to be naked. They were forced to wear black lingerie (indeed, one look at their in-game models makes it clear that their underwear texture was pasted on about 60 seconds before launch).
***
launch). Stalkers are indeed naked in the original mod, including Claire, a playable Stalker trained to join the good guys.



** Within the game itself, there are two levels for [[AscendedFanfic recognized mods]] - the first is stuff that is actually added to the game itself through patches, such as well-made maps. The second is the "whitelist", custom maps and mods that can be used without disabling Perk progression.
* GiveMeASword: Don't have the dosh for a [[MoreDakka bigger gun]]? Ask your friend for the cash - or just ask them for the gun! Can be done literally by dropping a katana or claymore and letting another player pick it up.
** This can be extremely helpful for certain perks like the Sharpshooter, who don't really get access to a weapon that fires on full-auto (and can't just buy an assault rifle because most of the Commando's higher-level weaponry is prohibitively heavy and expensive). A higher-level Medic can pass off an [[DeathOfAThousandCuts MP7]], an [=MP5M=], or a Schniedzekk, all of which only weigh three blocks, to a Sharpshooter.

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** Within the game itself, there are two levels for [[AscendedFanfic recognized mods]] - the first is stuff that is actually added to the game itself through patches, such as well-made maps. The second is the "whitelist", a "whitelist" of custom maps and mods that can be used without disabling Perk progression.
* GiveMeASword: Don't have the dosh for a [[MoreDakka bigger gun]]? Ask your friend for the cash - or just ask them for the gun! Can be done literally by dropping a katana or claymore and letting another player pick it up.
**
up. This can be extremely helpful for certain perks like the Sharpshooter, who don't really get access to a weapon that fires on full-auto (and can't just buy an assault rifle because most of the Commando's higher-level weaponry is prohibitively heavy and expensive). A higher-level Medic can pass off an [[DeathOfAThousandCuts MP7]], an [=MP5M=], or a Schniedzekk, all of which only weigh three blocks, to a Sharpshooter.
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Dewicked trope


* KnifeNut: The Berserker can chew apart early wave enemies with nothing but the weapon he spawned with, and get away with it.

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* SurprisinglyRealisticOutcome:
** While leveling the Firebug to the max level, the player will grow much more resistant to fire damage until, and when they reach level 6, they will be completely immune. Does the same thing work with the Demolition perk? Nope! While the player does toughen up to the self-splash damage from explosives, it does not make them immune (and it's fairly easy to die to one's own explosives even on level 6). This makes sense, since while it's possible to make one's suit fire-proof, explosion-proof suit is a different story entirely.
** Having an armor vest saves a lot of trouble, especially on higher difficulties, but even armor suit won't protect you from fall damage (because armor vest makes no difference when one falls to the ground from a great height) and Siren screams (which go straight for the head and thus ignore any armor points still left).
* SurvivalHorror: The game bills itself as "co-op survival horror" and the monsters are scary enough, but the plentiful ammo, health, and levity keeps the proceedings from getting too frightening.

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* SurprisinglyRealisticOutcome:
** While leveling the Firebug to the max level, the player will grow much more resistant to fire damage until, and when they reach level 6, they will be completely immune. Does the same thing work with the Demolition perk? Nope! While the player does toughen up to the self-splash damage from explosives, it does not make them immune (and it's fairly easy to die to one's own explosives even on level 6). This makes sense, since while it's possible to make one's suit fire-proof, explosion-proof suit is a different story entirely.
** Having an armor vest saves a lot of trouble, especially on higher difficulties, but even armor suit won't protect you from fall damage (because armor vest makes no difference when one falls to the ground from a great height) and Siren screams (which go straight for the head and thus ignore any armor points still left).
* SurvivalHorror: The game bills itself as "co-op survival horror" and the monsters are scary enough, but the plentiful ammo, health, and levity keeps the proceedings from getting too frightening. Unless you are playing on the higher difficulties or course.


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* UnexpectedlyRealisticGameplay:
** While leveling the Firebug to the max level, the player will grow much more resistant to fire damage until, and when they reach level 6, they will be completely immune. Does the same thing work with the Demolition perk? Nope! While the player does toughen up to the self-splash damage from explosives, it does not make them immune (and it's fairly easy to die to one's own explosives even on level 6). This makes sense, since while it's possible to make one's suit fire-proof, explosion-proof suit is a different story entirely.
** Having an armor vest saves a lot of trouble, especially on higher difficulties, but even armor suit won't protect you from fall damage (because armor vest makes no difference when one falls to the ground from a great height) and Siren screams (which go straight for the head and thus ignore any armor points still left).
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** The Compound Crossbow seems out of place in a game full of high-end military hardware. But in the hands of a capable Sharpshooter it can tear the heads off of most Zeds with only one shot (the Fleshpound and Patriarch being the exceptions). It comes equipped with a scope (one of few weapons that do), and not only that, bolts can penetrate and kill multiple smaller Zeds with a single shot. Additionally, a maxed-out Sharpshooter will always spawn with this weapon. It has undergone several whacks with the {{Nerf}} bat, but since most of those have focused on its ''cost'' it still remains a strong weapon for those who can consistently shoot Zeds in the head.

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** The Compound Crossbow seems out of place in a game full of high-end military hardware. But in the hands of a capable Sharpshooter (or pretty much any other experienced player regardless of their perk) it can tear the heads off of most Zeds with only one shot (the Fleshpound and Patriarch being the exceptions). It comes equipped with a scope (one of few weapons that do), and not only that, bolts can penetrate and kill multiple smaller Zeds with a single shot. Additionally, a maxed-out Sharpshooter will always spawn with this weapon. It has undergone several whacks with the {{Nerf}} bat, but since most of those have focused on its ''cost'' it still remains a strong weapon for those who can consistently shoot Zeds in the head.
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* BreakoutMookCharacter: One of the playable characters in the original mod is Claire, a Stalker who was captured by humans and trained to fight on the side of humanity.


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*** Stalkers are naked in the original mod, including Claire, a playable Stalker trained to join the good guys.
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No longer a trope.


* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models, their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively. Even more bizarre, this also applies for characters who are barehanded (like Kerry Fitzpatrick and Harold Hunt).

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* MoreDakka: The Medic's [=SMGs=] boast the highest fire rate out of all weapons in the game (but mediocre overall DPS). Bonus points go to the Schneidzekk, which will empty a full magazine in 3 seconds, stat. On the plus side, if you aim for the head, only a Scrake, Fleshpound or the Patriarch will survive the bullet rain, but will be seriously hurting, in the case of the first two.

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* MoreDakka: The Medic's [=SMGs=] boast the highest fire rate out of all weapons in the game (but mediocre overall DPS). Bonus points go to the Schneidzekk, which will empty a full magazine in 3 seconds, stat. On the plus side, if you aim for the head, only a Scrake, Fleshpound or the Patriarch will survive the bullet rain, but will be seriously hurting, in the case of the first two. Since the Medic can carry up to three of the four available mediguns at once, it's possible for a high-level Medic to finish off Scrakes and Fleshpounds by running through one gun after another, and their improved armor makes them better able to survive pulling this stunt (though this becomes more risky the higher the difficulty).
** And for a non-combat occurance of this trope, the healing darts on the Medic's weapons each have their own separate recharge pools. At high levels, they all recharge just fast enough that a Medic carrying three of said weapons will be able to fire a dart again by the time they cycle back to the first weapon. For this reason and a few others, the [=M7A3=] is typically the one not chosen out of the four, because it's a slot four weapon and the others are all on slot three, making it easy for a Medic player to spam healing darts without end.
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* SurprisinglyRealisticOutcome:
** While leveling the Firebug to the max level, the player will grow much more resistant to fire damage until, and when they reach level 6, they will be completely immune. Does the same thing work with the Demolition perk? Nope! While the player does toughen up to the self-splash damage from explosives, it does not make them immune (and it's fairly easy to die to one's own explosives even on level 6). This makes sense, since while it's possible to make one's suit fire-proof, explosion-proof suit is a different story entirely.
** Having an armor vest saves a lot of trouble, especially on higher difficulties, but even armor suit won't protect you from fall damage (because armor vest makes no difference when one falls to the ground from a great height) and Siren screams (which go straight for the head and thus ignore any armor points still left).
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None


* Pun: A few of the achievements come to mind:

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* Pun: {{Pun}}: A few of the achievements come to mind:

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* IncrediblyLamePun: A few of the achievements come to mind...
** Random AXE of Kindness. Kill 15 enemies with the Fire Axe in a single wave.
** The L.A.W. That Broke The Camel's Back. Deliver the Killing Blow to the Patriarch with a L.A.W. Rocket.
** Quite a few of the Circus Patriarch's lines, too. "''Ladies and gentlemen, we hope you enjoyed the show as much as we did! You might say... it was to die for.''" "''It's time to knock 'em dead!''" "''Enough clowning around!''"
** The Circus Husk's lines are full of bad puns. "''Fire is the hottest new item of the season.''" "''Please remember that there is to be no smoking while the show is in progress.''"
** Some of the Circus Scrake's lines, too. "''What manner of monkey business is this?''" "''This shit is bananas!''"



* InstantDeathRadius: Do not melee a Fleshpound. Do not ''all'' try to melee The Patriarch.

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* InstantDeathRadius: Do not melee a Fleshpound. Do Fleshpound, and ''especially'' do not ''all'' try to melee The the Patriarch.



* IntrepidMerchant: [=DLC=] character and ActionSurvivor Mr. Foster is apparently this, in a similar vein to the Trader herself. He also sung at "London's premiere karaoke bar" on the side. He was writing an autobiography and laments the deaths of England's publishers, as doubtless the chapter he is writing about his fight against the Specimens would probably have been a good read.
* InvisibleWall: Often to keep you out of Specimen spawn points, but most of the official maps don't have too many. They instead tend to feature gravity barriers, in the form of ramps that the Specimens use to enter the area, but which the players are incapable of climbing over.

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* IntrepidMerchant: [=DLC=] character and ActionSurvivor Mr. Foster is apparently this, in a similar vein to the Trader herself. He also sung at "London's premiere karaoke bar" on the side. He was writing an autobiography and laments the deaths of England's publishers, as doubtless the chapter he is writing about his fight against the Specimens would probably have been a good read.
* InvisibleWall: Often to keep you out of Specimen spawn points, but most of the official maps don't have too many. They instead tend to feature gravity barriers, in the form of ramps that the Specimens use to enter the area, but which the players are incapable [[incapable of climbing over.



* RagtagBunchOfMisfits: the player characters include, among others, a day trader and his girlfriend, a football hooligan, a raver, a failed mall Santa, and an obnoxious wealthy guy based on Harry Enfield's "Loadsamoney" sketch character.
* RareGuns: One of the assault rifles availables is a German [=MKb42=], the prototype of the [[http://en.wikipedia.org/wiki/Stg_44 StG-44]], the first assault rifle ever produced. It's a surprisingly good weapon (more powerful and precise than the [=AK47=] and the M4).

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* Pun: A few of the achievements come to mind:
** Random AXE of Kindness. Kill 15 enemies with the Fire Axe in a single wave.
** The L.A.W. That Broke The Camel's Back. Deliver the Killing Blow to the Patriarch with a L.A.W. Rocket.
** Quite a few of the Circus Patriarch's lines, too. "''Ladies and gentlemen, we hope you enjoyed the show as much as we did! You might say... it was to die for.''" "''It's time to knock 'em dead!''" "''Enough clowning around!''"
** The Circus Husk's lines are full of bad puns. "''Fire is the hottest new item of the season.''" "''Please remember that there is to be no smoking while the show is in progress.''"
** Some of the Circus Scrake's lines, too. "''What manner of monkey business is this?''" "''This shit is bananas!''"
* RagtagBunchOfMisfits: the The player characters include, among others, a day trader and his girlfriend, a football hooligan, a raver, a failed mall Santa, and an obnoxious wealthy guy based on Harry Enfield's "Loadsamoney" sketch character.
* RareGuns: One of the assault rifles availables available is a German [=MKb42=], the prototype of the [[http://en.wikipedia.org/wiki/Stg_44 StG-44]], the first assault rifle ever produced.mass-produced. It's a surprisingly good weapon (more powerful and precise than the [=AK47=] and the M4).



** Said .44 Magnums are hilariously powerful, making them good sidearms for most players. The Sharpshooter gets [[UpToEleven a damage boost for them]].



** The Trench Gun includes the ability to set Zeds on fire, whether a Firebug pulls the trigger or not. This makes it useful both up close and relatively far away, as up close targets recieve heavy damage from the blast, while further/multiple targets are set on fire and take more damage trying to get closer.

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** The Trench Gun includes the ability to set Zeds on fire, whether a Firebug pulls the trigger or not. This makes it useful both up close and relatively far away, as up close targets recieve receive heavy damage from the blast, while further/multiple targets are set on fire and take more damage trying to get closer.



** The number of total women is increased to six when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively. The same thing applies to the Bloat, who is reskinned as a big fat woman during the Hillbilly Halloween, but has male variations in other events.

to:

** The number of total women is increased to six seven when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively. The same thing applies to the Bloat, who is reskinned as a big fat woman during the Hillbilly Halloween, but has male variations in other events.



* {{Steampunk}}: The prize for unlocking 10/13 Summer achievements is a steampunk Mr. Foster skin.

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* {{Steampunk}}: {{Steampunk}}:
**
The prize for unlocking 10/13 Summer achievements is a steampunk Mr. Foster skin.



** [[FireBreathingWeapon Adam]]: The world's foremost PyroManiac[[PsychoForHire -for-hire,]] whose obsession saw him switch orphanages and later, prisons, alarmingly often.

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** [[FireBreathingWeapon Adam]]: The world's foremost PyroManiac[[PsychoForHire -for-hire,]] PyroManiac-[[PsychoForHire for-hire,]] whose obsession saw him switch orphanages and later, prisons, alarmingly often.



** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[AnArmAndALeg lost a leg]] and replaced it with [[ArtificialLimbs a mechanical one,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] [[TheAtoner He thinks he can make up for that by cleansing England of the Specimens.]]
** [[ShotgunsAreJustBetter Harold]]: [[ThereAreNoTherapists Former relationship councilor.]] [[EverybodysDeadDave Now that all his customers are dead,]] [[BewareTheNiceOnes he's tapped into his dark side]] [[CrouchingMoronHiddenBadass in fighting the specimens,]] [[EvilMeScaresMe and he's kind of scared of it.]]
** [[CoolGuns Phil]]: [[TheEveryman Former supermarket shelf stocker,]] [[SmallNameBigEgo but he tells people he's]] [[RetiredBadass ex-special forces.]] But because of his excellent workout routine and the fact that [[IKnowMortalKombat he played a lot of]] [[FirstPersonShooter FPSs]] and read a lot of gun magazines, he's actually pretty good at killing Specimens.

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** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[AnArmAndALeg lost a leg]] and replaced it with [[ArtificialLimbs a mechanical one,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] He thinks [[TheAtoner He thinks he can make up for that that]] by cleansing England of the Specimens.]]
Specimens.
** [[ShotgunsAreJustBetter Harold]]: [[ThereAreNoTherapists Former relationship councilor.]] Now that [[EverybodysDeadDave Now that all his customers are dead,]] [[BewareTheNiceOnes he's tapped into into]] his dark side]] [[CrouchingMoronHiddenBadass dark side]] in fighting the specimens,]] specimens, [[EvilMeScaresMe and he's kind of scared of it.]]
** [[CoolGuns Phil]]: Phil: [[TheEveryman Former supermarket shelf stocker,]] but [[SmallNameBigEgo but he tells people he's]] people]] he's [[RetiredBadass ex-special forces.]] But because of his excellent workout routine and the fact that [[IKnowMortalKombat he played a lot of]] [[FirstPersonShooter FPSs]] of shooters]] and read a lot of gun magazines, he's actually pretty good at killing Specimens.



* TitleDrop: Descriptions for community-made maps tend to shoehorn these in, regardless of whether the resulting phrase makes any sense [[MeaningfulName with context]] [[WordSaladTitle or not]].

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* TitleDrop: Descriptions for community-made maps tend to shoehorn these in, regardless of whether the resulting phrase makes any sense [[MeaningfulName with context]] or [[WordSaladTitle or not]].



* UnstableEquilibrium: The Demolitions class as a whole. Players are usually short on cash, and the Demo's weapons are fairly pricey even at discount. Discounts that are harder to earn than those of other perks because of the price barrier. Choosing when to convert from your current class to a Demolitions - by virtue of selling your weapons - is a tough strategic decision, and that's assuming [[FinaglesLaw no one else did already]]. Each shot should be carefully assesed, as it is very easy to go overboard and waste explosives. With a grenade launcher on your hands, though, you can clear crowds in the blink of an eye AND deal with the dreaded Fleshpound, who is weak to explosives. A Demolitions has only two [[AchillesHeel Achilles Heels]]: Scrakes, and [[HoistByHisOwnPetard his own explosives]].

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* UnstableEquilibrium: The Demolitions class as a whole. Players are usually short on cash, and the Demo's weapons are fairly pricey even at discount. Discounts that are harder to earn than those of other perks because of the price barrier. Choosing when to convert from your current class to a Demolitions - by virtue of selling your weapons - is a tough strategic decision, and that's assuming [[FinaglesLaw no one else did already]]. Each shot should be carefully assesed, assessed, as it is very easy to go overboard and waste explosives. With a grenade launcher on your hands, though, you can clear crowds in the blink of an eye AND ''and'' deal with the dreaded Fleshpound, who is weak to explosives. A Demolitions has only two [[AchillesHeel Achilles Heels]]: {{Achilles Heel}}s: Scrakes, and [[HoistByHisOwnPetard his own explosives]].
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* AlternateRealityGame: ''Killing Floor'' was one of the 13 indie games that formed the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG, which in it scase resulted in a new map based on the testing facility from ''Portal'' and [=GLaDOS=] as that map's Trader.

to:

* AlternateRealityGame: ''Killing Floor'' was one of the 13 indie games that formed the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG, which in it scase its case resulted in a new map based on the testing facility from ''Portal'' and [=GLaDOS=] as that map's Trader.



* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively. Even more bizarre, this also applies for characters who are barehanded (like Kerry Fitzpatrick and Harold Hunt).

to:

* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their models, their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively. Even more bizarre, this also applies for characters who are barehanded (like Kerry Fitzpatrick and Harold Hunt).



** This can be extremely helpful for certain perks like the Sharpshooter, who don't really get access to a weapon that fires on full-auto (and can't just buy an assault rifle because most of the Commando's higher-level weaponry is prohibitively heavy). A higher-level Medic can pass off an [[DeathOfAThousandCuts MP7]], an [=MP5M=], or a Schniedzekk, all of which only weigh three blocks, to a Sharpshooter.

to:

** This can be extremely helpful for certain perks like the Sharpshooter, who don't really get access to a weapon that fires on full-auto (and can't just buy an assault rifle because most of the Commando's higher-level weaponry is prohibitively heavy).heavy and expensive). A higher-level Medic can pass off an [[DeathOfAThousandCuts MP7]], an [=MP5M=], or a Schniedzekk, all of which only weigh three blocks, to a Sharpshooter.
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!!Tropes that appear in Killing Floor include:

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!!Tropes that appear in Killing Floor include:!!''Lots of lovely tropes, just waiting for you'':



* AlternateRealityGame: Is one of the 13 indie games that formed the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG.

to:

* AlternateRealityGame: Is ''Killing Floor'' was one of the 13 indie games that formed the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG.ARG, which in it scase resulted in a new map based on the testing facility from ''Portal'' and [=GLaDOS=] as that map's Trader.



** The Berserker perk can turn into this in later waves or later difficulties - being up close and personal with that many enemies, in particular that many Fleshpouds and Sirens, gets you killed very quickly, nevermind fighting the boss. On the other hand, expert Berserker players can easily run circles around or even stunlock most Zeds, up to and including Scrakes, though teammates can interrupt the effect by shooting stunlocked enemies, and in turn the Berserker getting in close to Zeds to damage them means that he's liable to block the line of fire for other players.

to:

** The Berserker perk can turn into this in later waves or later higher difficulties - being up close and personal with that many enemies, in particular that many Fleshpouds and Sirens, gets you killed very quickly, nevermind fighting the boss. On the other hand, expert Berserker players can easily run circles around or even stunlock most Zeds, up to and including Scrakes, though teammates can interrupt the effect by shooting stunlocked enemies, and in turn the Berserker getting in close to Zeds to damage them means that he's liable to block the line of fire for other players.



*** Choice of pistol is largely irrelevant to a sharpshooter, a headshot is almost always a one hit kill and higher difficulty rounds can't be survived firing for the torso. The revolver is especially disadvantaged because despite it's high damage its rate of fire renders it so much worse than even the starting pistol it's really only used to show off.
*** The berserker's axe and claymore are the only weapons capable of stunning scrakes on higher difficulties, no other weapon is useful. In fact the more expensive claymore has a less reliable swing arc and expert players almost universally prefer the fireaxe

to:

*** Choice of pistol is largely irrelevant to a sharpshooter, a headshot is almost always a one hit kill and higher difficulty rounds can't be survived firing for the torso. The revolver is especially disadvantaged because despite it's its high damage damage, its rate of fire renders it so much worse than even the starting pistol that it's really only used to show off.
*** The berserker's axe and claymore are the only weapons capable of stunning scrakes on higher difficulties, no other weapon is useful. In fact the more expensive claymore has a less reliable swing arc and expert players almost universally prefer the fireaxefireaxe.



** The L.A.W. It can sweep off a whole group if it explodes, has a extremely high damage spike and a huge blast radius, headshots with it deal double damage, and it can finish off a [[MiniBoss Fleshpound]] in two hits. It also can't be fire without having to look down the barrel, is the heaviest weapon in the game and leaves you no room to carry a sidearm, doesn't explode if it hits a target at close ranges (and sometimes at long ranges), thus dealing pitiful damage, has expensive ammunition, leaves defenceless in the presence of a Siren, needs to take a long reload period after a single shot, and needs to be shot from a safe distance in order to explode and actually deal any real damage.

to:

** The L.A.W. It can sweep off a whole group if it explodes, has a extremely high damage spike and with a huge blast radius, headshots with it still deal double damage, and it can finish off a [[MiniBoss Fleshpound]] in two hits. It also can't be fire fired without having to look aiming down the barrel, sights, is the heaviest weapon in the game and which leaves you no room to carry a sidearm, doesn't explode if it hits a target at close ranges (and sometimes at long ranges), thus dealing pitiful damage, has expensive ammunition, leaves the user defenceless in the presence of a Siren, needs to take a long reload period after a single shot, and needs to be shot from a safe distance in order to explode and actually deal any real damage.damage without catching the user or teammates in the blast radius.



** [[VideoGame/RedOrchestra George and Nikolai]], a couple of [=WW2=] WarReenactors.
** [[TheMafia Dave]] "TheButcher" [[TheMafia Roberts, a banker turned mob enforcer]] who's been tasked by TheDon with cleaning up the streets.

to:

** [[VideoGame/RedOrchestra George and Nikolai]], a couple of [=WW2=] WWII WarReenactors.
** [[TheMafia Dave]] Dave "TheButcher" [[TheMafia Roberts, a banker turned [[TheMafia mob enforcer]] who's been tasked by TheDon with cleaning up the streets.



** [[EccentricMillionaire Harold Lott]], the youngest (and surprisingly wise about it) winner of the british lottery, who started to kill Zeds a bit [[PatrioticFervor to save London]] and mostly because [[MoneyDearBoy his battles are displayed live on one of his pay-per-view cable channels.]]

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** [[EccentricMillionaire Harold Lott]], the youngest (and surprisingly wise about it) winner of the british British lottery, who started to kill Zeds a bit [[PatrioticFervor to save London]] and mostly because [[MoneyDearBoy his battles are displayed live on one of his pay-per-view cable channels.]]
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: The Patriarch sports one of these in his default model.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] ''VideoGame/RedOrchestra 2'' in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the Red Orchestra spinoff, ''Rising Storm'', nets players a World War 2 GI and a Japanese grunt.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] ''VideoGame/RedOrchestra 2'' in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the Red Orchestra spinoff, ''Rising Storm'', nets players a World War 2 II GI and a Japanese grunt.



* CuteMonsterGirl: Of all the Specimens encountered, the Stalker isn't as obviously mutated or mutilated; she mostly looks like [[TheQuincyPunk a punk chick]] who got into a particularly bad fight and decided to forego most of her clothes. The same cannot be said of her Summer Sideshow or Halloween variants, however; at best, she's a ButterFace.



* DropDeadGorgeous: Okay, she's not ''dead'', per se, but the developers (or alternately, Kevin Clamely himself) are apparently [[{{Squick}} a bit too fond of the Stalker]]. Let's see: she's nearly naked, it's apparent her breasts use JigglePhysics when she dies in Zed Time[[note]]Though more realistic than usually seen in video games[[/note]], and the two events where they've reskinned the Zeds, she was a [[SexySantaDress Santa Babe]] (referred to as [[PunnyName Mrs. Claws]], naturally) and [[OfCorsetsSexy The Lovely Assistant]], respectively. And both reskins were blonde and not horribly deformed. Usually.
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* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively.

to:

* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively. Even more bizarre, this also applies for characters who are barehanded (like Kerry Fitzpatrick and Harold Hunt).
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** The number of total women is increased to six when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.

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** The number of total women is increased to six when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively. The same thing applies to the Bloat, who is reskinned as a big fat woman during the Hillbilly Halloween, but has male variations in other events.

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* OffWithHisHead : All the specimens are recipients of an experimental process that enables them to [[ImplacableMan survive absurd/fatal levels of nervous damage]] and keep on trucking, in addition to other [[PsychoSerum unique]] [[HealingFactor survival]] [[InvisibilityCloak mechanisms]]. The best way to deal with them, is when it turns out that for all the genius engineering, [[RockBeatsLaser military hardware and bladed implements]] can still liberate them of their heads, and while they don't die from that, they still bleed to death within a few seconds.

to:

* OffWithHisHead : OffWithHisHead: All the specimens are recipients of an experimental process that enables them to [[ImplacableMan survive absurd/fatal levels of nervous damage]] and keep on trucking, in addition to other [[PsychoSerum unique]] [[HealingFactor survival]] [[InvisibilityCloak mechanisms]]. The best way to deal with them, is when it It turns out that for all the genius engineering, [[RockBeatsLaser military hardware and bladed implements]] can still liberate them of their heads, and while they usually don't immediately die from that, [[SurprisinglyRealisticOutcome they still bleed to death within a few seconds.seconds]].



** There's a voice command specifically aimed at vocalizing this sort of reaction. "We're screwed! Leg it!"
** "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"
** [[StuffBlowingUp "One in the pipe!"]]
** [[MoreDakka "Time for a more direct approach!"]]
* OneBulletClips: Played straight, though the HUD only shows the number of magazines you could fill with the number of bullets you have. This excludes the pump-action and double-barrel shotguns, the lever-action rifle, and the crossbow, which load one round at a time.
** Oddly enough, you can't reload the double-barrel shotgun after firing only one barrel.
* OneSteveLimit: [[AvertedTrope Averted]], there are three Harolds: Harold Hunt, the SteamPunk support specalist, and the Harry Enfield CaptainErsatz. There's also two Daves, the SteamPunk medic and Dave "TheButcher" Roberts.
** Tripwire seems to have caught onto this, as Doctor Dave is now Doctor ''David''. Doesn't totally avert the trope, though.

to:

** There's a voice command specifically aimed at vocalizing this sort of reaction. "We're screwed! Leg it!"
**
it!" "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"
** [[StuffBlowingUp "One in the pipe!"]]
** [[MoreDakka "Time for a more direct approach!"]]
* OneBulletClips: Played straight, though the HUD only shows the number of magazines you could fill with the number of bullets you have. This excludes the pump-action and double-barrel shotguns, the lever-action rifle, and the crossbow, which load one round at a time.
**
time. Oddly enough, you can't reload the double-barrel shotgun after firing only one barrel.
* OneSteveLimit: [[AvertedTrope Averted]], there are three Harolds: Harold Hunt, the SteamPunk support specalist, specialist, and the Harry Enfield CaptainErsatz. There's also two Daves, the SteamPunk medic and Dave "TheButcher" Roberts.
**
Roberts. Tripwire seems to have caught onto this, as Doctor Dave is now Doctor ''David''. Doesn't totally avert the trope, though.''David''.



* PowerupLetdown: The new Combat Shotgun, which costs 5 times as much as the regular Shotgun, shoots faster and has a pretty [[GunAccessories reflex sight]]. The tradeoff? Well... it reloads 35% SLOWER than the regular, holds 2 shells less, does the same damage per shell, has the same maximum amount of shells, and its ammo is also more expensive.

to:

* PowerupLetdown: The new Combat Shotgun, which costs 5 times as much as the regular Shotgun, shoots faster and has a pretty [[GunAccessories reflex sight]]. The tradeoff? Well... it reloads 35% SLOWER slower than the regular, holds 2 shells less, does the same damage per shell, has the same maximum amount of shells, and its ammo is also more expensive.
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** Regarding perks, the [[CombatMedic Field Medic]] perk is incredibly useful, espeically on higher difficulty levels. As expected of a support class, you'll be spending a lot of your time trying to keep an eye on your teammates, and likely will spend a decent chunk of time sitting in whatever spot gives you a view of as many of them as possible. But being able to fire healing darts at range means you can easily patch up a teammate from a considerable distance so long as you can LeadTheTarget, and combined with gas grenades that heal any players inside the area of effect, a decent medic can pull the team through what would otherwise be a party wipe. At high perk levels they can spam healing darts for effectively unlimited healing by switching through two or three of their perk weapons, since each one has its own separate recharging ammo count. They're not that bad in combat either, gaining high speed and much more protective armor, and their mainstay perk weapons are rapid-fire automatic weapons that can do a decent job of cleaning up the weaker enemies (and on lower difficulties, rotating through multiple weapons as each runs dry one can potentially take down the tougher specimens).

to:

** Regarding perks, the [[CombatMedic Field Medic]] perk is incredibly useful, espeically especially on higher difficulty levels. As expected of a support class, you'll be spending a lot of your time trying to keep an eye on your teammates, and likely will spend a decent chunk of time sitting in whatever spot gives you a view of as many of them as possible. But being able to fire healing darts at range means you can easily patch up a teammate from a considerable distance so long as you can LeadTheTarget, and combined with gas grenades that heal any players inside the area of effect, a decent medic can pull the team through what would otherwise be a party wipe. At high perk levels they can spam healing darts for effectively unlimited healing by switching through two or three of their perk weapons, since each one has its own separate recharging ammo count. They're not that bad in combat either, gaining high speed and much more protective armor, and their mainstay perk weapons are rapid-fire automatic weapons that can do a decent job of cleaning up the weaker enemies (and on lower difficulties, rotating through multiple weapons as each runs dry one can potentially take down the tougher specimens).
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The game has an incomplete-but-mostly-functional music player feature (likely left over from ''VideoGame/UnrealTournament2004''). Giving it a hotkey (such as by editing the user.ini in Killing Floor's System folder, finding the line F11= or some other empty key and adding [=MusicMenu=] behind it) can allow you to use it anywhere in the game by pressing that hotkey.

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* OffWithHisHead : All the specimens are recipients of an experimental process that enables them to [[ImplacableMan survive absurd/fatal levels of nervous damage]] and keep on trucking, in addition to other [[PsychoSerum unique]] [[HealingFactor survival]] [[InvisibilityCloak mechanisms]]. The best way to deal with them, is when it turns out that for all the genius engineering, [[RockBeatsLaser military hardware and bladed implements]] can still liberate them of their heads, and while they don't die from that, they still bleed to death within a few seconds.



* RealityEnsues: All the specimens are recipients of an experimental process that enables them to [[ImplacableMan survive absurd/fatal levels of nervous damage]] and keep on trucking, in addition to other [[PsychoSerum unique]] [[HealingFactor survival]] [[InvisibilityCloak mechanisms]]. Where this trope kicks in is when it turns out that for all the genius engineering, [[RockBeatsLaser military hardware and bladed implements]] can still [[OffWithHisHead liberate them of their heads]], and while they don't die from that, they still bleed to death within a few seconds.

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If the basic premise sounds like [[VideoGame/Left4Dead anything]] [[VideoGame/NaziZombies familiar]], it's totally different. (Mainly because the original ''Killing Floor'' mod came out first.)

to:

If the basic premise sounds like [[VideoGame/Left4Dead anything]] [[VideoGame/NaziZombies [[VideoGame/CallOfDutyZombies familiar]], it's totally different. (Mainly because different, and in fact the original ''Killing Floor'' mod came out first.)
first (2005, versus both of the above first coming out in 2008).



* AwesomeButImpractical: The Berserker perk can turn into this in later waves or later difficulties - being up close and personal with that many enemies, in particular that many Fleshpouds and Sirens, gets you killed very quickly. Nevermind fighting the boss.
** On the other hand, expert Berserker players can easily run circles around most Zeds, and survive without any backup even on the highest difficulties.
*** Being able to stun many specimens with melee attacks definitely helps... unless your teammates interrupt the effect with their firearms.
*** Unfortunately, the Berserker also has the side-effect of blocking the lines of fire for the other players.
** Going GunsAkimbo often has this effect, in that you have to sacrifice precise aiming for doubled firing rate and ammo capacity.
*** It does not get in the way, however, if you just [[Film/{{Aliens}} keep them handy for close encounters.]] Bullet-spam, aiming or not, with dual pistols is a decent way to get you out of a jam.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The Berserker perk can turn into this in later waves or later difficulties - being up close and personal with that many enemies, in particular that many Fleshpouds and Sirens, gets you killed very quickly. Nevermind quickly, nevermind fighting the boss.
**
boss. On the other hand, expert Berserker players can easily run circles around or even stunlock most Zeds, up to and survive without any backup even on the highest difficulties.
*** Being able to stun many specimens with melee attacks definitely helps... unless your
including Scrakes, though teammates can interrupt the effect with their firearms.
*** Unfortunately,
by shooting stunlocked enemies, and in turn the Berserker also has getting in close to Zeds to damage them means that he's liable to block the side-effect of blocking the lines line of fire for the other players.
** Going GunsAkimbo often has this effect, in that you have to sacrifice precise aiming for doubled firing effect. You get double the fire rate and ammo capacity.
*** It does not get in the way, however, if you just
capacity over using one gun at a time, which makes them [[Film/{{Aliens}} keep them handy for close encounters.]] Bullet-spam, aiming or not, with dual pistols is a decent way to get encounters]], but you out sacrifice the precision of a jam.being able to look down the ironsights, meaning mid- to long-range combat will be much more difficult.



** The Combat Shotgun does the same damage per shot as the regular Shotgun, but is semi-auto instead of pump action, carries less shells, reloads slower, and costs more, which makes it better for taking down Scrakes and Fleshpounds than weak Zeds. While carrying 6 shells as opposed to 8 isn't much of a problem, the other two downsides are a bit extreme. Each shell reloads 35% slower, and it costs five times as much as the basic Shotgun.
** The FAL. Boasts the exact same damage per shot as the SCAR (save a bit more range), with the same ammo capacity and with a higher fire rate, but costs £300-400 more and has a slightly longer reload.

to:

** The Combat Shotgun does the same damage per shot as the regular Shotgun, but is semi-auto instead of pump action, carries less shells, reloads slower, and costs more, which makes it better for taking down Scrakes and Fleshpounds than weak Zeds. While carrying 6 shells as opposed to 8 isn't much of a problem, the other two downsides are a bit extreme. Each shell reloads 35% slower, slower (enough that both weapons take the same amount of time to reload from empty), and it costs five times as much as the basic Shotgun.
** The FAL. Boasts the exact same damage per shot as the SCAR (save a bit more range), with the same ammo capacity capacity, a longer-range sight, and with a higher fire rate, but costs £300-400 more and has a slightly longer reload.
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Small typofix.


** Regarding perks, the [[CombatMedic Field Medic]] perk is incredibly useful, espeically on higher difficulty levels. As expected of a support class, you'll be spending a lot of your time trying to keep an eye on your teammates, and likely will spend a decent chunk of time sitting in whatever spot gives you a view of as many of them as possible. But being able to fire healing darts at range means you can easily patch up a teammate from a considerable distance so long as you can LeadTheTarget, and combined with gas grenades that heal any players inside the area of effect, a decent medic can pull the team through what would otherwise be a party wipe. At high perk levels they can spam healing darts for effectively unlimited healing by switiching through two or three of their perk weapons, since each one has its own separate recharging ammo count. They're not that bad in combat either, gaining high speed and much more protective armor, and their mainstay perk weapons are rapid-fire automatic weapons that can do a decent job of cleaning up the weaker enemies (and on lower difficulties, rotating through multiple weapons as each runs dry one can potentially take down the tougher specimens).

to:

** Regarding perks, the [[CombatMedic Field Medic]] perk is incredibly useful, espeically on higher difficulty levels. As expected of a support class, you'll be spending a lot of your time trying to keep an eye on your teammates, and likely will spend a decent chunk of time sitting in whatever spot gives you a view of as many of them as possible. But being able to fire healing darts at range means you can easily patch up a teammate from a considerable distance so long as you can LeadTheTarget, and combined with gas grenades that heal any players inside the area of effect, a decent medic can pull the team through what would otherwise be a party wipe. At high perk levels they can spam healing darts for effectively unlimited healing by switiching switching through two or three of their perk weapons, since each one has its own separate recharging ammo count. They're not that bad in combat either, gaining high speed and much more protective armor, and their mainstay perk weapons are rapid-fire automatic weapons that can do a decent job of cleaning up the weaker enemies (and on lower difficulties, rotating through multiple weapons as each runs dry one can potentially take down the tougher specimens).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Regarding perks, the [[CombatMedic Field Medic]] perk is incredibly useful, espeically on higher difficulty levels. As expected of a support class, you'll be spending a lot of your time trying to keep an eye on your teammates, and likely will spend a decent chunk of time sitting in whatever spot gives you a view of as many of them as possible. But being able to fire healing darts at range means you can easily patch up a teammate from a considerable distance so long as you can LeadTheTarget, and combined with gas grenades that heal any players inside the area of effect, a decent medic can pull the team through what would otherwise be a party wipe. At high perk levels they can spam healing darts for effectively unlimited healing by switiching through two or three of their perk weapons, since each one has its own separate recharging ammo count. They're not that bad in combat either, gaining high speed and much more protective armor, and their mainstay perk weapons are rapid-fire automatic weapons that can do a decent job of cleaning up the weaker enemies (and on lower difficulties, rotating through multiple weapons as each runs dry one can potentially take down the tougher specimens).

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