Wild Mass Guessing for Modern Warfare.
- Captain Price, the third. Either the daughter or granddaughter of MW Price. Yes, you read that right. Daughter.
- Continuing the above, women will finally fight alongside their Spear Counterpart
- Walkers and mechs, a la Battlefield 2142
- Space combat! Similar to Shattered Horizon, except mainstream. Expect a multiplayer gamemode for this
- China will play into it, since both Russia and the Middle East have been done.
- Russia will be an ally, not an enemy.
- There will be a future equivalent of TF141.
- John Price will have died from lung cancer during or shortly before the events of the game -or-
- John Price will return briefly, and die in a https://tvtropes.org/pmwiki/pmwiki.php/WMG/ModernWarfare?action=editHeroicSacrifice since he is dead anyway
- There will be an old guy with half his jaw missing and heavy scarring all over his body Gaz/Ghost/????
- It would explain their extreme resistance to bullets and lack of any facial features, as well as those radio antennas on their backs. The Russian military must get tired of losing so many men after the hundreds you gun down in the first 20 rounds or so.
- That's why the achievement pops after the nuke goes off. In the third game we see that he is the one that activated the nuke. I realize they probably didn't come up with him by then, but add them together and it makes sense seeing as Makarov was part of the Ultranationalists from the start. Heck, he could even have been somewhere at Al-Fulani's execution.
- At least as far as the CoD Wiki is concerned, this has been confirmed as true.
- Post-Traumatic Stress Disorder. Years ago, when he was a teenager, he and his sister were walking back home from school. They were set upon a group of thugs, who when proceeded to beat both of them and sexually assault his sister, which he was helpless to stop. In spite of this traumatic experience (or, perhaps because of it) he joined the military and eventually entered into the elite Delta force. His name "Frost" was due to his nature as The Stoic. He suppressed his anxiety for several years during his service, but when he heard Alena screaming as she was dragged away by enemy soldiers it brought back his memories and caused him to trigger. Directly after "Scorched Earth" ended, he had a Freak Out and pointed a gun at Sandman's head, demanding that he call in a helicopter to pursue Alena's captors. After this incident, he was deemed unfit for duty was not sent to rescue Vorshevsky.
- He has a sister?
Of course, now that Infinity Ward is staffed by entirely different people who knows what Modern Warfare 3 will end up looking like.
- So in other words, the Modern Warfare games are basically an Hetalia: Axis Powers Dark Fic from the viewpoint of the Nations' citizens? It all makes sense!
- Or you know, could be Puerto Rican, because he's working for the US military and Puerto Rico is a US province. But then again, he could just be a latino from any other country from Latin America.
- Or even simply an American of Hispanic descent. As of the 2010 US Census, there were a little over fifty million Hispanic and Latino Americans living in the United States.
- The MW2 Spec Ops mission Terminal takes place in an Alternate Universe where Allen was shot but not killed by Makarov, earlier in the mission instead of right at the end. He wakes up, picks up his weapons, and winds up fighting the authorities who have no idea of his undercover position. He reaches the elevators and is about to leave, until Yuri, from MW3 regains consciousness from where he passed out, and shoots Allen dead before passing out himself.
- This would actually make more sense from the perspective of "framing the Yank for the bloodshed". If Yuri was at the metal-detectors when he shot Allen in this scenario, that would not only place Allen closer to where he actually encountered resistance, but his fatal wounds would match the security guard's pistol (because that's what Yuri was using) in forensic ballistics. These facts would be more convincing of "the Yank did it" than leaving him for dead by one of the attackers' own bullets a distance away from the fighting.
- Makarov is obsessed with the idea of a single man, his entire philosophy, as based upon the earliest Modern Warfare 3 trailers, is that "The will of a single man is all that is needed to create a global conflict." However, Call of Duty has always been about the group - it was its original selling point way back when to differentiate it from Medal of Honor - and it is rare that you are alone for an extended period of time. So while Makarov is trying to achieve his goals alone, with few allies and even fewer friends, he is doomed to fail, because in war, no man fights alone.
- I daresay that qualifies as Fridge Brilliance. In fact, it looks like it already is on that tab. Essentially, the villains failed because they were all out for themselves and their own goals, while the heroes were able to work together, despite what were implied to be some major differences (Kamarov and Price don't seem to have much love lost between them...)
- Soap's not really an explosives expert and is definitely not black.
- On the other hand, though, the Demoman is surprisingly reasonable when he's sober. Maybe Soap turns into an effing lunatic if he's had too much to drink.
- He may not be a demolitions expert specifically, but he is still the guy Price hands all the claymores and C4 to. Certainly there's a reason for that (beyond the usual "player has to do this because they're the player", I mean).
- No Nova 6 in Modern Warfare 3. Although the gas used by the Russians is very similar, just as deadly but not quite as messy in what it does to its victims.
- This troper suspects that was Nova-6, or more accurately a more degraded variant (Nova-5?) since Makarov didn't have the same technical knowledge as Dragovich...
- If it was Nova-6 it must have been a really weak version. Nova-6 destroys exposed skin, and the gas attack victims look fairly intact. Plus it's apparently possible to survive exposure to Unnamed Chemical Agent with just a gas mask instead of a full hazmat suit like you needed in that one level of Black Ops. And Nova-6 is more yellow than green.
- The Gas could be the Nova Gas from COD: Black Ops multiplayer.
- Perhaps a more advanced, less-messy version, Nova 7?
- But the trailers have shown GIGN commandos in France and German Leopard 2 tanks in Berlin. I think it's safe to say that there will be no French or German player characters, but soldiers of both countries are definitely present, most likely as NPC allies.
- French and German forces both appear in Modern Warfare 3, as NPC allies.
- And they are pretty competent as well. The only reason the French forces are so few in number is because the surprise chemical warfare attack killed most of the GIGN before they could deploy, and the German tanks that aid you are only stopped because they literally have a building fall on them.
- I mean, come on. The way the action is so OTT, and how Ramirez is always the big damn hero in his missions. It's clearly the autobiography of a delusional, egotistical and arrogant US army private, trying to tell the world he won the war on his own.
- Soap got pretty messed up in that fight, probably suffered a nasty concussion in the explosion. As for why Roach can see him too... uhm.... Ramirez did it.
- No Roach was hit by shrapnel caused by the multiple breaches and the stress caused him to hallucinate.
A little tenuous on the basis of a single trailer, but what the heck: It's set in our world, the protagonists are American, the invading bad guys sound Russian and fly Russian planes. Plus, it fits both franchises tendencies to have the fate of entire conflicts resting on the shoulders of a few apparently-normal soldiers.
- Jossed; there is no narrative link. It's just another game taking a cue or ten from MW2.
Notice how the Shadow Company speak American English and the Juggernauts seem to speak Russian.
Think about it. When you take a sniper round to the head or get riddled with bullets from an LMG, Your officer wouldn't actually say "That was a failure. Let's run it again". Therefore, it is just a simulation.
- Think about it. It's 2 men versus an entire army that's well equipped with weaponry that hadn't even made it to the German military (The G36C was used by these terrorists? Doubtful). Think about it: Price tells a story. Due to the length of time between the event (15 years) and probable head trauma since then (he's probably bumped up his head a few times since), the details decay. So, sure, Price and MacMillan might've killed some people on their way to the hotel, but sneaking under the noses of 10 APC's and about 50 troops? then running across an open field that's being guarded by 50 troops and a helicopter? Not to mention that, in the escape, they must kill at least 150 people before the heli arrives. So, the theory is that they killed troops on their way to the "APC and Troop field", sneak by maybe 15 and a few APCs, run across an open field that has maybe 20 people and an unspinned heli protecting it. Then, for extract, they might kill 50 or 60 people before extraction. It's still out there, but quite a bit more plausible than facing a future(at the time)-tech army.
- COD4 probably takes place in the near-future, thanks to the G36C. It was introduced in 1996, Price's missions take place 15 years in the past, therefore the game is set in 2011 (and MW2 would be set in 2016). Or it's Gameplay and Story Segregation. And the whole game is exaggerated, you kill hundreds of guys in every mission.
- It was produced in 1996, it was introduced in 1997. Do you really think that the audience is expected to believe that Zakhaev's thugs could really intercept hundreds of newly-produced, yet-to-be-introduced-to-an-organized-arm-force weapons? That's on the same page with, say, the Taliban suddenly having a few hundred SCARs. Therefore, Price is lying due to age or trauma. He got the gist right, but he mucked up the details.
- Actually, yes.
- Damn you and your response, although I expected more of this to make your point. With that, I say that had there actually been G36Cs in their hands, then Zakhaev was more than a munitions handler, he was an arms dealer.
- You're forgetting the fact that this is CAPTAIN PRICE we're talking about.
- COD4 probably takes place in the near-future, thanks to the G36C. It was introduced in 1996, Price's missions take place 15 years in the past, therefore the game is set in 2011 (and MW2 would be set in 2016). Or it's Gameplay and Story Segregation. And the whole game is exaggerated, you kill hundreds of guys in every mission.
If the Ultranationalists are an insurgency, how is it that they have tanks, helicopters, APCs etc?. Because they've already seized most of Russia and its military equipment. The Loyalists just have light infantry and a few helicopters. they are actually the insurgents. Now, the reason why the West was so shocked the Ultranationalists won was because they believed that as soon as Zakhaev was killed, they would collapse due to internal power struggles. There were indeed power struggles, but Makarov and/or Vorshevsky assumed control and Russia fell to the Ultranationalists.
- If that's the case, it's interesting that at the end of the day it didn't matter that Kirilenko was stopped from using the scalar weapon: Price dropped an EMP on the U.S for them.
- Which also helps explain how Soap and Price go from Black Ops to International Terrorists in the blink of an eye.
- Except that the U.S. is already fighting a full scale war in Russia with nothing going on in the U.S. throughout most of BC2...
- Where's it say that in BC2? All I ever got was, "Russians making EMP."
- BC 2 clearly shows the Americans trying to stop Russians from invading South America and Alaska, and failing. Cutscenes show Europe, China, and everywhere else falling to Russia.
- This actually fits in with a different theory I had which may or may not be on this page where, basically, Modern Warfare 2 takes place over about... oh, say, 9 months? That would fit, wouldn't it?
- Dear god, I think you may be on to something.
- Which also helps explain how Soap and Price go from Black Ops to International Terrorists in the blink of an eye.
- You can quite clealy see Gaz get shot in the head while he's struggling to get back up. Also, when you meet Captain Price in Modern Warfare 2, he talks to Soap about their past experiences but doesn't seem to recognize Ghost at all. Not that it really matters whether or not he was Gaz...
- I assumed that was some random red shirt, since I couldn't look directly at the guy (and thus bring up the name), and I tend to focus more on the guys shooting me than what my allies look like. Besides, people can survive gunshots to the head.
- Usually not shots that are point blank with a Desert Eagle, though. Really, just think about what Gaz's head would've looked like if the game had allowed for a realistic rendering of what that would do.
- It is a well known fact that SAS operatives have special training that allows them to resist headshots. They're also fireproof.
- Gaz was propably heavily scarred from the bullet. That's why he wears a mask.
- Jossed by the Modern Warfare: Ghost comic miniseries, where Ghost is revealed to be a brand new character, Sergeant Riley.
- The comic is Ghost's fictional background, as he was Faking the Dead after MW. When Zakhaev shot him, he survived, but was hideously scarred (like Arseface from Preacher) and wears the mask to disguise this fact. The skull on the mask is a bit of dark humour, as bone was exposed by Zakhaev's shot.
- Or maybe he's Gaz's ghost.
- according to CODwiki: "The player can use the "noclip" console command on the PC to see Gaz's death from a closer angle. From the side, it appears that Zakhaev shoots Gaz in the upper back, but from Soap's view it appears he was shot in the head. In some cases, Zakhaev will shoot the ground almost a foot behind Gaz, yet it still causes his head to explode with blood." So....in other word,He's Ghost
- No matter which way you look at it, Gaz is (a) Ghost!
- Possible fuel for the theory: in the training level for CoD4, Price mentions that Gaz holds the squadron's record for the CQB test, 19 seconds. In the training level for MW2, a Ranger makes reference to a creepy dude in a skull mask (read: Ghost) beating the Pit in 18.2 seconds. Yes, the Pit is about a dozen times easier than the CQB test, but still.
- Possible crossovers that would fit this:
- Price and Gaz are immortal.
- Price found Shambala during his World War II exploits and kept himself a large enough supply of the Tree of Life's sap to take every once in a great while for longevity without the insanity. He gave some to Gaz just before the fuel tanker on the bridge exploded, which is why when Zakhaev shoots him at point-blank range, his head remains intact instead of going splat on the pavement.
- Price isn't really immortal. He was sent on a mission to stop the creation of the atomic bomb, and he was stranded in World War 2 after running out of go-back-in-time potion.
- Or perhaps "Captain Price" is an alternate form/avatar of Arthur Kirkland/England.
- Yup. His hat is his TARDIS, y'know. As for the voice change, that was just a very, VERY specific regeneration.
- No, his mustache is obviously his TARDIS.
- This troper thinks that General Shepherd is more likely an agent of the Patriots, and that Shadow Company is a black op unit under the Patriots' command. Shepherd's rhetoric about history being written by the victors (ie. him) seems to suggest that the General's goals are very much well-in-line with the Patriots' obsession with controlling the digital flow of infomation.
- One can even say that the loading screens before each mission represent the POV of the proxy A.I.s that run the Patriots.
- However, it's possible that General Shepherd may be following a warped vision of Big Boss's dream (note: he wants moar soldiers and patriots to serve), and is only allied with Liquid Ocelot to help along this goal (unaware of his true motive). He may even be a Patriot mole in the first place.
- This troper thinks that General Shepherd is more likely an agent of the Patriots, and that Shadow Company is a black op unit under the Patriots' command. Shepherd's rhetoric about history being written by the victors (ie. him) seems to suggest that the General's goals are very much well-in-line with the Patriots' obsession with controlling the digital flow of infomation.
- Also, the protagonists are using stripped-down versions of the SYSTEM nanomachines. Explains why they regenerate and have HUD.
- Explains why Allen could kill civilians without a second thought; his nanomachines suppressed the trauma. He'd have been in for one hell of a Heroic BSoD if he'd lived long enough to see Liquid use Guns of the Patriots.
- Also, Price knew Snake. CQC, anyone?
- Roach certainly seems to know it, too; the pistol/tactical knife combo looks a lot like Naked Snake's CQC stance.
- Probable that Snake taught Price, then Price taught Soap, who taught Roach...
- It's worth mentioning that Hideo Kojima and Infinity Ward are on very good terms with each other (Kojima going as so far to say it's his favorite development studio)...
- Roach certainly seems to know it, too; the pistol/tactical knife combo looks a lot like Naked Snake's CQC stance.
- "Tomorrow there will be no shortage of volunteers. No shortage of Patriots"...
- Shepherd chose Allen to go undercover under Makarov and succeeded without a glitch.
- ...right until the last moment where Makarov SUDDENLY knew that Allen was an American and used him for a False Flag Operation.
- In most missions where 141 targeted Makarov's organization, the latter somehow always knew of them in advance.
- Makarov knows where General Shepherd is when Price asks.
- In the end, however, he double-crossed his ally judging him unreliable but in one way or another, everything played right into his hands (and once, into his eye).
- Makarov loathes Americans. It's somewhat ambiguous, however, as it's never made clear whether or not he honestly believes his own rhetoric about Zakhaev or if he considers Zakhaev, being dead and all, irrelevant and is just using his image to get things done.
- And Zakhaev loathed Al-Asad but didn't hesitate to use him, then leave him hung out to dry when his usefulness was ended. Makarov learned from a master.
- General Shepherd's plan has, from the start, no room for Makarov to be anything but a pawn; Shepherd's plan to use a Russian invasion to galvanize the American population into getting up off the couch requires that Russia be defeated when they invade, and Makarov would have to be stupid to think a counter-invasion wouldn't result shortly thereafter. Of course, this assumes Shepherd doesn't just simply lie to him convincingly enough to gain his trust.
- It might as well be confirmed, they both wanted war, just for different reasons.
- If that's true, though, he must have gotten some serious plastic surgery at some point, considering the two look nothing alike...then again, Makarov's probably just crazy enough to do something like that.
- Except for the face that their facial structures look quite different and they have different sounding voices.
- As revealed in Modern Warfare 3, Makarov and Kamarov are different people.
- Except for the face that their facial structures look quite different and they have different sounding voices.
- And instead of the player being part of the good guys, they could be the terror- wait, that actually happened.
- There will be a bisexual flamenco-dancing vampire, as well as a reveal that the villains have been dead for a hundred years!
- I hate you because it's so accurate.
- No, the sequel has already come out. It's Mobile Suit Gundam.
- A Gundam game that follows Modern Warfare's gameplay would be so awesome that it could potentially destroy the world.
"Haruka's father made her learn Russian to facilitate his arms dealing. When he sends out his private army, we see a fighter launch from an airstrip. It is clearly a Su-27 derivative, which must have been purchased clandestinely. Learning Russian is highly unusual for Japanese people despite the countries neighbouring each other; the most likely reason for Haruka having learned it is that she is being groomed for business dealings with her father's arms suppliers."
Second point: the Ultranationalists conquered Russia by the time of MW2.
- Actually, it's implied that the Ultranationalists from MW1 managed to take over the Russian government in the five years between MW1 and MW2. So the invasion force is both the Ultranationalists and mainstream Russia in a sense, because the Ultranationalists are Russia now.
- Even so, either the not-Ultranationalist government would blame America for siding with the Ultranationalists in the aftermath of Makarov's attack (which is just retarded - the Loyalists and Russian forces were fighting with America - even if they did a face heel turn, there would have been a much more serious attack than just some CIA agent helping terrorists), the Ultranationalists pin the blame on America, or Russia is angry at America, but didn't send their military after America (hence the lack of modern Russian equipment, reliance on NATO weapons, and no jets). (What the Hell was the point of the attack if the Ultranationalists were in charge, anyway? Yes, they leave an American behind as part of the conspiracy, but still.) Not to mention the Ultranationalists weren't very popular when they first began.
- No jets? The Russians definitely had jets...They're said to be over I-95 during the invasion video, and you see them strafing American positions a few times.
- Even so, either the not-Ultranationalist government would blame America for siding with the Ultranationalists in the aftermath of Makarov's attack (which is just retarded - the Loyalists and Russian forces were fighting with America - even if they did a face heel turn, there would have been a much more serious attack than just some CIA agent helping terrorists), the Ultranationalists pin the blame on America, or Russia is angry at America, but didn't send their military after America (hence the lack of modern Russian equipment, reliance on NATO weapons, and no jets). (What the Hell was the point of the attack if the Ultranationalists were in charge, anyway? Yes, they leave an American behind as part of the conspiracy, but still.) Not to mention the Ultranationalists weren't very popular when they first began.
- The skull mask is pretty much Rios' defining feature.
- Nope. TF 141 most likely would have never included mercs, no matter the credentials. I doubt Rios would have the patience to learn an accent. Ghost isn't as...wacky as Rios, either.
- Here's a possible compromise: Maybe Ghost knew Rios and picked up a habit or two from him?
- Russia invades the US. Various countries would see this as a perfect opportunity to settle some scores whilst the the US, Europe and Russia are occupied. China would invade Taiwan; they'd probably settle the dispute over the Spratlys once and for all by invading Vietnam, the Philippines, and Malaysia while they're at it, too. Indonesia would attempt to invade Australia. Pakistan, which may have become controlled by hardline anti-American political groups, decides to attack India. North Korea would attack South Korea and Japan. Syria and Iran would attack Israel and US-occupied/controlled Iraq. Many of these powers control nuclear weapons, and these weapons have already been used, and it's a very slippery slope from tactical nuclear weapons use, to strategic weapons use, to a full-scale nuclear attack and a retaliatory counter-strike.
- China is known to consider or at least planned to launch EMP strikes on Taiwan.
- North Korea has nuclear weapons, and Japan would be able to develop them within weeks of a decision being made. Each of these nations would be willing to use nuclear weapons to ensure victory, stave off defeat, and their use would cause the other side to retaliate.
- India and Pakistan may launch such attacks on each other as a first strike.
- The possibility of Israel using nuclear weapons on Iran is very high, as is the potential for Iran to use them on Israel.
- And of course, the big one. United States vs Russia. A Russian sub uses a nuclear torpedo to sink a US carrier group. The US launches a nuclear Tomahawk at the Russian fleet at Petropavlovsk. Germany uses nuclear mines to destroy invading Russian land forces. Russia attacks a NATO airbase in France, France attacks a Russian staging area inside Russia. Russia launches a nuclear attack on Paris, London and Berlin and an American base in Afghanistan. The UK, France and the US retaliate with a full scale launch on all Russian military installations and cities. Russia retaliates by launching its own full scale attack with its remaining ICBMs, bombers, and SSBNs.
- This is probably what would happen in reality. It's a safe bet that Modern Warfare 3 will ignore the idea for the sake of not being titled "Call of Duty: Sticks n'Stones Warfare,'' though.
- given that the series so far has been an ever-escalating cycle of attack, revenge, counter-revenge, and counter-counter-revenge, the possibility of the series ending in mass nuclear war is a pretty valid possibility.
And to elaborate on this...
- The Fallout universe goes off on a tangent back in the 50's, the world went into 'yesterday's world of tomorrow.' The computers in Fallout are supposedly as advanced as they ever got, even a single computer monitor from the MW series disproves this. Sorry.
- Maybe it's a specific Alternate Universe from that of Fallout. All I'm going on is that the Washington Monument has metal reinforcing rods like the Fallout 3 one, though.
- Alternately, Dunn wasn't Blackwatch, he was actually perfectly innocent; Alex acts scared shitless as Dunn because that's how the others expect him to act, it's part of his cover. Dunn was mortally wounded in combat and was the first such soldier Alex both found and was able to consume as a Mercy Kill without anyone seeing; this actually gels well with [PROTOTYPE] canon, which suggests via character development as the game approaches its conclusion that Alex (aka, Blacklight) is growing out of his Sociopathic Hero phase. In order to learn how to act like him, Alex would've had to have absorbed him fully with his memories intact instead of pounding his brain into paste; Dunn displays a sudden bout of patriotism after retaking Whiskey Hotel when another Ranger expresses a wish to counter-invade Russia because in taking Dunn's memories, Alex inherits his desire to serve; Alex could also wish to make up for the horrible things the real Alex Mercer did, and once someone else kills Shepherd, presumably crippling Blackwatch, sticking it out with the Rangers would be a convenient way of doing that.
- If were going with the played by the same actor Epileptic Trees I propose that Dunn is actually Dale Earnhardt◊
- In both, Russia was taken over by Ultranationalists with the same goal - the restoration of Soviet Russia. The first Ghost Recon takes place in 2008 - it's highly possible the US didn't officially get involved until Al-Asad's monkey business.
- They should have had the XM29 in Modern Warfare. I liked GR's version of that gun.
- The nuke didn't kill him; the shockwave never would've reached the ISS. In fact, the ISS exploded because of how awesome the Astronaut was, not because of the nuke. Then, in a level cut from the game, the Astronaut surfs back down to Earth aboard one of the piece of the station, lands in D.C., and begins clubbing Russian troops with a moon rock. The only reason that he didn't take back the White House is because he was too busy taking back the Capitol, Supreme Court building, Hampton Roads, and the Lincoln Memorial; Jimmy Ramirez and his squad got to Whiskey Hotel literally five seconds before the Astronaut would've.
- And then he eventually becomes elected as President of the United States after he beats back the Arizonan support of the Russian invasion, and gets betrayed by Richard Hawk. This explains how President Wilson knew how to surf back to Earth from orbit on a piece of the space station!
- That means the astronaut was chuck norris, but he is called sat1, Chuck Norris' name is too awesome to change, even for a codename.
- And then he eventually becomes elected as President of the United States after he beats back the Arizonan support of the Russian invasion, and gets betrayed by Richard Hawk. This explains how President Wilson knew how to surf back to Earth from orbit on a piece of the space station!
- He's already taken a turn for the nihilistic. In Modern Warfare 3, he will put a permanent end to war by putting an end to humanity, most likely via nuclear holocaust, and he'll trick your PC into helping him do it.
- Agreed. He lost his mind in the gulag and caused Shepherd's betrayal by blowing a nuke up over the East Coast. If you listen in on the radio conversations in Of Their Own Accord, Exodus and Wolverines! you will notice that while the war is tough, it was Unwinnable for the Russians long before Price launched the missile. And Soap plays his Dragon unknowingly.
- Alternatively, Modern Warfare 3 will initially involve the US launching a counterattack on Russia. Price will be the Big Bad, but does it to force the superpowers to have to work together to take him down and finally end the cycle of revenge.
- So...he's going to execute the Zero Requiem?
- Alternatively to the alternate (and most likely), the REAL bad guy will be "Suzy" (the guy MacMillian hit in the head in "All Ghillied Up") out for revenge against Price and MacMillian. After the main character (probably Ramirez) gets killed, a nuke explodes, and there's a climactic battle you'll be saved by Gaz, Ghost (who turns out to NOT be Gaz but rather his twin brother), and MacMillian.
- So...he's going to execute the Zero Requiem?
- It makes sense, and provides a window for the conspicuously-missing Kamarov to come back. Maybe Modern Warfare 3 could even involve helping the Loyalists retake Russia from the Ultranationalists at some point...
- And in the first cutscene of Nikolai landing the helicopter at the camp you see a heavily bandaged Gaz limping out of the hospital tent, having overheard their arrival over the radio and deciding to snap out of his five year coma so he can meet up with his CO in a Heartwarming Moment!
- Mostly confirmed by MW3, though obviously without Gaz, and Kamarov didn't show up till much later. Said Loyalist stronghold turned out to be in India, and was promptly attacked by Makarov's goons. Also, the Loyalists end up being let back into Russia peacefully, as President Vorshevsky turned out to be farm more reasonable than the other Ultranationalists.
- Look at the similarities between the two. Marathon Protagonist: Is familiar with advancing with only his weapon against an immense horde of foes, can reload a double-barrel shotgun with one hand, and is made from the bodies and minds of many dead warriors. Roach: Advances with only a weapon as backup against an immense horde of foes, reloads double-barrel shotguns with only one hand, and is dead. Don't ask me how this works but it does.
- We know that in Modern Warfare 2 countries can inexplicably become far more powerful than they have any right to, and the North Koreans do so in Crysis. Meanwhile, Modern Warfare 2 takes place about 5 years before Crysis, which is more than enough time for Jake Dunn to become a commissioned officer, pass Delta Force selection, join Delta Force, and get his own Nanosuit, as well as get used to surprising happenings.
- In addition, the reason why Ramirez and Sanderson are constantly placed on point, never shown fully, and regenerate quickly (not to mention survive normally lethal wounds, and have a HUD) is because they're wearing the basis for the Nanosuit.
- While his head may have ended up looking like a knifed watermelon (poetic justice?), he still had a perfectly fine corpse from the head down. So they take a horribly scarred burn victim with prior military experience(a certain Sgt. Jackson, perhaps?) and transplant his mostly working head onto the high-end SAS body. The vocal cords were still intact, so that's why he sounds exactly the same, since during his recuperation he was in the UK and picked up the right accent. This makes what happens after you get the data quite ironic, since if he hadn't killed Ghost, he only would have lost 29,999 men.
- MI6 played EVERYONE from the start. After realising that Zakheav had survived they helped him supply Al-Asad with the nuke, knowing that he would use it to bring down any invasion force with him. They then played Shepard to start the war between America and Russia. The reason that Price and Makarov co-operate so quickly is that they're both part of the plan. The next stage of the plan is for Price and Soap to somehow stop the war before it goes nuclear, but has economically and militarily crippled Russia and America. With the two superpowers gone, Britain steps in to fill the gap. China obviously isn't an issue hence why they haven't been mentioned. The final playable scene is Soap and Price being knighted or receiving some sort of medal by Her Majesty. Of course knowing Soap's track record for final scenes the medal pin will end up piercing his lung or something...
Where have the Chinese been in all of this? You really think we'd hear nothing from them about all of this? They're using Britain to play everybody else against each other. Once Britain has played their cards, China will unleash their own version of Task Force 141, led by Fu Manchu, Captain Price's long-lost twin brother note
- He says "No rushin'?" because for most of the mission, you can't run and only walk.
- The Russians only had as much success in their attack as they did because they hit the US by surprise. By the end of the fighting in DC, there are American jets making bombing runs. All Price did was make things a bit easier on the American infantry.
- The man took back Washington D.C. with a squad of soldiers and one extremely tenacious Mexican. The U.S. force deployed to Russia will consist of two soldiers: Sergeant Foley to issue the orders, and Ramirez to carry them out.
- RAMIREZ! TAKE THE KREMLIN!
- If that becomes a mission objective in the climatic mission for the Foley/Ramirez/Dunn campaign, Modern Warfare 3 will be the best game ever.
- "So there I was, doing my rounds, patrolling the Kremlin, when this Mexican guy pops out of my own hat and nearly shoots me dead! How did he even get in there? Must have taken some kind of tactical geniu-FOLEEEEEEEEEY!!"
- Is it ever said that Ramirez is Mexican? I mean, he could easily be Filipino, Puerto Rican, Colombian, Cuban, or any other kind of Hispanic. Anyways, yes, Foley, will take over Russia, with his subordinates, the Heroic Mime of Hispanic descent, and Alex Mercer.
- Why does it seem Price has been in every IW game since the series started? Those are his clones. Ghost is also a clone of Gaz.
- The first to use cloning were the Nazi's. They had perfected it between 1944-45. Which is the reason most Germans soldiers all look alike. But it to late to put it into to good use, as Germany was getting over run by the allies. Eventually it was recovered by the British when they occupied Germany.
- Soap, suffering from post traumatic stress disorder hallucinated the entire second Modern Warfare game from inside a mental hospital. How else could you explain a plot that crazy happening.
- Angry fanboys still raging over the dedicated servers hallucinating that Soap is hallucinating?
- Altenatively, Soap is drugged up and hallucinating/dreaming in a Russian hospital. It explains why the plot makes no damn sense, and why Price and Gaz/Ghost are there- he dreamed his dead comrades back to life.
- Or Soap died in the Loyalist chopper at the end of Modern Warfare, and the sequel is his Dying Dream. How did you think he got promoted to Captain so quickly?
- Because he was the only one who wasn't now a war criminal or dead to take down Al-Asad and Zakhaev?
You won't be laughing at me when Modern Warfare 2 comes out.
Bear with me on this. Okay, so the Ultranationalists are winning the civil war with the Loyalists, and achieve power in the Russian government. If Makarov is pro-Ultranationalist, why does he apparently carry out terrorist attacks on the Ultranationalist government? And why does he apparently work with Shepherd to provoke Russia into a war with the US that they know is not going to end well? The obvious answer is that Makarov supports the Loyalists, and is pushing the Ultranationalists into war with the US so the US can force a full-scale regime change. This appeals to Shepherd, who wants to strengthen the US militarily. So, they cook up a plan to make the Ultranationalists attack the US and achieve both their goals.
Of course, Makarov hates Price because, in helping to kill Zakhaev, he's created a martyr that strengthens the Ultranationalists. Shepherd, of course, betrays Makarov because he's a convenient scapegoat, and killing him eliminates proof of his involvement in the plot. He tries to take out Soap, Price, and the rest of TF141 just to make sure they can't report any incriminating evidence against him they might have come across.
Makarov doesn't hate Americans. He doesn't hate anyone except the Ultranationalists, and is pushed into taking an extremely...extreme stance on bringing them down.
- Actually, there are two sects of Ultranationalists in the game, those loyal to the Russian government, and those loyal to Makarov.
- Sure, Ultranationalists could be loyal to Makarov. Hell, that would fit this interpretation of Makarov like a glove if he made the anti-government Ultranationalists his buddies and pitted them against the government's troops. No matter who dies, he wins.
- None of which explains Makarov's criminal ties, his apparent animosity towards the remaining Loyalists, the fact that he adopts Communist symbolism, the general Lenin/Stalin symbolism between himself and Zakhaev, and the fact that most in Russia seem to believe they will defeat the US (including the Loyalist). If Makarov really IS a Loyalist plant, he is playing a very long, very strange, and very risky game.
- Not the one who came up with the theory, but....Criminal ties: He has to support himself somehow and oppose the Ultranationalist government somehow. Animosity toward Loyalists: Where was this shown or mentioned? According to this theory, he's opposed to the Ultranationalist government that we know is currently in power. Communist symbolism: If he's faking being an Ultranationalist, of course he's going to be using their symbolism. Lenin/Stalin: Irrelevant. Russia believing they can defeat the US: Also irrelevant. According to this theory, the entire point behind him provoking a war is to push the Ultranationalist government to a breaking point by pitting it against an enemy it can't defeat.
- The animosity to the Loyalists was more or less mentioned in his bio, in a few pieces of enemy intel, and in the EU (mainly some interviews and a few promotional maters). He is confirmed to have been a political terrorist shortly after his discharge from Spetsnaz, and it is known that Zakhaev apparently took him under his wing personally, and that he was apparently active during the Russian Civil War. The only way for a Loyalist agent to get those kinds of credentials would be as a deep undercover operative. And I mean so-deep-he-is-standing-on-the-Earth's-core-deep. Secondly, while he is clearly gunning for the Ultranationalist leadership, the theory that he is trying to topple the regime by using its hubris to smash it headfirst into the West comes across as a very, VERY risky gamble at best. From what we have seen of the Ultranationalists so far, they are remarkably powerful, particularly for a nation that should by all accounts be in abject, ruinous decline (see real world population decline + the costs of the Civil War + the continuos Loyalist issue), and it is quite likely that were it not for the decision to send a large portion of the military on an army-sized kamikaze mission to Washington DC, they might well have the upper hand. And if the Ultranationalists were somehow able to defeat the West, Loyalist Makarov's choices for aid pretty much boil down to China or some emerging superpower in Africa or the Middle East, which is hardly a solid bet considering not only the power of Ultranationalist Russia in any such case but also the probably costs to Russia itself from such "help." And while the Lenin/Stalin connection may be irrelevant in the game world save perhaps as a way for Makarov- in whatever capacity he is actually acting as- to fashion himself as Zakaev's heir, it is highly likely it does mean something here in the real world, where characters are not made entirely randomly. In short, unless Makarov is under such deep cover nobody but the probably-already-dead Loyalist bigwigs knew about him (or at least neglected to pass that information on to their Western allies) , we have no reason to believe he is a Loyalist partisan, and as such Occam's Razor kicks in.
- Not the one who came up with the theory, but....Criminal ties: He has to support himself somehow and oppose the Ultranationalist government somehow. Animosity toward Loyalists: Where was this shown or mentioned? According to this theory, he's opposed to the Ultranationalist government that we know is currently in power. Communist symbolism: If he's faking being an Ultranationalist, of course he's going to be using their symbolism. Lenin/Stalin: Irrelevant. Russia believing they can defeat the US: Also irrelevant. According to this theory, the entire point behind him provoking a war is to push the Ultranationalist government to a breaking point by pitting it against an enemy it can't defeat.
- As previously mentioned, the US Strike team will be Foley, Dunn/Alex Mercer/Dale Earnhardt, and Ramirez, who will be doing everything...
- And in keeping with the theme of someone getting nuked in every Modern Warfare game (Aftermath in the first, and the nuke Price launches to cause an electromagnetic pulse in the second, where Ramirez bears a good bit of a nuke as well), some poor PC will also get nuked, even if you're only given brief control like the astronaut in Second Sun or the President of Qurac.
- Partly confirmed by the new trailers; England, France, and Germany are all major locations, though America is also caught up in the action.
- This one was actually pretty accurate. There's a pair of missions in America cleaning up the Russian invasion, then the rest takes place primarily in Europe as Russia rolls over everybody else.
- The VIP in Wolverines was John Connor, who was on his way to debrief Price about Skynet's opening moves.
- The nuke launched by Price was his way of trying to disable Sheperd's loyal cyborgs with an EMP, however Sheperd had noticed their weakness after the Qurac debacle and had their processors hardened to prevent this.
- Ghost is the Gaz Terminator, who's cover of living tissue was destroyed by the headshot from Zahkaev.
- The VIP in Wolverines was John Connor, who was on his way to debrief Price about Skynet's opening moves.
- He was dead, but Cerberus rebuilt him.
- Plus, in Black Ops, Weaver gets violently stabbed in the eye and survives to spend the rest of the game wearing an eyepatch.
- Which brings upon the question of why two people on the same side would fight, barring the terrorist charge, and even that would be stretching for an explanation.
- Ramirez, kill that terrorist.
- They're not on the same side, at least so they think. Soap and Price are now considered international terrorists and Ramirez is still a U.S. Army Ranger, and seemed to be under Shepherd's command (Shepherd talks to Sgt. Foley in the briefing before the first mission in the D.C. area). While they may fight for the same ideals, and would be on the same side if Ramirez knew the truth about Shepherd, Ramirez does not. At least yet. Which sets up the possibility of Ramirez, Soap, Price, and Foley working together in a Badass Unit.
- The 'Everyone working together' ending would only be possible if you got every single piece of enemy intelligence, which now have a story-line purpose rather than just collectibles.
- Jossed.
- Which brings upon the question that why wouldn't he- if he were on the up and up- be unduly angry over the nuke? Sure, there is the fallout from the ISS getting destroyed (both metaphorical and literal), but that seems like a fairly cheap price to pay for pretty much breaking the electronic backbone of the REF in and around Washington. It would've taken some explaining, of course, but it would probably have been accepted. That, and there is the fact that damage control doesn't explain half of what we see Shepard do.
- Jossed. They're not.
- doesn't necessarily mean they're dead, though.
- This... makes far more sense than it should in some aspects, but not nearly enough overall. While his runins with the Ukrainian military (and their Hat of being utterly corrupt, ineffectual, and generally useless) might well have led to his disdain/hatred of an independent Ukraine (and thus support of a reabsorbtion of the Ukraine back into Russia proper), and potential conflicts with Clear Sky leading to distrust of the West (which Clear Sky is- rightfully or wrongfully- believed to be an agent of), and it would also go a fair amount towards explaining how Zakhaev can survive otherwise devastating injuries and still be somewhat combat ready and how his men can operate in and around radiation/radioactive weapons as well as they do, but it just lacks a few things to make it even remotely plausible. For one, if he is a STALKER, where did his reputation as an arms dealer come from? Did he decide to just randomly drop his lucrative arms contracts for a year or so to go spelunking around a radioactive wasteland? Or did he emerge from said radioactive wasteland and suddenly become filthy rich within a few years? And if he were a STALKR, where would he have found the time to raise get married and have a son (Viktor), or to attach himself the the Ultranationalist banner? And why are the dogs in Chernobyl fairly normal rabid dogs rather than the mutant blind ones we see in STALKER? And finally, how would he have pieced together the C-Consciousness at all when the first person to do so and get out alive (canon Strelok) also destroyed said C-Consciousness? And this is before we talk about the all kinds of strange things in STALKER that we don't see in the game (for instance, why would anybody- Zakhaev or the West- risk deploying all that they did when a sudden surge could kill everybody who isn't in shelter and do god knows what to the equipment).
- Main problems: Firstly, such an offensive by the Ultranationalists would almost certainly have triggered some nuclear exchange, or at least some form of all-out war that would have been unlikely to just end. Secondly, the Ultranationalist army was bloodied and depleted from the Civil War, so who how would they get the resources to pull it off? Thirdly, this is unlikely to have resulted in an info blackout like we see in the game, because La Résistance would probably be hard at work piecing together the actions of the occupiers and any other tidbits regarding Ultranationalist intents, and you can hardly completely hide the buildup of a massive amphibious fleet, now can you? (though to be fair, that is one of the better excuses I can find for the fact that apparently nobody in Europe feels like calling Washington to tell them about the little matter of a massive Russian navy heading West) Fourthly, there is the issue of the UK. Simply put, in-game we hear absolutely nothing about Britain- where a good half of the Player Characters are from, by the way- and pretty much no evidence to explain that Soap, Roach, etc are acting as forces for a Government in Exile (say, the Free British Forces). And even if Britain has somehow escaped occupation, there is still the issue of why nobody in London saw fit to inform Washington about the aforementioned big honkin' Russian Navy passing by Dover or Scarpa Flow.
- As mentioned before, America is scared of a nuclear apocalypse after losing 30,000 men to a single warhead, so they didn't nuke the Russian forces. The only nuclear-armed countries in Europe are Britain, which America most likely tried its hardest to discourage from sending the Vulcans on a one-way trip to Moscow, and France, which many works of fiction portrayed as Cheese Eating Surrender Monkey. CIA might've gotten some intel from resistance movements, but they're most likely denounced as fake or paranoia since an invasion of the East Coast is much less plausible than Alaska or Hawaii. Also, as crazy as they are, it's unlikely that the Ultranationalist strategists would've told the Antonov fleet to fly over America's only remaining best buddy.
- True, the bomb Al-Asad placed in Quarac might have stopped Western nuclear retaliation, but it was unlikely to have prevented conventional deployment against the invasion, which should have happened in any case due to the Mutual defense pacts regarding NATO. Secondly, the issue is not so much of the Ultranationalists being stupid enough to fly over Britain (even THEY aren't that crazy. Yet.), but of getting the amphibious FLEET (which would have been damn well required for an operation like this after the initial airborne landing) past, because from the European ports of the Russian Navy (most likely St. Petersburg, Severmorsk, or Murmansk), the amphibious fleet is pretty much hamstrung passing either Scarpa flow in the North of Britain or the Channel Ports in the South where they are the LEAST likely to take such news lying down, with shades of Sealion and all). Granted, they MIGHT have been able to rebase at, say, the French Breton ports or the Iberian Atlantic ports, but the simple fact that such a force would have been in the middle of a nest of Allied resistance cells and intelligence assets far from home, where security would be a nightmare, seems dubious. And as for the Antonovs, the simple fact is that they wouldn't have to fly over Britain to risk being detected. Long range British recon near the channel coupled with French/Belgian/Dutch resistance would likely spot such a move and relay it to London and then to Washington (and do we have any reason to believe the communications equipment was brought down by the ACS?). That, and the Royal Navy, the USN, and whatever Exiled navies remains as well as possibly a few other allies (the Canadians would- if nothing else- be keeping a very close eye on this, since they are vulnerable in three ways- the Transatlantic, the Trans Pacific, and the Polar route) would be patrolling the Atlantic studiously, so it is hard to believe either a large fleet of very large transport planes or naval vessels would slip by unawares. The main way to avoid that- the Vladivostok-Panama-Havana-DC route- is prohibitively long, and puts the fleet at risk from the US Pac. Com, the Australians, and the Kiwis. That, and the most pressing issues inverse are not addressed: firstly, how the Ultranationalists were able to take their victorious but savagely bloodied war machine from the Civil War and Russia's devastated and Loyalist partisan ridden capacities and somehow turn them into a war machine that steamrollers European NATO and any other potential Western allied aid sometime within five years. Even if we accept the possibility of the Ukraine and Belarus rejoining voluntarily and the local Russian minorities aiding the invasion while perhaps cutting something out with Serbia and Montenegro, they STILL are facing the Baltic Republics, Germany, Britain, France, the Netherlands, Belgium, Denmark, the Czech Republic, Slovakia, Poland, Hungary, Austria, Italy, and Slovenia. At least. That is quite a feat. And secondly, there is the simple matter that nowhere do we hear of this massive occupation. One would think that the Ultranationalists accomplishing what Lundendorff, Hitler, Lenin, Stalin, Trotsky, etc al. failed to do would warrant SOME kind of mention by the characters.
- Except that as we see in the game, the Russian forces weren't supported by any kind of amphibious forces. And if they're strong enough to take over all of Europe, their navy, or at least their air force is probably large and strong enough to force USN and Royal Navy out of a good part of the Atlantics. Regarding the secrecy issue, they could've launched the fleet from one of the Mediterranian countries, landing at night scattered on multiple airbases (a forced curfew by an army that bombards its people with rockets for the lulz wouldn't be too implausible) or only getting mid-air refueling. Yes, it would've been longer and more resource-consuming than a trip across the Atlantic, but except they're careless enough to land too many planes in a single airbase, few people would've had any idea where they're going. As for how they were able to take Europe so quickly, let's say that it's the Rule of Cool at work. This is WMG, not Just Bugs Me. The point is having fun, not being logical.
- Good point regarding naval basing in the Med, I hadn't thought of that. But still, that would still mean slipping out either from the Straits of Gibraltar (which would likely have been riddled with Western spies, even if the occupiers could restrict access to the coast) or the Suez Canal (which would have either required getting permission from Egypt or forcing the canal and running the risk of destruction in the confines of the Canal Zone and the Red Sea). Regarding the idea of there being no amphibious fleet, the simple fact of the matter is that Antonovs alone could not have carried what we see ingame (apparently a fully functioning army complete with armor, artillery, and airborne assets) to DC. At the very LEAST the heavy artillery and the tanks would have had to be transported by ship, particularly after the Antonovs were intercepted on their third or fourth run and either shot down or damaged so severely as to be put out of action. And yes, I do realize that WMG is to be fun, and I hope I have not hindered that. It's just that I have fun by discussing some of these things and questioning how they would actually work.
- Al-Asad's forces could've taken North Africa during the Time Skip. From what we know, in MW1 the US forces are fighting in Saudi Arabia, while in MW2 they're fighting in Afghanistan, which most likely meant that they have been pushed back. Also, the game did show the BTRs being air-dropped from transport planes. Yes, it's not realistic, but it's relatively believable compared to some of the game's more outlandish scenes.
- Perhaps, but the fact that Al-Asad dropped a bloody NUKE on his own capital city- which did not defeat the US but only ruined a good deal of his still-American-occupied country- probably dampened a lot of support for him. And his cowardice probably didn't do any favors. If anything, the OpFor we face in Afghanistan are far less equipped and armed than the ones we faced in Quarac in ME1, and their proximity to Russia may well indicate that THEY are the ones being pushed back, with the survivors relying upon Russian support from across Central Asia to continue the fight.
- As mentioned before, America is scared of a nuclear apocalypse after losing 30,000 men to a single warhead, so they didn't nuke the Russian forces. The only nuclear-armed countries in Europe are Britain, which America most likely tried its hardest to discourage from sending the Vulcans on a one-way trip to Moscow, and France, which many works of fiction portrayed as Cheese Eating Surrender Monkey. CIA might've gotten some intel from resistance movements, but they're most likely denounced as fake or paranoia since an invasion of the East Coast is much less plausible than Alaska or Hawaii. Also, as crazy as they are, it's unlikely that the Ultranationalist strategists would've told the Antonov fleet to fly over America's only remaining best buddy.
- Sometimes before the first game, Soap found the Shambhala and drank the sap of the Tree of Life, explaining his invincibility and his mountain climbing skill.
- A couple issues with this: firstly, Lazearvic's goons are shown to be hired guns from various corners of the world, including some Americans, which doesn't fit with the idea that the troops Drake faces are some of Zakhaev's men. Secondly, Lazarvic himself is Serbian rather than Russian. Sure, I can imagine that the Ultranationalists could find a place for one of Milosevic's axe men in their organization (what with the close ties between Belgrade and Moscow due to the Yugoslav Wars and NATO), the question of how he would join them in the first place and why he would personally want to are left unanswered.
- Lazarevic might've joined the Ultranationalist to protect himself from war crime investigations. Also, Lazarevic could've hired mercenaries along the way to the Himalayas since they're more experienced than your average Russian country boy.
- The simple problem with your first assumption is that the world at large thinks that Lazarvic got killed when somebody dropped a few metric tons of high explosives on him during a raid. And since you can't have a corpse stand trial for war crimes (as his Real Life boss showed), that eliminates the "looking to escape" motive, because the only person with any indication otherwise is our dear Elena Fisher, who is largely treated as a quack for it.
- A not-so-dead war criminal trying to hide by, say, pretending to be some random farmer could still be discovered. A not-so-dead war criminal being hidden by a major political party with a big, scary army, not so much. Just look at how well the Ultranationalists hid Zakhaev for 15 years after the failed assassination. Also he's probably supporting the Ultranationalist party's communist ideals or just want some power for himself.
- Alternatively, Lazaravic never had anything to do with the Ultrantionalists; Price found Shambala shortly after World War II, and careful rationing of sap from the Tree of Life ensures he's long lived without going nuts. He gave some to Gaz at some point, so Gaz is Ghost, wearing the ski mask to keep the secret with a made-up background ("Simon Riley" doesn't exist) and this is why the point-blank Deagle shot to his head was a Pretty Little Headshot; the sap made him more durable. Is Gaz had the forethought to keep an emergency dose on him, he could've chugged it while defending the DSM and thus survived Shepard's betrayal.
- Lazarevic might've joined the Ultranationalist to protect himself from war crime investigations. Also, Lazarevic could've hired mercenaries along the way to the Himalayas since they're more experienced than your average Russian country boy.
You play as Americans, Soap and Price (they are mercenaries under a different name now), and Japanese. And because of trademark, they will call it Future Warfare instead of Modern Warfare.
The game presents two views of war, the "Hollywood" glamorized view that people who know nothing about war have, and the real view. The American side of the game is the Hollywood view. They do everything the public would consider right, everything Honor Before Reason style, everything you'd see in a pro-war movie for a public who has never experienced it, "no man gets left behind" and all that. Then it shows us just how badly that can work out for you. It shows how if a war is fought like that, things will go wrong, badly. Your American character dies after going to save a wounded comrade despite knowing of the likelihood that this would be fatal, and so on. Then, on the other side of things, the SAS fight dirty, preform wetwork, do things nobody would consider honorable or right, and it's them that get things done. It's the nasty, dirty, sneaky, just-how-different-are-we-from-the-enemy sort of thing that wins a war, and that's why when they do it, they get results.
- This seems to be a bit odd, since you play as almost literally two types of soldiers in the game, and that's not even counting the other games. Possibly miscast, the Force Recon Marines are largely fighting a messy ground war. The SAS, played correctly, are swift, silent, and deadly. Their job is to complete specific assignments, many of which involve being far behind enemy lines. Two different jobs, two different ways of fighting. To me, its hard to make a commentary on something when you use completely different situations to do it.
- Quite the opposite.
- Jossed. You play a Delta man instead and work with rather than against Soap and Price.
- Hey, if the Templars were able to set in motion WWII with the help of the Templars Hitler, Thomas Edison, Henry Ford and JP Morgan, creating a nuclear holocaust is pretty much child's play by this point. I guess that makes Price and Soap secretly Assassins.
"23 years ago, I lost my father and two brothers in a Templar plot, and the world just <insert Renaissance-appropriate Italian oath here> watched..."
- They're customized bomb suits, according to Word of God.
- Sadly, only as a voiceover in a pre-mission cutscene.
- Jossed.
- I know my theory is Jossed by Word of God's reveal that Shortman is his real last name, but maybe that was a cover to prevent Arnold from learning the truth?
- The first game had one of the two Player Characters die when a nuclear bomb is detonated. The second game's trump card was the infamous level where a undercover agent helps slaughter an airport full of innocent people. Both were confronting, both had a War Is Hell bite, fans would be wanting to see what Modern Warfare 3 has in store. With poor scared preadolescences conscripted into armies a ugly reality of war, if tastefully done this could be pulled off.
- Jossed. However, the Kotaku leak for [MW3] says that the Russian President's daughter will be in the game as a plot device (You have to rescue her from getting kidnapped by Makarov).
- Child soldiers do appear in Black Ops 2, though.
- Wasn't 141 dissolved at the end of Modern Warfare 2? They were all killed, at the very least, aside from the obvious.
- Um, what about Price and MacTavish, don't they count as members anymore?
- No. They're wanted by pretty much everyone in the world as a couple of rouge terrorists.
- Until the final mission of Modern Warfare 3, when you see that the 141 logo no longer has 'Disavowed' over it. And on the prior level, Price and Sandman are fighting side-by-side.
- Think about it, Call of Duty has always had a tradition of playing as Americans, and Brits or Russians. We know that the Russian government is at odds with Makarov's faction, and the game's plot will likely include proving that the airport massacare was a False Flag Operation. We also know from Kotaku that there's a plot point involving an attack against the Russan government. Therefore the only other playable faction that appears in more than one level will be the faction of the Spetsnaz working against Makarov.
- Jossed, no Spetsnaz for campaign.
- Think about it, why is it that the weapons in Halo are not as advanced as they should be? maybe a event in history caused the governments of the world to put down defense funding, thus by the time of the Halo time line, Weapon technology is not as powerful as it should be, at least in the bullets used.
- And the antics of Price, Gaz, MacMillan, Soap, and Ramirez inspired Halsey to create the SPARTAN-II project.
- Maybe
- Confirmed.
- Well, kind of. He was initially a mook/midlevel officer before saving Zakhaev's life earned him his favor. Then he advanced, but was still lower than Zakhaev. MW2 leaves the Shepherd/Makarov Gambit Pileup unresolved, except for the inclusion of Soap and Price, who fortunately (for Makarov) took his side temporarily
- He fell out of an exploding building. Then part of the building fell on him. And then he bled out all over Prague. And then we got loading screens full of memorials to the guy and Captain Price outright saying "They killed Soap". I screamed at my television when it happened but, let's face it, Soap's as dead as Gaz and Ghost.
- He's survived getting stabbed in the chest, that's mild by comparison. He may have had a weak pulse, or his heart may have stopped, leading the panicked Price to conclude that he's dead. Kamarov and the rebels have something in mind for him.
- Price? Panic? Surely you speak of some other man.
- Or perhaps it was all staged, in order for Soap to become blacker than black and completely disappear off the grid. The whole roaring rampage by Price at Yuri was to finally get the Russian to spit out his real reasons for fighting Makarov. The M1911 was given to Soap in case he ever meets with Makarov. After all, that gun has pierced the plot armor of ever major antagonist it has killed.
- Ramirez! Use the Force to heal Soap's injuries!
- After the death of Soap, Price, having nothing else to do, with the world in hell and Makarov dead, he will end up killing himself.
- The only known real life body armor that can stand up to the 7.62x51mm NATO without ballistic plates.
- Dragon Skin also has been reported of having problems in high temperatures. This would explain why in the last stage of Modern Warfare 3 you lose your Juggernaut armor when it got caught on fire.
- Except for the fact that it looks nothing like Dragonskin and everything like heavy-duty EOD armor.
- Alternatively, Dragovich is The Antichrist. Why do you think his name translates to "Son of the Devil"?
- Word of God is that the Juggernauts are "customized bomb suits", not purpose-built powered armor. Still, the idea is sound....
- No, obviously Shepard is Giovanni.
- (OP here) As for Jessie and James, they got the hell out of Dodge when they found out what he was up to. Oh, and Ghost is James.
- No, it was so Russia and the US would all by MANN CO weapons and teleporters. Furthermore, he founded Infinity Ward.
- Also, he used Mason (who has an Australian accent) to try and start a war in Black Ops.
- A Sergeant Makarov helps Alexei Ivanovich Voronin the Russian protagonist of the original Call of Duty. I say that just as the Captain Price of that game is the grandfather of the Modern Warfare Captain Price that Sergeant Makarov is the grandfather of Makarov from the Modern Warfare games.
- Ramirez may have been reassigned to the Delta Force, so that his role isn't completely forgotten.
- Because...well, why not? If one voluntarily sets aside the "no Treyarch/IW crossovers" thing, it's fairly easy to imagine misguided youths 14 years after the war in COD 4 latching onto Al-Asad's former movement as a result of both the spread of Cordis Die's xenophobic, anti-West viewpoint and the possibility of an economic depression brought upon by the world's shift in dependency from oil to rare earth elements. Menendez simply gave these would-be rebels a voice and a united cause...along with copious amounts of high-tech weaponry, of course.
- Menendez could have also been watching Zakhaev's and Makarov's actions during 2011-2017, and his movements may have been influenced by them. Having a far more personal reason to wage war on the United States, Menendez knew he had to ensure the American reputation was painted black, and was far more Crazy-Prepared than Makarov ever was.
- What was left of Shadow Company and the Inner Circle easily could have fit itself into Menendez's Mercs.
- And a few years later, what remained of those guys went on to join the Atlas Corporation. It all fits!
- The trilogy is all out war with the Russians as manipulated by ultranationalists right? Well basic pitch is that for the fourth game the threat is much closer to home.
- Sarah Michelle Gellar is the President of the United States, and being a woman and having run as a Independent with slightly left leaning views and policies she has created massive ripples with the government and voters.
- Congress is going over a bill on amending gun laws in a bid to make America safe again, and despite the fact the actress herself Doesn't Like Guns the President is weighing up the pros and cons of this legislation, but just the fact the ideas for changes exist has both pro and anti gun advocates, pro and anti President Gellar advocates, very much on edge and the threat of domestic terrorism and civil war is high.
- In response Buffy allows the Chairman of the Joint Chief of Staff to act on what can be done to mitigate the threat, and he forms the Joint Operations Domestic Task Force, a military arm to better deal with threats at home and better aid law enforcement such as the FBI in stopping home grown terrorism. For many this is the straw that breaks the camel's back.
- With the formation of this task force all out civil war breaks out. Some see the group itself as unconstitutional and President Gellar going too far and must be stopped no matter what. The task force itself is targeted by people on the left who felt betrayed, people on the right who fear the government is going to take their guns, survivalists who believe the end times are now and the President had become a tyrant, and everyone else is caught in the middle of the conflict and want no part of it are forced to take up arms to defend themselves from the waging factions who demand if they don't take up arms to fight the enemy (President Gellar, her supporters or detractors, the task group, the CJCOS, pro gun advocates, anti gun advocates, survivalists, ect) then they themselves are the enemy.
- The central campaign will be all about trying to restore some sense of order or sanity to the Divided States of America, and it will not play favorites in regards to politics. It will portray Gellar as right in moral theory but going too far with the task force, her opponents right to fear her taking their guns but launching an armed uprising, independents not wanting to join a side going terrorist to protect themselves from the warring factions. Many many times you will come across scenes like a woman with her child and a gun confronting a man, or a man with a gun confronting an unarmed woman, or man, which one is really the innocent party or at threat, who is the real danger of the two? The point of the story being cause and effect and how much the nation had already boiled over and without some reason or sanity it will destroy itself, with the best the task force can do is try and protect everyone they can, settle each group down, try and get them talking, as they cause America to burn in anarchy and chaos.
So imagine how this looks to the Russians. One of their airbases is attacked by men with American guns, and a day later No Russian happens. It'll like to them like Russia is under siege by a US backed terror campaign. Cries for calm and a proper investigation will be drowned out for calls to avenge the attack on the Tian Shan Airbase and the Slaughter at Zahekv international-just as Shepherd planned.