Video Game / Wild Guns

http://static.tvtropes.org/pmwiki/pub/images/wildguns16_2350.gif
Annie: Let's go, Clint!
Clint: Okay, Annie!

Wild Guns is a fixed-view Third-Person Shooter developed by Natsume for the Super Nintendo Entertainment System, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played Cabal, Blood Bros, or Nam1975, you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the on-screen crosshair.

The rather thin premise is as follows. Frontier settler Annie's family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of Bounty Hunter Clint in order to track down said bandit lord and exact her revenge. Standard western plot, no? Well, here's the twist. It's a Western with futuristic tech! IN SPACE! Annie and Clint are armed with automatic weapons, and the bandit lord and his men also have automatics, in addition to turret-equipped buggies, robotic gunmen, floating gun drones, flamethrowing tanks and Humongous Mecha that possess the power of Gatling Good.

The game is fast-paced, with much Fake Difficulty averted by means of a little text bubble appearing above your character's head that says "Look Out!" when an enemy projectile is headed your way, giving you the oppportunity to jump or dodge out of the way. The game features a range of weapons and power-ups, detailed, destructible environments and cool bosses, and an original soundtrack.

In a surprise announcement, Natsume revealed that they will be releasing a new game for the Playstation 4, Wild Guns: Reloaded, in 2016. The remake features selectively updated graphics, two new stages, two new heroes, and 4-player simultaneous play,

Wild Guns provides examples of:

  • Cranial Processing Unit: Played straight with the first boss, as well as the crab boss. Their weak points are located in their head.
  • Degraded Boss: The trenchcoat-wearing "Hitman" robot minibosses appear in the final stage as a regular Mook and take a few hits to die.
  • Depth Perplexion: Seen particularly in the battle against Flash Boy (the jetpack sub-boss of the Armored Train stage). The dynamite you pick up from Flash Boy is able to affect him as well as the horse-riding Mooks who are much further behind.
  • Die, Chair! Die!: Most of the environments are destructible. Destroying things like tables can reward you with power-ups.
  • Dodge the Bullet: You must quickly decide whether to do this or shoot them down to build up your Super Mode.
  • Do Not Run with a Gun: You cannot run and shoot at the same time, although you can dodge roll while shooting.
  • Double Jump: Utilizing the midair jump can help the player evade incoming fire.
  • Dual Boss: The first battle at the beginning of the final stage are a pair of Steel Toms.
  • Everything Trying to Kill You: Seriously, everything on the screen that isn't you is trying to kill you.
  • Exclusive Enemy Equipment: Dynamite, which can be picked up off the ground and thrown back at enemies. Not so much in the remake, where it's Doris' thing.
  • Expy: Clint, a man as dangerous as he is unshaven, is obviously based on Clint Eastwood's various western characters, most likely The Man With No Name from the Dollars Trilogy. Annie is likely based on the real life female sharpshooter Annie Oakley.
  • Fire-Breathing Weapon: The Grand Dragon (the boss of Desolation Canyon) is a massive flamethrower-equipped tank.
  • Flunky Boss: Kid, the final boss. Some of the others too- like Flash Boy, the enhanced "Fly" robot that spawns more Fly-bots, and the Gaes Crystal (the snake-like orb boss of the Ammunition Depot stage).
  • She's Got Legs: Despite Annie having an old style dress, it's slit so that her legs show when she runs and leaps.
  • Shoot the Bullet: Doing this repeatedly fills up a Limit Break gauge, which turns you temporarily invincible and gives you an awesome weapon.
  • Shout-Out: Both the heroes' names are references, to Clint Eastwood and Annie Oakley. Their names are also stealth references to Bonnie and Clyde.
  • Smart Bomb: Your character can find and earn screen clearing explosives. Wouldn't be an old-school shooter if you didn't get these.
  • Spider-Sense: Your character knows when bullets are headed towards him/her, and informs you with a text bubble that says look out! giving you the chance to dodge.
  • Stuff Blowing Up: Explosions happen regularly, complete with Exploding Barrels.
  • Super Mode: Shoot down enough incoming enemy bullets, and you temporarily gain the use of the game's most powerful weapon: The Vulcan Cannon.
  • Steam Punk: It looks like the old west, but there's tanks and giant robots.
  • Tank Goodness: The "Grand Dragon" boss.
  • Timed Mission: There's a timer that counts down, and goes down even faster when you kill a Mook. Unlike many games, you want the timer to go down, as the boss will appear once it does.
  • Traintop Battle: The Armored Train level.
  • True Blue Femininity: One of Annie's color options is blue.
  • Unnecessary Combat Roll: A roll confers invulnerability to all forms of damage, for both you and the enemy. Taken to an extreme since you can roll through a jet of flame.
  • Updated Re-release: Reloaded has a bigger playscreen in addition to the new features and redraws many of the bosses, but still strives to resemble the 16-bit original.
  • Weaponized Car: You fight these whilst riding on a train.
  • X Meets Y: As one review on ScrewAttack aptly put it, Wild Guns is basically "True Grit with automatic weapons" note .


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