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Headscratchers: Hitman

The video game series:

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    Series-wide 
  • If 47 is such a master of disguise, shouldn't he consider investing in a couple of nice expensive wigs? Seriously, isn't there possibly going to come a day when some guard or other will stop and realise, "You know, I probably would have noticed by now if one of the guys was completely bald with a big ol' barcode on the back of his head"?
    • Rule of cool.
    • I read that as "explosive wigs", which would be an awesome addition to his arsenal.
      • That would probably be most useful in missions like Curtains Down.
    • Well, think about this for a moment: say you met a guy with a rather ordinary face and build, but was completely bald and had his ears covered in piercings. Then, long after that brief meeting, you learned that someone was killed in the area. Would you be able to tell the police an exact description of the bald, pierced man you saw for like 5 seconds? First, the tattoo is on the back of the head, which is one place that most people don't tend to stare at (unless they're in line); second, unless you're looking square at it from up close, it's fairly hard to recognize a bar code on the back of someone's head. Third, being bald isn't that great of a standout point for someone, since several men have that same look. So really, the only real indicator that he's a killer is the barcode, and most people would look at it and go "Oh, that's weird" before moving on.
      • That's also my rationale. It doesn't really matter what 47 looks like, because he never leaves any serious witnesses around to give a description anyway (assuming the player's any good, of course :)). The only "witnesses" are people who might have caught a glimpse of him for an instant, in a different place from the crime scene, doing some random menial task or in the middle of a crowd. And the guards on his way, why they have no idea what he looks like either - what are they gonna do, shoot anyone they don't know just because they look peculiar? They already plug anyone who runs, and even that doesn't help :)
      • It's also possible that he keeps his head uncovered to feed into his own myth. Not because he is an egotist, but because he is an urban legend, on the likes of Springheel Jack. Anyone who is asked to provide a statement would probably be dismissed for being a crank or believe themselves to be mistaken, in addition to the people who simply haven't seen him. "It can't be the Hitman, he's just a myth".
  • On the Pay Evil unto Evil, it is said 47 prefers to kill targets that are bad people and folks who will compromise his identity, why can't we have a mission where we eliminate some prominent tinfoils paid by a secret society to set an example to "the lunatic conspirators"?
    • Agent 47 does not feed trolls.
    • "Hm. These guys had a theory about the superclone assassin, and suddenly, they're all dead! I wonder if there is a connection?"
      • The conspiracists are wanted dead by the new world order. And the local ancient conspiracy probably has every law enforcer padded with money.
      • Also, anyone who is giving them bad PR. So a country wants a zero witness mission done by him.
    • A good example is say a certain website owner leaking information (military wise) about the Chinese military and they want him dead.
  • What does 47 spend all his money on? Hell, why is he so willing to do anything for money? He even specifically says in Blood Money "I can do whatever I'm paid to do" - except it says in the damn manual that an assassin has to live frugally in order to avoid drawing attention, and even in Video Game Land there's only so many times a guy can upgrade his weapons. So what use does a guy like 47 have for all that extra cash? Considering how little he's able to spend, he could probably retire in a year or two.
    • An assassin needs to live frugally. Once he's retired, without ever leaving a description, and not doing anything to get any further attention, he can live however he wants (and can definitely afford to).
    • We also don't know how many hits he does a year and he said in Silent Assassin that he doesn't do normal hits so how often do these special ones come up? Plus traveling around the world all the time isn't cheap either.
    • More than that, the overall impression is that being an assassin is simply what he does. It's his entire purpose in life. He was designed specifically to be the perfect killer. He tried to be something else in Silent Assassin, and it didn't work out. It's also heavily implied that while 47 insists on getting paid for his work, he sees it more as an art-form: executing the perfect assassination is the same to him as painting the Mona Lisa or sculpting David.
    • Absolution implies that he has money stored away at various safe houses. Also it seems that he keeps money on him for possible expenses. Couple examples: 1)He tried to give money to the nuns at Rosewood for taking in Victoria. 2) He has the money to pay for the room overlooking Rosewood. 3) He must have stopped for gas at various points in the game (Chicago to Hope SD). 4) He dropped $100 to pay for the room at the motel. 5)Paid off his tailor for a new suit on his way to Blackwater Park.
  • Why does 47 wear a fancy italian suit and use weaponry and items with his insignia emblazoned on it? Heck, it's not even his insignia, it's Ort-Meyers. I'd imagine he'd be a little bit more low-key than that, being an assassin and all.
  • Has anyone ever notices that 47, assembling and reassembling his Sniper Rifle (a Walther WA2000, at least in Blood Money), makes absolutely no sense, since the rifle itself would NOT be smaller if he takes out the barrel or the magazine. Since the WA2000 is a bullpup layout with a magazine that almost completely inserts into the gun, taking out the barrel shortens the gun by about an inch but gives you a 25.6 inch long tube to put somewhere. The Magazine too gives you a big, rectangle chunk to stuff somewhere. I could argue about the scope and silencers being necessary to take off since they raise the height and length of the gun, but taking the barrel and magazine out simply makes no sense in making the gun more compact. Its plain Rule of Cool, but yeah, not my point..
    • Look at this picture and tell me the barrel only sticks out 1 inch from the body, and it's even more important to take off if it's got the long silencer attached. http://en.wikipedia.org/wiki/WA2000 . Taking the mag out is proper safety precaution, and the mag will easily fit in the free space in the case. The body and barrel don't take up every square inch of space.
    Hitman: Codename 47 
  • What bugs me is, in the first game, on the hotel mission, if you have ANYTHING that sets the metal detector off, everybody starts shooting you. "Jesus christ, this guy has KEYS! TAKE HIM DOWN!"
    • :D it's fixed in the third game, where you replay the mission.
      • Pops up again in Blood Money, in "Amendment XVI". Granted, it is the White House, but if you put an object which sets off the metal detector in another tourist's suitcase, they merely take her to the security room. You try the same thing, and they open fire.
  • In the first game's Training, how does 47 slip past the orderly with a Paper-Thin Disguise and only a few seconds after using a noisy weapon? I'm quite sure the shotgun blast/SMG shots would cause massive suspicion...
    • My guess would be that Ort-Meyer TOLD him to play along to allow 47's escape go without a hitch.
    • So, the orderly goes up to 47 and politely asks him if he's a murderer. That'd go down well. What probably happened is the orderly knows he'd be unable to do anything, and Ortmeyer had him removed.
    Hitman: Contracts 
  • Why, at the beginning of the "Rendezvous in Rotterdam" mission, 47 says that his weapons haven't arrived yet? After all, he DOES have his trademark Silverballers and fiber wire with himself, so what other weapons might he be referring to?
    • I think he might have been planning to snipe the boss of the biker gang, or plant a bomb in the place... in essence, anything that meant he didn't have to actually enter the headquarters of a ruthless biker gang who were at that very moment enthusiastically torturing the last guy who entered those very same headquarters.
  • I'm surprised no one's mentioned Malcom Sturrock the Meat King's Brother. How cold-hearted and apathetic do you have to be to find a girl mutilated beyond all recognition with her arm cut off by a power saw and hung upside by a meat hook and not want to do anything to the sick bastard who did this to her? It bugs me that he doesn't become an objective or AT LEAST a freebie kill. Doesn't help that that scene has given me nightmares to this day.
    • You're playing a game called Hitman, where you play as a genetically modified killer for hire with no soul who kills anyone for the right price and prides himself on professionalism and only killing his intended target, and are complaining about him not killing someone he wasn't hired to kill because apparently you forgot about the "no soul" part? Genre blindness at it's finest ladies and gentlemen!
    • If 47 had been offered a bonus for killing the murderer of the girl (whose death, up until that point, was completely unknown), he would have immediately killed him. He's not paid to feel, he's paid to kill. And he wouldn't have been paid for the death of Malcolm so he wouldn't really care. He KILLS people for a living; another corpse, however mutilated, isn't going to bother him that much.
      • I can understand the logic as to why he didn't, just saying it makes him a bit TOO cold and indifferent. He does have a heart, as seen when he saves the Asian girl (I know that was for a code, but still I'm sure there's a way he could have gotten it from her without too much hassle), might just be a missed "human" moment for 47, but still left a bad taste in this tropers mouth. Oh and also psychological scars too.
      • 47 might go out of his way to avoid killing where it isn't necessary, but that doesn't mean he's going to go killing for revenge on behalf of people he doesn't even know. Killing the Meat King's brother wouldn't bring the dead girl back to life, and leaving another body lying around would have been unprofessional. Besides, who's to say 47 told anyone? The girl's father would've thought her killer got what he deserved regardless.
      • Look at it from his creator's POV: 47 was originally designed to be the perfect assassin - anonymous (albeit, bald), lethally skilled, and most importantly, controllable by his handlers. His creators had no need for a compassionate human being, they wanted a stone-cold killer. That 47 has pangs of conscious was a big show of how his creators couldn't completely stamp humanity out of him, despite his origins.
      • Too bad that side of him disappeared in Blood Money. In any case, Hitman isn't exactly the kind of game you should play if you want to be a hero.
      • He does still have shades of it in Blood Money. He does show a brief look of sadness at having to kill his bird. But at the end of the day he's still been conditioned to be indifferent to death.
    Hitman: Blood Money 
  • How is it that you can kill someone by pushing them into a pool or sauna? Or down a short flight of stairs that they don't even tumble down? It's like they got Super Drowning Skills or something, even though those same pools of water you kill them in with a simple push they were swimming graciously through a few minutes ago.
    • The stairs one I can't explain, but maybe when you push them into water they knock their head and knock themselves out? Other the the obvious "Programmers couldn't help it" solution.
    • Well, it's entirely possible to die by falling down a single step - or even just stumbling over something - if you're unlucky enough to land in just exactly the wrong way. So either 47 uses a special pushing-technique to ensure that they land just so, or he's a Reality Warper on the low ends of the scale, giving his victims a lethal case of bad luck simply by touching them.
    • There's a much cooler way to kill the guy in the hot tub in Blood Money. If you get to a quiet place with a silenced weapon, you can shoot out the glass bottom of the sauna and cackle as your target and his floozies tumble, nigh-naked, to the jagged, freezing rocks below.
  • What this troper didn't get about Blood Money is that, at the end of Contracts, which happens after the mission after Curtains Down (basically, the bits where he is in his room tripping out in the entire Contracts, and then kills the chief), Diane and 47 discuss going to USA like something new, like he hasn't ever been there. Still, in BM, he goes to Maryland, then to South America, then to Italy or wherever, which is when Curtains Down and Contracts happens. So basically, he just went to USA, South America, Europe, and then pretends he's never been to USA.
    • I'm pretty sure those missions aren't in order. If you look at the date, the carnival mission takes place after Curtains Down. It goes Italy, France, Contracts, USA.
    • Hmm, I was sure I checked the dates. Besides, the Notoriety system wouldn't have much sense if the missions weren't in order. 47 has notoriety from the Tutorial mission in the South American mission. It doesn't matter much, it just bugged me, but they generally screwed up with the BM/Contracts cross.
    • She's talking about doing a long series of missions.
    • Inevitable continuity snarl. Really, there's a lot of contradictions between Contracts and Blood Money. I'd chalk this up to the fact that they were in development at the same time by two diffrent teams (notehow Contracts looks similar to the previous two, but Blood Money is completely diffrent.)
  • Ambassador Delahunt in Blood Money has the worst bodyguards ever. A man has just been shot onstage by a sniper. The sniper has not been caught. They have no idea where the sniper is. For that matter, they don't even know if there's only one sniper. And what do these highly-paid, highly-trained bodyguards do? They let the protectee run onstage and stand completely motionless over the body of the guy who just got shot. Surely, only good things can come of this.
    • What could possibly bug you about that? It's the limits of the AI. I'm sure they'll let you know when they've invented the kind that emulates exactly how humans would react, but 'til then...
      • Actually, that's not the limits of the AI. They're actually programmed to do that. It's intended that the only way to get the Silent Assassin is to kill D'Avalde and get Delahunt to run out into an area where you can shoot him or drop something heavy on him. The game is programmed so that your success for the mission depends on his bodyguards being stupid, not you being good at your job.
      • If anything it's a sign of poor level design that you have so few ways to get to the target that they instead programmed him and his bodyguards to be stupid rather than add other ways for you to get to him.
      • Actually you can kill him before he runs out onto the floor, you can snipe him as soon as he reacts to the death on the stage since Delahunt jumps out of his chair with shock. This give you an easy shot if you are on the scaffolding, so its not just due to poor level design.
      • Not to mention the fact that D'Avalde is meant to be killed with the authentic WWI pistol that you can slip to the actor who plays his executioner...
  • In "The Murder of Crows," why doesn't the client just go to the cops? He/she knows who's going to try to kill Macklin, they know where, they know when, and they even know the time and location of the handoff of the payment. Why spend a ton of money hiring a very expensive assassin to kill the assassins, when he/she could just have them arrested (or, failing that, get Macklin to cancel his appearance)?
    • Ruin their plan once, they'll just come up with another one. Kill the ringleaders and you don't have to worry about it. Although you do have to wonder why they're running around in mascot outfits, since it makes them incredibly conspicuous.
      • It was Mardi Gras. Nothing looks conspicuous during Mardi Gras (Except, apparently, walking into a theme bar without the right costume. Then the bouncer shoots you in the face).
  • Mark Parchezzi II and III are apparently expert assassins, but they're albinos. Firstly, being albinic generally causes poor eyesight, which would hinder any assassin; and secondly, by my understanding, assassins generally like to blend in and avoid notice, which can be pretty difficult for albinos. Wouldn't it have made sense, when cloning the original Mark, to tweak out the albinism somehow?
    • They're so good that even when they should stand out, they don't.
    • They're meant to stand out. The public will eventually realize that a group of assassins that are all albinos are clones. Public sentiment would grow towards anti-cloning. With cloning outlawed and 47's DNA Cayne will be the only one able to create perfect clones.
    Hitman: Absolution 
  • Why would Blake Dexter ask for a mere $10million for Victoria? I say "mere" because, well... did you see the size of his factory? The scale of products he has for sale? Between anti-theft systems, arms-dealing and genetic experimentation, Dexter Industries probably makes that much a month, maybe even more. And yet he goes toe-to-toe with a notoriously dangerous and vengeful cartel of assassins for a (comparative) pittance. Granted he doesn't seem like the most stable person in the world, but still...
    • One of the doctors in the know actually complains about this (Alexander, I think), saying that he's only in for the short term profit without the long term prospects. He can't see how much value Victoria could have to the human race, not just a practical Sanchez.
      • Dr Ashford (close!), who yes does say in his video log how she's a scientific marvel, but just knows how Dexter will "sell her off to the highest bidder" instead of investing in further study, because all he wants is quick money instead of long term profit.
    • A possible explanation: Blake Dexter didn't want to keep Victoria because he knew the ICA would send the private army it apparently has to come and take her by force; he couldn't hand her over for free (because that would make him look like a coward) but he has to ask for less than the Black Ops Military Action route would cost the ICA.
  • OK, one of the things that really drove me batty in Absolution was that 47 never covered his face when he had the chance. Many enemies throughout the game had ski/medical/gas masks of some kind, and yet he never uses them. Why?!
    • Aye, I know what you mean. Other than a set of tinted ballistic goggles or whatever, he'll forgo a perfectly serviceable balaclava for no apparent reason. You can't really argue that 47 is germophobic, seeing as he's willing to put on an outfit worn by a guy he was taking a piss when 47 knocks him out. At the very least, he'll keep the headwear to cover that highly obvious barcode on the back of his head...
    • There are a few disguise that allow 47 to cover his face. If he, for example, takes out a killer with a hockey and a stocking mask on the Rosewood level he wears both. Funny enough the guards still seem to know that hes none of them.
  • In Absolution, when Blake Dexter first captures 47, what the hell is his plan? Is it entirely to throw him off Blake's trail while he flees a burning building and a murder scene? How exactly is that better than slitting his throat and disposing of the body?
    • This drove me crazy, too. The real kicker? He controls the hotel! Maybe not owns it, but his goons are on every level and his word there is law. It would have been easier and more efficient to have Sanchez stomp on 47's head (You don't even need to use your spiffy knife, Blakey! Just have Thugo Grande stomp him!) and smuggle his corpse out into an alley. And the whole "frame 47 for murder" idea? He's a hitman, dude. No, scratch that, as you said, he's The Hitman. He's already wanted for murders!
    • Canon-wise, he's not already wanted for murders, as no one really knows (or can prove) he exists (ie. the Shrouded in Myth thing he'd got going on). As for why Blake didn't just have his Dragon stomp 47 into mush though...yeaahh...he...liked 47's suit?
    • As has been shown later in the game, Dexter is extremely impulsive and not exactly the sharpest knife in the drawer. He probably just thought it would be really fun.
  • Similar to the above - why were the police so incredibly keen on getting 47 in "Run For Your Life"? Yes, the point is meant to be he's framed for the murder of that maid, and murder is bad, but from the Police's perspective all they saw to cast guilt on him was 47 in a room (that was on fire, filled with smoke) with the deceased maid in it. Yet they had half the Police force out immedietly to try and catch him/gun him down. Blake framed him, but were there any hints that he pressured them (don't recall any)? It made for a great couple of levels, just felt odd.
    • Possibly a mix of post-9/11 paranoia and the opportunity to catch the mythical Hitman. As the scenes with Detective Faulkner show, the police are aware of his existence.
  • Okay, admittedly I don't go for Silent Assassin unless I'm going for 100% Completion, but in Absolution why can't I ever eliminate a lone guard or two far out of earshot range of any witnesses without severe rating penalties if they see me? As long as I eliminate them before they can talk, it shouldn't matter. And sure, you can sneak up behind them and garrote them, or even pop their heads with no penalties except the loss of the silent assassin rank as long as they're facing the other direction, but if they see you for even just a split second, even if you end them before they can finish saying Oh Crap, the game just screams at you "NO! Bad player! That's not how you're supposed to do it!"
    • Because that's not how you're supposed to do it. A Silent Assassin is not seen and does not leave witnesses or corpses other than the one he came to create.
  • In Absolution, they eliminated the coins you can throw as a distraction. Fair enough, but why are you always limited to three or four throwable objects in the entire friggin' level? Need to distract a guard for a second? Sorry, can't just throw any old loose object. You'll have to backtrack and scour the whole level to find some wrench or liquor bottle the developers arbitrarily placed. Particularly jarring was when I figured out one of the few throwable items is a book, but when I had to escape a LIBRARY I couldn't find a throwable book anywhere!
    • Presumably you can do the whole thing without needing to throw more than one or two items.
  • Why is 47's tailor in Chicago? Shouldn't he be somewhere in Europe?
    • Perhaps that's not the only tailor he uses.
    • It's also probably pretty convenient to know a blind tailor when you're an international fugitive from justice with a taste for expensive suits.
  • If Diana was trying to hide from the Agency, why did she buy a giant mansion in viewing distance of Chicago?
    • I got the impression Diana knew she couldn't hide from the Agency forever, so her plan was always to get Victoria into 47's hands. My guess is she still had some contacts in the Agency, and when she found out 47 was the one coming after her, she moved into the mansion to lure him there.
  • What happened to that other company Diana was working for at the end of Blood Money?
    • Wasn't she working for the reformed ICA at the end of Blood Money? If you mean the one she supposedly betrayed 47 for (the Franchise, I think), presumably it folded after 47 killed the boss and all their assassins.
    • This also begs the question, why did Diana leave the Agency in control of such an obviously incompetent and unprofessional person? Even if she resigned control of the Agency in the intervening time between games (for whatever reason she'd want to do such a thing), it was HER organization at that point. The least she could do was retain some sort of executive veto power. I have trouble believing that she was, say, unaware of how terrible a choice Travis is to lead the Agency and/or her considerable influence waned so quickly as to allow him to ascend to power.
  • It's glaringly obvious that Tom, 47's tailor, is blind. How did he know that it was 47 who walked through the door and not someone else?
    • His other senses are heightened. It's been known that this kind of compensation is Truth in Television.
  • In the official picture of the Saints (which can be seen in the "Objectives" section of the notebook), you can easily count eight of them in the picture, but you only see/kill seven of them in Absolution. What happened to the eighth Saint?
    • Boo is established to have been killed on a job in Spain prior to the events of the game.
  • Why is it that enemies can always see through your disguise if you are masquerading as one of them? Why can't 47 just tell them "I'm new on the job." or some variation of that sentence?
    • The fact that this was "not" implemented in other games actually bothered me. A lot of times, the people would actually know the new guy ahead of time. The most obvious example would be the very first mission where the mansion has an extremely tight security team. Those guys would have been monitoring security closely enough that they would have been introduced to each other and told "If you see anyone dressed like us and he's not at this meeting, then he's an imposter." The flip side of this is in Blood Money, when you have to sneak into a guy's house who's under witness protection. Once you get the FBI suite, no one looks twice at you. "We're getting paid to be as paranoid as possible, and I've never seen you before. Oh, wait, you're wearing an FBI suit? Here, I'll hold the door open for you."
    • If the guards in the Hitman series would act like real guards the disguise system would be almost pointless. Not only would the guards know each other they also remember that the janitor/ cook/ butler/ local drug dealer isnt a bald dude with a barcode tattoo. The developers focus is to create a fun, challenging game not a uber-realistic one that makes every player bit in his keyboard out of frustration. Of course, they cant make it to easy. If 47 could just put one a guard uniform and walk past the next 20 guards by telling them Im the new guy. every mission without a target (Run For Your Life, Rosewood, Skurky's Law) would be a walk in the park.
  • When the Agency is sweeping through the city in Operation Sledgehammer, where are the police? Right after 47 escapes the jail, the Agency shows up right outside the police building, and no cops are seen.

The 2007 film adaptation:

  • Wasn't 47 was getting a bit too chummy with Mike Whittier? Especially considering how often he casually offs any law-types (like Inspector Fournier) that are getting too close to the truth.
    • Who's that?
      • Mike Whittier is an ICPO-Interpol angent and Albert Fournier works for the French police.
      • Fournier wasn't working for Interpol, Agent 47 doesn't want additional attention from the ICPO.
      • It is possible Agent 47 genuinely respects Mike Whittier, a man who has spent most of his career fruitlessly chasing a ghost.
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