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Video Game / Mighty Morphin Power Rangers (Nintendo)

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Mighty Morphin Power Rangers is a 1994 Beat 'em Up for the Super NES developed by Natsume and published by Bandai. The game is based on the series of the same name, specifically Season 1.

Rita Repulsa is attacking Angel Grove. You can select one of the original Rangers (Jason the Red Ranger, Zack the Black Ranger, Billy the Blue Ranger, Trini the Yellow Ranger, or Kimberly the Pink Ranger) and tackle seven levels, where you fight an army of Putty Patrollers until about the halfway point of the stage, where you then morph into your Ranger form and continue to beat more Putties until you reach the end of the stage, where you face off against one of Rita's monsters. During the last two stages, you call upon the Megazord to wipe out the last of Rita's forces, saving the day once and for all.

A companion game was made for the Game Boy around the same time. It is also a Beat 'em Up, but the five stages are split into two parts. The first part has your selected Ranger traverse the level and fight Putties, while the second part has you take control of the Megazord and fight Rita and her forces. The game was developed by Pixel and published by Bandai.


Tropes:

  • Adaptational Curves: Since all the morphed Rangers use the same sprite in both games, this happens to Trini and Kimberly, who go from typical slender feminine bodies to extremely muscular male bodies after morphing. Also applies to a lesser extent to Billy and Zack, who were not as muscular as Jason was back in Season 1.
  • Adaptation Distillation: The story in each game is as barebones as you can get and, outside the ending scene of the SNES version, all of the Rangers are basically interchangeable.
  • Adapted Out: Neither version includes the Green Ranger, Dragonzord, Titanus, Alpha 5, or Scorpina. The SNES version also dumps Baboo, Squatt, Goldar, and even Zordon himself.
  • A Day in the Limelight: This is one of the few games where you play as the Rangers in their civilian forms.
  • Ambidextrous Sprite: Averted for the SNES version. While the Megazord always has its sword in the arm closest to the camera, there is an animation for it switching hands. The Sabertoothed-Tiger and Triceratops legs are also always on the correct side no matter which way you're facing.
  • Ascended Extra: The Game Boy version is based on the Season 1 toyline, so the bosses fought not only include Goldar, but Baboo, Squatt, and King Sphinx, along with Rita herself.
  • Bombardier Mook: While no figures are actually shown, in Stage 1 of the Game Boy game, broken windows on the buildings will spit out bombs to get in your way.
  • Bonus Stage: In the Game Boy game, you play one of these after every Megazord level, where you are bombarded with 30 of an enemy or energy attack.
  • Boss-Only Level: The final two stages of the SNES version have you solely play as the Megazord fighting a giant monster.
  • The Cameo:
    • In the SNES version, Ernie, Bulk, and Skull show up during the ending cutscene.
    • In the Game Boy version, Zordon appears at the end to congratulate the player.
  • Color-Coded for Your Convenience: If you plug the Game Boy version into a Super Game Boy, the stage you play on will be colored the same hue as whatever Ranger you select.
  • Deliberately Monochrome: The Game Boy game when plugged into a Super Game Boy. It includes a custom border and the Megazord formation cutscene has everything colored normally, but the actual stages themselves are all bathed in black and various shades of one color. The Ranger stages will be the same color as whatever Ranger you select, while the Megazord fights are all in sepia tone.
  • Demoted to Extra: You only pilot the Megazord in the final two stages of the SNES version.
  • Excuse Plot: The plot of both games is simply "Rita is attacking! Defeat her forces once and for all!"
  • Finishing Move: In the SNES game, once you defeat Mutitis or Cyclopsis Version 2, the game automatically has the Megazord performing its lightning sword slash, destroying the monster.
  • Genre Mashup: A small example. Both games are essentially Beat 'em Up titles, but also have a lot of focus on platforming, particularly the Game Boy game.
  • Improbable Use of a Weapon: In the SNES game, while the Pink Ranger can fire arrows like in the show, her main form of attack is to grip the bottom of her Power Bow and swipe enemies like it was a sword.
  • Invincibility Power-Up: In the Game Boy game, picking up an "S" icon gives you temporary invincibility.
  • Irony: Trini, the Yellow Ranger, is famous in the franchise for codifying the She's a Man in Japan trope, as her Sentai counterpart was male. In this game, due to recycled sprites, whenever Trini morphs she turns back into a male Ranger.
  • Lift of Doom: Stage 4 of the SNES version has you riding on one of these. Though instead of fighting endless waves of Putties, you instead have to dodge stuff like buzzsaws, electric ropes, and wall guns.
  • Negated Moment of Awesome: When fighting Cyclopsis, once you drain its life bar, the Megazord prepares its typical finisher and goes into its slash... only for Cyclopsis to block it, power up to its Super Mode, and the fight begins anew.
  • Palette Swap:
    • While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.
    • All of the Putties in the SNES version are the same, just with different colors.
  • Password Save: Instead of a battery-backup save, both versions give you passwords after every stage you can enter to jump back in or skip levels.
  • Smart Bomb: In the SNES version, each Ranger, after morphing, can launch a screen-clearing attack while their dinosaur spirit appears in the background. This automatically defeats all Putties and does major damage to the bosses.
  • Super Mode: Once you defeat Cyclopsis once, it automatically heals back to full and transforms into a more powerful form, which you have to defeat all over again without healing.
  • You Don't Look Like You: If not for the teeth-like stripe on the chest plate, you wouldn't be able to tell that you're playing as the Megazord in its levels on the Game Boy version.

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