YMMV / Hitman

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     Hitman (games) 
  • Acceptable Targets: Quite literally. Most of the people 47 is assigned to kill are thoroughly unpleasant types, such as Arms Dealers, paedophiles, mobsters, white supremecists, Mad Scientists and hipsters.
  • Anticlimax Boss:
    • The promos (and the intro itself!) to Blood Money played up the rivalry and ultimate confrontation between 47 and Mark Parchezzi III. However, in the actual game the two never cross paths at all until the end, and the ultimate result is a 5 second cutscene and a brief and anti-climactic shootout. The most you get with tension are the Agency's operatives getting killed...
    • Inspector Albert Fournier in Contracts.
    • Blake Dexter in Absolution. The chapter where you kill him is a short, timed (5 minutes, or less on harder difficulties) A -> B sneaking level that's pretty easy. When you get up to him, you immediately enter point shooting, giving you the opportunity to put a good amount of bullets in him right then and there.
      • Even better: wait until his back is turned, and you can sneak right up to him and garrote him like any standard mook.
    • Ortmeyer from the original game, provided you don't listen to his posturing for too long.
  • Author's Saving Throw:
    • After it initially looked like Agent 47's long time voice actor, David Bateson, was being replaced in Absolution, IO listened to fan complaints about the new voice and got Bateson to reprise his role as 47. Bateson himself even confirmed he will continue to voice 47 in the sixth Hitman game.
    • The sixth game in the series (simply titled Hitman) seems to be this. IO Interactive has stated numerous times that the sixth game will be a return to the gameplay style of earlier entries (Blood Money in particular), as they're well aware that not many fans liked the more linear gameplay in Absolution. Also in contrast with Absolution, which had a lot of paid DLC released for it, IO have stated that Hitman will not feature paid DLC or micro-transactions, but rather all new content will be free to anyone who owns the game.
  • Best Level Ever:
    • It's actually no exaggeration to say that half the missions in Silent Assassin could count, but special mention goes to "St. Petersburg Stakeout" (where 47 moves from the subway through the sewer into a locked-off apartment building to snipe a general in a meeting) and "Shogun Showdown" (where 47 sneaks around a Yakuza leader's private castle to steal a missile guidance system).
    • Any level where you infiltrate a fancy party is always a fun one. Examples include "An Invitation To A Party" in Silent Assassin and "You Better Watch Out" in Blood Money.
    • How about the opera in Blood Money?
    • "Amendment XXV" where you must infiltrate the White House.
    • "A New Life" has you in a rich neighborhood with loads of places to explore and a lot of stuff to do to help with your mission or just to fuck around.
    • Absolution has several as well, with "Attack Of The Saints" being one of the best.
    • It is no exaggeration to say that "Traditions of the Trade" is by far the most fondly remembered mission of the first game. There's a good reason it turned up again in Contracts.
    • Sapienza in the 2016 game is considered the best map of the game as of writing, and some consider it to be among the best maps on the series, due to its massive size and many different ways to kill targets. The main criticism seems to be that a lot of the location is wasted as the targets are centered around one section of the map; A criticism that's been since addressed through elusive targets.
  • Broken Base: Absolution split the fanbase in almost every single way- the increased focus on plot, said plot's quality, the more linear missions, the lack of actual assassinations... the only thing everyone could agree on was that the new engine was nice and the game looked beautiful.
    Yahtzee Croshaw: I think of Hitman games like I think of Columbo: they suffer when they try to be about the character rather than his work.
    • Hitman (2016) will be released similar to episodic games- some of the game will be released on launch, while more content is added in the future via DLC. Some fans are insisting that this is essentially paying full price for half a game and refuse to buy until a compilation pack is released and the game's cheap. Others feel that such a structure works for a game like Hitman, which works best as a series of assassinations that have little connection to each other- a perfect way for future DLC to be added.
  • Complete Monster: Edward Wade. See the YMMV page for Absolution as to why he managed to reach a special level of evil.
  • Creepy Awesome: Agent 47.
  • Crowning Music of Awesome:
    • Jesper Kyd's score for each game (bar Absolution and Hitman (2016)). Offers a lot of variability - from atmospheric ambient tracks to cerebral symphonies. Many fans regard the soundtrack of the second game to be especially memorable.
    • The Main Title of Blood Money.
    • Despite being somewhat generic, some of the music on the 2016 qualify. The mission completed theme becomes especially awesome after completing the level Suit Only, Silent Assassin way.
  • Designated Villain: Jade in Absolution doesn't really do anything evil and never does anything to directly harm Agent 47. Though he comments that she could have been a valuable ally and she might have betrayed Travis and flew right to avoid punishment, she ended up becoming a loose end to be tied up...
  • Ensemble Darkhorse:
  • Fandom Berserk Button: Try calling Absolution the best game of the franchise.
  • Fan Nickname: Hitman Conviction is quickly becoming one for Absolution.
  • Fashion-Victim Villain: The Saints, who dress in fetish nun outfits.
  • Game-Breaker: The RU-AP explosives from Blood Money are undetectable by metal detectors and frisking and can be smuggled anywhere. If you don't care about collateral damage, they can save a lot of hassle in certain missions and, in one case, using one is the best way to get a Silent Assassin rating. Plus, the nature of the remote control is that you don't even need to be nearby when setting one off. They can even be thrown as improvised grenades.
  • Genius Bonus: Mark Parchezzi III wields a customized Colt M1911A1 with ivory grips. 47 wields customized AMT Hardballer(s). The Other Wiki describes the Hardballer as a "clone of the M1911". Parchezzi is a defective clone, while 47 easily kills him. The funny part? The Hardballers are often described as defective clones of the M1911A1.
  • Good Bad Bugs:
    • In Blood Money, attempting to garrote people on an uneven surface (say, stairs) leads to an instant kill rather than being forced to make the victim struggle for five seconds. It's very useful on the wedding level.
    • In Silent Assassin, opening and closing the map instantly completes certain actions, such as changing clothes, lockpicking, strangling with the fiber wire and using chloroform. Also in the same game, it's possible to abuse a bug with the double silver ballers to dual-wield any pistol with any other, resulting in unbelievably fast fire rate and no need to reload. Useless for a stealth approach, but undeniably fun.
    • Tapping the start button while the game is saving on harder difficulties in Blood Money will cause the game to preserve the number of saves you are allowed to make, at least on the Xbox platforms. This allows unlimited saving as if the game were on Rookie mode (Professional difficulty cannot be saved at all however).
    • In Absolution, during the cutscene that plays in the last part of the Orphanage mission, 47 will point whatever weapon he has in his hand at another character. This results in 47 pointing any number of objects—a shotgun, his fiber wire, a book—like it was a handgun. It makes what is otherwise a very serious scene utterly hysterical. For bonus points, you can threateningly point a loaded bible at someone while dressed as a priest.
  • Growing the Beard: Many fans agree that Hitman has gotten progressively better with each installment. Blood Money is widely considered to be the best game on the series (although the 2016 title is fighting it for the title). Absolution temporarily shaved the beard, and as mentioned before, the 2016 game is considered a massive improvent and is considered to be either as good or slightly below or above Blood Money.
    • If anyone ever uses the term "Hitman Trilogy", they're referring to 2-4. The first compilation pack of the series and the HD rerelease came with these three games, omitting the original - and Contracts is partially a remake of the original. Although the fact the original game was never ported to consoles probably also plays a large part in that.
  • Heartwarming Moments:
    • In a series as dark and cynical as Hitman, the cutscene before the final level of Absolution stands out considerably. It shows Diana explaining her motives in taking Victoria from the ICA earlier on in the game. As she is talking, you can feel that she was being selfless and motivated by a genuine motherly love in regards to Victoria. The fact that she was willing and brave enough to do so despite knowing that Benjamin Travis would come after her doubles as a Screw the Rules, I'm Doing What's Right!.
    • 47's brief interaction with Diana after shooting her. He doesn't finish her off immediately, and actually kneels down to comfort her as she bleeds out. To longtime players of the series, his line "There's still time" speaks volumes about the affection he had for this woman that he only met a handful of times.
    • The first part of the orphanage where 47 carries Victoria. Biggest in the series, bar none.
  • Hilarious in Hindsight: 47 is sometimes nicknamed Mr Clean. Guess why.
  • I Am Not Shazam: A couple of times he had gone by the alias Tobias Reaper, but otherwise no name apart from 47.
    • Though the player character is Agent 47, it's not uncommon for people to refer to him as "Hitman".
    • Even the box of Blood Money seems to imply that the main character is called "Hitman".
    • In Absolution however, Blake and the police refer to 47 as "the Hitman", meaning that it is at least a nickname he's earned.
    • This is a possible case of Fridge Brilliance, canonically, until Absolution outed him 47 prided himself on killing his targets without anyone knowing he was there, and in the rare cases when someone did, he killed everyone that knew that he was an assassin and destroyed all evidence of it. As a result, hardly anyone outside of the Agency even knows 47 exists, and knowing his codename, at most 47 is an urban legend. If people both don't know his codename and also manage to see 47 trying to kill them, what else would they call him but a Hitman?
      • Even in Absolution, it's notable that only the people working for the Agency refer to 47 as such; members of all other factions refer to him simply as "the Hitman."
    • The manual for the first game uses "Hitman" to refer to the player character, despite his "real" name being right in the title.
  • Magnificent Bastard: 47, as well as Diana in Blood Money.
  • Memetic Mutation: I need to use the bathroom!
  • Name's the Same: Agent Smith. Lampshaded in Hitman: Contracts, where he resembles his other namesake.
  • Narm Charm: Some of the disguises are this (especially in Blood Money). You'd think dressing as a giant red chicken would be stupid, yet it feels completely natural on the level it appears in. Other examples being a birthday clown, a chipmunk, a plague doctor, and a "Vampire Magician".
  • Nightmare Fuel:
    • Among many examples, the aforementioned Knife Nut female assassin in Blood Money and the highly deranged Meat King's Party in Contracts.
    • In Absolution, during the Vixen Club mission, you can hear strippers talk about the "Hawaii" room with dread and before entering the club, you can see a police officer questioning some bouncers about "Hawaii". Later, you discover what the "Hawaii" room is: A room in a desolate building with just an armchair that has duct tape attached to the arms, a metal apparatus that is meant to hold and spread a person's legs apart, a camera, and a backdrop of a beach. Some women are killed later; others survive.
      • The chilling underground shrine also in the Vixen Club mission, filled with candles and covered with pictures of missing children...
    • Absolution is absolutely packed with this trope. The above-mentioned "Hawaii Room". Wade's massacre of Rosewood Orphanage, leaving blood slattered all over the walls and executed nuns littering the hallways. The Agency's elimination of the Waikiki Inn, complete with faceless mercenaries slaughtering innocent, begging civilians. The filthy, dank, rotting Hope County Jail, where a corrupt police force regularly beats prisoners to death and forces others to fight each other for their own amusement.
    • At the time, Contracts was the darkest installment in the franchise. Most of the original levels for the game are rather dark in both theme and lighting. Aside from the aforementioned Meat King's Party, the starting Asylum level is a maze of dead bodies, lab equipment and heavily armed S.W.A.T operatives gunning for you. You also end up going to a rather eerie British manor who's owners love practicing Hunting the Most Dangerous Game. There is also a rather horrifying outcome to failing the last of the Rotterdam missions. You get treated to a cutscene of Rotterdam going up in a puff of nuclear smoke.
      • Really just the entire franchise is this. You the player are the world's most dangerous assassin. Remorseless, cold, calculating, dexterous, etc. You're given the tasks and tools and many methodical ways of killing people. How far you're willing to go is up to you. But, it might mostly lead to an understandable case of But Thou Must!.
  • Polished Port: The HD remaster is rather well done. Notably, even the posters on the walls in Blood Money are redrawn, making them look better than on PC, where they remain rather pixelated.
    • Porting Disaster: While not a "disaster", it still has some issues. The most notable change is that the Bartender Disguise filter easter egg in Contracts is removed, and the new widescreen sometimes shows outdoor effects indoors on the screen edges.
  • Rewatch Bonus: In Absolution, during the mission to kidnap Lenny, a porno is playing on the TV in the Cougars' headquarters. The footage is of the town sheriffnote  and his dominatrix, lifted directly from the cutscene following the mission.
    • Even earlier, if 47 starts the movie projector in order to distract the guards in the Terminus Hotel level, the same footage plays.
  • Schedule Slip: Hitman 5 (What would become Absolution) was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more Kane and Lynch games.
  • Scrappy Mechanic: Many fans were not amused when they found out that the hand to hand fighting sequences in Absolution were reduced to Quick Time Events. This feature returned for the 2016 game, but the buttons are no longer randomized and end after one hit unless it fails.
    • Scrappy Weapon: The original 4 games suffer from this. The majority of the unlockable weapons are not very useful, as they are often deemed suspicious even in disguises that allow visible weapons. It isn't until Hitman (2016) that wearing any guard disguise allows visibly carrying any weapon(s) you can get your hands on.
  • Surprisingly Improved Sequel: Hitman: Codename 47 was a lackluster and buggy shooter, but Hitman 2 Silent Assassin was a sleeper hit that put the series on the map.
    • It's safe to say that the 2016 game is this for Absolution.
  • Tear Jerker:
    • The bad ending of Blood Money, where failing to twirl your control stick or press W despite no on-screen instructionsnote  will result in 47 being cremated alive. The beautiful rendition of Ave Maria playing over this does not help.
    • Silent Assassin manages one in a brief cutscene of a clearly distraught Hayamoto Sr attending Hayamoto Jr's funeral. Even if they're leading figures of the Yakuza, no father should ever have to bury his son.
    • There's a rather somber easter egg in Absolution. If you go through the vents in the courthouse, you'll find Kane writing his last letter to his daughter before his scheduled execution. Hearing the tell regrets of all that he's done within his voice and his dream of having another chance to form some sort of connection with his daughter is heartbreaking to eavesdrop.
  • That One Level:
    • "Hidden Valley" and "At The Gates" in Silent Assassin. "Hidden Valley" in particular stands out: the mission requires you to hide in the back of a truck that will smuggle you through a tunnel full of guards. However, the truck may sometimes glitch and run over some guards, killing them and stopping you from getting the Silent Assassin rating, or it may just freeze until you reload. "At the Gates" is not as bad, but the wide-open spaces make you easy to spot. For added fun, the patrol routes of the guards are semi-random. Also, Dressing as the Enemy does not work in these levels, as each guard has an ID and if your disguise's does not match the area you're in, the other guards start shooting at you. They're relatively easy once you know what to do, but good luck figuring it out!
    • "The Murder of Crows" in Blood Money. Three separate targets, only one of whom is labeled on your map. Of the two that aren't, one wanders the level through a massive crowd of extras that makes her virtually impossible to pick out and the other is situated in a randomly selected location, making the difficulty of getting to him based on how lucky you are.
    • Also, "Death On The Mississippi" where you're tasked with eliminating 7 targets onboard a paddle steamer. It doesn't help that the ship has 4 levels and over a 100 potential witnesses, which becomes Paranoia Fuel if you're going for the Silent Assassin rating.
    • Trying to achieve the Silent Assassin rating in the "Attack of the Saints" level of Absolution. Finding ways to kill your targets "accidentally" is easy enough, but then comes the risk of getting caught, which is even easier to achieve, plus the possibility of having your score deducted for non-target casualties getting involved.
    • The Rosewood level, specifically the Subtle Injection 3 quest. Stealth kill 5 bad guys with a syringe. Easy, right? Well, no because there's also an invisible timer. You have to kill all five of them within about two minutes, without alerting any of the other bad guys that the level is swarming with. And there are very very few of them that are ever alone for any length of time.
    • "Redemption At Gontranno" has you start off with nothing but your Fibre Wire and the place is swarming with guards on full alert, making sneaking up and strangling them very difficult. Of course, it gets easier once you can get down to your shed where you can load up with every weapon you've picked up during the game and chew your way through the enemies, especially if you have the M60 in your possession.
  • They Changed It, Now It Sucks!: In Absolution, the reaction of parts of the fandom over the addition of a cover system, an optional "Intuition" mechanic that allows the player to sense enemies through walls and show the best route and kill possible, and tweaks to the stealth system in Absolution. Cue cries of dumbing down, consolitis, and the game being ruined. See Tough Act to Follow for elaboration.
    • Also, Jesper Kyd didn't compose the score in that game.
  • Tough Act to Follow: Silent Assassin, Contracts, and Blood Money were very well-received by fans and critics alike and have a lot going for them. However, while Absolution was modestly well-received, the majority of the fans' complaints regarding Absolution are in context to the previous games; "the previous games are less linear", "disguises worked better before," "I can't choose which weapons I want anymore," etc. It's not that Absolution is a bad installment, It's just that for some, Silent Assassin, Contracts and Blood Money are really tough acts to follow.
    • Jesper Kyd is considered the Hitman composer. Fans usually don't get mad if he doesn't make the music to a game, but most will be disappointed by it.

     Hitman (film) 

     Hitman: Agent 47 (film) 
The 2015 film has its own YMMV, which can be found here.

     Hitman (literature)