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** The number of total women is increased to five when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.

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** The number of total women is increased to five six when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.


** [[SniperRifle Peter]]: [[ProfessionalKiller A career assassin]], [[InTheBlood descended from a long line of such,]] and slightly concerned that the mutant masses may be too much for even him.

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** [[SniperRifle [[ColdSniper Peter]]: [[ProfessionalKiller A career assassin]], [[InTheBlood descended from a long line of such,]] and slightly concerned that the mutant masses may be too much for even him.


* SmurfettePrinciple: While the Trader does play an important role in Killing Floor, Ash Harding, Mrs Foster, and Steampunk Mrs Foster are the only playable female characters. They snark, swear, and blow stuff up just as much as the male characters do.

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* SmurfettePrinciple: While the Trader does play an important role in Killing Floor, Ash Harding, Mrs Foster, and Steampunk Mrs Foster and Dr. Rachel Clamely are the only playable female characters. They snark, swear, and blow stuff up just as much as the male characters do.


** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" and teammates ("Who do you think you are, bleedin' WesternAnimation/ActionMan?")

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** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" and teammates ("Who do you think you are, bleedin' WesternAnimation/ActionMan?")Franchise/ActionMan?")


** [[RedOrchestra George and Nikolai]], a couple of [=WW2=] WarReenactors.

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** [[RedOrchestra [[VideoGame/RedOrchestra George and Nikolai]], a couple of [=WW2=] WarReenactors.


* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively.



* MacheteMayhem: One the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.

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* MacheteMayhem: One of the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.

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* MacheteMayhem: One the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.

Added DiffLines:

** The L.A.W. It can sweep off a whole group if it explodes, has a extremely high damage spike and a huge blast radius, headshots with it deal double damage, and it can finish off a [[MiniBoss Fleshpound]] in two hits. It also can't be fire without having to look down the barrel, is the heaviest weapon in the game and leaves you no room to carry a sidearm, doesn't explode if it hits a target at close ranges (and sometimes at long ranges), thus dealing pitiful damage, has expensive ammunition, leaves defenceless in the presence of a Siren, needs to take a long reload period after a single shot, and needs to be shot from a safe distance in order to explode and actually deal any real damage.

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* InstantDeathRadius: Do not melee a Fleshpound. Do not ''all'' try to melee The Patriarch.

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* {{Jerkass}}: Martel Halliday, the BigBad of [[AbandonedArea Fright Yard]]'s Objective Mode. He's the only NPC featured in Objective Mode to be openly hostile towards the players - [[MissionControl Rachel Clamely]] had you wade through a horde of Specimens to try to stop them from getting to Paris; [[LovableCoward Ringmaster Lockheart]] had you wade through a horde of Specimens to save his own skin, but at least compensated you for it... Halliday has you wade through a horde of Specimens specifically ''to get you killed''.


** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] [[TheAtoner He thinks he can make up for that by cleansing England of the Specimens.]]

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** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[AnArmAndALeg lost a leg]] and replaced it with [[ArtificialLimbs a mechanical one,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] [[TheAtoner He thinks he can make up for that by cleansing England of the Specimens.]]


* GenreSavvy:
** Upon Crawlers appearing, characters will sometimes say "Oh great, creepy crawlies. I guess they hop, too."
** When the Sirens begin to appear, characters may say something to the effect of "Crap she's ugly. For god sakes, don't let her scream."
** The trader frequently advises players to get close to her next location near the end of the wave, which is a smart thing to do if you want enough time to consider what to buy. Or, in some cases, get any time to shop at all.


** [[RedOrchestra George and Nikolai]], a couple of WW2 WarReenactors.

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** [[RedOrchestra George and Nikolai]], a couple of WW2 [=WW2=] WarReenactors.


* BlackComedy: Pukey the Clown is a fan of this, usually laced with DeadBabyComedy.

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* BlackComedy: Pukey the Clown is a fan of this, usually laced with DeadBabyComedy.this.


* ArmorIsUseless: GameplayAndStorySegregation in the opposite sense - a few characters are wearing heavy gear/armor that does nothing useful (the description for Lee Baron [[LampshadeHanging specifically mentions]] that specimen claws and teeth tear right through his EOD gear), but in-game body armor is almost necessary to survive.
* ArtifactMook:
** Some maps, especially Suburbia, which takes place in a small American town thousands of miles from the Horzine labs.
** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.

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* ArmorIsUseless: Averted in normal gameplay, where body armor protects from at least two-thirds of the damage from anything other than a Siren's scream, but GameplayAndStorySegregation in makes this the opposite sense - case for a few characters are wearing who visibly wear heavy gear/armor that does nothing useful (the - the description for Lee Baron even [[LampshadeHanging specifically mentions]] that specimen claws and teeth tear right through his EOD gear), but in-game body armor is almost necessary to survive.
gear.
* ArtifactMook:
**
ArtifactMook: Some maps, especially Suburbia, which takes place in a small American town thousands of miles from the Horzine labs.
**
labs. Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.



** The M99 AMR, in the hands of a high-leveled sharpshooter, can one-shot most enemies - including Fleshpounds! - at almost any difficulty level and go through a line of specimens like a hot knife. The downsides? It costs ''£6250'' to fill up - but only holds 30 shots in reserve - making each shot cost £250. It's also a single-shot rifle with a reload time of ''at least'' 1.75 seconds, but the worst part is that it weighs 13 blocks - meaning that the only weapons you can carry alongside it is your starting pistol, knife and grenades (taking up a block in itself), and either a machete (a step up from the knife) or a pipebomb, neither useful for a sharpshooter. It's only useful against the Patriarch - money serves no purpose after the next-to-final wave, and a capable sharpshooter can take out the rest of the specimens in that wave with their 9mm.

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** The M99 AMR, in the hands of a high-leveled sharpshooter, can one-shot most enemies - including Fleshpounds! - at almost any difficulty level and go through a line of specimens like a hot knife. The downsides? It costs ''£6250'' to fill up - but only holds 30 shots in reserve - making each shot cost £250. It's also a single-shot rifle with a reload time of ''at least'' 1.75 seconds, but the worst part is that it weighs 13 blocks - meaning that the only weapons you can carry alongside it is your starting pistol, knife and grenades (taking up a block in itself), and either a machete (a step up from the knife) or a pipebomb, neither useful for a sharpshooter. It's only useful against the Patriarch - money serves no purpose after the next-to-final wave, and the only other specimens that spawn in the boss wave are low-tier things that a capable sharpshooter can easily take out the rest care of the specimens in that wave with their 9mm.



*** The M7A3 and MP5M's lower med-dart recharge rates make them useful only as a means to compensate for the medic's low ammo capacity.

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*** The M7A3 [=M7A3=] and MP5M's [=MP5M=]'s lower med-dart recharge rates make them useful only as a means to compensate for the medic's low ammo capacity.



** In KF2, the Berserker has swapped out most of his loadout (notably, the katana has become a purchaseable melee weapon for every class that is significantly weaker) for new goodies. They start with the 'Crovel', a mixture between a crowbar and a shovel, and can later pick up a sledgehammer with explosive capabilities, a nailgun, and a sawblade launcher with a giant sawblade on the front for cutting people up.



*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, his weapons (at least the MP5 and MP7) have absolutely absurd ammo capacities, he spawns with armor (which for him acts as a second health bar), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.

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*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, his weapons (at least the MP5 [=MP5=] and MP7) [=MP7=]) have absolutely absurd ammo capacities, he spawns with armor (which for him [[BodyArmorAsHitPoints acts as a second health bar), bar]]), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.



** To a lesser extent, [[LawyerFriendlyCameo there's one with]] RedOrchestra 2 in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the RedOrchestra spinoff, ''RisingStorm'', nets players a World War 2 GI and a Japanese grunt.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] RedOrchestra 2 ''VideoGame/RedOrchestra 2'' in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the RedOrchestra Red Orchestra spinoff, ''RisingStorm'', ''Rising Storm'', nets players a World War 2 GI and a Japanese grunt.



* DamageDiscrimination: Players are FriendlyFireproof, though you still get hurt by any explosives you yourself deployed.

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* DamageDiscrimination: DamageDiscrimination:
**
Players are FriendlyFireproof, though you still get hurt by any explosives you yourself deployed.



*** The Bile Thrower was made to instigate this amongst the Zeds, since it uses drums of Bloat bile as an acid-thrower. If a Zed is doused in it while near a Bloat, it will hold the Bloat responsible and begin attacking it instead of you.

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*** ** The Bile Thrower was made to instigate this amongst the Zeds, since it uses drums of Bloat bile as an acid-thrower. If a Zed is doused in it while near a Bloat, it will hold the Bloat responsible and begin attacking it instead of you.



** And then there are the taunts, two separate commands for Zeds and teammates.: "You're pathetic! Like a bunch of bloody Millwall fans! "Who do you think you are, bleedin' ActionMan?"

to:

** And then there are the taunts, two separate commands for Zeds and teammates.: "You're ("You're pathetic! Like a bunch of bloody Millwall fans! "Who fans!" and teammates ("Who do you think you are, bleedin' ActionMan?"WesternAnimation/ActionMan?")



* DummiedOut: The game has an incomplete-but-mostly-functional music player feature (likely left over from ''VideoGame/UnrealTournament2004''). Giving it a hotkey (such as by editing the user.ini in Killing Floor's System folder, finding the line F11= and changing it to F11=[=MusicMenu=]) can allow you to use it anywhere in the game by pressing the hotkey.
* DynamicDifficulty: Specimens grow in numbers as more players join. Most specimens also gain more health depending on the number of living players (particularly the Fleshpound and the Patriarch, instead of spawning more often).
* EaglelandOsmosis: Inverted. Suburbia, the first official map confirmed to be outside of the UK (It's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff. This is due to reusing assets from other maps which, as mentioned, take place within the UK.

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* DummiedOut: The game has an incomplete-but-mostly-functional music player feature (likely left over from ''VideoGame/UnrealTournament2004''). Giving it a hotkey (such as by editing the user.ini in Killing Floor's System folder, finding the line F11= or some other empty key and changing it to F11=[=MusicMenu=]) adding [=MusicMenu=] behind it) can allow you to use it anywhere in the game by pressing the that hotkey.
* DynamicDifficulty: Specimens grow in numbers as more players join. Most specimens also gain more health depending on the number of living players (particularly the Fleshpound and the Patriarch, instead which do this in lieu of spawning more often).
* EaglelandOsmosis: Inverted. Suburbia, the first official map confirmed to be outside of the UK (It's (it's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff. This is due to reusing assets from other maps which, as mentioned, take place within the UK.



* ExcusePlot: So there's a [[MadScientist scientist who's mad with grief over the death of his son,]] and he's been hired to create an army of supersoldiers, but his project gets shut down, so he experiments on himself, and... ah, the hell with it. Guns good. Monsters bad. Apply the one to the other. Get money. Buy ''better'' guns. Kill the boss. Repeat from step one.

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* ExcusePlot: So there's a [[MadScientist scientist who's mad with grief over the death of his son,]] and he's been hired to create an army of supersoldiers, but his project gets shut down, so he experiments on himself, and... ah, the hell with it. Guns good. Monsters bad. Apply the one to the other. Get money. Buy ''better'' better guns. Kill the boss. Repeat from step one.

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