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icewater
topic
12:59:12 PM Mar 25th 2013
The Mongol part in the real life section completely mischaracterizes the Hungarian and Polish forces. Excluding some of the order knights (who were much better off in close combat than their foes), they did not simply charge, they used sound tactics that often were able to match or outmatch the Mongols on a tactical level; the problem for the Europeans was whenever things were going well for them, like at Sajó Bridge, the Mongols could just ride away to fight again another day, or feign a retreat and try again immediately, because they were much swifter than the Hungarian forces (because the Hungarians had chased off their own light cavalry en masse due to infighting and paranoia). European retreats, on the other hand, were devastatingly costly as the Mongols were able to ride them down. Furthermore, their swiftness meant their was not many options for European infantry when mounted archers were shooting them, this was a result of the Mongols having many more horses, it wasn't a choice the European generals had made.
beagel
topic
05:37:08 PM Mar 7th 2013
the last point of custers last stand has to removed, because loosing all his men is not a reason to loose the battle, it's the result...
beagel
topic
05:22:49 PM Mar 7th 2013
The dragon age entry also needs cleaning up: justifying bad tactics by saying that the king, who isn't the commander, isn't a tactician, while there is a whole army of soldiers and many many many people with battle practice who have the kings ear, and the king is no total idiot, just a glory seeker...
beagel
topic
05:12:26 PM Mar 7th 2013
could an admin clear up the MASH entry? In the first paragraph it would be good to know what the flaw in hawkeyes plan actually is. And the second is totally wrong as the pilot says he can't land there.
SeptimusHeap
topic
10:04:57 AM Jan 26th 2013
This example isn't clear about whether it actually belongs.
  • During the battle of Marineford in One Piece, Whitebeard's initial tactic of emerging right in the middle of Marineford harbor is visually impressive and carries shock and awe, however that is his only tactic, and left him totally surrounded. (He did, however, stop to notice the Marine warships on opposing sides, and ordered his pirate allies to use their ships to fire on them, correctly noting that it was a encirclement plan. But by then, it was too little, too late.) Meanwhile, the Marines used actual strategy, including combined arms, flanking, fortifications, and psychological warfare. It is testament to the pirates' impressive resolve and power that it isn't a total slaughter from the very beginning... though about halfway through, it becomes clear this will not end well for the pirates.
    • Whitebeard's dramatic entrance wasn't his only tactic; he did keep one ship in reserve out of sight of the enemy, in case things went wrong, and it's the use of that ship that enabled his forces to invade Marineford's main plaza.
jaydude1992
04:08:20 AM Jan 29th 2013
Originally it was just another example on the page. Then I decided to add the point below, and that was seen as wrong for some reason.
jaydude1992
03:48:19 PM Feb 9th 2013
Gonna move the original example back onto the main page.
ztyran
topic
02:15:52 PM Jan 4th 2013
An edit I made earlier, which was taken off did have a key bit of useful info in it for the Independence Day trope. I.E. that they fist tested the ship's capabilities with jets, then try a more deadly response with nuclear ordinance.
SeptimusHeap
02:21:00 PM Jan 4th 2013
"partially justified" sounds more like a Justifying Edit to me, honestly, and we don't want those. If you are sure that they did it for that reason, just yank the example.

Speaking for myself, I don't see how they expected fighters to work against giant spaceships at all.
Deepbluediver
10:02:22 AM Mar 1st 2013
edited by Deepbluediver
People tend to frown on that whole "human test subject" thing.

There was another comment about Independence day a few spaces down, to which I already replied. Basically, that movie belongs in this group because there probably wasn't any good reason to use fighter-jets at all, except that it's cinematic and the director wanted to make "Top Gun with Aliens". Or that the military was thinking "we'll counter their flying forces with OUR flying forces", which even if it was the best conclusion (it's not) would be poor justification.

Most importantly, why do they need to test the capabilities of a city-sized ship with figher-planes at all? If you want to attack a city, do you send in the fighters? Or the BOMBERS? Or why do you even need to us planes? Even if the military did not have the un-manned drone capabilities it does today, there are plenty of OTHER medium or long-range options they could have picked: surface-to-air missiles, naval artillery barage, nuclear missiles fired from a silo, etc. ANY of which might have been more effective/less costly than, or should have been employed in conjunction with, fighter jets.
Deepbluediver
topic
07:13:15 AM Nov 13th 2012
edited by Deepbluediver
I have an issue with the film entry for King Arthur. It states that luring an enemy into combat in an open field is an inferior tactic to trying to fight them from a position of defensive strength, and normally it would be right, but this is sort of a unique situation.

Assuming we're talking about the most recent film from 2004, the wall isn't a castle or fort, it is just a wall roughly 80 miles long (that's the figure the other wiki gives). Without the Roman soldiers, even if Arthur had managed to station groups of defenders along the wall's entire length and keep them supplied, they would have been spread pretty thin. Had the Saxons retreated and attacked later at a different location, they probably could have easily overcome the small group of localized defenders before reinforcements arrived.

One of the things that makes defensive warfare so tricky is that you need to defend everywhere at once, while the attacker can concentrate their force at a single point. (think Maginot Line vs. German tanks) Attacking a superior force in an open field may not have been a great tactic, but if they tried to defend from behind the wall, it could have eventually resulted in an even SMALLER force being forced to fight the entire Saxon army by themselves.

I don't see this as bad tactics so much as a calculated gamble. In fact, the more I think about it, it seems like it was Hollywood tactics on the Saxon's part for running headlong into an area where they know their enemies are alerted and ready for them, instead of falling back and looking for a better time and place to sneak attack.

Edit: There's actually several other entries that I also think are less "bad tactics" and more "no good choices" (because, let's face it, barely winning the fight makes for good action sequences and drama). My understanding of the trope was that there needs to be better options, militarily speaking, and the commander instead picks one that is riskier, gets more people killed, or is entirely ineffective all on it's own. Anyone else have thoughts?
lu127
moderator
topic
11:32:58 PM Nov 9th 2012
This entry is written horribly, with Bold Inflation and Conversation In The Main Page.

  • The In Name Only Starship Troopers movie, full stop. The tactics and military conduct in this movie are so bad that it makes you think they're deliberately trying to lose* that this is indeed the case]], and would probably need an entire essay dedicated to it to do it justice. However, the film is a subversion; unlike most films all of their incredibly bad ideas don't actually work, and by and large the human troops are completely slaughtered. The writers intent seems to have been to use the enormous casualty rate resulting from them as a way to emphasize that War Is Hell, but the human characters just come across as idiots who dont know how to conduct warfare instead (especially absurd because the entire culture is built around militarism). Notably, the Bugs actually do use decent tactics and combined arms given their limitations. They routinely stage ambushes and the basic drones soak up a lot of casualties, but they were literally born to be cannon fodder.
    • Let's count:
      • Ships parked shoulder-to-shoulder in orbit? Check.
      • Underestimating an enemy that can throw asteroids at you from across the galaxy? Check.
      • Invading with a ground army against an enemy with plenty of open-air targets instead of just nuking them from orbit to clear out the surface emplacements? Check.
      • No artillery, armor, air, or orbital support for your massive ground assault, even when clearly shown having carpet bombing capabilities? Check.
      • After landing, announcing their presence to all of Klendathu by exiting the landing craft screaming while the craft shoot off flares? Check.
      • Attempting the Zerg Rush when the other side is the Zerg? Check.
      • Using horrendously ineffective assault rifles (though to be fair, they have a slung-under shotgun) against an enemy that can survive an entire clip being unloaded into it? Check.
        • To be even more fair, in Real Life it is difficult to change personal infantry weapons. The M-16 rifle was a disaster when first introduced. In recent times the US Army has had several programs to create "advanced" personal infantry weapons which all were dropped after spending billions.
      • The only "tactic" on display is the Circular Firing Squad... one for each bug? Check.
      • No actual tactics whatsoever? Checkmate.
    • Bear in mind the above is from the Battle of Klendathu. Afterward, the Federation gets a little more clever, but their main planetary force still seems to consist of nothing but plain old infantry, with no mechanized support whatsoever, and airborne support showing up for all of one scene and then promptly forgotten about. Word Of God tries to Hand Wave this by stating that the Klendathu terrain was horrible for tanks and the like, but that doesn't explain why they don't use their airborne capabilities more often, for either transport or attack.
      • Even worse in the original, they were packing only rifles, no form of heavier weapons whatsoever, when even MGLs were man-portable, never mind RPGs.
    • Morale and training among the soldiers appears to be incredibly poor as well, as the first attack disintegrates into a confused rout literally moments after the first engagement and a few casualties. The Terran military also has a strangely bipolar way of maintaining discipline and unit cohesion. Serious offenses quickly result in corporeal punishment and refusing to fight is threatened with summary execution by shooting, but not only do they organize random parties after a minor engagement, they also do it right in the middle of enemy territory. They're also a-okay with fraternization among the troops, even though actively encouraging romantic attachments between them could seriously undermine their units' combat effectiveness.
      • The training itself throws all forms of safety and sense out the window, without any cover from stray shots in live fire exercises for the troops marching around it, not even a wall.
    • When the people on the ship notice the giant asteroid heading toward Earth, rather than firing their rockets immediately to get out of the way, they wait until the last possible second to dodge out of the way of the giant, seemingly unguided asteroid, which clips off a large part of the ship. Despite this, the captain of the ship compliments the pilot as the best damn pilot in the fleet, instead of telling her she's an incompetent screw-up and a show-off that got a bunch of people needlessly killed. She's also never court-martialed, demoted, or even reprimanded for nearly killing hundreds of people and causing millions in damage by recklessly flying out an interstellar spaceship from spacedock in her first ever piloting duty, an action she even has the nerve to laugh off right afterwards.
    • Briefly averted in the third film, where Colonel Rico rallies his troops and they make the best of their weapons and terrain (using grenade launchers to force the bugs back while the troopers advanced, with troopers walking along the tops of the trenches to give them covering fire). Indeed, his defense of Roku San proved to be quite effective, until the perimeter defenses were shut down by The Mole. Later, the military's introduction of mech units proves to be a vast improvement as well.
ragnarok235
09:39:51 AM Jan 21st 2013
I've tried to re-write the example. What do you guys think?

  • Many examples in Starship Troopers. The writer's intent seems to use the high casualties from battles to hammer home the message that War Is Hell, but it's poorly executed and instead the human characters just come off as Too Dumb To Live. Averted by the Bugs, who use combined arms tactics, stage ambushes, and effectively use expendable drones to soak up fire. The "battle of Klendathu" is the biggest offender:
    • Ships are parked in orbit right next to each other, so Bug anti-space weapons can take them out easily, hit after hit. Bonus points is this problem is mentioned by the humans as one of the reasons the attack failed.
    • The humans fight a ground war against an enemy that is planet-bound, instead of simply nuking the place from orbit.
    • The attack force is light infantry (not mechanized), with no armour or air support. While the lack of armour support is Hand Waved by statements that the terrain is unsuitable for tanks and the like, there is no justification for a lack of air-support, either for bombing or rapid deployment of troops, especially when they're shown to have such capabilities.
    • Human infantry are squishy, heavily-outnumbered and armed with weak but massed ranged weapons. Rather than set up kill-zones and Defensive Feint Traps and make use of explosives to counter their numbers, they simply send the enemy rushing over to fight the bugs in a Zerg Rush. Not very good when the enemy is the actual Zerg.
    • Poor morale and troop cohesion, with the whole assault turning into a panicked rout after only a few casualties.
Deepbluediver
12:38:34 PM Feb 5th 2013
Sounds good to me.
Ptorquemada
10:55:28 AM May 13th 2013
edited by 69.172.221.8
The book was written by someone who actually had some idea what he was talking about (Heinlein was a naval officer and graduate of the US Naval Academy). In the book the "light infantry (not mechanized)" are actually Mobile Infantry, which are the Nth century's answer to tanks, being essentially man-sized armour units except with superior mobility. They can cover distances measured in kilometers with a single jet-assisted jump, meaning they're also essentially their own air support. The In Name Only movie was "adapted" by a couple of Hollywood liberals who wanted to make an anti-war war film, so they played up the "poor soldiers dying in Zerg Rush tactics of the Eeevul Government" part. It's worth pointing out that the book is very different in many ways and the flaws pointed out are mostly specific to the movie, and the book generally justifies most examples of what might otherwise be considered bad tactics (for example, sending in the MI instead of Nuking the Site From Orbit because the strategic goal is to capture a specific type of enemy unit, not to indiscriminately slaughter bugs).
Larkmarn
11:09:57 AM May 13th 2013
Okay. So?
aaeyero
topic
09:09:22 AM Sep 12th 2012
"You totally suck, Arasorn", is what the picture says.
MrDeath
10:30:52 AM Sep 12th 2012
No, it says Aragorn. It's just the font is weird.
FuzzyWulfe
topic
12:36:41 AM Sep 6th 2012
Does the Independence Day example belong? The complaint is that it was bad tactics to send a flight of jets armed with sidewinders against the alien bases. The ships are hovering over major cities, and combat bases aren't exactly built that close to them. Mobilizing artillery would have taken hours at a minimum, and scrambling jets for an aerial opponent is fairly standard. They would also want to force the alien bases to move away from populated areas, so outright destroying them wouldn't be their primary objective. And going to the nuclear solution runs the risk of fallout. The only thing they knew about the enemy ship at that point was that it possessed a gigantic laser in its belly; they had no reason to assume the hull would be impervious to conventional ordnance or that it would possess energy shields. I mean, what kind of tactic would you use for a force with unknown armament and capabilities that just revealed it was hostile a few hours ago?
Deepbluediver
06:55:09 AM Nov 13th 2012
Bunker buster bombs? SAM missiles? The military does have levels of ordinance in between "destroy a single vehicle" and "nuke".

On the one hand, you don't really want to destroy something that big when it's hovering directly over a major population center, but that really means you just wait until it moves somewhere else. In fact, if it's anywhere near the coastline (since that's where many cities are) then you can probably target it with artillery from battleships as well.

Yes, it's true that this may have been a situation with few good responses, but the military seems to have picked the worst of a bad lot.
jatay3
topic
08:12:16 PM Aug 25th 2012
"Putting your general in the front lines. At least, so long as him fighting isn't a major part of your strategy. Though historically, whether your general fights from the front or not had a LOT to do with the local culture and concept of what a proper war leader is like. Alexander the Great always fought in the heat of battle, and his men wouldn't have followed him if he had preferred a nice tall hill behind the lines. "

In fact for most of history generals did prefer to be pretty close to the front lines if not actually participating. They wanted to see what was going on as much as possible and they also wanted to be able to pull rank at critical momments. One of the most preferred means was riding up and down just to the rear of the line on a horse where they could see and get where they were needed fast. It was actually often a more dangerous job then a private soldiers which is why generals were looked on as demigods in the past and today are often looked on as support personal in fancy clothes. Wellington for instance, lost half his staff at Waterloo doing this.
Deepbluediver
07:01:39 AM Nov 13th 2012
edited by Deepbluediver
When massed armies of troops where still a relevant battle tactic (i.e. before radio), the general pretty much needed to be within hailing distance in order to evaluate and make changes to the plan. I think the original comment means when you see a movie or book where the general is not just close to the action, but has in fact engaged in personal combat as a planned tactic. Not only does he endanger himself and his supporting officers as a target, he can't see what's happening elsewhere or give new orders when he's trying to keep from being stabbed in the face.
mzytryck
topic
05:10:52 AM Feb 5th 2012
I don't know enough about Medieval tactics to comment on A Song Of Ice And Fire. At first I thought the books seem to avert this trope, but there are so many battles under so many different circumstances that I don't know how good it actually is. The tactics of the successful commanders seem clever to me, (attacking peasants to make the enemy army stretch itself out to defend them, using ambushes, taking advantage of the opposing commander's mentality to lure them into overreaching themselves etc.) but I don't know enough about real life tactics to know if these would actually work. The characters also mention some instances of where attempting to ride down a phalanx of pikemen has ended very badly, and how leading heavily armoured troops through swampy terrain while being showered with arrows is an equally epic fail, but again, I don't know enough to comment on whether the series as a whole plays this trope straight or averts it.

Can anyone who has read the series and knows a bit about real life medieval tactics help me on this?
SpicySomething
topic
11:44:28 AM Dec 23rd 2011
So many justifying edits, ugh.

Sorry that's all.
Zaptech
07:12:06 PM Dec 23rd 2011
There's a button at the top of the page that says "Edit." If you really think there's a problem, stop whining and get to work.
Otookee
topic
05:20:48 PM Dec 10th 2011
edited by Otookee
R.e. the Chronicles of Narnia: Some confusion there regarding who is talking about which movie. Disambiguation needed.

As far as #1:Lion Witch Wardrobe goes, in my opinion the tactics were fairly reasonable. The Narnians are an army of Ragged Rebels, and the White Witch's forces are Bestial Brutes, so on both sides the tactics need to stay fairly simple to reduce confusion among the troops.

Peter openly admits that he has no tactical experience. He's not really a "leader" but a symbolic rallying point. He needs to be out front, highly visible, to inspire the troops - and also to serve as bait for the Witch. My interpretation was that the goal of the Narnians (hereafter "A" for Aslan) is to draw the Witch's forces ("W") into a trap. The centaur heavy cavalry are most effective on the open plain, so that's where they're deployed, with the best-armored of the light infantry. The archers are deployed atop the cliffs, where they're hard to get to (and the remaining infantry are kept out of sight in the canyon?). The W forces are almost entirely infantry, with very little cavalry, archers, or air support - but they have at least 3:1 numerical superiority, and heavy infantry (the minotaurs) which A lacks.

Neither side has defensive earthworks, stakes, etc. - this probably _is_ a tactical failure on A's part. The W army, believing that they outnumber the A side even more than they actually do, initiate the attack with a charge by about half their forces, with the other half and the Witch remaining in reserve. A's air support, lacking actual bombs, instead play the role of skirmishers, breaking up the W line and slowing its' momentum slightly. A's forces then counter-charge, and melee is joined.

Peter waits until the Witch commits the second half of her forces, then signals for the phoenix to lay down a flame-wall between those reinforcements and the melee. The Witch breaks through it easily (more easily than A expected, from the look of things), but it slows the W reinforcements enough that the A troops can rally and fall back, drawing the W army into the broken terrain where they can't hold formation and have to fight uphill while the archers whittle them down. In MMORPG terms, Peter's group are the tanks: drawing aggro, pulling the W forces into range of the DPS, and then holding them there.

It's not a bad plan, but W's sheer numbers start to overwhelm A's forces - until Aslan arrives with extra reinforcements, which combined with the death of the Witch and the unexpected return-from-the-dead of Aslan himself, demoralize the W army.

It's not clear whether the Narnian counterattack in the canyon consists entirely of de-petrified Narnians from the castle, or if they are simply augmenting a reserve force of A's infantry which was being held in reserve to hit W's flanks once W were squeezed into the canyon (a variant on the classic Hannibal maneuver). The movie makes it seem like the former; the latter would make more tactical sense.

Movie #2(Prince Caspian) is more problematic. The Narnian tactics against the Telmarine cavalry are good (pit trap to stop the charge, followed by a flank attack from hidden ramps) but they don't seem to have had any real plan to stop the (much more numerous) pikemen - who, on their part, are much too eager to break ranks once their slow, stomp-marching squares actually reach the Narnians. The Telmarines show good use of artillery (trebuchets to smash the Howe, multi-shot ballistas to shred the Narnian air force), but after being routed by the walking trees, it's not clear at all just how "we can defeat them if we draw them to the river" was supposed to work. Defeat them by milling around on the shore?

Deepbluediver
10:54:35 AM Nov 15th 2012
There are a couple of reasons I can think of for wanting to fight near water, such as limiting the direction of attack or disrupting enemy troops with a certain kind of terrain, but that's pure speculation. They might have not really had a strategy and where just trying to keep the soldiers from breaking into a retreat. What sounds better here: "Nobody panic, we have a plan and the situation is totally under control!" or "We're boned and I've got no idea what to do...uhm...everyone let's run that way, ok?"

All the rest makes sense to me.

There are certainly examples on the page of tactics that where questionable in hindsight, when we have full knowledge of the events that played out, but if you where looking at them in real time with limited information, the characters can be making what seems like the best decision AT THAT MOMENT.
Breakerchase
topic
08:52:27 PM Oct 19th 2011
"The Iraqi Army in 1991 deploying in Kuwait with its right wing sticking out like a "kick-me" sign."

I would say this was justified because the Iraqis genuinely believed that the Americans were going to attempt an amphibious landing on Kuwait as part of the American deception plan.
Zaptech
08:01:56 PM Dec 6th 2011
Then remove it.
jatay3
08:06:18 PM Aug 25th 2012
edited by jatay3
No army deserves to have it's flank in the air, holding absolutely still and then justify itself by saying they were fooled by clever deception tactics when said flank gets splattered. If nothing else they could have refused their right and left a swarm of scouts to occupy the territory left behind. That would have been an obvious caution that wouldn't have taken much work even if they thought the Americans were coming from elsewher. As a bonus it would have made them easier to supply and to reinforce and allowed the Iraqis interior lines.
DuskRaven
topic
04:30:10 PM Oct 17th 2011
You know, if we're going to have an image from The Return of the King, there should probably be an example to explain it. There used to be one, but there was a bunch of natter and someone removed the whole thing rather than just the natter.
Drakoorr
03:17:00 AM Nov 13th 2011
The Lot R films probably deserve to be amongst the largest entries on here. Anyone want to start working on a draft?
Zaptech
04:48:44 PM Dec 3rd 2011
From what I remember, the actual content had a lot of justifying edits and made some notes on actual reasons behind why the characters were using such apparently subpar tactics, which is why the whole thing eventually got axed.
Estvyk
09:55:05 AM Dec 27th 2011
Since all those edits were fanwanking away the films' inarguable flaws regarding military tactics (especially since the books actually had a pretty good grasp of it), can't the flaws just be noted and the natter deleted without prejudice?
Sharpur
topic
07:03:38 PM Jul 28th 2011
"The Borg use NO tactics at all, but they still win because of We Have Reserves, Zerg Rush, AND the ability to adapt to enemy weapons and tactics. They don't care if their units are wiped out, because the next units they send will have adapted to the weapons/tactics the enemy used to defeat the previous units. All that, and a Hive Mind which keeps morale from being an issue."

My quibble with the Borg, is that their adaptability doesn't seem matched by an equally good memory. If they're a Hive Mind, why do they need to adapt to standard issue Starfleet weapons more than once? Or, at worst, after more than one shot in any given encounter? Why do we have the 'they wont attack until they see us a threat' line every time? They've encountered you before and you were a threat then! Besides which, Borg attack any intelligent life-form on principle, whether they're a threat or not!
DuskRaven
04:28:20 PM Oct 17th 2011
Irrelevant to the trope itself, but I'll answer:

"If they're a Hive Mind, why do they need to adapt to standard issue Starfleet weapons more than once?" For the same reason you never become immune to the common cold - the weapons can be modified very slightly so that the adaptations no longer work.

"Or, at worst, after more than one shot in any given encounter?" They probably need time to sample/analyze whatever they're adapting to.

"Why do we have the 'they wont attack until they see us a threat' line every time? They've encountered you before and you were a threat then! Besides which, Borg attack any intelligent life-form on principle, whether they're a threat or not!" Blue and Orange Morality? If I had to guess, it's for the same reason we don't take the effort to attack individual microbes. The Borg attack on a large-scale, and they don't seem willing to attack on a smaller scale unless there's a need to.
76.205.94.156
topic
09:47:13 AM May 25th 2010
Would the martial arts movie clique wherein the protagonist faces multiple enemies who all attack one or two at a time while the others just kind of stand around go here, or does it have its own thread?
Iaculus
12:23:07 PM May 26th 2010
You mean Mook Chivalry?
76.205.94.156
09:44:25 AM May 28th 2010
"You mean Mook Chivalry?" THAT'S the trope I was trying to think up. Thanks.

Should that go into the list of subtropes?
SomeGuy
02:35:20 PM May 28th 2010
requiem18th
07:25:02 AM Mar 8th 2011
By natter he means conversation.

There is a good word to imply conversation "conversation".
Zaptech
08:36:08 PM Mar 10th 2011
....what are you talking about?
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