These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Nintendo and their franchises gets ripped a lot too, largely for gimmicky motion controls and their lack of innovation in main franchises (he has said positive things about certain games like the Wind Waker).
Boxer shorts with googly eyes in the LittleBigPlanet review. At the very end of the review it then came back as a Ringu-esque Screamer Trailer. Possibly connected to an earlier comment about "[sticking] googly eyes all over your mission hub".
The boxers come back in the hundredth Zero Punctuation for a split second.
Eight Deadly Words: During the review for Warfighter (ha ha ha) he asks "Why the fuck am I even here?" in response to the NPCs doing everything for him, so he turns it off and plays Doom 3 instead.
Fan Dumb/Hate Dumb: Some feel quite strongly about Yahtzee's reviews. The DMoS page is currently locked because of Edit Wars between the two.
The "Yahtzee hates everything" mantra gets overplayed from both sides. Even games he's extremely critical of (Uncharted Series, Mario Galaxy 1 and 2) he's admitted he actually had fun playing.
Harsher in Hindsight: In his review of the Walking Dead Telltale game (which, at the time of his review, only episodes 1 and 2 were out), he states that it would end either with the "evil military" coming in or "best case scenario, 2 to 4 of the least ass-holey survivors go and live on an island somewhere". He.Was.Wrong. In fact, to quote a comment:
Ellimation360: Ah hahaha, oh, none of the stereotypical endings happen...
In fact, there have been cries for Yathzee to do a re-review for the game if only for the conclusion.
His review of The Walking Dead Survival Instinct mentions him being emotionally hit hard by it.
This will happen to you, troper, should you watch his review of Far Cry 3, play the game, and then watch it again. He briefly mocks the characters' whining, complete with an image of one of them saying "my bum hurts." The joke becomes much, much darker when you realize what Buck was doing with his prisoner...
His review of Battlefield: Bad Company 2 opens with a desire for Duke Nukem Forever to come out just so he could play a shooter which allowed you to carry more than two weapons at a time. And then DNF came out, and it turns out it didn't.
Hilarious in Hindsight: In his Dark Void review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the Temeraire series.
Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by Nolan North". Then in 2012 Spec Ops: The Line came out and turned that entire sentimenton its head, and boy was Yahtzee surprised.
His Brütal Legend review says that he might have enjoyed the Total War series more if you could tear up the battlefield yourself in some kind of vehicle as the battle went on. This was pretty much the central concept behind Divinity: Dragon Commander.
In his Alan Wake review, he criticizes the game's episodic chapter structure, commenting "I've always felt that games that out-and-out instruct you to stop playing them would be difficult to explain to the marketing department". Fast-forward two years and he's awarding ravishing praise (and eventually his game of the year award) to a game which has the latter concept as its central premise.
During his Top Ten of 2011 list, Yahtzee hands out praise to Sucker Punch for tying up Infamous while giving it a spot on his Top 5, but mentions that if a sequel is made he'll give the reward over to Minecraft. be careful what you wish for, Yahtzee...
One of his Extra Punctuation columns discussed the idea of easily creating a difficulty curve by starting the player off with a lot of powers, and then having them lose them as the game progresses. Seems like the developers behind Project Maiden were thinking along those exact lines.
During his "Minecraft" review, he talks about how it's better than games like Garry's Mod because it forces the player to gather the materials rather than just giving you them outright. His review was released on January 26, 2011, when the game was in Beta 1.2_02. Fast-forward to September 15 of that year: Minecraft updates with Beta 1.8 and the addition of "Creative Mode"... which does exactly that.
As many can agree on, the "Next Gen Buyer's Guide" video became hilariously outdated by the time E3 2013 rolled around.
In his Silent Hill: Homecoming he suggested that it is probably unwise to continue a franchise if the original developers are no longer interested in making new entries, as the quality of the subsequent titles will probably suffer. He later named Spec Ops: The Line his game of the year for 2012, a game that was part of an existing franchise but not created by the original developers.
Yahtzee: "Isaac Clarke is basically the character who does everything we keep yelling at people in horror films to do. He has a suit of armor that he never takes off, he uses convenient high-powered cutting tools to carve his initials into slime monsters, and he never speaks, because he knows his dialogue would have to come from the same God-awful script that all the other sods are using."
Which becomes one or the other with the sequels depending on your sense of humor.
Internet Backdraft: On occasion. One case he certainly didn't help was the response to fanmail he recieved for his already controversial Super Smash Brothers Brawl review (which in itself caused an earlier instance of such.)
Love It or Hate It: Easily one of the most controversial game review shows on the internet.
Misaimed Fandom: A portion of his fans are notably outspoken, and tend to feel strongly about his opinions towards works, an attitude he regularly decries.
Misblamed: Zig-zagged. Yahtzee caught a lot of flak in his Papers Please/Brothers: A Tale Of Two Sons review on the grounds that he was transphobic. While he apologized and later edited the "sucking off pre-op transsexuals" line, the situation when you must detain a trans person might appear in the game proper.
Nightmare Fuel: Yahtzee apparently has a long-standing fear of theme park mascots, which he's previously let known in his old blog, that he conquered playing Epic Mickey. This was not helped during a trip to Disneyland, especially with the parade.
Spec Ops: The Line is one of those pleasant surprises that comes along every now and again, a video game story that really got to me, giving me genuine feelings of weariness, guilt, and actual physical sickness.
True Art Is Angsty: Zig-zagged. On the one hand, he praised depressing emotionally gutting games like Silent Hill 2 and Spec Ops: The Line, but on the other hand, one of his Extra Punctuation columns bemoaned the popular trend towards making existing franchises Darker and Edgier (after reviewing Twisted Metal and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on Gorn in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as Psychonauts and Driver: San Francisco. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (Tomb Raider), or when its utterly repetitive (Splatterhouse).
Values Dissonance: He suggests that this is why he finds spunkgargleweewee games and Call of Duty in particular to be disgusting. The games rely on the premise that the player possesses some degree of nationalism towards the United States, and for obvious reasons, he has no such feelings.
His Extra Punctuation follow-up to Far Cry 3 has him saying the same thing about Bulletstorm and Wolfenstein. Sonic Colors was similarly slammed harshly the first two times Yahtzee mentioned it, but every other time it's been brought up he's been much more favorable to it, comparing it to Resident Evil 4 as the game in the franchise that got away from all the things that was dragging it down.