So, what's the deal with Go-Karting with Bowser?It's all that crazy Mushroom Kingdom Royal Family politics, man. Truth is, Bowser's species came to Mario World millions of years ago on an asteroid named Bunuri, and they were the dominant species on the planet. But Mario World changed from a lizardy, cold-blooded place into the beautiful fungus-covered paradise it is today. The Koopas retreated beneath the surface, except for a few of their leaders, who interbred with humans in order to control the population. These half-Koopa, half-mushroom people became the Royal Family, and continued to breed with the Koopa leaders until they all died out, because they were all intermarried with the Mushroom people. But something happened with the Koopas beneath the surface, and they became the violent, militaristic people they are today, and Bowser, the son of some nothing noble of a minor Koopa Kolony, overthrew his cousins' family and instated his own Military Junta, and proceeded to try to take the surface world. The reason Bowser wants to kidnap Peach and Daisy, is because if he marries one of them, his children will be in line for the Mushroom Kingdom throne. As to why it keeps happening, well, here's the thing... Bowser's got an inside man, who is part mushroom, part reptile. He's immensely trusted by the royals, and is such a deep cover agent that he plays himself as a huge coward and an idiot, in order to hide the fact that his allegiance is purely Koopa. But his name gives it all away: Why do you think he's called "Toad"?
The games are a test to see how far we can go before we lose it.This explains why the cheating is so bad. Nintendo wants to see how far we can go before we lose our sanity due to cheating bastard AI. The game doesnt even try to hide it that well on some versions of mario kart. On 50 Cheating Capacity, your more likely to make it through the whole game. On 100CC, your gonna need antidepressants. on 150CC, if you get through this alive, you need a mental hospital. This also explains the rubberband AI and how the CPUs coordinate attacks on only you.
Dry Bones in Mario Kart DS is the Koopa from Super Mario Kart and Double Dash.In between Double Dash and DS, he died and was reanimated as a Dry Bones. However, he still had a passion for kart racing, so he came back. The Koopa in Wii is his relative.
Koopa The Quick is the Green Koopa Troopa in all the Mario Kart gamesKoopa The Quick clearly likes racing, it simply makes sense with his character. The Super Mario Kart predates his introduction technically, but that's a minor issue.
Rainbow Road is the cause of the Kart RacesEvery few years, it pops up in the general vicinity of space in a new form. Whether it's a sentient deity or the Mushroom Kingdom people just choose too, a Kart racing tournament is held in its honor, the last race taking place on the road itself.
Neo Bowser/Koopa City takes place in a Bad Future where Bowser succeeds in conquering the Mushroom Kingdom.It could even be Mushroom City, renamed and rebuilt in Bowser's honor.
Mario Kart 7 will get Downloadable Content.DLC for 3DS games has been confirmed as a feature. Nintendo is aware of the many cries of "ruined" over the lack of some fan-favorite characters, possibly because they wanted to bring more attention to the four newcomers. DLC in the form of veteran racers remedies this. Don't think Nintendo forgot about those guys, either; they'll be playable in upcoming entries in the spin-off titles (Mario Party 9, Fortune Street). Are you disappointed with the current roster? Were you clamoring to play as Waluigi, King Boo, and Dry Bones? There's still hope. As an added bonus, DLC for 3DS games will be free of charge. In the end, everyone wins. After all, why have Waluigi Pinball if the purple guy himself can't race on his own track?
Metal Mario is Bowser's answer to Metal Sonic.
The entire Mario Kart franchise is an epilogue to the Super Mario series.
Neo Bowser City is a new version of the City from the Super Mario Bros movie.To me, both cities always had a style which was a little bit similar. Perhaps, in a future version of the track, the players might even encounter or be able to drive the Police cars http://www.smbmovie.com/SMBArchive/preproduction/artwork/7_art.html from the movie.
Retro courses for Mario Kart 8...Before the guesses begin, these are the seven retro tracks that have already been confirmed:
Double Dash's Rainbow Road will appear in Mario Kart 9.Well, SNES Rainbow Road appeared in 7, and 64's Rainbow Road is appearing in 8, so it would make sense that GCN Rainbow Road would appear in 9.
The games are all part of some big off-screen adventure
The characters team up using the races as a distraction so that others can get close to whatever villain is threatening the world and act they like rivals to fool the bad guys, or some kind of time warp makes them repeat most sections of the road three times while they try to get to the villain. It would explain why Mario Peach and the rest don't seem to mind going karting with Bowser. The games always have at least one Mario Circuit, Bowser Castle, and Rainbow Road because they always start off actually racing at some stadium until they go to the castle when they first hear of trouble, and the villain sets up base at Bowser's castle, and the racers get sent to some rainbow-colored track in space, which seems to get bigger and more complex each game because the villain's plans do. The cups are long roads that eventually lead to Bowser's castle, and each one is blocked after the game it's in or they don't want to make it obvious by taking the same route each time. The retro tracks are a result of the big bad sending them back in time. The obsticals like Goombas, Chain Chomps, and Piranha Plants are Bowser's troops who defected to the enemy's side. The unlocked racers are captured characters that are rescued and the unlocked karts are built by an unseen engineer who also designed emblems and built R.O.B in DS and built custom karts and Metal Mario in 7. The babies from Double Dash and Wii were also brought to the present via time travel. Rainbow Road is some kind of world-destroying asteroid-like object that the racers send further into space and it gets bigger and stronger each time the bad guys bring it back. The closest it came to destroying everything was in Double Dash, where you could see Mushroom City below it. After Wii, it crashed into the moon but was slow enough to avoid doing much damage, which is why you drive on the moon and a planet similar to Saturn.
Knowing what Mario Kart 8 did with Mario Kart 64's Rainbow Road, there's a chance that if Wario Stadium (N64 Version), the only Mario Kart 64 course so far not to be in a Retro Track, would receive the same "3 Section" treatment
Mario Kart 9 will not have Wario Stadium.That will be saved for the game after that. Instead, Mario Kart 64 will be represented through Double Decker. Honestly, Wario Stadium is a really hard concept to modernize, since it was borne out of the Nintendo 64's limitations and would be pretty boring by today's standards, but it wouldn't make sense without the ultra-compact layout. I think the team will continue to think about how to get Wario Stadium to work (no doubt this is why they've held off on it for so long and why Yoshi Valley took so long) while fulfilling the rule of a Retro Course from every past Mario Kart game through the Battle Mode.
Diffrent colored Toads will be a reward for buying the next Mario Kart 8 DLC bundle.Think about it we say different colored Shy Guys and Yoshis watching the races from the sidelines before the update. More over Toads have been given the same treatment in the Mario Baseball series where they along with Shy Guys and Yoshis in the second game were given alternate colors that the player could switch. Toad is also between the two one the roster with the only other character in between being Koopa who could also get the same treatment for the same reasons.