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A companion game was made for the UsefulNotes/GameBoy around the same time. It is also a BeatEmUp, but the five stages are split into two parts. The first part has your selected Ranger traverse the level and fight Putties, while the second part has you take control of the Megazord and fight Rita and her forces. The game was developed by Pixel and published by Bandai.

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A companion game was made for the UsefulNotes/GameBoy Platform/GameBoy around the same time. It is also a BeatEmUp, but the five stages are split into two parts. The first part has your selected Ranger traverse the level and fight Putties, while the second part has you take control of the Megazord and fight Rita and her forces. The game was developed by Pixel and published by Bandai.
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''Mighty Morphin Power Rangers'' is a 1994 BeatEmUp for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] developed by Creator/{{Natsume}} and published by [[Creator/BandaiNamcoEntertainment Bandai]]. The game is based on the series of the [[Series/MightyMorphinPowerRangers same name]], specifically Season 1.

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''Mighty Morphin Power Rangers'' is a 1994 BeatEmUp for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super NES]] developed by Creator/{{Natsume}} and published by [[Creator/BandaiNamcoEntertainment Bandai]]. The game is based on the series of the [[Series/MightyMorphinPowerRangers same name]], specifically Season 1.
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!Tropes:

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* SuperMode: Once you defeat Cyclopsis once, it automatically heals back to full and transforms into a more powerful form, which you have to defeat all over again without healing.

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* SuperMode: Once you defeat Cyclopsis once, it automatically heals back to full and transforms into a more powerful form, which you have to defeat all over again without healing.healing.
* YouDontLookLikeYou: If not for the teeth-like stripe on the chest plate, you wouldn't be able to tell that you're playing as the Megazord in its levels on the Game Boy version.
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* AdaptationDistillation: The story in each game is as barebones as you can get and outside the ending scene of the SNES version, all of the Rangers are basically interchangeable.

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* AdaptationDistillation: The story in each game is as barebones as you can get and and, outside the ending scene of the SNES version, all of the Rangers are basically interchangeable.
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* PasswordSave: Instead of a battery-backup save, both versions give you passwords after every stage you can enter to jump back in or skip levels.
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* FinishingMove: In the SNES game, once you defeat Mutitis or Cyclopsis Version 2, the game automatically has the Megazord performing its lightning sword slash, destroying the monster.


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* NegatedMomentOfAwesome: When fighting Cyclopsis, once you drain its life bar, the Megazord prepares its typical finisher and goes into its slash... only for Cyclopsis to block it, power up to its SuperMode, and the fight begins anew.
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* ImprobablyUseOfAWeapon: In the SNES game, while the Pink Ranger can fire arrows like in the show, her main form of attack is to grip the bottom of her Power Bow and swipe enemies like it was a sword.

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* ImprobablyUseOfAWeapon: ImprobableUseOfAWeapon: In the SNES game, while the Pink Ranger can fire arrows like in the show, her main form of attack is to grip the bottom of her Power Bow and swipe enemies like it was a sword.
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* BombardierMook: While no figures are actually shown, in Stage 1 of the Game Boy game, broken windows on the buildings will spit out bombs to get in your way.
* BonusStage: In the Game Boy game, you play one of these after every Megazord level, where you are bombarded with 30 of an enemy or energy attack.


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* DeliberatelyMonochrome: The Game Boy game when plugged into a Super Game Boy. It includes a custom border and the Megazord formation cutscene has everything colored normally, but the actual stages themselves are all bathed in black and various shades of one color. The Ranger stages will be the same color as whatever Ranger you select, while the Megazord fights are all in sepia tone.


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* ImprobablyUseOfAWeapon: In the SNES game, while the Pink Ranger can fire arrows like in the show, her main form of attack is to grip the bottom of her Power Bow and swipe enemies like it was a sword.
* InvincibilityPowerUp: In the Game Boy game, picking up an "S" icon gives you temporary invincibility.
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* BossOnlyLevel: The final two stages of the SNES version have you solely play as the Megazord fighting a giant monster.


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* GenreMashup: A small example. Both games are essentially BeatEmUp titles, but also have a lot of focus on [[PlatformGame platforming]], particularly the Game Boy game.


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* LiftOfDoom: Stage 4 of the SNES version has you riding on one of these. Though instead of fighting endless waves of Putties, you instead have to dodge stuff like buzzsaws, electric ropes, and wall guns.
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* Irony: Trini, the Yellow Ranger, is famous in the franchise for codifying the ShesAManInJapan trope, as her Sentai counterpart was male. In this game, due to recycled sprites, whenever Trini morphs she turns back into a male Ranger.

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* Irony: {{Irony}}: Trini, the Yellow Ranger, is famous in the franchise for codifying the ShesAManInJapan trope, as her Sentai counterpart was male. In this game, due to recycled sprites, whenever Trini morphs she turns back into a male Ranger.

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* AdaptationDistillation: The story in each game is as barebones as you can get and outside the ending scene of the SNES version, all of the Rangers are basically interchangeable.



* ColorCodedForYourConvenience: If you plug the Game Boy version into a Super Game Boy, the stage you play on will be colored the same hue as whatever Ranger you select.



* LicensedGame: Based on the first season of the show. Oddly enough, both versions are also have elements based specifically on the original pilot. Jason in the SNES version wears his pilot outfit (white shirt with red sleeves and jeans) in civilian form while the bosses in the Game Boy version are based on the bad guys seen there, most notably King Sphinx, who was graduated to Goldar's teammate in the toyline.
* PaletteSwap: While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.

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* LicensedGame: Based on the first season of the show. Oddly enough, both versions are also have elements based specifically on the original pilot. Jason in the SNES version wears his pilot outfit (white shirt with red sleeves and jeans) in civilian form while the bosses in the Game Boy version are based on the bad guys seen there, most notably King Sphinx, who was graduated to Goldar's teammate in the toyline.
* PaletteSwap:
PaletteSwap:
**
While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.morphing.
** All of the Putties in the SNES version are the same, just with different colors.
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* ContinuityLockout: Neither version really gives an explanation as to who the Rangers are or who Rita Repulsa is. The SNES version is extremely crude about this. All you get is a giant image of Rita overlooking the city while the Rangers watch in horror. That's it. No text, no summary, nothing. Rita herself doesn't appear at all after this.

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* AdaptationalCurves: Since all the morphed Rangers use the same sprite in both games, this happens to Trini and Kimberly, who go from typical slender feminine bodies to extremely muscular male bodies after morphing. Also applies to a lesser extent to Billy and Zack, who were not as muscular as Jason was back in Season 1.



* ADayInTheLimelight: This is one of the few games where you play as the Rangers in their civilian forms.



* PaletteSwap: While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.

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* ContinuityLockout: Neither version really gives an explanation as to who the Rangers are or who Rita Repulsa is. The SNES version is extremely crude about this. All you get is a giant image of Rita overlooking the city while the Rangers watch in horror. That's it. No text, no summary, nothing. Rita herself doesn't appear at all after this.
* DemotedToExtra: You only pilot the Megazord in the final two stages of the SNES version.
* ExcusePlot: The plot of both games is simply "Rita is attacking! Defeat her forces once and for all!"
* Irony: Trini, the Yellow Ranger, is famous in the franchise for codifying the ShesAManInJapan trope, as her Sentai counterpart was male. In this game, due to recycled sprites, whenever Trini morphs she turns back into a male Ranger.
* LicensedGame: Based on the first season of the show. Oddly enough, both versions are also have elements based specifically on the original pilot. Jason in the SNES version wears his pilot outfit (white shirt with red sleeves and jeans) in civilian form while the bosses in the Game Boy version are based on the bad guys seen there, most notably King Sphinx, who was graduated to Goldar's teammate in the toyline.
* PaletteSwap: While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.morphing.
* SmartBomb: In the SNES version, each Ranger, after morphing, can launch a screen-clearing attack while their dinosaur spirit appears in the background. This automatically defeats all Putties and does major damage to the bosses.
* SuperMode: Once you defeat Cyclopsis once, it automatically heals back to full and transforms into a more powerful form, which you have to defeat all over again without healing.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/powerrangerssnes01.png]]

''Mighty Morphin Power Rangers'' is a 1994 BeatEmUp for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]] developed by Creator/{{Natsume}} and published by [[Creator/BandaiNamcoEntertainment Bandai]]. The game is based on the series of the [[Series/MightyMorphinPowerRangers same name]], specifically Season 1.

Rita Repulsa is attacking Angel Grove. You can select one of the original Rangers (Jason the Red Ranger, Zack the Black Ranger, Billy the Blue Ranger, Trini the Yellow Ranger, or Kimberly the Pink Ranger) and tackle seven levels, where you fight an army of Putty Patrollers until about the halfway point of the stage, where you then morph into your Ranger form and continue to beat more Putties until you reach the end of the stage, where you face off against one of Rita's monsters. During the last two stages, you call upon the Megazord to wipe out the last of Rita's forces, saving the day once and for all.

A companion game was made for the UsefulNotes/GameBoy around the same time. It is also a BeatEmUp, but the five stages are split into two parts. The first part has your selected Ranger traverse the level and fight Putties, while the second part has you take control of the Megazord and fight Rita and her forces. The game was developed by Pixel and published by Bandai.

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* AdaptedOut: Neither version includes the Green Ranger, Dragonzord, Titanus, Alpha 5, or Scorpina. The SNES version also dumps Baboo, Squatt, Goldar, and even Zordon himself.
* AmbidextrousSprite: Averted for the SNES version. While the Megazord always has its sword in the arm closest to the camera, there is an animation for it switching hands. The Sabertoothed-Tiger and Triceratops legs are also always on the correct side no matter which way you're facing.
* AscendedExtra: The Game Boy version is based on the Season 1 toyline, so the bosses fought not only include Goldar, but Baboo, Squatt, and King Sphinx, along with Rita herself.
* TheCameo:
** In the SNES version, Ernie, Bulk, and Skull show up during the ending cutscene.
** In the Game Boy version, Zordon appears at the end to congratulate the player.
* PaletteSwap: While the SNES version has separate sprites for the Rangers' civilian forms, the morphed forms in both games are all just swaps of the Red Ranger's. This results in the Yellow and Pink Rangers gaining about a hundred pounds of muscle after morphing.

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