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YMMV: Zero Punctuation
  • 8.8: He doesn't care if everyone else liked it, if Yahtzee doesn't like a game, he shouts it from the rooftops, backlash be damned. He states he's able to get away with panning a game because he doesn't get strongarmed into giving poor games rave reviews.
  • Acceptable Targets: Swindon, George Lucas, generic military first person shooters (Nicknamed "Spunkgargleweewee" after Medal of Honor Warfighter) and others.
    • Nintendo and their franchises gets ripped a lot too, largely for what he sees as "gimmicky motion controls" and a lack of innovation in main franchises (he has said positive things about certain games like the Wind Waker). However, it's also very Zig-Zagged in the Eighth Generation of Consoles. He will still rail on Nintendo for their practices, but he's praised the Wii U the most of the eighth generation because it's been for him the only gaming console that wants to function AS a gaming console, rather than an inferior PC.
    • He frequently takes shots at America, especially the political right and ironically, the British whenever he gets the chance.
    • By extension of George Lucas, Star Wars never receives any kind words from Yahtzee (Who, outside of saying he liked Empire, A New Hope and the original KOTOR has admitted he hates the series) to the point of going into Bias Steamroller. His Extra Punctuation article "Why Do We Even Care About Star Wars" is rather blatant in this regard, making one wonder if it wasn't called "Why Yahtzee Bothers With Star Wars" instead.
    • Nazis, as noted in his review of Sniper Elite V2. To sum up: They're basically the ultimate acceptable targets, and no matter how gory the kills are, you'll never feel bad, because they're Nazis!
  • Big Lipped Alligator Moment:
    • Boxer shorts with googly eyes in the LittleBigPlanet review. At the very end of the review it then came back as a Ringu-esque Screamer Trailer. Possibly connected to an earlier comment about "[sticking] googly eyes all over your mission hub".
    • The boxers come back in the hundredth Zero Punctuation for a split second.
    • The SimCity Societies review ends early and includes a Team Fortress 2 Heavy/Medic love tragedy told in pictures.
  • Broken Base: Generally divided into people that think he's hilarious, entertaining but not to be taken seriously, or unfunny and irritating.
    • And on a different note, the theme song. Awesome or generic? For some, the issue is not that the song is bad, but that his older reviews began and ended with songs either fitting or ironic toward the game reviewed.
  • Crosses the Line Twice: Very fond of racial/sexual jokes, stereotypes, and other forms of very politically incorrect humor.
    • Dude, Not Funny!: Of course, his crass humor falls under this when it hits people the wrong way and is a leading cause of Broken Base.
  • Crowning Music of Awesome: The theme song's full version being suddenly thrown at you at the end of video 100.
  • Ear Worm: Puuut on a trenchcoat, and fight some conspiracies...
    • "Let's all laugh at an industry that never learns anything, tee-hee-hee!"
  • Eight Deadly Words: During the review for Warfighter, he asks "Why the fuck am I even here?" in response to the NPCs doing everything for him, so he turns it off and plays Doom 3 instead.
  • Face of the Band: As far as anyone cares, he and Jim Sterling are pretty much the only people on the Escapist.
  • Harsher in Hindsight: In his review of the Walking Dead game (which, at the time of his review, only episodes 1 and 2 were out), he states that it would end either with the "evil military" coming in or "best case scenario, 2 to 4 of the least ass-holey survivors go and live on an island somewhere". He was... wrong. In fact, to quote a comment:
    Ellimation360: Ah hahaha, oh, none of the stereotypical endings happen...
  • Hilarious in Hindsight:
    • Pretty much the entirety of the BioShock 2 review is this once his Top 5 of 2013 episode came out and labeled BioShock Infinite as the best game of 2013.
    • In his Dark Void review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the Temeraire series.
    • In his review of God of War III, he thinks about how Nathan Drake would fare in a fight against Kratos. Fast-forward to 2012 and Sony hath delivered!
      • Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by Nolan North". Then in 2012 Spec Ops: The Line came out and turned that entire sentiment on its head, and boy was Yahtzee surprised.
    • In his Diablo III review, he remarks how one could recreate a dungeon-crawler RPG using a humorously slapdash method involving Microsoft Excel. Turns out that it's possible in actual game form, though..
    • His Brütal Legend review says that he might have enjoyed the Total War series more if you could tear up the battlefield yourself in some kind of vehicle as the battle went on. This was pretty much the central concept behind Divinity: Dragon Commander.
    • In his Alan Wake review, he criticizes the game's episodic chapter structure, commenting "I've always felt that games that out-and-out instruct you to stop playing them would be difficult to explain to the marketing department". Fast-forward two years and he's awarding ravishing praise (and eventually his game of the year award) to a game which has the latter concept as its central premise.
    • During his Top Ten of 2011 list, Yahtzee hands out praise to Sucker Punch for tying up Infamous while giving it a spot on his Top 5, but mentions that if a sequel is made he'll give the reward over to Minecraft. Be careful what you wish for, Yahtzee...
    • One of his Extra Punctuation columns discussed the idea of easily creating a difficulty curve by starting the player off with a lot of powers, and then having them lose them as the game progresses. Seems like the developers behind Project Maiden and the Lifeline DLC for State of Decay were both thinking along those exact lines.
    • During his Minecraft review, he talks about how it's better than games like Garry's Mod because it forces the player to gather the materials rather than just giving you them outright. His review was released on January 26, 2011, when the game was in Beta 1.2_02. Fast-forward to September 15 of that year: Minecraft updates with Beta 1.8 and the addition of "Creative Mode"... which does exactly that.
    • As many can agree on, the "Next Gen Buyer's Guide" video became hilariously outdated by the time E3 2013 rolled around.
    • In his Silent Hill: Homecoming he suggested that it is probably unwise to continue a franchise if the original developers are no longer interested in making new entries, as the quality of the subsequent titles will probably suffer. He later named Spec Ops: The Line his game of the year for 2012, a game that was part of an existing franchise but not created by the original developers.
    • In his Bayonetta review, he mentions at the beginning how SEGA have "never been afraid to represent people with hideous birth defects", like the character with an extraneous tail (and presumably by extension an extraneous arsehole)". He mentions how Nintendo wouldn't do something like that. Eh, nope.
    • A minor Running Gag of his involves a placeholder for a media premise being illustrated by "cheesburger spiders". It turns out this gag predates Cloudy with a Chance of Meatballs 2 by a few years.
    • In the credits for his Prince of Persia: The Forgotten Sands review, he states that "They should show video games in cinemas and everyone in the audience chooses on what button to press next"
    • His review of Deus Ex Human Revolution has him noting that ideally, the boss fights would allow you to hack turrets to fight them. Guess what? That's exactly what's recommended you do in the Director's Cut version of Barrett's fight.
    • He mentions that the vigors in BioShock Infinite probably fell out of a rift to the "convenience dimension". Burial at Sea reveals the technology actually was taken straight from Rapture.
    • One of his complaints about Drake's Deception was its outdated portrayal of London, showing an English pub with a red phone box in front of it. Eventually, someone added a picture to the wiki of a real-life example of just that.
    • Yahtzee once called the Instant Kill Grab Attack in God of War the "Fuck-You Button". During his Let's Drown Out of the Doom II Mod, Brutal Doom, it's revealed that pressing F on the keyboard makes the Doom Marine flip off whatever is in front of him, shouting "Fuck yoself!" That's right: Brutal Doom has a literal Fuck-You Button!
    • In whats either this or Harsher in Hindsight, his Dead Space review has this gem that varies with the sequels and viewer:
    Yahtzee: "Isaac Clarke is basically the character who does everything we keep yelling at people in horror films to do. He has a suit of armor that he never takes off, he uses convenient high-powered cutting tools to carve his initials into slime monsters, and he never speaks, because he knows his dialogue would have to come from the same God-awful script that all the other sods are using."
  • Ho Yay: His review of Luigi's Mansion 2 has some very steamy infatuation with Luigi.
  • Internet Backdraft: On occasion. One case he certainly didn't help was the response to fanmail he recieved for his already controversial Super Smash Brothers Brawl review (which in itself caused an earlier instance of such.)
  • Love It or Hate It: Easily one of the most controversial game review shows on the internet.
  • Memetic Mutation: "The Glorious PC Gaming Master Race". It was meant as satire (Yahtzee believes PC and console gaming are equally shitty) but it quickly became an Appropriated Appellation-There's even a Subreddid devoted to it.
    • From his review of Dark, "TELL ME MORE ABOUT X", mocking the unnatural conversation flow resulting from dialogue trees.
  • Misaimed Fandom: A portion of his fans are notably outspoken, and tend to feel strongly about his opinions towards works, an attitude he regularly decries.
  • Misblamed: Zig-zagged. Yahtzee caught a lot of flak in his Papers Please/Brothers: A Tale Of Two Sons review on the grounds that he was transphobic. While he apologized and later edited the "sucking off pre-op transsexuals" line, Papers Please contains actual situations when you get ordered detain trans people.
  • Nightmare Fuel: Yahtzee apparently has a long-standing fear of theme park mascots, which he's previously let known in his old blog, that he conquered playing Epic Mickey. This was not helped during a trip to Disneyland, especially with the parade.
    The grins. A sea of grins. Staring. Judging.
  • Player Punch: Spec Ops: The Line. Pretty much all of it. To wit...
    Spec Ops: The Line is one of those pleasant surprises that comes along every now and again, a video game story that really got to me, giving me genuine feelings of weariness, guilt, and actual physical sickness.
  • Reviews Are The Gospel: Yahtzee despises both this sentiment among gamers and the fact that professional critics uses scores. That being said, his more zealous fans follow this practice with his own reviews.
  • Tear Jerker: Had quite a bit of trouble finding funny things to say about Spec Ops: The Line. It's that depressing.
  • True Art Is Angsty: Zig-zagged. On the one hand, he praised depressing emotionally gutting games like Silent Hill 2 and Spec Ops: The Line, but on the other hand, one of his Extra Punctuation columns bemoaned the popular trend towards making existing franchises Darker and Edgier (after reviewing Twisted Metal and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on Gorn in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as Psychonauts and Driver: San Francisco. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (Tomb Raider), or when its utterly repetitive (Splatterhouse).
  • Unacceptable Targets: Transsexuals, judging by the comments under the Papers, Please/Brothers: A Tale Of Two Sons review. See Mis-blamed.
  • Values Dissonance: He suggests that this is why he dislikes games such as Call Of Duty. The games rely on the premise that the player possesses some degree of nationalism towards the United States, and for obvious reasons, he has no such feelings.
    • That being said, his extremely negative portrayal of America isn't that flattering to those that are American or support the country either.
  • Vindicated by History: In his review of Medal of Honor Warfighter and Doom 3, Yahtzee described how for everything Doom 3 got wrong, it still was a game that stands head and shoulders above realistic modern shooters.
    • His Extra Punctuation follow-up to Far Cry 3 has him saying the same thing about Bulletstorm and Wolfenstein. Sonic Colors was similarly slammed harshly the first two times Yahtzee mentioned it, but every other time it's been brought up he's been much more favorable to it, comparing it to Resident Evil 4 as the game in the franchise that got away from all the things that was dragging it down.
    • He was originally rather harsh to Call of Duty: Black Ops 2, arguing that its narrative was inconsistent and its gameplay boring and unfulfilling. Fast-forward to 2013, and Yahtzee's already saying that it was a much more self-aware and interesting game than its successor.
    • Yahtzee compares Super Mario Sunshine unfavorably to Joseph Goebbels' head pasted onto a praying mantis in his Super Mario Galaxy review, but he later says he enjoyed it a lot more than Super Mario 64 in his "XBLA Double Bill" review.
    • Also tends to happen whenever he includes a game he wasn't too positive about in his end-of-year Top 5, as was what happened with Metal Gear Rising: Revengeance.
    • Yahtzee mentioned during his The Legend of Zelda: The Wind Waker that despite the game being lambasted at the time for it's cellshaded graphics, it actually allowed it's graphics to age very well over time.

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