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- Anti-Hero: A firm Nominal Hero. If 47's targets weren't all evil, and if it wasn't for his handful of Morality Pets, 47 would have no heroic features at all. But in Hitman 2 and Absolution he become a type 4
- Character Development: Absolution is the first time in-story where 47's motivations are altruistic. He still gets paid for his altruism, though.
- Apart from Hitman 2, where his goal is to save Father Vittorio, though he goes back to a life of contract killing when he realises that he can't find peace.
- Character Development: Absolution is the first time in-story where 47's motivations are altruistic. He still gets paid for his altruism, though.
- The Atoner: In Hitman 2. It doesn't last long.
- Somewhat in Absolution as well. Diana points out that Victoria is very much like him (both were bred to be super assassins by unscrupulous individual) but Victoria hasn't really gone through the Training from Hell or programmed as heavily or been forced to kill. She has a chance to leave the life behind and be normal. 47's goal is ensuring that she had the choice he never really had.
- Badass Baritone: Provided by David Bateson.
- Badass in a Nice Suit: One of the first things 47 ever saw of the world outside the asylum was a store that sold expensive business-suits. Needless to say, it influenced his taste in clothes quite a bit. He's rarely seen without his suit.
- Badass Grandpa: Could, theoretically, count as this. By the time of Absolution he's already 48 years (he was born in '64 and the game was released in 2012), which makes him pretty old for a videogame protagonist. The Badass part is undeniable though.
- Bald of Awesome/Bald of Evil: Whether it's a side effect of the cloning or deliberately invoked so as to leave no DNA evidence is unclear.
- Super Soldier: Could be seen as this, since he was genetically engineered specifically to go beyond the limits of human physical abilities and intelligence.
- Being Evil Sucks: One possible interpretation, implied in both Absolution and Silent Assassin. Given his desire to save Victoria it can well be argued that he only does killing because at this point it's all he knows how to do.
- Blood Knight: He does retire after Codename 47, but by the end of Silent Assassin, realises that killing is all he knows and goes back to the life of a Professional Killer.
- The Chessmaster: If you play stealthy and make people's deaths look like accidents.
- Cloning Blues: Averted. He doesn't seem too bothered about it, even when his clones try to kill him.
- He does however tell Father Vittorio in Silent Assassin that he feels he "does not belong in this world" and worries that he has no soul because of it.
- Cold Sniper
- Combat Pragmatist: Willing and able to use pretty much anything in a fight, from marble busts and bricks to pianos and electrified fences. His unarmed combat style is best described as "brutally efficient", as expected of a combination of Krav Maga, Jiu-Jitsu and Escrima.
- The Comically Serious
- Consummate Professional: Generally portrayed as this, particularly if the Silent Assassin rank is achieved.
- The Dreaded: Few people have heard of him, but those who do know of him as someone who can kill you before you even know something is wrong. By Absolution, he's gained a reputation as the Hitman.
- Even Evil Has Standards: When he learns of what happened to Victoria in Absolution he states "I can no longer be a part of this." and from then he goes to great lengths to protect her.
- Up until Diana, he has successfully disposed of every single one of his marks, regardless of the client's motive; crime lords, rival assassins, drug smugglers, crown witnesses, black sheep and disappointments, etc. It is unknown what 47's exact standards are, since so far there had been only one contract which violated them and he still carried it out (to an extent).
- Guns Akimbo: The Silverballers. Of course, if the game is played right 47 almost never actually uses them except at the end of Blood Money.
- Had Five Fathers and Self-Made Orphan: Strictly non-romantic example, as he was cloned using the genetic material of five different men who formulated the whole project and left to Ort-Meyer to make. He is then fooled by one of his fathers to kill the other four so he wouldn't have to share the fruits of his work and 47 then kills him in revenge.
- Hitman with a Heart: A characteristic of 47 is a reluctance to kill or abandon certain innocents but, once the trigger is pulled, a total absence of remorse afterwards. He claims that it leaves another body to hide and also calls it unprofessional.
- Holy Hitman: Following Codename 47, he found God and shed his world possessions. His salary from that game was donated entirely to the Catholic church.
- Iconic Item: The Silverballers and fibre wire. To a lesser extent, the W2000 rifle (when packed into a suitcase).
- Icy Blue Eyes: Used to highlight his cold, professional personality.
- Improbable Aiming Skills: Is described as a peerless marksman only inhibited by any mechanical flaws with the weapon he's firing. Notably, it Hitman 2, he's able to kill two targets at once with a Sniper Rifle.
- Ink-Suit Actor: His appearance is based off of his voice actor, David Bateson.
- I Work Alone: Not counting Agent Smith's rare appearances, where he's usually the Distressed Dude with some useful info regarding the target.
- Man in White: In the final mission of Blood Money.
- Master of Disguise
- Morality Pet: Lei Ling, Father Vittorio, a few animals he keeps and Victoria.
- Mix-and-Match Man: Created from the DNA of 5 of the world's top criminals.
- Noble Demon
- Not Distracted by the Sexy
- Not Good with People: Animals, especially small ones, such as birds and rabbits, seems to be one of the only things 47 display any true fondness towards. But just as with anything else in his life, he will kill any pet he has in his possession without hesitation (although in these cases not without regret), if they pose a liability to him.
- One-Man Army
- Only in It for the Money: So much so that, when Diana warns him that the Franchise are coming to kill them both, he still demands to be paid before he'll take the fight to them.
- Pragmatic Villainy: Prefers not to kill people other than his target unless necessary. His main reasons being that it is very unprofessional to do so and attracts unwanted attention.
- Professional Killer
- Punch Clock Villain: Don't take it personally if he kills you; it's just business.
- Save the Day, Turn Away: In the second game.
- Scannable Man
- Sharp-Dressed Man: The one luxury he allows himself is a nicely cut suit.
- Shoot the Dog: When forced to kill civilians to preserve his identity.
- Super Soldier: Essentially what he is.
- The Stoic: 47 is very unflappable. Even when he's wounded.
- Not So Stoic: However; Diana's betrayal in Blood Money makes him visibly angry, to the point where he shouts "Bitch!" at her, which marks the only time he ever has been verbally aggressive on-screen. He also clearly expresses regret when he kills his pet canary because of a false alarm.
- Made even more apparent in the cutscene before Terminus, when contemplating what the ICA did to Victoria, he flat out states, "I can no longer be part of this." To those who've played all the games, it's almost a Wham Line.
- When The Saints track him to his motel and blast his room with an RPG, his eyes widen.
- 10-Minute Retirement: He goes into retirement after Codename 47 and is dragged out of it to save Father Vittorio in Silent Assassin. It's implied to be over a number of years, as the dates of birth of the five fathers sets Codename 47 somewhere in the mid 1990s and Silent Assassin is set in the early 2000s.
- Themed Aliases: Many of the aliases he takes on (Tobias Rieper, Metzger, Krupps, Dr. Cropes) are death related.
- Unusual Eyebrows: Not unusual on their own, but 47's large, jet black eyebrows stick out on 47's otherwise pale, hairless head.
- You Are Number 47
- Welcome Back, Traitor: After spending most of Absolution as a rogue agent, it's implied in Diana's letter that 47 will be welcomed back into the Agency now that he's helped to expose Travis' corruption.
- The Chessmaster
- Even Evil Has Standards: She may be cold, professional and heartless to most people, but in Absolution she's genuinely horrified by the experiments conducted on the 14 year old Victoria, and she's willing to risk everything in taking Victoria away from the ICA to give her a future other than that of an assassin.
- The Faceless: Until Hitman: Absolution.
- Intimate Healing: Saves 47's life by putting on antidote lipstick and kissing him.
- Killed Off for Real: By Absolution.
- Faking the Dead: Implied, given her presence in the final scene of the game.
- Little Black Dress: In Blood Money.
- Mission Control
- Ms. Exposition
- Noble Demon
- Parental Substitute: To Victoria in Absolution.
- Sudden Principled Stand: In Absolution, she doesn't approve of the direction Benjamin Travis is taking the ICA, and is horrified by the treatment of Victoria. She alludes to this after 47 shoots her, saying: "We used to have honour".
- The Voice
- Adaptational Badass: His film version is far more competent and acts like an actual CIA agent.
- The Chew Toy
- Distressed Dude: In every mission he appears in, he has been caught up in a life-threatening situation, and it is always up to 47 to save him.
- Drowning My Sorrows
- The Lancer: Thinks he's this to 47. He isn't.
- The Load: In 47's eyes.
- Mr. Exposition
- Plucky Comic Relief
- Shirtless Scene
- Small Name, Big Ego
- Wrong Genre Savvy: Smith seems to think he's in a Buddy Cop Show.
Doctor Otto Ort-Meyer
- Big Bad: Of the first game.
- Et Tu, Brute?: Ort-Meyer never hesitated to use 47 to kill his closest associates. However, it was a completely different story when 47 turned against him.
- Evil Genius
- Evil Is Hammy: Especially with his rant in the final mission.
- Fatherly Scientist: Views 47 as his "son". In his dying moments, he comments on 47 turning against him as breaking his heart.
- Glass Cannon: After a fashion. He's pathetically easy to kill, but make a mistake and let him get close, he delivers a One Hit Non-Lethal K.O. with his tazer.
- Herr Doctor
- Hoist by His Own Petard
- Mad Scientist: Even before making his clone army, he was ostracized by the scientific community for his theories on genetic manipulation.
- Manipulative Bastard
- A Nazi by Any Other Name
- Posthumous Character
- They Called Me Mad!
- Tragic Villain: Although he is responsible for the events of and leading to the first game, he is eventually killed by 47, his own creation. He is shown to be upset about this, in correlation to Fatherly Scientist."I didn't even recognise my own son. You broke my heart, my son."
- Villainous Breakdown: Played straight in the final level. He gives a speech about 47's creation, while sometimes talking about 47 turning on him. At these points, his anger (actually a sign of how upset Ort-Meyer was) becomes clear.
- Authority Equals Asskicking
- Badass Beard
- Badass Longcoat
- Bald of Evil: He has both.
- Big Bad: Of Hitman 2.
- Genre Savvy: He puts a cardboard cutout of himself in next to a window so you waste time sniping his decoy.
- Made of Iron: He's easily the toughest enemy in Silent Assassin, capable of withstanding a few dozen 9mm rounds to the chest before falling. He still goes down instantly to a headshot or assault rifle fire, though.
- The Man Behind the Man: he turns out to be the unnamed client ordering all the seemingly unrelated hits throughout the game. He has his own The Man Behind the Man in the form of his mysterious advisor.
- Shotguns Are Just Better: His weapon of choice is a SPAS-12. It can easily kill you in a couple shots if you take him in a straight fight.
- Shout-Out: He appears to be inspired by the secondary antagonist from Eraser, right down to having the exact same name and outfit.
- Smug Snake
- Villainous Breakdown
- Big Bad: The closest thing that Contracts has to one.
- Death by Secret Identity: Is killed by 47 to ensure his identity is protected. In fact, Contracts starts out with Fournier trying to kill 47 after discovering him. But he would then be killed by the end of the game.
- Dirty Cop
- French Jerk
Alexander Leland Cayne
- Affably Evil: He's very polite and respectful to the reporter interviewing him throughout the game, even complementing him at one point. He's also the leader of a corrupt government organization that carries out many assassinations.
- Big Bad: Of Blood Money.
- Bury Your Disabled
- Evil Cripple
- Handicapped Badass: Burned and crippled as he may be, he won't hesitate to take his custom 1911 to 47 when the latter wakes up during his funeral.
- Unreliable Narrator
Mark Parchezzi III
- Cloning Blues: As averted as 47.
- Cool Shades
- The Dragon
- Evil Albino
- Evil Counterpart: He works for The Franchise, which plants him firmly in evil territory, no matter the position you feel 47 himself takes.
- "Hero" of Another Story: You constantly see reports of his own exploits running parallel to 47's in the newspaper articles in Blood Money. A conversation between a nurse and a doctor in the Flatline mission also implies he was recently involved in a mission at the rehab clinic 47 was currently at.
- Made of Iron: Although not as tough as the super villains from the earlier games, he's still the hardiest enemy in Blood Money. He can take about 10-12 standard pistol shots to the chest before falling, compared to only a couple shots for everybody else.
- The Rival
- Smug Snake
- Arms Dealer
- Authority Equals Asskicking: Although he doesn't really show any aspects of this in the cutscenes, during the final fight with him he's got a great gun and can take noticeably more damage than regular Mooks, although not as much as some of the super villains from the earlier games in the series.
- Big Bad: Of Absolution. He shares that spot with Benjamin Travis.
- Bond Villain Stupidity: Instead of killing 47 when he had the chance, he chose to frame him for murder and set Terminus Hotel on fire.
- Co-Dragons: He has two personal henchmen of note: Sanchez, a massive Mexican underground pit fighter capable of physically overpowering 47 and Layla Stockton, his personal assistant.
- Corrupt Corporate Executive: Of Dexter Industries, an arms manufacturer.
- Corrupt Hick: The police chief of Hope is on his payroll and most people in the town work for his company.
- Don't You Dare Pity Me!: When Dexter is interrogating 47, the latter headbutts him, which causes him to fall over. Sheriff Skurky tries to help him up, but Dexter tells him to "fuck off."
- Even Evil Has Loved Ones: Despite his harsh behavior he really cares for his son Lenny. His last words have him asking Lenny to forgive him for failing to protect him.
- Everyone Has Standards: He's not above murdering innocents, but he's utterly repulsed when he finds out that Sheriff Skurky uses a room in the prison as his personal sex dungeon."Sick fuck!"
- Evil Is Hammy
- Fat, Sweaty Southerner in a White Suit
- I Own This Town: See Corrupt Hick above.
- Nice Hat
- Papa Wolf: Flies into a rage after learning that 47 kidnapped Lenny.
- Villain with Good Publicity: For the people of Hope.
- Artificial Limbs: He has a prosthetic arm.
- Big Bad: Shares this role with Dexter.
- Cutscene Boss
- Evil Cripple: He has a prosthetic arm.
- Fat Bastard
- General Failure: He is shockingly incompetent for a leader of an organization which seems to consist entirely of Consummate Professionals. He is unable to keep calm under pressure, makes hasty decisions that end up costing his subordinates their lives, bungles a ransom handoff losing $10 million of the Agency's money in the process and allows himself to be outsmarted by both 47 and Diana Burnwood. He also looks disheveled and out of shape, all of which begs the question: how could someone like that rise to the upper echelons of the Agency?
- Non-Action Big Bad
- Properly Paranoid: Travis is initially portrayed as insanely paranoid for having his men seize control of a public cemetary and dig up Diana Burnwood's corpse just to make sure that she's really dead; even his aide goes so far as to openly ridicule him for it. However, the final scene reveals that Diana is somehow still alive.
- Red Right Hand: Has a prosthetic arm which he mostly uses as a cigarette holder.
- Revealing Cover-Up: His attempts to prevent the less radical elements of the ICA from learning about Victoria- coupled with the measures taken to ensure that Diana really is dead- ultimately start drawing attention from them, especially once they cause 47 to go rogue. By the final level, Jade warns Travis that Agency higher-ups are starting to ask questions.
- Amplifier Artifact Her necklace. See Tykebomb below.
- Berserk Button: Dexter bluntly telling her he's going to harvest her "atom by atom" presses this pretty hard, resulting in her taking out half-a-dozen mercenaries in short order.
- Damsel in Distress: 47 spends roughly half of the game chasing her while her kidnappers move her from one place to another.
- Little Miss Badass
- MacGuffin Girl: She is central to the plot of Absolution.
- Morality Pet: For both Diana and 47. Both are willing to go rogue from the Agency to give her a chance for a life other than that of an assassin. Diana acts as something of a Parental Substitute for her while 47 acts as a Papa Wolf.
- Pintsized Powerhouse
- Tykebomb: Like 47, she is genetically engineered to be physically superior than most humans and was destined to become an assassin by Travis. However, she's dependent on an isotope contained in a necklace and becomes physically weakened if it's removed.
- Chronic Backstabbing Disorder: Gives 47 information he needs before selling him out to Dexter and the ICA. When Dexter humiliates him, he sells him out to 47.
- Karma Houdini: During the game he sells out anybody as long as theirs a reward or his life is threatened, 47 included. He survives the game and is last seen in The Stinger offering the police of Chicago information about 47.
- Mission Control: During the first Chicago missions.
- Non-Action Guy: When he finds out Wade's men are coming for him he completely freaks out.
- Only Known by His Nickname
- Punny Name: His nickname is Birdie and he's an information broker. (As in, a little birdie told ya.)
- The Rat
- Wild Card
- Combat Sadomasochist: His last words have him wondering why he suddenly has an erection.
- Depraved Bisexual: Implied
- Dirty Old Man: He's friends with a guy who owns a strip club and makes creepy comments to 47's corpse if he kills him during their confrontation.
- Four Eyes, Zero Soul
- Professional Killer
- Psycho for Hire: Drives a hard bargain for his services, but enjoys mass murder and torture waaaay too much to be a Punch Clock Villain. Watching him prance around laughing after Lenny shoots Sister Mary should remove all lingering doubt.
- Psychopathic Manchild: As evidenced by his adult braces.
- Worthy Opponent: Seems to view 47 as such, and you can choose to fight him directly... or sneak up behind him and scorch him to death with a steam pipe.
- Big Eater
- Blood Knight/Worthy Opponent: When 47 tells him "You know I can't let you live" during their cage match, he just smiles and keeps fighting.
- The Brute: Incredibly huge, rarely speaks, brutalizes whomever Dexter says to.
- Cutscene Boss
- The Dragon: To Dexter.
- Jack Bauer Interrogation Technique: 47 performs one on him should they fight in the ring.
- Nice Hat: Is usually seen wearing a cowboy hat.
- Super Soldier: He was genetically augmented by Dexter Industries as a child for enhanced strength. However, the resulting gigantism was an unintended side-effect that made him entirely unsuitable as a supersoldier (it's impossible for him to blend in a crowd, and in a straight firefight he's a huge target), so Dexter just keeps him around as a bodyguard.
- Unskilled, but Strong: Seems to embody this trope, but when you're 7'6" and 440lb, you can sort of getaway with it. However, if you masquerade as The Patriot and fight him in Fight Night, it becomes pretty clear that against an expert hand-to-hand combatant, his strength doesn't count for much.
- The Worf Effect: His role in Absolution seems partly to show how massively strong he is by incapacitating 47 in Terminus, then showcasing just how badass 47 is later on when he fights him one-on-one and curb stomps him. Alternatively, you can just drop the lighting gantry on him.
- Bling-Bling-BANG!: Her personal weapon is a golden SIG Sauer P226 with wood grips.
- The Dragon: To Dexter.
- Even Evil Has Standards: She is horrified when Dexter kills an innocent young maid in cold blood to frame 47."You fucking animal!"
- Mushroom Samba: One of the many ways to kill her is to poison her sushi, resulting in hallucinogenic side-effects as the toxin takes effect; long story short, Layla jumps from a balcony while giggling at visions of ladybugs flying above her head.
- Only Sane Woman: Unlike Dexter she realizes how stupid it is to murder a maid, blame an unconscious 47 for it and setting a whole hotel on fire instead of just killing him.
- Trophy Girlfriend: As Dexter sums it up: “Your job is to shut up, do what I say and look good”.
- The Vamp: If confronted in the panic room a cut scene plays in which she tries to seduce 47. Then she pulls out a gun and tries to to shoot him.
- Accidental Murder: Him shooting the nun who helped 47 rescue Victoria.
- Bling-Bling-BANG!: He carries a golden American Derringer DA 38
- Cluster F-Bomb: Fuck seems to be his favorite word. When 47 mortally wounds Wade he really lets loose while making his escape with Victoria.
- Cruel Mercy: It's possible for 47 to leave him alone... in the middle of the desert, far away from anybody else, with no food, water, phone signal, or shirt and vultures gathering around him.
- The Dog Bites Back: After all the times Wade taunts and insults him him, he is glad to see his death and mocks him before leaving with Victoria.
- Dirty Coward
- Evil Cripple: Has a limp.
- Ineffectual Sympathetic Villain
- Jack Bauer Interrogation Technique: To get some answers out of him, 47 makes him dig a hole in the middle of the desert. Afterwards...
- Miles Gloriosus: After coming back from Chicago with Victoria, he makes a lot of outrageous claims.
- Non-Action Guy: Without his gang, father, Wade, or any of his goons to protect him 47 has no problem knocking him out and interrogating him out in the desert.
- Overlord Jr.
- Shirtless Scene: When 47 takes him to the desert.
- Bondage Is Bad: In one cutscenenote he's depicted tied up and being whipped by a dominatrix. Even Dexter calls him a pervert for it.
- Corrupt Hick: He's on Dexter's payroll and was probably put in his position to do his bidding. Additionally, He arrests civilians for very minor offenses and forces the inmates to fight each other in pit fights.
- Dirty Cop: See Corrupt Hick Above.
- Dirty Coward: When the Agency invades the town of hope and shoots him in the leg, he tries to avoid further harm by highlighting his status as the town's sheriff. Additionally, once 47 corners him in the local church, he takes the priest hostage.
- Meaningful Name: His name is similar to the Scandanavian word "skurk", meaning crook or villain.
- Porn Stache
- Sinister Shades
- Lethally Stupid: As soon as an Agency operative shoots him in the leg, he walks onto the freeway and gets hit by a car. Fortunately for him, he survives. However, this accident also causes a tanker to crash into a house and set the town of Hope on fire.
- Badass: Any regular human who manages to get the drop on Batman, even temporarily, is a badass by default. He also puked curry on Batman's boots and got away with it.
- Fighting Irish
- Hitman with a Heart: Tommy only kills people whom he regards as "deserving it" (ie. Mafia dons, super-criminals etc), although other characters do point out the stupidity of this from time to time.
- Improbable Aiming Skills: The fact that he has X-Ray vision and telepathy and helps a lot, but even before he gained powers, Tommy was pretty handy with guns. This is probably due to his stint in the Marines.
- Military Superhero: Although calling Tommy a superhero is a bit of a stretch, he served in the Marines.
- Nineties Anti-Hero: Tommy is both a straight example of this trope, as well as a subversion of it. He has all of the hallmarks of one, but he also has a depth of character and humanity that is unusual among his peers.
- Semper Fi
- Tall, Dark and Snarky: Tommy is very cynical, world-weary, and always has a sarcastic quip in hand, usually of the Gallows Humor variety.
- Unscrupulous Hero: Don't be fooled: Tommy is a stone cold, unrepentant killer, but all of the people he kills are the types that would do much worse to other people who didn't deserve it.
Natt "The Hat" Walls
- Badass Grandpa: Where do we begin? How about killing a time displaced Tyrannosaurus Rex and then quipping that he solved his bar's sandwich shortage?
- Parental Substitute: To Tommy
- Bad Ass: Possibly even exceeding Tommy... though he realizes that competition between the two is just silly.
- Even Bad Men Love Their Mamas: He was extremely poor when he was young, but his parents always made sure he had food, even if they had to go without. He joined the Chinese army as an adult so he could make sure he repaid them.
- Made of Iron: He loses an eye and several ribs to Waterman's torture, but is still badass enough to punch right into a guy's chest so he and Tommy can escape.
- Nerves of Steel: During their adventure in Tynanda, the guys get pinned down by an attack helicopter. Ringo calmly walks out into the open and waits so the helicopter will get into a good position to shoot at him, which also brings it into range for Tommy's grenade launcher. As Nat says, "That dude got ice water runnin' in his muthalovin' veins."
- Professional Killer
- Action Survivor: Hacken is the only person alive(Unless you count Baytor) fifty years after the events of the series
- Butt Monkey: Is constantly mocked, belittled, and laughed at by his fellow hitman. Hacken gets the last last, however, when he is the only survivor of Noonan's Sleazy Bar(Unless you count Baytor)
- The Ditz
- Innocently Insensitive: When they're in Tynanda, Hacken mentions to Natt that "this must be like a sorta homecomin'" for him, since Natt is African-American. Natt gives him a grim look, causing Hacken to get scared and run away, but even then Natt acknowledges that Hacken's just too much of a moron to really get angry at.
- Madness Mantra: AND KILL THE CHICKENS! AND KILL THE CHICKENS! AND KILL THE CHICKENS! It Makes Sense in Context
- My Friends... and Zoidberg
- Non-Action Guy: He's the only one of the regulars at Noonan's with no real combat ability (even Sixpack manages to be more useful in a fight). But he's still Tommy's best friend, and endures unspeakable torture rather than betray him.
- The Alcoholic: Almost always drunk.
- Black Comedy Rape: His M.O.
- Ax-Crazy: When Sixpack tries to bring Section 8 back together, Dogwelder almost welds a dog to his face; he doesn't seem to care much who he's doing it to.
- Double Entendre: His name. He's a nice guy with fire powers... and when he uses them he exclusively hits his own teammates.
- Only Sane Man: The only member of Section 8 who realizes how ridiculous they all are.
- Playing with Fire: One of the few members of Section 8 with actual superpowers.
Jean de Baton-Baton
- Catchphrase: "Jean de Baton! Jean de Baton! Jean de Baton-Baton!"
- I Love Nuclear Power: He's not mentioned by name, but in one issue a guy working at a nuclear power plant says, "Look, idiot, the last accident we had developed mucus powers and went off to form his own superteam. Remember?"
- Verbal Tic: He doesn't say much besides "I am Baytor!"
Moe and Joe Dubelz
- Conjoined Twins
- Overlord Jr.: Are described as being much more evil than their father.
- You Killed My Father: Moe thinks that Tommy killed his mob boss father Robert Dubelz. Joe would probably agree, but he got killed very quickly in the series. Tommy was planning to kill the senior Dubelz, but an alien parasite beat him to the job.
- Multi-Armed and Dangerous: Seems to be able to grow more when he needs them; sometimes he only has two, but in a firefight he could have a dozen.
- Those Wacky Nazis
- Reality Ensues: Despite the obvious allusion to Nightwing, Nite-Fist gets blown away fairly quickly when he faces well organized armed gangsters instead of the usual lowlives he's used to dealing with.
- Sociopathic Hero
"Mens Room Louie" Feretti
- Incest Subtext: Between her and her Uncle Benito.
- Mafia Princess: A particularly bloodthirsty example of one at that.
- Spoiled Brat
- Bad Boss: After a Mook refused to run directly into a fire fight where he would surely get killed within ten seconds, Benito threatens to slit his throat right then and there if he doesn't. The Mook did in fact die within ten seconds.
- Badass Grandpa: Was apparently responsible for assassinating a Flying Brick superhero named Colonel Glory back in The Eighties.
- Incest Subtext: Between him and his niece Isabella.
- Knife Nut:
The Many-Angled Ones
- Eldritch Abomination: No relation to the Marvel Universe characters of the same name. Though not nearly as famous, they pretty much serve the same purpose as their Marvel counterparts.
Skull and Scarlet Rose
- Blonde Guys Are Evil: Skull.
- Eye Beams: Skull.
- Flight: Skull.
- Green Thumb: Scarlet Rose can make thorny roses grow up out of the ground at incredible rates, which can impale humans and immobilize a tank.
- Prophet Eyes: Scarlet Rose has blank white eyes. It's not revealed how she got them or whether they're connected to her powers.
- Psycho for Hire: Skull crushes an infant in his hand and then backhands the mother's head off, and Scarlet Rose murders an entire village. They're not nice people, but they're in Tynanda for the money.
- Stripperific: Scarlet Rose wears a red spandex outfit with jagged cutouts that reveal a lot of skin.
- Super Strength: Skull.
- Super Toughness: Skull can take a grenade to the chest and live. A tank shell, on the other hand…
- Underboobs: Scarlet Rose (one boob, anyway).
- Walking Shirtless Scene: Skull.
- Fish People: It's subtle but he does appear to have small scales. Ringo believes he is a creature from Chinese legend that lives in rivers and lakes, and that he was able to enter Gotham (at the time cut off from U.S. soil by the "No Man's Land" event) by simply swimming there.
- For the Evulz: He tortures Ringo at his boss's direction. He plans to do the same to Tommy just because he likes it.
- Gonk: He's described as a dwarf, but beyond that he's also a very strange-looking guy.
- Psycho Electro: He's a very, very bad guy with electric powers.
- Shock and Awe
- Super Toughness: Tommy puts a bunch of bullets in his back, seemingly almost cutting him in half, but he shows up again a little later and appears to be holding himself together.
- Torture Technician: He's got a whole bunch of wickedly designed implements, and he's very good at using them.